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Side-by-side diff
-rw-r--r--r/connect.R2
-rw-r--r--src/GLee5_4/GLee.c18170
-rw-r--r--src/GLee5_4/GLee.h17652
-rw-r--r--src/GLee5_4/GLee.libbin0 -> 1460208 bytes
-rw-r--r--src/GLee5_4/extensionList.txt410
-rw-r--r--src/GLee5_4/readme.txt380
-rw-r--r--src/controller/actions/clear_selection.sqc2
-rw-r--r--src/controller/actions/process_hits.c1
-rw-r--r--src/controller/actions/process_hits.h2
-rw-r--r--src/controller/callbacks/mouse.c2
-rw-r--r--src/util/check_error.c8
11 files changed, 36621 insertions, 8 deletions
diff --git a/src/GLee5_4/GLee.c b/src/GLee5_4/GLee.c
new file mode 100644
index 0000000..b89fae6
--- a/dev/null
+++ b/src/GLee5_4/GLee.c
@@ -0,0 +1,18170 @@
+/***************************************************************************
+*
+* GLee.c
+* GLee (OpenGL Easy Extension library)
+* Version : 5.4
+*
+* Copyright (c)2009 Ben Woodhouse All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are
+* met:
+* 1. Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer as
+* the first lines of this file unmodified.
+* 2. Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+*
+* THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR
+* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+* IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT,
+* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+* Web: http://elf-stone.com/glee.php
+*
+* [This file was automatically generated by GLeeGen 7.0
+*
+***************************************************************************/
+
+#ifdef _MSC_VER
+ #pragma optimize( "g", off )
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "GLee.h"
+
+#if defined(__APPLE__) || defined(__APPLE_CC__)
+ #include <Carbon/Carbon.h>
+#endif
+
+typedef GLuint(*GLEE_LINK_FUNCTION)(void);
+
+GLboolean __GLeeInited=GL_FALSE;
+
+#ifndef _WIN32
+ #define __stdcall /* nothing */
+#endif
+
+void * __GLeeGetProcAddress(const char *extname)
+{
+#ifdef WIN32
+ return (void*)wglGetProcAddress(extname);
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+ CFBundleRef bundle;
+ CFURLRef bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
+
+ CFStringRef functionName = CFStringCreateWithCString(kCFAllocatorDefault, extname, kCFStringEncodingASCII);
+
+ void *function;
+
+ bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
+ assert(bundle != NULL);
+
+ function = CFBundleGetFunctionPointerForName(bundle, functionName);
+
+ CFRelease(bundleURL);
+ CFRelease(functionName);
+ CFRelease(bundle);
+
+ return function;
+#else
+ return (void*)glXGetProcAddressARB((const GLubyte *)extname);
+#endif
+}
+
+
+
+
+/* Extension querying variables */
+
+GLboolean _GLEE_VERSION_1_2 = GL_FALSE;
+GLboolean _GLEE_ARB_imaging = GL_FALSE;
+GLboolean _GLEE_VERSION_1_3 = GL_FALSE;
+GLboolean _GLEE_VERSION_1_4 = GL_FALSE;
+GLboolean _GLEE_VERSION_1_5 = GL_FALSE;
+GLboolean _GLEE_VERSION_2_0 = GL_FALSE;
+GLboolean _GLEE_VERSION_2_1 = GL_FALSE;
+GLboolean _GLEE_VERSION_3_0 = GL_FALSE;
+GLboolean _GLEE_ARB_multitexture = GL_FALSE;
+GLboolean _GLEE_ARB_transpose_matrix = GL_FALSE;
+GLboolean _GLEE_ARB_multisample = GL_FALSE;
+GLboolean _GLEE_ARB_texture_env_add = GL_FALSE;
+GLboolean _GLEE_ARB_texture_cube_map = GL_FALSE;
+GLboolean _GLEE_ARB_texture_compression = GL_FALSE;
+GLboolean _GLEE_ARB_texture_border_clamp = GL_FALSE;
+GLboolean _GLEE_ARB_point_parameters = GL_FALSE;
+GLboolean _GLEE_ARB_vertex_blend = GL_FALSE;
+GLboolean _GLEE_ARB_matrix_palette = GL_FALSE;
+GLboolean _GLEE_ARB_texture_env_combine = GL_FALSE;
+GLboolean _GLEE_ARB_texture_env_crossbar = GL_FALSE;
+GLboolean _GLEE_ARB_texture_env_dot3 = GL_FALSE;
+GLboolean _GLEE_ARB_texture_mirrored_repeat = GL_FALSE;
+GLboolean _GLEE_ARB_depth_texture = GL_FALSE;
+GLboolean _GLEE_ARB_shadow = GL_FALSE;
+GLboolean _GLEE_ARB_shadow_ambient = GL_FALSE;
+GLboolean _GLEE_ARB_window_pos = GL_FALSE;
+GLboolean _GLEE_ARB_vertex_program = GL_FALSE;
+GLboolean _GLEE_ARB_fragment_program = GL_FALSE;
+GLboolean _GLEE_ARB_vertex_buffer_object = GL_FALSE;
+GLboolean _GLEE_ARB_occlusion_query = GL_FALSE;
+GLboolean _GLEE_ARB_shader_objects = GL_FALSE;
+GLboolean _GLEE_ARB_vertex_shader = GL_FALSE;
+GLboolean _GLEE_ARB_fragment_shader = GL_FALSE;
+GLboolean _GLEE_ARB_shading_language_100 = GL_FALSE;
+GLboolean _GLEE_ARB_texture_non_power_of_two = GL_FALSE;
+GLboolean _GLEE_ARB_point_sprite = GL_FALSE;
+GLboolean _GLEE_ARB_fragment_program_shadow = GL_FALSE;
+GLboolean _GLEE_ARB_draw_buffers = GL_FALSE;
+GLboolean _GLEE_ARB_texture_rectangle = GL_FALSE;
+GLboolean _GLEE_ARB_color_buffer_float = GL_FALSE;
+GLboolean _GLEE_ARB_half_float_pixel = GL_FALSE;
+GLboolean _GLEE_ARB_texture_float = GL_FALSE;
+GLboolean _GLEE_ARB_pixel_buffer_object = GL_FALSE;
+GLboolean _GLEE_ARB_depth_buffer_float = GL_FALSE;
+GLboolean _GLEE_ARB_draw_instanced = GL_FALSE;
+GLboolean _GLEE_ARB_framebuffer_object = GL_FALSE;
+GLboolean _GLEE_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean _GLEE_ARB_geometry_shader4 = GL_FALSE;
+GLboolean _GLEE_ARB_half_float_vertex = GL_FALSE;
+GLboolean _GLEE_ARB_instanced_arrays = GL_FALSE;
+GLboolean _GLEE_ARB_map_buffer_range = GL_FALSE;
+GLboolean _GLEE_ARB_texture_buffer_object = GL_FALSE;
+GLboolean _GLEE_ARB_texture_compression_rgtc = GL_FALSE;
+GLboolean _GLEE_ARB_texture_rg = GL_FALSE;
+GLboolean _GLEE_ARB_vertex_array_object = GL_FALSE;
+GLboolean _GLEE_EXT_abgr = GL_FALSE;
+GLboolean _GLEE_EXT_blend_color = GL_FALSE;
+GLboolean _GLEE_EXT_polygon_offset = GL_FALSE;
+GLboolean _GLEE_EXT_texture = GL_FALSE;
+GLboolean _GLEE_EXT_texture3D = GL_FALSE;
+GLboolean _GLEE_SGIS_texture_filter4 = GL_FALSE;
+GLboolean _GLEE_EXT_subtexture = GL_FALSE;
+GLboolean _GLEE_EXT_copy_texture = GL_FALSE;
+GLboolean _GLEE_EXT_histogram = GL_FALSE;
+GLboolean _GLEE_EXT_convolution = GL_FALSE;
+GLboolean _GLEE_SGI_color_matrix = GL_FALSE;
+GLboolean _GLEE_SGI_color_table = GL_FALSE;
+GLboolean _GLEE_SGIS_pixel_texture = GL_FALSE;
+GLboolean _GLEE_SGIX_pixel_texture = GL_FALSE;
+GLboolean _GLEE_SGIS_texture4D = GL_FALSE;
+GLboolean _GLEE_SGI_texture_color_table = GL_FALSE;
+GLboolean _GLEE_EXT_cmyka = GL_FALSE;
+GLboolean _GLEE_EXT_texture_object = GL_FALSE;
+GLboolean _GLEE_SGIS_detail_texture = GL_FALSE;
+GLboolean _GLEE_SGIS_sharpen_texture = GL_FALSE;
+GLboolean _GLEE_EXT_packed_pixels = GL_FALSE;
+GLboolean _GLEE_SGIS_texture_lod = GL_FALSE;
+GLboolean _GLEE_SGIS_multisample = GL_FALSE;
+GLboolean _GLEE_EXT_rescale_normal = GL_FALSE;
+GLboolean _GLEE_EXT_vertex_array = GL_FALSE;
+GLboolean _GLEE_EXT_misc_attribute = GL_FALSE;
+GLboolean _GLEE_SGIS_generate_mipmap = GL_FALSE;
+GLboolean _GLEE_SGIX_clipmap = GL_FALSE;
+GLboolean _GLEE_SGIX_shadow = GL_FALSE;
+GLboolean _GLEE_SGIS_texture_edge_clamp = GL_FALSE;
+GLboolean _GLEE_SGIS_texture_border_clamp = GL_FALSE;
+GLboolean _GLEE_EXT_blend_minmax = GL_FALSE;
+GLboolean _GLEE_EXT_blend_subtract = GL_FALSE;
+GLboolean _GLEE_EXT_blend_logic_op = GL_FALSE;
+GLboolean _GLEE_SGIX_interlace = GL_FALSE;
+GLboolean _GLEE_SGIX_pixel_tiles = GL_FALSE;
+GLboolean _GLEE_SGIS_texture_select = GL_FALSE;
+GLboolean _GLEE_SGIX_sprite = GL_FALSE;
+GLboolean _GLEE_SGIX_texture_multi_buffer = GL_FALSE;
+GLboolean _GLEE_EXT_point_parameters = GL_FALSE;
+GLboolean _GLEE_SGIS_point_parameters = GL_FALSE;
+GLboolean _GLEE_SGIX_instruments = GL_FALSE;
+GLboolean _GLEE_SGIX_texture_scale_bias = GL_FALSE;
+GLboolean _GLEE_SGIX_framezoom = GL_FALSE;
+GLboolean _GLEE_SGIX_tag_sample_buffer = GL_FALSE;
+GLboolean _GLEE_FfdMaskSGIX = GL_FALSE;
+GLboolean _GLEE_SGIX_polynomial_ffd = GL_FALSE;
+GLboolean _GLEE_SGIX_reference_plane = GL_FALSE;
+GLboolean _GLEE_SGIX_flush_raster = GL_FALSE;
+GLboolean _GLEE_SGIX_depth_texture = GL_FALSE;
+GLboolean _GLEE_SGIS_fog_function = GL_FALSE;
+GLboolean _GLEE_SGIX_fog_offset = GL_FALSE;
+GLboolean _GLEE_HP_image_transform = GL_FALSE;
+GLboolean _GLEE_HP_convolution_border_modes = GL_FALSE;
+GLboolean _GLEE_INGR_palette_buffer = GL_FALSE;
+GLboolean _GLEE_SGIX_texture_add_env = GL_FALSE;
+GLboolean _GLEE_EXT_color_subtable = GL_FALSE;
+GLboolean _GLEE_PGI_vertex_hints = GL_FALSE;
+GLboolean _GLEE_PGI_misc_hints = GL_FALSE;
+GLboolean _GLEE_EXT_paletted_texture = GL_FALSE;
+GLboolean _GLEE_EXT_clip_volume_hint = GL_FALSE;
+GLboolean _GLEE_SGIX_list_priority = GL_FALSE;
+GLboolean _GLEE_SGIX_ir_instrument1 = GL_FALSE;
+GLboolean _GLEE_SGIX_calligraphic_fragment = GL_FALSE;
+GLboolean _GLEE_SGIX_texture_lod_bias = GL_FALSE;
+GLboolean _GLEE_SGIX_shadow_ambient = GL_FALSE;
+GLboolean _GLEE_EXT_index_texture = GL_FALSE;
+GLboolean _GLEE_EXT_index_material = GL_FALSE;
+GLboolean _GLEE_EXT_index_func = GL_FALSE;
+GLboolean _GLEE_EXT_index_array_formats = GL_FALSE;
+GLboolean _GLEE_EXT_compiled_vertex_array = GL_FALSE;
+GLboolean _GLEE_EXT_cull_vertex = GL_FALSE;
+GLboolean _GLEE_SGIX_ycrcb = GL_FALSE;
+GLboolean _GLEE_SGIX_fragment_lighting = GL_FALSE;
+GLboolean _GLEE_IBM_rasterpos_clip = GL_FALSE;
+GLboolean _GLEE_HP_texture_lighting = GL_FALSE;
+GLboolean _GLEE_EXT_draw_range_elements = GL_FALSE;
+GLboolean _GLEE_WIN_phong_shading = GL_FALSE;
+GLboolean _GLEE_WIN_specular_fog = GL_FALSE;
+GLboolean _GLEE_EXT_light_texture = GL_FALSE;
+GLboolean _GLEE_SGIX_blend_alpha_minmax = GL_FALSE;
+GLboolean _GLEE_SGIX_impact_pixel_texture = GL_FALSE;
+GLboolean _GLEE_EXT_bgra = GL_FALSE;
+GLboolean _GLEE_SGIX_async = GL_FALSE;
+GLboolean _GLEE_SGIX_async_pixel = GL_FALSE;
+GLboolean _GLEE_SGIX_async_histogram = GL_FALSE;
+GLboolean _GLEE_INTEL_texture_scissor = GL_FALSE;
+GLboolean _GLEE_INTEL_parallel_arrays = GL_FALSE;
+GLboolean _GLEE_HP_occlusion_test = GL_FALSE;
+GLboolean _GLEE_EXT_pixel_transform = GL_FALSE;
+GLboolean _GLEE_EXT_pixel_transform_color_table = GL_FALSE;
+GLboolean _GLEE_EXT_shared_texture_palette = GL_FALSE;
+GLboolean _GLEE_EXT_separate_specular_color = GL_FALSE;
+GLboolean _GLEE_EXT_secondary_color = GL_FALSE;
+GLboolean _GLEE_EXT_texture_perturb_normal = GL_FALSE;
+GLboolean _GLEE_EXT_multi_draw_arrays = GL_FALSE;
+GLboolean _GLEE_EXT_fog_coord = GL_FALSE;
+GLboolean _GLEE_REND_screen_coordinates = GL_FALSE;
+GLboolean _GLEE_EXT_coordinate_frame = GL_FALSE;
+GLboolean _GLEE_EXT_texture_env_combine = GL_FALSE;
+GLboolean _GLEE_APPLE_specular_vector = GL_FALSE;
+GLboolean _GLEE_APPLE_transform_hint = GL_FALSE;
+GLboolean _GLEE_SGIX_fog_scale = GL_FALSE;
+GLboolean _GLEE_SUNX_constant_data = GL_FALSE;
+GLboolean _GLEE_SUN_global_alpha = GL_FALSE;
+GLboolean _GLEE_SUN_triangle_list = GL_FALSE;
+GLboolean _GLEE_SUN_vertex = GL_FALSE;
+GLboolean _GLEE_EXT_blend_func_separate = GL_FALSE;
+GLboolean _GLEE_INGR_color_clamp = GL_FALSE;
+GLboolean _GLEE_INGR_interlace_read = GL_FALSE;
+GLboolean _GLEE_EXT_stencil_wrap = GL_FALSE;
+GLboolean _GLEE_EXT_422_pixels = GL_FALSE;
+GLboolean _GLEE_NV_texgen_reflection = GL_FALSE;
+GLboolean _GLEE_EXT_texture_cube_map = GL_FALSE;
+GLboolean _GLEE_SUN_convolution_border_modes = GL_FALSE;
+GLboolean _GLEE_EXT_texture_env_add = GL_FALSE;
+GLboolean _GLEE_EXT_texture_lod_bias = GL_FALSE;
+GLboolean _GLEE_EXT_texture_filter_anisotropic = GL_FALSE;
+GLboolean _GLEE_EXT_vertex_weighting = GL_FALSE;
+GLboolean _GLEE_NV_light_max_exponent = GL_FALSE;
+GLboolean _GLEE_NV_vertex_array_range = GL_FALSE;
+GLboolean _GLEE_NV_register_combiners = GL_FALSE;
+GLboolean _GLEE_NV_fog_distance = GL_FALSE;
+GLboolean _GLEE_NV_texgen_emboss = GL_FALSE;
+GLboolean _GLEE_NV_blend_square = GL_FALSE;
+GLboolean _GLEE_NV_texture_env_combine4 = GL_FALSE;
+GLboolean _GLEE_MESA_resize_buffers = GL_FALSE;
+GLboolean _GLEE_MESA_window_pos = GL_FALSE;
+GLboolean _GLEE_EXT_texture_compression_s3tc = GL_FALSE;
+GLboolean _GLEE_IBM_cull_vertex = GL_FALSE;
+GLboolean _GLEE_IBM_multimode_draw_arrays = GL_FALSE;
+GLboolean _GLEE_IBM_vertex_array_lists = GL_FALSE;
+GLboolean _GLEE_SGIX_subsample = GL_FALSE;
+GLboolean _GLEE_SGIX_ycrcb_subsample = GL_FALSE;
+GLboolean _GLEE_SGIX_ycrcba = GL_FALSE;
+GLboolean _GLEE_SGI_depth_pass_instrument = GL_FALSE;
+GLboolean _GLEE_3DFX_texture_compression_FXT1 = GL_FALSE;
+GLboolean _GLEE_3DFX_multisample = GL_FALSE;
+GLboolean _GLEE_3DFX_tbuffer = GL_FALSE;
+GLboolean _GLEE_EXT_multisample = GL_FALSE;
+GLboolean _GLEE_SGIX_vertex_preclip = GL_FALSE;
+GLboolean _GLEE_SGIX_convolution_accuracy = GL_FALSE;
+GLboolean _GLEE_SGIX_resample = GL_FALSE;
+GLboolean _GLEE_SGIS_point_line_texgen = GL_FALSE;
+GLboolean _GLEE_SGIS_texture_color_mask = GL_FALSE;
+GLboolean _GLEE_EXT_texture_env_dot3 = GL_FALSE;
+GLboolean _GLEE_ATI_texture_mirror_once = GL_FALSE;
+GLboolean _GLEE_NV_fence = GL_FALSE;
+GLboolean _GLEE_IBM_texture_mirrored_repeat = GL_FALSE;
+GLboolean _GLEE_NV_evaluators = GL_FALSE;
+GLboolean _GLEE_NV_packed_depth_stencil = GL_FALSE;
+GLboolean _GLEE_NV_register_combiners2 = GL_FALSE;
+GLboolean _GLEE_NV_texture_compression_vtc = GL_FALSE;
+GLboolean _GLEE_NV_texture_rectangle = GL_FALSE;
+GLboolean _GLEE_NV_texture_shader = GL_FALSE;
+GLboolean _GLEE_NV_texture_shader2 = GL_FALSE;
+GLboolean _GLEE_NV_vertex_array_range2 = GL_FALSE;
+GLboolean _GLEE_NV_vertex_program = GL_FALSE;
+GLboolean _GLEE_SGIX_texture_coordinate_clamp = GL_FALSE;
+GLboolean _GLEE_SGIX_scalebias_hint = GL_FALSE;
+GLboolean _GLEE_OML_interlace = GL_FALSE;
+GLboolean _GLEE_OML_subsample = GL_FALSE;
+GLboolean _GLEE_OML_resample = GL_FALSE;
+GLboolean _GLEE_NV_copy_depth_to_color = GL_FALSE;
+GLboolean _GLEE_ATI_envmap_bumpmap = GL_FALSE;
+GLboolean _GLEE_ATI_fragment_shader = GL_FALSE;
+GLboolean _GLEE_ATI_pn_triangles = GL_FALSE;
+GLboolean _GLEE_ATI_vertex_array_object = GL_FALSE;
+GLboolean _GLEE_EXT_vertex_shader = GL_FALSE;
+GLboolean _GLEE_ATI_vertex_streams = GL_FALSE;
+GLboolean _GLEE_ATI_element_array = GL_FALSE;
+GLboolean _GLEE_SUN_mesh_array = GL_FALSE;
+GLboolean _GLEE_SUN_slice_accum = GL_FALSE;
+GLboolean _GLEE_NV_multisample_filter_hint = GL_FALSE;
+GLboolean _GLEE_NV_depth_clamp = GL_FALSE;
+GLboolean _GLEE_NV_occlusion_query = GL_FALSE;
+GLboolean _GLEE_NV_point_sprite = GL_FALSE;
+GLboolean _GLEE_NV_texture_shader3 = GL_FALSE;
+GLboolean _GLEE_NV_vertex_program1_1 = GL_FALSE;
+GLboolean _GLEE_EXT_shadow_funcs = GL_FALSE;
+GLboolean _GLEE_EXT_stencil_two_side = GL_FALSE;
+GLboolean _GLEE_ATI_text_fragment_shader = GL_FALSE;
+GLboolean _GLEE_APPLE_client_storage = GL_FALSE;
+GLboolean _GLEE_APPLE_element_array = GL_FALSE;
+GLboolean _GLEE_APPLE_fence = GL_FALSE;
+GLboolean _GLEE_APPLE_vertex_array_object = GL_FALSE;
+GLboolean _GLEE_APPLE_vertex_array_range = GL_FALSE;
+GLboolean _GLEE_APPLE_ycbcr_422 = GL_FALSE;
+GLboolean _GLEE_S3_s3tc = GL_FALSE;
+GLboolean _GLEE_ATI_draw_buffers = GL_FALSE;
+GLboolean _GLEE_ATI_pixel_format_float = GL_FALSE;
+GLboolean _GLEE_ATI_texture_env_combine3 = GL_FALSE;
+GLboolean _GLEE_ATI_texture_float = GL_FALSE;
+GLboolean _GLEE_NV_float_buffer = GL_FALSE;
+GLboolean _GLEE_NV_fragment_program = GL_FALSE;
+GLboolean _GLEE_NV_half_float = GL_FALSE;
+GLboolean _GLEE_NV_pixel_data_range = GL_FALSE;
+GLboolean _GLEE_NV_primitive_restart = GL_FALSE;
+GLboolean _GLEE_NV_texture_expand_normal = GL_FALSE;
+GLboolean _GLEE_NV_vertex_program2 = GL_FALSE;
+GLboolean _GLEE_ATI_map_object_buffer = GL_FALSE;
+GLboolean _GLEE_ATI_separate_stencil = GL_FALSE;
+GLboolean _GLEE_ATI_vertex_attrib_array_object = GL_FALSE;
+GLboolean _GLEE_OES_read_format = GL_FALSE;
+GLboolean _GLEE_EXT_depth_bounds_test = GL_FALSE;
+GLboolean _GLEE_EXT_texture_mirror_clamp = GL_FALSE;
+GLboolean _GLEE_EXT_blend_equation_separate = GL_FALSE;
+GLboolean _GLEE_MESA_pack_invert = GL_FALSE;
+GLboolean _GLEE_MESA_ycbcr_texture = GL_FALSE;
+GLboolean _GLEE_EXT_pixel_buffer_object = GL_FALSE;
+GLboolean _GLEE_NV_fragment_program_option = GL_FALSE;
+GLboolean _GLEE_NV_fragment_program2 = GL_FALSE;
+GLboolean _GLEE_NV_vertex_program2_option = GL_FALSE;
+GLboolean _GLEE_NV_vertex_program3 = GL_FALSE;
+GLboolean _GLEE_EXT_framebuffer_object = GL_FALSE;
+GLboolean _GLEE_GREMEDY_string_marker = GL_FALSE;
+GLboolean _GLEE_EXT_packed_depth_stencil = GL_FALSE;
+GLboolean _GLEE_EXT_stencil_clear_tag = GL_FALSE;
+GLboolean _GLEE_EXT_texture_sRGB = GL_FALSE;
+GLboolean _GLEE_EXT_framebuffer_blit = GL_FALSE;
+GLboolean _GLEE_EXT_framebuffer_multisample = GL_FALSE;
+GLboolean _GLEE_MESAX_texture_stack = GL_FALSE;
+GLboolean _GLEE_EXT_timer_query = GL_FALSE;
+GLboolean _GLEE_EXT_gpu_program_parameters = GL_FALSE;
+GLboolean _GLEE_APPLE_flush_buffer_range = GL_FALSE;
+GLboolean _GLEE_EXT_gpu_shader4 = GL_FALSE;
+GLboolean _GLEE_EXT_draw_instanced = GL_FALSE;
+GLboolean _GLEE_EXT_packed_float = GL_FALSE;
+GLboolean _GLEE_EXT_texture_array = GL_FALSE;
+GLboolean _GLEE_EXT_texture_buffer_object = GL_FALSE;
+GLboolean _GLEE_EXT_texture_compression_latc = GL_FALSE;
+GLboolean _GLEE_EXT_texture_compression_rgtc = GL_FALSE;
+GLboolean _GLEE_EXT_texture_shared_exponent = GL_FALSE;
+GLboolean _GLEE_NV_depth_buffer_float = GL_FALSE;
+GLboolean _GLEE_NV_framebuffer_multisample_coverage = GL_FALSE;
+GLboolean _GLEE_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean _GLEE_NV_geometry_shader4 = GL_FALSE;
+GLboolean _GLEE_NV_parameter_buffer_object = GL_FALSE;
+GLboolean _GLEE_EXT_draw_buffers2 = GL_FALSE;
+GLboolean _GLEE_NV_transform_feedback = GL_FALSE;
+GLboolean _GLEE_EXT_bindable_uniform = GL_FALSE;
+GLboolean _GLEE_EXT_texture_integer = GL_FALSE;
+GLboolean _GLEE_GREMEDY_frame_terminator = GL_FALSE;
+GLboolean _GLEE_NV_conditional_render = GL_FALSE;
+GLboolean _GLEE_NV_present_video = GL_FALSE;
+GLboolean _GLEE_EXT_transform_feedback = GL_FALSE;
+GLboolean _GLEE_EXT_direct_state_access = GL_FALSE;
+GLboolean _GLEE_EXT_vertex_array_bgra = GL_FALSE;
+GLboolean _GLEE_EXT_texture_swizzle = GL_FALSE;
+GLboolean _GLEE_NV_explicit_multisample = GL_FALSE;
+GLboolean _GLEE_NV_transform_feedback2 = GL_FALSE;
+GLboolean _GLEE_SGIX_texture_select = GL_FALSE;
+GLboolean _GLEE_INGR_blend_func_separate = GL_FALSE;
+GLboolean _GLEE_SGIX_depth_pass_instrument = GL_FALSE;
+GLboolean _GLEE_SGIX_igloo_interface = GL_FALSE;
+GLboolean _GLEE_EXT_fragment_lighting = GL_FALSE;
+GLboolean _GLEE_EXT_geometry_shader4 = GL_FALSE;
+GLboolean _GLEE_EXT_scene_marker = GL_FALSE;
+GLboolean _GLEE_EXT_texture_compression_dxt1 = GL_FALSE;
+GLboolean _GLEE_EXT_texture_env = GL_FALSE;
+GLboolean _GLEE_IBM_static_data = GL_FALSE;
+GLboolean _GLEE_NV_gpu_program4 = GL_FALSE;
+GLboolean _GLEE_OES_byte_coordinates = GL_FALSE;
+GLboolean _GLEE_OES_compressed_paletted_texture = GL_FALSE;
+GLboolean _GLEE_OES_single_precision = GL_FALSE;
+GLboolean _GLEE_SGIX_pixel_texture_bits = GL_FALSE;
+GLboolean _GLEE_SGIX_texture_range = GL_FALSE;
+
+/* GL Extension names */
+
+char __GLeeGLExtensionNames[322][39]={
+ "GL_VERSION_1_2",
+ "GL_ARB_imaging",
+ "GL_VERSION_1_3",
+ "GL_VERSION_1_4",
+ "GL_VERSION_1_5",
+ "GL_VERSION_2_0",
+ "GL_VERSION_2_1",
+ "GL_VERSION_3_0",
+ "GL_ARB_multitexture",
+ "GL_ARB_transpose_matrix",
+ "GL_ARB_multisample",
+ "GL_ARB_texture_env_add",
+ "GL_ARB_texture_cube_map",
+ "GL_ARB_texture_compression",
+ "GL_ARB_texture_border_clamp",
+ "GL_ARB_point_parameters",
+ "GL_ARB_vertex_blend",
+ "GL_ARB_matrix_palette",
+ "GL_ARB_texture_env_combine",
+ "GL_ARB_texture_env_crossbar",
+ "GL_ARB_texture_env_dot3",
+ "GL_ARB_texture_mirrored_repeat",
+ "GL_ARB_depth_texture",
+ "GL_ARB_shadow",
+ "GL_ARB_shadow_ambient",
+ "GL_ARB_window_pos",
+ "GL_ARB_vertex_program",
+ "GL_ARB_fragment_program",
+ "GL_ARB_vertex_buffer_object",
+ "GL_ARB_occlusion_query",
+ "GL_ARB_shader_objects",
+ "GL_ARB_vertex_shader",
+ "GL_ARB_fragment_shader",
+ "GL_ARB_shading_language_100",
+ "GL_ARB_texture_non_power_of_two",
+ "GL_ARB_point_sprite",
+ "GL_ARB_fragment_program_shadow",
+ "GL_ARB_draw_buffers",
+ "GL_ARB_texture_rectangle",
+ "GL_ARB_color_buffer_float",
+ "GL_ARB_half_float_pixel",
+ "GL_ARB_texture_float",
+ "GL_ARB_pixel_buffer_object",
+ "GL_ARB_depth_buffer_float",
+ "GL_ARB_draw_instanced",
+ "GL_ARB_framebuffer_object",
+ "GL_ARB_framebuffer_sRGB",
+ "GL_ARB_geometry_shader4",
+ "GL_ARB_half_float_vertex",
+ "GL_ARB_instanced_arrays",
+ "GL_ARB_map_buffer_range",
+ "GL_ARB_texture_buffer_object",
+ "GL_ARB_texture_compression_rgtc",
+ "GL_ARB_texture_rg",
+ "GL_ARB_vertex_array_object",
+ "GL_EXT_abgr",
+ "GL_EXT_blend_color",
+ "GL_EXT_polygon_offset",
+ "GL_EXT_texture",
+ "GL_EXT_texture3D",
+ "GL_SGIS_texture_filter4",
+ "GL_EXT_subtexture",
+ "GL_EXT_copy_texture",
+ "GL_EXT_histogram",
+ "GL_EXT_convolution",
+ "GL_SGI_color_matrix",
+ "GL_SGI_color_table",
+ "GL_SGIS_pixel_texture",
+ "GL_SGIX_pixel_texture",
+ "GL_SGIS_texture4D",
+ "GL_SGI_texture_color_table",
+ "GL_EXT_cmyka",
+ "GL_EXT_texture_object",
+ "GL_SGIS_detail_texture",
+ "GL_SGIS_sharpen_texture",
+ "GL_EXT_packed_pixels",
+ "GL_SGIS_texture_lod",
+ "GL_SGIS_multisample",
+ "GL_EXT_rescale_normal",
+ "GL_EXT_vertex_array",
+ "GL_EXT_misc_attribute",
+ "GL_SGIS_generate_mipmap",
+ "GL_SGIX_clipmap",
+ "GL_SGIX_shadow",
+ "GL_SGIS_texture_edge_clamp",
+ "GL_SGIS_texture_border_clamp",
+ "GL_EXT_blend_minmax",
+ "GL_EXT_blend_subtract",
+ "GL_EXT_blend_logic_op",
+ "GL_SGIX_interlace",
+ "GL_SGIX_pixel_tiles",
+ "GL_SGIS_texture_select",
+ "GL_SGIX_sprite",
+ "GL_SGIX_texture_multi_buffer",
+ "GL_EXT_point_parameters",
+ "GL_SGIS_point_parameters",
+ "GL_SGIX_instruments",
+ "GL_SGIX_texture_scale_bias",
+ "GL_SGIX_framezoom",
+ "GL_SGIX_tag_sample_buffer",
+ "GL_FfdMaskSGIX",
+ "GL_SGIX_polynomial_ffd",
+ "GL_SGIX_reference_plane",
+ "GL_SGIX_flush_raster",
+ "GL_SGIX_depth_texture",
+ "GL_SGIS_fog_function",
+ "GL_SGIX_fog_offset",
+ "GL_HP_image_transform",
+ "GL_HP_convolution_border_modes",
+ "GL_INGR_palette_buffer",
+ "GL_SGIX_texture_add_env",
+ "GL_EXT_color_subtable",
+ "GL_PGI_vertex_hints",
+ "GL_PGI_misc_hints",
+ "GL_EXT_paletted_texture",
+ "GL_EXT_clip_volume_hint",
+ "GL_SGIX_list_priority",
+ "GL_SGIX_ir_instrument1",
+ "GL_SGIX_calligraphic_fragment",
+ "GL_SGIX_texture_lod_bias",
+ "GL_SGIX_shadow_ambient",
+ "GL_EXT_index_texture",
+ "GL_EXT_index_material",
+ "GL_EXT_index_func",
+ "GL_EXT_index_array_formats",
+ "GL_EXT_compiled_vertex_array",
+ "GL_EXT_cull_vertex",
+ "GL_SGIX_ycrcb",
+ "GL_SGIX_fragment_lighting",
+ "GL_IBM_rasterpos_clip",
+ "GL_HP_texture_lighting",
+ "GL_EXT_draw_range_elements",
+ "GL_WIN_phong_shading",
+ "GL_WIN_specular_fog",
+ "GL_EXT_light_texture",
+ "GL_SGIX_blend_alpha_minmax",
+ "GL_SGIX_impact_pixel_texture",
+ "GL_EXT_bgra",
+ "GL_SGIX_async",
+ "GL_SGIX_async_pixel",
+ "GL_SGIX_async_histogram",
+ "GL_INTEL_texture_scissor",
+ "GL_INTEL_parallel_arrays",
+ "GL_HP_occlusion_test",
+ "GL_EXT_pixel_transform",
+ "GL_EXT_pixel_transform_color_table",
+ "GL_EXT_shared_texture_palette",
+ "GL_EXT_separate_specular_color",
+ "GL_EXT_secondary_color",
+ "GL_EXT_texture_perturb_normal",
+ "GL_EXT_multi_draw_arrays",
+ "GL_EXT_fog_coord",
+ "GL_REND_screen_coordinates",
+ "GL_EXT_coordinate_frame",
+ "GL_EXT_texture_env_combine",
+ "GL_APPLE_specular_vector",
+ "GL_APPLE_transform_hint",
+ "GL_SGIX_fog_scale",
+ "GL_SUNX_constant_data",
+ "GL_SUN_global_alpha",
+ "GL_SUN_triangle_list",
+ "GL_SUN_vertex",
+ "GL_EXT_blend_func_separate",
+ "GL_INGR_color_clamp",
+ "GL_INGR_interlace_read",
+ "GL_EXT_stencil_wrap",
+ "GL_EXT_422_pixels",
+ "GL_NV_texgen_reflection",
+ "GL_EXT_texture_cube_map",
+ "GL_SUN_convolution_border_modes",
+ "GL_EXT_texture_env_add",
+ "GL_EXT_texture_lod_bias",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_EXT_vertex_weighting",
+ "GL_NV_light_max_exponent",
+ "GL_NV_vertex_array_range",
+ "GL_NV_register_combiners",
+ "GL_NV_fog_distance",
+ "GL_NV_texgen_emboss",
+ "GL_NV_blend_square",
+ "GL_NV_texture_env_combine4",
+ "GL_MESA_resize_buffers",
+ "GL_MESA_window_pos",
+ "GL_EXT_texture_compression_s3tc",
+ "GL_IBM_cull_vertex",
+ "GL_IBM_multimode_draw_arrays",
+ "GL_IBM_vertex_array_lists",
+ "GL_SGIX_subsample",
+ "GL_SGIX_ycrcb_subsample",
+ "GL_SGIX_ycrcba",
+ "GL_SGI_depth_pass_instrument",
+ "GL_3DFX_texture_compression_FXT1",
+ "GL_3DFX_multisample",
+ "GL_3DFX_tbuffer",
+ "GL_EXT_multisample",
+ "GL_SGIX_vertex_preclip",
+ "GL_SGIX_convolution_accuracy",
+ "GL_SGIX_resample",
+ "GL_SGIS_point_line_texgen",
+ "GL_SGIS_texture_color_mask",
+ "GL_EXT_texture_env_dot3",
+ "GL_ATI_texture_mirror_once",
+ "GL_NV_fence",
+ "GL_IBM_texture_mirrored_repeat",
+ "GL_NV_evaluators",
+ "GL_NV_packed_depth_stencil",
+ "GL_NV_register_combiners2",
+ "GL_NV_texture_compression_vtc",
+ "GL_NV_texture_rectangle",
+ "GL_NV_texture_shader",
+ "GL_NV_texture_shader2",
+ "GL_NV_vertex_array_range2",
+ "GL_NV_vertex_program",
+ "GL_SGIX_texture_coordinate_clamp",
+ "GL_SGIX_scalebias_hint",
+ "GL_OML_interlace",
+ "GL_OML_subsample",
+ "GL_OML_resample",
+ "GL_NV_copy_depth_to_color",
+ "GL_ATI_envmap_bumpmap",
+ "GL_ATI_fragment_shader",
+ "GL_ATI_pn_triangles",
+ "GL_ATI_vertex_array_object",
+ "GL_EXT_vertex_shader",
+ "GL_ATI_vertex_streams",
+ "GL_ATI_element_array",
+ "GL_SUN_mesh_array",
+ "GL_SUN_slice_accum",
+ "GL_NV_multisample_filter_hint",
+ "GL_NV_depth_clamp",
+ "GL_NV_occlusion_query",
+ "GL_NV_point_sprite",
+ "GL_NV_texture_shader3",
+ "GL_NV_vertex_program1_1",
+ "GL_EXT_shadow_funcs",
+ "GL_EXT_stencil_two_side",
+ "GL_ATI_text_fragment_shader",
+ "GL_APPLE_client_storage",
+ "GL_APPLE_element_array",
+ "GL_APPLE_fence",
+ "GL_APPLE_vertex_array_object",
+ "GL_APPLE_vertex_array_range",
+ "GL_APPLE_ycbcr_422",
+ "GL_S3_s3tc",
+ "GL_ATI_draw_buffers",
+ "GL_ATI_pixel_format_float",
+ "GL_ATI_texture_env_combine3",
+ "GL_ATI_texture_float",
+ "GL_NV_float_buffer",
+ "GL_NV_fragment_program",
+ "GL_NV_half_float",
+ "GL_NV_pixel_data_range",
+ "GL_NV_primitive_restart",
+ "GL_NV_texture_expand_normal",
+ "GL_NV_vertex_program2",
+ "GL_ATI_map_object_buffer",
+ "GL_ATI_separate_stencil",
+ "GL_ATI_vertex_attrib_array_object",
+ "GL_OES_read_format",
+ "GL_EXT_depth_bounds_test",
+ "GL_EXT_texture_mirror_clamp",
+ "GL_EXT_blend_equation_separate",
+ "GL_MESA_pack_invert",
+ "GL_MESA_ycbcr_texture",
+ "GL_EXT_pixel_buffer_object",
+ "GL_NV_fragment_program_option",
+ "GL_NV_fragment_program2",
+ "GL_NV_vertex_program2_option",
+ "GL_NV_vertex_program3",
+ "GL_EXT_framebuffer_object",
+ "GL_GREMEDY_string_marker",
+ "GL_EXT_packed_depth_stencil",
+ "GL_EXT_stencil_clear_tag",
+ "GL_EXT_texture_sRGB",
+ "GL_EXT_framebuffer_blit",
+ "GL_EXT_framebuffer_multisample",
+ "GL_MESAX_texture_stack",
+ "GL_EXT_timer_query",
+ "GL_EXT_gpu_program_parameters",
+ "GL_APPLE_flush_buffer_range",
+ "GL_EXT_gpu_shader4",
+ "GL_EXT_draw_instanced",
+ "GL_EXT_packed_float",
+ "GL_EXT_texture_array",
+ "GL_EXT_texture_buffer_object",
+ "GL_EXT_texture_compression_latc",
+ "GL_EXT_texture_compression_rgtc",
+ "GL_EXT_texture_shared_exponent",
+ "GL_NV_depth_buffer_float",
+ "GL_NV_framebuffer_multisample_coverage",
+ "GL_EXT_framebuffer_sRGB",
+ "GL_NV_geometry_shader4",
+ "GL_NV_parameter_buffer_object",
+ "GL_EXT_draw_buffers2",
+ "GL_NV_transform_feedback",
+ "GL_EXT_bindable_uniform",
+ "GL_EXT_texture_integer",
+ "GL_GREMEDY_frame_terminator",
+ "GL_NV_conditional_render",
+ "GL_NV_present_video",
+ "GL_EXT_transform_feedback",
+ "GL_EXT_direct_state_access",
+ "GL_EXT_vertex_array_bgra",
+ "GL_EXT_texture_swizzle",
+ "GL_NV_explicit_multisample",
+ "GL_NV_transform_feedback2",
+ "GL_SGIX_texture_select",
+ "GL_INGR_blend_func_separate",
+ "GL_SGIX_depth_pass_instrument",
+ "GL_SGIX_igloo_interface",
+ "GL_EXT_fragment_lighting",
+ "GL_EXT_geometry_shader4",
+ "GL_EXT_scene_marker",
+ "GL_EXT_texture_compression_dxt1",
+ "GL_EXT_texture_env",
+ "GL_IBM_static_data",
+ "GL_NV_gpu_program4",
+ "GL_OES_byte_coordinates",
+ "GL_OES_compressed_paletted_texture",
+ "GL_OES_single_precision",
+ "GL_SGIX_pixel_texture_bits",
+ "GL_SGIX_texture_range"
+};
+int __GLeeGLNumExtensions=322;
+
+/* GL_VERSION_1_2 */
+
+#ifdef __GLEE_GL_VERSION_1_2
+#ifndef GLEE_C_DEFINED_glBlendColor
+#define GLEE_C_DEFINED_glBlendColor
+ void __stdcall GLee_Lazy_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {if (GLeeInit()) glBlendColor(red, green, blue, alpha);}
+ GLEEPFNGLBLENDCOLORPROC GLeeFuncPtr_glBlendColor=GLee_Lazy_glBlendColor;
+#endif
+#ifndef GLEE_C_DEFINED_glBlendEquation
+#define GLEE_C_DEFINED_glBlendEquation
+ void __stdcall GLee_Lazy_glBlendEquation(GLenum mode) {if (GLeeInit()) glBlendEquation(mode);}
+ GLEEPFNGLBLENDEQUATIONPROC GLeeFuncPtr_glBlendEquation=GLee_Lazy_glBlendEquation;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawRangeElements
+#define GLEE_C_DEFINED_glDrawRangeElements
+ void __stdcall GLee_Lazy_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) {if (GLeeInit()) glDrawRangeElements(mode, start, end, count, type, indices);}
+ GLEEPFNGLDRAWRANGEELEMENTSPROC GLeeFuncPtr_glDrawRangeElements=GLee_Lazy_glDrawRangeElements;
+#endif
+#ifndef GLEE_C_DEFINED_glColorTable
+#define GLEE_C_DEFINED_glColorTable
+ void __stdcall GLee_Lazy_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTable(target, internalformat, width, format, type, table);}
+ GLEEPFNGLCOLORTABLEPROC GLeeFuncPtr_glColorTable=GLee_Lazy_glColorTable;
+#endif
+#ifndef GLEE_C_DEFINED_glColorTableParameterfv
+#define GLEE_C_DEFINED_glColorTableParameterfv
+ void __stdcall GLee_Lazy_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glColorTableParameterfv(target, pname, params);}
+ GLEEPFNGLCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glColorTableParameterfv=GLee_Lazy_glColorTableParameterfv;
+#endif
+#ifndef GLEE_C_DEFINED_glColorTableParameteriv
+#define GLEE_C_DEFINED_glColorTableParameteriv
+ void __stdcall GLee_Lazy_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glColorTableParameteriv(target, pname, params);}
+ GLEEPFNGLCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glColorTableParameteriv=GLee_Lazy_glColorTableParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyColorTable
+#define GLEE_C_DEFINED_glCopyColorTable
+ void __stdcall GLee_Lazy_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorTable(target, internalformat, x, y, width);}
+ GLEEPFNGLCOPYCOLORTABLEPROC GLeeFuncPtr_glCopyColorTable=GLee_Lazy_glCopyColorTable;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTable
+#define GLEE_C_DEFINED_glGetColorTable
+ void __stdcall GLee_Lazy_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) {if (GLeeInit()) glGetColorTable(target, format, type, table);}
+ GLEEPFNGLGETCOLORTABLEPROC GLeeFuncPtr_glGetColorTable=GLee_Lazy_glGetColorTable;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableParameterfv
+#define GLEE_C_DEFINED_glGetColorTableParameterfv
+ void __stdcall GLee_Lazy_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfv(target, pname, params);}
+ GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glGetColorTableParameterfv=GLee_Lazy_glGetColorTableParameterfv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableParameteriv
+#define GLEE_C_DEFINED_glGetColorTableParameteriv
+ void __stdcall GLee_Lazy_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameteriv(target, pname, params);}
+ GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glGetColorTableParameteriv=GLee_Lazy_glGetColorTableParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glColorSubTable
+#define GLEE_C_DEFINED_glColorSubTable
+ void __stdcall GLee_Lazy_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) {if (GLeeInit()) glColorSubTable(target, start, count, format, type, data);}
+ GLEEPFNGLCOLORSUBTABLEPROC GLeeFuncPtr_glColorSubTable=GLee_Lazy_glColorSubTable;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyColorSubTable
+#define GLEE_C_DEFINED_glCopyColorSubTable
+ void __stdcall GLee_Lazy_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorSubTable(target, start, x, y, width);}
+ GLEEPFNGLCOPYCOLORSUBTABLEPROC GLeeFuncPtr_glCopyColorSubTable=GLee_Lazy_glCopyColorSubTable;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionFilter1D
+#define GLEE_C_DEFINED_glConvolutionFilter1D
+ void __stdcall GLee_Lazy_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter1D(target, internalformat, width, format, type, image);}
+ GLEEPFNGLCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glConvolutionFilter1D=GLee_Lazy_glConvolutionFilter1D;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionFilter2D
+#define GLEE_C_DEFINED_glConvolutionFilter2D
+ void __stdcall GLee_Lazy_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter2D(target, internalformat, width, height, format, type, image);}
+ GLEEPFNGLCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glConvolutionFilter2D=GLee_Lazy_glConvolutionFilter2D;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameterf
+#define GLEE_C_DEFINED_glConvolutionParameterf
+ void __stdcall GLee_Lazy_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) {if (GLeeInit()) glConvolutionParameterf(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERFPROC GLeeFuncPtr_glConvolutionParameterf=GLee_Lazy_glConvolutionParameterf;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameterfv
+#define GLEE_C_DEFINED_glConvolutionParameterfv
+ void __stdcall GLee_Lazy_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glConvolutionParameterfv(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glConvolutionParameterfv=GLee_Lazy_glConvolutionParameterfv;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameteri
+#define GLEE_C_DEFINED_glConvolutionParameteri
+ void __stdcall GLee_Lazy_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) {if (GLeeInit()) glConvolutionParameteri(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERIPROC GLeeFuncPtr_glConvolutionParameteri=GLee_Lazy_glConvolutionParameteri;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameteriv
+#define GLEE_C_DEFINED_glConvolutionParameteriv
+ void __stdcall GLee_Lazy_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glConvolutionParameteriv(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glConvolutionParameteriv=GLee_Lazy_glConvolutionParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1D
+#define GLEE_C_DEFINED_glCopyConvolutionFilter1D
+ void __stdcall GLee_Lazy_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyConvolutionFilter1D(target, internalformat, x, y, width);}
+ GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glCopyConvolutionFilter1D=GLee_Lazy_glCopyConvolutionFilter1D;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2D
+#define GLEE_C_DEFINED_glCopyConvolutionFilter2D
+ void __stdcall GLee_Lazy_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyConvolutionFilter2D(target, internalformat, x, y, width, height);}
+ GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glCopyConvolutionFilter2D=GLee_Lazy_glCopyConvolutionFilter2D;
+#endif
+#ifndef GLEE_C_DEFINED_glGetConvolutionFilter
+#define GLEE_C_DEFINED_glGetConvolutionFilter
+ void __stdcall GLee_Lazy_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) {if (GLeeInit()) glGetConvolutionFilter(target, format, type, image);}
+ GLEEPFNGLGETCONVOLUTIONFILTERPROC GLeeFuncPtr_glGetConvolutionFilter=GLee_Lazy_glGetConvolutionFilter;
+#endif
+#ifndef GLEE_C_DEFINED_glGetConvolutionParameterfv
+#define GLEE_C_DEFINED_glGetConvolutionParameterfv
+ void __stdcall GLee_Lazy_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetConvolutionParameterfv(target, pname, params);}
+ GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glGetConvolutionParameterfv=GLee_Lazy_glGetConvolutionParameterfv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetConvolutionParameteriv
+#define GLEE_C_DEFINED_glGetConvolutionParameteriv
+ void __stdcall GLee_Lazy_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetConvolutionParameteriv(target, pname, params);}
+ GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glGetConvolutionParameteriv=GLee_Lazy_glGetConvolutionParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetSeparableFilter
+#define GLEE_C_DEFINED_glGetSeparableFilter
+ void __stdcall GLee_Lazy_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) {if (GLeeInit()) glGetSeparableFilter(target, format, type, row, column, span);}
+ GLEEPFNGLGETSEPARABLEFILTERPROC GLeeFuncPtr_glGetSeparableFilter=GLee_Lazy_glGetSeparableFilter;
+#endif
+#ifndef GLEE_C_DEFINED_glSeparableFilter2D
+#define GLEE_C_DEFINED_glSeparableFilter2D
+ void __stdcall GLee_Lazy_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) {if (GLeeInit()) glSeparableFilter2D(target, internalformat, width, height, format, type, row, column);}
+ GLEEPFNGLSEPARABLEFILTER2DPROC GLeeFuncPtr_glSeparableFilter2D=GLee_Lazy_glSeparableFilter2D;
+#endif
+#ifndef GLEE_C_DEFINED_glGetHistogram
+#define GLEE_C_DEFINED_glGetHistogram
+ void __stdcall GLee_Lazy_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetHistogram(target, reset, format, type, values);}
+ GLEEPFNGLGETHISTOGRAMPROC GLeeFuncPtr_glGetHistogram=GLee_Lazy_glGetHistogram;
+#endif
+#ifndef GLEE_C_DEFINED_glGetHistogramParameterfv
+#define GLEE_C_DEFINED_glGetHistogramParameterfv
+ void __stdcall GLee_Lazy_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetHistogramParameterfv(target, pname, params);}
+ GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC GLeeFuncPtr_glGetHistogramParameterfv=GLee_Lazy_glGetHistogramParameterfv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetHistogramParameteriv
+#define GLEE_C_DEFINED_glGetHistogramParameteriv
+ void __stdcall GLee_Lazy_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetHistogramParameteriv(target, pname, params);}
+ GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC GLeeFuncPtr_glGetHistogramParameteriv=GLee_Lazy_glGetHistogramParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMinmax
+#define GLEE_C_DEFINED_glGetMinmax
+ void __stdcall GLee_Lazy_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetMinmax(target, reset, format, type, values);}
+ GLEEPFNGLGETMINMAXPROC GLeeFuncPtr_glGetMinmax=GLee_Lazy_glGetMinmax;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMinmaxParameterfv
+#define GLEE_C_DEFINED_glGetMinmaxParameterfv
+ void __stdcall GLee_Lazy_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMinmaxParameterfv(target, pname, params);}
+ GLEEPFNGLGETMINMAXPARAMETERFVPROC GLeeFuncPtr_glGetMinmaxParameterfv=GLee_Lazy_glGetMinmaxParameterfv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMinmaxParameteriv
+#define GLEE_C_DEFINED_glGetMinmaxParameteriv
+ void __stdcall GLee_Lazy_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMinmaxParameteriv(target, pname, params);}
+ GLEEPFNGLGETMINMAXPARAMETERIVPROC GLeeFuncPtr_glGetMinmaxParameteriv=GLee_Lazy_glGetMinmaxParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glHistogram
+#define GLEE_C_DEFINED_glHistogram
+ void __stdcall GLee_Lazy_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glHistogram(target, width, internalformat, sink);}
+ GLEEPFNGLHISTOGRAMPROC GLeeFuncPtr_glHistogram=GLee_Lazy_glHistogram;
+#endif
+#ifndef GLEE_C_DEFINED_glMinmax
+#define GLEE_C_DEFINED_glMinmax
+ void __stdcall GLee_Lazy_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glMinmax(target, internalformat, sink);}
+ GLEEPFNGLMINMAXPROC GLeeFuncPtr_glMinmax=GLee_Lazy_glMinmax;
+#endif
+#ifndef GLEE_C_DEFINED_glResetHistogram
+#define GLEE_C_DEFINED_glResetHistogram
+ void __stdcall GLee_Lazy_glResetHistogram(GLenum target) {if (GLeeInit()) glResetHistogram(target);}
+ GLEEPFNGLRESETHISTOGRAMPROC GLeeFuncPtr_glResetHistogram=GLee_Lazy_glResetHistogram;
+#endif
+#ifndef GLEE_C_DEFINED_glResetMinmax
+#define GLEE_C_DEFINED_glResetMinmax
+ void __stdcall GLee_Lazy_glResetMinmax(GLenum target) {if (GLeeInit()) glResetMinmax(target);}
+ GLEEPFNGLRESETMINMAXPROC GLeeFuncPtr_glResetMinmax=GLee_Lazy_glResetMinmax;
+#endif
+#ifndef GLEE_C_DEFINED_glTexImage3D
+#define GLEE_C_DEFINED_glTexImage3D
+ void __stdcall GLee_Lazy_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);}
+ GLEEPFNGLTEXIMAGE3DPROC GLeeFuncPtr_glTexImage3D=GLee_Lazy_glTexImage3D;
+#endif
+#ifndef GLEE_C_DEFINED_glTexSubImage3D
+#define GLEE_C_DEFINED_glTexSubImage3D
+ void __stdcall GLee_Lazy_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
+ GLEEPFNGLTEXSUBIMAGE3DPROC GLeeFuncPtr_glTexSubImage3D=GLee_Lazy_glTexSubImage3D;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTexSubImage3D
+#define GLEE_C_DEFINED_glCopyTexSubImage3D
+ void __stdcall GLee_Lazy_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
+ GLEEPFNGLCOPYTEXSUBIMAGE3DPROC GLeeFuncPtr_glCopyTexSubImage3D=GLee_Lazy_glCopyTexSubImage3D;
+#endif
+#endif
+
+/* GL_ARB_imaging */
+
+#ifdef __GLEE_GL_ARB_imaging
+#endif
+
+/* GL_VERSION_1_3 */
+
+#ifdef __GLEE_GL_VERSION_1_3
+#ifndef GLEE_C_DEFINED_glActiveTexture
+#define GLEE_C_DEFINED_glActiveTexture
+ void __stdcall GLee_Lazy_glActiveTexture(GLenum texture) {if (GLeeInit()) glActiveTexture(texture);}
+ GLEEPFNGLACTIVETEXTUREPROC GLeeFuncPtr_glActiveTexture=GLee_Lazy_glActiveTexture;
+#endif
+#ifndef GLEE_C_DEFINED_glClientActiveTexture
+#define GLEE_C_DEFINED_glClientActiveTexture
+ void __stdcall GLee_Lazy_glClientActiveTexture(GLenum texture) {if (GLeeInit()) glClientActiveTexture(texture);}
+ GLEEPFNGLCLIENTACTIVETEXTUREPROC GLeeFuncPtr_glClientActiveTexture=GLee_Lazy_glClientActiveTexture;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1d
+#define GLEE_C_DEFINED_glMultiTexCoord1d
+ void __stdcall GLee_Lazy_glMultiTexCoord1d(GLenum target, GLdouble s) {if (GLeeInit()) glMultiTexCoord1d(target, s);}
+ GLEEPFNGLMULTITEXCOORD1DPROC GLeeFuncPtr_glMultiTexCoord1d=GLee_Lazy_glMultiTexCoord1d;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1dv
+#define GLEE_C_DEFINED_glMultiTexCoord1dv
+ void __stdcall GLee_Lazy_glMultiTexCoord1dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord1dv(target, v);}
+ GLEEPFNGLMULTITEXCOORD1DVPROC GLeeFuncPtr_glMultiTexCoord1dv=GLee_Lazy_glMultiTexCoord1dv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1f
+#define GLEE_C_DEFINED_glMultiTexCoord1f
+ void __stdcall GLee_Lazy_glMultiTexCoord1f(GLenum target, GLfloat s) {if (GLeeInit()) glMultiTexCoord1f(target, s);}
+ GLEEPFNGLMULTITEXCOORD1FPROC GLeeFuncPtr_glMultiTexCoord1f=GLee_Lazy_glMultiTexCoord1f;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1fv
+#define GLEE_C_DEFINED_glMultiTexCoord1fv
+ void __stdcall GLee_Lazy_glMultiTexCoord1fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord1fv(target, v);}
+ GLEEPFNGLMULTITEXCOORD1FVPROC GLeeFuncPtr_glMultiTexCoord1fv=GLee_Lazy_glMultiTexCoord1fv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1i
+#define GLEE_C_DEFINED_glMultiTexCoord1i
+ void __stdcall GLee_Lazy_glMultiTexCoord1i(GLenum target, GLint s) {if (GLeeInit()) glMultiTexCoord1i(target, s);}
+ GLEEPFNGLMULTITEXCOORD1IPROC GLeeFuncPtr_glMultiTexCoord1i=GLee_Lazy_glMultiTexCoord1i;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1iv
+#define GLEE_C_DEFINED_glMultiTexCoord1iv
+ void __stdcall GLee_Lazy_glMultiTexCoord1iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord1iv(target, v);}
+ GLEEPFNGLMULTITEXCOORD1IVPROC GLeeFuncPtr_glMultiTexCoord1iv=GLee_Lazy_glMultiTexCoord1iv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1s
+#define GLEE_C_DEFINED_glMultiTexCoord1s
+ void __stdcall GLee_Lazy_glMultiTexCoord1s(GLenum target, GLshort s) {if (GLeeInit()) glMultiTexCoord1s(target, s);}
+ GLEEPFNGLMULTITEXCOORD1SPROC GLeeFuncPtr_glMultiTexCoord1s=GLee_Lazy_glMultiTexCoord1s;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1sv
+#define GLEE_C_DEFINED_glMultiTexCoord1sv
+ void __stdcall GLee_Lazy_glMultiTexCoord1sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord1sv(target, v);}
+ GLEEPFNGLMULTITEXCOORD1SVPROC GLeeFuncPtr_glMultiTexCoord1sv=GLee_Lazy_glMultiTexCoord1sv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2d
+#define GLEE_C_DEFINED_glMultiTexCoord2d
+ void __stdcall GLee_Lazy_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) {if (GLeeInit()) glMultiTexCoord2d(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2DPROC GLeeFuncPtr_glMultiTexCoord2d=GLee_Lazy_glMultiTexCoord2d;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2dv
+#define GLEE_C_DEFINED_glMultiTexCoord2dv
+ void __stdcall GLee_Lazy_glMultiTexCoord2dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord2dv(target, v);}
+ GLEEPFNGLMULTITEXCOORD2DVPROC GLeeFuncPtr_glMultiTexCoord2dv=GLee_Lazy_glMultiTexCoord2dv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2f
+#define GLEE_C_DEFINED_glMultiTexCoord2f
+ void __stdcall GLee_Lazy_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {if (GLeeInit()) glMultiTexCoord2f(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2FPROC GLeeFuncPtr_glMultiTexCoord2f=GLee_Lazy_glMultiTexCoord2f;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2fv
+#define GLEE_C_DEFINED_glMultiTexCoord2fv
+ void __stdcall GLee_Lazy_glMultiTexCoord2fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord2fv(target, v);}
+ GLEEPFNGLMULTITEXCOORD2FVPROC GLeeFuncPtr_glMultiTexCoord2fv=GLee_Lazy_glMultiTexCoord2fv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2i
+#define GLEE_C_DEFINED_glMultiTexCoord2i
+ void __stdcall GLee_Lazy_glMultiTexCoord2i(GLenum target, GLint s, GLint t) {if (GLeeInit()) glMultiTexCoord2i(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2IPROC GLeeFuncPtr_glMultiTexCoord2i=GLee_Lazy_glMultiTexCoord2i;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2iv
+#define GLEE_C_DEFINED_glMultiTexCoord2iv
+ void __stdcall GLee_Lazy_glMultiTexCoord2iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord2iv(target, v);}
+ GLEEPFNGLMULTITEXCOORD2IVPROC GLeeFuncPtr_glMultiTexCoord2iv=GLee_Lazy_glMultiTexCoord2iv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2s
+#define GLEE_C_DEFINED_glMultiTexCoord2s
+ void __stdcall GLee_Lazy_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) {if (GLeeInit()) glMultiTexCoord2s(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2SPROC GLeeFuncPtr_glMultiTexCoord2s=GLee_Lazy_glMultiTexCoord2s;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2sv
+#define GLEE_C_DEFINED_glMultiTexCoord2sv
+ void __stdcall GLee_Lazy_glMultiTexCoord2sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord2sv(target, v);}
+ GLEEPFNGLMULTITEXCOORD2SVPROC GLeeFuncPtr_glMultiTexCoord2sv=GLee_Lazy_glMultiTexCoord2sv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3d
+#define GLEE_C_DEFINED_glMultiTexCoord3d
+ void __stdcall GLee_Lazy_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) {if (GLeeInit()) glMultiTexCoord3d(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3DPROC GLeeFuncPtr_glMultiTexCoord3d=GLee_Lazy_glMultiTexCoord3d;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3dv
+#define GLEE_C_DEFINED_glMultiTexCoord3dv
+ void __stdcall GLee_Lazy_glMultiTexCoord3dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord3dv(target, v);}
+ GLEEPFNGLMULTITEXCOORD3DVPROC GLeeFuncPtr_glMultiTexCoord3dv=GLee_Lazy_glMultiTexCoord3dv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3f
+#define GLEE_C_DEFINED_glMultiTexCoord3f
+ void __stdcall GLee_Lazy_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {if (GLeeInit()) glMultiTexCoord3f(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3FPROC GLeeFuncPtr_glMultiTexCoord3f=GLee_Lazy_glMultiTexCoord3f;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3fv
+#define GLEE_C_DEFINED_glMultiTexCoord3fv
+ void __stdcall GLee_Lazy_glMultiTexCoord3fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord3fv(target, v);}
+ GLEEPFNGLMULTITEXCOORD3FVPROC GLeeFuncPtr_glMultiTexCoord3fv=GLee_Lazy_glMultiTexCoord3fv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3i
+#define GLEE_C_DEFINED_glMultiTexCoord3i
+ void __stdcall GLee_Lazy_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) {if (GLeeInit()) glMultiTexCoord3i(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3IPROC GLeeFuncPtr_glMultiTexCoord3i=GLee_Lazy_glMultiTexCoord3i;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3iv
+#define GLEE_C_DEFINED_glMultiTexCoord3iv
+ void __stdcall GLee_Lazy_glMultiTexCoord3iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord3iv(target, v);}
+ GLEEPFNGLMULTITEXCOORD3IVPROC GLeeFuncPtr_glMultiTexCoord3iv=GLee_Lazy_glMultiTexCoord3iv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3s
+#define GLEE_C_DEFINED_glMultiTexCoord3s
+ void __stdcall GLee_Lazy_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) {if (GLeeInit()) glMultiTexCoord3s(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3SPROC GLeeFuncPtr_glMultiTexCoord3s=GLee_Lazy_glMultiTexCoord3s;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3sv
+#define GLEE_C_DEFINED_glMultiTexCoord3sv
+ void __stdcall GLee_Lazy_glMultiTexCoord3sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord3sv(target, v);}
+ GLEEPFNGLMULTITEXCOORD3SVPROC GLeeFuncPtr_glMultiTexCoord3sv=GLee_Lazy_glMultiTexCoord3sv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4d
+#define GLEE_C_DEFINED_glMultiTexCoord4d
+ void __stdcall GLee_Lazy_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {if (GLeeInit()) glMultiTexCoord4d(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4DPROC GLeeFuncPtr_glMultiTexCoord4d=GLee_Lazy_glMultiTexCoord4d;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4dv
+#define GLEE_C_DEFINED_glMultiTexCoord4dv
+ void __stdcall GLee_Lazy_glMultiTexCoord4dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord4dv(target, v);}
+ GLEEPFNGLMULTITEXCOORD4DVPROC GLeeFuncPtr_glMultiTexCoord4dv=GLee_Lazy_glMultiTexCoord4dv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4f
+#define GLEE_C_DEFINED_glMultiTexCoord4f
+ void __stdcall GLee_Lazy_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {if (GLeeInit()) glMultiTexCoord4f(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4FPROC GLeeFuncPtr_glMultiTexCoord4f=GLee_Lazy_glMultiTexCoord4f;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4fv
+#define GLEE_C_DEFINED_glMultiTexCoord4fv
+ void __stdcall GLee_Lazy_glMultiTexCoord4fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord4fv(target, v);}
+ GLEEPFNGLMULTITEXCOORD4FVPROC GLeeFuncPtr_glMultiTexCoord4fv=GLee_Lazy_glMultiTexCoord4fv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4i
+#define GLEE_C_DEFINED_glMultiTexCoord4i
+ void __stdcall GLee_Lazy_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) {if (GLeeInit()) glMultiTexCoord4i(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4IPROC GLeeFuncPtr_glMultiTexCoord4i=GLee_Lazy_glMultiTexCoord4i;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4iv
+#define GLEE_C_DEFINED_glMultiTexCoord4iv
+ void __stdcall GLee_Lazy_glMultiTexCoord4iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord4iv(target, v);}
+ GLEEPFNGLMULTITEXCOORD4IVPROC GLeeFuncPtr_glMultiTexCoord4iv=GLee_Lazy_glMultiTexCoord4iv;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4s
+#define GLEE_C_DEFINED_glMultiTexCoord4s
+ void __stdcall GLee_Lazy_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {if (GLeeInit()) glMultiTexCoord4s(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4SPROC GLeeFuncPtr_glMultiTexCoord4s=GLee_Lazy_glMultiTexCoord4s;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4sv
+#define GLEE_C_DEFINED_glMultiTexCoord4sv
+ void __stdcall GLee_Lazy_glMultiTexCoord4sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord4sv(target, v);}
+ GLEEPFNGLMULTITEXCOORD4SVPROC GLeeFuncPtr_glMultiTexCoord4sv=GLee_Lazy_glMultiTexCoord4sv;
+#endif
+#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixf
+#define GLEE_C_DEFINED_glLoadTransposeMatrixf
+ void __stdcall GLee_Lazy_glLoadTransposeMatrixf(const GLfloat * m) {if (GLeeInit()) glLoadTransposeMatrixf(m);}
+ GLEEPFNGLLOADTRANSPOSEMATRIXFPROC GLeeFuncPtr_glLoadTransposeMatrixf=GLee_Lazy_glLoadTransposeMatrixf;
+#endif
+#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixd
+#define GLEE_C_DEFINED_glLoadTransposeMatrixd
+ void __stdcall GLee_Lazy_glLoadTransposeMatrixd(const GLdouble * m) {if (GLeeInit()) glLoadTransposeMatrixd(m);}
+ GLEEPFNGLLOADTRANSPOSEMATRIXDPROC GLeeFuncPtr_glLoadTransposeMatrixd=GLee_Lazy_glLoadTransposeMatrixd;
+#endif
+#ifndef GLEE_C_DEFINED_glMultTransposeMatrixf
+#define GLEE_C_DEFINED_glMultTransposeMatrixf
+ void __stdcall GLee_Lazy_glMultTransposeMatrixf(const GLfloat * m) {if (GLeeInit()) glMultTransposeMatrixf(m);}
+ GLEEPFNGLMULTTRANSPOSEMATRIXFPROC GLeeFuncPtr_glMultTransposeMatrixf=GLee_Lazy_glMultTransposeMatrixf;
+#endif
+#ifndef GLEE_C_DEFINED_glMultTransposeMatrixd
+#define GLEE_C_DEFINED_glMultTransposeMatrixd
+ void __stdcall GLee_Lazy_glMultTransposeMatrixd(const GLdouble * m) {if (GLeeInit()) glMultTransposeMatrixd(m);}
+ GLEEPFNGLMULTTRANSPOSEMATRIXDPROC GLeeFuncPtr_glMultTransposeMatrixd=GLee_Lazy_glMultTransposeMatrixd;
+#endif
+#ifndef GLEE_C_DEFINED_glSampleCoverage
+#define GLEE_C_DEFINED_glSampleCoverage
+ void __stdcall GLee_Lazy_glSampleCoverage(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleCoverage(value, invert);}
+ GLEEPFNGLSAMPLECOVERAGEPROC GLeeFuncPtr_glSampleCoverage=GLee_Lazy_glSampleCoverage;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexImage3D
+#define GLEE_C_DEFINED_glCompressedTexImage3D
+ void __stdcall GLee_Lazy_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC GLeeFuncPtr_glCompressedTexImage3D=GLee_Lazy_glCompressedTexImage3D;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexImage2D
+#define GLEE_C_DEFINED_glCompressedTexImage2D
+ void __stdcall GLee_Lazy_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC GLeeFuncPtr_glCompressedTexImage2D=GLee_Lazy_glCompressedTexImage2D;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexImage1D
+#define GLEE_C_DEFINED_glCompressedTexImage1D
+ void __stdcall GLee_Lazy_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC GLeeFuncPtr_glCompressedTexImage1D=GLee_Lazy_glCompressedTexImage1D;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexSubImage3D
+#define GLEE_C_DEFINED_glCompressedTexSubImage3D
+ void __stdcall GLee_Lazy_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC GLeeFuncPtr_glCompressedTexSubImage3D=GLee_Lazy_glCompressedTexSubImage3D;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexSubImage2D
+#define GLEE_C_DEFINED_glCompressedTexSubImage2D
+ void __stdcall GLee_Lazy_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC GLeeFuncPtr_glCompressedTexSubImage2D=GLee_Lazy_glCompressedTexSubImage2D;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexSubImage1D
+#define GLEE_C_DEFINED_glCompressedTexSubImage1D
+ void __stdcall GLee_Lazy_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC GLeeFuncPtr_glCompressedTexSubImage1D=GLee_Lazy_glCompressedTexSubImage1D;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCompressedTexImage
+#define GLEE_C_DEFINED_glGetCompressedTexImage
+ void __stdcall GLee_Lazy_glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img) {if (GLeeInit()) glGetCompressedTexImage(target, level, img);}
+ GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC GLeeFuncPtr_glGetCompressedTexImage=GLee_Lazy_glGetCompressedTexImage;
+#endif
+#endif
+
+/* GL_VERSION_1_4 */
+
+#ifdef __GLEE_GL_VERSION_1_4
+#ifndef GLEE_C_DEFINED_glBlendFuncSeparate
+#define GLEE_C_DEFINED_glBlendFuncSeparate
+ void __stdcall GLee_Lazy_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
+ GLEEPFNGLBLENDFUNCSEPARATEPROC GLeeFuncPtr_glBlendFuncSeparate=GLee_Lazy_glBlendFuncSeparate;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordf
+#define GLEE_C_DEFINED_glFogCoordf
+ void __stdcall GLee_Lazy_glFogCoordf(GLfloat coord) {if (GLeeInit()) glFogCoordf(coord);}
+ GLEEPFNGLFOGCOORDFPROC GLeeFuncPtr_glFogCoordf=GLee_Lazy_glFogCoordf;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordfv
+#define GLEE_C_DEFINED_glFogCoordfv
+ void __stdcall GLee_Lazy_glFogCoordfv(const GLfloat * coord) {if (GLeeInit()) glFogCoordfv(coord);}
+ GLEEPFNGLFOGCOORDFVPROC GLeeFuncPtr_glFogCoordfv=GLee_Lazy_glFogCoordfv;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordd
+#define GLEE_C_DEFINED_glFogCoordd
+ void __stdcall GLee_Lazy_glFogCoordd(GLdouble coord) {if (GLeeInit()) glFogCoordd(coord);}
+ GLEEPFNGLFOGCOORDDPROC GLeeFuncPtr_glFogCoordd=GLee_Lazy_glFogCoordd;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoorddv
+#define GLEE_C_DEFINED_glFogCoorddv
+ void __stdcall GLee_Lazy_glFogCoorddv(const GLdouble * coord) {if (GLeeInit()) glFogCoorddv(coord);}
+ GLEEPFNGLFOGCOORDDVPROC GLeeFuncPtr_glFogCoorddv=GLee_Lazy_glFogCoorddv;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordPointer
+#define GLEE_C_DEFINED_glFogCoordPointer
+ void __stdcall GLee_Lazy_glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glFogCoordPointer(type, stride, pointer);}
+ GLEEPFNGLFOGCOORDPOINTERPROC GLeeFuncPtr_glFogCoordPointer=GLee_Lazy_glFogCoordPointer;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiDrawArrays
+#define GLEE_C_DEFINED_glMultiDrawArrays
+ void __stdcall GLee_Lazy_glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawArrays(mode, first, count, primcount);}
+ GLEEPFNGLMULTIDRAWARRAYSPROC GLeeFuncPtr_glMultiDrawArrays=GLee_Lazy_glMultiDrawArrays;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiDrawElements
+#define GLEE_C_DEFINED_glMultiDrawElements
+ void __stdcall GLee_Lazy_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount) {if (GLeeInit()) glMultiDrawElements(mode, count, type, indices, primcount);}
+ GLEEPFNGLMULTIDRAWELEMENTSPROC GLeeFuncPtr_glMultiDrawElements=GLee_Lazy_glMultiDrawElements;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameterf
+#define GLEE_C_DEFINED_glPointParameterf
+ void __stdcall GLee_Lazy_glPointParameterf(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterf(pname, param);}
+ GLEEPFNGLPOINTPARAMETERFPROC GLeeFuncPtr_glPointParameterf=GLee_Lazy_glPointParameterf;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameterfv
+#define GLEE_C_DEFINED_glPointParameterfv
+ void __stdcall GLee_Lazy_glPointParameterfv(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfv(pname, params);}
+ GLEEPFNGLPOINTPARAMETERFVPROC GLeeFuncPtr_glPointParameterfv=GLee_Lazy_glPointParameterfv;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameteri
+#define GLEE_C_DEFINED_glPointParameteri
+ void __stdcall GLee_Lazy_glPointParameteri(GLenum pname, GLint param) {if (GLeeInit()) glPointParameteri(pname, param);}
+ GLEEPFNGLPOINTPARAMETERIPROC GLeeFuncPtr_glPointParameteri=GLee_Lazy_glPointParameteri;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameteriv
+#define GLEE_C_DEFINED_glPointParameteriv
+ void __stdcall GLee_Lazy_glPointParameteriv(GLenum pname, const GLint * params) {if (GLeeInit()) glPointParameteriv(pname, params);}
+ GLEEPFNGLPOINTPARAMETERIVPROC GLeeFuncPtr_glPointParameteriv=GLee_Lazy_glPointParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3b
+#define GLEE_C_DEFINED_glSecondaryColor3b
+ void __stdcall GLee_Lazy_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) {if (GLeeInit()) glSecondaryColor3b(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3BPROC GLeeFuncPtr_glSecondaryColor3b=GLee_Lazy_glSecondaryColor3b;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3bv
+#define GLEE_C_DEFINED_glSecondaryColor3bv
+ void __stdcall GLee_Lazy_glSecondaryColor3bv(const GLbyte * v) {if (GLeeInit()) glSecondaryColor3bv(v);}
+ GLEEPFNGLSECONDARYCOLOR3BVPROC GLeeFuncPtr_glSecondaryColor3bv=GLee_Lazy_glSecondaryColor3bv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3d
+#define GLEE_C_DEFINED_glSecondaryColor3d
+ void __stdcall GLee_Lazy_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) {if (GLeeInit()) glSecondaryColor3d(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3DPROC GLeeFuncPtr_glSecondaryColor3d=GLee_Lazy_glSecondaryColor3d;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3dv
+#define GLEE_C_DEFINED_glSecondaryColor3dv
+ void __stdcall GLee_Lazy_glSecondaryColor3dv(const GLdouble * v) {if (GLeeInit()) glSecondaryColor3dv(v);}
+ GLEEPFNGLSECONDARYCOLOR3DVPROC GLeeFuncPtr_glSecondaryColor3dv=GLee_Lazy_glSecondaryColor3dv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3f
+#define GLEE_C_DEFINED_glSecondaryColor3f
+ void __stdcall GLee_Lazy_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) {if (GLeeInit()) glSecondaryColor3f(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3FPROC GLeeFuncPtr_glSecondaryColor3f=GLee_Lazy_glSecondaryColor3f;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3fv
+#define GLEE_C_DEFINED_glSecondaryColor3fv
+ void __stdcall GLee_Lazy_glSecondaryColor3fv(const GLfloat * v) {if (GLeeInit()) glSecondaryColor3fv(v);}
+ GLEEPFNGLSECONDARYCOLOR3FVPROC GLeeFuncPtr_glSecondaryColor3fv=GLee_Lazy_glSecondaryColor3fv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3i
+#define GLEE_C_DEFINED_glSecondaryColor3i
+ void __stdcall GLee_Lazy_glSecondaryColor3i(GLint red, GLint green, GLint blue) {if (GLeeInit()) glSecondaryColor3i(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3IPROC GLeeFuncPtr_glSecondaryColor3i=GLee_Lazy_glSecondaryColor3i;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3iv
+#define GLEE_C_DEFINED_glSecondaryColor3iv
+ void __stdcall GLee_Lazy_glSecondaryColor3iv(const GLint * v) {if (GLeeInit()) glSecondaryColor3iv(v);}
+ GLEEPFNGLSECONDARYCOLOR3IVPROC GLeeFuncPtr_glSecondaryColor3iv=GLee_Lazy_glSecondaryColor3iv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3s
+#define GLEE_C_DEFINED_glSecondaryColor3s
+ void __stdcall GLee_Lazy_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) {if (GLeeInit()) glSecondaryColor3s(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3SPROC GLeeFuncPtr_glSecondaryColor3s=GLee_Lazy_glSecondaryColor3s;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3sv
+#define GLEE_C_DEFINED_glSecondaryColor3sv
+ void __stdcall GLee_Lazy_glSecondaryColor3sv(const GLshort * v) {if (GLeeInit()) glSecondaryColor3sv(v);}
+ GLEEPFNGLSECONDARYCOLOR3SVPROC GLeeFuncPtr_glSecondaryColor3sv=GLee_Lazy_glSecondaryColor3sv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3ub
+#define GLEE_C_DEFINED_glSecondaryColor3ub
+ void __stdcall GLee_Lazy_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) {if (GLeeInit()) glSecondaryColor3ub(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3UBPROC GLeeFuncPtr_glSecondaryColor3ub=GLee_Lazy_glSecondaryColor3ub;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3ubv
+#define GLEE_C_DEFINED_glSecondaryColor3ubv
+ void __stdcall GLee_Lazy_glSecondaryColor3ubv(const GLubyte * v) {if (GLeeInit()) glSecondaryColor3ubv(v);}
+ GLEEPFNGLSECONDARYCOLOR3UBVPROC GLeeFuncPtr_glSecondaryColor3ubv=GLee_Lazy_glSecondaryColor3ubv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3ui
+#define GLEE_C_DEFINED_glSecondaryColor3ui
+ void __stdcall GLee_Lazy_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) {if (GLeeInit()) glSecondaryColor3ui(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3UIPROC GLeeFuncPtr_glSecondaryColor3ui=GLee_Lazy_glSecondaryColor3ui;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3uiv
+#define GLEE_C_DEFINED_glSecondaryColor3uiv
+ void __stdcall GLee_Lazy_glSecondaryColor3uiv(const GLuint * v) {if (GLeeInit()) glSecondaryColor3uiv(v);}
+ GLEEPFNGLSECONDARYCOLOR3UIVPROC GLeeFuncPtr_glSecondaryColor3uiv=GLee_Lazy_glSecondaryColor3uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3us
+#define GLEE_C_DEFINED_glSecondaryColor3us
+ void __stdcall GLee_Lazy_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) {if (GLeeInit()) glSecondaryColor3us(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3USPROC GLeeFuncPtr_glSecondaryColor3us=GLee_Lazy_glSecondaryColor3us;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3usv
+#define GLEE_C_DEFINED_glSecondaryColor3usv
+ void __stdcall GLee_Lazy_glSecondaryColor3usv(const GLushort * v) {if (GLeeInit()) glSecondaryColor3usv(v);}
+ GLEEPFNGLSECONDARYCOLOR3USVPROC GLeeFuncPtr_glSecondaryColor3usv=GLee_Lazy_glSecondaryColor3usv;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColorPointer
+#define GLEE_C_DEFINED_glSecondaryColorPointer
+ void __stdcall GLee_Lazy_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glSecondaryColorPointer(size, type, stride, pointer);}
+ GLEEPFNGLSECONDARYCOLORPOINTERPROC GLeeFuncPtr_glSecondaryColorPointer=GLee_Lazy_glSecondaryColorPointer;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2d
+#define GLEE_C_DEFINED_glWindowPos2d
+ void __stdcall GLee_Lazy_glWindowPos2d(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2d(x, y);}
+ GLEEPFNGLWINDOWPOS2DPROC GLeeFuncPtr_glWindowPos2d=GLee_Lazy_glWindowPos2d;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2dv
+#define GLEE_C_DEFINED_glWindowPos2dv
+ void __stdcall GLee_Lazy_glWindowPos2dv(const GLdouble * v) {if (GLeeInit()) glWindowPos2dv(v);}
+ GLEEPFNGLWINDOWPOS2DVPROC GLeeFuncPtr_glWindowPos2dv=GLee_Lazy_glWindowPos2dv;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2f
+#define GLEE_C_DEFINED_glWindowPos2f
+ void __stdcall GLee_Lazy_glWindowPos2f(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2f(x, y);}
+ GLEEPFNGLWINDOWPOS2FPROC GLeeFuncPtr_glWindowPos2f=GLee_Lazy_glWindowPos2f;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2fv
+#define GLEE_C_DEFINED_glWindowPos2fv
+ void __stdcall GLee_Lazy_glWindowPos2fv(const GLfloat * v) {if (GLeeInit()) glWindowPos2fv(v);}
+ GLEEPFNGLWINDOWPOS2FVPROC GLeeFuncPtr_glWindowPos2fv=GLee_Lazy_glWindowPos2fv;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2i
+#define GLEE_C_DEFINED_glWindowPos2i
+ void __stdcall GLee_Lazy_glWindowPos2i(GLint x, GLint y) {if (GLeeInit()) glWindowPos2i(x, y);}
+ GLEEPFNGLWINDOWPOS2IPROC GLeeFuncPtr_glWindowPos2i=GLee_Lazy_glWindowPos2i;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2iv
+#define GLEE_C_DEFINED_glWindowPos2iv
+ void __stdcall GLee_Lazy_glWindowPos2iv(const GLint * v) {if (GLeeInit()) glWindowPos2iv(v);}
+ GLEEPFNGLWINDOWPOS2IVPROC GLeeFuncPtr_glWindowPos2iv=GLee_Lazy_glWindowPos2iv;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2s
+#define GLEE_C_DEFINED_glWindowPos2s
+ void __stdcall GLee_Lazy_glWindowPos2s(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2s(x, y);}
+ GLEEPFNGLWINDOWPOS2SPROC GLeeFuncPtr_glWindowPos2s=GLee_Lazy_glWindowPos2s;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2sv
+#define GLEE_C_DEFINED_glWindowPos2sv
+ void __stdcall GLee_Lazy_glWindowPos2sv(const GLshort * v) {if (GLeeInit()) glWindowPos2sv(v);}
+ GLEEPFNGLWINDOWPOS2SVPROC GLeeFuncPtr_glWindowPos2sv=GLee_Lazy_glWindowPos2sv;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3d
+#define GLEE_C_DEFINED_glWindowPos3d
+ void __stdcall GLee_Lazy_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3d(x, y, z);}
+ GLEEPFNGLWINDOWPOS3DPROC GLeeFuncPtr_glWindowPos3d=GLee_Lazy_glWindowPos3d;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3dv
+#define GLEE_C_DEFINED_glWindowPos3dv
+ void __stdcall GLee_Lazy_glWindowPos3dv(const GLdouble * v) {if (GLeeInit()) glWindowPos3dv(v);}
+ GLEEPFNGLWINDOWPOS3DVPROC GLeeFuncPtr_glWindowPos3dv=GLee_Lazy_glWindowPos3dv;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3f
+#define GLEE_C_DEFINED_glWindowPos3f
+ void __stdcall GLee_Lazy_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3f(x, y, z);}
+ GLEEPFNGLWINDOWPOS3FPROC GLeeFuncPtr_glWindowPos3f=GLee_Lazy_glWindowPos3f;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3fv
+#define GLEE_C_DEFINED_glWindowPos3fv
+ void __stdcall GLee_Lazy_glWindowPos3fv(const GLfloat * v) {if (GLeeInit()) glWindowPos3fv(v);}
+ GLEEPFNGLWINDOWPOS3FVPROC GLeeFuncPtr_glWindowPos3fv=GLee_Lazy_glWindowPos3fv;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3i
+#define GLEE_C_DEFINED_glWindowPos3i
+ void __stdcall GLee_Lazy_glWindowPos3i(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3i(x, y, z);}
+ GLEEPFNGLWINDOWPOS3IPROC GLeeFuncPtr_glWindowPos3i=GLee_Lazy_glWindowPos3i;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3iv
+#define GLEE_C_DEFINED_glWindowPos3iv
+ void __stdcall GLee_Lazy_glWindowPos3iv(const GLint * v) {if (GLeeInit()) glWindowPos3iv(v);}
+ GLEEPFNGLWINDOWPOS3IVPROC GLeeFuncPtr_glWindowPos3iv=GLee_Lazy_glWindowPos3iv;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3s
+#define GLEE_C_DEFINED_glWindowPos3s
+ void __stdcall GLee_Lazy_glWindowPos3s(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3s(x, y, z);}
+ GLEEPFNGLWINDOWPOS3SPROC GLeeFuncPtr_glWindowPos3s=GLee_Lazy_glWindowPos3s;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3sv
+#define GLEE_C_DEFINED_glWindowPos3sv
+ void __stdcall GLee_Lazy_glWindowPos3sv(const GLshort * v) {if (GLeeInit()) glWindowPos3sv(v);}
+ GLEEPFNGLWINDOWPOS3SVPROC GLeeFuncPtr_glWindowPos3sv=GLee_Lazy_glWindowPos3sv;
+#endif
+#endif
+
+/* GL_VERSION_1_5 */
+
+#ifdef __GLEE_GL_VERSION_1_5
+#ifndef GLEE_C_DEFINED_glGenQueries
+#define GLEE_C_DEFINED_glGenQueries
+ void __stdcall GLee_Lazy_glGenQueries(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenQueries(n, ids);}
+ GLEEPFNGLGENQUERIESPROC GLeeFuncPtr_glGenQueries=GLee_Lazy_glGenQueries;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteQueries
+#define GLEE_C_DEFINED_glDeleteQueries
+ void __stdcall GLee_Lazy_glDeleteQueries(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteQueries(n, ids);}
+ GLEEPFNGLDELETEQUERIESPROC GLeeFuncPtr_glDeleteQueries=GLee_Lazy_glDeleteQueries;
+#endif
+#ifndef GLEE_C_DEFINED_glIsQuery
+#define GLEE_C_DEFINED_glIsQuery
+ GLboolean __stdcall GLee_Lazy_glIsQuery(GLuint id) {if (GLeeInit()) return glIsQuery(id); return (GLboolean)0;}
+ GLEEPFNGLISQUERYPROC GLeeFuncPtr_glIsQuery=GLee_Lazy_glIsQuery;
+#endif
+#ifndef GLEE_C_DEFINED_glBeginQuery
+#define GLEE_C_DEFINED_glBeginQuery
+ void __stdcall GLee_Lazy_glBeginQuery(GLenum target, GLuint id) {if (GLeeInit()) glBeginQuery(target, id);}
+ GLEEPFNGLBEGINQUERYPROC GLeeFuncPtr_glBeginQuery=GLee_Lazy_glBeginQuery;
+#endif
+#ifndef GLEE_C_DEFINED_glEndQuery
+#define GLEE_C_DEFINED_glEndQuery
+ void __stdcall GLee_Lazy_glEndQuery(GLenum target) {if (GLeeInit()) glEndQuery(target);}
+ GLEEPFNGLENDQUERYPROC GLeeFuncPtr_glEndQuery=GLee_Lazy_glEndQuery;
+#endif
+#ifndef GLEE_C_DEFINED_glGetQueryiv
+#define GLEE_C_DEFINED_glGetQueryiv
+ void __stdcall GLee_Lazy_glGetQueryiv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryiv(target, pname, params);}
+ GLEEPFNGLGETQUERYIVPROC GLeeFuncPtr_glGetQueryiv=GLee_Lazy_glGetQueryiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetQueryObjectiv
+#define GLEE_C_DEFINED_glGetQueryObjectiv
+ void __stdcall GLee_Lazy_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryObjectiv(id, pname, params);}
+ GLEEPFNGLGETQUERYOBJECTIVPROC GLeeFuncPtr_glGetQueryObjectiv=GLee_Lazy_glGetQueryObjectiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetQueryObjectuiv
+#define GLEE_C_DEFINED_glGetQueryObjectuiv
+ void __stdcall GLee_Lazy_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetQueryObjectuiv(id, pname, params);}
+ GLEEPFNGLGETQUERYOBJECTUIVPROC GLeeFuncPtr_glGetQueryObjectuiv=GLee_Lazy_glGetQueryObjectuiv;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBuffer
+#define GLEE_C_DEFINED_glBindBuffer
+ void __stdcall GLee_Lazy_glBindBuffer(GLenum target, GLuint buffer) {if (GLeeInit()) glBindBuffer(target, buffer);}
+ GLEEPFNGLBINDBUFFERPROC GLeeFuncPtr_glBindBuffer=GLee_Lazy_glBindBuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteBuffers
+#define GLEE_C_DEFINED_glDeleteBuffers
+ void __stdcall GLee_Lazy_glDeleteBuffers(GLsizei n, const GLuint * buffers) {if (GLeeInit()) glDeleteBuffers(n, buffers);}
+ GLEEPFNGLDELETEBUFFERSPROC GLeeFuncPtr_glDeleteBuffers=GLee_Lazy_glDeleteBuffers;
+#endif
+#ifndef GLEE_C_DEFINED_glGenBuffers
+#define GLEE_C_DEFINED_glGenBuffers
+ void __stdcall GLee_Lazy_glGenBuffers(GLsizei n, GLuint * buffers) {if (GLeeInit()) glGenBuffers(n, buffers);}
+ GLEEPFNGLGENBUFFERSPROC GLeeFuncPtr_glGenBuffers=GLee_Lazy_glGenBuffers;
+#endif
+#ifndef GLEE_C_DEFINED_glIsBuffer
+#define GLEE_C_DEFINED_glIsBuffer
+ GLboolean __stdcall GLee_Lazy_glIsBuffer(GLuint buffer) {if (GLeeInit()) return glIsBuffer(buffer); return (GLboolean)0;}
+ GLEEPFNGLISBUFFERPROC GLeeFuncPtr_glIsBuffer=GLee_Lazy_glIsBuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glBufferData
+#define GLEE_C_DEFINED_glBufferData
+ void __stdcall GLee_Lazy_glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glBufferData(target, size, data, usage);}
+ GLEEPFNGLBUFFERDATAPROC GLeeFuncPtr_glBufferData=GLee_Lazy_glBufferData;
+#endif
+#ifndef GLEE_C_DEFINED_glBufferSubData
+#define GLEE_C_DEFINED_glBufferSubData
+ void __stdcall GLee_Lazy_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) {if (GLeeInit()) glBufferSubData(target, offset, size, data);}
+ GLEEPFNGLBUFFERSUBDATAPROC GLeeFuncPtr_glBufferSubData=GLee_Lazy_glBufferSubData;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBufferSubData
+#define GLEE_C_DEFINED_glGetBufferSubData
+ void __stdcall GLee_Lazy_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) {if (GLeeInit()) glGetBufferSubData(target, offset, size, data);}
+ GLEEPFNGLGETBUFFERSUBDATAPROC GLeeFuncPtr_glGetBufferSubData=GLee_Lazy_glGetBufferSubData;
+#endif
+#ifndef GLEE_C_DEFINED_glMapBuffer
+#define GLEE_C_DEFINED_glMapBuffer
+ GLvoid* __stdcall GLee_Lazy_glMapBuffer(GLenum target, GLenum access) {if (GLeeInit()) return glMapBuffer(target, access); return (GLvoid*)0;}
+ GLEEPFNGLMAPBUFFERPROC GLeeFuncPtr_glMapBuffer=GLee_Lazy_glMapBuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glUnmapBuffer
+#define GLEE_C_DEFINED_glUnmapBuffer
+ GLboolean __stdcall GLee_Lazy_glUnmapBuffer(GLenum target) {if (GLeeInit()) return glUnmapBuffer(target); return (GLboolean)0;}
+ GLEEPFNGLUNMAPBUFFERPROC GLeeFuncPtr_glUnmapBuffer=GLee_Lazy_glUnmapBuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBufferParameteriv
+#define GLEE_C_DEFINED_glGetBufferParameteriv
+ void __stdcall GLee_Lazy_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetBufferParameteriv(target, pname, params);}
+ GLEEPFNGLGETBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetBufferParameteriv=GLee_Lazy_glGetBufferParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBufferPointerv
+#define GLEE_C_DEFINED_glGetBufferPointerv
+ void __stdcall GLee_Lazy_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetBufferPointerv(target, pname, params);}
+ GLEEPFNGLGETBUFFERPOINTERVPROC GLeeFuncPtr_glGetBufferPointerv=GLee_Lazy_glGetBufferPointerv;
+#endif
+#endif
+
+/* GL_VERSION_2_0 */
+
+#ifdef __GLEE_GL_VERSION_2_0
+#ifndef GLEE_C_DEFINED_glBlendEquationSeparate
+#define GLEE_C_DEFINED_glBlendEquationSeparate
+ void __stdcall GLee_Lazy_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparate(modeRGB, modeAlpha);}
+ GLEEPFNGLBLENDEQUATIONSEPARATEPROC GLeeFuncPtr_glBlendEquationSeparate=GLee_Lazy_glBlendEquationSeparate;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawBuffers
+#define GLEE_C_DEFINED_glDrawBuffers
+ void __stdcall GLee_Lazy_glDrawBuffers(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffers(n, bufs);}
+ GLEEPFNGLDRAWBUFFERSPROC GLeeFuncPtr_glDrawBuffers=GLee_Lazy_glDrawBuffers;
+#endif
+#ifndef GLEE_C_DEFINED_glStencilOpSeparate
+#define GLEE_C_DEFINED_glStencilOpSeparate
+ void __stdcall GLee_Lazy_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {if (GLeeInit()) glStencilOpSeparate(face, sfail, dpfail, dppass);}
+ GLEEPFNGLSTENCILOPSEPARATEPROC GLeeFuncPtr_glStencilOpSeparate=GLee_Lazy_glStencilOpSeparate;
+#endif
+#ifndef GLEE_C_DEFINED_glStencilFuncSeparate
+#define GLEE_C_DEFINED_glStencilFuncSeparate
+ void __stdcall GLee_Lazy_glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) {if (GLeeInit()) glStencilFuncSeparate(frontfunc, backfunc, ref, mask);}
+ GLEEPFNGLSTENCILFUNCSEPARATEPROC GLeeFuncPtr_glStencilFuncSeparate=GLee_Lazy_glStencilFuncSeparate;
+#endif
+#ifndef GLEE_C_DEFINED_glStencilMaskSeparate
+#define GLEE_C_DEFINED_glStencilMaskSeparate
+ void __stdcall GLee_Lazy_glStencilMaskSeparate(GLenum face, GLuint mask) {if (GLeeInit()) glStencilMaskSeparate(face, mask);}
+ GLEEPFNGLSTENCILMASKSEPARATEPROC GLeeFuncPtr_glStencilMaskSeparate=GLee_Lazy_glStencilMaskSeparate;
+#endif
+#ifndef GLEE_C_DEFINED_glAttachShader
+#define GLEE_C_DEFINED_glAttachShader
+ void __stdcall GLee_Lazy_glAttachShader(GLuint program, GLuint shader) {if (GLeeInit()) glAttachShader(program, shader);}
+ GLEEPFNGLATTACHSHADERPROC GLeeFuncPtr_glAttachShader=GLee_Lazy_glAttachShader;
+#endif
+#ifndef GLEE_C_DEFINED_glBindAttribLocation
+#define GLEE_C_DEFINED_glBindAttribLocation
+ void __stdcall GLee_Lazy_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) {if (GLeeInit()) glBindAttribLocation(program, index, name);}
+ GLEEPFNGLBINDATTRIBLOCATIONPROC GLeeFuncPtr_glBindAttribLocation=GLee_Lazy_glBindAttribLocation;
+#endif
+#ifndef GLEE_C_DEFINED_glCompileShader
+#define GLEE_C_DEFINED_glCompileShader
+ void __stdcall GLee_Lazy_glCompileShader(GLuint shader) {if (GLeeInit()) glCompileShader(shader);}
+ GLEEPFNGLCOMPILESHADERPROC GLeeFuncPtr_glCompileShader=GLee_Lazy_glCompileShader;
+#endif
+#ifndef GLEE_C_DEFINED_glCreateProgram
+#define GLEE_C_DEFINED_glCreateProgram
+ GLuint __stdcall GLee_Lazy_glCreateProgram(void) {if (GLeeInit()) return glCreateProgram(); return (GLuint)0;}
+ GLEEPFNGLCREATEPROGRAMPROC GLeeFuncPtr_glCreateProgram=GLee_Lazy_glCreateProgram;
+#endif
+#ifndef GLEE_C_DEFINED_glCreateShader
+#define GLEE_C_DEFINED_glCreateShader
+ GLuint __stdcall GLee_Lazy_glCreateShader(GLenum type) {if (GLeeInit()) return glCreateShader(type); return (GLuint)0;}
+ GLEEPFNGLCREATESHADERPROC GLeeFuncPtr_glCreateShader=GLee_Lazy_glCreateShader;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteProgram
+#define GLEE_C_DEFINED_glDeleteProgram
+ void __stdcall GLee_Lazy_glDeleteProgram(GLuint program) {if (GLeeInit()) glDeleteProgram(program);}
+ GLEEPFNGLDELETEPROGRAMPROC GLeeFuncPtr_glDeleteProgram=GLee_Lazy_glDeleteProgram;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteShader
+#define GLEE_C_DEFINED_glDeleteShader
+ void __stdcall GLee_Lazy_glDeleteShader(GLuint shader) {if (GLeeInit()) glDeleteShader(shader);}
+ GLEEPFNGLDELETESHADERPROC GLeeFuncPtr_glDeleteShader=GLee_Lazy_glDeleteShader;
+#endif
+#ifndef GLEE_C_DEFINED_glDetachShader
+#define GLEE_C_DEFINED_glDetachShader
+ void __stdcall GLee_Lazy_glDetachShader(GLuint program, GLuint shader) {if (GLeeInit()) glDetachShader(program, shader);}
+ GLEEPFNGLDETACHSHADERPROC GLeeFuncPtr_glDetachShader=GLee_Lazy_glDetachShader;
+#endif
+#ifndef GLEE_C_DEFINED_glDisableVertexAttribArray
+#define GLEE_C_DEFINED_glDisableVertexAttribArray
+ void __stdcall GLee_Lazy_glDisableVertexAttribArray(GLuint index) {if (GLeeInit()) glDisableVertexAttribArray(index);}
+ GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glDisableVertexAttribArray=GLee_Lazy_glDisableVertexAttribArray;
+#endif
+#ifndef GLEE_C_DEFINED_glEnableVertexAttribArray
+#define GLEE_C_DEFINED_glEnableVertexAttribArray
+ void __stdcall GLee_Lazy_glEnableVertexAttribArray(GLuint index) {if (GLeeInit()) glEnableVertexAttribArray(index);}
+ GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glEnableVertexAttribArray=GLee_Lazy_glEnableVertexAttribArray;
+#endif
+#ifndef GLEE_C_DEFINED_glGetActiveAttrib
+#define GLEE_C_DEFINED_glGetActiveAttrib
+ void __stdcall GLee_Lazy_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveAttrib(program, index, bufSize, length, size, type, name);}
+ GLEEPFNGLGETACTIVEATTRIBPROC GLeeFuncPtr_glGetActiveAttrib=GLee_Lazy_glGetActiveAttrib;
+#endif
+#ifndef GLEE_C_DEFINED_glGetActiveUniform
+#define GLEE_C_DEFINED_glGetActiveUniform
+ void __stdcall GLee_Lazy_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveUniform(program, index, bufSize, length, size, type, name);}
+ GLEEPFNGLGETACTIVEUNIFORMPROC GLeeFuncPtr_glGetActiveUniform=GLee_Lazy_glGetActiveUniform;
+#endif
+#ifndef GLEE_C_DEFINED_glGetAttachedShaders
+#define GLEE_C_DEFINED_glGetAttachedShaders
+ void __stdcall GLee_Lazy_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) {if (GLeeInit()) glGetAttachedShaders(program, maxCount, count, obj);}
+ GLEEPFNGLGETATTACHEDSHADERSPROC GLeeFuncPtr_glGetAttachedShaders=GLee_Lazy_glGetAttachedShaders;
+#endif
+#ifndef GLEE_C_DEFINED_glGetAttribLocation
+#define GLEE_C_DEFINED_glGetAttribLocation
+ GLint __stdcall GLee_Lazy_glGetAttribLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetAttribLocation(program, name); return (GLint)0;}
+ GLEEPFNGLGETATTRIBLOCATIONPROC GLeeFuncPtr_glGetAttribLocation=GLee_Lazy_glGetAttribLocation;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramiv
+#define GLEE_C_DEFINED_glGetProgramiv
+ void __stdcall GLee_Lazy_glGetProgramiv(GLuint program, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramiv(program, pname, params);}
+ GLEEPFNGLGETPROGRAMIVPROC GLeeFuncPtr_glGetProgramiv=GLee_Lazy_glGetProgramiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramInfoLog
+#define GLEE_C_DEFINED_glGetProgramInfoLog
+ void __stdcall GLee_Lazy_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {if (GLeeInit()) glGetProgramInfoLog(program, bufSize, length, infoLog);}
+ GLEEPFNGLGETPROGRAMINFOLOGPROC GLeeFuncPtr_glGetProgramInfoLog=GLee_Lazy_glGetProgramInfoLog;
+#endif
+#ifndef GLEE_C_DEFINED_glGetShaderiv
+#define GLEE_C_DEFINED_glGetShaderiv
+ void __stdcall GLee_Lazy_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) {if (GLeeInit()) glGetShaderiv(shader, pname, params);}
+ GLEEPFNGLGETSHADERIVPROC GLeeFuncPtr_glGetShaderiv=GLee_Lazy_glGetShaderiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetShaderInfoLog
+#define GLEE_C_DEFINED_glGetShaderInfoLog
+ void __stdcall GLee_Lazy_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {if (GLeeInit()) glGetShaderInfoLog(shader, bufSize, length, infoLog);}
+ GLEEPFNGLGETSHADERINFOLOGPROC GLeeFuncPtr_glGetShaderInfoLog=GLee_Lazy_glGetShaderInfoLog;
+#endif
+#ifndef GLEE_C_DEFINED_glGetShaderSource
+#define GLEE_C_DEFINED_glGetShaderSource
+ void __stdcall GLee_Lazy_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {if (GLeeInit()) glGetShaderSource(shader, bufSize, length, source);}
+ GLEEPFNGLGETSHADERSOURCEPROC GLeeFuncPtr_glGetShaderSource=GLee_Lazy_glGetShaderSource;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformLocation
+#define GLEE_C_DEFINED_glGetUniformLocation
+ GLint __stdcall GLee_Lazy_glGetUniformLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetUniformLocation(program, name); return (GLint)0;}
+ GLEEPFNGLGETUNIFORMLOCATIONPROC GLeeFuncPtr_glGetUniformLocation=GLee_Lazy_glGetUniformLocation;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformfv
+#define GLEE_C_DEFINED_glGetUniformfv
+ void __stdcall GLee_Lazy_glGetUniformfv(GLuint program, GLint location, GLfloat * params) {if (GLeeInit()) glGetUniformfv(program, location, params);}
+ GLEEPFNGLGETUNIFORMFVPROC GLeeFuncPtr_glGetUniformfv=GLee_Lazy_glGetUniformfv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformiv
+#define GLEE_C_DEFINED_glGetUniformiv
+ void __stdcall GLee_Lazy_glGetUniformiv(GLuint program, GLint location, GLint * params) {if (GLeeInit()) glGetUniformiv(program, location, params);}
+ GLEEPFNGLGETUNIFORMIVPROC GLeeFuncPtr_glGetUniformiv=GLee_Lazy_glGetUniformiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribdv
+#define GLEE_C_DEFINED_glGetVertexAttribdv
+ void __stdcall GLee_Lazy_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdv(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBDVPROC GLeeFuncPtr_glGetVertexAttribdv=GLee_Lazy_glGetVertexAttribdv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribfv
+#define GLEE_C_DEFINED_glGetVertexAttribfv
+ void __stdcall GLee_Lazy_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfv(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBFVPROC GLeeFuncPtr_glGetVertexAttribfv=GLee_Lazy_glGetVertexAttribfv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribiv
+#define GLEE_C_DEFINED_glGetVertexAttribiv
+ void __stdcall GLee_Lazy_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribiv(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBIVPROC GLeeFuncPtr_glGetVertexAttribiv=GLee_Lazy_glGetVertexAttribiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribPointerv
+#define GLEE_C_DEFINED_glGetVertexAttribPointerv
+ void __stdcall GLee_Lazy_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointerv(index, pname, pointer);}
+ GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC GLeeFuncPtr_glGetVertexAttribPointerv=GLee_Lazy_glGetVertexAttribPointerv;
+#endif
+#ifndef GLEE_C_DEFINED_glIsProgram
+#define GLEE_C_DEFINED_glIsProgram
+ GLboolean __stdcall GLee_Lazy_glIsProgram(GLuint program) {if (GLeeInit()) return glIsProgram(program); return (GLboolean)0;}
+ GLEEPFNGLISPROGRAMPROC GLeeFuncPtr_glIsProgram=GLee_Lazy_glIsProgram;
+#endif
+#ifndef GLEE_C_DEFINED_glIsShader
+#define GLEE_C_DEFINED_glIsShader
+ GLboolean __stdcall GLee_Lazy_glIsShader(GLuint shader) {if (GLeeInit()) return glIsShader(shader); return (GLboolean)0;}
+ GLEEPFNGLISSHADERPROC GLeeFuncPtr_glIsShader=GLee_Lazy_glIsShader;
+#endif
+#ifndef GLEE_C_DEFINED_glLinkProgram
+#define GLEE_C_DEFINED_glLinkProgram
+ void __stdcall GLee_Lazy_glLinkProgram(GLuint program) {if (GLeeInit()) glLinkProgram(program);}
+ GLEEPFNGLLINKPROGRAMPROC GLeeFuncPtr_glLinkProgram=GLee_Lazy_glLinkProgram;
+#endif
+#ifndef GLEE_C_DEFINED_glShaderSource
+#define GLEE_C_DEFINED_glShaderSource
+ void __stdcall GLee_Lazy_glShaderSource(GLuint shader, GLsizei count, const GLchar* * string, const GLint * length) {if (GLeeInit()) glShaderSource(shader, count, string, length);}
+ GLEEPFNGLSHADERSOURCEPROC GLeeFuncPtr_glShaderSource=GLee_Lazy_glShaderSource;
+#endif
+#ifndef GLEE_C_DEFINED_glUseProgram
+#define GLEE_C_DEFINED_glUseProgram
+ void __stdcall GLee_Lazy_glUseProgram(GLuint program) {if (GLeeInit()) glUseProgram(program);}
+ GLEEPFNGLUSEPROGRAMPROC GLeeFuncPtr_glUseProgram=GLee_Lazy_glUseProgram;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1f
+#define GLEE_C_DEFINED_glUniform1f
+ void __stdcall GLee_Lazy_glUniform1f(GLint location, GLfloat v0) {if (GLeeInit()) glUniform1f(location, v0);}
+ GLEEPFNGLUNIFORM1FPROC GLeeFuncPtr_glUniform1f=GLee_Lazy_glUniform1f;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2f
+#define GLEE_C_DEFINED_glUniform2f
+ void __stdcall GLee_Lazy_glUniform2f(GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glUniform2f(location, v0, v1);}
+ GLEEPFNGLUNIFORM2FPROC GLeeFuncPtr_glUniform2f=GLee_Lazy_glUniform2f;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3f
+#define GLEE_C_DEFINED_glUniform3f
+ void __stdcall GLee_Lazy_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glUniform3f(location, v0, v1, v2);}
+ GLEEPFNGLUNIFORM3FPROC GLeeFuncPtr_glUniform3f=GLee_Lazy_glUniform3f;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4f
+#define GLEE_C_DEFINED_glUniform4f
+ void __stdcall GLee_Lazy_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glUniform4f(location, v0, v1, v2, v3);}
+ GLEEPFNGLUNIFORM4FPROC GLeeFuncPtr_glUniform4f=GLee_Lazy_glUniform4f;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1i
+#define GLEE_C_DEFINED_glUniform1i
+ void __stdcall GLee_Lazy_glUniform1i(GLint location, GLint v0) {if (GLeeInit()) glUniform1i(location, v0);}
+ GLEEPFNGLUNIFORM1IPROC GLeeFuncPtr_glUniform1i=GLee_Lazy_glUniform1i;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2i
+#define GLEE_C_DEFINED_glUniform2i
+ void __stdcall GLee_Lazy_glUniform2i(GLint location, GLint v0, GLint v1) {if (GLeeInit()) glUniform2i(location, v0, v1);}
+ GLEEPFNGLUNIFORM2IPROC GLeeFuncPtr_glUniform2i=GLee_Lazy_glUniform2i;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3i
+#define GLEE_C_DEFINED_glUniform3i
+ void __stdcall GLee_Lazy_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glUniform3i(location, v0, v1, v2);}
+ GLEEPFNGLUNIFORM3IPROC GLeeFuncPtr_glUniform3i=GLee_Lazy_glUniform3i;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4i
+#define GLEE_C_DEFINED_glUniform4i
+ void __stdcall GLee_Lazy_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glUniform4i(location, v0, v1, v2, v3);}
+ GLEEPFNGLUNIFORM4IPROC GLeeFuncPtr_glUniform4i=GLee_Lazy_glUniform4i;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1fv
+#define GLEE_C_DEFINED_glUniform1fv
+ void __stdcall GLee_Lazy_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform1fv(location, count, value);}
+ GLEEPFNGLUNIFORM1FVPROC GLeeFuncPtr_glUniform1fv=GLee_Lazy_glUniform1fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2fv
+#define GLEE_C_DEFINED_glUniform2fv
+ void __stdcall GLee_Lazy_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform2fv(location, count, value);}
+ GLEEPFNGLUNIFORM2FVPROC GLeeFuncPtr_glUniform2fv=GLee_Lazy_glUniform2fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3fv
+#define GLEE_C_DEFINED_glUniform3fv
+ void __stdcall GLee_Lazy_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform3fv(location, count, value);}
+ GLEEPFNGLUNIFORM3FVPROC GLeeFuncPtr_glUniform3fv=GLee_Lazy_glUniform3fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4fv
+#define GLEE_C_DEFINED_glUniform4fv
+ void __stdcall GLee_Lazy_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform4fv(location, count, value);}
+ GLEEPFNGLUNIFORM4FVPROC GLeeFuncPtr_glUniform4fv=GLee_Lazy_glUniform4fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1iv
+#define GLEE_C_DEFINED_glUniform1iv
+ void __stdcall GLee_Lazy_glUniform1iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform1iv(location, count, value);}
+ GLEEPFNGLUNIFORM1IVPROC GLeeFuncPtr_glUniform1iv=GLee_Lazy_glUniform1iv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2iv
+#define GLEE_C_DEFINED_glUniform2iv
+ void __stdcall GLee_Lazy_glUniform2iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform2iv(location, count, value);}
+ GLEEPFNGLUNIFORM2IVPROC GLeeFuncPtr_glUniform2iv=GLee_Lazy_glUniform2iv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3iv
+#define GLEE_C_DEFINED_glUniform3iv
+ void __stdcall GLee_Lazy_glUniform3iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform3iv(location, count, value);}
+ GLEEPFNGLUNIFORM3IVPROC GLeeFuncPtr_glUniform3iv=GLee_Lazy_glUniform3iv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4iv
+#define GLEE_C_DEFINED_glUniform4iv
+ void __stdcall GLee_Lazy_glUniform4iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform4iv(location, count, value);}
+ GLEEPFNGLUNIFORM4IVPROC GLeeFuncPtr_glUniform4iv=GLee_Lazy_glUniform4iv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix2fv
+#define GLEE_C_DEFINED_glUniformMatrix2fv
+ void __stdcall GLee_Lazy_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX2FVPROC GLeeFuncPtr_glUniformMatrix2fv=GLee_Lazy_glUniformMatrix2fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix3fv
+#define GLEE_C_DEFINED_glUniformMatrix3fv
+ void __stdcall GLee_Lazy_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX3FVPROC GLeeFuncPtr_glUniformMatrix3fv=GLee_Lazy_glUniformMatrix3fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix4fv
+#define GLEE_C_DEFINED_glUniformMatrix4fv
+ void __stdcall GLee_Lazy_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX4FVPROC GLeeFuncPtr_glUniformMatrix4fv=GLee_Lazy_glUniformMatrix4fv;
+#endif
+#ifndef GLEE_C_DEFINED_glValidateProgram
+#define GLEE_C_DEFINED_glValidateProgram
+ void __stdcall GLee_Lazy_glValidateProgram(GLuint program) {if (GLeeInit()) glValidateProgram(program);}
+ GLEEPFNGLVALIDATEPROGRAMPROC GLeeFuncPtr_glValidateProgram=GLee_Lazy_glValidateProgram;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1d
+#define GLEE_C_DEFINED_glVertexAttrib1d
+ void __stdcall GLee_Lazy_glVertexAttrib1d(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1d(index, x);}
+ GLEEPFNGLVERTEXATTRIB1DPROC GLeeFuncPtr_glVertexAttrib1d=GLee_Lazy_glVertexAttrib1d;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1dv
+#define GLEE_C_DEFINED_glVertexAttrib1dv
+ void __stdcall GLee_Lazy_glVertexAttrib1dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dv(index, v);}
+ GLEEPFNGLVERTEXATTRIB1DVPROC GLeeFuncPtr_glVertexAttrib1dv=GLee_Lazy_glVertexAttrib1dv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1f
+#define GLEE_C_DEFINED_glVertexAttrib1f
+ void __stdcall GLee_Lazy_glVertexAttrib1f(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1f(index, x);}
+ GLEEPFNGLVERTEXATTRIB1FPROC GLeeFuncPtr_glVertexAttrib1f=GLee_Lazy_glVertexAttrib1f;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1fv
+#define GLEE_C_DEFINED_glVertexAttrib1fv
+ void __stdcall GLee_Lazy_glVertexAttrib1fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fv(index, v);}
+ GLEEPFNGLVERTEXATTRIB1FVPROC GLeeFuncPtr_glVertexAttrib1fv=GLee_Lazy_glVertexAttrib1fv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1s
+#define GLEE_C_DEFINED_glVertexAttrib1s
+ void __stdcall GLee_Lazy_glVertexAttrib1s(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1s(index, x);}
+ GLEEPFNGLVERTEXATTRIB1SPROC GLeeFuncPtr_glVertexAttrib1s=GLee_Lazy_glVertexAttrib1s;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1sv
+#define GLEE_C_DEFINED_glVertexAttrib1sv
+ void __stdcall GLee_Lazy_glVertexAttrib1sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1sv(index, v);}
+ GLEEPFNGLVERTEXATTRIB1SVPROC GLeeFuncPtr_glVertexAttrib1sv=GLee_Lazy_glVertexAttrib1sv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2d
+#define GLEE_C_DEFINED_glVertexAttrib2d
+ void __stdcall GLee_Lazy_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2d(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2DPROC GLeeFuncPtr_glVertexAttrib2d=GLee_Lazy_glVertexAttrib2d;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2dv
+#define GLEE_C_DEFINED_glVertexAttrib2dv
+ void __stdcall GLee_Lazy_glVertexAttrib2dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dv(index, v);}
+ GLEEPFNGLVERTEXATTRIB2DVPROC GLeeFuncPtr_glVertexAttrib2dv=GLee_Lazy_glVertexAttrib2dv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2f
+#define GLEE_C_DEFINED_glVertexAttrib2f
+ void __stdcall GLee_Lazy_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2f(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2FPROC GLeeFuncPtr_glVertexAttrib2f=GLee_Lazy_glVertexAttrib2f;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2fv
+#define GLEE_C_DEFINED_glVertexAttrib2fv
+ void __stdcall GLee_Lazy_glVertexAttrib2fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fv(index, v);}
+ GLEEPFNGLVERTEXATTRIB2FVPROC GLeeFuncPtr_glVertexAttrib2fv=GLee_Lazy_glVertexAttrib2fv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2s
+#define GLEE_C_DEFINED_glVertexAttrib2s
+ void __stdcall GLee_Lazy_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2s(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2SPROC GLeeFuncPtr_glVertexAttrib2s=GLee_Lazy_glVertexAttrib2s;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2sv
+#define GLEE_C_DEFINED_glVertexAttrib2sv
+ void __stdcall GLee_Lazy_glVertexAttrib2sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2sv(index, v);}
+ GLEEPFNGLVERTEXATTRIB2SVPROC GLeeFuncPtr_glVertexAttrib2sv=GLee_Lazy_glVertexAttrib2sv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3d
+#define GLEE_C_DEFINED_glVertexAttrib3d
+ void __stdcall GLee_Lazy_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3d(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3DPROC GLeeFuncPtr_glVertexAttrib3d=GLee_Lazy_glVertexAttrib3d;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3dv
+#define GLEE_C_DEFINED_glVertexAttrib3dv
+ void __stdcall GLee_Lazy_glVertexAttrib3dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dv(index, v);}
+ GLEEPFNGLVERTEXATTRIB3DVPROC GLeeFuncPtr_glVertexAttrib3dv=GLee_Lazy_glVertexAttrib3dv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3f
+#define GLEE_C_DEFINED_glVertexAttrib3f
+ void __stdcall GLee_Lazy_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3f(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3FPROC GLeeFuncPtr_glVertexAttrib3f=GLee_Lazy_glVertexAttrib3f;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3fv
+#define GLEE_C_DEFINED_glVertexAttrib3fv
+ void __stdcall GLee_Lazy_glVertexAttrib3fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fv(index, v);}
+ GLEEPFNGLVERTEXATTRIB3FVPROC GLeeFuncPtr_glVertexAttrib3fv=GLee_Lazy_glVertexAttrib3fv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3s
+#define GLEE_C_DEFINED_glVertexAttrib3s
+ void __stdcall GLee_Lazy_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3s(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3SPROC GLeeFuncPtr_glVertexAttrib3s=GLee_Lazy_glVertexAttrib3s;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3sv
+#define GLEE_C_DEFINED_glVertexAttrib3sv
+ void __stdcall GLee_Lazy_glVertexAttrib3sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3sv(index, v);}
+ GLEEPFNGLVERTEXATTRIB3SVPROC GLeeFuncPtr_glVertexAttrib3sv=GLee_Lazy_glVertexAttrib3sv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4Nbv
+#define GLEE_C_DEFINED_glVertexAttrib4Nbv
+ void __stdcall GLee_Lazy_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4Nbv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NBVPROC GLeeFuncPtr_glVertexAttrib4Nbv=GLee_Lazy_glVertexAttrib4Nbv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4Niv
+#define GLEE_C_DEFINED_glVertexAttrib4Niv
+ void __stdcall GLee_Lazy_glVertexAttrib4Niv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4Niv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NIVPROC GLeeFuncPtr_glVertexAttrib4Niv=GLee_Lazy_glVertexAttrib4Niv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4Nsv
+#define GLEE_C_DEFINED_glVertexAttrib4Nsv
+ void __stdcall GLee_Lazy_glVertexAttrib4Nsv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4Nsv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NSVPROC GLeeFuncPtr_glVertexAttrib4Nsv=GLee_Lazy_glVertexAttrib4Nsv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4Nub
+#define GLEE_C_DEFINED_glVertexAttrib4Nub
+ void __stdcall GLee_Lazy_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4Nub(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4NUBPROC GLeeFuncPtr_glVertexAttrib4Nub=GLee_Lazy_glVertexAttrib4Nub;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4Nubv
+#define GLEE_C_DEFINED_glVertexAttrib4Nubv
+ void __stdcall GLee_Lazy_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4Nubv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NUBVPROC GLeeFuncPtr_glVertexAttrib4Nubv=GLee_Lazy_glVertexAttrib4Nubv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4Nuiv
+#define GLEE_C_DEFINED_glVertexAttrib4Nuiv
+ void __stdcall GLee_Lazy_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4Nuiv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NUIVPROC GLeeFuncPtr_glVertexAttrib4Nuiv=GLee_Lazy_glVertexAttrib4Nuiv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4Nusv
+#define GLEE_C_DEFINED_glVertexAttrib4Nusv
+ void __stdcall GLee_Lazy_glVertexAttrib4Nusv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4Nusv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NUSVPROC GLeeFuncPtr_glVertexAttrib4Nusv=GLee_Lazy_glVertexAttrib4Nusv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4bv
+#define GLEE_C_DEFINED_glVertexAttrib4bv
+ void __stdcall GLee_Lazy_glVertexAttrib4bv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4bv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4BVPROC GLeeFuncPtr_glVertexAttrib4bv=GLee_Lazy_glVertexAttrib4bv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4d
+#define GLEE_C_DEFINED_glVertexAttrib4d
+ void __stdcall GLee_Lazy_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4d(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4DPROC GLeeFuncPtr_glVertexAttrib4d=GLee_Lazy_glVertexAttrib4d;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4dv
+#define GLEE_C_DEFINED_glVertexAttrib4dv
+ void __stdcall GLee_Lazy_glVertexAttrib4dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4DVPROC GLeeFuncPtr_glVertexAttrib4dv=GLee_Lazy_glVertexAttrib4dv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4f
+#define GLEE_C_DEFINED_glVertexAttrib4f
+ void __stdcall GLee_Lazy_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4f(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4FPROC GLeeFuncPtr_glVertexAttrib4f=GLee_Lazy_glVertexAttrib4f;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4fv
+#define GLEE_C_DEFINED_glVertexAttrib4fv
+ void __stdcall GLee_Lazy_glVertexAttrib4fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4FVPROC GLeeFuncPtr_glVertexAttrib4fv=GLee_Lazy_glVertexAttrib4fv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4iv
+#define GLEE_C_DEFINED_glVertexAttrib4iv
+ void __stdcall GLee_Lazy_glVertexAttrib4iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4iv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4IVPROC GLeeFuncPtr_glVertexAttrib4iv=GLee_Lazy_glVertexAttrib4iv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4s
+#define GLEE_C_DEFINED_glVertexAttrib4s
+ void __stdcall GLee_Lazy_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4s(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4SPROC GLeeFuncPtr_glVertexAttrib4s=GLee_Lazy_glVertexAttrib4s;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4sv
+#define GLEE_C_DEFINED_glVertexAttrib4sv
+ void __stdcall GLee_Lazy_glVertexAttrib4sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4sv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4SVPROC GLeeFuncPtr_glVertexAttrib4sv=GLee_Lazy_glVertexAttrib4sv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4ubv
+#define GLEE_C_DEFINED_glVertexAttrib4ubv
+ void __stdcall GLee_Lazy_glVertexAttrib4ubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4UBVPROC GLeeFuncPtr_glVertexAttrib4ubv=GLee_Lazy_glVertexAttrib4ubv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4uiv
+#define GLEE_C_DEFINED_glVertexAttrib4uiv
+ void __stdcall GLee_Lazy_glVertexAttrib4uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4uiv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4UIVPROC GLeeFuncPtr_glVertexAttrib4uiv=GLee_Lazy_glVertexAttrib4uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4usv
+#define GLEE_C_DEFINED_glVertexAttrib4usv
+ void __stdcall GLee_Lazy_glVertexAttrib4usv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4usv(index, v);}
+ GLEEPFNGLVERTEXATTRIB4USVPROC GLeeFuncPtr_glVertexAttrib4usv=GLee_Lazy_glVertexAttrib4usv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribPointer
+#define GLEE_C_DEFINED_glVertexAttribPointer
+ void __stdcall GLee_Lazy_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
+ GLEEPFNGLVERTEXATTRIBPOINTERPROC GLeeFuncPtr_glVertexAttribPointer=GLee_Lazy_glVertexAttribPointer;
+#endif
+#endif
+
+/* GL_VERSION_2_1 */
+
+#ifdef __GLEE_GL_VERSION_2_1
+#ifndef GLEE_C_DEFINED_glUniformMatrix2x3fv
+#define GLEE_C_DEFINED_glUniformMatrix2x3fv
+ void __stdcall GLee_Lazy_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2x3fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glUniformMatrix2x3fv=GLee_Lazy_glUniformMatrix2x3fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix3x2fv
+#define GLEE_C_DEFINED_glUniformMatrix3x2fv
+ void __stdcall GLee_Lazy_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3x2fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glUniformMatrix3x2fv=GLee_Lazy_glUniformMatrix3x2fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix2x4fv
+#define GLEE_C_DEFINED_glUniformMatrix2x4fv
+ void __stdcall GLee_Lazy_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2x4fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glUniformMatrix2x4fv=GLee_Lazy_glUniformMatrix2x4fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix4x2fv
+#define GLEE_C_DEFINED_glUniformMatrix4x2fv
+ void __stdcall GLee_Lazy_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4x2fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glUniformMatrix4x2fv=GLee_Lazy_glUniformMatrix4x2fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix3x4fv
+#define GLEE_C_DEFINED_glUniformMatrix3x4fv
+ void __stdcall GLee_Lazy_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3x4fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glUniformMatrix3x4fv=GLee_Lazy_glUniformMatrix3x4fv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix4x3fv
+#define GLEE_C_DEFINED_glUniformMatrix4x3fv
+ void __stdcall GLee_Lazy_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4x3fv(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glUniformMatrix4x3fv=GLee_Lazy_glUniformMatrix4x3fv;
+#endif
+#endif
+
+/* GL_VERSION_3_0 */
+
+#ifdef __GLEE_GL_VERSION_3_0
+#ifndef GLEE_C_DEFINED_glColorMaski
+#define GLEE_C_DEFINED_glColorMaski
+ void __stdcall GLee_Lazy_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {if (GLeeInit()) glColorMaski(index, r, g, b, a);}
+ GLEEPFNGLCOLORMASKIPROC GLeeFuncPtr_glColorMaski=GLee_Lazy_glColorMaski;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBooleani_v
+#define GLEE_C_DEFINED_glGetBooleani_v
+ void __stdcall GLee_Lazy_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) {if (GLeeInit()) glGetBooleani_v(target, index, data);}
+ GLEEPFNGLGETBOOLEANI_VPROC GLeeFuncPtr_glGetBooleani_v=GLee_Lazy_glGetBooleani_v;
+#endif
+#ifndef GLEE_C_DEFINED_glGetIntegeri_v
+#define GLEE_C_DEFINED_glGetIntegeri_v
+ void __stdcall GLee_Lazy_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) {if (GLeeInit()) glGetIntegeri_v(target, index, data);}
+ GLEEPFNGLGETINTEGERI_VPROC GLeeFuncPtr_glGetIntegeri_v=GLee_Lazy_glGetIntegeri_v;
+#endif
+#ifndef GLEE_C_DEFINED_glEnablei
+#define GLEE_C_DEFINED_glEnablei
+ void __stdcall GLee_Lazy_glEnablei(GLenum target, GLuint index) {if (GLeeInit()) glEnablei(target, index);}
+ GLEEPFNGLENABLEIPROC GLeeFuncPtr_glEnablei=GLee_Lazy_glEnablei;
+#endif
+#ifndef GLEE_C_DEFINED_glDisablei
+#define GLEE_C_DEFINED_glDisablei
+ void __stdcall GLee_Lazy_glDisablei(GLenum target, GLuint index) {if (GLeeInit()) glDisablei(target, index);}
+ GLEEPFNGLDISABLEIPROC GLeeFuncPtr_glDisablei=GLee_Lazy_glDisablei;
+#endif
+#ifndef GLEE_C_DEFINED_glIsEnabledi
+#define GLEE_C_DEFINED_glIsEnabledi
+ GLboolean __stdcall GLee_Lazy_glIsEnabledi(GLenum target, GLuint index) {if (GLeeInit()) return glIsEnabledi(target, index); return (GLboolean)0;}
+ GLEEPFNGLISENABLEDIPROC GLeeFuncPtr_glIsEnabledi=GLee_Lazy_glIsEnabledi;
+#endif
+#ifndef GLEE_C_DEFINED_glBeginTransformFeedback
+#define GLEE_C_DEFINED_glBeginTransformFeedback
+ void __stdcall GLee_Lazy_glBeginTransformFeedback(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedback(primitiveMode);}
+ GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBeginTransformFeedback=GLee_Lazy_glBeginTransformFeedback;
+#endif
+#ifndef GLEE_C_DEFINED_glEndTransformFeedback
+#define GLEE_C_DEFINED_glEndTransformFeedback
+ void __stdcall GLee_Lazy_glEndTransformFeedback(void) {if (GLeeInit()) glEndTransformFeedback();}
+ GLEEPFNGLENDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glEndTransformFeedback=GLee_Lazy_glEndTransformFeedback;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferRange
+#define GLEE_C_DEFINED_glBindBufferRange
+ void __stdcall GLee_Lazy_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRange(target, index, buffer, offset, size);}
+ GLEEPFNGLBINDBUFFERRANGEPROC GLeeFuncPtr_glBindBufferRange=GLee_Lazy_glBindBufferRange;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferBase
+#define GLEE_C_DEFINED_glBindBufferBase
+ void __stdcall GLee_Lazy_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBase(target, index, buffer);}
+ GLEEPFNGLBINDBUFFERBASEPROC GLeeFuncPtr_glBindBufferBase=GLee_Lazy_glBindBufferBase;
+#endif
+#ifndef GLEE_C_DEFINED_glTransformFeedbackVaryings
+#define GLEE_C_DEFINED_glTransformFeedbackVaryings
+ void __stdcall GLee_Lazy_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryings(program, count, locations, bufferMode);}
+ GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC GLeeFuncPtr_glTransformFeedbackVaryings=GLee_Lazy_glTransformFeedbackVaryings;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTransformFeedbackVarying
+#define GLEE_C_DEFINED_glGetTransformFeedbackVarying
+ void __stdcall GLee_Lazy_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLint * location) {if (GLeeInit()) glGetTransformFeedbackVarying(program, index, location);}
+ GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC GLeeFuncPtr_glGetTransformFeedbackVarying=GLee_Lazy_glGetTransformFeedbackVarying;
+#endif
+#ifndef GLEE_C_DEFINED_glClampColor
+#define GLEE_C_DEFINED_glClampColor
+ void __stdcall GLee_Lazy_glClampColor(GLenum target, GLenum clamp) {if (GLeeInit()) glClampColor(target, clamp);}
+ GLEEPFNGLCLAMPCOLORPROC GLeeFuncPtr_glClampColor=GLee_Lazy_glClampColor;
+#endif
+#ifndef GLEE_C_DEFINED_glBeginConditionalRender
+#define GLEE_C_DEFINED_glBeginConditionalRender
+ void __stdcall GLee_Lazy_glBeginConditionalRender(GLuint id, GLenum mode) {if (GLeeInit()) glBeginConditionalRender(id, mode);}
+ GLEEPFNGLBEGINCONDITIONALRENDERPROC GLeeFuncPtr_glBeginConditionalRender=GLee_Lazy_glBeginConditionalRender;
+#endif
+#ifndef GLEE_C_DEFINED_glEndConditionalRender
+#define GLEE_C_DEFINED_glEndConditionalRender
+ void __stdcall GLee_Lazy_glEndConditionalRender(void) {if (GLeeInit()) glEndConditionalRender();}
+ GLEEPFNGLENDCONDITIONALRENDERPROC GLeeFuncPtr_glEndConditionalRender=GLee_Lazy_glEndConditionalRender;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI1i
+#define GLEE_C_DEFINED_glVertexAttribI1i
+ void __stdcall GLee_Lazy_glVertexAttribI1i(GLuint index, GLint x) {if (GLeeInit()) glVertexAttribI1i(index, x);}
+ GLEEPFNGLVERTEXATTRIBI1IPROC GLeeFuncPtr_glVertexAttribI1i=GLee_Lazy_glVertexAttribI1i;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2i
+#define GLEE_C_DEFINED_glVertexAttribI2i
+ void __stdcall GLee_Lazy_glVertexAttribI2i(GLuint index, GLint x, GLint y) {if (GLeeInit()) glVertexAttribI2i(index, x, y);}
+ GLEEPFNGLVERTEXATTRIBI2IPROC GLeeFuncPtr_glVertexAttribI2i=GLee_Lazy_glVertexAttribI2i;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3i
+#define GLEE_C_DEFINED_glVertexAttribI3i
+ void __stdcall GLee_Lazy_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexAttribI3i(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIBI3IPROC GLeeFuncPtr_glVertexAttribI3i=GLee_Lazy_glVertexAttribI3i;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4i
+#define GLEE_C_DEFINED_glVertexAttribI4i
+ void __stdcall GLee_Lazy_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexAttribI4i(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIBI4IPROC GLeeFuncPtr_glVertexAttribI4i=GLee_Lazy_glVertexAttribI4i;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI1ui
+#define GLEE_C_DEFINED_glVertexAttribI1ui
+ void __stdcall GLee_Lazy_glVertexAttribI1ui(GLuint index, GLuint x) {if (GLeeInit()) glVertexAttribI1ui(index, x);}
+ GLEEPFNGLVERTEXATTRIBI1UIPROC GLeeFuncPtr_glVertexAttribI1ui=GLee_Lazy_glVertexAttribI1ui;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2ui
+#define GLEE_C_DEFINED_glVertexAttribI2ui
+ void __stdcall GLee_Lazy_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) {if (GLeeInit()) glVertexAttribI2ui(index, x, y);}
+ GLEEPFNGLVERTEXATTRIBI2UIPROC GLeeFuncPtr_glVertexAttribI2ui=GLee_Lazy_glVertexAttribI2ui;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3ui
+#define GLEE_C_DEFINED_glVertexAttribI3ui
+ void __stdcall GLee_Lazy_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) {if (GLeeInit()) glVertexAttribI3ui(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIBI3UIPROC GLeeFuncPtr_glVertexAttribI3ui=GLee_Lazy_glVertexAttribI3ui;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4ui
+#define GLEE_C_DEFINED_glVertexAttribI4ui
+ void __stdcall GLee_Lazy_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glVertexAttribI4ui(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIBI4UIPROC GLeeFuncPtr_glVertexAttribI4ui=GLee_Lazy_glVertexAttribI4ui;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI1iv
+#define GLEE_C_DEFINED_glVertexAttribI1iv
+ void __stdcall GLee_Lazy_glVertexAttribI1iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI1iv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI1IVPROC GLeeFuncPtr_glVertexAttribI1iv=GLee_Lazy_glVertexAttribI1iv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2iv
+#define GLEE_C_DEFINED_glVertexAttribI2iv
+ void __stdcall GLee_Lazy_glVertexAttribI2iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI2iv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI2IVPROC GLeeFuncPtr_glVertexAttribI2iv=GLee_Lazy_glVertexAttribI2iv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3iv
+#define GLEE_C_DEFINED_glVertexAttribI3iv
+ void __stdcall GLee_Lazy_glVertexAttribI3iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI3iv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI3IVPROC GLeeFuncPtr_glVertexAttribI3iv=GLee_Lazy_glVertexAttribI3iv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4iv
+#define GLEE_C_DEFINED_glVertexAttribI4iv
+ void __stdcall GLee_Lazy_glVertexAttribI4iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI4iv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4IVPROC GLeeFuncPtr_glVertexAttribI4iv=GLee_Lazy_glVertexAttribI4iv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI1uiv
+#define GLEE_C_DEFINED_glVertexAttribI1uiv
+ void __stdcall GLee_Lazy_glVertexAttribI1uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI1uiv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI1UIVPROC GLeeFuncPtr_glVertexAttribI1uiv=GLee_Lazy_glVertexAttribI1uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2uiv
+#define GLEE_C_DEFINED_glVertexAttribI2uiv
+ void __stdcall GLee_Lazy_glVertexAttribI2uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI2uiv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI2UIVPROC GLeeFuncPtr_glVertexAttribI2uiv=GLee_Lazy_glVertexAttribI2uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3uiv
+#define GLEE_C_DEFINED_glVertexAttribI3uiv
+ void __stdcall GLee_Lazy_glVertexAttribI3uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI3uiv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI3UIVPROC GLeeFuncPtr_glVertexAttribI3uiv=GLee_Lazy_glVertexAttribI3uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4uiv
+#define GLEE_C_DEFINED_glVertexAttribI4uiv
+ void __stdcall GLee_Lazy_glVertexAttribI4uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI4uiv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4UIVPROC GLeeFuncPtr_glVertexAttribI4uiv=GLee_Lazy_glVertexAttribI4uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4bv
+#define GLEE_C_DEFINED_glVertexAttribI4bv
+ void __stdcall GLee_Lazy_glVertexAttribI4bv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttribI4bv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4BVPROC GLeeFuncPtr_glVertexAttribI4bv=GLee_Lazy_glVertexAttribI4bv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4sv
+#define GLEE_C_DEFINED_glVertexAttribI4sv
+ void __stdcall GLee_Lazy_glVertexAttribI4sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttribI4sv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4SVPROC GLeeFuncPtr_glVertexAttribI4sv=GLee_Lazy_glVertexAttribI4sv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4ubv
+#define GLEE_C_DEFINED_glVertexAttribI4ubv
+ void __stdcall GLee_Lazy_glVertexAttribI4ubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttribI4ubv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4UBVPROC GLeeFuncPtr_glVertexAttribI4ubv=GLee_Lazy_glVertexAttribI4ubv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4usv
+#define GLEE_C_DEFINED_glVertexAttribI4usv
+ void __stdcall GLee_Lazy_glVertexAttribI4usv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttribI4usv(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4USVPROC GLeeFuncPtr_glVertexAttribI4usv=GLee_Lazy_glVertexAttribI4usv;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribIPointer
+#define GLEE_C_DEFINED_glVertexAttribIPointer
+ void __stdcall GLee_Lazy_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribIPointer(index, size, type, stride, pointer);}
+ GLEEPFNGLVERTEXATTRIBIPOINTERPROC GLeeFuncPtr_glVertexAttribIPointer=GLee_Lazy_glVertexAttribIPointer;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribIiv
+#define GLEE_C_DEFINED_glGetVertexAttribIiv
+ void __stdcall GLee_Lazy_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribIiv(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBIIVPROC GLeeFuncPtr_glGetVertexAttribIiv=GLee_Lazy_glGetVertexAttribIiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribIuiv
+#define GLEE_C_DEFINED_glGetVertexAttribIuiv
+ void __stdcall GLee_Lazy_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) {if (GLeeInit()) glGetVertexAttribIuiv(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBIUIVPROC GLeeFuncPtr_glGetVertexAttribIuiv=GLee_Lazy_glGetVertexAttribIuiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformuiv
+#define GLEE_C_DEFINED_glGetUniformuiv
+ void __stdcall GLee_Lazy_glGetUniformuiv(GLuint program, GLint location, GLuint * params) {if (GLeeInit()) glGetUniformuiv(program, location, params);}
+ GLEEPFNGLGETUNIFORMUIVPROC GLeeFuncPtr_glGetUniformuiv=GLee_Lazy_glGetUniformuiv;
+#endif
+#ifndef GLEE_C_DEFINED_glBindFragDataLocation
+#define GLEE_C_DEFINED_glBindFragDataLocation
+ void __stdcall GLee_Lazy_glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) {if (GLeeInit()) glBindFragDataLocation(program, color, name);}
+ GLEEPFNGLBINDFRAGDATALOCATIONPROC GLeeFuncPtr_glBindFragDataLocation=GLee_Lazy_glBindFragDataLocation;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragDataLocation
+#define GLEE_C_DEFINED_glGetFragDataLocation
+ GLint __stdcall GLee_Lazy_glGetFragDataLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetFragDataLocation(program, name); return (GLint)0;}
+ GLEEPFNGLGETFRAGDATALOCATIONPROC GLeeFuncPtr_glGetFragDataLocation=GLee_Lazy_glGetFragDataLocation;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1ui
+#define GLEE_C_DEFINED_glUniform1ui
+ void __stdcall GLee_Lazy_glUniform1ui(GLint location, GLuint v0) {if (GLeeInit()) glUniform1ui(location, v0);}
+ GLEEPFNGLUNIFORM1UIPROC GLeeFuncPtr_glUniform1ui=GLee_Lazy_glUniform1ui;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2ui
+#define GLEE_C_DEFINED_glUniform2ui
+ void __stdcall GLee_Lazy_glUniform2ui(GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glUniform2ui(location, v0, v1);}
+ GLEEPFNGLUNIFORM2UIPROC GLeeFuncPtr_glUniform2ui=GLee_Lazy_glUniform2ui;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3ui
+#define GLEE_C_DEFINED_glUniform3ui
+ void __stdcall GLee_Lazy_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glUniform3ui(location, v0, v1, v2);}
+ GLEEPFNGLUNIFORM3UIPROC GLeeFuncPtr_glUniform3ui=GLee_Lazy_glUniform3ui;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4ui
+#define GLEE_C_DEFINED_glUniform4ui
+ void __stdcall GLee_Lazy_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glUniform4ui(location, v0, v1, v2, v3);}
+ GLEEPFNGLUNIFORM4UIPROC GLeeFuncPtr_glUniform4ui=GLee_Lazy_glUniform4ui;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1uiv
+#define GLEE_C_DEFINED_glUniform1uiv
+ void __stdcall GLee_Lazy_glUniform1uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform1uiv(location, count, value);}
+ GLEEPFNGLUNIFORM1UIVPROC GLeeFuncPtr_glUniform1uiv=GLee_Lazy_glUniform1uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2uiv
+#define GLEE_C_DEFINED_glUniform2uiv
+ void __stdcall GLee_Lazy_glUniform2uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform2uiv(location, count, value);}
+ GLEEPFNGLUNIFORM2UIVPROC GLeeFuncPtr_glUniform2uiv=GLee_Lazy_glUniform2uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3uiv
+#define GLEE_C_DEFINED_glUniform3uiv
+ void __stdcall GLee_Lazy_glUniform3uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform3uiv(location, count, value);}
+ GLEEPFNGLUNIFORM3UIVPROC GLeeFuncPtr_glUniform3uiv=GLee_Lazy_glUniform3uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4uiv
+#define GLEE_C_DEFINED_glUniform4uiv
+ void __stdcall GLee_Lazy_glUniform4uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform4uiv(location, count, value);}
+ GLEEPFNGLUNIFORM4UIVPROC GLeeFuncPtr_glUniform4uiv=GLee_Lazy_glUniform4uiv;
+#endif
+#ifndef GLEE_C_DEFINED_glTexParameterIiv
+#define GLEE_C_DEFINED_glTexParameterIiv
+ void __stdcall GLee_Lazy_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTexParameterIiv(target, pname, params);}
+ GLEEPFNGLTEXPARAMETERIIVPROC GLeeFuncPtr_glTexParameterIiv=GLee_Lazy_glTexParameterIiv;
+#endif
+#ifndef GLEE_C_DEFINED_glTexParameterIuiv
+#define GLEE_C_DEFINED_glTexParameterIuiv
+ void __stdcall GLee_Lazy_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTexParameterIuiv(target, pname, params);}
+ GLEEPFNGLTEXPARAMETERIUIVPROC GLeeFuncPtr_glTexParameterIuiv=GLee_Lazy_glTexParameterIuiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTexParameterIiv
+#define GLEE_C_DEFINED_glGetTexParameterIiv
+ void __stdcall GLee_Lazy_glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTexParameterIiv(target, pname, params);}
+ GLEEPFNGLGETTEXPARAMETERIIVPROC GLeeFuncPtr_glGetTexParameterIiv=GLee_Lazy_glGetTexParameterIiv;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTexParameterIuiv
+#define GLEE_C_DEFINED_glGetTexParameterIuiv
+ void __stdcall GLee_Lazy_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTexParameterIuiv(target, pname, params);}
+ GLEEPFNGLGETTEXPARAMETERIUIVPROC GLeeFuncPtr_glGetTexParameterIuiv=GLee_Lazy_glGetTexParameterIuiv;
+#endif
+#ifndef GLEE_C_DEFINED_glClearBufferiv
+#define GLEE_C_DEFINED_glClearBufferiv
+ void __stdcall GLee_Lazy_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) {if (GLeeInit()) glClearBufferiv(buffer, drawbuffer, value);}
+ GLEEPFNGLCLEARBUFFERIVPROC GLeeFuncPtr_glClearBufferiv=GLee_Lazy_glClearBufferiv;
+#endif
+#ifndef GLEE_C_DEFINED_glClearBufferuiv
+#define GLEE_C_DEFINED_glClearBufferuiv
+ void __stdcall GLee_Lazy_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) {if (GLeeInit()) glClearBufferuiv(buffer, drawbuffer, value);}
+ GLEEPFNGLCLEARBUFFERUIVPROC GLeeFuncPtr_glClearBufferuiv=GLee_Lazy_glClearBufferuiv;
+#endif
+#ifndef GLEE_C_DEFINED_glClearBufferfv
+#define GLEE_C_DEFINED_glClearBufferfv
+ void __stdcall GLee_Lazy_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) {if (GLeeInit()) glClearBufferfv(buffer, drawbuffer, value);}
+ GLEEPFNGLCLEARBUFFERFVPROC GLeeFuncPtr_glClearBufferfv=GLee_Lazy_glClearBufferfv;
+#endif
+#ifndef GLEE_C_DEFINED_glClearBufferfi
+#define GLEE_C_DEFINED_glClearBufferfi
+ void __stdcall GLee_Lazy_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {if (GLeeInit()) glClearBufferfi(buffer, drawbuffer, depth, stencil);}
+ GLEEPFNGLCLEARBUFFERFIPROC GLeeFuncPtr_glClearBufferfi=GLee_Lazy_glClearBufferfi;
+#endif
+#ifndef GLEE_C_DEFINED_glGetStringi
+#define GLEE_C_DEFINED_glGetStringi
+ const GLubyte * __stdcall GLee_Lazy_glGetStringi(GLenum name, GLuint index) {if (GLeeInit()) return glGetStringi(name, index); return (const GLubyte *)0;}
+ GLEEPFNGLGETSTRINGIPROC GLeeFuncPtr_glGetStringi=GLee_Lazy_glGetStringi;
+#endif
+#endif
+
+/* GL_ARB_multitexture */
+
+#ifdef __GLEE_GL_ARB_multitexture
+#ifndef GLEE_C_DEFINED_glActiveTextureARB
+#define GLEE_C_DEFINED_glActiveTextureARB
+ void __stdcall GLee_Lazy_glActiveTextureARB(GLenum texture) {if (GLeeInit()) glActiveTextureARB(texture);}
+ GLEEPFNGLACTIVETEXTUREARBPROC GLeeFuncPtr_glActiveTextureARB=GLee_Lazy_glActiveTextureARB;
+#endif
+#ifndef GLEE_C_DEFINED_glClientActiveTextureARB
+#define GLEE_C_DEFINED_glClientActiveTextureARB
+ void __stdcall GLee_Lazy_glClientActiveTextureARB(GLenum texture) {if (GLeeInit()) glClientActiveTextureARB(texture);}
+ GLEEPFNGLCLIENTACTIVETEXTUREARBPROC GLeeFuncPtr_glClientActiveTextureARB=GLee_Lazy_glClientActiveTextureARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1dARB
+#define GLEE_C_DEFINED_glMultiTexCoord1dARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1dARB(GLenum target, GLdouble s) {if (GLeeInit()) glMultiTexCoord1dARB(target, s);}
+ GLEEPFNGLMULTITEXCOORD1DARBPROC GLeeFuncPtr_glMultiTexCoord1dARB=GLee_Lazy_glMultiTexCoord1dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1dvARB
+#define GLEE_C_DEFINED_glMultiTexCoord1dvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord1dvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD1DVARBPROC GLeeFuncPtr_glMultiTexCoord1dvARB=GLee_Lazy_glMultiTexCoord1dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1fARB
+#define GLEE_C_DEFINED_glMultiTexCoord1fARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1fARB(GLenum target, GLfloat s) {if (GLeeInit()) glMultiTexCoord1fARB(target, s);}
+ GLEEPFNGLMULTITEXCOORD1FARBPROC GLeeFuncPtr_glMultiTexCoord1fARB=GLee_Lazy_glMultiTexCoord1fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1fvARB
+#define GLEE_C_DEFINED_glMultiTexCoord1fvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord1fvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD1FVARBPROC GLeeFuncPtr_glMultiTexCoord1fvARB=GLee_Lazy_glMultiTexCoord1fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1iARB
+#define GLEE_C_DEFINED_glMultiTexCoord1iARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1iARB(GLenum target, GLint s) {if (GLeeInit()) glMultiTexCoord1iARB(target, s);}
+ GLEEPFNGLMULTITEXCOORD1IARBPROC GLeeFuncPtr_glMultiTexCoord1iARB=GLee_Lazy_glMultiTexCoord1iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1ivARB
+#define GLEE_C_DEFINED_glMultiTexCoord1ivARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord1ivARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD1IVARBPROC GLeeFuncPtr_glMultiTexCoord1ivARB=GLee_Lazy_glMultiTexCoord1ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1sARB
+#define GLEE_C_DEFINED_glMultiTexCoord1sARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1sARB(GLenum target, GLshort s) {if (GLeeInit()) glMultiTexCoord1sARB(target, s);}
+ GLEEPFNGLMULTITEXCOORD1SARBPROC GLeeFuncPtr_glMultiTexCoord1sARB=GLee_Lazy_glMultiTexCoord1sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1svARB
+#define GLEE_C_DEFINED_glMultiTexCoord1svARB
+ void __stdcall GLee_Lazy_glMultiTexCoord1svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord1svARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD1SVARBPROC GLeeFuncPtr_glMultiTexCoord1svARB=GLee_Lazy_glMultiTexCoord1svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2dARB
+#define GLEE_C_DEFINED_glMultiTexCoord2dARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) {if (GLeeInit()) glMultiTexCoord2dARB(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2DARBPROC GLeeFuncPtr_glMultiTexCoord2dARB=GLee_Lazy_glMultiTexCoord2dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2dvARB
+#define GLEE_C_DEFINED_glMultiTexCoord2dvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord2dvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD2DVARBPROC GLeeFuncPtr_glMultiTexCoord2dvARB=GLee_Lazy_glMultiTexCoord2dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2fARB
+#define GLEE_C_DEFINED_glMultiTexCoord2fARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {if (GLeeInit()) glMultiTexCoord2fARB(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2FARBPROC GLeeFuncPtr_glMultiTexCoord2fARB=GLee_Lazy_glMultiTexCoord2fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2fvARB
+#define GLEE_C_DEFINED_glMultiTexCoord2fvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord2fvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD2FVARBPROC GLeeFuncPtr_glMultiTexCoord2fvARB=GLee_Lazy_glMultiTexCoord2fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2iARB
+#define GLEE_C_DEFINED_glMultiTexCoord2iARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) {if (GLeeInit()) glMultiTexCoord2iARB(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2IARBPROC GLeeFuncPtr_glMultiTexCoord2iARB=GLee_Lazy_glMultiTexCoord2iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2ivARB
+#define GLEE_C_DEFINED_glMultiTexCoord2ivARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord2ivARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD2IVARBPROC GLeeFuncPtr_glMultiTexCoord2ivARB=GLee_Lazy_glMultiTexCoord2ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2sARB
+#define GLEE_C_DEFINED_glMultiTexCoord2sARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) {if (GLeeInit()) glMultiTexCoord2sARB(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2SARBPROC GLeeFuncPtr_glMultiTexCoord2sARB=GLee_Lazy_glMultiTexCoord2sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2svARB
+#define GLEE_C_DEFINED_glMultiTexCoord2svARB
+ void __stdcall GLee_Lazy_glMultiTexCoord2svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord2svARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD2SVARBPROC GLeeFuncPtr_glMultiTexCoord2svARB=GLee_Lazy_glMultiTexCoord2svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3dARB
+#define GLEE_C_DEFINED_glMultiTexCoord3dARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) {if (GLeeInit()) glMultiTexCoord3dARB(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3DARBPROC GLeeFuncPtr_glMultiTexCoord3dARB=GLee_Lazy_glMultiTexCoord3dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3dvARB
+#define GLEE_C_DEFINED_glMultiTexCoord3dvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord3dvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD3DVARBPROC GLeeFuncPtr_glMultiTexCoord3dvARB=GLee_Lazy_glMultiTexCoord3dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3fARB
+#define GLEE_C_DEFINED_glMultiTexCoord3fARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) {if (GLeeInit()) glMultiTexCoord3fARB(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3FARBPROC GLeeFuncPtr_glMultiTexCoord3fARB=GLee_Lazy_glMultiTexCoord3fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3fvARB
+#define GLEE_C_DEFINED_glMultiTexCoord3fvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord3fvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD3FVARBPROC GLeeFuncPtr_glMultiTexCoord3fvARB=GLee_Lazy_glMultiTexCoord3fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3iARB
+#define GLEE_C_DEFINED_glMultiTexCoord3iARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) {if (GLeeInit()) glMultiTexCoord3iARB(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3IARBPROC GLeeFuncPtr_glMultiTexCoord3iARB=GLee_Lazy_glMultiTexCoord3iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3ivARB
+#define GLEE_C_DEFINED_glMultiTexCoord3ivARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord3ivARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD3IVARBPROC GLeeFuncPtr_glMultiTexCoord3ivARB=GLee_Lazy_glMultiTexCoord3ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3sARB
+#define GLEE_C_DEFINED_glMultiTexCoord3sARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) {if (GLeeInit()) glMultiTexCoord3sARB(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3SARBPROC GLeeFuncPtr_glMultiTexCoord3sARB=GLee_Lazy_glMultiTexCoord3sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3svARB
+#define GLEE_C_DEFINED_glMultiTexCoord3svARB
+ void __stdcall GLee_Lazy_glMultiTexCoord3svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord3svARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD3SVARBPROC GLeeFuncPtr_glMultiTexCoord3svARB=GLee_Lazy_glMultiTexCoord3svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4dARB
+#define GLEE_C_DEFINED_glMultiTexCoord4dARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {if (GLeeInit()) glMultiTexCoord4dARB(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4DARBPROC GLeeFuncPtr_glMultiTexCoord4dARB=GLee_Lazy_glMultiTexCoord4dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4dvARB
+#define GLEE_C_DEFINED_glMultiTexCoord4dvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord4dvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD4DVARBPROC GLeeFuncPtr_glMultiTexCoord4dvARB=GLee_Lazy_glMultiTexCoord4dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4fARB
+#define GLEE_C_DEFINED_glMultiTexCoord4fARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {if (GLeeInit()) glMultiTexCoord4fARB(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4FARBPROC GLeeFuncPtr_glMultiTexCoord4fARB=GLee_Lazy_glMultiTexCoord4fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4fvARB
+#define GLEE_C_DEFINED_glMultiTexCoord4fvARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord4fvARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD4FVARBPROC GLeeFuncPtr_glMultiTexCoord4fvARB=GLee_Lazy_glMultiTexCoord4fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4iARB
+#define GLEE_C_DEFINED_glMultiTexCoord4iARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) {if (GLeeInit()) glMultiTexCoord4iARB(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4IARBPROC GLeeFuncPtr_glMultiTexCoord4iARB=GLee_Lazy_glMultiTexCoord4iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4ivARB
+#define GLEE_C_DEFINED_glMultiTexCoord4ivARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord4ivARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD4IVARBPROC GLeeFuncPtr_glMultiTexCoord4ivARB=GLee_Lazy_glMultiTexCoord4ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4sARB
+#define GLEE_C_DEFINED_glMultiTexCoord4sARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {if (GLeeInit()) glMultiTexCoord4sARB(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4SARBPROC GLeeFuncPtr_glMultiTexCoord4sARB=GLee_Lazy_glMultiTexCoord4sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4svARB
+#define GLEE_C_DEFINED_glMultiTexCoord4svARB
+ void __stdcall GLee_Lazy_glMultiTexCoord4svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord4svARB(target, v);}
+ GLEEPFNGLMULTITEXCOORD4SVARBPROC GLeeFuncPtr_glMultiTexCoord4svARB=GLee_Lazy_glMultiTexCoord4svARB;
+#endif
+#endif
+
+/* GL_ARB_transpose_matrix */
+
+#ifdef __GLEE_GL_ARB_transpose_matrix
+#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixfARB
+#define GLEE_C_DEFINED_glLoadTransposeMatrixfARB
+ void __stdcall GLee_Lazy_glLoadTransposeMatrixfARB(const GLfloat * m) {if (GLeeInit()) glLoadTransposeMatrixfARB(m);}
+ GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glLoadTransposeMatrixfARB=GLee_Lazy_glLoadTransposeMatrixfARB;
+#endif
+#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixdARB
+#define GLEE_C_DEFINED_glLoadTransposeMatrixdARB
+ void __stdcall GLee_Lazy_glLoadTransposeMatrixdARB(const GLdouble * m) {if (GLeeInit()) glLoadTransposeMatrixdARB(m);}
+ GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glLoadTransposeMatrixdARB=GLee_Lazy_glLoadTransposeMatrixdARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultTransposeMatrixfARB
+#define GLEE_C_DEFINED_glMultTransposeMatrixfARB
+ void __stdcall GLee_Lazy_glMultTransposeMatrixfARB(const GLfloat * m) {if (GLeeInit()) glMultTransposeMatrixfARB(m);}
+ GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glMultTransposeMatrixfARB=GLee_Lazy_glMultTransposeMatrixfARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMultTransposeMatrixdARB
+#define GLEE_C_DEFINED_glMultTransposeMatrixdARB
+ void __stdcall GLee_Lazy_glMultTransposeMatrixdARB(const GLdouble * m) {if (GLeeInit()) glMultTransposeMatrixdARB(m);}
+ GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glMultTransposeMatrixdARB=GLee_Lazy_glMultTransposeMatrixdARB;
+#endif
+#endif
+
+/* GL_ARB_multisample */
+
+#ifdef __GLEE_GL_ARB_multisample
+#ifndef GLEE_C_DEFINED_glSampleCoverageARB
+#define GLEE_C_DEFINED_glSampleCoverageARB
+ void __stdcall GLee_Lazy_glSampleCoverageARB(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleCoverageARB(value, invert);}
+ GLEEPFNGLSAMPLECOVERAGEARBPROC GLeeFuncPtr_glSampleCoverageARB=GLee_Lazy_glSampleCoverageARB;
+#endif
+#endif
+
+/* GL_ARB_texture_env_add */
+
+#ifdef __GLEE_GL_ARB_texture_env_add
+#endif
+
+/* GL_ARB_texture_cube_map */
+
+#ifdef __GLEE_GL_ARB_texture_cube_map
+#endif
+
+/* GL_ARB_texture_compression */
+
+#ifdef __GLEE_GL_ARB_texture_compression
+#ifndef GLEE_C_DEFINED_glCompressedTexImage3DARB
+#define GLEE_C_DEFINED_glCompressedTexImage3DARB
+ void __stdcall GLee_Lazy_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexImage3DARB=GLee_Lazy_glCompressedTexImage3DARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexImage2DARB
+#define GLEE_C_DEFINED_glCompressedTexImage2DARB
+ void __stdcall GLee_Lazy_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexImage2DARB=GLee_Lazy_glCompressedTexImage2DARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexImage1DARB
+#define GLEE_C_DEFINED_glCompressedTexImage1DARB
+ void __stdcall GLee_Lazy_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexImage1DARB=GLee_Lazy_glCompressedTexImage1DARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexSubImage3DARB
+#define GLEE_C_DEFINED_glCompressedTexSubImage3DARB
+ void __stdcall GLee_Lazy_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexSubImage3DARB=GLee_Lazy_glCompressedTexSubImage3DARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexSubImage2DARB
+#define GLEE_C_DEFINED_glCompressedTexSubImage2DARB
+ void __stdcall GLee_Lazy_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexSubImage2DARB=GLee_Lazy_glCompressedTexSubImage2DARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTexSubImage1DARB
+#define GLEE_C_DEFINED_glCompressedTexSubImage1DARB
+ void __stdcall GLee_Lazy_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, data);}
+ GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexSubImage1DARB=GLee_Lazy_glCompressedTexSubImage1DARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCompressedTexImageARB
+#define GLEE_C_DEFINED_glGetCompressedTexImageARB
+ void __stdcall GLee_Lazy_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img) {if (GLeeInit()) glGetCompressedTexImageARB(target, level, img);}
+ GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetCompressedTexImageARB=GLee_Lazy_glGetCompressedTexImageARB;
+#endif
+#endif
+
+/* GL_ARB_texture_border_clamp */
+
+#ifdef __GLEE_GL_ARB_texture_border_clamp
+#endif
+
+/* GL_ARB_point_parameters */
+
+#ifdef __GLEE_GL_ARB_point_parameters
+#ifndef GLEE_C_DEFINED_glPointParameterfARB
+#define GLEE_C_DEFINED_glPointParameterfARB
+ void __stdcall GLee_Lazy_glPointParameterfARB(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfARB(pname, param);}
+ GLEEPFNGLPOINTPARAMETERFARBPROC GLeeFuncPtr_glPointParameterfARB=GLee_Lazy_glPointParameterfARB;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameterfvARB
+#define GLEE_C_DEFINED_glPointParameterfvARB
+ void __stdcall GLee_Lazy_glPointParameterfvARB(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvARB(pname, params);}
+ GLEEPFNGLPOINTPARAMETERFVARBPROC GLeeFuncPtr_glPointParameterfvARB=GLee_Lazy_glPointParameterfvARB;
+#endif
+#endif
+
+/* GL_ARB_vertex_blend */
+
+#ifdef __GLEE_GL_ARB_vertex_blend
+#ifndef GLEE_C_DEFINED_glWeightbvARB
+#define GLEE_C_DEFINED_glWeightbvARB
+ void __stdcall GLee_Lazy_glWeightbvARB(GLint size, const GLbyte * weights) {if (GLeeInit()) glWeightbvARB(size, weights);}
+ GLEEPFNGLWEIGHTBVARBPROC GLeeFuncPtr_glWeightbvARB=GLee_Lazy_glWeightbvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightsvARB
+#define GLEE_C_DEFINED_glWeightsvARB
+ void __stdcall GLee_Lazy_glWeightsvARB(GLint size, const GLshort * weights) {if (GLeeInit()) glWeightsvARB(size, weights);}
+ GLEEPFNGLWEIGHTSVARBPROC GLeeFuncPtr_glWeightsvARB=GLee_Lazy_glWeightsvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightivARB
+#define GLEE_C_DEFINED_glWeightivARB
+ void __stdcall GLee_Lazy_glWeightivARB(GLint size, const GLint * weights) {if (GLeeInit()) glWeightivARB(size, weights);}
+ GLEEPFNGLWEIGHTIVARBPROC GLeeFuncPtr_glWeightivARB=GLee_Lazy_glWeightivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightfvARB
+#define GLEE_C_DEFINED_glWeightfvARB
+ void __stdcall GLee_Lazy_glWeightfvARB(GLint size, const GLfloat * weights) {if (GLeeInit()) glWeightfvARB(size, weights);}
+ GLEEPFNGLWEIGHTFVARBPROC GLeeFuncPtr_glWeightfvARB=GLee_Lazy_glWeightfvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightdvARB
+#define GLEE_C_DEFINED_glWeightdvARB
+ void __stdcall GLee_Lazy_glWeightdvARB(GLint size, const GLdouble * weights) {if (GLeeInit()) glWeightdvARB(size, weights);}
+ GLEEPFNGLWEIGHTDVARBPROC GLeeFuncPtr_glWeightdvARB=GLee_Lazy_glWeightdvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightubvARB
+#define GLEE_C_DEFINED_glWeightubvARB
+ void __stdcall GLee_Lazy_glWeightubvARB(GLint size, const GLubyte * weights) {if (GLeeInit()) glWeightubvARB(size, weights);}
+ GLEEPFNGLWEIGHTUBVARBPROC GLeeFuncPtr_glWeightubvARB=GLee_Lazy_glWeightubvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightusvARB
+#define GLEE_C_DEFINED_glWeightusvARB
+ void __stdcall GLee_Lazy_glWeightusvARB(GLint size, const GLushort * weights) {if (GLeeInit()) glWeightusvARB(size, weights);}
+ GLEEPFNGLWEIGHTUSVARBPROC GLeeFuncPtr_glWeightusvARB=GLee_Lazy_glWeightusvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightuivARB
+#define GLEE_C_DEFINED_glWeightuivARB
+ void __stdcall GLee_Lazy_glWeightuivARB(GLint size, const GLuint * weights) {if (GLeeInit()) glWeightuivARB(size, weights);}
+ GLEEPFNGLWEIGHTUIVARBPROC GLeeFuncPtr_glWeightuivARB=GLee_Lazy_glWeightuivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWeightPointerARB
+#define GLEE_C_DEFINED_glWeightPointerARB
+ void __stdcall GLee_Lazy_glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glWeightPointerARB(size, type, stride, pointer);}
+ GLEEPFNGLWEIGHTPOINTERARBPROC GLeeFuncPtr_glWeightPointerARB=GLee_Lazy_glWeightPointerARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexBlendARB
+#define GLEE_C_DEFINED_glVertexBlendARB
+ void __stdcall GLee_Lazy_glVertexBlendARB(GLint count) {if (GLeeInit()) glVertexBlendARB(count);}
+ GLEEPFNGLVERTEXBLENDARBPROC GLeeFuncPtr_glVertexBlendARB=GLee_Lazy_glVertexBlendARB;
+#endif
+#endif
+
+/* GL_ARB_matrix_palette */
+
+#ifdef __GLEE_GL_ARB_matrix_palette
+#ifndef GLEE_C_DEFINED_glCurrentPaletteMatrixARB
+#define GLEE_C_DEFINED_glCurrentPaletteMatrixARB
+ void __stdcall GLee_Lazy_glCurrentPaletteMatrixARB(GLint index) {if (GLeeInit()) glCurrentPaletteMatrixARB(index);}
+ GLEEPFNGLCURRENTPALETTEMATRIXARBPROC GLeeFuncPtr_glCurrentPaletteMatrixARB=GLee_Lazy_glCurrentPaletteMatrixARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixIndexubvARB
+#define GLEE_C_DEFINED_glMatrixIndexubvARB
+ void __stdcall GLee_Lazy_glMatrixIndexubvARB(GLint size, const GLubyte * indices) {if (GLeeInit()) glMatrixIndexubvARB(size, indices);}
+ GLEEPFNGLMATRIXINDEXUBVARBPROC GLeeFuncPtr_glMatrixIndexubvARB=GLee_Lazy_glMatrixIndexubvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixIndexusvARB
+#define GLEE_C_DEFINED_glMatrixIndexusvARB
+ void __stdcall GLee_Lazy_glMatrixIndexusvARB(GLint size, const GLushort * indices) {if (GLeeInit()) glMatrixIndexusvARB(size, indices);}
+ GLEEPFNGLMATRIXINDEXUSVARBPROC GLeeFuncPtr_glMatrixIndexusvARB=GLee_Lazy_glMatrixIndexusvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixIndexuivARB
+#define GLEE_C_DEFINED_glMatrixIndexuivARB
+ void __stdcall GLee_Lazy_glMatrixIndexuivARB(GLint size, const GLuint * indices) {if (GLeeInit()) glMatrixIndexuivARB(size, indices);}
+ GLEEPFNGLMATRIXINDEXUIVARBPROC GLeeFuncPtr_glMatrixIndexuivARB=GLee_Lazy_glMatrixIndexuivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixIndexPointerARB
+#define GLEE_C_DEFINED_glMatrixIndexPointerARB
+ void __stdcall GLee_Lazy_glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glMatrixIndexPointerARB(size, type, stride, pointer);}
+ GLEEPFNGLMATRIXINDEXPOINTERARBPROC GLeeFuncPtr_glMatrixIndexPointerARB=GLee_Lazy_glMatrixIndexPointerARB;
+#endif
+#endif
+
+/* GL_ARB_texture_env_combine */
+
+#ifdef __GLEE_GL_ARB_texture_env_combine
+#endif
+
+/* GL_ARB_texture_env_crossbar */
+
+#ifdef __GLEE_GL_ARB_texture_env_crossbar
+#endif
+
+/* GL_ARB_texture_env_dot3 */
+
+#ifdef __GLEE_GL_ARB_texture_env_dot3
+#endif
+
+/* GL_ARB_texture_mirrored_repeat */
+
+#ifdef __GLEE_GL_ARB_texture_mirrored_repeat
+#endif
+
+/* GL_ARB_depth_texture */
+
+#ifdef __GLEE_GL_ARB_depth_texture
+#endif
+
+/* GL_ARB_shadow */
+
+#ifdef __GLEE_GL_ARB_shadow
+#endif
+
+/* GL_ARB_shadow_ambient */
+
+#ifdef __GLEE_GL_ARB_shadow_ambient
+#endif
+
+/* GL_ARB_window_pos */
+
+#ifdef __GLEE_GL_ARB_window_pos
+#ifndef GLEE_C_DEFINED_glWindowPos2dARB
+#define GLEE_C_DEFINED_glWindowPos2dARB
+ void __stdcall GLee_Lazy_glWindowPos2dARB(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2dARB(x, y);}
+ GLEEPFNGLWINDOWPOS2DARBPROC GLeeFuncPtr_glWindowPos2dARB=GLee_Lazy_glWindowPos2dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2dvARB
+#define GLEE_C_DEFINED_glWindowPos2dvARB
+ void __stdcall GLee_Lazy_glWindowPos2dvARB(const GLdouble * v) {if (GLeeInit()) glWindowPos2dvARB(v);}
+ GLEEPFNGLWINDOWPOS2DVARBPROC GLeeFuncPtr_glWindowPos2dvARB=GLee_Lazy_glWindowPos2dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2fARB
+#define GLEE_C_DEFINED_glWindowPos2fARB
+ void __stdcall GLee_Lazy_glWindowPos2fARB(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2fARB(x, y);}
+ GLEEPFNGLWINDOWPOS2FARBPROC GLeeFuncPtr_glWindowPos2fARB=GLee_Lazy_glWindowPos2fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2fvARB
+#define GLEE_C_DEFINED_glWindowPos2fvARB
+ void __stdcall GLee_Lazy_glWindowPos2fvARB(const GLfloat * v) {if (GLeeInit()) glWindowPos2fvARB(v);}
+ GLEEPFNGLWINDOWPOS2FVARBPROC GLeeFuncPtr_glWindowPos2fvARB=GLee_Lazy_glWindowPos2fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2iARB
+#define GLEE_C_DEFINED_glWindowPos2iARB
+ void __stdcall GLee_Lazy_glWindowPos2iARB(GLint x, GLint y) {if (GLeeInit()) glWindowPos2iARB(x, y);}
+ GLEEPFNGLWINDOWPOS2IARBPROC GLeeFuncPtr_glWindowPos2iARB=GLee_Lazy_glWindowPos2iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2ivARB
+#define GLEE_C_DEFINED_glWindowPos2ivARB
+ void __stdcall GLee_Lazy_glWindowPos2ivARB(const GLint * v) {if (GLeeInit()) glWindowPos2ivARB(v);}
+ GLEEPFNGLWINDOWPOS2IVARBPROC GLeeFuncPtr_glWindowPos2ivARB=GLee_Lazy_glWindowPos2ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2sARB
+#define GLEE_C_DEFINED_glWindowPos2sARB
+ void __stdcall GLee_Lazy_glWindowPos2sARB(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2sARB(x, y);}
+ GLEEPFNGLWINDOWPOS2SARBPROC GLeeFuncPtr_glWindowPos2sARB=GLee_Lazy_glWindowPos2sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2svARB
+#define GLEE_C_DEFINED_glWindowPos2svARB
+ void __stdcall GLee_Lazy_glWindowPos2svARB(const GLshort * v) {if (GLeeInit()) glWindowPos2svARB(v);}
+ GLEEPFNGLWINDOWPOS2SVARBPROC GLeeFuncPtr_glWindowPos2svARB=GLee_Lazy_glWindowPos2svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3dARB
+#define GLEE_C_DEFINED_glWindowPos3dARB
+ void __stdcall GLee_Lazy_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3dARB(x, y, z);}
+ GLEEPFNGLWINDOWPOS3DARBPROC GLeeFuncPtr_glWindowPos3dARB=GLee_Lazy_glWindowPos3dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3dvARB
+#define GLEE_C_DEFINED_glWindowPos3dvARB
+ void __stdcall GLee_Lazy_glWindowPos3dvARB(const GLdouble * v) {if (GLeeInit()) glWindowPos3dvARB(v);}
+ GLEEPFNGLWINDOWPOS3DVARBPROC GLeeFuncPtr_glWindowPos3dvARB=GLee_Lazy_glWindowPos3dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3fARB
+#define GLEE_C_DEFINED_glWindowPos3fARB
+ void __stdcall GLee_Lazy_glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3fARB(x, y, z);}
+ GLEEPFNGLWINDOWPOS3FARBPROC GLeeFuncPtr_glWindowPos3fARB=GLee_Lazy_glWindowPos3fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3fvARB
+#define GLEE_C_DEFINED_glWindowPos3fvARB
+ void __stdcall GLee_Lazy_glWindowPos3fvARB(const GLfloat * v) {if (GLeeInit()) glWindowPos3fvARB(v);}
+ GLEEPFNGLWINDOWPOS3FVARBPROC GLeeFuncPtr_glWindowPos3fvARB=GLee_Lazy_glWindowPos3fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3iARB
+#define GLEE_C_DEFINED_glWindowPos3iARB
+ void __stdcall GLee_Lazy_glWindowPos3iARB(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3iARB(x, y, z);}
+ GLEEPFNGLWINDOWPOS3IARBPROC GLeeFuncPtr_glWindowPos3iARB=GLee_Lazy_glWindowPos3iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3ivARB
+#define GLEE_C_DEFINED_glWindowPos3ivARB
+ void __stdcall GLee_Lazy_glWindowPos3ivARB(const GLint * v) {if (GLeeInit()) glWindowPos3ivARB(v);}
+ GLEEPFNGLWINDOWPOS3IVARBPROC GLeeFuncPtr_glWindowPos3ivARB=GLee_Lazy_glWindowPos3ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3sARB
+#define GLEE_C_DEFINED_glWindowPos3sARB
+ void __stdcall GLee_Lazy_glWindowPos3sARB(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3sARB(x, y, z);}
+ GLEEPFNGLWINDOWPOS3SARBPROC GLeeFuncPtr_glWindowPos3sARB=GLee_Lazy_glWindowPos3sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3svARB
+#define GLEE_C_DEFINED_glWindowPos3svARB
+ void __stdcall GLee_Lazy_glWindowPos3svARB(const GLshort * v) {if (GLeeInit()) glWindowPos3svARB(v);}
+ GLEEPFNGLWINDOWPOS3SVARBPROC GLeeFuncPtr_glWindowPos3svARB=GLee_Lazy_glWindowPos3svARB;
+#endif
+#endif
+
+/* GL_ARB_vertex_program */
+
+#ifdef __GLEE_GL_ARB_vertex_program
+#ifndef GLEE_C_DEFINED_glVertexAttrib1dARB
+#define GLEE_C_DEFINED_glVertexAttrib1dARB
+ void __stdcall GLee_Lazy_glVertexAttrib1dARB(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1dARB(index, x);}
+ GLEEPFNGLVERTEXATTRIB1DARBPROC GLeeFuncPtr_glVertexAttrib1dARB=GLee_Lazy_glVertexAttrib1dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1dvARB
+#define GLEE_C_DEFINED_glVertexAttrib1dvARB
+ void __stdcall GLee_Lazy_glVertexAttrib1dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB1DVARBPROC GLeeFuncPtr_glVertexAttrib1dvARB=GLee_Lazy_glVertexAttrib1dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1fARB
+#define GLEE_C_DEFINED_glVertexAttrib1fARB
+ void __stdcall GLee_Lazy_glVertexAttrib1fARB(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1fARB(index, x);}
+ GLEEPFNGLVERTEXATTRIB1FARBPROC GLeeFuncPtr_glVertexAttrib1fARB=GLee_Lazy_glVertexAttrib1fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1fvARB
+#define GLEE_C_DEFINED_glVertexAttrib1fvARB
+ void __stdcall GLee_Lazy_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB1FVARBPROC GLeeFuncPtr_glVertexAttrib1fvARB=GLee_Lazy_glVertexAttrib1fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1sARB
+#define GLEE_C_DEFINED_glVertexAttrib1sARB
+ void __stdcall GLee_Lazy_glVertexAttrib1sARB(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1sARB(index, x);}
+ GLEEPFNGLVERTEXATTRIB1SARBPROC GLeeFuncPtr_glVertexAttrib1sARB=GLee_Lazy_glVertexAttrib1sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1svARB
+#define GLEE_C_DEFINED_glVertexAttrib1svARB
+ void __stdcall GLee_Lazy_glVertexAttrib1svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1svARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB1SVARBPROC GLeeFuncPtr_glVertexAttrib1svARB=GLee_Lazy_glVertexAttrib1svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2dARB
+#define GLEE_C_DEFINED_glVertexAttrib2dARB
+ void __stdcall GLee_Lazy_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2dARB(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2DARBPROC GLeeFuncPtr_glVertexAttrib2dARB=GLee_Lazy_glVertexAttrib2dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2dvARB
+#define GLEE_C_DEFINED_glVertexAttrib2dvARB
+ void __stdcall GLee_Lazy_glVertexAttrib2dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB2DVARBPROC GLeeFuncPtr_glVertexAttrib2dvARB=GLee_Lazy_glVertexAttrib2dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2fARB
+#define GLEE_C_DEFINED_glVertexAttrib2fARB
+ void __stdcall GLee_Lazy_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2fARB(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2FARBPROC GLeeFuncPtr_glVertexAttrib2fARB=GLee_Lazy_glVertexAttrib2fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2fvARB
+#define GLEE_C_DEFINED_glVertexAttrib2fvARB
+ void __stdcall GLee_Lazy_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB2FVARBPROC GLeeFuncPtr_glVertexAttrib2fvARB=GLee_Lazy_glVertexAttrib2fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2sARB
+#define GLEE_C_DEFINED_glVertexAttrib2sARB
+ void __stdcall GLee_Lazy_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2sARB(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2SARBPROC GLeeFuncPtr_glVertexAttrib2sARB=GLee_Lazy_glVertexAttrib2sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2svARB
+#define GLEE_C_DEFINED_glVertexAttrib2svARB
+ void __stdcall GLee_Lazy_glVertexAttrib2svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2svARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB2SVARBPROC GLeeFuncPtr_glVertexAttrib2svARB=GLee_Lazy_glVertexAttrib2svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3dARB
+#define GLEE_C_DEFINED_glVertexAttrib3dARB
+ void __stdcall GLee_Lazy_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3dARB(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3DARBPROC GLeeFuncPtr_glVertexAttrib3dARB=GLee_Lazy_glVertexAttrib3dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3dvARB
+#define GLEE_C_DEFINED_glVertexAttrib3dvARB
+ void __stdcall GLee_Lazy_glVertexAttrib3dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB3DVARBPROC GLeeFuncPtr_glVertexAttrib3dvARB=GLee_Lazy_glVertexAttrib3dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3fARB
+#define GLEE_C_DEFINED_glVertexAttrib3fARB
+ void __stdcall GLee_Lazy_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3fARB(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3FARBPROC GLeeFuncPtr_glVertexAttrib3fARB=GLee_Lazy_glVertexAttrib3fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3fvARB
+#define GLEE_C_DEFINED_glVertexAttrib3fvARB
+ void __stdcall GLee_Lazy_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB3FVARBPROC GLeeFuncPtr_glVertexAttrib3fvARB=GLee_Lazy_glVertexAttrib3fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3sARB
+#define GLEE_C_DEFINED_glVertexAttrib3sARB
+ void __stdcall GLee_Lazy_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3sARB(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3SARBPROC GLeeFuncPtr_glVertexAttrib3sARB=GLee_Lazy_glVertexAttrib3sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3svARB
+#define GLEE_C_DEFINED_glVertexAttrib3svARB
+ void __stdcall GLee_Lazy_glVertexAttrib3svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3svARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB3SVARBPROC GLeeFuncPtr_glVertexAttrib3svARB=GLee_Lazy_glVertexAttrib3svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4NbvARB
+#define GLEE_C_DEFINED_glVertexAttrib4NbvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4NbvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NBVARBPROC GLeeFuncPtr_glVertexAttrib4NbvARB=GLee_Lazy_glVertexAttrib4NbvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4NivARB
+#define GLEE_C_DEFINED_glVertexAttrib4NivARB
+ void __stdcall GLee_Lazy_glVertexAttrib4NivARB(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4NivARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NIVARBPROC GLeeFuncPtr_glVertexAttrib4NivARB=GLee_Lazy_glVertexAttrib4NivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4NsvARB
+#define GLEE_C_DEFINED_glVertexAttrib4NsvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4NsvARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4NsvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NSVARBPROC GLeeFuncPtr_glVertexAttrib4NsvARB=GLee_Lazy_glVertexAttrib4NsvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4NubARB
+#define GLEE_C_DEFINED_glVertexAttrib4NubARB
+ void __stdcall GLee_Lazy_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4NubARB(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4NUBARBPROC GLeeFuncPtr_glVertexAttrib4NubARB=GLee_Lazy_glVertexAttrib4NubARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4NubvARB
+#define GLEE_C_DEFINED_glVertexAttrib4NubvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4NubvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NUBVARBPROC GLeeFuncPtr_glVertexAttrib4NubvARB=GLee_Lazy_glVertexAttrib4NubvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4NuivARB
+#define GLEE_C_DEFINED_glVertexAttrib4NuivARB
+ void __stdcall GLee_Lazy_glVertexAttrib4NuivARB(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4NuivARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NUIVARBPROC GLeeFuncPtr_glVertexAttrib4NuivARB=GLee_Lazy_glVertexAttrib4NuivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4NusvARB
+#define GLEE_C_DEFINED_glVertexAttrib4NusvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4NusvARB(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4NusvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4NUSVARBPROC GLeeFuncPtr_glVertexAttrib4NusvARB=GLee_Lazy_glVertexAttrib4NusvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4bvARB
+#define GLEE_C_DEFINED_glVertexAttrib4bvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4bvARB(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4bvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4BVARBPROC GLeeFuncPtr_glVertexAttrib4bvARB=GLee_Lazy_glVertexAttrib4bvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4dARB
+#define GLEE_C_DEFINED_glVertexAttrib4dARB
+ void __stdcall GLee_Lazy_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4dARB(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4DARBPROC GLeeFuncPtr_glVertexAttrib4dARB=GLee_Lazy_glVertexAttrib4dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4dvARB
+#define GLEE_C_DEFINED_glVertexAttrib4dvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4DVARBPROC GLeeFuncPtr_glVertexAttrib4dvARB=GLee_Lazy_glVertexAttrib4dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4fARB
+#define GLEE_C_DEFINED_glVertexAttrib4fARB
+ void __stdcall GLee_Lazy_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4fARB(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4FARBPROC GLeeFuncPtr_glVertexAttrib4fARB=GLee_Lazy_glVertexAttrib4fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4fvARB
+#define GLEE_C_DEFINED_glVertexAttrib4fvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4FVARBPROC GLeeFuncPtr_glVertexAttrib4fvARB=GLee_Lazy_glVertexAttrib4fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4ivARB
+#define GLEE_C_DEFINED_glVertexAttrib4ivARB
+ void __stdcall GLee_Lazy_glVertexAttrib4ivARB(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4ivARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4IVARBPROC GLeeFuncPtr_glVertexAttrib4ivARB=GLee_Lazy_glVertexAttrib4ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4sARB
+#define GLEE_C_DEFINED_glVertexAttrib4sARB
+ void __stdcall GLee_Lazy_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4sARB(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4SARBPROC GLeeFuncPtr_glVertexAttrib4sARB=GLee_Lazy_glVertexAttrib4sARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4svARB
+#define GLEE_C_DEFINED_glVertexAttrib4svARB
+ void __stdcall GLee_Lazy_glVertexAttrib4svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4svARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4SVARBPROC GLeeFuncPtr_glVertexAttrib4svARB=GLee_Lazy_glVertexAttrib4svARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4ubvARB
+#define GLEE_C_DEFINED_glVertexAttrib4ubvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4UBVARBPROC GLeeFuncPtr_glVertexAttrib4ubvARB=GLee_Lazy_glVertexAttrib4ubvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4uivARB
+#define GLEE_C_DEFINED_glVertexAttrib4uivARB
+ void __stdcall GLee_Lazy_glVertexAttrib4uivARB(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4uivARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4UIVARBPROC GLeeFuncPtr_glVertexAttrib4uivARB=GLee_Lazy_glVertexAttrib4uivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4usvARB
+#define GLEE_C_DEFINED_glVertexAttrib4usvARB
+ void __stdcall GLee_Lazy_glVertexAttrib4usvARB(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4usvARB(index, v);}
+ GLEEPFNGLVERTEXATTRIB4USVARBPROC GLeeFuncPtr_glVertexAttrib4usvARB=GLee_Lazy_glVertexAttrib4usvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribPointerARB
+#define GLEE_C_DEFINED_glVertexAttribPointerARB
+ void __stdcall GLee_Lazy_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointerARB(index, size, type, normalized, stride, pointer);}
+ GLEEPFNGLVERTEXATTRIBPOINTERARBPROC GLeeFuncPtr_glVertexAttribPointerARB=GLee_Lazy_glVertexAttribPointerARB;
+#endif
+#ifndef GLEE_C_DEFINED_glEnableVertexAttribArrayARB
+#define GLEE_C_DEFINED_glEnableVertexAttribArrayARB
+ void __stdcall GLee_Lazy_glEnableVertexAttribArrayARB(GLuint index) {if (GLeeInit()) glEnableVertexAttribArrayARB(index);}
+ GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glEnableVertexAttribArrayARB=GLee_Lazy_glEnableVertexAttribArrayARB;
+#endif
+#ifndef GLEE_C_DEFINED_glDisableVertexAttribArrayARB
+#define GLEE_C_DEFINED_glDisableVertexAttribArrayARB
+ void __stdcall GLee_Lazy_glDisableVertexAttribArrayARB(GLuint index) {if (GLeeInit()) glDisableVertexAttribArrayARB(index);}
+ GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glDisableVertexAttribArrayARB=GLee_Lazy_glDisableVertexAttribArrayARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramStringARB
+#define GLEE_C_DEFINED_glProgramStringARB
+ void __stdcall GLee_Lazy_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string) {if (GLeeInit()) glProgramStringARB(target, format, len, string);}
+ GLEEPFNGLPROGRAMSTRINGARBPROC GLeeFuncPtr_glProgramStringARB=GLee_Lazy_glProgramStringARB;
+#endif
+#ifndef GLEE_C_DEFINED_glBindProgramARB
+#define GLEE_C_DEFINED_glBindProgramARB
+ void __stdcall GLee_Lazy_glBindProgramARB(GLenum target, GLuint program) {if (GLeeInit()) glBindProgramARB(target, program);}
+ GLEEPFNGLBINDPROGRAMARBPROC GLeeFuncPtr_glBindProgramARB=GLee_Lazy_glBindProgramARB;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteProgramsARB
+#define GLEE_C_DEFINED_glDeleteProgramsARB
+ void __stdcall GLee_Lazy_glDeleteProgramsARB(GLsizei n, const GLuint * programs) {if (GLeeInit()) glDeleteProgramsARB(n, programs);}
+ GLEEPFNGLDELETEPROGRAMSARBPROC GLeeFuncPtr_glDeleteProgramsARB=GLee_Lazy_glDeleteProgramsARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGenProgramsARB
+#define GLEE_C_DEFINED_glGenProgramsARB
+ void __stdcall GLee_Lazy_glGenProgramsARB(GLsizei n, GLuint * programs) {if (GLeeInit()) glGenProgramsARB(n, programs);}
+ GLEEPFNGLGENPROGRAMSARBPROC GLeeFuncPtr_glGenProgramsARB=GLee_Lazy_glGenProgramsARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameter4dARB
+#define GLEE_C_DEFINED_glProgramEnvParameter4dARB
+ void __stdcall GLee_Lazy_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramEnvParameter4dARB(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC GLeeFuncPtr_glProgramEnvParameter4dARB=GLee_Lazy_glProgramEnvParameter4dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameter4dvARB
+#define GLEE_C_DEFINED_glProgramEnvParameter4dvARB
+ void __stdcall GLee_Lazy_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glProgramEnvParameter4dvARB(target, index, params);}
+ GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC GLeeFuncPtr_glProgramEnvParameter4dvARB=GLee_Lazy_glProgramEnvParameter4dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameter4fARB
+#define GLEE_C_DEFINED_glProgramEnvParameter4fARB
+ void __stdcall GLee_Lazy_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramEnvParameter4fARB(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC GLeeFuncPtr_glProgramEnvParameter4fARB=GLee_Lazy_glProgramEnvParameter4fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameter4fvARB
+#define GLEE_C_DEFINED_glProgramEnvParameter4fvARB
+ void __stdcall GLee_Lazy_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glProgramEnvParameter4fvARB(target, index, params);}
+ GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC GLeeFuncPtr_glProgramEnvParameter4fvARB=GLee_Lazy_glProgramEnvParameter4fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameter4dARB
+#define GLEE_C_DEFINED_glProgramLocalParameter4dARB
+ void __stdcall GLee_Lazy_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramLocalParameter4dARB(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC GLeeFuncPtr_glProgramLocalParameter4dARB=GLee_Lazy_glProgramLocalParameter4dARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameter4dvARB
+#define GLEE_C_DEFINED_glProgramLocalParameter4dvARB
+ void __stdcall GLee_Lazy_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glProgramLocalParameter4dvARB(target, index, params);}
+ GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLeeFuncPtr_glProgramLocalParameter4dvARB=GLee_Lazy_glProgramLocalParameter4dvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameter4fARB
+#define GLEE_C_DEFINED_glProgramLocalParameter4fARB
+ void __stdcall GLee_Lazy_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramLocalParameter4fARB(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC GLeeFuncPtr_glProgramLocalParameter4fARB=GLee_Lazy_glProgramLocalParameter4fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameter4fvARB
+#define GLEE_C_DEFINED_glProgramLocalParameter4fvARB
+ void __stdcall GLee_Lazy_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glProgramLocalParameter4fvARB(target, index, params);}
+ GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLeeFuncPtr_glProgramLocalParameter4fvARB=GLee_Lazy_glProgramLocalParameter4fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
+#define GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
+ void __stdcall GLee_Lazy_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetProgramEnvParameterdvARB(target, index, params);}
+ GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramEnvParameterdvARB=GLee_Lazy_glGetProgramEnvParameterdvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
+#define GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
+ void __stdcall GLee_Lazy_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetProgramEnvParameterfvARB(target, index, params);}
+ GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramEnvParameterfvARB=GLee_Lazy_glGetProgramEnvParameterfvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
+#define GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
+ void __stdcall GLee_Lazy_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetProgramLocalParameterdvARB(target, index, params);}
+ GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramLocalParameterdvARB=GLee_Lazy_glGetProgramLocalParameterdvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
+#define GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
+ void __stdcall GLee_Lazy_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetProgramLocalParameterfvARB(target, index, params);}
+ GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramLocalParameterfvARB=GLee_Lazy_glGetProgramLocalParameterfvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramivARB
+#define GLEE_C_DEFINED_glGetProgramivARB
+ void __stdcall GLee_Lazy_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramivARB(target, pname, params);}
+ GLEEPFNGLGETPROGRAMIVARBPROC GLeeFuncPtr_glGetProgramivARB=GLee_Lazy_glGetProgramivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramStringARB
+#define GLEE_C_DEFINED_glGetProgramStringARB
+ void __stdcall GLee_Lazy_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string) {if (GLeeInit()) glGetProgramStringARB(target, pname, string);}
+ GLEEPFNGLGETPROGRAMSTRINGARBPROC GLeeFuncPtr_glGetProgramStringARB=GLee_Lazy_glGetProgramStringARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribdvARB
+#define GLEE_C_DEFINED_glGetVertexAttribdvARB
+ void __stdcall GLee_Lazy_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdvARB(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBDVARBPROC GLeeFuncPtr_glGetVertexAttribdvARB=GLee_Lazy_glGetVertexAttribdvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribfvARB
+#define GLEE_C_DEFINED_glGetVertexAttribfvARB
+ void __stdcall GLee_Lazy_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfvARB(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBFVARBPROC GLeeFuncPtr_glGetVertexAttribfvARB=GLee_Lazy_glGetVertexAttribfvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribivARB
+#define GLEE_C_DEFINED_glGetVertexAttribivARB
+ void __stdcall GLee_Lazy_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribivARB(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBIVARBPROC GLeeFuncPtr_glGetVertexAttribivARB=GLee_Lazy_glGetVertexAttribivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribPointervARB
+#define GLEE_C_DEFINED_glGetVertexAttribPointervARB
+ void __stdcall GLee_Lazy_glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointervARB(index, pname, pointer);}
+ GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC GLeeFuncPtr_glGetVertexAttribPointervARB=GLee_Lazy_glGetVertexAttribPointervARB;
+#endif
+#ifndef GLEE_C_DEFINED_glIsProgramARB
+#define GLEE_C_DEFINED_glIsProgramARB
+ GLboolean __stdcall GLee_Lazy_glIsProgramARB(GLuint program) {if (GLeeInit()) return glIsProgramARB(program); return (GLboolean)0;}
+ GLEEPFNGLISPROGRAMARBPROC GLeeFuncPtr_glIsProgramARB=GLee_Lazy_glIsProgramARB;
+#endif
+#endif
+
+/* GL_ARB_fragment_program */
+
+#ifdef __GLEE_GL_ARB_fragment_program
+#endif
+
+/* GL_ARB_vertex_buffer_object */
+
+#ifdef __GLEE_GL_ARB_vertex_buffer_object
+#ifndef GLEE_C_DEFINED_glBindBufferARB
+#define GLEE_C_DEFINED_glBindBufferARB
+ void __stdcall GLee_Lazy_glBindBufferARB(GLenum target, GLuint buffer) {if (GLeeInit()) glBindBufferARB(target, buffer);}
+ GLEEPFNGLBINDBUFFERARBPROC GLeeFuncPtr_glBindBufferARB=GLee_Lazy_glBindBufferARB;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteBuffersARB
+#define GLEE_C_DEFINED_glDeleteBuffersARB
+ void __stdcall GLee_Lazy_glDeleteBuffersARB(GLsizei n, const GLuint * buffers) {if (GLeeInit()) glDeleteBuffersARB(n, buffers);}
+ GLEEPFNGLDELETEBUFFERSARBPROC GLeeFuncPtr_glDeleteBuffersARB=GLee_Lazy_glDeleteBuffersARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGenBuffersARB
+#define GLEE_C_DEFINED_glGenBuffersARB
+ void __stdcall GLee_Lazy_glGenBuffersARB(GLsizei n, GLuint * buffers) {if (GLeeInit()) glGenBuffersARB(n, buffers);}
+ GLEEPFNGLGENBUFFERSARBPROC GLeeFuncPtr_glGenBuffersARB=GLee_Lazy_glGenBuffersARB;
+#endif
+#ifndef GLEE_C_DEFINED_glIsBufferARB
+#define GLEE_C_DEFINED_glIsBufferARB
+ GLboolean __stdcall GLee_Lazy_glIsBufferARB(GLuint buffer) {if (GLeeInit()) return glIsBufferARB(buffer); return (GLboolean)0;}
+ GLEEPFNGLISBUFFERARBPROC GLeeFuncPtr_glIsBufferARB=GLee_Lazy_glIsBufferARB;
+#endif
+#ifndef GLEE_C_DEFINED_glBufferDataARB
+#define GLEE_C_DEFINED_glBufferDataARB
+ void __stdcall GLee_Lazy_glBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glBufferDataARB(target, size, data, usage);}
+ GLEEPFNGLBUFFERDATAARBPROC GLeeFuncPtr_glBufferDataARB=GLee_Lazy_glBufferDataARB;
+#endif
+#ifndef GLEE_C_DEFINED_glBufferSubDataARB
+#define GLEE_C_DEFINED_glBufferSubDataARB
+ void __stdcall GLee_Lazy_glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) {if (GLeeInit()) glBufferSubDataARB(target, offset, size, data);}
+ GLEEPFNGLBUFFERSUBDATAARBPROC GLeeFuncPtr_glBufferSubDataARB=GLee_Lazy_glBufferSubDataARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBufferSubDataARB
+#define GLEE_C_DEFINED_glGetBufferSubDataARB
+ void __stdcall GLee_Lazy_glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) {if (GLeeInit()) glGetBufferSubDataARB(target, offset, size, data);}
+ GLEEPFNGLGETBUFFERSUBDATAARBPROC GLeeFuncPtr_glGetBufferSubDataARB=GLee_Lazy_glGetBufferSubDataARB;
+#endif
+#ifndef GLEE_C_DEFINED_glMapBufferARB
+#define GLEE_C_DEFINED_glMapBufferARB
+ GLvoid* __stdcall GLee_Lazy_glMapBufferARB(GLenum target, GLenum access) {if (GLeeInit()) return glMapBufferARB(target, access); return (GLvoid*)0;}
+ GLEEPFNGLMAPBUFFERARBPROC GLeeFuncPtr_glMapBufferARB=GLee_Lazy_glMapBufferARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUnmapBufferARB
+#define GLEE_C_DEFINED_glUnmapBufferARB
+ GLboolean __stdcall GLee_Lazy_glUnmapBufferARB(GLenum target) {if (GLeeInit()) return glUnmapBufferARB(target); return (GLboolean)0;}
+ GLEEPFNGLUNMAPBUFFERARBPROC GLeeFuncPtr_glUnmapBufferARB=GLee_Lazy_glUnmapBufferARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBufferParameterivARB
+#define GLEE_C_DEFINED_glGetBufferParameterivARB
+ void __stdcall GLee_Lazy_glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetBufferParameterivARB(target, pname, params);}
+ GLEEPFNGLGETBUFFERPARAMETERIVARBPROC GLeeFuncPtr_glGetBufferParameterivARB=GLee_Lazy_glGetBufferParameterivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBufferPointervARB
+#define GLEE_C_DEFINED_glGetBufferPointervARB
+ void __stdcall GLee_Lazy_glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetBufferPointervARB(target, pname, params);}
+ GLEEPFNGLGETBUFFERPOINTERVARBPROC GLeeFuncPtr_glGetBufferPointervARB=GLee_Lazy_glGetBufferPointervARB;
+#endif
+#endif
+
+/* GL_ARB_occlusion_query */
+
+#ifdef __GLEE_GL_ARB_occlusion_query
+#ifndef GLEE_C_DEFINED_glGenQueriesARB
+#define GLEE_C_DEFINED_glGenQueriesARB
+ void __stdcall GLee_Lazy_glGenQueriesARB(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenQueriesARB(n, ids);}
+ GLEEPFNGLGENQUERIESARBPROC GLeeFuncPtr_glGenQueriesARB=GLee_Lazy_glGenQueriesARB;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteQueriesARB
+#define GLEE_C_DEFINED_glDeleteQueriesARB
+ void __stdcall GLee_Lazy_glDeleteQueriesARB(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteQueriesARB(n, ids);}
+ GLEEPFNGLDELETEQUERIESARBPROC GLeeFuncPtr_glDeleteQueriesARB=GLee_Lazy_glDeleteQueriesARB;
+#endif
+#ifndef GLEE_C_DEFINED_glIsQueryARB
+#define GLEE_C_DEFINED_glIsQueryARB
+ GLboolean __stdcall GLee_Lazy_glIsQueryARB(GLuint id) {if (GLeeInit()) return glIsQueryARB(id); return (GLboolean)0;}
+ GLEEPFNGLISQUERYARBPROC GLeeFuncPtr_glIsQueryARB=GLee_Lazy_glIsQueryARB;
+#endif
+#ifndef GLEE_C_DEFINED_glBeginQueryARB
+#define GLEE_C_DEFINED_glBeginQueryARB
+ void __stdcall GLee_Lazy_glBeginQueryARB(GLenum target, GLuint id) {if (GLeeInit()) glBeginQueryARB(target, id);}
+ GLEEPFNGLBEGINQUERYARBPROC GLeeFuncPtr_glBeginQueryARB=GLee_Lazy_glBeginQueryARB;
+#endif
+#ifndef GLEE_C_DEFINED_glEndQueryARB
+#define GLEE_C_DEFINED_glEndQueryARB
+ void __stdcall GLee_Lazy_glEndQueryARB(GLenum target) {if (GLeeInit()) glEndQueryARB(target);}
+ GLEEPFNGLENDQUERYARBPROC GLeeFuncPtr_glEndQueryARB=GLee_Lazy_glEndQueryARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetQueryivARB
+#define GLEE_C_DEFINED_glGetQueryivARB
+ void __stdcall GLee_Lazy_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryivARB(target, pname, params);}
+ GLEEPFNGLGETQUERYIVARBPROC GLeeFuncPtr_glGetQueryivARB=GLee_Lazy_glGetQueryivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetQueryObjectivARB
+#define GLEE_C_DEFINED_glGetQueryObjectivARB
+ void __stdcall GLee_Lazy_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryObjectivARB(id, pname, params);}
+ GLEEPFNGLGETQUERYOBJECTIVARBPROC GLeeFuncPtr_glGetQueryObjectivARB=GLee_Lazy_glGetQueryObjectivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetQueryObjectuivARB
+#define GLEE_C_DEFINED_glGetQueryObjectuivARB
+ void __stdcall GLee_Lazy_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetQueryObjectuivARB(id, pname, params);}
+ GLEEPFNGLGETQUERYOBJECTUIVARBPROC GLeeFuncPtr_glGetQueryObjectuivARB=GLee_Lazy_glGetQueryObjectuivARB;
+#endif
+#endif
+
+/* GL_ARB_shader_objects */
+
+#ifdef __GLEE_GL_ARB_shader_objects
+#ifndef GLEE_C_DEFINED_glDeleteObjectARB
+#define GLEE_C_DEFINED_glDeleteObjectARB
+ void __stdcall GLee_Lazy_glDeleteObjectARB(GLhandleARB obj) {if (GLeeInit()) glDeleteObjectARB(obj);}
+ GLEEPFNGLDELETEOBJECTARBPROC GLeeFuncPtr_glDeleteObjectARB=GLee_Lazy_glDeleteObjectARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetHandleARB
+#define GLEE_C_DEFINED_glGetHandleARB
+ GLhandleARB __stdcall GLee_Lazy_glGetHandleARB(GLenum pname) {if (GLeeInit()) return glGetHandleARB(pname); return (GLhandleARB)0;}
+ GLEEPFNGLGETHANDLEARBPROC GLeeFuncPtr_glGetHandleARB=GLee_Lazy_glGetHandleARB;
+#endif
+#ifndef GLEE_C_DEFINED_glDetachObjectARB
+#define GLEE_C_DEFINED_glDetachObjectARB
+ void __stdcall GLee_Lazy_glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj) {if (GLeeInit()) glDetachObjectARB(containerObj, attachedObj);}
+ GLEEPFNGLDETACHOBJECTARBPROC GLeeFuncPtr_glDetachObjectARB=GLee_Lazy_glDetachObjectARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCreateShaderObjectARB
+#define GLEE_C_DEFINED_glCreateShaderObjectARB
+ GLhandleARB __stdcall GLee_Lazy_glCreateShaderObjectARB(GLenum shaderType) {if (GLeeInit()) return glCreateShaderObjectARB(shaderType); return (GLhandleARB)0;}
+ GLEEPFNGLCREATESHADEROBJECTARBPROC GLeeFuncPtr_glCreateShaderObjectARB=GLee_Lazy_glCreateShaderObjectARB;
+#endif
+#ifndef GLEE_C_DEFINED_glShaderSourceARB
+#define GLEE_C_DEFINED_glShaderSourceARB
+ void __stdcall GLee_Lazy_glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB* * string, const GLint * length) {if (GLeeInit()) glShaderSourceARB(shaderObj, count, string, length);}
+ GLEEPFNGLSHADERSOURCEARBPROC GLeeFuncPtr_glShaderSourceARB=GLee_Lazy_glShaderSourceARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCompileShaderARB
+#define GLEE_C_DEFINED_glCompileShaderARB
+ void __stdcall GLee_Lazy_glCompileShaderARB(GLhandleARB shaderObj) {if (GLeeInit()) glCompileShaderARB(shaderObj);}
+ GLEEPFNGLCOMPILESHADERARBPROC GLeeFuncPtr_glCompileShaderARB=GLee_Lazy_glCompileShaderARB;
+#endif
+#ifndef GLEE_C_DEFINED_glCreateProgramObjectARB
+#define GLEE_C_DEFINED_glCreateProgramObjectARB
+ GLhandleARB __stdcall GLee_Lazy_glCreateProgramObjectARB(void) {if (GLeeInit()) return glCreateProgramObjectARB(); return (GLhandleARB)0;}
+ GLEEPFNGLCREATEPROGRAMOBJECTARBPROC GLeeFuncPtr_glCreateProgramObjectARB=GLee_Lazy_glCreateProgramObjectARB;
+#endif
+#ifndef GLEE_C_DEFINED_glAttachObjectARB
+#define GLEE_C_DEFINED_glAttachObjectARB
+ void __stdcall GLee_Lazy_glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj) {if (GLeeInit()) glAttachObjectARB(containerObj, obj);}
+ GLEEPFNGLATTACHOBJECTARBPROC GLeeFuncPtr_glAttachObjectARB=GLee_Lazy_glAttachObjectARB;
+#endif
+#ifndef GLEE_C_DEFINED_glLinkProgramARB
+#define GLEE_C_DEFINED_glLinkProgramARB
+ void __stdcall GLee_Lazy_glLinkProgramARB(GLhandleARB programObj) {if (GLeeInit()) glLinkProgramARB(programObj);}
+ GLEEPFNGLLINKPROGRAMARBPROC GLeeFuncPtr_glLinkProgramARB=GLee_Lazy_glLinkProgramARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUseProgramObjectARB
+#define GLEE_C_DEFINED_glUseProgramObjectARB
+ void __stdcall GLee_Lazy_glUseProgramObjectARB(GLhandleARB programObj) {if (GLeeInit()) glUseProgramObjectARB(programObj);}
+ GLEEPFNGLUSEPROGRAMOBJECTARBPROC GLeeFuncPtr_glUseProgramObjectARB=GLee_Lazy_glUseProgramObjectARB;
+#endif
+#ifndef GLEE_C_DEFINED_glValidateProgramARB
+#define GLEE_C_DEFINED_glValidateProgramARB
+ void __stdcall GLee_Lazy_glValidateProgramARB(GLhandleARB programObj) {if (GLeeInit()) glValidateProgramARB(programObj);}
+ GLEEPFNGLVALIDATEPROGRAMARBPROC GLeeFuncPtr_glValidateProgramARB=GLee_Lazy_glValidateProgramARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1fARB
+#define GLEE_C_DEFINED_glUniform1fARB
+ void __stdcall GLee_Lazy_glUniform1fARB(GLint location, GLfloat v0) {if (GLeeInit()) glUniform1fARB(location, v0);}
+ GLEEPFNGLUNIFORM1FARBPROC GLeeFuncPtr_glUniform1fARB=GLee_Lazy_glUniform1fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2fARB
+#define GLEE_C_DEFINED_glUniform2fARB
+ void __stdcall GLee_Lazy_glUniform2fARB(GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glUniform2fARB(location, v0, v1);}
+ GLEEPFNGLUNIFORM2FARBPROC GLeeFuncPtr_glUniform2fARB=GLee_Lazy_glUniform2fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3fARB
+#define GLEE_C_DEFINED_glUniform3fARB
+ void __stdcall GLee_Lazy_glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glUniform3fARB(location, v0, v1, v2);}
+ GLEEPFNGLUNIFORM3FARBPROC GLeeFuncPtr_glUniform3fARB=GLee_Lazy_glUniform3fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4fARB
+#define GLEE_C_DEFINED_glUniform4fARB
+ void __stdcall GLee_Lazy_glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glUniform4fARB(location, v0, v1, v2, v3);}
+ GLEEPFNGLUNIFORM4FARBPROC GLeeFuncPtr_glUniform4fARB=GLee_Lazy_glUniform4fARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1iARB
+#define GLEE_C_DEFINED_glUniform1iARB
+ void __stdcall GLee_Lazy_glUniform1iARB(GLint location, GLint v0) {if (GLeeInit()) glUniform1iARB(location, v0);}
+ GLEEPFNGLUNIFORM1IARBPROC GLeeFuncPtr_glUniform1iARB=GLee_Lazy_glUniform1iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2iARB
+#define GLEE_C_DEFINED_glUniform2iARB
+ void __stdcall GLee_Lazy_glUniform2iARB(GLint location, GLint v0, GLint v1) {if (GLeeInit()) glUniform2iARB(location, v0, v1);}
+ GLEEPFNGLUNIFORM2IARBPROC GLeeFuncPtr_glUniform2iARB=GLee_Lazy_glUniform2iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3iARB
+#define GLEE_C_DEFINED_glUniform3iARB
+ void __stdcall GLee_Lazy_glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glUniform3iARB(location, v0, v1, v2);}
+ GLEEPFNGLUNIFORM3IARBPROC GLeeFuncPtr_glUniform3iARB=GLee_Lazy_glUniform3iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4iARB
+#define GLEE_C_DEFINED_glUniform4iARB
+ void __stdcall GLee_Lazy_glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glUniform4iARB(location, v0, v1, v2, v3);}
+ GLEEPFNGLUNIFORM4IARBPROC GLeeFuncPtr_glUniform4iARB=GLee_Lazy_glUniform4iARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1fvARB
+#define GLEE_C_DEFINED_glUniform1fvARB
+ void __stdcall GLee_Lazy_glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform1fvARB(location, count, value);}
+ GLEEPFNGLUNIFORM1FVARBPROC GLeeFuncPtr_glUniform1fvARB=GLee_Lazy_glUniform1fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2fvARB
+#define GLEE_C_DEFINED_glUniform2fvARB
+ void __stdcall GLee_Lazy_glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform2fvARB(location, count, value);}
+ GLEEPFNGLUNIFORM2FVARBPROC GLeeFuncPtr_glUniform2fvARB=GLee_Lazy_glUniform2fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3fvARB
+#define GLEE_C_DEFINED_glUniform3fvARB
+ void __stdcall GLee_Lazy_glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform3fvARB(location, count, value);}
+ GLEEPFNGLUNIFORM3FVARBPROC GLeeFuncPtr_glUniform3fvARB=GLee_Lazy_glUniform3fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4fvARB
+#define GLEE_C_DEFINED_glUniform4fvARB
+ void __stdcall GLee_Lazy_glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform4fvARB(location, count, value);}
+ GLEEPFNGLUNIFORM4FVARBPROC GLeeFuncPtr_glUniform4fvARB=GLee_Lazy_glUniform4fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1ivARB
+#define GLEE_C_DEFINED_glUniform1ivARB
+ void __stdcall GLee_Lazy_glUniform1ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform1ivARB(location, count, value);}
+ GLEEPFNGLUNIFORM1IVARBPROC GLeeFuncPtr_glUniform1ivARB=GLee_Lazy_glUniform1ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2ivARB
+#define GLEE_C_DEFINED_glUniform2ivARB
+ void __stdcall GLee_Lazy_glUniform2ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform2ivARB(location, count, value);}
+ GLEEPFNGLUNIFORM2IVARBPROC GLeeFuncPtr_glUniform2ivARB=GLee_Lazy_glUniform2ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3ivARB
+#define GLEE_C_DEFINED_glUniform3ivARB
+ void __stdcall GLee_Lazy_glUniform3ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform3ivARB(location, count, value);}
+ GLEEPFNGLUNIFORM3IVARBPROC GLeeFuncPtr_glUniform3ivARB=GLee_Lazy_glUniform3ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4ivARB
+#define GLEE_C_DEFINED_glUniform4ivARB
+ void __stdcall GLee_Lazy_glUniform4ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform4ivARB(location, count, value);}
+ GLEEPFNGLUNIFORM4IVARBPROC GLeeFuncPtr_glUniform4ivARB=GLee_Lazy_glUniform4ivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix2fvARB
+#define GLEE_C_DEFINED_glUniformMatrix2fvARB
+ void __stdcall GLee_Lazy_glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2fvARB(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX2FVARBPROC GLeeFuncPtr_glUniformMatrix2fvARB=GLee_Lazy_glUniformMatrix2fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix3fvARB
+#define GLEE_C_DEFINED_glUniformMatrix3fvARB
+ void __stdcall GLee_Lazy_glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3fvARB(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX3FVARBPROC GLeeFuncPtr_glUniformMatrix3fvARB=GLee_Lazy_glUniformMatrix3fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glUniformMatrix4fvARB
+#define GLEE_C_DEFINED_glUniformMatrix4fvARB
+ void __stdcall GLee_Lazy_glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4fvARB(location, count, transpose, value);}
+ GLEEPFNGLUNIFORMMATRIX4FVARBPROC GLeeFuncPtr_glUniformMatrix4fvARB=GLee_Lazy_glUniformMatrix4fvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetObjectParameterfvARB
+#define GLEE_C_DEFINED_glGetObjectParameterfvARB
+ void __stdcall GLee_Lazy_glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetObjectParameterfvARB(obj, pname, params);}
+ GLEEPFNGLGETOBJECTPARAMETERFVARBPROC GLeeFuncPtr_glGetObjectParameterfvARB=GLee_Lazy_glGetObjectParameterfvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetObjectParameterivARB
+#define GLEE_C_DEFINED_glGetObjectParameterivARB
+ void __stdcall GLee_Lazy_glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) {if (GLeeInit()) glGetObjectParameterivARB(obj, pname, params);}
+ GLEEPFNGLGETOBJECTPARAMETERIVARBPROC GLeeFuncPtr_glGetObjectParameterivARB=GLee_Lazy_glGetObjectParameterivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetInfoLogARB
+#define GLEE_C_DEFINED_glGetInfoLogARB
+ void __stdcall GLee_Lazy_glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) {if (GLeeInit()) glGetInfoLogARB(obj, maxLength, length, infoLog);}
+ GLEEPFNGLGETINFOLOGARBPROC GLeeFuncPtr_glGetInfoLogARB=GLee_Lazy_glGetInfoLogARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetAttachedObjectsARB
+#define GLEE_C_DEFINED_glGetAttachedObjectsARB
+ void __stdcall GLee_Lazy_glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) {if (GLeeInit()) glGetAttachedObjectsARB(containerObj, maxCount, count, obj);}
+ GLEEPFNGLGETATTACHEDOBJECTSARBPROC GLeeFuncPtr_glGetAttachedObjectsARB=GLee_Lazy_glGetAttachedObjectsARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformLocationARB
+#define GLEE_C_DEFINED_glGetUniformLocationARB
+ GLint __stdcall GLee_Lazy_glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name) {if (GLeeInit()) return glGetUniformLocationARB(programObj, name); return (GLint)0;}
+ GLEEPFNGLGETUNIFORMLOCATIONARBPROC GLeeFuncPtr_glGetUniformLocationARB=GLee_Lazy_glGetUniformLocationARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetActiveUniformARB
+#define GLEE_C_DEFINED_glGetActiveUniformARB
+ void __stdcall GLee_Lazy_glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {if (GLeeInit()) glGetActiveUniformARB(programObj, index, maxLength, length, size, type, name);}
+ GLEEPFNGLGETACTIVEUNIFORMARBPROC GLeeFuncPtr_glGetActiveUniformARB=GLee_Lazy_glGetActiveUniformARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformfvARB
+#define GLEE_C_DEFINED_glGetUniformfvARB
+ void __stdcall GLee_Lazy_glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) {if (GLeeInit()) glGetUniformfvARB(programObj, location, params);}
+ GLEEPFNGLGETUNIFORMFVARBPROC GLeeFuncPtr_glGetUniformfvARB=GLee_Lazy_glGetUniformfvARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformivARB
+#define GLEE_C_DEFINED_glGetUniformivARB
+ void __stdcall GLee_Lazy_glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) {if (GLeeInit()) glGetUniformivARB(programObj, location, params);}
+ GLEEPFNGLGETUNIFORMIVARBPROC GLeeFuncPtr_glGetUniformivARB=GLee_Lazy_glGetUniformivARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetShaderSourceARB
+#define GLEE_C_DEFINED_glGetShaderSourceARB
+ void __stdcall GLee_Lazy_glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) {if (GLeeInit()) glGetShaderSourceARB(obj, maxLength, length, source);}
+ GLEEPFNGLGETSHADERSOURCEARBPROC GLeeFuncPtr_glGetShaderSourceARB=GLee_Lazy_glGetShaderSourceARB;
+#endif
+#endif
+
+/* GL_ARB_vertex_shader */
+
+#ifdef __GLEE_GL_ARB_vertex_shader
+#ifndef GLEE_C_DEFINED_glBindAttribLocationARB
+#define GLEE_C_DEFINED_glBindAttribLocationARB
+ void __stdcall GLee_Lazy_glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB * name) {if (GLeeInit()) glBindAttribLocationARB(programObj, index, name);}
+ GLEEPFNGLBINDATTRIBLOCATIONARBPROC GLeeFuncPtr_glBindAttribLocationARB=GLee_Lazy_glBindAttribLocationARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetActiveAttribARB
+#define GLEE_C_DEFINED_glGetActiveAttribARB
+ void __stdcall GLee_Lazy_glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {if (GLeeInit()) glGetActiveAttribARB(programObj, index, maxLength, length, size, type, name);}
+ GLEEPFNGLGETACTIVEATTRIBARBPROC GLeeFuncPtr_glGetActiveAttribARB=GLee_Lazy_glGetActiveAttribARB;
+#endif
+#ifndef GLEE_C_DEFINED_glGetAttribLocationARB
+#define GLEE_C_DEFINED_glGetAttribLocationARB
+ GLint __stdcall GLee_Lazy_glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name) {if (GLeeInit()) return glGetAttribLocationARB(programObj, name); return (GLint)0;}
+ GLEEPFNGLGETATTRIBLOCATIONARBPROC GLeeFuncPtr_glGetAttribLocationARB=GLee_Lazy_glGetAttribLocationARB;
+#endif
+#endif
+
+/* GL_ARB_fragment_shader */
+
+#ifdef __GLEE_GL_ARB_fragment_shader
+#endif
+
+/* GL_ARB_shading_language_100 */
+
+#ifdef __GLEE_GL_ARB_shading_language_100
+#endif
+
+/* GL_ARB_texture_non_power_of_two */
+
+#ifdef __GLEE_GL_ARB_texture_non_power_of_two
+#endif
+
+/* GL_ARB_point_sprite */
+
+#ifdef __GLEE_GL_ARB_point_sprite
+#endif
+
+/* GL_ARB_fragment_program_shadow */
+
+#ifdef __GLEE_GL_ARB_fragment_program_shadow
+#endif
+
+/* GL_ARB_draw_buffers */
+
+#ifdef __GLEE_GL_ARB_draw_buffers
+#ifndef GLEE_C_DEFINED_glDrawBuffersARB
+#define GLEE_C_DEFINED_glDrawBuffersARB
+ void __stdcall GLee_Lazy_glDrawBuffersARB(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffersARB(n, bufs);}
+ GLEEPFNGLDRAWBUFFERSARBPROC GLeeFuncPtr_glDrawBuffersARB=GLee_Lazy_glDrawBuffersARB;
+#endif
+#endif
+
+/* GL_ARB_texture_rectangle */
+
+#ifdef __GLEE_GL_ARB_texture_rectangle
+#endif
+
+/* GL_ARB_color_buffer_float */
+
+#ifdef __GLEE_GL_ARB_color_buffer_float
+#ifndef GLEE_C_DEFINED_glClampColorARB
+#define GLEE_C_DEFINED_glClampColorARB
+ void __stdcall GLee_Lazy_glClampColorARB(GLenum target, GLenum clamp) {if (GLeeInit()) glClampColorARB(target, clamp);}
+ GLEEPFNGLCLAMPCOLORARBPROC GLeeFuncPtr_glClampColorARB=GLee_Lazy_glClampColorARB;
+#endif
+#endif
+
+/* GL_ARB_half_float_pixel */
+
+#ifdef __GLEE_GL_ARB_half_float_pixel
+#endif
+
+/* GL_ARB_texture_float */
+
+#ifdef __GLEE_GL_ARB_texture_float
+#endif
+
+/* GL_ARB_pixel_buffer_object */
+
+#ifdef __GLEE_GL_ARB_pixel_buffer_object
+#endif
+
+/* GL_ARB_depth_buffer_float */
+
+#ifdef __GLEE_GL_ARB_depth_buffer_float
+#endif
+
+/* GL_ARB_draw_instanced */
+
+#ifdef __GLEE_GL_ARB_draw_instanced
+#ifndef GLEE_C_DEFINED_glDrawArraysInstancedARB
+#define GLEE_C_DEFINED_glDrawArraysInstancedARB
+ void __stdcall GLee_Lazy_glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {if (GLeeInit()) glDrawArraysInstancedARB(mode, first, count, primcount);}
+ GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC GLeeFuncPtr_glDrawArraysInstancedARB=GLee_Lazy_glDrawArraysInstancedARB;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawElementsInstancedARB
+#define GLEE_C_DEFINED_glDrawElementsInstancedARB
+ void __stdcall GLee_Lazy_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) {if (GLeeInit()) glDrawElementsInstancedARB(mode, count, type, indices, primcount);}
+ GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC GLeeFuncPtr_glDrawElementsInstancedARB=GLee_Lazy_glDrawElementsInstancedARB;
+#endif
+#endif
+
+/* GL_ARB_framebuffer_object */
+
+#ifdef __GLEE_GL_ARB_framebuffer_object
+#ifndef GLEE_C_DEFINED_glIsRenderbuffer
+#define GLEE_C_DEFINED_glIsRenderbuffer
+ GLboolean __stdcall GLee_Lazy_glIsRenderbuffer(GLuint renderbuffer) {if (GLeeInit()) return glIsRenderbuffer(renderbuffer); return (GLboolean)0;}
+ GLEEPFNGLISRENDERBUFFERPROC GLeeFuncPtr_glIsRenderbuffer=GLee_Lazy_glIsRenderbuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glBindRenderbuffer
+#define GLEE_C_DEFINED_glBindRenderbuffer
+ void __stdcall GLee_Lazy_glBindRenderbuffer(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glBindRenderbuffer(target, renderbuffer);}
+ GLEEPFNGLBINDRENDERBUFFERPROC GLeeFuncPtr_glBindRenderbuffer=GLee_Lazy_glBindRenderbuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteRenderbuffers
+#define GLEE_C_DEFINED_glDeleteRenderbuffers
+ void __stdcall GLee_Lazy_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) {if (GLeeInit()) glDeleteRenderbuffers(n, renderbuffers);}
+ GLEEPFNGLDELETERENDERBUFFERSPROC GLeeFuncPtr_glDeleteRenderbuffers=GLee_Lazy_glDeleteRenderbuffers;
+#endif
+#ifndef GLEE_C_DEFINED_glGenRenderbuffers
+#define GLEE_C_DEFINED_glGenRenderbuffers
+ void __stdcall GLee_Lazy_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) {if (GLeeInit()) glGenRenderbuffers(n, renderbuffers);}
+ GLEEPFNGLGENRENDERBUFFERSPROC GLeeFuncPtr_glGenRenderbuffers=GLee_Lazy_glGenRenderbuffers;
+#endif
+#ifndef GLEE_C_DEFINED_glRenderbufferStorage
+#define GLEE_C_DEFINED_glRenderbufferStorage
+ void __stdcall GLee_Lazy_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorage(target, internalformat, width, height);}
+ GLEEPFNGLRENDERBUFFERSTORAGEPROC GLeeFuncPtr_glRenderbufferStorage=GLee_Lazy_glRenderbufferStorage;
+#endif
+#ifndef GLEE_C_DEFINED_glGetRenderbufferParameteriv
+#define GLEE_C_DEFINED_glGetRenderbufferParameteriv
+ void __stdcall GLee_Lazy_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetRenderbufferParameteriv(target, pname, params);}
+ GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetRenderbufferParameteriv=GLee_Lazy_glGetRenderbufferParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glIsFramebuffer
+#define GLEE_C_DEFINED_glIsFramebuffer
+ GLboolean __stdcall GLee_Lazy_glIsFramebuffer(GLuint framebuffer) {if (GLeeInit()) return glIsFramebuffer(framebuffer); return (GLboolean)0;}
+ GLEEPFNGLISFRAMEBUFFERPROC GLeeFuncPtr_glIsFramebuffer=GLee_Lazy_glIsFramebuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glBindFramebuffer
+#define GLEE_C_DEFINED_glBindFramebuffer
+ void __stdcall GLee_Lazy_glBindFramebuffer(GLenum target, GLuint framebuffer) {if (GLeeInit()) glBindFramebuffer(target, framebuffer);}
+ GLEEPFNGLBINDFRAMEBUFFERPROC GLeeFuncPtr_glBindFramebuffer=GLee_Lazy_glBindFramebuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteFramebuffers
+#define GLEE_C_DEFINED_glDeleteFramebuffers
+ void __stdcall GLee_Lazy_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) {if (GLeeInit()) glDeleteFramebuffers(n, framebuffers);}
+ GLEEPFNGLDELETEFRAMEBUFFERSPROC GLeeFuncPtr_glDeleteFramebuffers=GLee_Lazy_glDeleteFramebuffers;
+#endif
+#ifndef GLEE_C_DEFINED_glGenFramebuffers
+#define GLEE_C_DEFINED_glGenFramebuffers
+ void __stdcall GLee_Lazy_glGenFramebuffers(GLsizei n, GLuint * framebuffers) {if (GLeeInit()) glGenFramebuffers(n, framebuffers);}
+ GLEEPFNGLGENFRAMEBUFFERSPROC GLeeFuncPtr_glGenFramebuffers=GLee_Lazy_glGenFramebuffers;
+#endif
+#ifndef GLEE_C_DEFINED_glCheckFramebufferStatus
+#define GLEE_C_DEFINED_glCheckFramebufferStatus
+ GLenum __stdcall GLee_Lazy_glCheckFramebufferStatus(GLenum target) {if (GLeeInit()) return glCheckFramebufferStatus(target); return (GLenum)0;}
+ GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC GLeeFuncPtr_glCheckFramebufferStatus=GLee_Lazy_glCheckFramebufferStatus;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTexture1D
+#define GLEE_C_DEFINED_glFramebufferTexture1D
+ void __stdcall GLee_Lazy_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture1D(target, attachment, textarget, texture, level);}
+ GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC GLeeFuncPtr_glFramebufferTexture1D=GLee_Lazy_glFramebufferTexture1D;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTexture2D
+#define GLEE_C_DEFINED_glFramebufferTexture2D
+ void __stdcall GLee_Lazy_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture2D(target, attachment, textarget, texture, level);}
+ GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC GLeeFuncPtr_glFramebufferTexture2D=GLee_Lazy_glFramebufferTexture2D;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTexture3D
+#define GLEE_C_DEFINED_glFramebufferTexture3D
+ void __stdcall GLee_Lazy_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);}
+ GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC GLeeFuncPtr_glFramebufferTexture3D=GLee_Lazy_glFramebufferTexture3D;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferRenderbuffer
+#define GLEE_C_DEFINED_glFramebufferRenderbuffer
+ void __stdcall GLee_Lazy_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
+ GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC GLeeFuncPtr_glFramebufferRenderbuffer=GLee_Lazy_glFramebufferRenderbuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
+#define GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
+ void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
+ GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GLeeFuncPtr_glGetFramebufferAttachmentParameteriv=GLee_Lazy_glGetFramebufferAttachmentParameteriv;
+#endif
+#ifndef GLEE_C_DEFINED_glGenerateMipmap
+#define GLEE_C_DEFINED_glGenerateMipmap
+ void __stdcall GLee_Lazy_glGenerateMipmap(GLenum target) {if (GLeeInit()) glGenerateMipmap(target);}
+ GLEEPFNGLGENERATEMIPMAPPROC GLeeFuncPtr_glGenerateMipmap=GLee_Lazy_glGenerateMipmap;
+#endif
+#ifndef GLEE_C_DEFINED_glBlitFramebuffer
+#define GLEE_C_DEFINED_glBlitFramebuffer
+ void __stdcall GLee_Lazy_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {if (GLeeInit()) glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
+ GLEEPFNGLBLITFRAMEBUFFERPROC GLeeFuncPtr_glBlitFramebuffer=GLee_Lazy_glBlitFramebuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisample
+#define GLEE_C_DEFINED_glRenderbufferStorageMultisample
+ void __stdcall GLee_Lazy_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisample(target, samples, internalformat, width, height);}
+ GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC GLeeFuncPtr_glRenderbufferStorageMultisample=GLee_Lazy_glRenderbufferStorageMultisample;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureLayer
+#define GLEE_C_DEFINED_glFramebufferTextureLayer
+ void __stdcall GLee_Lazy_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayer(target, attachment, texture, level, layer);}
+ GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC GLeeFuncPtr_glFramebufferTextureLayer=GLee_Lazy_glFramebufferTextureLayer;
+#endif
+#endif
+
+/* GL_ARB_framebuffer_sRGB */
+
+#ifdef __GLEE_GL_ARB_framebuffer_sRGB
+#endif
+
+/* GL_ARB_geometry_shader4 */
+
+#ifdef __GLEE_GL_ARB_geometry_shader4
+#ifndef GLEE_C_DEFINED_glProgramParameteriARB
+#define GLEE_C_DEFINED_glProgramParameteriARB
+ void __stdcall GLee_Lazy_glProgramParameteriARB(GLuint program, GLenum pname, GLint value) {if (GLeeInit()) glProgramParameteriARB(program, pname, value);}
+ GLEEPFNGLPROGRAMPARAMETERIARBPROC GLeeFuncPtr_glProgramParameteriARB=GLee_Lazy_glProgramParameteriARB;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureARB
+#define GLEE_C_DEFINED_glFramebufferTextureARB
+ void __stdcall GLee_Lazy_glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTextureARB(target, attachment, texture, level);}
+ GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC GLeeFuncPtr_glFramebufferTextureARB=GLee_Lazy_glFramebufferTextureARB;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureLayerARB
+#define GLEE_C_DEFINED_glFramebufferTextureLayerARB
+ void __stdcall GLee_Lazy_glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayerARB(target, attachment, texture, level, layer);}
+ GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC GLeeFuncPtr_glFramebufferTextureLayerARB=GLee_Lazy_glFramebufferTextureLayerARB;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureFaceARB
+#define GLEE_C_DEFINED_glFramebufferTextureFaceARB
+ void __stdcall GLee_Lazy_glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glFramebufferTextureFaceARB(target, attachment, texture, level, face);}
+ GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC GLeeFuncPtr_glFramebufferTextureFaceARB=GLee_Lazy_glFramebufferTextureFaceARB;
+#endif
+#endif
+
+/* GL_ARB_half_float_vertex */
+
+#ifdef __GLEE_GL_ARB_half_float_vertex
+#endif
+
+/* GL_ARB_instanced_arrays */
+
+#ifdef __GLEE_GL_ARB_instanced_arrays
+#ifndef GLEE_C_DEFINED_glVertexAttribDivisor
+#define GLEE_C_DEFINED_glVertexAttribDivisor
+ void __stdcall GLee_Lazy_glVertexAttribDivisor(GLuint index, GLuint divisor) {if (GLeeInit()) glVertexAttribDivisor(index, divisor);}
+ GLEEPFNGLVERTEXATTRIBDIVISORPROC GLeeFuncPtr_glVertexAttribDivisor=GLee_Lazy_glVertexAttribDivisor;
+#endif
+#endif
+
+/* GL_ARB_map_buffer_range */
+
+#ifdef __GLEE_GL_ARB_map_buffer_range
+#ifndef GLEE_C_DEFINED_glMapBufferRange
+#define GLEE_C_DEFINED_glMapBufferRange
+ void __stdcall GLee_Lazy_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {if (GLeeInit()) glMapBufferRange(target, offset, length, access);}
+ GLEEPFNGLMAPBUFFERRANGEPROC GLeeFuncPtr_glMapBufferRange=GLee_Lazy_glMapBufferRange;
+#endif
+#ifndef GLEE_C_DEFINED_glFlushMappedBufferRange
+#define GLEE_C_DEFINED_glFlushMappedBufferRange
+ void __stdcall GLee_Lazy_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {if (GLeeInit()) glFlushMappedBufferRange(target, offset, length);}
+ GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC GLeeFuncPtr_glFlushMappedBufferRange=GLee_Lazy_glFlushMappedBufferRange;
+#endif
+#endif
+
+/* GL_ARB_texture_buffer_object */
+
+#ifdef __GLEE_GL_ARB_texture_buffer_object
+#ifndef GLEE_C_DEFINED_glTexBufferARB
+#define GLEE_C_DEFINED_glTexBufferARB
+ void __stdcall GLee_Lazy_glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTexBufferARB(target, internalformat, buffer);}
+ GLEEPFNGLTEXBUFFERARBPROC GLeeFuncPtr_glTexBufferARB=GLee_Lazy_glTexBufferARB;
+#endif
+#endif
+
+/* GL_ARB_texture_compression_rgtc */
+
+#ifdef __GLEE_GL_ARB_texture_compression_rgtc
+#endif
+
+/* GL_ARB_texture_rg */
+
+#ifdef __GLEE_GL_ARB_texture_rg
+#endif
+
+/* GL_ARB_vertex_array_object */
+
+#ifdef __GLEE_GL_ARB_vertex_array_object
+#ifndef GLEE_C_DEFINED_glBindVertexArray
+#define GLEE_C_DEFINED_glBindVertexArray
+ void __stdcall GLee_Lazy_glBindVertexArray(GLuint array) {if (GLeeInit()) glBindVertexArray(array);}
+ GLEEPFNGLBINDVERTEXARRAYPROC GLeeFuncPtr_glBindVertexArray=GLee_Lazy_glBindVertexArray;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteVertexArrays
+#define GLEE_C_DEFINED_glDeleteVertexArrays
+ void __stdcall GLee_Lazy_glDeleteVertexArrays(GLsizei n, const GLuint * arrays) {if (GLeeInit()) glDeleteVertexArrays(n, arrays);}
+ GLEEPFNGLDELETEVERTEXARRAYSPROC GLeeFuncPtr_glDeleteVertexArrays=GLee_Lazy_glDeleteVertexArrays;
+#endif
+#ifndef GLEE_C_DEFINED_glGenVertexArrays
+#define GLEE_C_DEFINED_glGenVertexArrays
+ void __stdcall GLee_Lazy_glGenVertexArrays(GLsizei n, GLuint * arrays) {if (GLeeInit()) glGenVertexArrays(n, arrays);}
+ GLEEPFNGLGENVERTEXARRAYSPROC GLeeFuncPtr_glGenVertexArrays=GLee_Lazy_glGenVertexArrays;
+#endif
+#ifndef GLEE_C_DEFINED_glIsVertexArray
+#define GLEE_C_DEFINED_glIsVertexArray
+ GLboolean __stdcall GLee_Lazy_glIsVertexArray(GLuint array) {if (GLeeInit()) return glIsVertexArray(array); return (GLboolean)0;}
+ GLEEPFNGLISVERTEXARRAYPROC GLeeFuncPtr_glIsVertexArray=GLee_Lazy_glIsVertexArray;
+#endif
+#endif
+
+/* GL_EXT_abgr */
+
+#ifdef __GLEE_GL_EXT_abgr
+#endif
+
+/* GL_EXT_blend_color */
+
+#ifdef __GLEE_GL_EXT_blend_color
+#ifndef GLEE_C_DEFINED_glBlendColorEXT
+#define GLEE_C_DEFINED_glBlendColorEXT
+ void __stdcall GLee_Lazy_glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {if (GLeeInit()) glBlendColorEXT(red, green, blue, alpha);}
+ GLEEPFNGLBLENDCOLOREXTPROC GLeeFuncPtr_glBlendColorEXT=GLee_Lazy_glBlendColorEXT;
+#endif
+#endif
+
+/* GL_EXT_polygon_offset */
+
+#ifdef __GLEE_GL_EXT_polygon_offset
+#ifndef GLEE_C_DEFINED_glPolygonOffsetEXT
+#define GLEE_C_DEFINED_glPolygonOffsetEXT
+ void __stdcall GLee_Lazy_glPolygonOffsetEXT(GLfloat factor, GLfloat bias) {if (GLeeInit()) glPolygonOffsetEXT(factor, bias);}
+ GLEEPFNGLPOLYGONOFFSETEXTPROC GLeeFuncPtr_glPolygonOffsetEXT=GLee_Lazy_glPolygonOffsetEXT;
+#endif
+#endif
+
+/* GL_EXT_texture */
+
+#ifdef __GLEE_GL_EXT_texture
+#endif
+
+/* GL_EXT_texture3D */
+
+#ifdef __GLEE_GL_EXT_texture3D
+#ifndef GLEE_C_DEFINED_glTexImage3DEXT
+#define GLEE_C_DEFINED_glTexImage3DEXT
+ void __stdcall GLee_Lazy_glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage3DEXT(target, level, internalformat, width, height, depth, border, format, type, pixels);}
+ GLEEPFNGLTEXIMAGE3DEXTPROC GLeeFuncPtr_glTexImage3DEXT=GLee_Lazy_glTexImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTexSubImage3DEXT
+#define GLEE_C_DEFINED_glTexSubImage3DEXT
+ void __stdcall GLee_Lazy_glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
+ GLEEPFNGLTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glTexSubImage3DEXT=GLee_Lazy_glTexSubImage3DEXT;
+#endif
+#endif
+
+/* GL_SGIS_texture_filter4 */
+
+#ifdef __GLEE_GL_SGIS_texture_filter4
+#ifndef GLEE_C_DEFINED_glGetTexFilterFuncSGIS
+#define GLEE_C_DEFINED_glGetTexFilterFuncSGIS
+ void __stdcall GLee_Lazy_glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat * weights) {if (GLeeInit()) glGetTexFilterFuncSGIS(target, filter, weights);}
+ GLEEPFNGLGETTEXFILTERFUNCSGISPROC GLeeFuncPtr_glGetTexFilterFuncSGIS=GLee_Lazy_glGetTexFilterFuncSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glTexFilterFuncSGIS
+#define GLEE_C_DEFINED_glTexFilterFuncSGIS
+ void __stdcall GLee_Lazy_glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) {if (GLeeInit()) glTexFilterFuncSGIS(target, filter, n, weights);}
+ GLEEPFNGLTEXFILTERFUNCSGISPROC GLeeFuncPtr_glTexFilterFuncSGIS=GLee_Lazy_glTexFilterFuncSGIS;
+#endif
+#endif
+
+/* GL_EXT_subtexture */
+
+#ifdef __GLEE_GL_EXT_subtexture
+#ifndef GLEE_C_DEFINED_glTexSubImage1DEXT
+#define GLEE_C_DEFINED_glTexSubImage1DEXT
+ void __stdcall GLee_Lazy_glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage1DEXT(target, level, xoffset, width, format, type, pixels);}
+ GLEEPFNGLTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glTexSubImage1DEXT=GLee_Lazy_glTexSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTexSubImage2DEXT
+#define GLEE_C_DEFINED_glTexSubImage2DEXT
+ void __stdcall GLee_Lazy_glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels);}
+ GLEEPFNGLTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glTexSubImage2DEXT=GLee_Lazy_glTexSubImage2DEXT;
+#endif
+#endif
+
+/* GL_EXT_copy_texture */
+
+#ifdef __GLEE_GL_EXT_copy_texture
+#ifndef GLEE_C_DEFINED_glCopyTexImage1DEXT
+#define GLEE_C_DEFINED_glCopyTexImage1DEXT
+ void __stdcall GLee_Lazy_glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyTexImage1DEXT(target, level, internalformat, x, y, width, border);}
+ GLEEPFNGLCOPYTEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexImage1DEXT=GLee_Lazy_glCopyTexImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTexImage2DEXT
+#define GLEE_C_DEFINED_glCopyTexImage2DEXT
+ void __stdcall GLee_Lazy_glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border);}
+ GLEEPFNGLCOPYTEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexImage2DEXT=GLee_Lazy_glCopyTexImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTexSubImage1DEXT
+#define GLEE_C_DEFINED_glCopyTexSubImage1DEXT
+ void __stdcall GLee_Lazy_glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyTexSubImage1DEXT(target, level, xoffset, x, y, width);}
+ GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexSubImage1DEXT=GLee_Lazy_glCopyTexSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTexSubImage2DEXT
+#define GLEE_C_DEFINED_glCopyTexSubImage2DEXT
+ void __stdcall GLee_Lazy_glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height);}
+ GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexSubImage2DEXT=GLee_Lazy_glCopyTexSubImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTexSubImage3DEXT
+#define GLEE_C_DEFINED_glCopyTexSubImage3DEXT
+ void __stdcall GLee_Lazy_glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
+ GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTexSubImage3DEXT=GLee_Lazy_glCopyTexSubImage3DEXT;
+#endif
+#endif
+
+/* GL_EXT_histogram */
+
+#ifdef __GLEE_GL_EXT_histogram
+#ifndef GLEE_C_DEFINED_glGetHistogramEXT
+#define GLEE_C_DEFINED_glGetHistogramEXT
+ void __stdcall GLee_Lazy_glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetHistogramEXT(target, reset, format, type, values);}
+ GLEEPFNGLGETHISTOGRAMEXTPROC GLeeFuncPtr_glGetHistogramEXT=GLee_Lazy_glGetHistogramEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetHistogramParameterfvEXT
+#define GLEE_C_DEFINED_glGetHistogramParameterfvEXT
+ void __stdcall GLee_Lazy_glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetHistogramParameterfvEXT(target, pname, params);}
+ GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC GLeeFuncPtr_glGetHistogramParameterfvEXT=GLee_Lazy_glGetHistogramParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetHistogramParameterivEXT
+#define GLEE_C_DEFINED_glGetHistogramParameterivEXT
+ void __stdcall GLee_Lazy_glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetHistogramParameterivEXT(target, pname, params);}
+ GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC GLeeFuncPtr_glGetHistogramParameterivEXT=GLee_Lazy_glGetHistogramParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMinmaxEXT
+#define GLEE_C_DEFINED_glGetMinmaxEXT
+ void __stdcall GLee_Lazy_glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetMinmaxEXT(target, reset, format, type, values);}
+ GLEEPFNGLGETMINMAXEXTPROC GLeeFuncPtr_glGetMinmaxEXT=GLee_Lazy_glGetMinmaxEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
+#define GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
+ void __stdcall GLee_Lazy_glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMinmaxParameterfvEXT(target, pname, params);}
+ GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMinmaxParameterfvEXT=GLee_Lazy_glGetMinmaxParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMinmaxParameterivEXT
+#define GLEE_C_DEFINED_glGetMinmaxParameterivEXT
+ void __stdcall GLee_Lazy_glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMinmaxParameterivEXT(target, pname, params);}
+ GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMinmaxParameterivEXT=GLee_Lazy_glGetMinmaxParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glHistogramEXT
+#define GLEE_C_DEFINED_glHistogramEXT
+ void __stdcall GLee_Lazy_glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glHistogramEXT(target, width, internalformat, sink);}
+ GLEEPFNGLHISTOGRAMEXTPROC GLeeFuncPtr_glHistogramEXT=GLee_Lazy_glHistogramEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMinmaxEXT
+#define GLEE_C_DEFINED_glMinmaxEXT
+ void __stdcall GLee_Lazy_glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glMinmaxEXT(target, internalformat, sink);}
+ GLEEPFNGLMINMAXEXTPROC GLeeFuncPtr_glMinmaxEXT=GLee_Lazy_glMinmaxEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glResetHistogramEXT
+#define GLEE_C_DEFINED_glResetHistogramEXT
+ void __stdcall GLee_Lazy_glResetHistogramEXT(GLenum target) {if (GLeeInit()) glResetHistogramEXT(target);}
+ GLEEPFNGLRESETHISTOGRAMEXTPROC GLeeFuncPtr_glResetHistogramEXT=GLee_Lazy_glResetHistogramEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glResetMinmaxEXT
+#define GLEE_C_DEFINED_glResetMinmaxEXT
+ void __stdcall GLee_Lazy_glResetMinmaxEXT(GLenum target) {if (GLeeInit()) glResetMinmaxEXT(target);}
+ GLEEPFNGLRESETMINMAXEXTPROC GLeeFuncPtr_glResetMinmaxEXT=GLee_Lazy_glResetMinmaxEXT;
+#endif
+#endif
+
+/* GL_EXT_convolution */
+
+#ifdef __GLEE_GL_EXT_convolution
+#ifndef GLEE_C_DEFINED_glConvolutionFilter1DEXT
+#define GLEE_C_DEFINED_glConvolutionFilter1DEXT
+ void __stdcall GLee_Lazy_glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter1DEXT(target, internalformat, width, format, type, image);}
+ GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glConvolutionFilter1DEXT=GLee_Lazy_glConvolutionFilter1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionFilter2DEXT
+#define GLEE_C_DEFINED_glConvolutionFilter2DEXT
+ void __stdcall GLee_Lazy_glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter2DEXT(target, internalformat, width, height, format, type, image);}
+ GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glConvolutionFilter2DEXT=GLee_Lazy_glConvolutionFilter2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameterfEXT
+#define GLEE_C_DEFINED_glConvolutionParameterfEXT
+ void __stdcall GLee_Lazy_glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params) {if (GLeeInit()) glConvolutionParameterfEXT(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC GLeeFuncPtr_glConvolutionParameterfEXT=GLee_Lazy_glConvolutionParameterfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameterfvEXT
+#define GLEE_C_DEFINED_glConvolutionParameterfvEXT
+ void __stdcall GLee_Lazy_glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glConvolutionParameterfvEXT(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glConvolutionParameterfvEXT=GLee_Lazy_glConvolutionParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameteriEXT
+#define GLEE_C_DEFINED_glConvolutionParameteriEXT
+ void __stdcall GLee_Lazy_glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params) {if (GLeeInit()) glConvolutionParameteriEXT(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC GLeeFuncPtr_glConvolutionParameteriEXT=GLee_Lazy_glConvolutionParameteriEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glConvolutionParameterivEXT
+#define GLEE_C_DEFINED_glConvolutionParameterivEXT
+ void __stdcall GLee_Lazy_glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glConvolutionParameterivEXT(target, pname, params);}
+ GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glConvolutionParameterivEXT=GLee_Lazy_glConvolutionParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
+#define GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
+ void __stdcall GLee_Lazy_glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyConvolutionFilter1DEXT(target, internalformat, x, y, width);}
+ GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter1DEXT=GLee_Lazy_glCopyConvolutionFilter1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
+#define GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
+ void __stdcall GLee_Lazy_glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyConvolutionFilter2DEXT(target, internalformat, x, y, width, height);}
+ GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter2DEXT=GLee_Lazy_glCopyConvolutionFilter2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetConvolutionFilterEXT
+#define GLEE_C_DEFINED_glGetConvolutionFilterEXT
+ void __stdcall GLee_Lazy_glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * image) {if (GLeeInit()) glGetConvolutionFilterEXT(target, format, type, image);}
+ GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC GLeeFuncPtr_glGetConvolutionFilterEXT=GLee_Lazy_glGetConvolutionFilterEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
+#define GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
+ void __stdcall GLee_Lazy_glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetConvolutionParameterfvEXT(target, pname, params);}
+ GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glGetConvolutionParameterfvEXT=GLee_Lazy_glGetConvolutionParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetConvolutionParameterivEXT
+#define GLEE_C_DEFINED_glGetConvolutionParameterivEXT
+ void __stdcall GLee_Lazy_glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetConvolutionParameterivEXT(target, pname, params);}
+ GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glGetConvolutionParameterivEXT=GLee_Lazy_glGetConvolutionParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetSeparableFilterEXT
+#define GLEE_C_DEFINED_glGetSeparableFilterEXT
+ void __stdcall GLee_Lazy_glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) {if (GLeeInit()) glGetSeparableFilterEXT(target, format, type, row, column, span);}
+ GLEEPFNGLGETSEPARABLEFILTEREXTPROC GLeeFuncPtr_glGetSeparableFilterEXT=GLee_Lazy_glGetSeparableFilterEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSeparableFilter2DEXT
+#define GLEE_C_DEFINED_glSeparableFilter2DEXT
+ void __stdcall GLee_Lazy_glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) {if (GLeeInit()) glSeparableFilter2DEXT(target, internalformat, width, height, format, type, row, column);}
+ GLEEPFNGLSEPARABLEFILTER2DEXTPROC GLeeFuncPtr_glSeparableFilter2DEXT=GLee_Lazy_glSeparableFilter2DEXT;
+#endif
+#endif
+
+/* GL_SGI_color_matrix */
+
+#ifdef __GLEE_GL_SGI_color_matrix
+#endif
+
+/* GL_SGI_color_table */
+
+#ifdef __GLEE_GL_SGI_color_table
+#ifndef GLEE_C_DEFINED_glColorTableSGI
+#define GLEE_C_DEFINED_glColorTableSGI
+ void __stdcall GLee_Lazy_glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTableSGI(target, internalformat, width, format, type, table);}
+ GLEEPFNGLCOLORTABLESGIPROC GLeeFuncPtr_glColorTableSGI=GLee_Lazy_glColorTableSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glColorTableParameterfvSGI
+#define GLEE_C_DEFINED_glColorTableParameterfvSGI
+ void __stdcall GLee_Lazy_glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glColorTableParameterfvSGI(target, pname, params);}
+ GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glColorTableParameterfvSGI=GLee_Lazy_glColorTableParameterfvSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glColorTableParameterivSGI
+#define GLEE_C_DEFINED_glColorTableParameterivSGI
+ void __stdcall GLee_Lazy_glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glColorTableParameterivSGI(target, pname, params);}
+ GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glColorTableParameterivSGI=GLee_Lazy_glColorTableParameterivSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyColorTableSGI
+#define GLEE_C_DEFINED_glCopyColorTableSGI
+ void __stdcall GLee_Lazy_glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorTableSGI(target, internalformat, x, y, width);}
+ GLEEPFNGLCOPYCOLORTABLESGIPROC GLeeFuncPtr_glCopyColorTableSGI=GLee_Lazy_glCopyColorTableSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableSGI
+#define GLEE_C_DEFINED_glGetColorTableSGI
+ void __stdcall GLee_Lazy_glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table) {if (GLeeInit()) glGetColorTableSGI(target, format, type, table);}
+ GLEEPFNGLGETCOLORTABLESGIPROC GLeeFuncPtr_glGetColorTableSGI=GLee_Lazy_glGetColorTableSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableParameterfvSGI
+#define GLEE_C_DEFINED_glGetColorTableParameterfvSGI
+ void __stdcall GLee_Lazy_glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfvSGI(target, pname, params);}
+ GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glGetColorTableParameterfvSGI=GLee_Lazy_glGetColorTableParameterfvSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableParameterivSGI
+#define GLEE_C_DEFINED_glGetColorTableParameterivSGI
+ void __stdcall GLee_Lazy_glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameterivSGI(target, pname, params);}
+ GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glGetColorTableParameterivSGI=GLee_Lazy_glGetColorTableParameterivSGI;
+#endif
+#endif
+
+/* GL_SGIS_pixel_texture */
+
+#ifdef __GLEE_GL_SGIS_pixel_texture
+#ifndef GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
+#define GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
+ void __stdcall GLee_Lazy_glPixelTexGenParameteriSGIS(GLenum pname, GLint param) {if (GLeeInit()) glPixelTexGenParameteriSGIS(pname, param);}
+ GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC GLeeFuncPtr_glPixelTexGenParameteriSGIS=GLee_Lazy_glPixelTexGenParameteriSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
+#define GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
+ void __stdcall GLee_Lazy_glPixelTexGenParameterivSGIS(GLenum pname, const GLint * params) {if (GLeeInit()) glPixelTexGenParameterivSGIS(pname, params);}
+ GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glPixelTexGenParameterivSGIS=GLee_Lazy_glPixelTexGenParameterivSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
+#define GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
+ void __stdcall GLee_Lazy_glPixelTexGenParameterfSGIS(GLenum pname, GLfloat param) {if (GLeeInit()) glPixelTexGenParameterfSGIS(pname, param);}
+ GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC GLeeFuncPtr_glPixelTexGenParameterfSGIS=GLee_Lazy_glPixelTexGenParameterfSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
+#define GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
+ void __stdcall GLee_Lazy_glPixelTexGenParameterfvSGIS(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPixelTexGenParameterfvSGIS(pname, params);}
+ GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glPixelTexGenParameterfvSGIS=GLee_Lazy_glPixelTexGenParameterfvSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
+#define GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
+ void __stdcall GLee_Lazy_glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params) {if (GLeeInit()) glGetPixelTexGenParameterivSGIS(pname, params);}
+ GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterivSGIS=GLee_Lazy_glGetPixelTexGenParameterivSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
+#define GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
+ void __stdcall GLee_Lazy_glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params) {if (GLeeInit()) glGetPixelTexGenParameterfvSGIS(pname, params);}
+ GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS=GLee_Lazy_glGetPixelTexGenParameterfvSGIS;
+#endif
+#endif
+
+/* GL_SGIX_pixel_texture */
+
+#ifdef __GLEE_GL_SGIX_pixel_texture
+#ifndef GLEE_C_DEFINED_glPixelTexGenSGIX
+#define GLEE_C_DEFINED_glPixelTexGenSGIX
+ void __stdcall GLee_Lazy_glPixelTexGenSGIX(GLenum mode) {if (GLeeInit()) glPixelTexGenSGIX(mode);}
+ GLEEPFNGLPIXELTEXGENSGIXPROC GLeeFuncPtr_glPixelTexGenSGIX=GLee_Lazy_glPixelTexGenSGIX;
+#endif
+#endif
+
+/* GL_SGIS_texture4D */
+
+#ifdef __GLEE_GL_SGIS_texture4D
+#ifndef GLEE_C_DEFINED_glTexImage4DSGIS
+#define GLEE_C_DEFINED_glTexImage4DSGIS
+ void __stdcall GLee_Lazy_glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage4DSGIS(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels);}
+ GLEEPFNGLTEXIMAGE4DSGISPROC GLeeFuncPtr_glTexImage4DSGIS=GLee_Lazy_glTexImage4DSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glTexSubImage4DSGIS
+#define GLEE_C_DEFINED_glTexSubImage4DSGIS
+ void __stdcall GLee_Lazy_glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage4DSGIS(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels);}
+ GLEEPFNGLTEXSUBIMAGE4DSGISPROC GLeeFuncPtr_glTexSubImage4DSGIS=GLee_Lazy_glTexSubImage4DSGIS;
+#endif
+#endif
+
+/* GL_SGI_texture_color_table */
+
+#ifdef __GLEE_GL_SGI_texture_color_table
+#endif
+
+/* GL_EXT_cmyka */
+
+#ifdef __GLEE_GL_EXT_cmyka
+#endif
+
+/* GL_EXT_texture_object */
+
+#ifdef __GLEE_GL_EXT_texture_object
+#ifndef GLEE_C_DEFINED_glAreTexturesResidentEXT
+#define GLEE_C_DEFINED_glAreTexturesResidentEXT
+ GLboolean __stdcall GLee_Lazy_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences) {if (GLeeInit()) return glAreTexturesResidentEXT(n, textures, residences); return (GLboolean)0;}
+ GLEEPFNGLARETEXTURESRESIDENTEXTPROC GLeeFuncPtr_glAreTexturesResidentEXT=GLee_Lazy_glAreTexturesResidentEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindTextureEXT
+#define GLEE_C_DEFINED_glBindTextureEXT
+ void __stdcall GLee_Lazy_glBindTextureEXT(GLenum target, GLuint texture) {if (GLeeInit()) glBindTextureEXT(target, texture);}
+ GLEEPFNGLBINDTEXTUREEXTPROC GLeeFuncPtr_glBindTextureEXT=GLee_Lazy_glBindTextureEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteTexturesEXT
+#define GLEE_C_DEFINED_glDeleteTexturesEXT
+ void __stdcall GLee_Lazy_glDeleteTexturesEXT(GLsizei n, const GLuint * textures) {if (GLeeInit()) glDeleteTexturesEXT(n, textures);}
+ GLEEPFNGLDELETETEXTURESEXTPROC GLeeFuncPtr_glDeleteTexturesEXT=GLee_Lazy_glDeleteTexturesEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenTexturesEXT
+#define GLEE_C_DEFINED_glGenTexturesEXT
+ void __stdcall GLee_Lazy_glGenTexturesEXT(GLsizei n, GLuint * textures) {if (GLeeInit()) glGenTexturesEXT(n, textures);}
+ GLEEPFNGLGENTEXTURESEXTPROC GLeeFuncPtr_glGenTexturesEXT=GLee_Lazy_glGenTexturesEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glIsTextureEXT
+#define GLEE_C_DEFINED_glIsTextureEXT
+ GLboolean __stdcall GLee_Lazy_glIsTextureEXT(GLuint texture) {if (GLeeInit()) return glIsTextureEXT(texture); return (GLboolean)0;}
+ GLEEPFNGLISTEXTUREEXTPROC GLeeFuncPtr_glIsTextureEXT=GLee_Lazy_glIsTextureEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glPrioritizeTexturesEXT
+#define GLEE_C_DEFINED_glPrioritizeTexturesEXT
+ void __stdcall GLee_Lazy_glPrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) {if (GLeeInit()) glPrioritizeTexturesEXT(n, textures, priorities);}
+ GLEEPFNGLPRIORITIZETEXTURESEXTPROC GLeeFuncPtr_glPrioritizeTexturesEXT=GLee_Lazy_glPrioritizeTexturesEXT;
+#endif
+#endif
+
+/* GL_SGIS_detail_texture */
+
+#ifdef __GLEE_GL_SGIS_detail_texture
+#ifndef GLEE_C_DEFINED_glDetailTexFuncSGIS
+#define GLEE_C_DEFINED_glDetailTexFuncSGIS
+ void __stdcall GLee_Lazy_glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points) {if (GLeeInit()) glDetailTexFuncSGIS(target, n, points);}
+ GLEEPFNGLDETAILTEXFUNCSGISPROC GLeeFuncPtr_glDetailTexFuncSGIS=GLee_Lazy_glDetailTexFuncSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glGetDetailTexFuncSGIS
+#define GLEE_C_DEFINED_glGetDetailTexFuncSGIS
+ void __stdcall GLee_Lazy_glGetDetailTexFuncSGIS(GLenum target, GLfloat * points) {if (GLeeInit()) glGetDetailTexFuncSGIS(target, points);}
+ GLEEPFNGLGETDETAILTEXFUNCSGISPROC GLeeFuncPtr_glGetDetailTexFuncSGIS=GLee_Lazy_glGetDetailTexFuncSGIS;
+#endif
+#endif
+
+/* GL_SGIS_sharpen_texture */
+
+#ifdef __GLEE_GL_SGIS_sharpen_texture
+#ifndef GLEE_C_DEFINED_glSharpenTexFuncSGIS
+#define GLEE_C_DEFINED_glSharpenTexFuncSGIS
+ void __stdcall GLee_Lazy_glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points) {if (GLeeInit()) glSharpenTexFuncSGIS(target, n, points);}
+ GLEEPFNGLSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glSharpenTexFuncSGIS=GLee_Lazy_glSharpenTexFuncSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
+#define GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
+ void __stdcall GLee_Lazy_glGetSharpenTexFuncSGIS(GLenum target, GLfloat * points) {if (GLeeInit()) glGetSharpenTexFuncSGIS(target, points);}
+ GLEEPFNGLGETSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glGetSharpenTexFuncSGIS=GLee_Lazy_glGetSharpenTexFuncSGIS;
+#endif
+#endif
+
+/* GL_EXT_packed_pixels */
+
+#ifdef __GLEE_GL_EXT_packed_pixels
+#endif
+
+/* GL_SGIS_texture_lod */
+
+#ifdef __GLEE_GL_SGIS_texture_lod
+#endif
+
+/* GL_SGIS_multisample */
+
+#ifdef __GLEE_GL_SGIS_multisample
+#ifndef GLEE_C_DEFINED_glSampleMaskSGIS
+#define GLEE_C_DEFINED_glSampleMaskSGIS
+ void __stdcall GLee_Lazy_glSampleMaskSGIS(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleMaskSGIS(value, invert);}
+ GLEEPFNGLSAMPLEMASKSGISPROC GLeeFuncPtr_glSampleMaskSGIS=GLee_Lazy_glSampleMaskSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glSamplePatternSGIS
+#define GLEE_C_DEFINED_glSamplePatternSGIS
+ void __stdcall GLee_Lazy_glSamplePatternSGIS(GLenum pattern) {if (GLeeInit()) glSamplePatternSGIS(pattern);}
+ GLEEPFNGLSAMPLEPATTERNSGISPROC GLeeFuncPtr_glSamplePatternSGIS=GLee_Lazy_glSamplePatternSGIS;
+#endif
+#endif
+
+/* GL_EXT_rescale_normal */
+
+#ifdef __GLEE_GL_EXT_rescale_normal
+#endif
+
+/* GL_EXT_vertex_array */
+
+#ifdef __GLEE_GL_EXT_vertex_array
+#ifndef GLEE_C_DEFINED_glArrayElementEXT
+#define GLEE_C_DEFINED_glArrayElementEXT
+ void __stdcall GLee_Lazy_glArrayElementEXT(GLint i) {if (GLeeInit()) glArrayElementEXT(i);}
+ GLEEPFNGLARRAYELEMENTEXTPROC GLeeFuncPtr_glArrayElementEXT=GLee_Lazy_glArrayElementEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glColorPointerEXT
+#define GLEE_C_DEFINED_glColorPointerEXT
+ void __stdcall GLee_Lazy_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glColorPointerEXT(size, type, stride, count, pointer);}
+ GLEEPFNGLCOLORPOINTEREXTPROC GLeeFuncPtr_glColorPointerEXT=GLee_Lazy_glColorPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawArraysEXT
+#define GLEE_C_DEFINED_glDrawArraysEXT
+ void __stdcall GLee_Lazy_glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) {if (GLeeInit()) glDrawArraysEXT(mode, first, count);}
+ GLEEPFNGLDRAWARRAYSEXTPROC GLeeFuncPtr_glDrawArraysEXT=GLee_Lazy_glDrawArraysEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glEdgeFlagPointerEXT
+#define GLEE_C_DEFINED_glEdgeFlagPointerEXT
+ void __stdcall GLee_Lazy_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer) {if (GLeeInit()) glEdgeFlagPointerEXT(stride, count, pointer);}
+ GLEEPFNGLEDGEFLAGPOINTEREXTPROC GLeeFuncPtr_glEdgeFlagPointerEXT=GLee_Lazy_glEdgeFlagPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetPointervEXT
+#define GLEE_C_DEFINED_glGetPointervEXT
+ void __stdcall GLee_Lazy_glGetPointervEXT(GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetPointervEXT(pname, params);}
+ GLEEPFNGLGETPOINTERVEXTPROC GLeeFuncPtr_glGetPointervEXT=GLee_Lazy_glGetPointervEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glIndexPointerEXT
+#define GLEE_C_DEFINED_glIndexPointerEXT
+ void __stdcall GLee_Lazy_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glIndexPointerEXT(type, stride, count, pointer);}
+ GLEEPFNGLINDEXPOINTEREXTPROC GLeeFuncPtr_glIndexPointerEXT=GLee_Lazy_glIndexPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalPointerEXT
+#define GLEE_C_DEFINED_glNormalPointerEXT
+ void __stdcall GLee_Lazy_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glNormalPointerEXT(type, stride, count, pointer);}
+ GLEEPFNGLNORMALPOINTEREXTPROC GLeeFuncPtr_glNormalPointerEXT=GLee_Lazy_glNormalPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoordPointerEXT
+#define GLEE_C_DEFINED_glTexCoordPointerEXT
+ void __stdcall GLee_Lazy_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glTexCoordPointerEXT(size, type, stride, count, pointer);}
+ GLEEPFNGLTEXCOORDPOINTEREXTPROC GLeeFuncPtr_glTexCoordPointerEXT=GLee_Lazy_glTexCoordPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexPointerEXT
+#define GLEE_C_DEFINED_glVertexPointerEXT
+ void __stdcall GLee_Lazy_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glVertexPointerEXT(size, type, stride, count, pointer);}
+ GLEEPFNGLVERTEXPOINTEREXTPROC GLeeFuncPtr_glVertexPointerEXT=GLee_Lazy_glVertexPointerEXT;
+#endif
+#endif
+
+/* GL_EXT_misc_attribute */
+
+#ifdef __GLEE_GL_EXT_misc_attribute
+#endif
+
+/* GL_SGIS_generate_mipmap */
+
+#ifdef __GLEE_GL_SGIS_generate_mipmap
+#endif
+
+/* GL_SGIX_clipmap */
+
+#ifdef __GLEE_GL_SGIX_clipmap
+#endif
+
+/* GL_SGIX_shadow */
+
+#ifdef __GLEE_GL_SGIX_shadow
+#endif
+
+/* GL_SGIS_texture_edge_clamp */
+
+#ifdef __GLEE_GL_SGIS_texture_edge_clamp
+#endif
+
+/* GL_SGIS_texture_border_clamp */
+
+#ifdef __GLEE_GL_SGIS_texture_border_clamp
+#endif
+
+/* GL_EXT_blend_minmax */
+
+#ifdef __GLEE_GL_EXT_blend_minmax
+#ifndef GLEE_C_DEFINED_glBlendEquationEXT
+#define GLEE_C_DEFINED_glBlendEquationEXT
+ void __stdcall GLee_Lazy_glBlendEquationEXT(GLenum mode) {if (GLeeInit()) glBlendEquationEXT(mode);}
+ GLEEPFNGLBLENDEQUATIONEXTPROC GLeeFuncPtr_glBlendEquationEXT=GLee_Lazy_glBlendEquationEXT;
+#endif
+#endif
+
+/* GL_EXT_blend_subtract */
+
+#ifdef __GLEE_GL_EXT_blend_subtract
+#endif
+
+/* GL_EXT_blend_logic_op */
+
+#ifdef __GLEE_GL_EXT_blend_logic_op
+#endif
+
+/* GL_SGIX_interlace */
+
+#ifdef __GLEE_GL_SGIX_interlace
+#endif
+
+/* GL_SGIX_pixel_tiles */
+
+#ifdef __GLEE_GL_SGIX_pixel_tiles
+#endif
+
+/* GL_SGIS_texture_select */
+
+#ifdef __GLEE_GL_SGIS_texture_select
+#endif
+
+/* GL_SGIX_sprite */
+
+#ifdef __GLEE_GL_SGIX_sprite
+#ifndef GLEE_C_DEFINED_glSpriteParameterfSGIX
+#define GLEE_C_DEFINED_glSpriteParameterfSGIX
+ void __stdcall GLee_Lazy_glSpriteParameterfSGIX(GLenum pname, GLfloat param) {if (GLeeInit()) glSpriteParameterfSGIX(pname, param);}
+ GLEEPFNGLSPRITEPARAMETERFSGIXPROC GLeeFuncPtr_glSpriteParameterfSGIX=GLee_Lazy_glSpriteParameterfSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glSpriteParameterfvSGIX
+#define GLEE_C_DEFINED_glSpriteParameterfvSGIX
+ void __stdcall GLee_Lazy_glSpriteParameterfvSGIX(GLenum pname, const GLfloat * params) {if (GLeeInit()) glSpriteParameterfvSGIX(pname, params);}
+ GLEEPFNGLSPRITEPARAMETERFVSGIXPROC GLeeFuncPtr_glSpriteParameterfvSGIX=GLee_Lazy_glSpriteParameterfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glSpriteParameteriSGIX
+#define GLEE_C_DEFINED_glSpriteParameteriSGIX
+ void __stdcall GLee_Lazy_glSpriteParameteriSGIX(GLenum pname, GLint param) {if (GLeeInit()) glSpriteParameteriSGIX(pname, param);}
+ GLEEPFNGLSPRITEPARAMETERISGIXPROC GLeeFuncPtr_glSpriteParameteriSGIX=GLee_Lazy_glSpriteParameteriSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glSpriteParameterivSGIX
+#define GLEE_C_DEFINED_glSpriteParameterivSGIX
+ void __stdcall GLee_Lazy_glSpriteParameterivSGIX(GLenum pname, const GLint * params) {if (GLeeInit()) glSpriteParameterivSGIX(pname, params);}
+ GLEEPFNGLSPRITEPARAMETERIVSGIXPROC GLeeFuncPtr_glSpriteParameterivSGIX=GLee_Lazy_glSpriteParameterivSGIX;
+#endif
+#endif
+
+/* GL_SGIX_texture_multi_buffer */
+
+#ifdef __GLEE_GL_SGIX_texture_multi_buffer
+#endif
+
+/* GL_EXT_point_parameters */
+
+#ifdef __GLEE_GL_EXT_point_parameters
+#ifndef GLEE_C_DEFINED_glPointParameterfEXT
+#define GLEE_C_DEFINED_glPointParameterfEXT
+ void __stdcall GLee_Lazy_glPointParameterfEXT(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfEXT(pname, param);}
+ GLEEPFNGLPOINTPARAMETERFEXTPROC GLeeFuncPtr_glPointParameterfEXT=GLee_Lazy_glPointParameterfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameterfvEXT
+#define GLEE_C_DEFINED_glPointParameterfvEXT
+ void __stdcall GLee_Lazy_glPointParameterfvEXT(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvEXT(pname, params);}
+ GLEEPFNGLPOINTPARAMETERFVEXTPROC GLeeFuncPtr_glPointParameterfvEXT=GLee_Lazy_glPointParameterfvEXT;
+#endif
+#endif
+
+/* GL_SGIS_point_parameters */
+
+#ifdef __GLEE_GL_SGIS_point_parameters
+#ifndef GLEE_C_DEFINED_glPointParameterfSGIS
+#define GLEE_C_DEFINED_glPointParameterfSGIS
+ void __stdcall GLee_Lazy_glPointParameterfSGIS(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfSGIS(pname, param);}
+ GLEEPFNGLPOINTPARAMETERFSGISPROC GLeeFuncPtr_glPointParameterfSGIS=GLee_Lazy_glPointParameterfSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameterfvSGIS
+#define GLEE_C_DEFINED_glPointParameterfvSGIS
+ void __stdcall GLee_Lazy_glPointParameterfvSGIS(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvSGIS(pname, params);}
+ GLEEPFNGLPOINTPARAMETERFVSGISPROC GLeeFuncPtr_glPointParameterfvSGIS=GLee_Lazy_glPointParameterfvSGIS;
+#endif
+#endif
+
+/* GL_SGIX_instruments */
+
+#ifdef __GLEE_GL_SGIX_instruments
+#ifndef GLEE_C_DEFINED_glGetInstrumentsSGIX
+#define GLEE_C_DEFINED_glGetInstrumentsSGIX
+ GLint __stdcall GLee_Lazy_glGetInstrumentsSGIX(void) {if (GLeeInit()) return glGetInstrumentsSGIX(); return (GLint)0;}
+ GLEEPFNGLGETINSTRUMENTSSGIXPROC GLeeFuncPtr_glGetInstrumentsSGIX=GLee_Lazy_glGetInstrumentsSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glInstrumentsBufferSGIX
+#define GLEE_C_DEFINED_glInstrumentsBufferSGIX
+ void __stdcall GLee_Lazy_glInstrumentsBufferSGIX(GLsizei size, GLint * buffer) {if (GLeeInit()) glInstrumentsBufferSGIX(size, buffer);}
+ GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC GLeeFuncPtr_glInstrumentsBufferSGIX=GLee_Lazy_glInstrumentsBufferSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glPollInstrumentsSGIX
+#define GLEE_C_DEFINED_glPollInstrumentsSGIX
+ GLint __stdcall GLee_Lazy_glPollInstrumentsSGIX(GLint * marker_p) {if (GLeeInit()) return glPollInstrumentsSGIX(marker_p); return (GLint)0;}
+ GLEEPFNGLPOLLINSTRUMENTSSGIXPROC GLeeFuncPtr_glPollInstrumentsSGIX=GLee_Lazy_glPollInstrumentsSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glReadInstrumentsSGIX
+#define GLEE_C_DEFINED_glReadInstrumentsSGIX
+ void __stdcall GLee_Lazy_glReadInstrumentsSGIX(GLint marker) {if (GLeeInit()) glReadInstrumentsSGIX(marker);}
+ GLEEPFNGLREADINSTRUMENTSSGIXPROC GLeeFuncPtr_glReadInstrumentsSGIX=GLee_Lazy_glReadInstrumentsSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glStartInstrumentsSGIX
+#define GLEE_C_DEFINED_glStartInstrumentsSGIX
+ void __stdcall GLee_Lazy_glStartInstrumentsSGIX(void) {if (GLeeInit()) glStartInstrumentsSGIX();}
+ GLEEPFNGLSTARTINSTRUMENTSSGIXPROC GLeeFuncPtr_glStartInstrumentsSGIX=GLee_Lazy_glStartInstrumentsSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glStopInstrumentsSGIX
+#define GLEE_C_DEFINED_glStopInstrumentsSGIX
+ void __stdcall GLee_Lazy_glStopInstrumentsSGIX(GLint marker) {if (GLeeInit()) glStopInstrumentsSGIX(marker);}
+ GLEEPFNGLSTOPINSTRUMENTSSGIXPROC GLeeFuncPtr_glStopInstrumentsSGIX=GLee_Lazy_glStopInstrumentsSGIX;
+#endif
+#endif
+
+/* GL_SGIX_texture_scale_bias */
+
+#ifdef __GLEE_GL_SGIX_texture_scale_bias
+#endif
+
+/* GL_SGIX_framezoom */
+
+#ifdef __GLEE_GL_SGIX_framezoom
+#ifndef GLEE_C_DEFINED_glFrameZoomSGIX
+#define GLEE_C_DEFINED_glFrameZoomSGIX
+ void __stdcall GLee_Lazy_glFrameZoomSGIX(GLint factor) {if (GLeeInit()) glFrameZoomSGIX(factor);}
+ GLEEPFNGLFRAMEZOOMSGIXPROC GLeeFuncPtr_glFrameZoomSGIX=GLee_Lazy_glFrameZoomSGIX;
+#endif
+#endif
+
+/* GL_SGIX_tag_sample_buffer */
+
+#ifdef __GLEE_GL_SGIX_tag_sample_buffer
+#ifndef GLEE_C_DEFINED_glTagSampleBufferSGIX
+#define GLEE_C_DEFINED_glTagSampleBufferSGIX
+ void __stdcall GLee_Lazy_glTagSampleBufferSGIX(void) {if (GLeeInit()) glTagSampleBufferSGIX();}
+ GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC GLeeFuncPtr_glTagSampleBufferSGIX=GLee_Lazy_glTagSampleBufferSGIX;
+#endif
+#endif
+
+/* GL_FfdMaskSGIX */
+
+#ifdef __GLEE_GL_FfdMaskSGIX
+#endif
+
+/* GL_SGIX_polynomial_ffd */
+
+#ifdef __GLEE_GL_SGIX_polynomial_ffd
+#ifndef GLEE_C_DEFINED_glDeformationMap3dSGIX
+#define GLEE_C_DEFINED_glDeformationMap3dSGIX
+ void __stdcall GLee_Lazy_glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points) {if (GLeeInit()) glDeformationMap3dSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
+ GLEEPFNGLDEFORMATIONMAP3DSGIXPROC GLeeFuncPtr_glDeformationMap3dSGIX=GLee_Lazy_glDeformationMap3dSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glDeformationMap3fSGIX
+#define GLEE_C_DEFINED_glDeformationMap3fSGIX
+ void __stdcall GLee_Lazy_glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points) {if (GLeeInit()) glDeformationMap3fSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
+ GLEEPFNGLDEFORMATIONMAP3FSGIXPROC GLeeFuncPtr_glDeformationMap3fSGIX=GLee_Lazy_glDeformationMap3fSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glDeformSGIX
+#define GLEE_C_DEFINED_glDeformSGIX
+ void __stdcall GLee_Lazy_glDeformSGIX(GLbitfield mask) {if (GLeeInit()) glDeformSGIX(mask);}
+ GLEEPFNGLDEFORMSGIXPROC GLeeFuncPtr_glDeformSGIX=GLee_Lazy_glDeformSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
+#define GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
+ void __stdcall GLee_Lazy_glLoadIdentityDeformationMapSGIX(GLbitfield mask) {if (GLeeInit()) glLoadIdentityDeformationMapSGIX(mask);}
+ GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC GLeeFuncPtr_glLoadIdentityDeformationMapSGIX=GLee_Lazy_glLoadIdentityDeformationMapSGIX;
+#endif
+#endif
+
+/* GL_SGIX_reference_plane */
+
+#ifdef __GLEE_GL_SGIX_reference_plane
+#ifndef GLEE_C_DEFINED_glReferencePlaneSGIX
+#define GLEE_C_DEFINED_glReferencePlaneSGIX
+ void __stdcall GLee_Lazy_glReferencePlaneSGIX(const GLdouble * equation) {if (GLeeInit()) glReferencePlaneSGIX(equation);}
+ GLEEPFNGLREFERENCEPLANESGIXPROC GLeeFuncPtr_glReferencePlaneSGIX=GLee_Lazy_glReferencePlaneSGIX;
+#endif
+#endif
+
+/* GL_SGIX_flush_raster */
+
+#ifdef __GLEE_GL_SGIX_flush_raster
+#ifndef GLEE_C_DEFINED_glFlushRasterSGIX
+#define GLEE_C_DEFINED_glFlushRasterSGIX
+ void __stdcall GLee_Lazy_glFlushRasterSGIX(void) {if (GLeeInit()) glFlushRasterSGIX();}
+ GLEEPFNGLFLUSHRASTERSGIXPROC GLeeFuncPtr_glFlushRasterSGIX=GLee_Lazy_glFlushRasterSGIX;
+#endif
+#endif
+
+/* GL_SGIX_depth_texture */
+
+#ifdef __GLEE_GL_SGIX_depth_texture
+#endif
+
+/* GL_SGIS_fog_function */
+
+#ifdef __GLEE_GL_SGIS_fog_function
+#ifndef GLEE_C_DEFINED_glFogFuncSGIS
+#define GLEE_C_DEFINED_glFogFuncSGIS
+ void __stdcall GLee_Lazy_glFogFuncSGIS(GLsizei n, const GLfloat * points) {if (GLeeInit()) glFogFuncSGIS(n, points);}
+ GLEEPFNGLFOGFUNCSGISPROC GLeeFuncPtr_glFogFuncSGIS=GLee_Lazy_glFogFuncSGIS;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFogFuncSGIS
+#define GLEE_C_DEFINED_glGetFogFuncSGIS
+ void __stdcall GLee_Lazy_glGetFogFuncSGIS(GLfloat * points) {if (GLeeInit()) glGetFogFuncSGIS(points);}
+ GLEEPFNGLGETFOGFUNCSGISPROC GLeeFuncPtr_glGetFogFuncSGIS=GLee_Lazy_glGetFogFuncSGIS;
+#endif
+#endif
+
+/* GL_SGIX_fog_offset */
+
+#ifdef __GLEE_GL_SGIX_fog_offset
+#endif
+
+/* GL_HP_image_transform */
+
+#ifdef __GLEE_GL_HP_image_transform
+#ifndef GLEE_C_DEFINED_glImageTransformParameteriHP
+#define GLEE_C_DEFINED_glImageTransformParameteriHP
+ void __stdcall GLee_Lazy_glImageTransformParameteriHP(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glImageTransformParameteriHP(target, pname, param);}
+ GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC GLeeFuncPtr_glImageTransformParameteriHP=GLee_Lazy_glImageTransformParameteriHP;
+#endif
+#ifndef GLEE_C_DEFINED_glImageTransformParameterfHP
+#define GLEE_C_DEFINED_glImageTransformParameterfHP
+ void __stdcall GLee_Lazy_glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glImageTransformParameterfHP(target, pname, param);}
+ GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC GLeeFuncPtr_glImageTransformParameterfHP=GLee_Lazy_glImageTransformParameterfHP;
+#endif
+#ifndef GLEE_C_DEFINED_glImageTransformParameterivHP
+#define GLEE_C_DEFINED_glImageTransformParameterivHP
+ void __stdcall GLee_Lazy_glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glImageTransformParameterivHP(target, pname, params);}
+ GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glImageTransformParameterivHP=GLee_Lazy_glImageTransformParameterivHP;
+#endif
+#ifndef GLEE_C_DEFINED_glImageTransformParameterfvHP
+#define GLEE_C_DEFINED_glImageTransformParameterfvHP
+ void __stdcall GLee_Lazy_glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glImageTransformParameterfvHP(target, pname, params);}
+ GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glImageTransformParameterfvHP=GLee_Lazy_glImageTransformParameterfvHP;
+#endif
+#ifndef GLEE_C_DEFINED_glGetImageTransformParameterivHP
+#define GLEE_C_DEFINED_glGetImageTransformParameterivHP
+ void __stdcall GLee_Lazy_glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetImageTransformParameterivHP(target, pname, params);}
+ GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glGetImageTransformParameterivHP=GLee_Lazy_glGetImageTransformParameterivHP;
+#endif
+#ifndef GLEE_C_DEFINED_glGetImageTransformParameterfvHP
+#define GLEE_C_DEFINED_glGetImageTransformParameterfvHP
+ void __stdcall GLee_Lazy_glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetImageTransformParameterfvHP(target, pname, params);}
+ GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glGetImageTransformParameterfvHP=GLee_Lazy_glGetImageTransformParameterfvHP;
+#endif
+#endif
+
+/* GL_HP_convolution_border_modes */
+
+#ifdef __GLEE_GL_HP_convolution_border_modes
+#endif
+
+/* GL_INGR_palette_buffer */
+
+#ifdef __GLEE_GL_INGR_palette_buffer
+#endif
+
+/* GL_SGIX_texture_add_env */
+
+#ifdef __GLEE_GL_SGIX_texture_add_env
+#endif
+
+/* GL_EXT_color_subtable */
+
+#ifdef __GLEE_GL_EXT_color_subtable
+#ifndef GLEE_C_DEFINED_glColorSubTableEXT
+#define GLEE_C_DEFINED_glColorSubTableEXT
+ void __stdcall GLee_Lazy_glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) {if (GLeeInit()) glColorSubTableEXT(target, start, count, format, type, data);}
+ GLEEPFNGLCOLORSUBTABLEEXTPROC GLeeFuncPtr_glColorSubTableEXT=GLee_Lazy_glColorSubTableEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyColorSubTableEXT
+#define GLEE_C_DEFINED_glCopyColorSubTableEXT
+ void __stdcall GLee_Lazy_glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorSubTableEXT(target, start, x, y, width);}
+ GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC GLeeFuncPtr_glCopyColorSubTableEXT=GLee_Lazy_glCopyColorSubTableEXT;
+#endif
+#endif
+
+/* GL_PGI_vertex_hints */
+
+#ifdef __GLEE_GL_PGI_vertex_hints
+#endif
+
+/* GL_PGI_misc_hints */
+
+#ifdef __GLEE_GL_PGI_misc_hints
+#ifndef GLEE_C_DEFINED_glHintPGI
+#define GLEE_C_DEFINED_glHintPGI
+ void __stdcall GLee_Lazy_glHintPGI(GLenum target, GLint mode) {if (GLeeInit()) glHintPGI(target, mode);}
+ GLEEPFNGLHINTPGIPROC GLeeFuncPtr_glHintPGI=GLee_Lazy_glHintPGI;
+#endif
+#endif
+
+/* GL_EXT_paletted_texture */
+
+#ifdef __GLEE_GL_EXT_paletted_texture
+#ifndef GLEE_C_DEFINED_glColorTableEXT
+#define GLEE_C_DEFINED_glColorTableEXT
+ void __stdcall GLee_Lazy_glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTableEXT(target, internalFormat, width, format, type, table);}
+ GLEEPFNGLCOLORTABLEEXTPROC GLeeFuncPtr_glColorTableEXT=GLee_Lazy_glColorTableEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableEXT
+#define GLEE_C_DEFINED_glGetColorTableEXT
+ void __stdcall GLee_Lazy_glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * data) {if (GLeeInit()) glGetColorTableEXT(target, format, type, data);}
+ GLEEPFNGLGETCOLORTABLEEXTPROC GLeeFuncPtr_glGetColorTableEXT=GLee_Lazy_glGetColorTableEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableParameterivEXT
+#define GLEE_C_DEFINED_glGetColorTableParameterivEXT
+ void __stdcall GLee_Lazy_glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameterivEXT(target, pname, params);}
+ GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLeeFuncPtr_glGetColorTableParameterivEXT=GLee_Lazy_glGetColorTableParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetColorTableParameterfvEXT
+#define GLEE_C_DEFINED_glGetColorTableParameterfvEXT
+ void __stdcall GLee_Lazy_glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfvEXT(target, pname, params);}
+ GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLeeFuncPtr_glGetColorTableParameterfvEXT=GLee_Lazy_glGetColorTableParameterfvEXT;
+#endif
+#endif
+
+/* GL_EXT_clip_volume_hint */
+
+#ifdef __GLEE_GL_EXT_clip_volume_hint
+#endif
+
+/* GL_SGIX_list_priority */
+
+#ifdef __GLEE_GL_SGIX_list_priority
+#ifndef GLEE_C_DEFINED_glGetListParameterfvSGIX
+#define GLEE_C_DEFINED_glGetListParameterfvSGIX
+ void __stdcall GLee_Lazy_glGetListParameterfvSGIX(GLuint list, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetListParameterfvSGIX(list, pname, params);}
+ GLEEPFNGLGETLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glGetListParameterfvSGIX=GLee_Lazy_glGetListParameterfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glGetListParameterivSGIX
+#define GLEE_C_DEFINED_glGetListParameterivSGIX
+ void __stdcall GLee_Lazy_glGetListParameterivSGIX(GLuint list, GLenum pname, GLint * params) {if (GLeeInit()) glGetListParameterivSGIX(list, pname, params);}
+ GLEEPFNGLGETLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glGetListParameterivSGIX=GLee_Lazy_glGetListParameterivSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glListParameterfSGIX
+#define GLEE_C_DEFINED_glListParameterfSGIX
+ void __stdcall GLee_Lazy_glListParameterfSGIX(GLuint list, GLenum pname, GLfloat param) {if (GLeeInit()) glListParameterfSGIX(list, pname, param);}
+ GLEEPFNGLLISTPARAMETERFSGIXPROC GLeeFuncPtr_glListParameterfSGIX=GLee_Lazy_glListParameterfSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glListParameterfvSGIX
+#define GLEE_C_DEFINED_glListParameterfvSGIX
+ void __stdcall GLee_Lazy_glListParameterfvSGIX(GLuint list, GLenum pname, const GLfloat * params) {if (GLeeInit()) glListParameterfvSGIX(list, pname, params);}
+ GLEEPFNGLLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glListParameterfvSGIX=GLee_Lazy_glListParameterfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glListParameteriSGIX
+#define GLEE_C_DEFINED_glListParameteriSGIX
+ void __stdcall GLee_Lazy_glListParameteriSGIX(GLuint list, GLenum pname, GLint param) {if (GLeeInit()) glListParameteriSGIX(list, pname, param);}
+ GLEEPFNGLLISTPARAMETERISGIXPROC GLeeFuncPtr_glListParameteriSGIX=GLee_Lazy_glListParameteriSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glListParameterivSGIX
+#define GLEE_C_DEFINED_glListParameterivSGIX
+ void __stdcall GLee_Lazy_glListParameterivSGIX(GLuint list, GLenum pname, const GLint * params) {if (GLeeInit()) glListParameterivSGIX(list, pname, params);}
+ GLEEPFNGLLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glListParameterivSGIX=GLee_Lazy_glListParameterivSGIX;
+#endif
+#endif
+
+/* GL_SGIX_ir_instrument1 */
+
+#ifdef __GLEE_GL_SGIX_ir_instrument1
+#endif
+
+/* GL_SGIX_calligraphic_fragment */
+
+#ifdef __GLEE_GL_SGIX_calligraphic_fragment
+#endif
+
+/* GL_SGIX_texture_lod_bias */
+
+#ifdef __GLEE_GL_SGIX_texture_lod_bias
+#endif
+
+/* GL_SGIX_shadow_ambient */
+
+#ifdef __GLEE_GL_SGIX_shadow_ambient
+#endif
+
+/* GL_EXT_index_texture */
+
+#ifdef __GLEE_GL_EXT_index_texture
+#endif
+
+/* GL_EXT_index_material */
+
+#ifdef __GLEE_GL_EXT_index_material
+#ifndef GLEE_C_DEFINED_glIndexMaterialEXT
+#define GLEE_C_DEFINED_glIndexMaterialEXT
+ void __stdcall GLee_Lazy_glIndexMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glIndexMaterialEXT(face, mode);}
+ GLEEPFNGLINDEXMATERIALEXTPROC GLeeFuncPtr_glIndexMaterialEXT=GLee_Lazy_glIndexMaterialEXT;
+#endif
+#endif
+
+/* GL_EXT_index_func */
+
+#ifdef __GLEE_GL_EXT_index_func
+#ifndef GLEE_C_DEFINED_glIndexFuncEXT
+#define GLEE_C_DEFINED_glIndexFuncEXT
+ void __stdcall GLee_Lazy_glIndexFuncEXT(GLenum func, GLclampf ref) {if (GLeeInit()) glIndexFuncEXT(func, ref);}
+ GLEEPFNGLINDEXFUNCEXTPROC GLeeFuncPtr_glIndexFuncEXT=GLee_Lazy_glIndexFuncEXT;
+#endif
+#endif
+
+/* GL_EXT_index_array_formats */
+
+#ifdef __GLEE_GL_EXT_index_array_formats
+#endif
+
+/* GL_EXT_compiled_vertex_array */
+
+#ifdef __GLEE_GL_EXT_compiled_vertex_array
+#ifndef GLEE_C_DEFINED_glLockArraysEXT
+#define GLEE_C_DEFINED_glLockArraysEXT
+ void __stdcall GLee_Lazy_glLockArraysEXT(GLint first, GLsizei count) {if (GLeeInit()) glLockArraysEXT(first, count);}
+ GLEEPFNGLLOCKARRAYSEXTPROC GLeeFuncPtr_glLockArraysEXT=GLee_Lazy_glLockArraysEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUnlockArraysEXT
+#define GLEE_C_DEFINED_glUnlockArraysEXT
+ void __stdcall GLee_Lazy_glUnlockArraysEXT(void) {if (GLeeInit()) glUnlockArraysEXT();}
+ GLEEPFNGLUNLOCKARRAYSEXTPROC GLeeFuncPtr_glUnlockArraysEXT=GLee_Lazy_glUnlockArraysEXT;
+#endif
+#endif
+
+/* GL_EXT_cull_vertex */
+
+#ifdef __GLEE_GL_EXT_cull_vertex
+#ifndef GLEE_C_DEFINED_glCullParameterdvEXT
+#define GLEE_C_DEFINED_glCullParameterdvEXT
+ void __stdcall GLee_Lazy_glCullParameterdvEXT(GLenum pname, GLdouble * params) {if (GLeeInit()) glCullParameterdvEXT(pname, params);}
+ GLEEPFNGLCULLPARAMETERDVEXTPROC GLeeFuncPtr_glCullParameterdvEXT=GLee_Lazy_glCullParameterdvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCullParameterfvEXT
+#define GLEE_C_DEFINED_glCullParameterfvEXT
+ void __stdcall GLee_Lazy_glCullParameterfvEXT(GLenum pname, GLfloat * params) {if (GLeeInit()) glCullParameterfvEXT(pname, params);}
+ GLEEPFNGLCULLPARAMETERFVEXTPROC GLeeFuncPtr_glCullParameterfvEXT=GLee_Lazy_glCullParameterfvEXT;
+#endif
+#endif
+
+/* GL_SGIX_ycrcb */
+
+#ifdef __GLEE_GL_SGIX_ycrcb
+#endif
+
+/* GL_SGIX_fragment_lighting */
+
+#ifdef __GLEE_GL_SGIX_fragment_lighting
+#ifndef GLEE_C_DEFINED_glFragmentColorMaterialSGIX
+#define GLEE_C_DEFINED_glFragmentColorMaterialSGIX
+ void __stdcall GLee_Lazy_glFragmentColorMaterialSGIX(GLenum face, GLenum mode) {if (GLeeInit()) glFragmentColorMaterialSGIX(face, mode);}
+ GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC GLeeFuncPtr_glFragmentColorMaterialSGIX=GLee_Lazy_glFragmentColorMaterialSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightfSGIX
+#define GLEE_C_DEFINED_glFragmentLightfSGIX
+ void __stdcall GLee_Lazy_glFragmentLightfSGIX(GLenum light, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightfSGIX(light, pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTFSGIXPROC GLeeFuncPtr_glFragmentLightfSGIX=GLee_Lazy_glFragmentLightfSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightfvSGIX
+#define GLEE_C_DEFINED_glFragmentLightfvSGIX
+ void __stdcall GLee_Lazy_glFragmentLightfvSGIX(GLenum light, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentLightfvSGIX(light, pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glFragmentLightfvSGIX=GLee_Lazy_glFragmentLightfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightiSGIX
+#define GLEE_C_DEFINED_glFragmentLightiSGIX
+ void __stdcall GLee_Lazy_glFragmentLightiSGIX(GLenum light, GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightiSGIX(light, pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTISGIXPROC GLeeFuncPtr_glFragmentLightiSGIX=GLee_Lazy_glFragmentLightiSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightivSGIX
+#define GLEE_C_DEFINED_glFragmentLightivSGIX
+ void __stdcall GLee_Lazy_glFragmentLightivSGIX(GLenum light, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentLightivSGIX(light, pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glFragmentLightivSGIX=GLee_Lazy_glFragmentLightivSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightModelfSGIX
+#define GLEE_C_DEFINED_glFragmentLightModelfSGIX
+ void __stdcall GLee_Lazy_glFragmentLightModelfSGIX(GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightModelfSGIX(pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC GLeeFuncPtr_glFragmentLightModelfSGIX=GLee_Lazy_glFragmentLightModelfSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightModelfvSGIX
+#define GLEE_C_DEFINED_glFragmentLightModelfvSGIX
+ void __stdcall GLee_Lazy_glFragmentLightModelfvSGIX(GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentLightModelfvSGIX(pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC GLeeFuncPtr_glFragmentLightModelfvSGIX=GLee_Lazy_glFragmentLightModelfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightModeliSGIX
+#define GLEE_C_DEFINED_glFragmentLightModeliSGIX
+ void __stdcall GLee_Lazy_glFragmentLightModeliSGIX(GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightModeliSGIX(pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC GLeeFuncPtr_glFragmentLightModeliSGIX=GLee_Lazy_glFragmentLightModeliSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightModelivSGIX
+#define GLEE_C_DEFINED_glFragmentLightModelivSGIX
+ void __stdcall GLee_Lazy_glFragmentLightModelivSGIX(GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentLightModelivSGIX(pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC GLeeFuncPtr_glFragmentLightModelivSGIX=GLee_Lazy_glFragmentLightModelivSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialfSGIX
+#define GLEE_C_DEFINED_glFragmentMaterialfSGIX
+ void __stdcall GLee_Lazy_glFragmentMaterialfSGIX(GLenum face, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentMaterialfSGIX(face, pname, param);}
+ GLEEPFNGLFRAGMENTMATERIALFSGIXPROC GLeeFuncPtr_glFragmentMaterialfSGIX=GLee_Lazy_glFragmentMaterialfSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialfvSGIX
+#define GLEE_C_DEFINED_glFragmentMaterialfvSGIX
+ void __stdcall GLee_Lazy_glFragmentMaterialfvSGIX(GLenum face, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentMaterialfvSGIX(face, pname, params);}
+ GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glFragmentMaterialfvSGIX=GLee_Lazy_glFragmentMaterialfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialiSGIX
+#define GLEE_C_DEFINED_glFragmentMaterialiSGIX
+ void __stdcall GLee_Lazy_glFragmentMaterialiSGIX(GLenum face, GLenum pname, GLint param) {if (GLeeInit()) glFragmentMaterialiSGIX(face, pname, param);}
+ GLEEPFNGLFRAGMENTMATERIALISGIXPROC GLeeFuncPtr_glFragmentMaterialiSGIX=GLee_Lazy_glFragmentMaterialiSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialivSGIX
+#define GLEE_C_DEFINED_glFragmentMaterialivSGIX
+ void __stdcall GLee_Lazy_glFragmentMaterialivSGIX(GLenum face, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentMaterialivSGIX(face, pname, params);}
+ GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glFragmentMaterialivSGIX=GLee_Lazy_glFragmentMaterialivSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentLightfvSGIX
+#define GLEE_C_DEFINED_glGetFragmentLightfvSGIX
+ void __stdcall GLee_Lazy_glGetFragmentLightfvSGIX(GLenum light, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentLightfvSGIX(light, pname, params);}
+ GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glGetFragmentLightfvSGIX=GLee_Lazy_glGetFragmentLightfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentLightivSGIX
+#define GLEE_C_DEFINED_glGetFragmentLightivSGIX
+ void __stdcall GLee_Lazy_glGetFragmentLightivSGIX(GLenum light, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentLightivSGIX(light, pname, params);}
+ GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glGetFragmentLightivSGIX=GLee_Lazy_glGetFragmentLightivSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
+#define GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
+ void __stdcall GLee_Lazy_glGetFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentMaterialfvSGIX(face, pname, params);}
+ GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialfvSGIX=GLee_Lazy_glGetFragmentMaterialfvSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
+#define GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
+ void __stdcall GLee_Lazy_glGetFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentMaterialivSGIX(face, pname, params);}
+ GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialivSGIX=GLee_Lazy_glGetFragmentMaterialivSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glLightEnviSGIX
+#define GLEE_C_DEFINED_glLightEnviSGIX
+ void __stdcall GLee_Lazy_glLightEnviSGIX(GLenum pname, GLint param) {if (GLeeInit()) glLightEnviSGIX(pname, param);}
+ GLEEPFNGLLIGHTENVISGIXPROC GLeeFuncPtr_glLightEnviSGIX=GLee_Lazy_glLightEnviSGIX;
+#endif
+#endif
+
+/* GL_IBM_rasterpos_clip */
+
+#ifdef __GLEE_GL_IBM_rasterpos_clip
+#endif
+
+/* GL_HP_texture_lighting */
+
+#ifdef __GLEE_GL_HP_texture_lighting
+#endif
+
+/* GL_EXT_draw_range_elements */
+
+#ifdef __GLEE_GL_EXT_draw_range_elements
+#ifndef GLEE_C_DEFINED_glDrawRangeElementsEXT
+#define GLEE_C_DEFINED_glDrawRangeElementsEXT
+ void __stdcall GLee_Lazy_glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) {if (GLeeInit()) glDrawRangeElementsEXT(mode, start, end, count, type, indices);}
+ GLEEPFNGLDRAWRANGEELEMENTSEXTPROC GLeeFuncPtr_glDrawRangeElementsEXT=GLee_Lazy_glDrawRangeElementsEXT;
+#endif
+#endif
+
+/* GL_WIN_phong_shading */
+
+#ifdef __GLEE_GL_WIN_phong_shading
+#endif
+
+/* GL_WIN_specular_fog */
+
+#ifdef __GLEE_GL_WIN_specular_fog
+#endif
+
+/* GL_EXT_light_texture */
+
+#ifdef __GLEE_GL_EXT_light_texture
+#ifndef GLEE_C_DEFINED_glApplyTextureEXT
+#define GLEE_C_DEFINED_glApplyTextureEXT
+ void __stdcall GLee_Lazy_glApplyTextureEXT(GLenum mode) {if (GLeeInit()) glApplyTextureEXT(mode);}
+ GLEEPFNGLAPPLYTEXTUREEXTPROC GLeeFuncPtr_glApplyTextureEXT=GLee_Lazy_glApplyTextureEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureLightEXT
+#define GLEE_C_DEFINED_glTextureLightEXT
+ void __stdcall GLee_Lazy_glTextureLightEXT(GLenum pname) {if (GLeeInit()) glTextureLightEXT(pname);}
+ GLEEPFNGLTEXTURELIGHTEXTPROC GLeeFuncPtr_glTextureLightEXT=GLee_Lazy_glTextureLightEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureMaterialEXT
+#define GLEE_C_DEFINED_glTextureMaterialEXT
+ void __stdcall GLee_Lazy_glTextureMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glTextureMaterialEXT(face, mode);}
+ GLEEPFNGLTEXTUREMATERIALEXTPROC GLeeFuncPtr_glTextureMaterialEXT=GLee_Lazy_glTextureMaterialEXT;
+#endif
+#endif
+
+/* GL_SGIX_blend_alpha_minmax */
+
+#ifdef __GLEE_GL_SGIX_blend_alpha_minmax
+#endif
+
+/* GL_SGIX_impact_pixel_texture */
+
+#ifdef __GLEE_GL_SGIX_impact_pixel_texture
+#endif
+
+/* GL_EXT_bgra */
+
+#ifdef __GLEE_GL_EXT_bgra
+#endif
+
+/* GL_SGIX_async */
+
+#ifdef __GLEE_GL_SGIX_async
+#ifndef GLEE_C_DEFINED_glAsyncMarkerSGIX
+#define GLEE_C_DEFINED_glAsyncMarkerSGIX
+ void __stdcall GLee_Lazy_glAsyncMarkerSGIX(GLuint marker) {if (GLeeInit()) glAsyncMarkerSGIX(marker);}
+ GLEEPFNGLASYNCMARKERSGIXPROC GLeeFuncPtr_glAsyncMarkerSGIX=GLee_Lazy_glAsyncMarkerSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glFinishAsyncSGIX
+#define GLEE_C_DEFINED_glFinishAsyncSGIX
+ GLint __stdcall GLee_Lazy_glFinishAsyncSGIX(GLuint * markerp) {if (GLeeInit()) return glFinishAsyncSGIX(markerp); return (GLint)0;}
+ GLEEPFNGLFINISHASYNCSGIXPROC GLeeFuncPtr_glFinishAsyncSGIX=GLee_Lazy_glFinishAsyncSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glPollAsyncSGIX
+#define GLEE_C_DEFINED_glPollAsyncSGIX
+ GLint __stdcall GLee_Lazy_glPollAsyncSGIX(GLuint * markerp) {if (GLeeInit()) return glPollAsyncSGIX(markerp); return (GLint)0;}
+ GLEEPFNGLPOLLASYNCSGIXPROC GLeeFuncPtr_glPollAsyncSGIX=GLee_Lazy_glPollAsyncSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glGenAsyncMarkersSGIX
+#define GLEE_C_DEFINED_glGenAsyncMarkersSGIX
+ GLuint __stdcall GLee_Lazy_glGenAsyncMarkersSGIX(GLsizei range) {if (GLeeInit()) return glGenAsyncMarkersSGIX(range); return (GLuint)0;}
+ GLEEPFNGLGENASYNCMARKERSSGIXPROC GLeeFuncPtr_glGenAsyncMarkersSGIX=GLee_Lazy_glGenAsyncMarkersSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
+#define GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
+ void __stdcall GLee_Lazy_glDeleteAsyncMarkersSGIX(GLuint marker, GLsizei range) {if (GLeeInit()) glDeleteAsyncMarkersSGIX(marker, range);}
+ GLEEPFNGLDELETEASYNCMARKERSSGIXPROC GLeeFuncPtr_glDeleteAsyncMarkersSGIX=GLee_Lazy_glDeleteAsyncMarkersSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glIsAsyncMarkerSGIX
+#define GLEE_C_DEFINED_glIsAsyncMarkerSGIX
+ GLboolean __stdcall GLee_Lazy_glIsAsyncMarkerSGIX(GLuint marker) {if (GLeeInit()) return glIsAsyncMarkerSGIX(marker); return (GLboolean)0;}
+ GLEEPFNGLISASYNCMARKERSGIXPROC GLeeFuncPtr_glIsAsyncMarkerSGIX=GLee_Lazy_glIsAsyncMarkerSGIX;
+#endif
+#endif
+
+/* GL_SGIX_async_pixel */
+
+#ifdef __GLEE_GL_SGIX_async_pixel
+#endif
+
+/* GL_SGIX_async_histogram */
+
+#ifdef __GLEE_GL_SGIX_async_histogram
+#endif
+
+/* GL_INTEL_texture_scissor */
+
+#ifdef __GLEE_GL_INTEL_texture_scissor
+#endif
+
+/* GL_INTEL_parallel_arrays */
+
+#ifdef __GLEE_GL_INTEL_parallel_arrays
+#ifndef GLEE_C_DEFINED_glVertexPointervINTEL
+#define GLEE_C_DEFINED_glVertexPointervINTEL
+ void __stdcall GLee_Lazy_glVertexPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glVertexPointervINTEL(size, type, pointer);}
+ GLEEPFNGLVERTEXPOINTERVINTELPROC GLeeFuncPtr_glVertexPointervINTEL=GLee_Lazy_glVertexPointervINTEL;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalPointervINTEL
+#define GLEE_C_DEFINED_glNormalPointervINTEL
+ void __stdcall GLee_Lazy_glNormalPointervINTEL(GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glNormalPointervINTEL(type, pointer);}
+ GLEEPFNGLNORMALPOINTERVINTELPROC GLeeFuncPtr_glNormalPointervINTEL=GLee_Lazy_glNormalPointervINTEL;
+#endif
+#ifndef GLEE_C_DEFINED_glColorPointervINTEL
+#define GLEE_C_DEFINED_glColorPointervINTEL
+ void __stdcall GLee_Lazy_glColorPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glColorPointervINTEL(size, type, pointer);}
+ GLEEPFNGLCOLORPOINTERVINTELPROC GLeeFuncPtr_glColorPointervINTEL=GLee_Lazy_glColorPointervINTEL;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoordPointervINTEL
+#define GLEE_C_DEFINED_glTexCoordPointervINTEL
+ void __stdcall GLee_Lazy_glTexCoordPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glTexCoordPointervINTEL(size, type, pointer);}
+ GLEEPFNGLTEXCOORDPOINTERVINTELPROC GLeeFuncPtr_glTexCoordPointervINTEL=GLee_Lazy_glTexCoordPointervINTEL;
+#endif
+#endif
+
+/* GL_HP_occlusion_test */
+
+#ifdef __GLEE_GL_HP_occlusion_test
+#endif
+
+/* GL_EXT_pixel_transform */
+
+#ifdef __GLEE_GL_EXT_pixel_transform
+#ifndef GLEE_C_DEFINED_glPixelTransformParameteriEXT
+#define GLEE_C_DEFINED_glPixelTransformParameteriEXT
+ void __stdcall GLee_Lazy_glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glPixelTransformParameteriEXT(target, pname, param);}
+ GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC GLeeFuncPtr_glPixelTransformParameteriEXT=GLee_Lazy_glPixelTransformParameteriEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glPixelTransformParameterfEXT
+#define GLEE_C_DEFINED_glPixelTransformParameterfEXT
+ void __stdcall GLee_Lazy_glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glPixelTransformParameterfEXT(target, pname, param);}
+ GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC GLeeFuncPtr_glPixelTransformParameterfEXT=GLee_Lazy_glPixelTransformParameterfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glPixelTransformParameterivEXT
+#define GLEE_C_DEFINED_glPixelTransformParameterivEXT
+ void __stdcall GLee_Lazy_glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glPixelTransformParameterivEXT(target, pname, params);}
+ GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC GLeeFuncPtr_glPixelTransformParameterivEXT=GLee_Lazy_glPixelTransformParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glPixelTransformParameterfvEXT
+#define GLEE_C_DEFINED_glPixelTransformParameterfvEXT
+ void __stdcall GLee_Lazy_glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glPixelTransformParameterfvEXT(target, pname, params);}
+ GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC GLeeFuncPtr_glPixelTransformParameterfvEXT=GLee_Lazy_glPixelTransformParameterfvEXT;
+#endif
+#endif
+
+/* GL_EXT_pixel_transform_color_table */
+
+#ifdef __GLEE_GL_EXT_pixel_transform_color_table
+#endif
+
+/* GL_EXT_shared_texture_palette */
+
+#ifdef __GLEE_GL_EXT_shared_texture_palette
+#endif
+
+/* GL_EXT_separate_specular_color */
+
+#ifdef __GLEE_GL_EXT_separate_specular_color
+#endif
+
+/* GL_EXT_secondary_color */
+
+#ifdef __GLEE_GL_EXT_secondary_color
+#ifndef GLEE_C_DEFINED_glSecondaryColor3bEXT
+#define GLEE_C_DEFINED_glSecondaryColor3bEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) {if (GLeeInit()) glSecondaryColor3bEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3BEXTPROC GLeeFuncPtr_glSecondaryColor3bEXT=GLee_Lazy_glSecondaryColor3bEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3bvEXT
+#define GLEE_C_DEFINED_glSecondaryColor3bvEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3bvEXT(const GLbyte * v) {if (GLeeInit()) glSecondaryColor3bvEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3BVEXTPROC GLeeFuncPtr_glSecondaryColor3bvEXT=GLee_Lazy_glSecondaryColor3bvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3dEXT
+#define GLEE_C_DEFINED_glSecondaryColor3dEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) {if (GLeeInit()) glSecondaryColor3dEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3DEXTPROC GLeeFuncPtr_glSecondaryColor3dEXT=GLee_Lazy_glSecondaryColor3dEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3dvEXT
+#define GLEE_C_DEFINED_glSecondaryColor3dvEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3dvEXT(const GLdouble * v) {if (GLeeInit()) glSecondaryColor3dvEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3DVEXTPROC GLeeFuncPtr_glSecondaryColor3dvEXT=GLee_Lazy_glSecondaryColor3dvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3fEXT
+#define GLEE_C_DEFINED_glSecondaryColor3fEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) {if (GLeeInit()) glSecondaryColor3fEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3FEXTPROC GLeeFuncPtr_glSecondaryColor3fEXT=GLee_Lazy_glSecondaryColor3fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3fvEXT
+#define GLEE_C_DEFINED_glSecondaryColor3fvEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3fvEXT(const GLfloat * v) {if (GLeeInit()) glSecondaryColor3fvEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3FVEXTPROC GLeeFuncPtr_glSecondaryColor3fvEXT=GLee_Lazy_glSecondaryColor3fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3iEXT
+#define GLEE_C_DEFINED_glSecondaryColor3iEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue) {if (GLeeInit()) glSecondaryColor3iEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3IEXTPROC GLeeFuncPtr_glSecondaryColor3iEXT=GLee_Lazy_glSecondaryColor3iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3ivEXT
+#define GLEE_C_DEFINED_glSecondaryColor3ivEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3ivEXT(const GLint * v) {if (GLeeInit()) glSecondaryColor3ivEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3IVEXTPROC GLeeFuncPtr_glSecondaryColor3ivEXT=GLee_Lazy_glSecondaryColor3ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3sEXT
+#define GLEE_C_DEFINED_glSecondaryColor3sEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) {if (GLeeInit()) glSecondaryColor3sEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3SEXTPROC GLeeFuncPtr_glSecondaryColor3sEXT=GLee_Lazy_glSecondaryColor3sEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3svEXT
+#define GLEE_C_DEFINED_glSecondaryColor3svEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3svEXT(const GLshort * v) {if (GLeeInit()) glSecondaryColor3svEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3SVEXTPROC GLeeFuncPtr_glSecondaryColor3svEXT=GLee_Lazy_glSecondaryColor3svEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3ubEXT
+#define GLEE_C_DEFINED_glSecondaryColor3ubEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) {if (GLeeInit()) glSecondaryColor3ubEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3UBEXTPROC GLeeFuncPtr_glSecondaryColor3ubEXT=GLee_Lazy_glSecondaryColor3ubEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3ubvEXT
+#define GLEE_C_DEFINED_glSecondaryColor3ubvEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3ubvEXT(const GLubyte * v) {if (GLeeInit()) glSecondaryColor3ubvEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC GLeeFuncPtr_glSecondaryColor3ubvEXT=GLee_Lazy_glSecondaryColor3ubvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3uiEXT
+#define GLEE_C_DEFINED_glSecondaryColor3uiEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) {if (GLeeInit()) glSecondaryColor3uiEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3UIEXTPROC GLeeFuncPtr_glSecondaryColor3uiEXT=GLee_Lazy_glSecondaryColor3uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3uivEXT
+#define GLEE_C_DEFINED_glSecondaryColor3uivEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3uivEXT(const GLuint * v) {if (GLeeInit()) glSecondaryColor3uivEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC GLeeFuncPtr_glSecondaryColor3uivEXT=GLee_Lazy_glSecondaryColor3uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3usEXT
+#define GLEE_C_DEFINED_glSecondaryColor3usEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) {if (GLeeInit()) glSecondaryColor3usEXT(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3USEXTPROC GLeeFuncPtr_glSecondaryColor3usEXT=GLee_Lazy_glSecondaryColor3usEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3usvEXT
+#define GLEE_C_DEFINED_glSecondaryColor3usvEXT
+ void __stdcall GLee_Lazy_glSecondaryColor3usvEXT(const GLushort * v) {if (GLeeInit()) glSecondaryColor3usvEXT(v);}
+ GLEEPFNGLSECONDARYCOLOR3USVEXTPROC GLeeFuncPtr_glSecondaryColor3usvEXT=GLee_Lazy_glSecondaryColor3usvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColorPointerEXT
+#define GLEE_C_DEFINED_glSecondaryColorPointerEXT
+ void __stdcall GLee_Lazy_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glSecondaryColorPointerEXT(size, type, stride, pointer);}
+ GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC GLeeFuncPtr_glSecondaryColorPointerEXT=GLee_Lazy_glSecondaryColorPointerEXT;
+#endif
+#endif
+
+/* GL_EXT_texture_perturb_normal */
+
+#ifdef __GLEE_GL_EXT_texture_perturb_normal
+#ifndef GLEE_C_DEFINED_glTextureNormalEXT
+#define GLEE_C_DEFINED_glTextureNormalEXT
+ void __stdcall GLee_Lazy_glTextureNormalEXT(GLenum mode) {if (GLeeInit()) glTextureNormalEXT(mode);}
+ GLEEPFNGLTEXTURENORMALEXTPROC GLeeFuncPtr_glTextureNormalEXT=GLee_Lazy_glTextureNormalEXT;
+#endif
+#endif
+
+/* GL_EXT_multi_draw_arrays */
+
+#ifdef __GLEE_GL_EXT_multi_draw_arrays
+#ifndef GLEE_C_DEFINED_glMultiDrawArraysEXT
+#define GLEE_C_DEFINED_glMultiDrawArraysEXT
+ void __stdcall GLee_Lazy_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawArraysEXT(mode, first, count, primcount);}
+ GLEEPFNGLMULTIDRAWARRAYSEXTPROC GLeeFuncPtr_glMultiDrawArraysEXT=GLee_Lazy_glMultiDrawArraysEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiDrawElementsEXT
+#define GLEE_C_DEFINED_glMultiDrawElementsEXT
+ void __stdcall GLee_Lazy_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount) {if (GLeeInit()) glMultiDrawElementsEXT(mode, count, type, indices, primcount);}
+ GLEEPFNGLMULTIDRAWELEMENTSEXTPROC GLeeFuncPtr_glMultiDrawElementsEXT=GLee_Lazy_glMultiDrawElementsEXT;
+#endif
+#endif
+
+/* GL_EXT_fog_coord */
+
+#ifdef __GLEE_GL_EXT_fog_coord
+#ifndef GLEE_C_DEFINED_glFogCoordfEXT
+#define GLEE_C_DEFINED_glFogCoordfEXT
+ void __stdcall GLee_Lazy_glFogCoordfEXT(GLfloat coord) {if (GLeeInit()) glFogCoordfEXT(coord);}
+ GLEEPFNGLFOGCOORDFEXTPROC GLeeFuncPtr_glFogCoordfEXT=GLee_Lazy_glFogCoordfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordfvEXT
+#define GLEE_C_DEFINED_glFogCoordfvEXT
+ void __stdcall GLee_Lazy_glFogCoordfvEXT(const GLfloat * coord) {if (GLeeInit()) glFogCoordfvEXT(coord);}
+ GLEEPFNGLFOGCOORDFVEXTPROC GLeeFuncPtr_glFogCoordfvEXT=GLee_Lazy_glFogCoordfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoorddEXT
+#define GLEE_C_DEFINED_glFogCoorddEXT
+ void __stdcall GLee_Lazy_glFogCoorddEXT(GLdouble coord) {if (GLeeInit()) glFogCoorddEXT(coord);}
+ GLEEPFNGLFOGCOORDDEXTPROC GLeeFuncPtr_glFogCoorddEXT=GLee_Lazy_glFogCoorddEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoorddvEXT
+#define GLEE_C_DEFINED_glFogCoorddvEXT
+ void __stdcall GLee_Lazy_glFogCoorddvEXT(const GLdouble * coord) {if (GLeeInit()) glFogCoorddvEXT(coord);}
+ GLEEPFNGLFOGCOORDDVEXTPROC GLeeFuncPtr_glFogCoorddvEXT=GLee_Lazy_glFogCoorddvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordPointerEXT
+#define GLEE_C_DEFINED_glFogCoordPointerEXT
+ void __stdcall GLee_Lazy_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glFogCoordPointerEXT(type, stride, pointer);}
+ GLEEPFNGLFOGCOORDPOINTEREXTPROC GLeeFuncPtr_glFogCoordPointerEXT=GLee_Lazy_glFogCoordPointerEXT;
+#endif
+#endif
+
+/* GL_REND_screen_coordinates */
+
+#ifdef __GLEE_GL_REND_screen_coordinates
+#endif
+
+/* GL_EXT_coordinate_frame */
+
+#ifdef __GLEE_GL_EXT_coordinate_frame
+#ifndef GLEE_C_DEFINED_glTangent3bEXT
+#define GLEE_C_DEFINED_glTangent3bEXT
+ void __stdcall GLee_Lazy_glTangent3bEXT(GLbyte tx, GLbyte ty, GLbyte tz) {if (GLeeInit()) glTangent3bEXT(tx, ty, tz);}
+ GLEEPFNGLTANGENT3BEXTPROC GLeeFuncPtr_glTangent3bEXT=GLee_Lazy_glTangent3bEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3bvEXT
+#define GLEE_C_DEFINED_glTangent3bvEXT
+ void __stdcall GLee_Lazy_glTangent3bvEXT(const GLbyte * v) {if (GLeeInit()) glTangent3bvEXT(v);}
+ GLEEPFNGLTANGENT3BVEXTPROC GLeeFuncPtr_glTangent3bvEXT=GLee_Lazy_glTangent3bvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3dEXT
+#define GLEE_C_DEFINED_glTangent3dEXT
+ void __stdcall GLee_Lazy_glTangent3dEXT(GLdouble tx, GLdouble ty, GLdouble tz) {if (GLeeInit()) glTangent3dEXT(tx, ty, tz);}
+ GLEEPFNGLTANGENT3DEXTPROC GLeeFuncPtr_glTangent3dEXT=GLee_Lazy_glTangent3dEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3dvEXT
+#define GLEE_C_DEFINED_glTangent3dvEXT
+ void __stdcall GLee_Lazy_glTangent3dvEXT(const GLdouble * v) {if (GLeeInit()) glTangent3dvEXT(v);}
+ GLEEPFNGLTANGENT3DVEXTPROC GLeeFuncPtr_glTangent3dvEXT=GLee_Lazy_glTangent3dvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3fEXT
+#define GLEE_C_DEFINED_glTangent3fEXT
+ void __stdcall GLee_Lazy_glTangent3fEXT(GLfloat tx, GLfloat ty, GLfloat tz) {if (GLeeInit()) glTangent3fEXT(tx, ty, tz);}
+ GLEEPFNGLTANGENT3FEXTPROC GLeeFuncPtr_glTangent3fEXT=GLee_Lazy_glTangent3fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3fvEXT
+#define GLEE_C_DEFINED_glTangent3fvEXT
+ void __stdcall GLee_Lazy_glTangent3fvEXT(const GLfloat * v) {if (GLeeInit()) glTangent3fvEXT(v);}
+ GLEEPFNGLTANGENT3FVEXTPROC GLeeFuncPtr_glTangent3fvEXT=GLee_Lazy_glTangent3fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3iEXT
+#define GLEE_C_DEFINED_glTangent3iEXT
+ void __stdcall GLee_Lazy_glTangent3iEXT(GLint tx, GLint ty, GLint tz) {if (GLeeInit()) glTangent3iEXT(tx, ty, tz);}
+ GLEEPFNGLTANGENT3IEXTPROC GLeeFuncPtr_glTangent3iEXT=GLee_Lazy_glTangent3iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3ivEXT
+#define GLEE_C_DEFINED_glTangent3ivEXT
+ void __stdcall GLee_Lazy_glTangent3ivEXT(const GLint * v) {if (GLeeInit()) glTangent3ivEXT(v);}
+ GLEEPFNGLTANGENT3IVEXTPROC GLeeFuncPtr_glTangent3ivEXT=GLee_Lazy_glTangent3ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3sEXT
+#define GLEE_C_DEFINED_glTangent3sEXT
+ void __stdcall GLee_Lazy_glTangent3sEXT(GLshort tx, GLshort ty, GLshort tz) {if (GLeeInit()) glTangent3sEXT(tx, ty, tz);}
+ GLEEPFNGLTANGENT3SEXTPROC GLeeFuncPtr_glTangent3sEXT=GLee_Lazy_glTangent3sEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangent3svEXT
+#define GLEE_C_DEFINED_glTangent3svEXT
+ void __stdcall GLee_Lazy_glTangent3svEXT(const GLshort * v) {if (GLeeInit()) glTangent3svEXT(v);}
+ GLEEPFNGLTANGENT3SVEXTPROC GLeeFuncPtr_glTangent3svEXT=GLee_Lazy_glTangent3svEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3bEXT
+#define GLEE_C_DEFINED_glBinormal3bEXT
+ void __stdcall GLee_Lazy_glBinormal3bEXT(GLbyte bx, GLbyte by, GLbyte bz) {if (GLeeInit()) glBinormal3bEXT(bx, by, bz);}
+ GLEEPFNGLBINORMAL3BEXTPROC GLeeFuncPtr_glBinormal3bEXT=GLee_Lazy_glBinormal3bEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3bvEXT
+#define GLEE_C_DEFINED_glBinormal3bvEXT
+ void __stdcall GLee_Lazy_glBinormal3bvEXT(const GLbyte * v) {if (GLeeInit()) glBinormal3bvEXT(v);}
+ GLEEPFNGLBINORMAL3BVEXTPROC GLeeFuncPtr_glBinormal3bvEXT=GLee_Lazy_glBinormal3bvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3dEXT
+#define GLEE_C_DEFINED_glBinormal3dEXT
+ void __stdcall GLee_Lazy_glBinormal3dEXT(GLdouble bx, GLdouble by, GLdouble bz) {if (GLeeInit()) glBinormal3dEXT(bx, by, bz);}
+ GLEEPFNGLBINORMAL3DEXTPROC GLeeFuncPtr_glBinormal3dEXT=GLee_Lazy_glBinormal3dEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3dvEXT
+#define GLEE_C_DEFINED_glBinormal3dvEXT
+ void __stdcall GLee_Lazy_glBinormal3dvEXT(const GLdouble * v) {if (GLeeInit()) glBinormal3dvEXT(v);}
+ GLEEPFNGLBINORMAL3DVEXTPROC GLeeFuncPtr_glBinormal3dvEXT=GLee_Lazy_glBinormal3dvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3fEXT
+#define GLEE_C_DEFINED_glBinormal3fEXT
+ void __stdcall GLee_Lazy_glBinormal3fEXT(GLfloat bx, GLfloat by, GLfloat bz) {if (GLeeInit()) glBinormal3fEXT(bx, by, bz);}
+ GLEEPFNGLBINORMAL3FEXTPROC GLeeFuncPtr_glBinormal3fEXT=GLee_Lazy_glBinormal3fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3fvEXT
+#define GLEE_C_DEFINED_glBinormal3fvEXT
+ void __stdcall GLee_Lazy_glBinormal3fvEXT(const GLfloat * v) {if (GLeeInit()) glBinormal3fvEXT(v);}
+ GLEEPFNGLBINORMAL3FVEXTPROC GLeeFuncPtr_glBinormal3fvEXT=GLee_Lazy_glBinormal3fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3iEXT
+#define GLEE_C_DEFINED_glBinormal3iEXT
+ void __stdcall GLee_Lazy_glBinormal3iEXT(GLint bx, GLint by, GLint bz) {if (GLeeInit()) glBinormal3iEXT(bx, by, bz);}
+ GLEEPFNGLBINORMAL3IEXTPROC GLeeFuncPtr_glBinormal3iEXT=GLee_Lazy_glBinormal3iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3ivEXT
+#define GLEE_C_DEFINED_glBinormal3ivEXT
+ void __stdcall GLee_Lazy_glBinormal3ivEXT(const GLint * v) {if (GLeeInit()) glBinormal3ivEXT(v);}
+ GLEEPFNGLBINORMAL3IVEXTPROC GLeeFuncPtr_glBinormal3ivEXT=GLee_Lazy_glBinormal3ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3sEXT
+#define GLEE_C_DEFINED_glBinormal3sEXT
+ void __stdcall GLee_Lazy_glBinormal3sEXT(GLshort bx, GLshort by, GLshort bz) {if (GLeeInit()) glBinormal3sEXT(bx, by, bz);}
+ GLEEPFNGLBINORMAL3SEXTPROC GLeeFuncPtr_glBinormal3sEXT=GLee_Lazy_glBinormal3sEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormal3svEXT
+#define GLEE_C_DEFINED_glBinormal3svEXT
+ void __stdcall GLee_Lazy_glBinormal3svEXT(const GLshort * v) {if (GLeeInit()) glBinormal3svEXT(v);}
+ GLEEPFNGLBINORMAL3SVEXTPROC GLeeFuncPtr_glBinormal3svEXT=GLee_Lazy_glBinormal3svEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTangentPointerEXT
+#define GLEE_C_DEFINED_glTangentPointerEXT
+ void __stdcall GLee_Lazy_glTangentPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glTangentPointerEXT(type, stride, pointer);}
+ GLEEPFNGLTANGENTPOINTEREXTPROC GLeeFuncPtr_glTangentPointerEXT=GLee_Lazy_glTangentPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBinormalPointerEXT
+#define GLEE_C_DEFINED_glBinormalPointerEXT
+ void __stdcall GLee_Lazy_glBinormalPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glBinormalPointerEXT(type, stride, pointer);}
+ GLEEPFNGLBINORMALPOINTEREXTPROC GLeeFuncPtr_glBinormalPointerEXT=GLee_Lazy_glBinormalPointerEXT;
+#endif
+#endif
+
+/* GL_EXT_texture_env_combine */
+
+#ifdef __GLEE_GL_EXT_texture_env_combine
+#endif
+
+/* GL_APPLE_specular_vector */
+
+#ifdef __GLEE_GL_APPLE_specular_vector
+#endif
+
+/* GL_APPLE_transform_hint */
+
+#ifdef __GLEE_GL_APPLE_transform_hint
+#endif
+
+/* GL_SGIX_fog_scale */
+
+#ifdef __GLEE_GL_SGIX_fog_scale
+#endif
+
+/* GL_SUNX_constant_data */
+
+#ifdef __GLEE_GL_SUNX_constant_data
+#ifndef GLEE_C_DEFINED_glFinishTextureSUNX
+#define GLEE_C_DEFINED_glFinishTextureSUNX
+ void __stdcall GLee_Lazy_glFinishTextureSUNX(void) {if (GLeeInit()) glFinishTextureSUNX();}
+ GLEEPFNGLFINISHTEXTURESUNXPROC GLeeFuncPtr_glFinishTextureSUNX=GLee_Lazy_glFinishTextureSUNX;
+#endif
+#endif
+
+/* GL_SUN_global_alpha */
+
+#ifdef __GLEE_GL_SUN_global_alpha
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactorbSUN(GLbyte factor) {if (GLeeInit()) glGlobalAlphaFactorbSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorbSUN=GLee_Lazy_glGlobalAlphaFactorbSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactorsSUN(GLshort factor) {if (GLeeInit()) glGlobalAlphaFactorsSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorsSUN=GLee_Lazy_glGlobalAlphaFactorsSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactoriSUN(GLint factor) {if (GLeeInit()) glGlobalAlphaFactoriSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORISUNPROC GLeeFuncPtr_glGlobalAlphaFactoriSUN=GLee_Lazy_glGlobalAlphaFactoriSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactorfSUN(GLfloat factor) {if (GLeeInit()) glGlobalAlphaFactorfSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORFSUNPROC GLeeFuncPtr_glGlobalAlphaFactorfSUN=GLee_Lazy_glGlobalAlphaFactorfSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactordSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactordSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactordSUN(GLdouble factor) {if (GLeeInit()) glGlobalAlphaFactordSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORDSUNPROC GLeeFuncPtr_glGlobalAlphaFactordSUN=GLee_Lazy_glGlobalAlphaFactordSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactorubSUN(GLubyte factor) {if (GLeeInit()) glGlobalAlphaFactorubSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorubSUN=GLee_Lazy_glGlobalAlphaFactorubSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactorusSUN(GLushort factor) {if (GLeeInit()) glGlobalAlphaFactorusSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorusSUN=GLee_Lazy_glGlobalAlphaFactorusSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
+#define GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
+ void __stdcall GLee_Lazy_glGlobalAlphaFactoruiSUN(GLuint factor) {if (GLeeInit()) glGlobalAlphaFactoruiSUN(factor);}
+ GLEEPFNGLGLOBALALPHAFACTORUISUNPROC GLeeFuncPtr_glGlobalAlphaFactoruiSUN=GLee_Lazy_glGlobalAlphaFactoruiSUN;
+#endif
+#endif
+
+/* GL_SUN_triangle_list */
+
+#ifdef __GLEE_GL_SUN_triangle_list
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiSUN(GLuint code) {if (GLeeInit()) glReplacementCodeuiSUN(code);}
+ GLEEPFNGLREPLACEMENTCODEUISUNPROC GLeeFuncPtr_glReplacementCodeuiSUN=GLee_Lazy_glReplacementCodeuiSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeusSUN
+#define GLEE_C_DEFINED_glReplacementCodeusSUN
+ void __stdcall GLee_Lazy_glReplacementCodeusSUN(GLushort code) {if (GLeeInit()) glReplacementCodeusSUN(code);}
+ GLEEPFNGLREPLACEMENTCODEUSSUNPROC GLeeFuncPtr_glReplacementCodeusSUN=GLee_Lazy_glReplacementCodeusSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeubSUN
+#define GLEE_C_DEFINED_glReplacementCodeubSUN
+ void __stdcall GLee_Lazy_glReplacementCodeubSUN(GLubyte code) {if (GLeeInit()) glReplacementCodeubSUN(code);}
+ GLEEPFNGLREPLACEMENTCODEUBSUNPROC GLeeFuncPtr_glReplacementCodeubSUN=GLee_Lazy_glReplacementCodeubSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuivSUN
+#define GLEE_C_DEFINED_glReplacementCodeuivSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuivSUN(const GLuint * code) {if (GLeeInit()) glReplacementCodeuivSUN(code);}
+ GLEEPFNGLREPLACEMENTCODEUIVSUNPROC GLeeFuncPtr_glReplacementCodeuivSUN=GLee_Lazy_glReplacementCodeuivSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeusvSUN
+#define GLEE_C_DEFINED_glReplacementCodeusvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeusvSUN(const GLushort * code) {if (GLeeInit()) glReplacementCodeusvSUN(code);}
+ GLEEPFNGLREPLACEMENTCODEUSVSUNPROC GLeeFuncPtr_glReplacementCodeusvSUN=GLee_Lazy_glReplacementCodeusvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeubvSUN
+#define GLEE_C_DEFINED_glReplacementCodeubvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeubvSUN(const GLubyte * code) {if (GLeeInit()) glReplacementCodeubvSUN(code);}
+ GLEEPFNGLREPLACEMENTCODEUBVSUNPROC GLeeFuncPtr_glReplacementCodeubvSUN=GLee_Lazy_glReplacementCodeubvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodePointerSUN
+#define GLEE_C_DEFINED_glReplacementCodePointerSUN
+ void __stdcall GLee_Lazy_glReplacementCodePointerSUN(GLenum type, GLsizei stride, const GLvoid* * pointer) {if (GLeeInit()) glReplacementCodePointerSUN(type, stride, pointer);}
+ GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC GLeeFuncPtr_glReplacementCodePointerSUN=GLee_Lazy_glReplacementCodePointerSUN;
+#endif
+#endif
+
+/* GL_SUN_vertex */
+
+#ifdef __GLEE_GL_SUN_vertex
+#ifndef GLEE_C_DEFINED_glColor4ubVertex2fSUN
+#define GLEE_C_DEFINED_glColor4ubVertex2fSUN
+ void __stdcall GLee_Lazy_glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) {if (GLeeInit()) glColor4ubVertex2fSUN(r, g, b, a, x, y);}
+ GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC GLeeFuncPtr_glColor4ubVertex2fSUN=GLee_Lazy_glColor4ubVertex2fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glColor4ubVertex2fvSUN
+#define GLEE_C_DEFINED_glColor4ubVertex2fvSUN
+ void __stdcall GLee_Lazy_glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glColor4ubVertex2fvSUN(c, v);}
+ GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC GLeeFuncPtr_glColor4ubVertex2fvSUN=GLee_Lazy_glColor4ubVertex2fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glColor4ubVertex3fSUN
+#define GLEE_C_DEFINED_glColor4ubVertex3fSUN
+ void __stdcall GLee_Lazy_glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor4ubVertex3fSUN(r, g, b, a, x, y, z);}
+ GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glColor4ubVertex3fSUN=GLee_Lazy_glColor4ubVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glColor4ubVertex3fvSUN
+#define GLEE_C_DEFINED_glColor4ubVertex3fvSUN
+ void __stdcall GLee_Lazy_glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glColor4ubVertex3fvSUN(c, v);}
+ GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glColor4ubVertex3fvSUN=GLee_Lazy_glColor4ubVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glColor3fVertex3fSUN
+#define GLEE_C_DEFINED_glColor3fVertex3fSUN
+ void __stdcall GLee_Lazy_glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor3fVertex3fSUN(r, g, b, x, y, z);}
+ GLEEPFNGLCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glColor3fVertex3fSUN=GLee_Lazy_glColor3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glColor3fVertex3fvSUN
+#define GLEE_C_DEFINED_glColor3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glColor3fVertex3fvSUN(c, v);}
+ GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor3fVertex3fvSUN=GLee_Lazy_glColor3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glNormal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glNormal3fVertex3fSUN(nx, ny, nz, x, y, z);}
+ GLEEPFNGLNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glNormal3fVertex3fSUN=GLee_Lazy_glNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glNormal3fVertex3fvSUN(const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glNormal3fVertex3fvSUN(n, v);}
+ GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glNormal3fVertex3fvSUN=GLee_Lazy_glNormal3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor4fNormal3fVertex3fSUN(r, g, b, a, nx, ny, nz, x, y, z);}
+ GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fSUN=GLee_Lazy_glColor4fNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glColor4fNormal3fVertex3fvSUN(c, n, v);}
+ GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN=GLee_Lazy_glColor4fNormal3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
+#define GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
+ void __stdcall GLee_Lazy_glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fVertex3fSUN(s, t, x, y, z);}
+ GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fSUN=GLee_Lazy_glTexCoord2fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
+#define GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
+ void __stdcall GLee_Lazy_glTexCoord2fVertex3fvSUN(const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glTexCoord2fVertex3fvSUN(tc, v);}
+ GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fvSUN=GLee_Lazy_glTexCoord2fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
+#define GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
+ void __stdcall GLee_Lazy_glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glTexCoord4fVertex4fSUN(s, t, p, q, x, y, z, w);}
+ GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fSUN=GLee_Lazy_glTexCoord4fVertex4fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
+#define GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
+ void __stdcall GLee_Lazy_glTexCoord4fVertex4fvSUN(const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glTexCoord4fVertex4fvSUN(tc, v);}
+ GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fvSUN=GLee_Lazy_glTexCoord4fVertex4fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
+#define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
+ void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor4ubVertex3fSUN(s, t, r, g, b, a, x, y, z);}
+ GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
+#define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
+ void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor4ubVertex3fvSUN(tc, c, v);}
+ GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
+#define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
+ void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor3fVertex3fSUN(s, t, r, g, b, x, y, z);}
+ GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
+#define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor3fVertex3fvSUN(tc, c, v);}
+ GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fNormal3fVertex3fSUN(s, t, nx, ny, nz, x, y, z);}
+ GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord2fNormal3fVertex3fvSUN(tc, n, v);}
+ GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fSUN(s, t, r, g, b, a, nx, ny, nz, x, y, z);}
+ GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, v);}
+ GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
+#define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
+ void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fSUN(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w);}
+ GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
+#define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
+ void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, v);}
+ GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiVertex3fSUN(rc, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fSUN=GLee_Lazy_glReplacementCodeuiVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiVertex3fvSUN(rc, v);}
+ GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN=GLee_Lazy_glReplacementCodeuiVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fSUN(rc, r, g, b, a, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fvSUN(rc, c, v);}
+ GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fSUN(rc, r, g, b, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fvSUN(rc, c, v);}
+ GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fSUN(rc, nx, ny, nz, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fvSUN(rc, n, v);}
+ GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc, r, g, b, a, nx, ny, nz, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, v);}
+ GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fSUN(rc, s, t, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, v);}
+ GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc, s, t, nx, ny, nz, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, v);}
+ GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z);}
+ GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+#endif
+#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
+#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
+ void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, v);}
+ GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+#endif
+#endif
+
+/* GL_EXT_blend_func_separate */
+
+#ifdef __GLEE_GL_EXT_blend_func_separate
+#ifndef GLEE_C_DEFINED_glBlendFuncSeparateEXT
+#define GLEE_C_DEFINED_glBlendFuncSeparateEXT
+ void __stdcall GLee_Lazy_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
+ GLEEPFNGLBLENDFUNCSEPARATEEXTPROC GLeeFuncPtr_glBlendFuncSeparateEXT=GLee_Lazy_glBlendFuncSeparateEXT;
+#endif
+#endif
+
+/* GL_INGR_color_clamp */
+
+#ifdef __GLEE_GL_INGR_color_clamp
+#endif
+
+/* GL_INGR_interlace_read */
+
+#ifdef __GLEE_GL_INGR_interlace_read
+#endif
+
+/* GL_EXT_stencil_wrap */
+
+#ifdef __GLEE_GL_EXT_stencil_wrap
+#endif
+
+/* GL_EXT_422_pixels */
+
+#ifdef __GLEE_GL_EXT_422_pixels
+#endif
+
+/* GL_NV_texgen_reflection */
+
+#ifdef __GLEE_GL_NV_texgen_reflection
+#endif
+
+/* GL_EXT_texture_cube_map */
+
+#ifdef __GLEE_GL_EXT_texture_cube_map
+#endif
+
+/* GL_SUN_convolution_border_modes */
+
+#ifdef __GLEE_GL_SUN_convolution_border_modes
+#endif
+
+/* GL_EXT_texture_env_add */
+
+#ifdef __GLEE_GL_EXT_texture_env_add
+#endif
+
+/* GL_EXT_texture_lod_bias */
+
+#ifdef __GLEE_GL_EXT_texture_lod_bias
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+
+#ifdef __GLEE_GL_EXT_texture_filter_anisotropic
+#endif
+
+/* GL_EXT_vertex_weighting */
+
+#ifdef __GLEE_GL_EXT_vertex_weighting
+#ifndef GLEE_C_DEFINED_glVertexWeightfEXT
+#define GLEE_C_DEFINED_glVertexWeightfEXT
+ void __stdcall GLee_Lazy_glVertexWeightfEXT(GLfloat weight) {if (GLeeInit()) glVertexWeightfEXT(weight);}
+ GLEEPFNGLVERTEXWEIGHTFEXTPROC GLeeFuncPtr_glVertexWeightfEXT=GLee_Lazy_glVertexWeightfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexWeightfvEXT
+#define GLEE_C_DEFINED_glVertexWeightfvEXT
+ void __stdcall GLee_Lazy_glVertexWeightfvEXT(const GLfloat * weight) {if (GLeeInit()) glVertexWeightfvEXT(weight);}
+ GLEEPFNGLVERTEXWEIGHTFVEXTPROC GLeeFuncPtr_glVertexWeightfvEXT=GLee_Lazy_glVertexWeightfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexWeightPointerEXT
+#define GLEE_C_DEFINED_glVertexWeightPointerEXT
+ void __stdcall GLee_Lazy_glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexWeightPointerEXT(size, type, stride, pointer);}
+ GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC GLeeFuncPtr_glVertexWeightPointerEXT=GLee_Lazy_glVertexWeightPointerEXT;
+#endif
+#endif
+
+/* GL_NV_light_max_exponent */
+
+#ifdef __GLEE_GL_NV_light_max_exponent
+#endif
+
+/* GL_NV_vertex_array_range */
+
+#ifdef __GLEE_GL_NV_vertex_array_range
+#ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeNV
+#define GLEE_C_DEFINED_glFlushVertexArrayRangeNV
+ void __stdcall GLee_Lazy_glFlushVertexArrayRangeNV(void) {if (GLeeInit()) glFlushVertexArrayRangeNV();}
+ GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC GLeeFuncPtr_glFlushVertexArrayRangeNV=GLee_Lazy_glFlushVertexArrayRangeNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexArrayRangeNV
+#define GLEE_C_DEFINED_glVertexArrayRangeNV
+ void __stdcall GLee_Lazy_glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer) {if (GLeeInit()) glVertexArrayRangeNV(length, pointer);}
+ GLEEPFNGLVERTEXARRAYRANGENVPROC GLeeFuncPtr_glVertexArrayRangeNV=GLee_Lazy_glVertexArrayRangeNV;
+#endif
+#endif
+
+/* GL_NV_register_combiners */
+
+#ifdef __GLEE_GL_NV_register_combiners
+#ifndef GLEE_C_DEFINED_glCombinerParameterfvNV
+#define GLEE_C_DEFINED_glCombinerParameterfvNV
+ void __stdcall GLee_Lazy_glCombinerParameterfvNV(GLenum pname, const GLfloat * params) {if (GLeeInit()) glCombinerParameterfvNV(pname, params);}
+ GLEEPFNGLCOMBINERPARAMETERFVNVPROC GLeeFuncPtr_glCombinerParameterfvNV=GLee_Lazy_glCombinerParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glCombinerParameterfNV
+#define GLEE_C_DEFINED_glCombinerParameterfNV
+ void __stdcall GLee_Lazy_glCombinerParameterfNV(GLenum pname, GLfloat param) {if (GLeeInit()) glCombinerParameterfNV(pname, param);}
+ GLEEPFNGLCOMBINERPARAMETERFNVPROC GLeeFuncPtr_glCombinerParameterfNV=GLee_Lazy_glCombinerParameterfNV;
+#endif
+#ifndef GLEE_C_DEFINED_glCombinerParameterivNV
+#define GLEE_C_DEFINED_glCombinerParameterivNV
+ void __stdcall GLee_Lazy_glCombinerParameterivNV(GLenum pname, const GLint * params) {if (GLeeInit()) glCombinerParameterivNV(pname, params);}
+ GLEEPFNGLCOMBINERPARAMETERIVNVPROC GLeeFuncPtr_glCombinerParameterivNV=GLee_Lazy_glCombinerParameterivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glCombinerParameteriNV
+#define GLEE_C_DEFINED_glCombinerParameteriNV
+ void __stdcall GLee_Lazy_glCombinerParameteriNV(GLenum pname, GLint param) {if (GLeeInit()) glCombinerParameteriNV(pname, param);}
+ GLEEPFNGLCOMBINERPARAMETERINVPROC GLeeFuncPtr_glCombinerParameteriNV=GLee_Lazy_glCombinerParameteriNV;
+#endif
+#ifndef GLEE_C_DEFINED_glCombinerInputNV
+#define GLEE_C_DEFINED_glCombinerInputNV
+ void __stdcall GLee_Lazy_glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) {if (GLeeInit()) glCombinerInputNV(stage, portion, variable, input, mapping, componentUsage);}
+ GLEEPFNGLCOMBINERINPUTNVPROC GLeeFuncPtr_glCombinerInputNV=GLee_Lazy_glCombinerInputNV;
+#endif
+#ifndef GLEE_C_DEFINED_glCombinerOutputNV
+#define GLEE_C_DEFINED_glCombinerOutputNV
+ void __stdcall GLee_Lazy_glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) {if (GLeeInit()) glCombinerOutputNV(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum);}
+ GLEEPFNGLCOMBINEROUTPUTNVPROC GLeeFuncPtr_glCombinerOutputNV=GLee_Lazy_glCombinerOutputNV;
+#endif
+#ifndef GLEE_C_DEFINED_glFinalCombinerInputNV
+#define GLEE_C_DEFINED_glFinalCombinerInputNV
+ void __stdcall GLee_Lazy_glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) {if (GLeeInit()) glFinalCombinerInputNV(variable, input, mapping, componentUsage);}
+ GLEEPFNGLFINALCOMBINERINPUTNVPROC GLeeFuncPtr_glFinalCombinerInputNV=GLee_Lazy_glFinalCombinerInputNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
+#define GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
+ void __stdcall GLee_Lazy_glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerInputParameterfvNV(stage, portion, variable, pname, params);}
+ GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerInputParameterfvNV=GLee_Lazy_glGetCombinerInputParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCombinerInputParameterivNV
+#define GLEE_C_DEFINED_glGetCombinerInputParameterivNV
+ void __stdcall GLee_Lazy_glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) {if (GLeeInit()) glGetCombinerInputParameterivNV(stage, portion, variable, pname, params);}
+ GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerInputParameterivNV=GLee_Lazy_glGetCombinerInputParameterivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
+#define GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
+ void __stdcall GLee_Lazy_glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerOutputParameterfvNV(stage, portion, pname, params);}
+ GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterfvNV=GLee_Lazy_glGetCombinerOutputParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
+#define GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
+ void __stdcall GLee_Lazy_glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params) {if (GLeeInit()) glGetCombinerOutputParameterivNV(stage, portion, pname, params);}
+ GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterivNV=GLee_Lazy_glGetCombinerOutputParameterivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
+#define GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
+ void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFinalCombinerInputParameterfvNV(variable, pname, params);}
+ GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV=GLee_Lazy_glGetFinalCombinerInputParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
+#define GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
+ void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint * params) {if (GLeeInit()) glGetFinalCombinerInputParameterivNV(variable, pname, params);}
+ GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterivNV=GLee_Lazy_glGetFinalCombinerInputParameterivNV;
+#endif
+#endif
+
+/* GL_NV_fog_distance */
+
+#ifdef __GLEE_GL_NV_fog_distance
+#endif
+
+/* GL_NV_texgen_emboss */
+
+#ifdef __GLEE_GL_NV_texgen_emboss
+#endif
+
+/* GL_NV_blend_square */
+
+#ifdef __GLEE_GL_NV_blend_square
+#endif
+
+/* GL_NV_texture_env_combine4 */
+
+#ifdef __GLEE_GL_NV_texture_env_combine4
+#endif
+
+/* GL_MESA_resize_buffers */
+
+#ifdef __GLEE_GL_MESA_resize_buffers
+#ifndef GLEE_C_DEFINED_glResizeBuffersMESA
+#define GLEE_C_DEFINED_glResizeBuffersMESA
+ void __stdcall GLee_Lazy_glResizeBuffersMESA(void) {if (GLeeInit()) glResizeBuffersMESA();}
+ GLEEPFNGLRESIZEBUFFERSMESAPROC GLeeFuncPtr_glResizeBuffersMESA=GLee_Lazy_glResizeBuffersMESA;
+#endif
+#endif
+
+/* GL_MESA_window_pos */
+
+#ifdef __GLEE_GL_MESA_window_pos
+#ifndef GLEE_C_DEFINED_glWindowPos2dMESA
+#define GLEE_C_DEFINED_glWindowPos2dMESA
+ void __stdcall GLee_Lazy_glWindowPos2dMESA(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2dMESA(x, y);}
+ GLEEPFNGLWINDOWPOS2DMESAPROC GLeeFuncPtr_glWindowPos2dMESA=GLee_Lazy_glWindowPos2dMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2dvMESA
+#define GLEE_C_DEFINED_glWindowPos2dvMESA
+ void __stdcall GLee_Lazy_glWindowPos2dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos2dvMESA(v);}
+ GLEEPFNGLWINDOWPOS2DVMESAPROC GLeeFuncPtr_glWindowPos2dvMESA=GLee_Lazy_glWindowPos2dvMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2fMESA
+#define GLEE_C_DEFINED_glWindowPos2fMESA
+ void __stdcall GLee_Lazy_glWindowPos2fMESA(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2fMESA(x, y);}
+ GLEEPFNGLWINDOWPOS2FMESAPROC GLeeFuncPtr_glWindowPos2fMESA=GLee_Lazy_glWindowPos2fMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2fvMESA
+#define GLEE_C_DEFINED_glWindowPos2fvMESA
+ void __stdcall GLee_Lazy_glWindowPos2fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos2fvMESA(v);}
+ GLEEPFNGLWINDOWPOS2FVMESAPROC GLeeFuncPtr_glWindowPos2fvMESA=GLee_Lazy_glWindowPos2fvMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2iMESA
+#define GLEE_C_DEFINED_glWindowPos2iMESA
+ void __stdcall GLee_Lazy_glWindowPos2iMESA(GLint x, GLint y) {if (GLeeInit()) glWindowPos2iMESA(x, y);}
+ GLEEPFNGLWINDOWPOS2IMESAPROC GLeeFuncPtr_glWindowPos2iMESA=GLee_Lazy_glWindowPos2iMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2ivMESA
+#define GLEE_C_DEFINED_glWindowPos2ivMESA
+ void __stdcall GLee_Lazy_glWindowPos2ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos2ivMESA(v);}
+ GLEEPFNGLWINDOWPOS2IVMESAPROC GLeeFuncPtr_glWindowPos2ivMESA=GLee_Lazy_glWindowPos2ivMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2sMESA
+#define GLEE_C_DEFINED_glWindowPos2sMESA
+ void __stdcall GLee_Lazy_glWindowPos2sMESA(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2sMESA(x, y);}
+ GLEEPFNGLWINDOWPOS2SMESAPROC GLeeFuncPtr_glWindowPos2sMESA=GLee_Lazy_glWindowPos2sMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos2svMESA
+#define GLEE_C_DEFINED_glWindowPos2svMESA
+ void __stdcall GLee_Lazy_glWindowPos2svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos2svMESA(v);}
+ GLEEPFNGLWINDOWPOS2SVMESAPROC GLeeFuncPtr_glWindowPos2svMESA=GLee_Lazy_glWindowPos2svMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3dMESA
+#define GLEE_C_DEFINED_glWindowPos3dMESA
+ void __stdcall GLee_Lazy_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3dMESA(x, y, z);}
+ GLEEPFNGLWINDOWPOS3DMESAPROC GLeeFuncPtr_glWindowPos3dMESA=GLee_Lazy_glWindowPos3dMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3dvMESA
+#define GLEE_C_DEFINED_glWindowPos3dvMESA
+ void __stdcall GLee_Lazy_glWindowPos3dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos3dvMESA(v);}
+ GLEEPFNGLWINDOWPOS3DVMESAPROC GLeeFuncPtr_glWindowPos3dvMESA=GLee_Lazy_glWindowPos3dvMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3fMESA
+#define GLEE_C_DEFINED_glWindowPos3fMESA
+ void __stdcall GLee_Lazy_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3fMESA(x, y, z);}
+ GLEEPFNGLWINDOWPOS3FMESAPROC GLeeFuncPtr_glWindowPos3fMESA=GLee_Lazy_glWindowPos3fMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3fvMESA
+#define GLEE_C_DEFINED_glWindowPos3fvMESA
+ void __stdcall GLee_Lazy_glWindowPos3fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos3fvMESA(v);}
+ GLEEPFNGLWINDOWPOS3FVMESAPROC GLeeFuncPtr_glWindowPos3fvMESA=GLee_Lazy_glWindowPos3fvMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3iMESA
+#define GLEE_C_DEFINED_glWindowPos3iMESA
+ void __stdcall GLee_Lazy_glWindowPos3iMESA(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3iMESA(x, y, z);}
+ GLEEPFNGLWINDOWPOS3IMESAPROC GLeeFuncPtr_glWindowPos3iMESA=GLee_Lazy_glWindowPos3iMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3ivMESA
+#define GLEE_C_DEFINED_glWindowPos3ivMESA
+ void __stdcall GLee_Lazy_glWindowPos3ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos3ivMESA(v);}
+ GLEEPFNGLWINDOWPOS3IVMESAPROC GLeeFuncPtr_glWindowPos3ivMESA=GLee_Lazy_glWindowPos3ivMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3sMESA
+#define GLEE_C_DEFINED_glWindowPos3sMESA
+ void __stdcall GLee_Lazy_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3sMESA(x, y, z);}
+ GLEEPFNGLWINDOWPOS3SMESAPROC GLeeFuncPtr_glWindowPos3sMESA=GLee_Lazy_glWindowPos3sMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos3svMESA
+#define GLEE_C_DEFINED_glWindowPos3svMESA
+ void __stdcall GLee_Lazy_glWindowPos3svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos3svMESA(v);}
+ GLEEPFNGLWINDOWPOS3SVMESAPROC GLeeFuncPtr_glWindowPos3svMESA=GLee_Lazy_glWindowPos3svMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4dMESA
+#define GLEE_C_DEFINED_glWindowPos4dMESA
+ void __stdcall GLee_Lazy_glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glWindowPos4dMESA(x, y, z, w);}
+ GLEEPFNGLWINDOWPOS4DMESAPROC GLeeFuncPtr_glWindowPos4dMESA=GLee_Lazy_glWindowPos4dMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4dvMESA
+#define GLEE_C_DEFINED_glWindowPos4dvMESA
+ void __stdcall GLee_Lazy_glWindowPos4dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos4dvMESA(v);}
+ GLEEPFNGLWINDOWPOS4DVMESAPROC GLeeFuncPtr_glWindowPos4dvMESA=GLee_Lazy_glWindowPos4dvMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4fMESA
+#define GLEE_C_DEFINED_glWindowPos4fMESA
+ void __stdcall GLee_Lazy_glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glWindowPos4fMESA(x, y, z, w);}
+ GLEEPFNGLWINDOWPOS4FMESAPROC GLeeFuncPtr_glWindowPos4fMESA=GLee_Lazy_glWindowPos4fMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4fvMESA
+#define GLEE_C_DEFINED_glWindowPos4fvMESA
+ void __stdcall GLee_Lazy_glWindowPos4fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos4fvMESA(v);}
+ GLEEPFNGLWINDOWPOS4FVMESAPROC GLeeFuncPtr_glWindowPos4fvMESA=GLee_Lazy_glWindowPos4fvMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4iMESA
+#define GLEE_C_DEFINED_glWindowPos4iMESA
+ void __stdcall GLee_Lazy_glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glWindowPos4iMESA(x, y, z, w);}
+ GLEEPFNGLWINDOWPOS4IMESAPROC GLeeFuncPtr_glWindowPos4iMESA=GLee_Lazy_glWindowPos4iMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4ivMESA
+#define GLEE_C_DEFINED_glWindowPos4ivMESA
+ void __stdcall GLee_Lazy_glWindowPos4ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos4ivMESA(v);}
+ GLEEPFNGLWINDOWPOS4IVMESAPROC GLeeFuncPtr_glWindowPos4ivMESA=GLee_Lazy_glWindowPos4ivMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4sMESA
+#define GLEE_C_DEFINED_glWindowPos4sMESA
+ void __stdcall GLee_Lazy_glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glWindowPos4sMESA(x, y, z, w);}
+ GLEEPFNGLWINDOWPOS4SMESAPROC GLeeFuncPtr_glWindowPos4sMESA=GLee_Lazy_glWindowPos4sMESA;
+#endif
+#ifndef GLEE_C_DEFINED_glWindowPos4svMESA
+#define GLEE_C_DEFINED_glWindowPos4svMESA
+ void __stdcall GLee_Lazy_glWindowPos4svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos4svMESA(v);}
+ GLEEPFNGLWINDOWPOS4SVMESAPROC GLeeFuncPtr_glWindowPos4svMESA=GLee_Lazy_glWindowPos4svMESA;
+#endif
+#endif
+
+/* GL_EXT_texture_compression_s3tc */
+
+#ifdef __GLEE_GL_EXT_texture_compression_s3tc
+#endif
+
+/* GL_IBM_cull_vertex */
+
+#ifdef __GLEE_GL_IBM_cull_vertex
+#endif
+
+/* GL_IBM_multimode_draw_arrays */
+
+#ifdef __GLEE_GL_IBM_multimode_draw_arrays
+#ifndef GLEE_C_DEFINED_glMultiModeDrawArraysIBM
+#define GLEE_C_DEFINED_glMultiModeDrawArraysIBM
+ void __stdcall GLee_Lazy_glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) {if (GLeeInit()) glMultiModeDrawArraysIBM(mode, first, count, primcount, modestride);}
+ GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC GLeeFuncPtr_glMultiModeDrawArraysIBM=GLee_Lazy_glMultiModeDrawArraysIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiModeDrawElementsIBM
+#define GLEE_C_DEFINED_glMultiModeDrawElementsIBM
+ void __stdcall GLee_Lazy_glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid* const * indices, GLsizei primcount, GLint modestride) {if (GLeeInit()) glMultiModeDrawElementsIBM(mode, count, type, indices, primcount, modestride);}
+ GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC GLeeFuncPtr_glMultiModeDrawElementsIBM=GLee_Lazy_glMultiModeDrawElementsIBM;
+#endif
+#endif
+
+/* GL_IBM_vertex_array_lists */
+
+#ifdef __GLEE_GL_IBM_vertex_array_lists
+#ifndef GLEE_C_DEFINED_glColorPointerListIBM
+#define GLEE_C_DEFINED_glColorPointerListIBM
+ void __stdcall GLee_Lazy_glColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glColorPointerListIBM(size, type, stride, pointer, ptrstride);}
+ GLEEPFNGLCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glColorPointerListIBM=GLee_Lazy_glColorPointerListIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColorPointerListIBM
+#define GLEE_C_DEFINED_glSecondaryColorPointerListIBM
+ void __stdcall GLee_Lazy_glSecondaryColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glSecondaryColorPointerListIBM(size, type, stride, pointer, ptrstride);}
+ GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glSecondaryColorPointerListIBM=GLee_Lazy_glSecondaryColorPointerListIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glEdgeFlagPointerListIBM
+#define GLEE_C_DEFINED_glEdgeFlagPointerListIBM
+ void __stdcall GLee_Lazy_glEdgeFlagPointerListIBM(GLint stride, const GLboolean* * pointer, GLint ptrstride) {if (GLeeInit()) glEdgeFlagPointerListIBM(stride, pointer, ptrstride);}
+ GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC GLeeFuncPtr_glEdgeFlagPointerListIBM=GLee_Lazy_glEdgeFlagPointerListIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordPointerListIBM
+#define GLEE_C_DEFINED_glFogCoordPointerListIBM
+ void __stdcall GLee_Lazy_glFogCoordPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glFogCoordPointerListIBM(type, stride, pointer, ptrstride);}
+ GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glFogCoordPointerListIBM=GLee_Lazy_glFogCoordPointerListIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glIndexPointerListIBM
+#define GLEE_C_DEFINED_glIndexPointerListIBM
+ void __stdcall GLee_Lazy_glIndexPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glIndexPointerListIBM(type, stride, pointer, ptrstride);}
+ GLEEPFNGLINDEXPOINTERLISTIBMPROC GLeeFuncPtr_glIndexPointerListIBM=GLee_Lazy_glIndexPointerListIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalPointerListIBM
+#define GLEE_C_DEFINED_glNormalPointerListIBM
+ void __stdcall GLee_Lazy_glNormalPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glNormalPointerListIBM(type, stride, pointer, ptrstride);}
+ GLEEPFNGLNORMALPOINTERLISTIBMPROC GLeeFuncPtr_glNormalPointerListIBM=GLee_Lazy_glNormalPointerListIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoordPointerListIBM
+#define GLEE_C_DEFINED_glTexCoordPointerListIBM
+ void __stdcall GLee_Lazy_glTexCoordPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glTexCoordPointerListIBM(size, type, stride, pointer, ptrstride);}
+ GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glTexCoordPointerListIBM=GLee_Lazy_glTexCoordPointerListIBM;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexPointerListIBM
+#define GLEE_C_DEFINED_glVertexPointerListIBM
+ void __stdcall GLee_Lazy_glVertexPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glVertexPointerListIBM(size, type, stride, pointer, ptrstride);}
+ GLEEPFNGLVERTEXPOINTERLISTIBMPROC GLeeFuncPtr_glVertexPointerListIBM=GLee_Lazy_glVertexPointerListIBM;
+#endif
+#endif
+
+/* GL_SGIX_subsample */
+
+#ifdef __GLEE_GL_SGIX_subsample
+#endif
+
+/* GL_SGIX_ycrcb_subsample */
+
+#ifdef __GLEE_GL_SGIX_ycrcb_subsample
+#endif
+
+/* GL_SGIX_ycrcba */
+
+#ifdef __GLEE_GL_SGIX_ycrcba
+#endif
+
+/* GL_SGI_depth_pass_instrument */
+
+#ifdef __GLEE_GL_SGI_depth_pass_instrument
+#endif
+
+/* GL_3DFX_texture_compression_FXT1 */
+
+#ifdef __GLEE_GL_3DFX_texture_compression_FXT1
+#endif
+
+/* GL_3DFX_multisample */
+
+#ifdef __GLEE_GL_3DFX_multisample
+#endif
+
+/* GL_3DFX_tbuffer */
+
+#ifdef __GLEE_GL_3DFX_tbuffer
+#ifndef GLEE_C_DEFINED_glTbufferMask3DFX
+#define GLEE_C_DEFINED_glTbufferMask3DFX
+ void __stdcall GLee_Lazy_glTbufferMask3DFX(GLuint mask) {if (GLeeInit()) glTbufferMask3DFX(mask);}
+ GLEEPFNGLTBUFFERMASK3DFXPROC GLeeFuncPtr_glTbufferMask3DFX=GLee_Lazy_glTbufferMask3DFX;
+#endif
+#endif
+
+/* GL_EXT_multisample */
+
+#ifdef __GLEE_GL_EXT_multisample
+#ifndef GLEE_C_DEFINED_glSampleMaskEXT
+#define GLEE_C_DEFINED_glSampleMaskEXT
+ void __stdcall GLee_Lazy_glSampleMaskEXT(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleMaskEXT(value, invert);}
+ GLEEPFNGLSAMPLEMASKEXTPROC GLeeFuncPtr_glSampleMaskEXT=GLee_Lazy_glSampleMaskEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSamplePatternEXT
+#define GLEE_C_DEFINED_glSamplePatternEXT
+ void __stdcall GLee_Lazy_glSamplePatternEXT(GLenum pattern) {if (GLeeInit()) glSamplePatternEXT(pattern);}
+ GLEEPFNGLSAMPLEPATTERNEXTPROC GLeeFuncPtr_glSamplePatternEXT=GLee_Lazy_glSamplePatternEXT;
+#endif
+#endif
+
+/* GL_SGIX_vertex_preclip */
+
+#ifdef __GLEE_GL_SGIX_vertex_preclip
+#endif
+
+/* GL_SGIX_convolution_accuracy */
+
+#ifdef __GLEE_GL_SGIX_convolution_accuracy
+#endif
+
+/* GL_SGIX_resample */
+
+#ifdef __GLEE_GL_SGIX_resample
+#endif
+
+/* GL_SGIS_point_line_texgen */
+
+#ifdef __GLEE_GL_SGIS_point_line_texgen
+#endif
+
+/* GL_SGIS_texture_color_mask */
+
+#ifdef __GLEE_GL_SGIS_texture_color_mask
+#ifndef GLEE_C_DEFINED_glTextureColorMaskSGIS
+#define GLEE_C_DEFINED_glTextureColorMaskSGIS
+ void __stdcall GLee_Lazy_glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {if (GLeeInit()) glTextureColorMaskSGIS(red, green, blue, alpha);}
+ GLEEPFNGLTEXTURECOLORMASKSGISPROC GLeeFuncPtr_glTextureColorMaskSGIS=GLee_Lazy_glTextureColorMaskSGIS;
+#endif
+#endif
+
+/* GL_EXT_texture_env_dot3 */
+
+#ifdef __GLEE_GL_EXT_texture_env_dot3
+#endif
+
+/* GL_ATI_texture_mirror_once */
+
+#ifdef __GLEE_GL_ATI_texture_mirror_once
+#endif
+
+/* GL_NV_fence */
+
+#ifdef __GLEE_GL_NV_fence
+#ifndef GLEE_C_DEFINED_glDeleteFencesNV
+#define GLEE_C_DEFINED_glDeleteFencesNV
+ void __stdcall GLee_Lazy_glDeleteFencesNV(GLsizei n, const GLuint * fences) {if (GLeeInit()) glDeleteFencesNV(n, fences);}
+ GLEEPFNGLDELETEFENCESNVPROC GLeeFuncPtr_glDeleteFencesNV=GLee_Lazy_glDeleteFencesNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGenFencesNV
+#define GLEE_C_DEFINED_glGenFencesNV
+ void __stdcall GLee_Lazy_glGenFencesNV(GLsizei n, GLuint * fences) {if (GLeeInit()) glGenFencesNV(n, fences);}
+ GLEEPFNGLGENFENCESNVPROC GLeeFuncPtr_glGenFencesNV=GLee_Lazy_glGenFencesNV;
+#endif
+#ifndef GLEE_C_DEFINED_glIsFenceNV
+#define GLEE_C_DEFINED_glIsFenceNV
+ GLboolean __stdcall GLee_Lazy_glIsFenceNV(GLuint fence) {if (GLeeInit()) return glIsFenceNV(fence); return (GLboolean)0;}
+ GLEEPFNGLISFENCENVPROC GLeeFuncPtr_glIsFenceNV=GLee_Lazy_glIsFenceNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTestFenceNV
+#define GLEE_C_DEFINED_glTestFenceNV
+ GLboolean __stdcall GLee_Lazy_glTestFenceNV(GLuint fence) {if (GLeeInit()) return glTestFenceNV(fence); return (GLboolean)0;}
+ GLEEPFNGLTESTFENCENVPROC GLeeFuncPtr_glTestFenceNV=GLee_Lazy_glTestFenceNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFenceivNV
+#define GLEE_C_DEFINED_glGetFenceivNV
+ void __stdcall GLee_Lazy_glGetFenceivNV(GLuint fence, GLenum pname, GLint * params) {if (GLeeInit()) glGetFenceivNV(fence, pname, params);}
+ GLEEPFNGLGETFENCEIVNVPROC GLeeFuncPtr_glGetFenceivNV=GLee_Lazy_glGetFenceivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glFinishFenceNV
+#define GLEE_C_DEFINED_glFinishFenceNV
+ void __stdcall GLee_Lazy_glFinishFenceNV(GLuint fence) {if (GLeeInit()) glFinishFenceNV(fence);}
+ GLEEPFNGLFINISHFENCENVPROC GLeeFuncPtr_glFinishFenceNV=GLee_Lazy_glFinishFenceNV;
+#endif
+#ifndef GLEE_C_DEFINED_glSetFenceNV
+#define GLEE_C_DEFINED_glSetFenceNV
+ void __stdcall GLee_Lazy_glSetFenceNV(GLuint fence, GLenum condition) {if (GLeeInit()) glSetFenceNV(fence, condition);}
+ GLEEPFNGLSETFENCENVPROC GLeeFuncPtr_glSetFenceNV=GLee_Lazy_glSetFenceNV;
+#endif
+#endif
+
+/* GL_IBM_texture_mirrored_repeat */
+
+#ifdef __GLEE_GL_IBM_texture_mirrored_repeat
+#endif
+
+/* GL_NV_evaluators */
+
+#ifdef __GLEE_GL_NV_evaluators
+#ifndef GLEE_C_DEFINED_glMapControlPointsNV
+#define GLEE_C_DEFINED_glMapControlPointsNV
+ void __stdcall GLee_Lazy_glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points) {if (GLeeInit()) glMapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, points);}
+ GLEEPFNGLMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glMapControlPointsNV=GLee_Lazy_glMapControlPointsNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMapParameterivNV
+#define GLEE_C_DEFINED_glMapParameterivNV
+ void __stdcall GLee_Lazy_glMapParameterivNV(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMapParameterivNV(target, pname, params);}
+ GLEEPFNGLMAPPARAMETERIVNVPROC GLeeFuncPtr_glMapParameterivNV=GLee_Lazy_glMapParameterivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMapParameterfvNV
+#define GLEE_C_DEFINED_glMapParameterfvNV
+ void __stdcall GLee_Lazy_glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMapParameterfvNV(target, pname, params);}
+ GLEEPFNGLMAPPARAMETERFVNVPROC GLeeFuncPtr_glMapParameterfvNV=GLee_Lazy_glMapParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMapControlPointsNV
+#define GLEE_C_DEFINED_glGetMapControlPointsNV
+ void __stdcall GLee_Lazy_glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points) {if (GLeeInit()) glGetMapControlPointsNV(target, index, type, ustride, vstride, packed, points);}
+ GLEEPFNGLGETMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glGetMapControlPointsNV=GLee_Lazy_glGetMapControlPointsNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMapParameterivNV
+#define GLEE_C_DEFINED_glGetMapParameterivNV
+ void __stdcall GLee_Lazy_glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMapParameterivNV(target, pname, params);}
+ GLEEPFNGLGETMAPPARAMETERIVNVPROC GLeeFuncPtr_glGetMapParameterivNV=GLee_Lazy_glGetMapParameterivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMapParameterfvNV
+#define GLEE_C_DEFINED_glGetMapParameterfvNV
+ void __stdcall GLee_Lazy_glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMapParameterfvNV(target, pname, params);}
+ GLEEPFNGLGETMAPPARAMETERFVNVPROC GLeeFuncPtr_glGetMapParameterfvNV=GLee_Lazy_glGetMapParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMapAttribParameterivNV
+#define GLEE_C_DEFINED_glGetMapAttribParameterivNV
+ void __stdcall GLee_Lazy_glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetMapAttribParameterivNV(target, index, pname, params);}
+ GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC GLeeFuncPtr_glGetMapAttribParameterivNV=GLee_Lazy_glGetMapAttribParameterivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMapAttribParameterfvNV
+#define GLEE_C_DEFINED_glGetMapAttribParameterfvNV
+ void __stdcall GLee_Lazy_glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMapAttribParameterfvNV(target, index, pname, params);}
+ GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC GLeeFuncPtr_glGetMapAttribParameterfvNV=GLee_Lazy_glGetMapAttribParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glEvalMapsNV
+#define GLEE_C_DEFINED_glEvalMapsNV
+ void __stdcall GLee_Lazy_glEvalMapsNV(GLenum target, GLenum mode) {if (GLeeInit()) glEvalMapsNV(target, mode);}
+ GLEEPFNGLEVALMAPSNVPROC GLeeFuncPtr_glEvalMapsNV=GLee_Lazy_glEvalMapsNV;
+#endif
+#endif
+
+/* GL_NV_packed_depth_stencil */
+
+#ifdef __GLEE_GL_NV_packed_depth_stencil
+#endif
+
+/* GL_NV_register_combiners2 */
+
+#ifdef __GLEE_GL_NV_register_combiners2
+#ifndef GLEE_C_DEFINED_glCombinerStageParameterfvNV
+#define GLEE_C_DEFINED_glCombinerStageParameterfvNV
+ void __stdcall GLee_Lazy_glCombinerStageParameterfvNV(GLenum stage, GLenum pname, const GLfloat * params) {if (GLeeInit()) glCombinerStageParameterfvNV(stage, pname, params);}
+ GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glCombinerStageParameterfvNV=GLee_Lazy_glCombinerStageParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
+#define GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
+ void __stdcall GLee_Lazy_glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerStageParameterfvNV(stage, pname, params);}
+ GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerStageParameterfvNV=GLee_Lazy_glGetCombinerStageParameterfvNV;
+#endif
+#endif
+
+/* GL_NV_texture_compression_vtc */
+
+#ifdef __GLEE_GL_NV_texture_compression_vtc
+#endif
+
+/* GL_NV_texture_rectangle */
+
+#ifdef __GLEE_GL_NV_texture_rectangle
+#endif
+
+/* GL_NV_texture_shader */
+
+#ifdef __GLEE_GL_NV_texture_shader
+#endif
+
+/* GL_NV_texture_shader2 */
+
+#ifdef __GLEE_GL_NV_texture_shader2
+#endif
+
+/* GL_NV_vertex_array_range2 */
+
+#ifdef __GLEE_GL_NV_vertex_array_range2
+#endif
+
+/* GL_NV_vertex_program */
+
+#ifdef __GLEE_GL_NV_vertex_program
+#ifndef GLEE_C_DEFINED_glAreProgramsResidentNV
+#define GLEE_C_DEFINED_glAreProgramsResidentNV
+ GLboolean __stdcall GLee_Lazy_glAreProgramsResidentNV(GLsizei n, const GLuint * programs, GLboolean * residences) {if (GLeeInit()) return glAreProgramsResidentNV(n, programs, residences); return (GLboolean)0;}
+ GLEEPFNGLAREPROGRAMSRESIDENTNVPROC GLeeFuncPtr_glAreProgramsResidentNV=GLee_Lazy_glAreProgramsResidentNV;
+#endif
+#ifndef GLEE_C_DEFINED_glBindProgramNV
+#define GLEE_C_DEFINED_glBindProgramNV
+ void __stdcall GLee_Lazy_glBindProgramNV(GLenum target, GLuint id) {if (GLeeInit()) glBindProgramNV(target, id);}
+ GLEEPFNGLBINDPROGRAMNVPROC GLeeFuncPtr_glBindProgramNV=GLee_Lazy_glBindProgramNV;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteProgramsNV
+#define GLEE_C_DEFINED_glDeleteProgramsNV
+ void __stdcall GLee_Lazy_glDeleteProgramsNV(GLsizei n, const GLuint * programs) {if (GLeeInit()) glDeleteProgramsNV(n, programs);}
+ GLEEPFNGLDELETEPROGRAMSNVPROC GLeeFuncPtr_glDeleteProgramsNV=GLee_Lazy_glDeleteProgramsNV;
+#endif
+#ifndef GLEE_C_DEFINED_glExecuteProgramNV
+#define GLEE_C_DEFINED_glExecuteProgramNV
+ void __stdcall GLee_Lazy_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params) {if (GLeeInit()) glExecuteProgramNV(target, id, params);}
+ GLEEPFNGLEXECUTEPROGRAMNVPROC GLeeFuncPtr_glExecuteProgramNV=GLee_Lazy_glExecuteProgramNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGenProgramsNV
+#define GLEE_C_DEFINED_glGenProgramsNV
+ void __stdcall GLee_Lazy_glGenProgramsNV(GLsizei n, GLuint * programs) {if (GLeeInit()) glGenProgramsNV(n, programs);}
+ GLEEPFNGLGENPROGRAMSNVPROC GLeeFuncPtr_glGenProgramsNV=GLee_Lazy_glGenProgramsNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramParameterdvNV
+#define GLEE_C_DEFINED_glGetProgramParameterdvNV
+ void __stdcall GLee_Lazy_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetProgramParameterdvNV(target, index, pname, params);}
+ GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramParameterdvNV=GLee_Lazy_glGetProgramParameterdvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramParameterfvNV
+#define GLEE_C_DEFINED_glGetProgramParameterfvNV
+ void __stdcall GLee_Lazy_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetProgramParameterfvNV(target, index, pname, params);}
+ GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramParameterfvNV=GLee_Lazy_glGetProgramParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramivNV
+#define GLEE_C_DEFINED_glGetProgramivNV
+ void __stdcall GLee_Lazy_glGetProgramivNV(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramivNV(id, pname, params);}
+ GLEEPFNGLGETPROGRAMIVNVPROC GLeeFuncPtr_glGetProgramivNV=GLee_Lazy_glGetProgramivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramStringNV
+#define GLEE_C_DEFINED_glGetProgramStringNV
+ void __stdcall GLee_Lazy_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program) {if (GLeeInit()) glGetProgramStringNV(id, pname, program);}
+ GLEEPFNGLGETPROGRAMSTRINGNVPROC GLeeFuncPtr_glGetProgramStringNV=GLee_Lazy_glGetProgramStringNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTrackMatrixivNV
+#define GLEE_C_DEFINED_glGetTrackMatrixivNV
+ void __stdcall GLee_Lazy_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params) {if (GLeeInit()) glGetTrackMatrixivNV(target, address, pname, params);}
+ GLEEPFNGLGETTRACKMATRIXIVNVPROC GLeeFuncPtr_glGetTrackMatrixivNV=GLee_Lazy_glGetTrackMatrixivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribdvNV
+#define GLEE_C_DEFINED_glGetVertexAttribdvNV
+ void __stdcall GLee_Lazy_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdvNV(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBDVNVPROC GLeeFuncPtr_glGetVertexAttribdvNV=GLee_Lazy_glGetVertexAttribdvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribfvNV
+#define GLEE_C_DEFINED_glGetVertexAttribfvNV
+ void __stdcall GLee_Lazy_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfvNV(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBFVNVPROC GLeeFuncPtr_glGetVertexAttribfvNV=GLee_Lazy_glGetVertexAttribfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribivNV
+#define GLEE_C_DEFINED_glGetVertexAttribivNV
+ void __stdcall GLee_Lazy_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribivNV(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBIVNVPROC GLeeFuncPtr_glGetVertexAttribivNV=GLee_Lazy_glGetVertexAttribivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribPointervNV
+#define GLEE_C_DEFINED_glGetVertexAttribPointervNV
+ void __stdcall GLee_Lazy_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointervNV(index, pname, pointer);}
+ GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC GLeeFuncPtr_glGetVertexAttribPointervNV=GLee_Lazy_glGetVertexAttribPointervNV;
+#endif
+#ifndef GLEE_C_DEFINED_glIsProgramNV
+#define GLEE_C_DEFINED_glIsProgramNV
+ GLboolean __stdcall GLee_Lazy_glIsProgramNV(GLuint id) {if (GLeeInit()) return glIsProgramNV(id); return (GLboolean)0;}
+ GLEEPFNGLISPROGRAMNVPROC GLeeFuncPtr_glIsProgramNV=GLee_Lazy_glIsProgramNV;
+#endif
+#ifndef GLEE_C_DEFINED_glLoadProgramNV
+#define GLEE_C_DEFINED_glLoadProgramNV
+ void __stdcall GLee_Lazy_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program) {if (GLeeInit()) glLoadProgramNV(target, id, len, program);}
+ GLEEPFNGLLOADPROGRAMNVPROC GLeeFuncPtr_glLoadProgramNV=GLee_Lazy_glLoadProgramNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramParameter4dNV
+#define GLEE_C_DEFINED_glProgramParameter4dNV
+ void __stdcall GLee_Lazy_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramParameter4dNV(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMPARAMETER4DNVPROC GLeeFuncPtr_glProgramParameter4dNV=GLee_Lazy_glProgramParameter4dNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramParameter4dvNV
+#define GLEE_C_DEFINED_glProgramParameter4dvNV
+ void __stdcall GLee_Lazy_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * v) {if (GLeeInit()) glProgramParameter4dvNV(target, index, v);}
+ GLEEPFNGLPROGRAMPARAMETER4DVNVPROC GLeeFuncPtr_glProgramParameter4dvNV=GLee_Lazy_glProgramParameter4dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramParameter4fNV
+#define GLEE_C_DEFINED_glProgramParameter4fNV
+ void __stdcall GLee_Lazy_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramParameter4fNV(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMPARAMETER4FNVPROC GLeeFuncPtr_glProgramParameter4fNV=GLee_Lazy_glProgramParameter4fNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramParameter4fvNV
+#define GLEE_C_DEFINED_glProgramParameter4fvNV
+ void __stdcall GLee_Lazy_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * v) {if (GLeeInit()) glProgramParameter4fvNV(target, index, v);}
+ GLEEPFNGLPROGRAMPARAMETER4FVNVPROC GLeeFuncPtr_glProgramParameter4fvNV=GLee_Lazy_glProgramParameter4fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramParameters4dvNV
+#define GLEE_C_DEFINED_glProgramParameters4dvNV
+ void __stdcall GLee_Lazy_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v) {if (GLeeInit()) glProgramParameters4dvNV(target, index, count, v);}
+ GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC GLeeFuncPtr_glProgramParameters4dvNV=GLee_Lazy_glProgramParameters4dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramParameters4fvNV
+#define GLEE_C_DEFINED_glProgramParameters4fvNV
+ void __stdcall GLee_Lazy_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v) {if (GLeeInit()) glProgramParameters4fvNV(target, index, count, v);}
+ GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC GLeeFuncPtr_glProgramParameters4fvNV=GLee_Lazy_glProgramParameters4fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glRequestResidentProgramsNV
+#define GLEE_C_DEFINED_glRequestResidentProgramsNV
+ void __stdcall GLee_Lazy_glRequestResidentProgramsNV(GLsizei n, const GLuint * programs) {if (GLeeInit()) glRequestResidentProgramsNV(n, programs);}
+ GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC GLeeFuncPtr_glRequestResidentProgramsNV=GLee_Lazy_glRequestResidentProgramsNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTrackMatrixNV
+#define GLEE_C_DEFINED_glTrackMatrixNV
+ void __stdcall GLee_Lazy_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) {if (GLeeInit()) glTrackMatrixNV(target, address, matrix, transform);}
+ GLEEPFNGLTRACKMATRIXNVPROC GLeeFuncPtr_glTrackMatrixNV=GLee_Lazy_glTrackMatrixNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribPointerNV
+#define GLEE_C_DEFINED_glVertexAttribPointerNV
+ void __stdcall GLee_Lazy_glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointerNV(index, fsize, type, stride, pointer);}
+ GLEEPFNGLVERTEXATTRIBPOINTERNVPROC GLeeFuncPtr_glVertexAttribPointerNV=GLee_Lazy_glVertexAttribPointerNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1dNV
+#define GLEE_C_DEFINED_glVertexAttrib1dNV
+ void __stdcall GLee_Lazy_glVertexAttrib1dNV(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1dNV(index, x);}
+ GLEEPFNGLVERTEXATTRIB1DNVPROC GLeeFuncPtr_glVertexAttrib1dNV=GLee_Lazy_glVertexAttrib1dNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1dvNV
+#define GLEE_C_DEFINED_glVertexAttrib1dvNV
+ void __stdcall GLee_Lazy_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB1DVNVPROC GLeeFuncPtr_glVertexAttrib1dvNV=GLee_Lazy_glVertexAttrib1dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1fNV
+#define GLEE_C_DEFINED_glVertexAttrib1fNV
+ void __stdcall GLee_Lazy_glVertexAttrib1fNV(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1fNV(index, x);}
+ GLEEPFNGLVERTEXATTRIB1FNVPROC GLeeFuncPtr_glVertexAttrib1fNV=GLee_Lazy_glVertexAttrib1fNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1fvNV
+#define GLEE_C_DEFINED_glVertexAttrib1fvNV
+ void __stdcall GLee_Lazy_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB1FVNVPROC GLeeFuncPtr_glVertexAttrib1fvNV=GLee_Lazy_glVertexAttrib1fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1sNV
+#define GLEE_C_DEFINED_glVertexAttrib1sNV
+ void __stdcall GLee_Lazy_glVertexAttrib1sNV(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1sNV(index, x);}
+ GLEEPFNGLVERTEXATTRIB1SNVPROC GLeeFuncPtr_glVertexAttrib1sNV=GLee_Lazy_glVertexAttrib1sNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1svNV
+#define GLEE_C_DEFINED_glVertexAttrib1svNV
+ void __stdcall GLee_Lazy_glVertexAttrib1svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1svNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB1SVNVPROC GLeeFuncPtr_glVertexAttrib1svNV=GLee_Lazy_glVertexAttrib1svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2dNV
+#define GLEE_C_DEFINED_glVertexAttrib2dNV
+ void __stdcall GLee_Lazy_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2dNV(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2DNVPROC GLeeFuncPtr_glVertexAttrib2dNV=GLee_Lazy_glVertexAttrib2dNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2dvNV
+#define GLEE_C_DEFINED_glVertexAttrib2dvNV
+ void __stdcall GLee_Lazy_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB2DVNVPROC GLeeFuncPtr_glVertexAttrib2dvNV=GLee_Lazy_glVertexAttrib2dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2fNV
+#define GLEE_C_DEFINED_glVertexAttrib2fNV
+ void __stdcall GLee_Lazy_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2fNV(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2FNVPROC GLeeFuncPtr_glVertexAttrib2fNV=GLee_Lazy_glVertexAttrib2fNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2fvNV
+#define GLEE_C_DEFINED_glVertexAttrib2fvNV
+ void __stdcall GLee_Lazy_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB2FVNVPROC GLeeFuncPtr_glVertexAttrib2fvNV=GLee_Lazy_glVertexAttrib2fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2sNV
+#define GLEE_C_DEFINED_glVertexAttrib2sNV
+ void __stdcall GLee_Lazy_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2sNV(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2SNVPROC GLeeFuncPtr_glVertexAttrib2sNV=GLee_Lazy_glVertexAttrib2sNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2svNV
+#define GLEE_C_DEFINED_glVertexAttrib2svNV
+ void __stdcall GLee_Lazy_glVertexAttrib2svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2svNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB2SVNVPROC GLeeFuncPtr_glVertexAttrib2svNV=GLee_Lazy_glVertexAttrib2svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3dNV
+#define GLEE_C_DEFINED_glVertexAttrib3dNV
+ void __stdcall GLee_Lazy_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3dNV(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3DNVPROC GLeeFuncPtr_glVertexAttrib3dNV=GLee_Lazy_glVertexAttrib3dNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3dvNV
+#define GLEE_C_DEFINED_glVertexAttrib3dvNV
+ void __stdcall GLee_Lazy_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB3DVNVPROC GLeeFuncPtr_glVertexAttrib3dvNV=GLee_Lazy_glVertexAttrib3dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3fNV
+#define GLEE_C_DEFINED_glVertexAttrib3fNV
+ void __stdcall GLee_Lazy_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3fNV(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3FNVPROC GLeeFuncPtr_glVertexAttrib3fNV=GLee_Lazy_glVertexAttrib3fNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3fvNV
+#define GLEE_C_DEFINED_glVertexAttrib3fvNV
+ void __stdcall GLee_Lazy_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB3FVNVPROC GLeeFuncPtr_glVertexAttrib3fvNV=GLee_Lazy_glVertexAttrib3fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3sNV
+#define GLEE_C_DEFINED_glVertexAttrib3sNV
+ void __stdcall GLee_Lazy_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3sNV(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3SNVPROC GLeeFuncPtr_glVertexAttrib3sNV=GLee_Lazy_glVertexAttrib3sNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3svNV
+#define GLEE_C_DEFINED_glVertexAttrib3svNV
+ void __stdcall GLee_Lazy_glVertexAttrib3svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3svNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB3SVNVPROC GLeeFuncPtr_glVertexAttrib3svNV=GLee_Lazy_glVertexAttrib3svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4dNV
+#define GLEE_C_DEFINED_glVertexAttrib4dNV
+ void __stdcall GLee_Lazy_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4dNV(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4DNVPROC GLeeFuncPtr_glVertexAttrib4dNV=GLee_Lazy_glVertexAttrib4dNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4dvNV
+#define GLEE_C_DEFINED_glVertexAttrib4dvNV
+ void __stdcall GLee_Lazy_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB4DVNVPROC GLeeFuncPtr_glVertexAttrib4dvNV=GLee_Lazy_glVertexAttrib4dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4fNV
+#define GLEE_C_DEFINED_glVertexAttrib4fNV
+ void __stdcall GLee_Lazy_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4fNV(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4FNVPROC GLeeFuncPtr_glVertexAttrib4fNV=GLee_Lazy_glVertexAttrib4fNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4fvNV
+#define GLEE_C_DEFINED_glVertexAttrib4fvNV
+ void __stdcall GLee_Lazy_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB4FVNVPROC GLeeFuncPtr_glVertexAttrib4fvNV=GLee_Lazy_glVertexAttrib4fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4sNV
+#define GLEE_C_DEFINED_glVertexAttrib4sNV
+ void __stdcall GLee_Lazy_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4sNV(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4SNVPROC GLeeFuncPtr_glVertexAttrib4sNV=GLee_Lazy_glVertexAttrib4sNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4svNV
+#define GLEE_C_DEFINED_glVertexAttrib4svNV
+ void __stdcall GLee_Lazy_glVertexAttrib4svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4svNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB4SVNVPROC GLeeFuncPtr_glVertexAttrib4svNV=GLee_Lazy_glVertexAttrib4svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4ubNV
+#define GLEE_C_DEFINED_glVertexAttrib4ubNV
+ void __stdcall GLee_Lazy_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4ubNV(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4UBNVPROC GLeeFuncPtr_glVertexAttrib4ubNV=GLee_Lazy_glVertexAttrib4ubNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4ubvNV
+#define GLEE_C_DEFINED_glVertexAttrib4ubvNV
+ void __stdcall GLee_Lazy_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB4UBVNVPROC GLeeFuncPtr_glVertexAttrib4ubvNV=GLee_Lazy_glVertexAttrib4ubvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs1dvNV
+#define GLEE_C_DEFINED_glVertexAttribs1dvNV
+ void __stdcall GLee_Lazy_glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs1dvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS1DVNVPROC GLeeFuncPtr_glVertexAttribs1dvNV=GLee_Lazy_glVertexAttribs1dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs1fvNV
+#define GLEE_C_DEFINED_glVertexAttribs1fvNV
+ void __stdcall GLee_Lazy_glVertexAttribs1fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs1fvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS1FVNVPROC GLeeFuncPtr_glVertexAttribs1fvNV=GLee_Lazy_glVertexAttribs1fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs1svNV
+#define GLEE_C_DEFINED_glVertexAttribs1svNV
+ void __stdcall GLee_Lazy_glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs1svNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS1SVNVPROC GLeeFuncPtr_glVertexAttribs1svNV=GLee_Lazy_glVertexAttribs1svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs2dvNV
+#define GLEE_C_DEFINED_glVertexAttribs2dvNV
+ void __stdcall GLee_Lazy_glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs2dvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS2DVNVPROC GLeeFuncPtr_glVertexAttribs2dvNV=GLee_Lazy_glVertexAttribs2dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs2fvNV
+#define GLEE_C_DEFINED_glVertexAttribs2fvNV
+ void __stdcall GLee_Lazy_glVertexAttribs2fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs2fvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS2FVNVPROC GLeeFuncPtr_glVertexAttribs2fvNV=GLee_Lazy_glVertexAttribs2fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs2svNV
+#define GLEE_C_DEFINED_glVertexAttribs2svNV
+ void __stdcall GLee_Lazy_glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs2svNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS2SVNVPROC GLeeFuncPtr_glVertexAttribs2svNV=GLee_Lazy_glVertexAttribs2svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs3dvNV
+#define GLEE_C_DEFINED_glVertexAttribs3dvNV
+ void __stdcall GLee_Lazy_glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs3dvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS3DVNVPROC GLeeFuncPtr_glVertexAttribs3dvNV=GLee_Lazy_glVertexAttribs3dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs3fvNV
+#define GLEE_C_DEFINED_glVertexAttribs3fvNV
+ void __stdcall GLee_Lazy_glVertexAttribs3fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs3fvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS3FVNVPROC GLeeFuncPtr_glVertexAttribs3fvNV=GLee_Lazy_glVertexAttribs3fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs3svNV
+#define GLEE_C_DEFINED_glVertexAttribs3svNV
+ void __stdcall GLee_Lazy_glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs3svNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS3SVNVPROC GLeeFuncPtr_glVertexAttribs3svNV=GLee_Lazy_glVertexAttribs3svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs4dvNV
+#define GLEE_C_DEFINED_glVertexAttribs4dvNV
+ void __stdcall GLee_Lazy_glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs4dvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS4DVNVPROC GLeeFuncPtr_glVertexAttribs4dvNV=GLee_Lazy_glVertexAttribs4dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs4fvNV
+#define GLEE_C_DEFINED_glVertexAttribs4fvNV
+ void __stdcall GLee_Lazy_glVertexAttribs4fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs4fvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS4FVNVPROC GLeeFuncPtr_glVertexAttribs4fvNV=GLee_Lazy_glVertexAttribs4fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs4svNV
+#define GLEE_C_DEFINED_glVertexAttribs4svNV
+ void __stdcall GLee_Lazy_glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs4svNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS4SVNVPROC GLeeFuncPtr_glVertexAttribs4svNV=GLee_Lazy_glVertexAttribs4svNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs4ubvNV
+#define GLEE_C_DEFINED_glVertexAttribs4ubvNV
+ void __stdcall GLee_Lazy_glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v) {if (GLeeInit()) glVertexAttribs4ubvNV(index, count, v);}
+ GLEEPFNGLVERTEXATTRIBS4UBVNVPROC GLeeFuncPtr_glVertexAttribs4ubvNV=GLee_Lazy_glVertexAttribs4ubvNV;
+#endif
+#endif
+
+/* GL_SGIX_texture_coordinate_clamp */
+
+#ifdef __GLEE_GL_SGIX_texture_coordinate_clamp
+#endif
+
+/* GL_SGIX_scalebias_hint */
+
+#ifdef __GLEE_GL_SGIX_scalebias_hint
+#endif
+
+/* GL_OML_interlace */
+
+#ifdef __GLEE_GL_OML_interlace
+#endif
+
+/* GL_OML_subsample */
+
+#ifdef __GLEE_GL_OML_subsample
+#endif
+
+/* GL_OML_resample */
+
+#ifdef __GLEE_GL_OML_resample
+#endif
+
+/* GL_NV_copy_depth_to_color */
+
+#ifdef __GLEE_GL_NV_copy_depth_to_color
+#endif
+
+/* GL_ATI_envmap_bumpmap */
+
+#ifdef __GLEE_GL_ATI_envmap_bumpmap
+#ifndef GLEE_C_DEFINED_glTexBumpParameterivATI
+#define GLEE_C_DEFINED_glTexBumpParameterivATI
+ void __stdcall GLee_Lazy_glTexBumpParameterivATI(GLenum pname, const GLint * param) {if (GLeeInit()) glTexBumpParameterivATI(pname, param);}
+ GLEEPFNGLTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glTexBumpParameterivATI=GLee_Lazy_glTexBumpParameterivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glTexBumpParameterfvATI
+#define GLEE_C_DEFINED_glTexBumpParameterfvATI
+ void __stdcall GLee_Lazy_glTexBumpParameterfvATI(GLenum pname, const GLfloat * param) {if (GLeeInit()) glTexBumpParameterfvATI(pname, param);}
+ GLEEPFNGLTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glTexBumpParameterfvATI=GLee_Lazy_glTexBumpParameterfvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTexBumpParameterivATI
+#define GLEE_C_DEFINED_glGetTexBumpParameterivATI
+ void __stdcall GLee_Lazy_glGetTexBumpParameterivATI(GLenum pname, GLint * param) {if (GLeeInit()) glGetTexBumpParameterivATI(pname, param);}
+ GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glGetTexBumpParameterivATI=GLee_Lazy_glGetTexBumpParameterivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTexBumpParameterfvATI
+#define GLEE_C_DEFINED_glGetTexBumpParameterfvATI
+ void __stdcall GLee_Lazy_glGetTexBumpParameterfvATI(GLenum pname, GLfloat * param) {if (GLeeInit()) glGetTexBumpParameterfvATI(pname, param);}
+ GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glGetTexBumpParameterfvATI=GLee_Lazy_glGetTexBumpParameterfvATI;
+#endif
+#endif
+
+/* GL_ATI_fragment_shader */
+
+#ifdef __GLEE_GL_ATI_fragment_shader
+#ifndef GLEE_C_DEFINED_glGenFragmentShadersATI
+#define GLEE_C_DEFINED_glGenFragmentShadersATI
+ GLuint __stdcall GLee_Lazy_glGenFragmentShadersATI(GLuint range) {if (GLeeInit()) return glGenFragmentShadersATI(range); return (GLuint)0;}
+ GLEEPFNGLGENFRAGMENTSHADERSATIPROC GLeeFuncPtr_glGenFragmentShadersATI=GLee_Lazy_glGenFragmentShadersATI;
+#endif
+#ifndef GLEE_C_DEFINED_glBindFragmentShaderATI
+#define GLEE_C_DEFINED_glBindFragmentShaderATI
+ void __stdcall GLee_Lazy_glBindFragmentShaderATI(GLuint id) {if (GLeeInit()) glBindFragmentShaderATI(id);}
+ GLEEPFNGLBINDFRAGMENTSHADERATIPROC GLeeFuncPtr_glBindFragmentShaderATI=GLee_Lazy_glBindFragmentShaderATI;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteFragmentShaderATI
+#define GLEE_C_DEFINED_glDeleteFragmentShaderATI
+ void __stdcall GLee_Lazy_glDeleteFragmentShaderATI(GLuint id) {if (GLeeInit()) glDeleteFragmentShaderATI(id);}
+ GLEEPFNGLDELETEFRAGMENTSHADERATIPROC GLeeFuncPtr_glDeleteFragmentShaderATI=GLee_Lazy_glDeleteFragmentShaderATI;
+#endif
+#ifndef GLEE_C_DEFINED_glBeginFragmentShaderATI
+#define GLEE_C_DEFINED_glBeginFragmentShaderATI
+ void __stdcall GLee_Lazy_glBeginFragmentShaderATI(void) {if (GLeeInit()) glBeginFragmentShaderATI();}
+ GLEEPFNGLBEGINFRAGMENTSHADERATIPROC GLeeFuncPtr_glBeginFragmentShaderATI=GLee_Lazy_glBeginFragmentShaderATI;
+#endif
+#ifndef GLEE_C_DEFINED_glEndFragmentShaderATI
+#define GLEE_C_DEFINED_glEndFragmentShaderATI
+ void __stdcall GLee_Lazy_glEndFragmentShaderATI(void) {if (GLeeInit()) glEndFragmentShaderATI();}
+ GLEEPFNGLENDFRAGMENTSHADERATIPROC GLeeFuncPtr_glEndFragmentShaderATI=GLee_Lazy_glEndFragmentShaderATI;
+#endif
+#ifndef GLEE_C_DEFINED_glPassTexCoordATI
+#define GLEE_C_DEFINED_glPassTexCoordATI
+ void __stdcall GLee_Lazy_glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle) {if (GLeeInit()) glPassTexCoordATI(dst, coord, swizzle);}
+ GLEEPFNGLPASSTEXCOORDATIPROC GLeeFuncPtr_glPassTexCoordATI=GLee_Lazy_glPassTexCoordATI;
+#endif
+#ifndef GLEE_C_DEFINED_glSampleMapATI
+#define GLEE_C_DEFINED_glSampleMapATI
+ void __stdcall GLee_Lazy_glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle) {if (GLeeInit()) glSampleMapATI(dst, interp, swizzle);}
+ GLEEPFNGLSAMPLEMAPATIPROC GLeeFuncPtr_glSampleMapATI=GLee_Lazy_glSampleMapATI;
+#endif
+#ifndef GLEE_C_DEFINED_glColorFragmentOp1ATI
+#define GLEE_C_DEFINED_glColorFragmentOp1ATI
+ void __stdcall GLee_Lazy_glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {if (GLeeInit()) glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);}
+ GLEEPFNGLCOLORFRAGMENTOP1ATIPROC GLeeFuncPtr_glColorFragmentOp1ATI=GLee_Lazy_glColorFragmentOp1ATI;
+#endif
+#ifndef GLEE_C_DEFINED_glColorFragmentOp2ATI
+#define GLEE_C_DEFINED_glColorFragmentOp2ATI
+ void __stdcall GLee_Lazy_glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {if (GLeeInit()) glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
+ GLEEPFNGLCOLORFRAGMENTOP2ATIPROC GLeeFuncPtr_glColorFragmentOp2ATI=GLee_Lazy_glColorFragmentOp2ATI;
+#endif
+#ifndef GLEE_C_DEFINED_glColorFragmentOp3ATI
+#define GLEE_C_DEFINED_glColorFragmentOp3ATI
+ void __stdcall GLee_Lazy_glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {if (GLeeInit()) glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
+ GLEEPFNGLCOLORFRAGMENTOP3ATIPROC GLeeFuncPtr_glColorFragmentOp3ATI=GLee_Lazy_glColorFragmentOp3ATI;
+#endif
+#ifndef GLEE_C_DEFINED_glAlphaFragmentOp1ATI
+#define GLEE_C_DEFINED_glAlphaFragmentOp1ATI
+ void __stdcall GLee_Lazy_glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {if (GLeeInit()) glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod);}
+ GLEEPFNGLALPHAFRAGMENTOP1ATIPROC GLeeFuncPtr_glAlphaFragmentOp1ATI=GLee_Lazy_glAlphaFragmentOp1ATI;
+#endif
+#ifndef GLEE_C_DEFINED_glAlphaFragmentOp2ATI
+#define GLEE_C_DEFINED_glAlphaFragmentOp2ATI
+ void __stdcall GLee_Lazy_glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {if (GLeeInit()) glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
+ GLEEPFNGLALPHAFRAGMENTOP2ATIPROC GLeeFuncPtr_glAlphaFragmentOp2ATI=GLee_Lazy_glAlphaFragmentOp2ATI;
+#endif
+#ifndef GLEE_C_DEFINED_glAlphaFragmentOp3ATI
+#define GLEE_C_DEFINED_glAlphaFragmentOp3ATI
+ void __stdcall GLee_Lazy_glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {if (GLeeInit()) glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
+ GLEEPFNGLALPHAFRAGMENTOP3ATIPROC GLeeFuncPtr_glAlphaFragmentOp3ATI=GLee_Lazy_glAlphaFragmentOp3ATI;
+#endif
+#ifndef GLEE_C_DEFINED_glSetFragmentShaderConstantATI
+#define GLEE_C_DEFINED_glSetFragmentShaderConstantATI
+ void __stdcall GLee_Lazy_glSetFragmentShaderConstantATI(GLuint dst, const GLfloat * value) {if (GLeeInit()) glSetFragmentShaderConstantATI(dst, value);}
+ GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC GLeeFuncPtr_glSetFragmentShaderConstantATI=GLee_Lazy_glSetFragmentShaderConstantATI;
+#endif
+#endif
+
+/* GL_ATI_pn_triangles */
+
+#ifdef __GLEE_GL_ATI_pn_triangles
+#ifndef GLEE_C_DEFINED_glPNTrianglesiATI
+#define GLEE_C_DEFINED_glPNTrianglesiATI
+ void __stdcall GLee_Lazy_glPNTrianglesiATI(GLenum pname, GLint param) {if (GLeeInit()) glPNTrianglesiATI(pname, param);}
+ GLEEPFNGLPNTRIANGLESIATIPROC GLeeFuncPtr_glPNTrianglesiATI=GLee_Lazy_glPNTrianglesiATI;
+#endif
+#ifndef GLEE_C_DEFINED_glPNTrianglesfATI
+#define GLEE_C_DEFINED_glPNTrianglesfATI
+ void __stdcall GLee_Lazy_glPNTrianglesfATI(GLenum pname, GLfloat param) {if (GLeeInit()) glPNTrianglesfATI(pname, param);}
+ GLEEPFNGLPNTRIANGLESFATIPROC GLeeFuncPtr_glPNTrianglesfATI=GLee_Lazy_glPNTrianglesfATI;
+#endif
+#endif
+
+/* GL_ATI_vertex_array_object */
+
+#ifdef __GLEE_GL_ATI_vertex_array_object
+#ifndef GLEE_C_DEFINED_glNewObjectBufferATI
+#define GLEE_C_DEFINED_glNewObjectBufferATI
+ GLuint __stdcall GLee_Lazy_glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage) {if (GLeeInit()) return glNewObjectBufferATI(size, pointer, usage); return (GLuint)0;}
+ GLEEPFNGLNEWOBJECTBUFFERATIPROC GLeeFuncPtr_glNewObjectBufferATI=GLee_Lazy_glNewObjectBufferATI;
+#endif
+#ifndef GLEE_C_DEFINED_glIsObjectBufferATI
+#define GLEE_C_DEFINED_glIsObjectBufferATI
+ GLboolean __stdcall GLee_Lazy_glIsObjectBufferATI(GLuint buffer) {if (GLeeInit()) return glIsObjectBufferATI(buffer); return (GLboolean)0;}
+ GLEEPFNGLISOBJECTBUFFERATIPROC GLeeFuncPtr_glIsObjectBufferATI=GLee_Lazy_glIsObjectBufferATI;
+#endif
+#ifndef GLEE_C_DEFINED_glUpdateObjectBufferATI
+#define GLEE_C_DEFINED_glUpdateObjectBufferATI
+ void __stdcall GLee_Lazy_glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve) {if (GLeeInit()) glUpdateObjectBufferATI(buffer, offset, size, pointer, preserve);}
+ GLEEPFNGLUPDATEOBJECTBUFFERATIPROC GLeeFuncPtr_glUpdateObjectBufferATI=GLee_Lazy_glUpdateObjectBufferATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetObjectBufferfvATI
+#define GLEE_C_DEFINED_glGetObjectBufferfvATI
+ void __stdcall GLee_Lazy_glGetObjectBufferfvATI(GLuint buffer, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetObjectBufferfvATI(buffer, pname, params);}
+ GLEEPFNGLGETOBJECTBUFFERFVATIPROC GLeeFuncPtr_glGetObjectBufferfvATI=GLee_Lazy_glGetObjectBufferfvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetObjectBufferivATI
+#define GLEE_C_DEFINED_glGetObjectBufferivATI
+ void __stdcall GLee_Lazy_glGetObjectBufferivATI(GLuint buffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetObjectBufferivATI(buffer, pname, params);}
+ GLEEPFNGLGETOBJECTBUFFERIVATIPROC GLeeFuncPtr_glGetObjectBufferivATI=GLee_Lazy_glGetObjectBufferivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glFreeObjectBufferATI
+#define GLEE_C_DEFINED_glFreeObjectBufferATI
+ void __stdcall GLee_Lazy_glFreeObjectBufferATI(GLuint buffer) {if (GLeeInit()) glFreeObjectBufferATI(buffer);}
+ GLEEPFNGLFREEOBJECTBUFFERATIPROC GLeeFuncPtr_glFreeObjectBufferATI=GLee_Lazy_glFreeObjectBufferATI;
+#endif
+#ifndef GLEE_C_DEFINED_glArrayObjectATI
+#define GLEE_C_DEFINED_glArrayObjectATI
+ void __stdcall GLee_Lazy_glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glArrayObjectATI(array, size, type, stride, buffer, offset);}
+ GLEEPFNGLARRAYOBJECTATIPROC GLeeFuncPtr_glArrayObjectATI=GLee_Lazy_glArrayObjectATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetArrayObjectfvATI
+#define GLEE_C_DEFINED_glGetArrayObjectfvATI
+ void __stdcall GLee_Lazy_glGetArrayObjectfvATI(GLenum array, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetArrayObjectfvATI(array, pname, params);}
+ GLEEPFNGLGETARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetArrayObjectfvATI=GLee_Lazy_glGetArrayObjectfvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetArrayObjectivATI
+#define GLEE_C_DEFINED_glGetArrayObjectivATI
+ void __stdcall GLee_Lazy_glGetArrayObjectivATI(GLenum array, GLenum pname, GLint * params) {if (GLeeInit()) glGetArrayObjectivATI(array, pname, params);}
+ GLEEPFNGLGETARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetArrayObjectivATI=GLee_Lazy_glGetArrayObjectivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantArrayObjectATI
+#define GLEE_C_DEFINED_glVariantArrayObjectATI
+ void __stdcall GLee_Lazy_glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glVariantArrayObjectATI(id, type, stride, buffer, offset);}
+ GLEEPFNGLVARIANTARRAYOBJECTATIPROC GLeeFuncPtr_glVariantArrayObjectATI=GLee_Lazy_glVariantArrayObjectATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
+#define GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
+ void __stdcall GLee_Lazy_glGetVariantArrayObjectfvATI(GLuint id, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVariantArrayObjectfvATI(id, pname, params);}
+ GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVariantArrayObjectfvATI=GLee_Lazy_glGetVariantArrayObjectfvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVariantArrayObjectivATI
+#define GLEE_C_DEFINED_glGetVariantArrayObjectivATI
+ void __stdcall GLee_Lazy_glGetVariantArrayObjectivATI(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetVariantArrayObjectivATI(id, pname, params);}
+ GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVariantArrayObjectivATI=GLee_Lazy_glGetVariantArrayObjectivATI;
+#endif
+#endif
+
+/* GL_EXT_vertex_shader */
+
+#ifdef __GLEE_GL_EXT_vertex_shader
+#ifndef GLEE_C_DEFINED_glBeginVertexShaderEXT
+#define GLEE_C_DEFINED_glBeginVertexShaderEXT
+ void __stdcall GLee_Lazy_glBeginVertexShaderEXT(void) {if (GLeeInit()) glBeginVertexShaderEXT();}
+ GLEEPFNGLBEGINVERTEXSHADEREXTPROC GLeeFuncPtr_glBeginVertexShaderEXT=GLee_Lazy_glBeginVertexShaderEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glEndVertexShaderEXT
+#define GLEE_C_DEFINED_glEndVertexShaderEXT
+ void __stdcall GLee_Lazy_glEndVertexShaderEXT(void) {if (GLeeInit()) glEndVertexShaderEXT();}
+ GLEEPFNGLENDVERTEXSHADEREXTPROC GLeeFuncPtr_glEndVertexShaderEXT=GLee_Lazy_glEndVertexShaderEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindVertexShaderEXT
+#define GLEE_C_DEFINED_glBindVertexShaderEXT
+ void __stdcall GLee_Lazy_glBindVertexShaderEXT(GLuint id) {if (GLeeInit()) glBindVertexShaderEXT(id);}
+ GLEEPFNGLBINDVERTEXSHADEREXTPROC GLeeFuncPtr_glBindVertexShaderEXT=GLee_Lazy_glBindVertexShaderEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenVertexShadersEXT
+#define GLEE_C_DEFINED_glGenVertexShadersEXT
+ GLuint __stdcall GLee_Lazy_glGenVertexShadersEXT(GLuint range) {if (GLeeInit()) return glGenVertexShadersEXT(range); return (GLuint)0;}
+ GLEEPFNGLGENVERTEXSHADERSEXTPROC GLeeFuncPtr_glGenVertexShadersEXT=GLee_Lazy_glGenVertexShadersEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteVertexShaderEXT
+#define GLEE_C_DEFINED_glDeleteVertexShaderEXT
+ void __stdcall GLee_Lazy_glDeleteVertexShaderEXT(GLuint id) {if (GLeeInit()) glDeleteVertexShaderEXT(id);}
+ GLEEPFNGLDELETEVERTEXSHADEREXTPROC GLeeFuncPtr_glDeleteVertexShaderEXT=GLee_Lazy_glDeleteVertexShaderEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glShaderOp1EXT
+#define GLEE_C_DEFINED_glShaderOp1EXT
+ void __stdcall GLee_Lazy_glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1) {if (GLeeInit()) glShaderOp1EXT(op, res, arg1);}
+ GLEEPFNGLSHADEROP1EXTPROC GLeeFuncPtr_glShaderOp1EXT=GLee_Lazy_glShaderOp1EXT;
+#endif
+#ifndef GLEE_C_DEFINED_glShaderOp2EXT
+#define GLEE_C_DEFINED_glShaderOp2EXT
+ void __stdcall GLee_Lazy_glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2) {if (GLeeInit()) glShaderOp2EXT(op, res, arg1, arg2);}
+ GLEEPFNGLSHADEROP2EXTPROC GLeeFuncPtr_glShaderOp2EXT=GLee_Lazy_glShaderOp2EXT;
+#endif
+#ifndef GLEE_C_DEFINED_glShaderOp3EXT
+#define GLEE_C_DEFINED_glShaderOp3EXT
+ void __stdcall GLee_Lazy_glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) {if (GLeeInit()) glShaderOp3EXT(op, res, arg1, arg2, arg3);}
+ GLEEPFNGLSHADEROP3EXTPROC GLeeFuncPtr_glShaderOp3EXT=GLee_Lazy_glShaderOp3EXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSwizzleEXT
+#define GLEE_C_DEFINED_glSwizzleEXT
+ void __stdcall GLee_Lazy_glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) {if (GLeeInit()) glSwizzleEXT(res, in, outX, outY, outZ, outW);}
+ GLEEPFNGLSWIZZLEEXTPROC GLeeFuncPtr_glSwizzleEXT=GLee_Lazy_glSwizzleEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glWriteMaskEXT
+#define GLEE_C_DEFINED_glWriteMaskEXT
+ void __stdcall GLee_Lazy_glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) {if (GLeeInit()) glWriteMaskEXT(res, in, outX, outY, outZ, outW);}
+ GLEEPFNGLWRITEMASKEXTPROC GLeeFuncPtr_glWriteMaskEXT=GLee_Lazy_glWriteMaskEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glInsertComponentEXT
+#define GLEE_C_DEFINED_glInsertComponentEXT
+ void __stdcall GLee_Lazy_glInsertComponentEXT(GLuint res, GLuint src, GLuint num) {if (GLeeInit()) glInsertComponentEXT(res, src, num);}
+ GLEEPFNGLINSERTCOMPONENTEXTPROC GLeeFuncPtr_glInsertComponentEXT=GLee_Lazy_glInsertComponentEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glExtractComponentEXT
+#define GLEE_C_DEFINED_glExtractComponentEXT
+ void __stdcall GLee_Lazy_glExtractComponentEXT(GLuint res, GLuint src, GLuint num) {if (GLeeInit()) glExtractComponentEXT(res, src, num);}
+ GLEEPFNGLEXTRACTCOMPONENTEXTPROC GLeeFuncPtr_glExtractComponentEXT=GLee_Lazy_glExtractComponentEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenSymbolsEXT
+#define GLEE_C_DEFINED_glGenSymbolsEXT
+ GLuint __stdcall GLee_Lazy_glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components) {if (GLeeInit()) return glGenSymbolsEXT(datatype, storagetype, range, components); return (GLuint)0;}
+ GLEEPFNGLGENSYMBOLSEXTPROC GLeeFuncPtr_glGenSymbolsEXT=GLee_Lazy_glGenSymbolsEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSetInvariantEXT
+#define GLEE_C_DEFINED_glSetInvariantEXT
+ void __stdcall GLee_Lazy_glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr) {if (GLeeInit()) glSetInvariantEXT(id, type, addr);}
+ GLEEPFNGLSETINVARIANTEXTPROC GLeeFuncPtr_glSetInvariantEXT=GLee_Lazy_glSetInvariantEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glSetLocalConstantEXT
+#define GLEE_C_DEFINED_glSetLocalConstantEXT
+ void __stdcall GLee_Lazy_glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr) {if (GLeeInit()) glSetLocalConstantEXT(id, type, addr);}
+ GLEEPFNGLSETLOCALCONSTANTEXTPROC GLeeFuncPtr_glSetLocalConstantEXT=GLee_Lazy_glSetLocalConstantEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantbvEXT
+#define GLEE_C_DEFINED_glVariantbvEXT
+ void __stdcall GLee_Lazy_glVariantbvEXT(GLuint id, const GLbyte * addr) {if (GLeeInit()) glVariantbvEXT(id, addr);}
+ GLEEPFNGLVARIANTBVEXTPROC GLeeFuncPtr_glVariantbvEXT=GLee_Lazy_glVariantbvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantsvEXT
+#define GLEE_C_DEFINED_glVariantsvEXT
+ void __stdcall GLee_Lazy_glVariantsvEXT(GLuint id, const GLshort * addr) {if (GLeeInit()) glVariantsvEXT(id, addr);}
+ GLEEPFNGLVARIANTSVEXTPROC GLeeFuncPtr_glVariantsvEXT=GLee_Lazy_glVariantsvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantivEXT
+#define GLEE_C_DEFINED_glVariantivEXT
+ void __stdcall GLee_Lazy_glVariantivEXT(GLuint id, const GLint * addr) {if (GLeeInit()) glVariantivEXT(id, addr);}
+ GLEEPFNGLVARIANTIVEXTPROC GLeeFuncPtr_glVariantivEXT=GLee_Lazy_glVariantivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantfvEXT
+#define GLEE_C_DEFINED_glVariantfvEXT
+ void __stdcall GLee_Lazy_glVariantfvEXT(GLuint id, const GLfloat * addr) {if (GLeeInit()) glVariantfvEXT(id, addr);}
+ GLEEPFNGLVARIANTFVEXTPROC GLeeFuncPtr_glVariantfvEXT=GLee_Lazy_glVariantfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantdvEXT
+#define GLEE_C_DEFINED_glVariantdvEXT
+ void __stdcall GLee_Lazy_glVariantdvEXT(GLuint id, const GLdouble * addr) {if (GLeeInit()) glVariantdvEXT(id, addr);}
+ GLEEPFNGLVARIANTDVEXTPROC GLeeFuncPtr_glVariantdvEXT=GLee_Lazy_glVariantdvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantubvEXT
+#define GLEE_C_DEFINED_glVariantubvEXT
+ void __stdcall GLee_Lazy_glVariantubvEXT(GLuint id, const GLubyte * addr) {if (GLeeInit()) glVariantubvEXT(id, addr);}
+ GLEEPFNGLVARIANTUBVEXTPROC GLeeFuncPtr_glVariantubvEXT=GLee_Lazy_glVariantubvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantusvEXT
+#define GLEE_C_DEFINED_glVariantusvEXT
+ void __stdcall GLee_Lazy_glVariantusvEXT(GLuint id, const GLushort * addr) {if (GLeeInit()) glVariantusvEXT(id, addr);}
+ GLEEPFNGLVARIANTUSVEXTPROC GLeeFuncPtr_glVariantusvEXT=GLee_Lazy_glVariantusvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantuivEXT
+#define GLEE_C_DEFINED_glVariantuivEXT
+ void __stdcall GLee_Lazy_glVariantuivEXT(GLuint id, const GLuint * addr) {if (GLeeInit()) glVariantuivEXT(id, addr);}
+ GLEEPFNGLVARIANTUIVEXTPROC GLeeFuncPtr_glVariantuivEXT=GLee_Lazy_glVariantuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVariantPointerEXT
+#define GLEE_C_DEFINED_glVariantPointerEXT
+ void __stdcall GLee_Lazy_glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr) {if (GLeeInit()) glVariantPointerEXT(id, type, stride, addr);}
+ GLEEPFNGLVARIANTPOINTEREXTPROC GLeeFuncPtr_glVariantPointerEXT=GLee_Lazy_glVariantPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glEnableVariantClientStateEXT
+#define GLEE_C_DEFINED_glEnableVariantClientStateEXT
+ void __stdcall GLee_Lazy_glEnableVariantClientStateEXT(GLuint id) {if (GLeeInit()) glEnableVariantClientStateEXT(id);}
+ GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glEnableVariantClientStateEXT=GLee_Lazy_glEnableVariantClientStateEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDisableVariantClientStateEXT
+#define GLEE_C_DEFINED_glDisableVariantClientStateEXT
+ void __stdcall GLee_Lazy_glDisableVariantClientStateEXT(GLuint id) {if (GLeeInit()) glDisableVariantClientStateEXT(id);}
+ GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glDisableVariantClientStateEXT=GLee_Lazy_glDisableVariantClientStateEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindLightParameterEXT
+#define GLEE_C_DEFINED_glBindLightParameterEXT
+ GLuint __stdcall GLee_Lazy_glBindLightParameterEXT(GLenum light, GLenum value) {if (GLeeInit()) return glBindLightParameterEXT(light, value); return (GLuint)0;}
+ GLEEPFNGLBINDLIGHTPARAMETEREXTPROC GLeeFuncPtr_glBindLightParameterEXT=GLee_Lazy_glBindLightParameterEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindMaterialParameterEXT
+#define GLEE_C_DEFINED_glBindMaterialParameterEXT
+ GLuint __stdcall GLee_Lazy_glBindMaterialParameterEXT(GLenum face, GLenum value) {if (GLeeInit()) return glBindMaterialParameterEXT(face, value); return (GLuint)0;}
+ GLEEPFNGLBINDMATERIALPARAMETEREXTPROC GLeeFuncPtr_glBindMaterialParameterEXT=GLee_Lazy_glBindMaterialParameterEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindTexGenParameterEXT
+#define GLEE_C_DEFINED_glBindTexGenParameterEXT
+ GLuint __stdcall GLee_Lazy_glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value) {if (GLeeInit()) return glBindTexGenParameterEXT(unit, coord, value); return (GLuint)0;}
+ GLEEPFNGLBINDTEXGENPARAMETEREXTPROC GLeeFuncPtr_glBindTexGenParameterEXT=GLee_Lazy_glBindTexGenParameterEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindTextureUnitParameterEXT
+#define GLEE_C_DEFINED_glBindTextureUnitParameterEXT
+ GLuint __stdcall GLee_Lazy_glBindTextureUnitParameterEXT(GLenum unit, GLenum value) {if (GLeeInit()) return glBindTextureUnitParameterEXT(unit, value); return (GLuint)0;}
+ GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC GLeeFuncPtr_glBindTextureUnitParameterEXT=GLee_Lazy_glBindTextureUnitParameterEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindParameterEXT
+#define GLEE_C_DEFINED_glBindParameterEXT
+ GLuint __stdcall GLee_Lazy_glBindParameterEXT(GLenum value) {if (GLeeInit()) return glBindParameterEXT(value); return (GLuint)0;}
+ GLEEPFNGLBINDPARAMETEREXTPROC GLeeFuncPtr_glBindParameterEXT=GLee_Lazy_glBindParameterEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glIsVariantEnabledEXT
+#define GLEE_C_DEFINED_glIsVariantEnabledEXT
+ GLboolean __stdcall GLee_Lazy_glIsVariantEnabledEXT(GLuint id, GLenum cap) {if (GLeeInit()) return glIsVariantEnabledEXT(id, cap); return (GLboolean)0;}
+ GLEEPFNGLISVARIANTENABLEDEXTPROC GLeeFuncPtr_glIsVariantEnabledEXT=GLee_Lazy_glIsVariantEnabledEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVariantBooleanvEXT
+#define GLEE_C_DEFINED_glGetVariantBooleanvEXT
+ void __stdcall GLee_Lazy_glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetVariantBooleanvEXT(id, value, data);}
+ GLEEPFNGLGETVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetVariantBooleanvEXT=GLee_Lazy_glGetVariantBooleanvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVariantIntegervEXT
+#define GLEE_C_DEFINED_glGetVariantIntegervEXT
+ void __stdcall GLee_Lazy_glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetVariantIntegervEXT(id, value, data);}
+ GLEEPFNGLGETVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetVariantIntegervEXT=GLee_Lazy_glGetVariantIntegervEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVariantFloatvEXT
+#define GLEE_C_DEFINED_glGetVariantFloatvEXT
+ void __stdcall GLee_Lazy_glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetVariantFloatvEXT(id, value, data);}
+ GLEEPFNGLGETVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetVariantFloatvEXT=GLee_Lazy_glGetVariantFloatvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVariantPointervEXT
+#define GLEE_C_DEFINED_glGetVariantPointervEXT
+ void __stdcall GLee_Lazy_glGetVariantPointervEXT(GLuint id, GLenum value, GLvoid* * data) {if (GLeeInit()) glGetVariantPointervEXT(id, value, data);}
+ GLEEPFNGLGETVARIANTPOINTERVEXTPROC GLeeFuncPtr_glGetVariantPointervEXT=GLee_Lazy_glGetVariantPointervEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetInvariantBooleanvEXT
+#define GLEE_C_DEFINED_glGetInvariantBooleanvEXT
+ void __stdcall GLee_Lazy_glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetInvariantBooleanvEXT(id, value, data);}
+ GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetInvariantBooleanvEXT=GLee_Lazy_glGetInvariantBooleanvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetInvariantIntegervEXT
+#define GLEE_C_DEFINED_glGetInvariantIntegervEXT
+ void __stdcall GLee_Lazy_glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetInvariantIntegervEXT(id, value, data);}
+ GLEEPFNGLGETINVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetInvariantIntegervEXT=GLee_Lazy_glGetInvariantIntegervEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetInvariantFloatvEXT
+#define GLEE_C_DEFINED_glGetInvariantFloatvEXT
+ void __stdcall GLee_Lazy_glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetInvariantFloatvEXT(id, value, data);}
+ GLEEPFNGLGETINVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetInvariantFloatvEXT=GLee_Lazy_glGetInvariantFloatvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
+#define GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
+ void __stdcall GLee_Lazy_glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetLocalConstantBooleanvEXT(id, value, data);}
+ GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC GLeeFuncPtr_glGetLocalConstantBooleanvEXT=GLee_Lazy_glGetLocalConstantBooleanvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
+#define GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
+ void __stdcall GLee_Lazy_glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetLocalConstantIntegervEXT(id, value, data);}
+ GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC GLeeFuncPtr_glGetLocalConstantIntegervEXT=GLee_Lazy_glGetLocalConstantIntegervEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
+#define GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
+ void __stdcall GLee_Lazy_glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetLocalConstantFloatvEXT(id, value, data);}
+ GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC GLeeFuncPtr_glGetLocalConstantFloatvEXT=GLee_Lazy_glGetLocalConstantFloatvEXT;
+#endif
+#endif
+
+/* GL_ATI_vertex_streams */
+
+#ifdef __GLEE_GL_ATI_vertex_streams
+#ifndef GLEE_C_DEFINED_glVertexStream1sATI
+#define GLEE_C_DEFINED_glVertexStream1sATI
+ void __stdcall GLee_Lazy_glVertexStream1sATI(GLenum stream, GLshort x) {if (GLeeInit()) glVertexStream1sATI(stream, x);}
+ GLEEPFNGLVERTEXSTREAM1SATIPROC GLeeFuncPtr_glVertexStream1sATI=GLee_Lazy_glVertexStream1sATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream1svATI
+#define GLEE_C_DEFINED_glVertexStream1svATI
+ void __stdcall GLee_Lazy_glVertexStream1svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream1svATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM1SVATIPROC GLeeFuncPtr_glVertexStream1svATI=GLee_Lazy_glVertexStream1svATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream1iATI
+#define GLEE_C_DEFINED_glVertexStream1iATI
+ void __stdcall GLee_Lazy_glVertexStream1iATI(GLenum stream, GLint x) {if (GLeeInit()) glVertexStream1iATI(stream, x);}
+ GLEEPFNGLVERTEXSTREAM1IATIPROC GLeeFuncPtr_glVertexStream1iATI=GLee_Lazy_glVertexStream1iATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream1ivATI
+#define GLEE_C_DEFINED_glVertexStream1ivATI
+ void __stdcall GLee_Lazy_glVertexStream1ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream1ivATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM1IVATIPROC GLeeFuncPtr_glVertexStream1ivATI=GLee_Lazy_glVertexStream1ivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream1fATI
+#define GLEE_C_DEFINED_glVertexStream1fATI
+ void __stdcall GLee_Lazy_glVertexStream1fATI(GLenum stream, GLfloat x) {if (GLeeInit()) glVertexStream1fATI(stream, x);}
+ GLEEPFNGLVERTEXSTREAM1FATIPROC GLeeFuncPtr_glVertexStream1fATI=GLee_Lazy_glVertexStream1fATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream1fvATI
+#define GLEE_C_DEFINED_glVertexStream1fvATI
+ void __stdcall GLee_Lazy_glVertexStream1fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream1fvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM1FVATIPROC GLeeFuncPtr_glVertexStream1fvATI=GLee_Lazy_glVertexStream1fvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream1dATI
+#define GLEE_C_DEFINED_glVertexStream1dATI
+ void __stdcall GLee_Lazy_glVertexStream1dATI(GLenum stream, GLdouble x) {if (GLeeInit()) glVertexStream1dATI(stream, x);}
+ GLEEPFNGLVERTEXSTREAM1DATIPROC GLeeFuncPtr_glVertexStream1dATI=GLee_Lazy_glVertexStream1dATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream1dvATI
+#define GLEE_C_DEFINED_glVertexStream1dvATI
+ void __stdcall GLee_Lazy_glVertexStream1dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream1dvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM1DVATIPROC GLeeFuncPtr_glVertexStream1dvATI=GLee_Lazy_glVertexStream1dvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2sATI
+#define GLEE_C_DEFINED_glVertexStream2sATI
+ void __stdcall GLee_Lazy_glVertexStream2sATI(GLenum stream, GLshort x, GLshort y) {if (GLeeInit()) glVertexStream2sATI(stream, x, y);}
+ GLEEPFNGLVERTEXSTREAM2SATIPROC GLeeFuncPtr_glVertexStream2sATI=GLee_Lazy_glVertexStream2sATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2svATI
+#define GLEE_C_DEFINED_glVertexStream2svATI
+ void __stdcall GLee_Lazy_glVertexStream2svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream2svATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM2SVATIPROC GLeeFuncPtr_glVertexStream2svATI=GLee_Lazy_glVertexStream2svATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2iATI
+#define GLEE_C_DEFINED_glVertexStream2iATI
+ void __stdcall GLee_Lazy_glVertexStream2iATI(GLenum stream, GLint x, GLint y) {if (GLeeInit()) glVertexStream2iATI(stream, x, y);}
+ GLEEPFNGLVERTEXSTREAM2IATIPROC GLeeFuncPtr_glVertexStream2iATI=GLee_Lazy_glVertexStream2iATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2ivATI
+#define GLEE_C_DEFINED_glVertexStream2ivATI
+ void __stdcall GLee_Lazy_glVertexStream2ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream2ivATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM2IVATIPROC GLeeFuncPtr_glVertexStream2ivATI=GLee_Lazy_glVertexStream2ivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2fATI
+#define GLEE_C_DEFINED_glVertexStream2fATI
+ void __stdcall GLee_Lazy_glVertexStream2fATI(GLenum stream, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexStream2fATI(stream, x, y);}
+ GLEEPFNGLVERTEXSTREAM2FATIPROC GLeeFuncPtr_glVertexStream2fATI=GLee_Lazy_glVertexStream2fATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2fvATI
+#define GLEE_C_DEFINED_glVertexStream2fvATI
+ void __stdcall GLee_Lazy_glVertexStream2fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream2fvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM2FVATIPROC GLeeFuncPtr_glVertexStream2fvATI=GLee_Lazy_glVertexStream2fvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2dATI
+#define GLEE_C_DEFINED_glVertexStream2dATI
+ void __stdcall GLee_Lazy_glVertexStream2dATI(GLenum stream, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexStream2dATI(stream, x, y);}
+ GLEEPFNGLVERTEXSTREAM2DATIPROC GLeeFuncPtr_glVertexStream2dATI=GLee_Lazy_glVertexStream2dATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream2dvATI
+#define GLEE_C_DEFINED_glVertexStream2dvATI
+ void __stdcall GLee_Lazy_glVertexStream2dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream2dvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM2DVATIPROC GLeeFuncPtr_glVertexStream2dvATI=GLee_Lazy_glVertexStream2dvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3sATI
+#define GLEE_C_DEFINED_glVertexStream3sATI
+ void __stdcall GLee_Lazy_glVertexStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexStream3sATI(stream, x, y, z);}
+ GLEEPFNGLVERTEXSTREAM3SATIPROC GLeeFuncPtr_glVertexStream3sATI=GLee_Lazy_glVertexStream3sATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3svATI
+#define GLEE_C_DEFINED_glVertexStream3svATI
+ void __stdcall GLee_Lazy_glVertexStream3svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream3svATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM3SVATIPROC GLeeFuncPtr_glVertexStream3svATI=GLee_Lazy_glVertexStream3svATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3iATI
+#define GLEE_C_DEFINED_glVertexStream3iATI
+ void __stdcall GLee_Lazy_glVertexStream3iATI(GLenum stream, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexStream3iATI(stream, x, y, z);}
+ GLEEPFNGLVERTEXSTREAM3IATIPROC GLeeFuncPtr_glVertexStream3iATI=GLee_Lazy_glVertexStream3iATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3ivATI
+#define GLEE_C_DEFINED_glVertexStream3ivATI
+ void __stdcall GLee_Lazy_glVertexStream3ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream3ivATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM3IVATIPROC GLeeFuncPtr_glVertexStream3ivATI=GLee_Lazy_glVertexStream3ivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3fATI
+#define GLEE_C_DEFINED_glVertexStream3fATI
+ void __stdcall GLee_Lazy_glVertexStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexStream3fATI(stream, x, y, z);}
+ GLEEPFNGLVERTEXSTREAM3FATIPROC GLeeFuncPtr_glVertexStream3fATI=GLee_Lazy_glVertexStream3fATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3fvATI
+#define GLEE_C_DEFINED_glVertexStream3fvATI
+ void __stdcall GLee_Lazy_glVertexStream3fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream3fvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM3FVATIPROC GLeeFuncPtr_glVertexStream3fvATI=GLee_Lazy_glVertexStream3fvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3dATI
+#define GLEE_C_DEFINED_glVertexStream3dATI
+ void __stdcall GLee_Lazy_glVertexStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexStream3dATI(stream, x, y, z);}
+ GLEEPFNGLVERTEXSTREAM3DATIPROC GLeeFuncPtr_glVertexStream3dATI=GLee_Lazy_glVertexStream3dATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream3dvATI
+#define GLEE_C_DEFINED_glVertexStream3dvATI
+ void __stdcall GLee_Lazy_glVertexStream3dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream3dvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM3DVATIPROC GLeeFuncPtr_glVertexStream3dvATI=GLee_Lazy_glVertexStream3dvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4sATI
+#define GLEE_C_DEFINED_glVertexStream4sATI
+ void __stdcall GLee_Lazy_glVertexStream4sATI(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexStream4sATI(stream, x, y, z, w);}
+ GLEEPFNGLVERTEXSTREAM4SATIPROC GLeeFuncPtr_glVertexStream4sATI=GLee_Lazy_glVertexStream4sATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4svATI
+#define GLEE_C_DEFINED_glVertexStream4svATI
+ void __stdcall GLee_Lazy_glVertexStream4svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream4svATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM4SVATIPROC GLeeFuncPtr_glVertexStream4svATI=GLee_Lazy_glVertexStream4svATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4iATI
+#define GLEE_C_DEFINED_glVertexStream4iATI
+ void __stdcall GLee_Lazy_glVertexStream4iATI(GLenum stream, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexStream4iATI(stream, x, y, z, w);}
+ GLEEPFNGLVERTEXSTREAM4IATIPROC GLeeFuncPtr_glVertexStream4iATI=GLee_Lazy_glVertexStream4iATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4ivATI
+#define GLEE_C_DEFINED_glVertexStream4ivATI
+ void __stdcall GLee_Lazy_glVertexStream4ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream4ivATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM4IVATIPROC GLeeFuncPtr_glVertexStream4ivATI=GLee_Lazy_glVertexStream4ivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4fATI
+#define GLEE_C_DEFINED_glVertexStream4fATI
+ void __stdcall GLee_Lazy_glVertexStream4fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexStream4fATI(stream, x, y, z, w);}
+ GLEEPFNGLVERTEXSTREAM4FATIPROC GLeeFuncPtr_glVertexStream4fATI=GLee_Lazy_glVertexStream4fATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4fvATI
+#define GLEE_C_DEFINED_glVertexStream4fvATI
+ void __stdcall GLee_Lazy_glVertexStream4fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream4fvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM4FVATIPROC GLeeFuncPtr_glVertexStream4fvATI=GLee_Lazy_glVertexStream4fvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4dATI
+#define GLEE_C_DEFINED_glVertexStream4dATI
+ void __stdcall GLee_Lazy_glVertexStream4dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexStream4dATI(stream, x, y, z, w);}
+ GLEEPFNGLVERTEXSTREAM4DATIPROC GLeeFuncPtr_glVertexStream4dATI=GLee_Lazy_glVertexStream4dATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexStream4dvATI
+#define GLEE_C_DEFINED_glVertexStream4dvATI
+ void __stdcall GLee_Lazy_glVertexStream4dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream4dvATI(stream, coords);}
+ GLEEPFNGLVERTEXSTREAM4DVATIPROC GLeeFuncPtr_glVertexStream4dvATI=GLee_Lazy_glVertexStream4dvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3bATI
+#define GLEE_C_DEFINED_glNormalStream3bATI
+ void __stdcall GLee_Lazy_glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz) {if (GLeeInit()) glNormalStream3bATI(stream, nx, ny, nz);}
+ GLEEPFNGLNORMALSTREAM3BATIPROC GLeeFuncPtr_glNormalStream3bATI=GLee_Lazy_glNormalStream3bATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3bvATI
+#define GLEE_C_DEFINED_glNormalStream3bvATI
+ void __stdcall GLee_Lazy_glNormalStream3bvATI(GLenum stream, const GLbyte * coords) {if (GLeeInit()) glNormalStream3bvATI(stream, coords);}
+ GLEEPFNGLNORMALSTREAM3BVATIPROC GLeeFuncPtr_glNormalStream3bvATI=GLee_Lazy_glNormalStream3bvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3sATI
+#define GLEE_C_DEFINED_glNormalStream3sATI
+ void __stdcall GLee_Lazy_glNormalStream3sATI(GLenum stream, GLshort nx, GLshort ny, GLshort nz) {if (GLeeInit()) glNormalStream3sATI(stream, nx, ny, nz);}
+ GLEEPFNGLNORMALSTREAM3SATIPROC GLeeFuncPtr_glNormalStream3sATI=GLee_Lazy_glNormalStream3sATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3svATI
+#define GLEE_C_DEFINED_glNormalStream3svATI
+ void __stdcall GLee_Lazy_glNormalStream3svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glNormalStream3svATI(stream, coords);}
+ GLEEPFNGLNORMALSTREAM3SVATIPROC GLeeFuncPtr_glNormalStream3svATI=GLee_Lazy_glNormalStream3svATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3iATI
+#define GLEE_C_DEFINED_glNormalStream3iATI
+ void __stdcall GLee_Lazy_glNormalStream3iATI(GLenum stream, GLint nx, GLint ny, GLint nz) {if (GLeeInit()) glNormalStream3iATI(stream, nx, ny, nz);}
+ GLEEPFNGLNORMALSTREAM3IATIPROC GLeeFuncPtr_glNormalStream3iATI=GLee_Lazy_glNormalStream3iATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3ivATI
+#define GLEE_C_DEFINED_glNormalStream3ivATI
+ void __stdcall GLee_Lazy_glNormalStream3ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glNormalStream3ivATI(stream, coords);}
+ GLEEPFNGLNORMALSTREAM3IVATIPROC GLeeFuncPtr_glNormalStream3ivATI=GLee_Lazy_glNormalStream3ivATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3fATI
+#define GLEE_C_DEFINED_glNormalStream3fATI
+ void __stdcall GLee_Lazy_glNormalStream3fATI(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz) {if (GLeeInit()) glNormalStream3fATI(stream, nx, ny, nz);}
+ GLEEPFNGLNORMALSTREAM3FATIPROC GLeeFuncPtr_glNormalStream3fATI=GLee_Lazy_glNormalStream3fATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3fvATI
+#define GLEE_C_DEFINED_glNormalStream3fvATI
+ void __stdcall GLee_Lazy_glNormalStream3fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glNormalStream3fvATI(stream, coords);}
+ GLEEPFNGLNORMALSTREAM3FVATIPROC GLeeFuncPtr_glNormalStream3fvATI=GLee_Lazy_glNormalStream3fvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3dATI
+#define GLEE_C_DEFINED_glNormalStream3dATI
+ void __stdcall GLee_Lazy_glNormalStream3dATI(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz) {if (GLeeInit()) glNormalStream3dATI(stream, nx, ny, nz);}
+ GLEEPFNGLNORMALSTREAM3DATIPROC GLeeFuncPtr_glNormalStream3dATI=GLee_Lazy_glNormalStream3dATI;
+#endif
+#ifndef GLEE_C_DEFINED_glNormalStream3dvATI
+#define GLEE_C_DEFINED_glNormalStream3dvATI
+ void __stdcall GLee_Lazy_glNormalStream3dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glNormalStream3dvATI(stream, coords);}
+ GLEEPFNGLNORMALSTREAM3DVATIPROC GLeeFuncPtr_glNormalStream3dvATI=GLee_Lazy_glNormalStream3dvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glClientActiveVertexStreamATI
+#define GLEE_C_DEFINED_glClientActiveVertexStreamATI
+ void __stdcall GLee_Lazy_glClientActiveVertexStreamATI(GLenum stream) {if (GLeeInit()) glClientActiveVertexStreamATI(stream);}
+ GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC GLeeFuncPtr_glClientActiveVertexStreamATI=GLee_Lazy_glClientActiveVertexStreamATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexBlendEnviATI
+#define GLEE_C_DEFINED_glVertexBlendEnviATI
+ void __stdcall GLee_Lazy_glVertexBlendEnviATI(GLenum pname, GLint param) {if (GLeeInit()) glVertexBlendEnviATI(pname, param);}
+ GLEEPFNGLVERTEXBLENDENVIATIPROC GLeeFuncPtr_glVertexBlendEnviATI=GLee_Lazy_glVertexBlendEnviATI;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexBlendEnvfATI
+#define GLEE_C_DEFINED_glVertexBlendEnvfATI
+ void __stdcall GLee_Lazy_glVertexBlendEnvfATI(GLenum pname, GLfloat param) {if (GLeeInit()) glVertexBlendEnvfATI(pname, param);}
+ GLEEPFNGLVERTEXBLENDENVFATIPROC GLeeFuncPtr_glVertexBlendEnvfATI=GLee_Lazy_glVertexBlendEnvfATI;
+#endif
+#endif
+
+/* GL_ATI_element_array */
+
+#ifdef __GLEE_GL_ATI_element_array
+#ifndef GLEE_C_DEFINED_glElementPointerATI
+#define GLEE_C_DEFINED_glElementPointerATI
+ void __stdcall GLee_Lazy_glElementPointerATI(GLenum type, const GLvoid * pointer) {if (GLeeInit()) glElementPointerATI(type, pointer);}
+ GLEEPFNGLELEMENTPOINTERATIPROC GLeeFuncPtr_glElementPointerATI=GLee_Lazy_glElementPointerATI;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawElementArrayATI
+#define GLEE_C_DEFINED_glDrawElementArrayATI
+ void __stdcall GLee_Lazy_glDrawElementArrayATI(GLenum mode, GLsizei count) {if (GLeeInit()) glDrawElementArrayATI(mode, count);}
+ GLEEPFNGLDRAWELEMENTARRAYATIPROC GLeeFuncPtr_glDrawElementArrayATI=GLee_Lazy_glDrawElementArrayATI;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawRangeElementArrayATI
+#define GLEE_C_DEFINED_glDrawRangeElementArrayATI
+ void __stdcall GLee_Lazy_glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count) {if (GLeeInit()) glDrawRangeElementArrayATI(mode, start, end, count);}
+ GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC GLeeFuncPtr_glDrawRangeElementArrayATI=GLee_Lazy_glDrawRangeElementArrayATI;
+#endif
+#endif
+
+/* GL_SUN_mesh_array */
+
+#ifdef __GLEE_GL_SUN_mesh_array
+#ifndef GLEE_C_DEFINED_glDrawMeshArraysSUN
+#define GLEE_C_DEFINED_glDrawMeshArraysSUN
+ void __stdcall GLee_Lazy_glDrawMeshArraysSUN(GLenum mode, GLint first, GLsizei count, GLsizei width) {if (GLeeInit()) glDrawMeshArraysSUN(mode, first, count, width);}
+ GLEEPFNGLDRAWMESHARRAYSSUNPROC GLeeFuncPtr_glDrawMeshArraysSUN=GLee_Lazy_glDrawMeshArraysSUN;
+#endif
+#endif
+
+/* GL_SUN_slice_accum */
+
+#ifdef __GLEE_GL_SUN_slice_accum
+#endif
+
+/* GL_NV_multisample_filter_hint */
+
+#ifdef __GLEE_GL_NV_multisample_filter_hint
+#endif
+
+/* GL_NV_depth_clamp */
+
+#ifdef __GLEE_GL_NV_depth_clamp
+#endif
+
+/* GL_NV_occlusion_query */
+
+#ifdef __GLEE_GL_NV_occlusion_query
+#ifndef GLEE_C_DEFINED_glGenOcclusionQueriesNV
+#define GLEE_C_DEFINED_glGenOcclusionQueriesNV
+ void __stdcall GLee_Lazy_glGenOcclusionQueriesNV(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenOcclusionQueriesNV(n, ids);}
+ GLEEPFNGLGENOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glGenOcclusionQueriesNV=GLee_Lazy_glGenOcclusionQueriesNV;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
+#define GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
+ void __stdcall GLee_Lazy_glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteOcclusionQueriesNV(n, ids);}
+ GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glDeleteOcclusionQueriesNV=GLee_Lazy_glDeleteOcclusionQueriesNV;
+#endif
+#ifndef GLEE_C_DEFINED_glIsOcclusionQueryNV
+#define GLEE_C_DEFINED_glIsOcclusionQueryNV
+ GLboolean __stdcall GLee_Lazy_glIsOcclusionQueryNV(GLuint id) {if (GLeeInit()) return glIsOcclusionQueryNV(id); return (GLboolean)0;}
+ GLEEPFNGLISOCCLUSIONQUERYNVPROC GLeeFuncPtr_glIsOcclusionQueryNV=GLee_Lazy_glIsOcclusionQueryNV;
+#endif
+#ifndef GLEE_C_DEFINED_glBeginOcclusionQueryNV
+#define GLEE_C_DEFINED_glBeginOcclusionQueryNV
+ void __stdcall GLee_Lazy_glBeginOcclusionQueryNV(GLuint id) {if (GLeeInit()) glBeginOcclusionQueryNV(id);}
+ GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC GLeeFuncPtr_glBeginOcclusionQueryNV=GLee_Lazy_glBeginOcclusionQueryNV;
+#endif
+#ifndef GLEE_C_DEFINED_glEndOcclusionQueryNV
+#define GLEE_C_DEFINED_glEndOcclusionQueryNV
+ void __stdcall GLee_Lazy_glEndOcclusionQueryNV(void) {if (GLeeInit()) glEndOcclusionQueryNV();}
+ GLEEPFNGLENDOCCLUSIONQUERYNVPROC GLeeFuncPtr_glEndOcclusionQueryNV=GLee_Lazy_glEndOcclusionQueryNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetOcclusionQueryivNV
+#define GLEE_C_DEFINED_glGetOcclusionQueryivNV
+ void __stdcall GLee_Lazy_glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetOcclusionQueryivNV(id, pname, params);}
+ GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC GLeeFuncPtr_glGetOcclusionQueryivNV=GLee_Lazy_glGetOcclusionQueryivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetOcclusionQueryuivNV
+#define GLEE_C_DEFINED_glGetOcclusionQueryuivNV
+ void __stdcall GLee_Lazy_glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetOcclusionQueryuivNV(id, pname, params);}
+ GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC GLeeFuncPtr_glGetOcclusionQueryuivNV=GLee_Lazy_glGetOcclusionQueryuivNV;
+#endif
+#endif
+
+/* GL_NV_point_sprite */
+
+#ifdef __GLEE_GL_NV_point_sprite
+#ifndef GLEE_C_DEFINED_glPointParameteriNV
+#define GLEE_C_DEFINED_glPointParameteriNV
+ void __stdcall GLee_Lazy_glPointParameteriNV(GLenum pname, GLint param) {if (GLeeInit()) glPointParameteriNV(pname, param);}
+ GLEEPFNGLPOINTPARAMETERINVPROC GLeeFuncPtr_glPointParameteriNV=GLee_Lazy_glPointParameteriNV;
+#endif
+#ifndef GLEE_C_DEFINED_glPointParameterivNV
+#define GLEE_C_DEFINED_glPointParameterivNV
+ void __stdcall GLee_Lazy_glPointParameterivNV(GLenum pname, const GLint * params) {if (GLeeInit()) glPointParameterivNV(pname, params);}
+ GLEEPFNGLPOINTPARAMETERIVNVPROC GLeeFuncPtr_glPointParameterivNV=GLee_Lazy_glPointParameterivNV;
+#endif
+#endif
+
+/* GL_NV_texture_shader3 */
+
+#ifdef __GLEE_GL_NV_texture_shader3
+#endif
+
+/* GL_NV_vertex_program1_1 */
+
+#ifdef __GLEE_GL_NV_vertex_program1_1
+#endif
+
+/* GL_EXT_shadow_funcs */
+
+#ifdef __GLEE_GL_EXT_shadow_funcs
+#endif
+
+/* GL_EXT_stencil_two_side */
+
+#ifdef __GLEE_GL_EXT_stencil_two_side
+#ifndef GLEE_C_DEFINED_glActiveStencilFaceEXT
+#define GLEE_C_DEFINED_glActiveStencilFaceEXT
+ void __stdcall GLee_Lazy_glActiveStencilFaceEXT(GLenum face) {if (GLeeInit()) glActiveStencilFaceEXT(face);}
+ GLEEPFNGLACTIVESTENCILFACEEXTPROC GLeeFuncPtr_glActiveStencilFaceEXT=GLee_Lazy_glActiveStencilFaceEXT;
+#endif
+#endif
+
+/* GL_ATI_text_fragment_shader */
+
+#ifdef __GLEE_GL_ATI_text_fragment_shader
+#endif
+
+/* GL_APPLE_client_storage */
+
+#ifdef __GLEE_GL_APPLE_client_storage
+#endif
+
+/* GL_APPLE_element_array */
+
+#ifdef __GLEE_GL_APPLE_element_array
+#ifndef GLEE_C_DEFINED_glElementPointerAPPLE
+#define GLEE_C_DEFINED_glElementPointerAPPLE
+ void __stdcall GLee_Lazy_glElementPointerAPPLE(GLenum type, const GLvoid * pointer) {if (GLeeInit()) glElementPointerAPPLE(type, pointer);}
+ GLEEPFNGLELEMENTPOINTERAPPLEPROC GLeeFuncPtr_glElementPointerAPPLE=GLee_Lazy_glElementPointerAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawElementArrayAPPLE
+#define GLEE_C_DEFINED_glDrawElementArrayAPPLE
+ void __stdcall GLee_Lazy_glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count) {if (GLeeInit()) glDrawElementArrayAPPLE(mode, first, count);}
+ GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawElementArrayAPPLE=GLee_Lazy_glDrawElementArrayAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
+#define GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
+ void __stdcall GLee_Lazy_glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) {if (GLeeInit()) glDrawRangeElementArrayAPPLE(mode, start, end, first, count);}
+ GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawRangeElementArrayAPPLE=GLee_Lazy_glDrawRangeElementArrayAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
+#define GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
+ void __stdcall GLee_Lazy_glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawElementArrayAPPLE(mode, first, count, primcount);}
+ GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawElementArrayAPPLE=GLee_Lazy_glMultiDrawElementArrayAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
+#define GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
+ void __stdcall GLee_Lazy_glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawRangeElementArrayAPPLE(mode, start, end, first, count, primcount);}
+ GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE=GLee_Lazy_glMultiDrawRangeElementArrayAPPLE;
+#endif
+#endif
+
+/* GL_APPLE_fence */
+
+#ifdef __GLEE_GL_APPLE_fence
+#ifndef GLEE_C_DEFINED_glGenFencesAPPLE
+#define GLEE_C_DEFINED_glGenFencesAPPLE
+ void __stdcall GLee_Lazy_glGenFencesAPPLE(GLsizei n, GLuint * fences) {if (GLeeInit()) glGenFencesAPPLE(n, fences);}
+ GLEEPFNGLGENFENCESAPPLEPROC GLeeFuncPtr_glGenFencesAPPLE=GLee_Lazy_glGenFencesAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteFencesAPPLE
+#define GLEE_C_DEFINED_glDeleteFencesAPPLE
+ void __stdcall GLee_Lazy_glDeleteFencesAPPLE(GLsizei n, const GLuint * fences) {if (GLeeInit()) glDeleteFencesAPPLE(n, fences);}
+ GLEEPFNGLDELETEFENCESAPPLEPROC GLeeFuncPtr_glDeleteFencesAPPLE=GLee_Lazy_glDeleteFencesAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glSetFenceAPPLE
+#define GLEE_C_DEFINED_glSetFenceAPPLE
+ void __stdcall GLee_Lazy_glSetFenceAPPLE(GLuint fence) {if (GLeeInit()) glSetFenceAPPLE(fence);}
+ GLEEPFNGLSETFENCEAPPLEPROC GLeeFuncPtr_glSetFenceAPPLE=GLee_Lazy_glSetFenceAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glIsFenceAPPLE
+#define GLEE_C_DEFINED_glIsFenceAPPLE
+ GLboolean __stdcall GLee_Lazy_glIsFenceAPPLE(GLuint fence) {if (GLeeInit()) return glIsFenceAPPLE(fence); return (GLboolean)0;}
+ GLEEPFNGLISFENCEAPPLEPROC GLeeFuncPtr_glIsFenceAPPLE=GLee_Lazy_glIsFenceAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glTestFenceAPPLE
+#define GLEE_C_DEFINED_glTestFenceAPPLE
+ GLboolean __stdcall GLee_Lazy_glTestFenceAPPLE(GLuint fence) {if (GLeeInit()) return glTestFenceAPPLE(fence); return (GLboolean)0;}
+ GLEEPFNGLTESTFENCEAPPLEPROC GLeeFuncPtr_glTestFenceAPPLE=GLee_Lazy_glTestFenceAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glFinishFenceAPPLE
+#define GLEE_C_DEFINED_glFinishFenceAPPLE
+ void __stdcall GLee_Lazy_glFinishFenceAPPLE(GLuint fence) {if (GLeeInit()) glFinishFenceAPPLE(fence);}
+ GLEEPFNGLFINISHFENCEAPPLEPROC GLeeFuncPtr_glFinishFenceAPPLE=GLee_Lazy_glFinishFenceAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glTestObjectAPPLE
+#define GLEE_C_DEFINED_glTestObjectAPPLE
+ GLboolean __stdcall GLee_Lazy_glTestObjectAPPLE(GLenum object, GLuint name) {if (GLeeInit()) return glTestObjectAPPLE(object, name); return (GLboolean)0;}
+ GLEEPFNGLTESTOBJECTAPPLEPROC GLeeFuncPtr_glTestObjectAPPLE=GLee_Lazy_glTestObjectAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glFinishObjectAPPLE
+#define GLEE_C_DEFINED_glFinishObjectAPPLE
+ void __stdcall GLee_Lazy_glFinishObjectAPPLE(GLenum object, GLint name) {if (GLeeInit()) glFinishObjectAPPLE(object, name);}
+ GLEEPFNGLFINISHOBJECTAPPLEPROC GLeeFuncPtr_glFinishObjectAPPLE=GLee_Lazy_glFinishObjectAPPLE;
+#endif
+#endif
+
+/* GL_APPLE_vertex_array_object */
+
+#ifdef __GLEE_GL_APPLE_vertex_array_object
+#ifndef GLEE_C_DEFINED_glBindVertexArrayAPPLE
+#define GLEE_C_DEFINED_glBindVertexArrayAPPLE
+ void __stdcall GLee_Lazy_glBindVertexArrayAPPLE(GLuint array) {if (GLeeInit()) glBindVertexArrayAPPLE(array);}
+ GLEEPFNGLBINDVERTEXARRAYAPPLEPROC GLeeFuncPtr_glBindVertexArrayAPPLE=GLee_Lazy_glBindVertexArrayAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
+#define GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
+ void __stdcall GLee_Lazy_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * arrays) {if (GLeeInit()) glDeleteVertexArraysAPPLE(n, arrays);}
+ GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glDeleteVertexArraysAPPLE=GLee_Lazy_glDeleteVertexArraysAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glGenVertexArraysAPPLE
+#define GLEE_C_DEFINED_glGenVertexArraysAPPLE
+ void __stdcall GLee_Lazy_glGenVertexArraysAPPLE(GLsizei n, GLuint * arrays) {if (GLeeInit()) glGenVertexArraysAPPLE(n, arrays);}
+ GLEEPFNGLGENVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glGenVertexArraysAPPLE=GLee_Lazy_glGenVertexArraysAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glIsVertexArrayAPPLE
+#define GLEE_C_DEFINED_glIsVertexArrayAPPLE
+ GLboolean __stdcall GLee_Lazy_glIsVertexArrayAPPLE(GLuint array) {if (GLeeInit()) return glIsVertexArrayAPPLE(array); return (GLboolean)0;}
+ GLEEPFNGLISVERTEXARRAYAPPLEPROC GLeeFuncPtr_glIsVertexArrayAPPLE=GLee_Lazy_glIsVertexArrayAPPLE;
+#endif
+#endif
+
+/* GL_APPLE_vertex_array_range */
+
+#ifdef __GLEE_GL_APPLE_vertex_array_range
+#ifndef GLEE_C_DEFINED_glVertexArrayRangeAPPLE
+#define GLEE_C_DEFINED_glVertexArrayRangeAPPLE
+ void __stdcall GLee_Lazy_glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer) {if (GLeeInit()) glVertexArrayRangeAPPLE(length, pointer);}
+ GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glVertexArrayRangeAPPLE=GLee_Lazy_glVertexArrayRangeAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
+#define GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
+ void __stdcall GLee_Lazy_glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer) {if (GLeeInit()) glFlushVertexArrayRangeAPPLE(length, pointer);}
+ GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glFlushVertexArrayRangeAPPLE=GLee_Lazy_glFlushVertexArrayRangeAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
+#define GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
+ void __stdcall GLee_Lazy_glVertexArrayParameteriAPPLE(GLenum pname, GLint param) {if (GLeeInit()) glVertexArrayParameteriAPPLE(pname, param);}
+ GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC GLeeFuncPtr_glVertexArrayParameteriAPPLE=GLee_Lazy_glVertexArrayParameteriAPPLE;
+#endif
+#endif
+
+/* GL_APPLE_ycbcr_422 */
+
+#ifdef __GLEE_GL_APPLE_ycbcr_422
+#endif
+
+/* GL_S3_s3tc */
+
+#ifdef __GLEE_GL_S3_s3tc
+#endif
+
+/* GL_ATI_draw_buffers */
+
+#ifdef __GLEE_GL_ATI_draw_buffers
+#ifndef GLEE_C_DEFINED_glDrawBuffersATI
+#define GLEE_C_DEFINED_glDrawBuffersATI
+ void __stdcall GLee_Lazy_glDrawBuffersATI(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffersATI(n, bufs);}
+ GLEEPFNGLDRAWBUFFERSATIPROC GLeeFuncPtr_glDrawBuffersATI=GLee_Lazy_glDrawBuffersATI;
+#endif
+#endif
+
+/* GL_ATI_pixel_format_float */
+
+#ifdef __GLEE_GL_ATI_pixel_format_float
+#endif
+
+/* GL_ATI_texture_env_combine3 */
+
+#ifdef __GLEE_GL_ATI_texture_env_combine3
+#endif
+
+/* GL_ATI_texture_float */
+
+#ifdef __GLEE_GL_ATI_texture_float
+#endif
+
+/* GL_NV_float_buffer */
+
+#ifdef __GLEE_GL_NV_float_buffer
+#endif
+
+/* GL_NV_fragment_program */
+
+#ifdef __GLEE_GL_NV_fragment_program
+#ifndef GLEE_C_DEFINED_glProgramNamedParameter4fNV
+#define GLEE_C_DEFINED_glProgramNamedParameter4fNV
+ void __stdcall GLee_Lazy_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramNamedParameter4fNV(id, len, name, x, y, z, w);}
+ GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC GLeeFuncPtr_glProgramNamedParameter4fNV=GLee_Lazy_glProgramNamedParameter4fNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramNamedParameter4dNV
+#define GLEE_C_DEFINED_glProgramNamedParameter4dNV
+ void __stdcall GLee_Lazy_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramNamedParameter4dNV(id, len, name, x, y, z, w);}
+ GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC GLeeFuncPtr_glProgramNamedParameter4dNV=GLee_Lazy_glProgramNamedParameter4dNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramNamedParameter4fvNV
+#define GLEE_C_DEFINED_glProgramNamedParameter4fvNV
+ void __stdcall GLee_Lazy_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) {if (GLeeInit()) glProgramNamedParameter4fvNV(id, len, name, v);}
+ GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC GLeeFuncPtr_glProgramNamedParameter4fvNV=GLee_Lazy_glProgramNamedParameter4fvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramNamedParameter4dvNV
+#define GLEE_C_DEFINED_glProgramNamedParameter4dvNV
+ void __stdcall GLee_Lazy_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) {if (GLeeInit()) glProgramNamedParameter4dvNV(id, len, name, v);}
+ GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC GLeeFuncPtr_glProgramNamedParameter4dvNV=GLee_Lazy_glProgramNamedParameter4dvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
+#define GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
+ void __stdcall GLee_Lazy_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) {if (GLeeInit()) glGetProgramNamedParameterfvNV(id, len, name, params);}
+ GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramNamedParameterfvNV=GLee_Lazy_glGetProgramNamedParameterfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
+#define GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
+ void __stdcall GLee_Lazy_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) {if (GLeeInit()) glGetProgramNamedParameterdvNV(id, len, name, params);}
+ GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramNamedParameterdvNV=GLee_Lazy_glGetProgramNamedParameterdvNV;
+#endif
+#endif
+
+/* GL_NV_half_float */
+
+#ifdef __GLEE_GL_NV_half_float
+#ifndef GLEE_C_DEFINED_glVertex2hNV
+#define GLEE_C_DEFINED_glVertex2hNV
+ void __stdcall GLee_Lazy_glVertex2hNV(GLhalfNV x, GLhalfNV y) {if (GLeeInit()) glVertex2hNV(x, y);}
+ GLEEPFNGLVERTEX2HNVPROC GLeeFuncPtr_glVertex2hNV=GLee_Lazy_glVertex2hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertex2hvNV
+#define GLEE_C_DEFINED_glVertex2hvNV
+ void __stdcall GLee_Lazy_glVertex2hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex2hvNV(v);}
+ GLEEPFNGLVERTEX2HVNVPROC GLeeFuncPtr_glVertex2hvNV=GLee_Lazy_glVertex2hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertex3hNV
+#define GLEE_C_DEFINED_glVertex3hNV
+ void __stdcall GLee_Lazy_glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z) {if (GLeeInit()) glVertex3hNV(x, y, z);}
+ GLEEPFNGLVERTEX3HNVPROC GLeeFuncPtr_glVertex3hNV=GLee_Lazy_glVertex3hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertex3hvNV
+#define GLEE_C_DEFINED_glVertex3hvNV
+ void __stdcall GLee_Lazy_glVertex3hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex3hvNV(v);}
+ GLEEPFNGLVERTEX3HVNVPROC GLeeFuncPtr_glVertex3hvNV=GLee_Lazy_glVertex3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertex4hNV
+#define GLEE_C_DEFINED_glVertex4hNV
+ void __stdcall GLee_Lazy_glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) {if (GLeeInit()) glVertex4hNV(x, y, z, w);}
+ GLEEPFNGLVERTEX4HNVPROC GLeeFuncPtr_glVertex4hNV=GLee_Lazy_glVertex4hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertex4hvNV
+#define GLEE_C_DEFINED_glVertex4hvNV
+ void __stdcall GLee_Lazy_glVertex4hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex4hvNV(v);}
+ GLEEPFNGLVERTEX4HVNVPROC GLeeFuncPtr_glVertex4hvNV=GLee_Lazy_glVertex4hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glNormal3hNV
+#define GLEE_C_DEFINED_glNormal3hNV
+ void __stdcall GLee_Lazy_glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz) {if (GLeeInit()) glNormal3hNV(nx, ny, nz);}
+ GLEEPFNGLNORMAL3HNVPROC GLeeFuncPtr_glNormal3hNV=GLee_Lazy_glNormal3hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glNormal3hvNV
+#define GLEE_C_DEFINED_glNormal3hvNV
+ void __stdcall GLee_Lazy_glNormal3hvNV(const GLhalfNV * v) {if (GLeeInit()) glNormal3hvNV(v);}
+ GLEEPFNGLNORMAL3HVNVPROC GLeeFuncPtr_glNormal3hvNV=GLee_Lazy_glNormal3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glColor3hNV
+#define GLEE_C_DEFINED_glColor3hNV
+ void __stdcall GLee_Lazy_glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) {if (GLeeInit()) glColor3hNV(red, green, blue);}
+ GLEEPFNGLCOLOR3HNVPROC GLeeFuncPtr_glColor3hNV=GLee_Lazy_glColor3hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glColor3hvNV
+#define GLEE_C_DEFINED_glColor3hvNV
+ void __stdcall GLee_Lazy_glColor3hvNV(const GLhalfNV * v) {if (GLeeInit()) glColor3hvNV(v);}
+ GLEEPFNGLCOLOR3HVNVPROC GLeeFuncPtr_glColor3hvNV=GLee_Lazy_glColor3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glColor4hNV
+#define GLEE_C_DEFINED_glColor4hNV
+ void __stdcall GLee_Lazy_glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha) {if (GLeeInit()) glColor4hNV(red, green, blue, alpha);}
+ GLEEPFNGLCOLOR4HNVPROC GLeeFuncPtr_glColor4hNV=GLee_Lazy_glColor4hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glColor4hvNV
+#define GLEE_C_DEFINED_glColor4hvNV
+ void __stdcall GLee_Lazy_glColor4hvNV(const GLhalfNV * v) {if (GLeeInit()) glColor4hvNV(v);}
+ GLEEPFNGLCOLOR4HVNVPROC GLeeFuncPtr_glColor4hvNV=GLee_Lazy_glColor4hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord1hNV
+#define GLEE_C_DEFINED_glTexCoord1hNV
+ void __stdcall GLee_Lazy_glTexCoord1hNV(GLhalfNV s) {if (GLeeInit()) glTexCoord1hNV(s);}
+ GLEEPFNGLTEXCOORD1HNVPROC GLeeFuncPtr_glTexCoord1hNV=GLee_Lazy_glTexCoord1hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord1hvNV
+#define GLEE_C_DEFINED_glTexCoord1hvNV
+ void __stdcall GLee_Lazy_glTexCoord1hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord1hvNV(v);}
+ GLEEPFNGLTEXCOORD1HVNVPROC GLeeFuncPtr_glTexCoord1hvNV=GLee_Lazy_glTexCoord1hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2hNV
+#define GLEE_C_DEFINED_glTexCoord2hNV
+ void __stdcall GLee_Lazy_glTexCoord2hNV(GLhalfNV s, GLhalfNV t) {if (GLeeInit()) glTexCoord2hNV(s, t);}
+ GLEEPFNGLTEXCOORD2HNVPROC GLeeFuncPtr_glTexCoord2hNV=GLee_Lazy_glTexCoord2hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord2hvNV
+#define GLEE_C_DEFINED_glTexCoord2hvNV
+ void __stdcall GLee_Lazy_glTexCoord2hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord2hvNV(v);}
+ GLEEPFNGLTEXCOORD2HVNVPROC GLeeFuncPtr_glTexCoord2hvNV=GLee_Lazy_glTexCoord2hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord3hNV
+#define GLEE_C_DEFINED_glTexCoord3hNV
+ void __stdcall GLee_Lazy_glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r) {if (GLeeInit()) glTexCoord3hNV(s, t, r);}
+ GLEEPFNGLTEXCOORD3HNVPROC GLeeFuncPtr_glTexCoord3hNV=GLee_Lazy_glTexCoord3hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord3hvNV
+#define GLEE_C_DEFINED_glTexCoord3hvNV
+ void __stdcall GLee_Lazy_glTexCoord3hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord3hvNV(v);}
+ GLEEPFNGLTEXCOORD3HVNVPROC GLeeFuncPtr_glTexCoord3hvNV=GLee_Lazy_glTexCoord3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord4hNV
+#define GLEE_C_DEFINED_glTexCoord4hNV
+ void __stdcall GLee_Lazy_glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) {if (GLeeInit()) glTexCoord4hNV(s, t, r, q);}
+ GLEEPFNGLTEXCOORD4HNVPROC GLeeFuncPtr_glTexCoord4hNV=GLee_Lazy_glTexCoord4hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexCoord4hvNV
+#define GLEE_C_DEFINED_glTexCoord4hvNV
+ void __stdcall GLee_Lazy_glTexCoord4hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord4hvNV(v);}
+ GLEEPFNGLTEXCOORD4HVNVPROC GLeeFuncPtr_glTexCoord4hvNV=GLee_Lazy_glTexCoord4hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1hNV
+#define GLEE_C_DEFINED_glMultiTexCoord1hNV
+ void __stdcall GLee_Lazy_glMultiTexCoord1hNV(GLenum target, GLhalfNV s) {if (GLeeInit()) glMultiTexCoord1hNV(target, s);}
+ GLEEPFNGLMULTITEXCOORD1HNVPROC GLeeFuncPtr_glMultiTexCoord1hNV=GLee_Lazy_glMultiTexCoord1hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord1hvNV
+#define GLEE_C_DEFINED_glMultiTexCoord1hvNV
+ void __stdcall GLee_Lazy_glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord1hvNV(target, v);}
+ GLEEPFNGLMULTITEXCOORD1HVNVPROC GLeeFuncPtr_glMultiTexCoord1hvNV=GLee_Lazy_glMultiTexCoord1hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2hNV
+#define GLEE_C_DEFINED_glMultiTexCoord2hNV
+ void __stdcall GLee_Lazy_glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t) {if (GLeeInit()) glMultiTexCoord2hNV(target, s, t);}
+ GLEEPFNGLMULTITEXCOORD2HNVPROC GLeeFuncPtr_glMultiTexCoord2hNV=GLee_Lazy_glMultiTexCoord2hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord2hvNV
+#define GLEE_C_DEFINED_glMultiTexCoord2hvNV
+ void __stdcall GLee_Lazy_glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord2hvNV(target, v);}
+ GLEEPFNGLMULTITEXCOORD2HVNVPROC GLeeFuncPtr_glMultiTexCoord2hvNV=GLee_Lazy_glMultiTexCoord2hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3hNV
+#define GLEE_C_DEFINED_glMultiTexCoord3hNV
+ void __stdcall GLee_Lazy_glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r) {if (GLeeInit()) glMultiTexCoord3hNV(target, s, t, r);}
+ GLEEPFNGLMULTITEXCOORD3HNVPROC GLeeFuncPtr_glMultiTexCoord3hNV=GLee_Lazy_glMultiTexCoord3hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord3hvNV
+#define GLEE_C_DEFINED_glMultiTexCoord3hvNV
+ void __stdcall GLee_Lazy_glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord3hvNV(target, v);}
+ GLEEPFNGLMULTITEXCOORD3HVNVPROC GLeeFuncPtr_glMultiTexCoord3hvNV=GLee_Lazy_glMultiTexCoord3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4hNV
+#define GLEE_C_DEFINED_glMultiTexCoord4hNV
+ void __stdcall GLee_Lazy_glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) {if (GLeeInit()) glMultiTexCoord4hNV(target, s, t, r, q);}
+ GLEEPFNGLMULTITEXCOORD4HNVPROC GLeeFuncPtr_glMultiTexCoord4hNV=GLee_Lazy_glMultiTexCoord4hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoord4hvNV
+#define GLEE_C_DEFINED_glMultiTexCoord4hvNV
+ void __stdcall GLee_Lazy_glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord4hvNV(target, v);}
+ GLEEPFNGLMULTITEXCOORD4HVNVPROC GLeeFuncPtr_glMultiTexCoord4hvNV=GLee_Lazy_glMultiTexCoord4hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordhNV
+#define GLEE_C_DEFINED_glFogCoordhNV
+ void __stdcall GLee_Lazy_glFogCoordhNV(GLhalfNV fog) {if (GLeeInit()) glFogCoordhNV(fog);}
+ GLEEPFNGLFOGCOORDHNVPROC GLeeFuncPtr_glFogCoordhNV=GLee_Lazy_glFogCoordhNV;
+#endif
+#ifndef GLEE_C_DEFINED_glFogCoordhvNV
+#define GLEE_C_DEFINED_glFogCoordhvNV
+ void __stdcall GLee_Lazy_glFogCoordhvNV(const GLhalfNV * fog) {if (GLeeInit()) glFogCoordhvNV(fog);}
+ GLEEPFNGLFOGCOORDHVNVPROC GLeeFuncPtr_glFogCoordhvNV=GLee_Lazy_glFogCoordhvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3hNV
+#define GLEE_C_DEFINED_glSecondaryColor3hNV
+ void __stdcall GLee_Lazy_glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) {if (GLeeInit()) glSecondaryColor3hNV(red, green, blue);}
+ GLEEPFNGLSECONDARYCOLOR3HNVPROC GLeeFuncPtr_glSecondaryColor3hNV=GLee_Lazy_glSecondaryColor3hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glSecondaryColor3hvNV
+#define GLEE_C_DEFINED_glSecondaryColor3hvNV
+ void __stdcall GLee_Lazy_glSecondaryColor3hvNV(const GLhalfNV * v) {if (GLeeInit()) glSecondaryColor3hvNV(v);}
+ GLEEPFNGLSECONDARYCOLOR3HVNVPROC GLeeFuncPtr_glSecondaryColor3hvNV=GLee_Lazy_glSecondaryColor3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexWeighthNV
+#define GLEE_C_DEFINED_glVertexWeighthNV
+ void __stdcall GLee_Lazy_glVertexWeighthNV(GLhalfNV weight) {if (GLeeInit()) glVertexWeighthNV(weight);}
+ GLEEPFNGLVERTEXWEIGHTHNVPROC GLeeFuncPtr_glVertexWeighthNV=GLee_Lazy_glVertexWeighthNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexWeighthvNV
+#define GLEE_C_DEFINED_glVertexWeighthvNV
+ void __stdcall GLee_Lazy_glVertexWeighthvNV(const GLhalfNV * weight) {if (GLeeInit()) glVertexWeighthvNV(weight);}
+ GLEEPFNGLVERTEXWEIGHTHVNVPROC GLeeFuncPtr_glVertexWeighthvNV=GLee_Lazy_glVertexWeighthvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1hNV
+#define GLEE_C_DEFINED_glVertexAttrib1hNV
+ void __stdcall GLee_Lazy_glVertexAttrib1hNV(GLuint index, GLhalfNV x) {if (GLeeInit()) glVertexAttrib1hNV(index, x);}
+ GLEEPFNGLVERTEXATTRIB1HNVPROC GLeeFuncPtr_glVertexAttrib1hNV=GLee_Lazy_glVertexAttrib1hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib1hvNV
+#define GLEE_C_DEFINED_glVertexAttrib1hvNV
+ void __stdcall GLee_Lazy_glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib1hvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB1HVNVPROC GLeeFuncPtr_glVertexAttrib1hvNV=GLee_Lazy_glVertexAttrib1hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2hNV
+#define GLEE_C_DEFINED_glVertexAttrib2hNV
+ void __stdcall GLee_Lazy_glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y) {if (GLeeInit()) glVertexAttrib2hNV(index, x, y);}
+ GLEEPFNGLVERTEXATTRIB2HNVPROC GLeeFuncPtr_glVertexAttrib2hNV=GLee_Lazy_glVertexAttrib2hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib2hvNV
+#define GLEE_C_DEFINED_glVertexAttrib2hvNV
+ void __stdcall GLee_Lazy_glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib2hvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB2HVNVPROC GLeeFuncPtr_glVertexAttrib2hvNV=GLee_Lazy_glVertexAttrib2hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3hNV
+#define GLEE_C_DEFINED_glVertexAttrib3hNV
+ void __stdcall GLee_Lazy_glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z) {if (GLeeInit()) glVertexAttrib3hNV(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIB3HNVPROC GLeeFuncPtr_glVertexAttrib3hNV=GLee_Lazy_glVertexAttrib3hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib3hvNV
+#define GLEE_C_DEFINED_glVertexAttrib3hvNV
+ void __stdcall GLee_Lazy_glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib3hvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB3HVNVPROC GLeeFuncPtr_glVertexAttrib3hvNV=GLee_Lazy_glVertexAttrib3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4hNV
+#define GLEE_C_DEFINED_glVertexAttrib4hNV
+ void __stdcall GLee_Lazy_glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) {if (GLeeInit()) glVertexAttrib4hNV(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIB4HNVPROC GLeeFuncPtr_glVertexAttrib4hNV=GLee_Lazy_glVertexAttrib4hNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttrib4hvNV
+#define GLEE_C_DEFINED_glVertexAttrib4hvNV
+ void __stdcall GLee_Lazy_glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib4hvNV(index, v);}
+ GLEEPFNGLVERTEXATTRIB4HVNVPROC GLeeFuncPtr_glVertexAttrib4hvNV=GLee_Lazy_glVertexAttrib4hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs1hvNV
+#define GLEE_C_DEFINED_glVertexAttribs1hvNV
+ void __stdcall GLee_Lazy_glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs1hvNV(index, n, v);}
+ GLEEPFNGLVERTEXATTRIBS1HVNVPROC GLeeFuncPtr_glVertexAttribs1hvNV=GLee_Lazy_glVertexAttribs1hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs2hvNV
+#define GLEE_C_DEFINED_glVertexAttribs2hvNV
+ void __stdcall GLee_Lazy_glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs2hvNV(index, n, v);}
+ GLEEPFNGLVERTEXATTRIBS2HVNVPROC GLeeFuncPtr_glVertexAttribs2hvNV=GLee_Lazy_glVertexAttribs2hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs3hvNV
+#define GLEE_C_DEFINED_glVertexAttribs3hvNV
+ void __stdcall GLee_Lazy_glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs3hvNV(index, n, v);}
+ GLEEPFNGLVERTEXATTRIBS3HVNVPROC GLeeFuncPtr_glVertexAttribs3hvNV=GLee_Lazy_glVertexAttribs3hvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribs4hvNV
+#define GLEE_C_DEFINED_glVertexAttribs4hvNV
+ void __stdcall GLee_Lazy_glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs4hvNV(index, n, v);}
+ GLEEPFNGLVERTEXATTRIBS4HVNVPROC GLeeFuncPtr_glVertexAttribs4hvNV=GLee_Lazy_glVertexAttribs4hvNV;
+#endif
+#endif
+
+/* GL_NV_pixel_data_range */
+
+#ifdef __GLEE_GL_NV_pixel_data_range
+#ifndef GLEE_C_DEFINED_glPixelDataRangeNV
+#define GLEE_C_DEFINED_glPixelDataRangeNV
+ void __stdcall GLee_Lazy_glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid * pointer) {if (GLeeInit()) glPixelDataRangeNV(target, length, pointer);}
+ GLEEPFNGLPIXELDATARANGENVPROC GLeeFuncPtr_glPixelDataRangeNV=GLee_Lazy_glPixelDataRangeNV;
+#endif
+#ifndef GLEE_C_DEFINED_glFlushPixelDataRangeNV
+#define GLEE_C_DEFINED_glFlushPixelDataRangeNV
+ void __stdcall GLee_Lazy_glFlushPixelDataRangeNV(GLenum target) {if (GLeeInit()) glFlushPixelDataRangeNV(target);}
+ GLEEPFNGLFLUSHPIXELDATARANGENVPROC GLeeFuncPtr_glFlushPixelDataRangeNV=GLee_Lazy_glFlushPixelDataRangeNV;
+#endif
+#endif
+
+/* GL_NV_primitive_restart */
+
+#ifdef __GLEE_GL_NV_primitive_restart
+#ifndef GLEE_C_DEFINED_glPrimitiveRestartNV
+#define GLEE_C_DEFINED_glPrimitiveRestartNV
+ void __stdcall GLee_Lazy_glPrimitiveRestartNV(void) {if (GLeeInit()) glPrimitiveRestartNV();}
+ GLEEPFNGLPRIMITIVERESTARTNVPROC GLeeFuncPtr_glPrimitiveRestartNV=GLee_Lazy_glPrimitiveRestartNV;
+#endif
+#ifndef GLEE_C_DEFINED_glPrimitiveRestartIndexNV
+#define GLEE_C_DEFINED_glPrimitiveRestartIndexNV
+ void __stdcall GLee_Lazy_glPrimitiveRestartIndexNV(GLuint index) {if (GLeeInit()) glPrimitiveRestartIndexNV(index);}
+ GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC GLeeFuncPtr_glPrimitiveRestartIndexNV=GLee_Lazy_glPrimitiveRestartIndexNV;
+#endif
+#endif
+
+/* GL_NV_texture_expand_normal */
+
+#ifdef __GLEE_GL_NV_texture_expand_normal
+#endif
+
+/* GL_NV_vertex_program2 */
+
+#ifdef __GLEE_GL_NV_vertex_program2
+#endif
+
+/* GL_ATI_map_object_buffer */
+
+#ifdef __GLEE_GL_ATI_map_object_buffer
+#ifndef GLEE_C_DEFINED_glMapObjectBufferATI
+#define GLEE_C_DEFINED_glMapObjectBufferATI
+ GLvoid* __stdcall GLee_Lazy_glMapObjectBufferATI(GLuint buffer) {if (GLeeInit()) return glMapObjectBufferATI(buffer); return (GLvoid*)0;}
+ GLEEPFNGLMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glMapObjectBufferATI=GLee_Lazy_glMapObjectBufferATI;
+#endif
+#ifndef GLEE_C_DEFINED_glUnmapObjectBufferATI
+#define GLEE_C_DEFINED_glUnmapObjectBufferATI
+ void __stdcall GLee_Lazy_glUnmapObjectBufferATI(GLuint buffer) {if (GLeeInit()) glUnmapObjectBufferATI(buffer);}
+ GLEEPFNGLUNMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glUnmapObjectBufferATI=GLee_Lazy_glUnmapObjectBufferATI;
+#endif
+#endif
+
+/* GL_ATI_separate_stencil */
+
+#ifdef __GLEE_GL_ATI_separate_stencil
+#ifndef GLEE_C_DEFINED_glStencilOpSeparateATI
+#define GLEE_C_DEFINED_glStencilOpSeparateATI
+ void __stdcall GLee_Lazy_glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {if (GLeeInit()) glStencilOpSeparateATI(face, sfail, dpfail, dppass);}
+ GLEEPFNGLSTENCILOPSEPARATEATIPROC GLeeFuncPtr_glStencilOpSeparateATI=GLee_Lazy_glStencilOpSeparateATI;
+#endif
+#ifndef GLEE_C_DEFINED_glStencilFuncSeparateATI
+#define GLEE_C_DEFINED_glStencilFuncSeparateATI
+ void __stdcall GLee_Lazy_glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) {if (GLeeInit()) glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);}
+ GLEEPFNGLSTENCILFUNCSEPARATEATIPROC GLeeFuncPtr_glStencilFuncSeparateATI=GLee_Lazy_glStencilFuncSeparateATI;
+#endif
+#endif
+
+/* GL_ATI_vertex_attrib_array_object */
+
+#ifdef __GLEE_GL_ATI_vertex_attrib_array_object
+#ifndef GLEE_C_DEFINED_glVertexAttribArrayObjectATI
+#define GLEE_C_DEFINED_glVertexAttribArrayObjectATI
+ void __stdcall GLee_Lazy_glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glVertexAttribArrayObjectATI(index, size, type, normalized, stride, buffer, offset);}
+ GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC GLeeFuncPtr_glVertexAttribArrayObjectATI=GLee_Lazy_glVertexAttribArrayObjectATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
+#define GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
+ void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectfvATI(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribArrayObjectfvATI(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI=GLee_Lazy_glGetVertexAttribArrayObjectfvATI;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
+#define GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
+ void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectivATI(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribArrayObjectivATI(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectivATI=GLee_Lazy_glGetVertexAttribArrayObjectivATI;
+#endif
+#endif
+
+/* GL_OES_read_format */
+
+#ifdef __GLEE_GL_OES_read_format
+#endif
+
+/* GL_EXT_depth_bounds_test */
+
+#ifdef __GLEE_GL_EXT_depth_bounds_test
+#ifndef GLEE_C_DEFINED_glDepthBoundsEXT
+#define GLEE_C_DEFINED_glDepthBoundsEXT
+ void __stdcall GLee_Lazy_glDepthBoundsEXT(GLclampd zmin, GLclampd zmax) {if (GLeeInit()) glDepthBoundsEXT(zmin, zmax);}
+ GLEEPFNGLDEPTHBOUNDSEXTPROC GLeeFuncPtr_glDepthBoundsEXT=GLee_Lazy_glDepthBoundsEXT;
+#endif
+#endif
+
+/* GL_EXT_texture_mirror_clamp */
+
+#ifdef __GLEE_GL_EXT_texture_mirror_clamp
+#endif
+
+/* GL_EXT_blend_equation_separate */
+
+#ifdef __GLEE_GL_EXT_blend_equation_separate
+#ifndef GLEE_C_DEFINED_glBlendEquationSeparateEXT
+#define GLEE_C_DEFINED_glBlendEquationSeparateEXT
+ void __stdcall GLee_Lazy_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparateEXT(modeRGB, modeAlpha);}
+ GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC GLeeFuncPtr_glBlendEquationSeparateEXT=GLee_Lazy_glBlendEquationSeparateEXT;
+#endif
+#endif
+
+/* GL_MESA_pack_invert */
+
+#ifdef __GLEE_GL_MESA_pack_invert
+#endif
+
+/* GL_MESA_ycbcr_texture */
+
+#ifdef __GLEE_GL_MESA_ycbcr_texture
+#endif
+
+/* GL_EXT_pixel_buffer_object */
+
+#ifdef __GLEE_GL_EXT_pixel_buffer_object
+#endif
+
+/* GL_NV_fragment_program_option */
+
+#ifdef __GLEE_GL_NV_fragment_program_option
+#endif
+
+/* GL_NV_fragment_program2 */
+
+#ifdef __GLEE_GL_NV_fragment_program2
+#endif
+
+/* GL_NV_vertex_program2_option */
+
+#ifdef __GLEE_GL_NV_vertex_program2_option
+#endif
+
+/* GL_NV_vertex_program3 */
+
+#ifdef __GLEE_GL_NV_vertex_program3
+#endif
+
+/* GL_EXT_framebuffer_object */
+
+#ifdef __GLEE_GL_EXT_framebuffer_object
+#ifndef GLEE_C_DEFINED_glIsRenderbufferEXT
+#define GLEE_C_DEFINED_glIsRenderbufferEXT
+ GLboolean __stdcall GLee_Lazy_glIsRenderbufferEXT(GLuint renderbuffer) {if (GLeeInit()) return glIsRenderbufferEXT(renderbuffer); return (GLboolean)0;}
+ GLEEPFNGLISRENDERBUFFEREXTPROC GLeeFuncPtr_glIsRenderbufferEXT=GLee_Lazy_glIsRenderbufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindRenderbufferEXT
+#define GLEE_C_DEFINED_glBindRenderbufferEXT
+ void __stdcall GLee_Lazy_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glBindRenderbufferEXT(target, renderbuffer);}
+ GLEEPFNGLBINDRENDERBUFFEREXTPROC GLeeFuncPtr_glBindRenderbufferEXT=GLee_Lazy_glBindRenderbufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteRenderbuffersEXT
+#define GLEE_C_DEFINED_glDeleteRenderbuffersEXT
+ void __stdcall GLee_Lazy_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) {if (GLeeInit()) glDeleteRenderbuffersEXT(n, renderbuffers);}
+ GLEEPFNGLDELETERENDERBUFFERSEXTPROC GLeeFuncPtr_glDeleteRenderbuffersEXT=GLee_Lazy_glDeleteRenderbuffersEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenRenderbuffersEXT
+#define GLEE_C_DEFINED_glGenRenderbuffersEXT
+ void __stdcall GLee_Lazy_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) {if (GLeeInit()) glGenRenderbuffersEXT(n, renderbuffers);}
+ GLEEPFNGLGENRENDERBUFFERSEXTPROC GLeeFuncPtr_glGenRenderbuffersEXT=GLee_Lazy_glGenRenderbuffersEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glRenderbufferStorageEXT
+#define GLEE_C_DEFINED_glRenderbufferStorageEXT
+ void __stdcall GLee_Lazy_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageEXT(target, internalformat, width, height);}
+ GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glRenderbufferStorageEXT=GLee_Lazy_glRenderbufferStorageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
+#define GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
+ void __stdcall GLee_Lazy_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetRenderbufferParameterivEXT(target, pname, params);}
+ GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetRenderbufferParameterivEXT=GLee_Lazy_glGetRenderbufferParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glIsFramebufferEXT
+#define GLEE_C_DEFINED_glIsFramebufferEXT
+ GLboolean __stdcall GLee_Lazy_glIsFramebufferEXT(GLuint framebuffer) {if (GLeeInit()) return glIsFramebufferEXT(framebuffer); return (GLboolean)0;}
+ GLEEPFNGLISFRAMEBUFFEREXTPROC GLeeFuncPtr_glIsFramebufferEXT=GLee_Lazy_glIsFramebufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindFramebufferEXT
+#define GLEE_C_DEFINED_glBindFramebufferEXT
+ void __stdcall GLee_Lazy_glBindFramebufferEXT(GLenum target, GLuint framebuffer) {if (GLeeInit()) glBindFramebufferEXT(target, framebuffer);}
+ GLEEPFNGLBINDFRAMEBUFFEREXTPROC GLeeFuncPtr_glBindFramebufferEXT=GLee_Lazy_glBindFramebufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteFramebuffersEXT
+#define GLEE_C_DEFINED_glDeleteFramebuffersEXT
+ void __stdcall GLee_Lazy_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) {if (GLeeInit()) glDeleteFramebuffersEXT(n, framebuffers);}
+ GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC GLeeFuncPtr_glDeleteFramebuffersEXT=GLee_Lazy_glDeleteFramebuffersEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenFramebuffersEXT
+#define GLEE_C_DEFINED_glGenFramebuffersEXT
+ void __stdcall GLee_Lazy_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) {if (GLeeInit()) glGenFramebuffersEXT(n, framebuffers);}
+ GLEEPFNGLGENFRAMEBUFFERSEXTPROC GLeeFuncPtr_glGenFramebuffersEXT=GLee_Lazy_glGenFramebuffersEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCheckFramebufferStatusEXT
+#define GLEE_C_DEFINED_glCheckFramebufferStatusEXT
+ GLenum __stdcall GLee_Lazy_glCheckFramebufferStatusEXT(GLenum target) {if (GLeeInit()) return glCheckFramebufferStatusEXT(target); return (GLenum)0;}
+ GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckFramebufferStatusEXT=GLee_Lazy_glCheckFramebufferStatusEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTexture1DEXT
+#define GLEE_C_DEFINED_glFramebufferTexture1DEXT
+ void __stdcall GLee_Lazy_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture1DEXT(target, attachment, textarget, texture, level);}
+ GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glFramebufferTexture1DEXT=GLee_Lazy_glFramebufferTexture1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTexture2DEXT
+#define GLEE_C_DEFINED_glFramebufferTexture2DEXT
+ void __stdcall GLee_Lazy_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);}
+ GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glFramebufferTexture2DEXT=GLee_Lazy_glFramebufferTexture2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTexture3DEXT
+#define GLEE_C_DEFINED_glFramebufferTexture3DEXT
+ void __stdcall GLee_Lazy_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset);}
+ GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glFramebufferTexture3DEXT=GLee_Lazy_glFramebufferTexture3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferRenderbufferEXT
+#define GLEE_C_DEFINED_glFramebufferRenderbufferEXT
+ void __stdcall GLee_Lazy_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);}
+ GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glFramebufferRenderbufferEXT=GLee_Lazy_glFramebufferRenderbufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
+#define GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
+ void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);}
+ GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetFramebufferAttachmentParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenerateMipmapEXT
+#define GLEE_C_DEFINED_glGenerateMipmapEXT
+ void __stdcall GLee_Lazy_glGenerateMipmapEXT(GLenum target) {if (GLeeInit()) glGenerateMipmapEXT(target);}
+ GLEEPFNGLGENERATEMIPMAPEXTPROC GLeeFuncPtr_glGenerateMipmapEXT=GLee_Lazy_glGenerateMipmapEXT;
+#endif
+#endif
+
+/* GL_GREMEDY_string_marker */
+
+#ifdef __GLEE_GL_GREMEDY_string_marker
+#ifndef GLEE_C_DEFINED_glStringMarkerGREMEDY
+#define GLEE_C_DEFINED_glStringMarkerGREMEDY
+ void __stdcall GLee_Lazy_glStringMarkerGREMEDY(GLsizei len, const GLvoid * string) {if (GLeeInit()) glStringMarkerGREMEDY(len, string);}
+ GLEEPFNGLSTRINGMARKERGREMEDYPROC GLeeFuncPtr_glStringMarkerGREMEDY=GLee_Lazy_glStringMarkerGREMEDY;
+#endif
+#endif
+
+/* GL_EXT_packed_depth_stencil */
+
+#ifdef __GLEE_GL_EXT_packed_depth_stencil
+#endif
+
+/* GL_EXT_stencil_clear_tag */
+
+#ifdef __GLEE_GL_EXT_stencil_clear_tag
+#ifndef GLEE_C_DEFINED_glStencilClearTagEXT
+#define GLEE_C_DEFINED_glStencilClearTagEXT
+ void __stdcall GLee_Lazy_glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag) {if (GLeeInit()) glStencilClearTagEXT(stencilTagBits, stencilClearTag);}
+ GLEEPFNGLSTENCILCLEARTAGEXTPROC GLeeFuncPtr_glStencilClearTagEXT=GLee_Lazy_glStencilClearTagEXT;
+#endif
+#endif
+
+/* GL_EXT_texture_sRGB */
+
+#ifdef __GLEE_GL_EXT_texture_sRGB
+#endif
+
+/* GL_EXT_framebuffer_blit */
+
+#ifdef __GLEE_GL_EXT_framebuffer_blit
+#ifndef GLEE_C_DEFINED_glBlitFramebufferEXT
+#define GLEE_C_DEFINED_glBlitFramebufferEXT
+ void __stdcall GLee_Lazy_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {if (GLeeInit()) glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
+ GLEEPFNGLBLITFRAMEBUFFEREXTPROC GLeeFuncPtr_glBlitFramebufferEXT=GLee_Lazy_glBlitFramebufferEXT;
+#endif
+#endif
+
+/* GL_EXT_framebuffer_multisample */
+
+#ifdef __GLEE_GL_EXT_framebuffer_multisample
+#ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
+#define GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
+ void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);}
+ GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glRenderbufferStorageMultisampleEXT=GLee_Lazy_glRenderbufferStorageMultisampleEXT;
+#endif
+#endif
+
+/* GL_MESAX_texture_stack */
+
+#ifdef __GLEE_GL_MESAX_texture_stack
+#endif
+
+/* GL_EXT_timer_query */
+
+#ifdef __GLEE_GL_EXT_timer_query
+#ifndef GLEE_C_DEFINED_glGetQueryObjecti64vEXT
+#define GLEE_C_DEFINED_glGetQueryObjecti64vEXT
+ void __stdcall GLee_Lazy_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params) {if (GLeeInit()) glGetQueryObjecti64vEXT(id, pname, params);}
+ GLEEPFNGLGETQUERYOBJECTI64VEXTPROC GLeeFuncPtr_glGetQueryObjecti64vEXT=GLee_Lazy_glGetQueryObjecti64vEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetQueryObjectui64vEXT
+#define GLEE_C_DEFINED_glGetQueryObjectui64vEXT
+ void __stdcall GLee_Lazy_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params) {if (GLeeInit()) glGetQueryObjectui64vEXT(id, pname, params);}
+ GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC GLeeFuncPtr_glGetQueryObjectui64vEXT=GLee_Lazy_glGetQueryObjectui64vEXT;
+#endif
+#endif
+
+/* GL_EXT_gpu_program_parameters */
+
+#ifdef __GLEE_GL_EXT_gpu_program_parameters
+#ifndef GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
+#define GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
+ void __stdcall GLee_Lazy_glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramEnvParameters4fvEXT(target, index, count, params);}
+ GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramEnvParameters4fvEXT=GLee_Lazy_glProgramEnvParameters4fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
+#define GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
+ void __stdcall GLee_Lazy_glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramLocalParameters4fvEXT(target, index, count, params);}
+ GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramLocalParameters4fvEXT=GLee_Lazy_glProgramLocalParameters4fvEXT;
+#endif
+#endif
+
+/* GL_APPLE_flush_buffer_range */
+
+#ifdef __GLEE_GL_APPLE_flush_buffer_range
+#ifndef GLEE_C_DEFINED_glBufferParameteriAPPLE
+#define GLEE_C_DEFINED_glBufferParameteriAPPLE
+ void __stdcall GLee_Lazy_glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glBufferParameteriAPPLE(target, pname, param);}
+ GLEEPFNGLBUFFERPARAMETERIAPPLEPROC GLeeFuncPtr_glBufferParameteriAPPLE=GLee_Lazy_glBufferParameteriAPPLE;
+#endif
+#ifndef GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
+#define GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
+ void __stdcall GLee_Lazy_glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glFlushMappedBufferRangeAPPLE(target, offset, size);}
+ GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC GLeeFuncPtr_glFlushMappedBufferRangeAPPLE=GLee_Lazy_glFlushMappedBufferRangeAPPLE;
+#endif
+#endif
+
+/* GL_EXT_gpu_shader4 */
+
+#ifdef __GLEE_GL_EXT_gpu_shader4
+#ifndef GLEE_C_DEFINED_glGetUniformuivEXT
+#define GLEE_C_DEFINED_glGetUniformuivEXT
+ void __stdcall GLee_Lazy_glGetUniformuivEXT(GLuint program, GLint location, GLuint * params) {if (GLeeInit()) glGetUniformuivEXT(program, location, params);}
+ GLEEPFNGLGETUNIFORMUIVEXTPROC GLeeFuncPtr_glGetUniformuivEXT=GLee_Lazy_glGetUniformuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindFragDataLocationEXT
+#define GLEE_C_DEFINED_glBindFragDataLocationEXT
+ void __stdcall GLee_Lazy_glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name) {if (GLeeInit()) glBindFragDataLocationEXT(program, color, name);}
+ GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glBindFragDataLocationEXT=GLee_Lazy_glBindFragDataLocationEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragDataLocationEXT
+#define GLEE_C_DEFINED_glGetFragDataLocationEXT
+ GLint __stdcall GLee_Lazy_glGetFragDataLocationEXT(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetFragDataLocationEXT(program, name); return (GLint)0;}
+ GLEEPFNGLGETFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glGetFragDataLocationEXT=GLee_Lazy_glGetFragDataLocationEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1uiEXT
+#define GLEE_C_DEFINED_glUniform1uiEXT
+ void __stdcall GLee_Lazy_glUniform1uiEXT(GLint location, GLuint v0) {if (GLeeInit()) glUniform1uiEXT(location, v0);}
+ GLEEPFNGLUNIFORM1UIEXTPROC GLeeFuncPtr_glUniform1uiEXT=GLee_Lazy_glUniform1uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2uiEXT
+#define GLEE_C_DEFINED_glUniform2uiEXT
+ void __stdcall GLee_Lazy_glUniform2uiEXT(GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glUniform2uiEXT(location, v0, v1);}
+ GLEEPFNGLUNIFORM2UIEXTPROC GLeeFuncPtr_glUniform2uiEXT=GLee_Lazy_glUniform2uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3uiEXT
+#define GLEE_C_DEFINED_glUniform3uiEXT
+ void __stdcall GLee_Lazy_glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glUniform3uiEXT(location, v0, v1, v2);}
+ GLEEPFNGLUNIFORM3UIEXTPROC GLeeFuncPtr_glUniform3uiEXT=GLee_Lazy_glUniform3uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4uiEXT
+#define GLEE_C_DEFINED_glUniform4uiEXT
+ void __stdcall GLee_Lazy_glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glUniform4uiEXT(location, v0, v1, v2, v3);}
+ GLEEPFNGLUNIFORM4UIEXTPROC GLeeFuncPtr_glUniform4uiEXT=GLee_Lazy_glUniform4uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform1uivEXT
+#define GLEE_C_DEFINED_glUniform1uivEXT
+ void __stdcall GLee_Lazy_glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform1uivEXT(location, count, value);}
+ GLEEPFNGLUNIFORM1UIVEXTPROC GLeeFuncPtr_glUniform1uivEXT=GLee_Lazy_glUniform1uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform2uivEXT
+#define GLEE_C_DEFINED_glUniform2uivEXT
+ void __stdcall GLee_Lazy_glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform2uivEXT(location, count, value);}
+ GLEEPFNGLUNIFORM2UIVEXTPROC GLeeFuncPtr_glUniform2uivEXT=GLee_Lazy_glUniform2uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform3uivEXT
+#define GLEE_C_DEFINED_glUniform3uivEXT
+ void __stdcall GLee_Lazy_glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform3uivEXT(location, count, value);}
+ GLEEPFNGLUNIFORM3UIVEXTPROC GLeeFuncPtr_glUniform3uivEXT=GLee_Lazy_glUniform3uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUniform4uivEXT
+#define GLEE_C_DEFINED_glUniform4uivEXT
+ void __stdcall GLee_Lazy_glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform4uivEXT(location, count, value);}
+ GLEEPFNGLUNIFORM4UIVEXTPROC GLeeFuncPtr_glUniform4uivEXT=GLee_Lazy_glUniform4uivEXT;
+#endif
+#endif
+
+/* GL_EXT_draw_instanced */
+
+#ifdef __GLEE_GL_EXT_draw_instanced
+#ifndef GLEE_C_DEFINED_glDrawArraysInstancedEXT
+#define GLEE_C_DEFINED_glDrawArraysInstancedEXT
+ void __stdcall GLee_Lazy_glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {if (GLeeInit()) glDrawArraysInstancedEXT(mode, start, count, primcount);}
+ GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC GLeeFuncPtr_glDrawArraysInstancedEXT=GLee_Lazy_glDrawArraysInstancedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawElementsInstancedEXT
+#define GLEE_C_DEFINED_glDrawElementsInstancedEXT
+ void __stdcall GLee_Lazy_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) {if (GLeeInit()) glDrawElementsInstancedEXT(mode, count, type, indices, primcount);}
+ GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC GLeeFuncPtr_glDrawElementsInstancedEXT=GLee_Lazy_glDrawElementsInstancedEXT;
+#endif
+#endif
+
+/* GL_EXT_packed_float */
+
+#ifdef __GLEE_GL_EXT_packed_float
+#endif
+
+/* GL_EXT_texture_array */
+
+#ifdef __GLEE_GL_EXT_texture_array
+#endif
+
+/* GL_EXT_texture_buffer_object */
+
+#ifdef __GLEE_GL_EXT_texture_buffer_object
+#ifndef GLEE_C_DEFINED_glTexBufferEXT
+#define GLEE_C_DEFINED_glTexBufferEXT
+ void __stdcall GLee_Lazy_glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTexBufferEXT(target, internalformat, buffer);}
+ GLEEPFNGLTEXBUFFEREXTPROC GLeeFuncPtr_glTexBufferEXT=GLee_Lazy_glTexBufferEXT;
+#endif
+#endif
+
+/* GL_EXT_texture_compression_latc */
+
+#ifdef __GLEE_GL_EXT_texture_compression_latc
+#endif
+
+/* GL_EXT_texture_compression_rgtc */
+
+#ifdef __GLEE_GL_EXT_texture_compression_rgtc
+#endif
+
+/* GL_EXT_texture_shared_exponent */
+
+#ifdef __GLEE_GL_EXT_texture_shared_exponent
+#endif
+
+/* GL_NV_depth_buffer_float */
+
+#ifdef __GLEE_GL_NV_depth_buffer_float
+#ifndef GLEE_C_DEFINED_glDepthRangedNV
+#define GLEE_C_DEFINED_glDepthRangedNV
+ void __stdcall GLee_Lazy_glDepthRangedNV(GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glDepthRangedNV(zNear, zFar);}
+ GLEEPFNGLDEPTHRANGEDNVPROC GLeeFuncPtr_glDepthRangedNV=GLee_Lazy_glDepthRangedNV;
+#endif
+#ifndef GLEE_C_DEFINED_glClearDepthdNV
+#define GLEE_C_DEFINED_glClearDepthdNV
+ void __stdcall GLee_Lazy_glClearDepthdNV(GLdouble depth) {if (GLeeInit()) glClearDepthdNV(depth);}
+ GLEEPFNGLCLEARDEPTHDNVPROC GLeeFuncPtr_glClearDepthdNV=GLee_Lazy_glClearDepthdNV;
+#endif
+#ifndef GLEE_C_DEFINED_glDepthBoundsdNV
+#define GLEE_C_DEFINED_glDepthBoundsdNV
+ void __stdcall GLee_Lazy_glDepthBoundsdNV(GLdouble zmin, GLdouble zmax) {if (GLeeInit()) glDepthBoundsdNV(zmin, zmax);}
+ GLEEPFNGLDEPTHBOUNDSDNVPROC GLeeFuncPtr_glDepthBoundsdNV=GLee_Lazy_glDepthBoundsdNV;
+#endif
+#endif
+
+/* GL_NV_framebuffer_multisample_coverage */
+
+#ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
+#ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
+#define GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
+ void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height);}
+ GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV=GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV;
+#endif
+#endif
+
+/* GL_EXT_framebuffer_sRGB */
+
+#ifdef __GLEE_GL_EXT_framebuffer_sRGB
+#endif
+
+/* GL_NV_geometry_shader4 */
+
+#ifdef __GLEE_GL_NV_geometry_shader4
+#endif
+
+/* GL_NV_parameter_buffer_object */
+
+#ifdef __GLEE_GL_NV_parameter_buffer_object
+#ifndef GLEE_C_DEFINED_glProgramBufferParametersfvNV
+#define GLEE_C_DEFINED_glProgramBufferParametersfvNV
+ void __stdcall GLee_Lazy_glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramBufferParametersfvNV(target, buffer, index, count, params);}
+ GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC GLeeFuncPtr_glProgramBufferParametersfvNV=GLee_Lazy_glProgramBufferParametersfvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramBufferParametersIivNV
+#define GLEE_C_DEFINED_glProgramBufferParametersIivNV
+ void __stdcall GLee_Lazy_glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glProgramBufferParametersIivNV(target, buffer, index, count, params);}
+ GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC GLeeFuncPtr_glProgramBufferParametersIivNV=GLee_Lazy_glProgramBufferParametersIivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramBufferParametersIuivNV
+#define GLEE_C_DEFINED_glProgramBufferParametersIuivNV
+ void __stdcall GLee_Lazy_glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramBufferParametersIuivNV(target, buffer, index, count, params);}
+ GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC GLeeFuncPtr_glProgramBufferParametersIuivNV=GLee_Lazy_glProgramBufferParametersIuivNV;
+#endif
+#endif
+
+/* GL_EXT_draw_buffers2 */
+
+#ifdef __GLEE_GL_EXT_draw_buffers2
+#ifndef GLEE_C_DEFINED_glColorMaskIndexedEXT
+#define GLEE_C_DEFINED_glColorMaskIndexedEXT
+ void __stdcall GLee_Lazy_glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {if (GLeeInit()) glColorMaskIndexedEXT(index, r, g, b, a);}
+ GLEEPFNGLCOLORMASKINDEXEDEXTPROC GLeeFuncPtr_glColorMaskIndexedEXT=GLee_Lazy_glColorMaskIndexedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetBooleanIndexedvEXT
+#define GLEE_C_DEFINED_glGetBooleanIndexedvEXT
+ void __stdcall GLee_Lazy_glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data) {if (GLeeInit()) glGetBooleanIndexedvEXT(target, index, data);}
+ GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC GLeeFuncPtr_glGetBooleanIndexedvEXT=GLee_Lazy_glGetBooleanIndexedvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetIntegerIndexedvEXT
+#define GLEE_C_DEFINED_glGetIntegerIndexedvEXT
+ void __stdcall GLee_Lazy_glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data) {if (GLeeInit()) glGetIntegerIndexedvEXT(target, index, data);}
+ GLEEPFNGLGETINTEGERINDEXEDVEXTPROC GLeeFuncPtr_glGetIntegerIndexedvEXT=GLee_Lazy_glGetIntegerIndexedvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glEnableIndexedEXT
+#define GLEE_C_DEFINED_glEnableIndexedEXT
+ void __stdcall GLee_Lazy_glEnableIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) glEnableIndexedEXT(target, index);}
+ GLEEPFNGLENABLEINDEXEDEXTPROC GLeeFuncPtr_glEnableIndexedEXT=GLee_Lazy_glEnableIndexedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDisableIndexedEXT
+#define GLEE_C_DEFINED_glDisableIndexedEXT
+ void __stdcall GLee_Lazy_glDisableIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) glDisableIndexedEXT(target, index);}
+ GLEEPFNGLDISABLEINDEXEDEXTPROC GLeeFuncPtr_glDisableIndexedEXT=GLee_Lazy_glDisableIndexedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glIsEnabledIndexedEXT
+#define GLEE_C_DEFINED_glIsEnabledIndexedEXT
+ GLboolean __stdcall GLee_Lazy_glIsEnabledIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) return glIsEnabledIndexedEXT(target, index); return (GLboolean)0;}
+ GLEEPFNGLISENABLEDINDEXEDEXTPROC GLeeFuncPtr_glIsEnabledIndexedEXT=GLee_Lazy_glIsEnabledIndexedEXT;
+#endif
+#endif
+
+/* GL_NV_transform_feedback */
+
+#ifdef __GLEE_GL_NV_transform_feedback
+#ifndef GLEE_C_DEFINED_glBeginTransformFeedbackNV
+#define GLEE_C_DEFINED_glBeginTransformFeedbackNV
+ void __stdcall GLee_Lazy_glBeginTransformFeedbackNV(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedbackNV(primitiveMode);}
+ GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBeginTransformFeedbackNV=GLee_Lazy_glBeginTransformFeedbackNV;
+#endif
+#ifndef GLEE_C_DEFINED_glEndTransformFeedbackNV
+#define GLEE_C_DEFINED_glEndTransformFeedbackNV
+ void __stdcall GLee_Lazy_glEndTransformFeedbackNV(void) {if (GLeeInit()) glEndTransformFeedbackNV();}
+ GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glEndTransformFeedbackNV=GLee_Lazy_glEndTransformFeedbackNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTransformFeedbackAttribsNV
+#define GLEE_C_DEFINED_glTransformFeedbackAttribsNV
+ void __stdcall GLee_Lazy_glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackAttribsNV(count, attribs, bufferMode);}
+ GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackAttribsNV=GLee_Lazy_glTransformFeedbackAttribsNV;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferRangeNV
+#define GLEE_C_DEFINED_glBindBufferRangeNV
+ void __stdcall GLee_Lazy_glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRangeNV(target, index, buffer, offset, size);}
+ GLEEPFNGLBINDBUFFERRANGENVPROC GLeeFuncPtr_glBindBufferRangeNV=GLee_Lazy_glBindBufferRangeNV;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferOffsetNV
+#define GLEE_C_DEFINED_glBindBufferOffsetNV
+ void __stdcall GLee_Lazy_glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset) {if (GLeeInit()) glBindBufferOffsetNV(target, index, buffer, offset);}
+ GLEEPFNGLBINDBUFFEROFFSETNVPROC GLeeFuncPtr_glBindBufferOffsetNV=GLee_Lazy_glBindBufferOffsetNV;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferBaseNV
+#define GLEE_C_DEFINED_glBindBufferBaseNV
+ void __stdcall GLee_Lazy_glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBaseNV(target, index, buffer);}
+ GLEEPFNGLBINDBUFFERBASENVPROC GLeeFuncPtr_glBindBufferBaseNV=GLee_Lazy_glBindBufferBaseNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
+#define GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
+ void __stdcall GLee_Lazy_glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryingsNV(program, count, locations, bufferMode);}
+ GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC GLeeFuncPtr_glTransformFeedbackVaryingsNV=GLee_Lazy_glTransformFeedbackVaryingsNV;
+#endif
+#ifndef GLEE_C_DEFINED_glActiveVaryingNV
+#define GLEE_C_DEFINED_glActiveVaryingNV
+ void __stdcall GLee_Lazy_glActiveVaryingNV(GLuint program, const GLchar * name) {if (GLeeInit()) glActiveVaryingNV(program, name);}
+ GLEEPFNGLACTIVEVARYINGNVPROC GLeeFuncPtr_glActiveVaryingNV=GLee_Lazy_glActiveVaryingNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVaryingLocationNV
+#define GLEE_C_DEFINED_glGetVaryingLocationNV
+ GLint __stdcall GLee_Lazy_glGetVaryingLocationNV(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetVaryingLocationNV(program, name); return (GLint)0;}
+ GLEEPFNGLGETVARYINGLOCATIONNVPROC GLeeFuncPtr_glGetVaryingLocationNV=GLee_Lazy_glGetVaryingLocationNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetActiveVaryingNV
+#define GLEE_C_DEFINED_glGetActiveVaryingNV
+ void __stdcall GLee_Lazy_glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveVaryingNV(program, index, bufSize, length, size, type, name);}
+ GLEEPFNGLGETACTIVEVARYINGNVPROC GLeeFuncPtr_glGetActiveVaryingNV=GLee_Lazy_glGetActiveVaryingNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
+#define GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
+ void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location) {if (GLeeInit()) glGetTransformFeedbackVaryingNV(program, index, location);}
+ GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC GLeeFuncPtr_glGetTransformFeedbackVaryingNV=GLee_Lazy_glGetTransformFeedbackVaryingNV;
+#endif
+#endif
+
+/* GL_EXT_bindable_uniform */
+
+#ifdef __GLEE_GL_EXT_bindable_uniform
+#ifndef GLEE_C_DEFINED_glUniformBufferEXT
+#define GLEE_C_DEFINED_glUniformBufferEXT
+ void __stdcall GLee_Lazy_glUniformBufferEXT(GLuint program, GLint location, GLuint buffer) {if (GLeeInit()) glUniformBufferEXT(program, location, buffer);}
+ GLEEPFNGLUNIFORMBUFFEREXTPROC GLeeFuncPtr_glUniformBufferEXT=GLee_Lazy_glUniformBufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformBufferSizeEXT
+#define GLEE_C_DEFINED_glGetUniformBufferSizeEXT
+ GLint __stdcall GLee_Lazy_glGetUniformBufferSizeEXT(GLuint program, GLint location) {if (GLeeInit()) return glGetUniformBufferSizeEXT(program, location); return (GLint)0;}
+ GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC GLeeFuncPtr_glGetUniformBufferSizeEXT=GLee_Lazy_glGetUniformBufferSizeEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetUniformOffsetEXT
+#define GLEE_C_DEFINED_glGetUniformOffsetEXT
+ GLintptr __stdcall GLee_Lazy_glGetUniformOffsetEXT(GLuint program, GLint location) {if (GLeeInit()) return glGetUniformOffsetEXT(program, location); return (GLintptr)0;}
+ GLEEPFNGLGETUNIFORMOFFSETEXTPROC GLeeFuncPtr_glGetUniformOffsetEXT=GLee_Lazy_glGetUniformOffsetEXT;
+#endif
+#endif
+
+/* GL_EXT_texture_integer */
+
+#ifdef __GLEE_GL_EXT_texture_integer
+#ifndef GLEE_C_DEFINED_glTexParameterIivEXT
+#define GLEE_C_DEFINED_glTexParameterIivEXT
+ void __stdcall GLee_Lazy_glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTexParameterIivEXT(target, pname, params);}
+ GLEEPFNGLTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glTexParameterIivEXT=GLee_Lazy_glTexParameterIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTexParameterIuivEXT
+#define GLEE_C_DEFINED_glTexParameterIuivEXT
+ void __stdcall GLee_Lazy_glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTexParameterIuivEXT(target, pname, params);}
+ GLEEPFNGLTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glTexParameterIuivEXT=GLee_Lazy_glTexParameterIuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTexParameterIivEXT
+#define GLEE_C_DEFINED_glGetTexParameterIivEXT
+ void __stdcall GLee_Lazy_glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTexParameterIivEXT(target, pname, params);}
+ GLEEPFNGLGETTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTexParameterIivEXT=GLee_Lazy_glGetTexParameterIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTexParameterIuivEXT
+#define GLEE_C_DEFINED_glGetTexParameterIuivEXT
+ void __stdcall GLee_Lazy_glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTexParameterIuivEXT(target, pname, params);}
+ GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTexParameterIuivEXT=GLee_Lazy_glGetTexParameterIuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glClearColorIiEXT
+#define GLEE_C_DEFINED_glClearColorIiEXT
+ void __stdcall GLee_Lazy_glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha) {if (GLeeInit()) glClearColorIiEXT(red, green, blue, alpha);}
+ GLEEPFNGLCLEARCOLORIIEXTPROC GLeeFuncPtr_glClearColorIiEXT=GLee_Lazy_glClearColorIiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glClearColorIuiEXT
+#define GLEE_C_DEFINED_glClearColorIuiEXT
+ void __stdcall GLee_Lazy_glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha) {if (GLeeInit()) glClearColorIuiEXT(red, green, blue, alpha);}
+ GLEEPFNGLCLEARCOLORIUIEXTPROC GLeeFuncPtr_glClearColorIuiEXT=GLee_Lazy_glClearColorIuiEXT;
+#endif
+#endif
+
+/* GL_GREMEDY_frame_terminator */
+
+#ifdef __GLEE_GL_GREMEDY_frame_terminator
+#ifndef GLEE_C_DEFINED_glFrameTerminatorGREMEDY
+#define GLEE_C_DEFINED_glFrameTerminatorGREMEDY
+ void __stdcall GLee_Lazy_glFrameTerminatorGREMEDY(void) {if (GLeeInit()) glFrameTerminatorGREMEDY();}
+ GLEEPFNGLFRAMETERMINATORGREMEDYPROC GLeeFuncPtr_glFrameTerminatorGREMEDY=GLee_Lazy_glFrameTerminatorGREMEDY;
+#endif
+#endif
+
+/* GL_NV_conditional_render */
+
+#ifdef __GLEE_GL_NV_conditional_render
+#ifndef GLEE_C_DEFINED_glBeginConditionalRenderNV
+#define GLEE_C_DEFINED_glBeginConditionalRenderNV
+ void __stdcall GLee_Lazy_glBeginConditionalRenderNV(GLuint id, GLenum mode) {if (GLeeInit()) glBeginConditionalRenderNV(id, mode);}
+ GLEEPFNGLBEGINCONDITIONALRENDERNVPROC GLeeFuncPtr_glBeginConditionalRenderNV=GLee_Lazy_glBeginConditionalRenderNV;
+#endif
+#ifndef GLEE_C_DEFINED_glEndConditionalRenderNV
+#define GLEE_C_DEFINED_glEndConditionalRenderNV
+ void __stdcall GLee_Lazy_glEndConditionalRenderNV(void) {if (GLeeInit()) glEndConditionalRenderNV();}
+ GLEEPFNGLENDCONDITIONALRENDERNVPROC GLeeFuncPtr_glEndConditionalRenderNV=GLee_Lazy_glEndConditionalRenderNV;
+#endif
+#endif
+
+/* GL_NV_present_video */
+
+#ifdef __GLEE_GL_NV_present_video
+#endif
+
+/* GL_EXT_transform_feedback */
+
+#ifdef __GLEE_GL_EXT_transform_feedback
+#ifndef GLEE_C_DEFINED_glBeginTransformFeedbackEXT
+#define GLEE_C_DEFINED_glBeginTransformFeedbackEXT
+ void __stdcall GLee_Lazy_glBeginTransformFeedbackEXT(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedbackEXT(primitiveMode);}
+ GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glBeginTransformFeedbackEXT=GLee_Lazy_glBeginTransformFeedbackEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glEndTransformFeedbackEXT
+#define GLEE_C_DEFINED_glEndTransformFeedbackEXT
+ void __stdcall GLee_Lazy_glEndTransformFeedbackEXT(void) {if (GLeeInit()) glEndTransformFeedbackEXT();}
+ GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glEndTransformFeedbackEXT=GLee_Lazy_glEndTransformFeedbackEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferRangeEXT
+#define GLEE_C_DEFINED_glBindBufferRangeEXT
+ void __stdcall GLee_Lazy_glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRangeEXT(target, index, buffer, offset, size);}
+ GLEEPFNGLBINDBUFFERRANGEEXTPROC GLeeFuncPtr_glBindBufferRangeEXT=GLee_Lazy_glBindBufferRangeEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferOffsetEXT
+#define GLEE_C_DEFINED_glBindBufferOffsetEXT
+ void __stdcall GLee_Lazy_glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset) {if (GLeeInit()) glBindBufferOffsetEXT(target, index, buffer, offset);}
+ GLEEPFNGLBINDBUFFEROFFSETEXTPROC GLeeFuncPtr_glBindBufferOffsetEXT=GLee_Lazy_glBindBufferOffsetEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindBufferBaseEXT
+#define GLEE_C_DEFINED_glBindBufferBaseEXT
+ void __stdcall GLee_Lazy_glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBaseEXT(target, index, buffer);}
+ GLEEPFNGLBINDBUFFERBASEEXTPROC GLeeFuncPtr_glBindBufferBaseEXT=GLee_Lazy_glBindBufferBaseEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
+#define GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
+ void __stdcall GLee_Lazy_glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryingsEXT(program, count, locations, bufferMode);}
+ GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC GLeeFuncPtr_glTransformFeedbackVaryingsEXT=GLee_Lazy_glTransformFeedbackVaryingsEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
+#define GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
+ void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLint * location) {if (GLeeInit()) glGetTransformFeedbackVaryingEXT(program, index, location);}
+ GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC GLeeFuncPtr_glGetTransformFeedbackVaryingEXT=GLee_Lazy_glGetTransformFeedbackVaryingEXT;
+#endif
+#endif
+
+/* GL_EXT_direct_state_access */
+
+#ifdef __GLEE_GL_EXT_direct_state_access
+#ifndef GLEE_C_DEFINED_glClientAttribDefaultEXT
+#define GLEE_C_DEFINED_glClientAttribDefaultEXT
+ void __stdcall GLee_Lazy_glClientAttribDefaultEXT(GLbitfield mask) {if (GLeeInit()) glClientAttribDefaultEXT(mask);}
+ GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glClientAttribDefaultEXT=GLee_Lazy_glClientAttribDefaultEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glPushClientAttribDefaultEXT
+#define GLEE_C_DEFINED_glPushClientAttribDefaultEXT
+ void __stdcall GLee_Lazy_glPushClientAttribDefaultEXT(GLbitfield mask) {if (GLeeInit()) glPushClientAttribDefaultEXT(mask);}
+ GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glPushClientAttribDefaultEXT=GLee_Lazy_glPushClientAttribDefaultEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixLoadfEXT
+#define GLEE_C_DEFINED_glMatrixLoadfEXT
+ void __stdcall GLee_Lazy_glMatrixLoadfEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixLoadfEXT(mode, m);}
+ GLEEPFNGLMATRIXLOADFEXTPROC GLeeFuncPtr_glMatrixLoadfEXT=GLee_Lazy_glMatrixLoadfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixLoaddEXT
+#define GLEE_C_DEFINED_glMatrixLoaddEXT
+ void __stdcall GLee_Lazy_glMatrixLoaddEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixLoaddEXT(mode, m);}
+ GLEEPFNGLMATRIXLOADDEXTPROC GLeeFuncPtr_glMatrixLoaddEXT=GLee_Lazy_glMatrixLoaddEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixMultfEXT
+#define GLEE_C_DEFINED_glMatrixMultfEXT
+ void __stdcall GLee_Lazy_glMatrixMultfEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixMultfEXT(mode, m);}
+ GLEEPFNGLMATRIXMULTFEXTPROC GLeeFuncPtr_glMatrixMultfEXT=GLee_Lazy_glMatrixMultfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixMultdEXT
+#define GLEE_C_DEFINED_glMatrixMultdEXT
+ void __stdcall GLee_Lazy_glMatrixMultdEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixMultdEXT(mode, m);}
+ GLEEPFNGLMATRIXMULTDEXTPROC GLeeFuncPtr_glMatrixMultdEXT=GLee_Lazy_glMatrixMultdEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixLoadIdentityEXT
+#define GLEE_C_DEFINED_glMatrixLoadIdentityEXT
+ void __stdcall GLee_Lazy_glMatrixLoadIdentityEXT(GLenum mode) {if (GLeeInit()) glMatrixLoadIdentityEXT(mode);}
+ GLEEPFNGLMATRIXLOADIDENTITYEXTPROC GLeeFuncPtr_glMatrixLoadIdentityEXT=GLee_Lazy_glMatrixLoadIdentityEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixRotatefEXT
+#define GLEE_C_DEFINED_glMatrixRotatefEXT
+ void __stdcall GLee_Lazy_glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixRotatefEXT(mode, angle, x, y, z);}
+ GLEEPFNGLMATRIXROTATEFEXTPROC GLeeFuncPtr_glMatrixRotatefEXT=GLee_Lazy_glMatrixRotatefEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixRotatedEXT
+#define GLEE_C_DEFINED_glMatrixRotatedEXT
+ void __stdcall GLee_Lazy_glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixRotatedEXT(mode, angle, x, y, z);}
+ GLEEPFNGLMATRIXROTATEDEXTPROC GLeeFuncPtr_glMatrixRotatedEXT=GLee_Lazy_glMatrixRotatedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixScalefEXT
+#define GLEE_C_DEFINED_glMatrixScalefEXT
+ void __stdcall GLee_Lazy_glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixScalefEXT(mode, x, y, z);}
+ GLEEPFNGLMATRIXSCALEFEXTPROC GLeeFuncPtr_glMatrixScalefEXT=GLee_Lazy_glMatrixScalefEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixScaledEXT
+#define GLEE_C_DEFINED_glMatrixScaledEXT
+ void __stdcall GLee_Lazy_glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixScaledEXT(mode, x, y, z);}
+ GLEEPFNGLMATRIXSCALEDEXTPROC GLeeFuncPtr_glMatrixScaledEXT=GLee_Lazy_glMatrixScaledEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixTranslatefEXT
+#define GLEE_C_DEFINED_glMatrixTranslatefEXT
+ void __stdcall GLee_Lazy_glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixTranslatefEXT(mode, x, y, z);}
+ GLEEPFNGLMATRIXTRANSLATEFEXTPROC GLeeFuncPtr_glMatrixTranslatefEXT=GLee_Lazy_glMatrixTranslatefEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixTranslatedEXT
+#define GLEE_C_DEFINED_glMatrixTranslatedEXT
+ void __stdcall GLee_Lazy_glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixTranslatedEXT(mode, x, y, z);}
+ GLEEPFNGLMATRIXTRANSLATEDEXTPROC GLeeFuncPtr_glMatrixTranslatedEXT=GLee_Lazy_glMatrixTranslatedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixFrustumEXT
+#define GLEE_C_DEFINED_glMatrixFrustumEXT
+ void __stdcall GLee_Lazy_glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar);}
+ GLEEPFNGLMATRIXFRUSTUMEXTPROC GLeeFuncPtr_glMatrixFrustumEXT=GLee_Lazy_glMatrixFrustumEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixOrthoEXT
+#define GLEE_C_DEFINED_glMatrixOrthoEXT
+ void __stdcall GLee_Lazy_glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar);}
+ GLEEPFNGLMATRIXORTHOEXTPROC GLeeFuncPtr_glMatrixOrthoEXT=GLee_Lazy_glMatrixOrthoEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixPopEXT
+#define GLEE_C_DEFINED_glMatrixPopEXT
+ void __stdcall GLee_Lazy_glMatrixPopEXT(GLenum mode) {if (GLeeInit()) glMatrixPopEXT(mode);}
+ GLEEPFNGLMATRIXPOPEXTPROC GLeeFuncPtr_glMatrixPopEXT=GLee_Lazy_glMatrixPopEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixPushEXT
+#define GLEE_C_DEFINED_glMatrixPushEXT
+ void __stdcall GLee_Lazy_glMatrixPushEXT(GLenum mode) {if (GLeeInit()) glMatrixPushEXT(mode);}
+ GLEEPFNGLMATRIXPUSHEXTPROC GLeeFuncPtr_glMatrixPushEXT=GLee_Lazy_glMatrixPushEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixLoadTransposefEXT
+#define GLEE_C_DEFINED_glMatrixLoadTransposefEXT
+ void __stdcall GLee_Lazy_glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixLoadTransposefEXT(mode, m);}
+ GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixLoadTransposefEXT=GLee_Lazy_glMatrixLoadTransposefEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixLoadTransposedEXT
+#define GLEE_C_DEFINED_glMatrixLoadTransposedEXT
+ void __stdcall GLee_Lazy_glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixLoadTransposedEXT(mode, m);}
+ GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixLoadTransposedEXT=GLee_Lazy_glMatrixLoadTransposedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixMultTransposefEXT
+#define GLEE_C_DEFINED_glMatrixMultTransposefEXT
+ void __stdcall GLee_Lazy_glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixMultTransposefEXT(mode, m);}
+ GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixMultTransposefEXT=GLee_Lazy_glMatrixMultTransposefEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMatrixMultTransposedEXT
+#define GLEE_C_DEFINED_glMatrixMultTransposedEXT
+ void __stdcall GLee_Lazy_glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixMultTransposedEXT(mode, m);}
+ GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixMultTransposedEXT=GLee_Lazy_glMatrixMultTransposedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureParameterfEXT
+#define GLEE_C_DEFINED_glTextureParameterfEXT
+ void __stdcall GLee_Lazy_glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glTextureParameterfEXT(texture, target, pname, param);}
+ GLEEPFNGLTEXTUREPARAMETERFEXTPROC GLeeFuncPtr_glTextureParameterfEXT=GLee_Lazy_glTextureParameterfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureParameterfvEXT
+#define GLEE_C_DEFINED_glTextureParameterfvEXT
+ void __stdcall GLee_Lazy_glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glTextureParameterfvEXT(texture, target, pname, params);}
+ GLEEPFNGLTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glTextureParameterfvEXT=GLee_Lazy_glTextureParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureParameteriEXT
+#define GLEE_C_DEFINED_glTextureParameteriEXT
+ void __stdcall GLee_Lazy_glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glTextureParameteriEXT(texture, target, pname, param);}
+ GLEEPFNGLTEXTUREPARAMETERIEXTPROC GLeeFuncPtr_glTextureParameteriEXT=GLee_Lazy_glTextureParameteriEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureParameterivEXT
+#define GLEE_C_DEFINED_glTextureParameterivEXT
+ void __stdcall GLee_Lazy_glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTextureParameterivEXT(texture, target, pname, params);}
+ GLEEPFNGLTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glTextureParameterivEXT=GLee_Lazy_glTextureParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureImage1DEXT
+#define GLEE_C_DEFINED_glTextureImage1DEXT
+ void __stdcall GLee_Lazy_glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels);}
+ GLEEPFNGLTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glTextureImage1DEXT=GLee_Lazy_glTextureImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureImage2DEXT
+#define GLEE_C_DEFINED_glTextureImage2DEXT
+ void __stdcall GLee_Lazy_glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);}
+ GLEEPFNGLTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glTextureImage2DEXT=GLee_Lazy_glTextureImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureSubImage1DEXT
+#define GLEE_C_DEFINED_glTextureSubImage1DEXT
+ void __stdcall GLee_Lazy_glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels);}
+ GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glTextureSubImage1DEXT=GLee_Lazy_glTextureSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureSubImage2DEXT
+#define GLEE_C_DEFINED_glTextureSubImage2DEXT
+ void __stdcall GLee_Lazy_glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);}
+ GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glTextureSubImage2DEXT=GLee_Lazy_glTextureSubImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTextureImage1DEXT
+#define GLEE_C_DEFINED_glCopyTextureImage1DEXT
+ void __stdcall GLee_Lazy_glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border);}
+ GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureImage1DEXT=GLee_Lazy_glCopyTextureImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTextureImage2DEXT
+#define GLEE_C_DEFINED_glCopyTextureImage2DEXT
+ void __stdcall GLee_Lazy_glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border);}
+ GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureImage2DEXT=GLee_Lazy_glCopyTextureImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
+#define GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
+ void __stdcall GLee_Lazy_glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width);}
+ GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureSubImage1DEXT=GLee_Lazy_glCopyTextureSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
+#define GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
+ void __stdcall GLee_Lazy_glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height);}
+ GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureSubImage2DEXT=GLee_Lazy_glCopyTextureSubImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTextureImageEXT
+#define GLEE_C_DEFINED_glGetTextureImageEXT
+ void __stdcall GLee_Lazy_glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) {if (GLeeInit()) glGetTextureImageEXT(texture, target, level, format, type, pixels);}
+ GLEEPFNGLGETTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetTextureImageEXT=GLee_Lazy_glGetTextureImageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTextureParameterfvEXT
+#define GLEE_C_DEFINED_glGetTextureParameterfvEXT
+ void __stdcall GLee_Lazy_glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetTextureParameterfvEXT(texture, target, pname, params);}
+ GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureParameterfvEXT=GLee_Lazy_glGetTextureParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTextureParameterivEXT
+#define GLEE_C_DEFINED_glGetTextureParameterivEXT
+ void __stdcall GLee_Lazy_glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureParameterivEXT(texture, target, pname, params);}
+ GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureParameterivEXT=GLee_Lazy_glGetTextureParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
+#define GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
+ void __stdcall GLee_Lazy_glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetTextureLevelParameterfvEXT(texture, target, level, pname, params);}
+ GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterfvEXT=GLee_Lazy_glGetTextureLevelParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
+#define GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
+ void __stdcall GLee_Lazy_glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureLevelParameterivEXT(texture, target, level, pname, params);}
+ GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterivEXT=GLee_Lazy_glGetTextureLevelParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureImage3DEXT
+#define GLEE_C_DEFINED_glTextureImage3DEXT
+ void __stdcall GLee_Lazy_glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels);}
+ GLEEPFNGLTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glTextureImage3DEXT=GLee_Lazy_glTextureImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureSubImage3DEXT
+#define GLEE_C_DEFINED_glTextureSubImage3DEXT
+ void __stdcall GLee_Lazy_glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
+ GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glTextureSubImage3DEXT=GLee_Lazy_glTextureSubImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
+#define GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
+ void __stdcall GLee_Lazy_glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
+ GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTextureSubImage3DEXT=GLee_Lazy_glCopyTextureSubImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexParameterfEXT
+#define GLEE_C_DEFINED_glMultiTexParameterfEXT
+ void __stdcall GLee_Lazy_glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexParameterfEXT(texunit, target, pname, param);}
+ GLEEPFNGLMULTITEXPARAMETERFEXTPROC GLeeFuncPtr_glMultiTexParameterfEXT=GLee_Lazy_glMultiTexParameterfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexParameterfvEXT
+#define GLEE_C_DEFINED_glMultiTexParameterfvEXT
+ void __stdcall GLee_Lazy_glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexParameterfvEXT(texunit, target, pname, params);}
+ GLEEPFNGLMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glMultiTexParameterfvEXT=GLee_Lazy_glMultiTexParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexParameteriEXT
+#define GLEE_C_DEFINED_glMultiTexParameteriEXT
+ void __stdcall GLee_Lazy_glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexParameteriEXT(texunit, target, pname, param);}
+ GLEEPFNGLMULTITEXPARAMETERIEXTPROC GLeeFuncPtr_glMultiTexParameteriEXT=GLee_Lazy_glMultiTexParameteriEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexParameterivEXT
+#define GLEE_C_DEFINED_glMultiTexParameterivEXT
+ void __stdcall GLee_Lazy_glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexParameterivEXT(texunit, target, pname, params);}
+ GLEEPFNGLMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glMultiTexParameterivEXT=GLee_Lazy_glMultiTexParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexImage1DEXT
+#define GLEE_C_DEFINED_glMultiTexImage1DEXT
+ void __stdcall GLee_Lazy_glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels);}
+ GLEEPFNGLMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexImage1DEXT=GLee_Lazy_glMultiTexImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexImage2DEXT
+#define GLEE_C_DEFINED_glMultiTexImage2DEXT
+ void __stdcall GLee_Lazy_glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels);}
+ GLEEPFNGLMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexImage2DEXT=GLee_Lazy_glMultiTexImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexSubImage1DEXT
+#define GLEE_C_DEFINED_glMultiTexSubImage1DEXT
+ void __stdcall GLee_Lazy_glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels);}
+ GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexSubImage1DEXT=GLee_Lazy_glMultiTexSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexSubImage2DEXT
+#define GLEE_C_DEFINED_glMultiTexSubImage2DEXT
+ void __stdcall GLee_Lazy_glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels);}
+ GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexSubImage2DEXT=GLee_Lazy_glMultiTexSubImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
+#define GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
+ void __stdcall GLee_Lazy_glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border);}
+ GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexImage1DEXT=GLee_Lazy_glCopyMultiTexImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
+#define GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
+ void __stdcall GLee_Lazy_glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border);}
+ GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexImage2DEXT=GLee_Lazy_glCopyMultiTexImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
+#define GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
+ void __stdcall GLee_Lazy_glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width);}
+ GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage1DEXT=GLee_Lazy_glCopyMultiTexSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
+#define GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
+ void __stdcall GLee_Lazy_glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height);}
+ GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage2DEXT=GLee_Lazy_glCopyMultiTexSubImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexImageEXT
+#define GLEE_C_DEFINED_glGetMultiTexImageEXT
+ void __stdcall GLee_Lazy_glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) {if (GLeeInit()) glGetMultiTexImageEXT(texunit, target, level, format, type, pixels);}
+ GLEEPFNGLGETMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetMultiTexImageEXT=GLee_Lazy_glGetMultiTexImageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
+#define GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
+ void __stdcall GLee_Lazy_glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexParameterfvEXT(texunit, target, pname, params);}
+ GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexParameterfvEXT=GLee_Lazy_glGetMultiTexParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexParameterivEXT
+#define GLEE_C_DEFINED_glGetMultiTexParameterivEXT
+ void __stdcall GLee_Lazy_glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexParameterivEXT(texunit, target, pname, params);}
+ GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterivEXT=GLee_Lazy_glGetMultiTexParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
+#define GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
+ void __stdcall GLee_Lazy_glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params);}
+ GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT=GLee_Lazy_glGetMultiTexLevelParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
+#define GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
+ void __stdcall GLee_Lazy_glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params);}
+ GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterivEXT=GLee_Lazy_glGetMultiTexLevelParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexImage3DEXT
+#define GLEE_C_DEFINED_glMultiTexImage3DEXT
+ void __stdcall GLee_Lazy_glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels);}
+ GLEEPFNGLMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexImage3DEXT=GLee_Lazy_glMultiTexImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexSubImage3DEXT
+#define GLEE_C_DEFINED_glMultiTexSubImage3DEXT
+ void __stdcall GLee_Lazy_glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
+ GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexSubImage3DEXT=GLee_Lazy_glMultiTexSubImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
+#define GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
+ void __stdcall GLee_Lazy_glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
+ GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage3DEXT=GLee_Lazy_glCopyMultiTexSubImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glBindMultiTextureEXT
+#define GLEE_C_DEFINED_glBindMultiTextureEXT
+ void __stdcall GLee_Lazy_glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture) {if (GLeeInit()) glBindMultiTextureEXT(texunit, target, texture);}
+ GLEEPFNGLBINDMULTITEXTUREEXTPROC GLeeFuncPtr_glBindMultiTextureEXT=GLee_Lazy_glBindMultiTextureEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glEnableClientStateIndexedEXT
+#define GLEE_C_DEFINED_glEnableClientStateIndexedEXT
+ void __stdcall GLee_Lazy_glEnableClientStateIndexedEXT(GLenum array, GLuint index) {if (GLeeInit()) glEnableClientStateIndexedEXT(array, index);}
+ GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glEnableClientStateIndexedEXT=GLee_Lazy_glEnableClientStateIndexedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glDisableClientStateIndexedEXT
+#define GLEE_C_DEFINED_glDisableClientStateIndexedEXT
+ void __stdcall GLee_Lazy_glDisableClientStateIndexedEXT(GLenum array, GLuint index) {if (GLeeInit()) glDisableClientStateIndexedEXT(array, index);}
+ GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glDisableClientStateIndexedEXT=GLee_Lazy_glDisableClientStateIndexedEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexCoordPointerEXT
+#define GLEE_C_DEFINED_glMultiTexCoordPointerEXT
+ void __stdcall GLee_Lazy_glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer);}
+ GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC GLeeFuncPtr_glMultiTexCoordPointerEXT=GLee_Lazy_glMultiTexCoordPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexEnvfEXT
+#define GLEE_C_DEFINED_glMultiTexEnvfEXT
+ void __stdcall GLee_Lazy_glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexEnvfEXT(texunit, target, pname, param);}
+ GLEEPFNGLMULTITEXENVFEXTPROC GLeeFuncPtr_glMultiTexEnvfEXT=GLee_Lazy_glMultiTexEnvfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexEnvfvEXT
+#define GLEE_C_DEFINED_glMultiTexEnvfvEXT
+ void __stdcall GLee_Lazy_glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexEnvfvEXT(texunit, target, pname, params);}
+ GLEEPFNGLMULTITEXENVFVEXTPROC GLeeFuncPtr_glMultiTexEnvfvEXT=GLee_Lazy_glMultiTexEnvfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexEnviEXT
+#define GLEE_C_DEFINED_glMultiTexEnviEXT
+ void __stdcall GLee_Lazy_glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexEnviEXT(texunit, target, pname, param);}
+ GLEEPFNGLMULTITEXENVIEXTPROC GLeeFuncPtr_glMultiTexEnviEXT=GLee_Lazy_glMultiTexEnviEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexEnvivEXT
+#define GLEE_C_DEFINED_glMultiTexEnvivEXT
+ void __stdcall GLee_Lazy_glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexEnvivEXT(texunit, target, pname, params);}
+ GLEEPFNGLMULTITEXENVIVEXTPROC GLeeFuncPtr_glMultiTexEnvivEXT=GLee_Lazy_glMultiTexEnvivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexGendEXT
+#define GLEE_C_DEFINED_glMultiTexGendEXT
+ void __stdcall GLee_Lazy_glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param) {if (GLeeInit()) glMultiTexGendEXT(texunit, coord, pname, param);}
+ GLEEPFNGLMULTITEXGENDEXTPROC GLeeFuncPtr_glMultiTexGendEXT=GLee_Lazy_glMultiTexGendEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexGendvEXT
+#define GLEE_C_DEFINED_glMultiTexGendvEXT
+ void __stdcall GLee_Lazy_glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params) {if (GLeeInit()) glMultiTexGendvEXT(texunit, coord, pname, params);}
+ GLEEPFNGLMULTITEXGENDVEXTPROC GLeeFuncPtr_glMultiTexGendvEXT=GLee_Lazy_glMultiTexGendvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexGenfEXT
+#define GLEE_C_DEFINED_glMultiTexGenfEXT
+ void __stdcall GLee_Lazy_glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexGenfEXT(texunit, coord, pname, param);}
+ GLEEPFNGLMULTITEXGENFEXTPROC GLeeFuncPtr_glMultiTexGenfEXT=GLee_Lazy_glMultiTexGenfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexGenfvEXT
+#define GLEE_C_DEFINED_glMultiTexGenfvEXT
+ void __stdcall GLee_Lazy_glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexGenfvEXT(texunit, coord, pname, params);}
+ GLEEPFNGLMULTITEXGENFVEXTPROC GLeeFuncPtr_glMultiTexGenfvEXT=GLee_Lazy_glMultiTexGenfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexGeniEXT
+#define GLEE_C_DEFINED_glMultiTexGeniEXT
+ void __stdcall GLee_Lazy_glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexGeniEXT(texunit, coord, pname, param);}
+ GLEEPFNGLMULTITEXGENIEXTPROC GLeeFuncPtr_glMultiTexGeniEXT=GLee_Lazy_glMultiTexGeniEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexGenivEXT
+#define GLEE_C_DEFINED_glMultiTexGenivEXT
+ void __stdcall GLee_Lazy_glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexGenivEXT(texunit, coord, pname, params);}
+ GLEEPFNGLMULTITEXGENIVEXTPROC GLeeFuncPtr_glMultiTexGenivEXT=GLee_Lazy_glMultiTexGenivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
+#define GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
+ void __stdcall GLee_Lazy_glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexEnvfvEXT(texunit, target, pname, params);}
+ GLEEPFNGLGETMULTITEXENVFVEXTPROC GLeeFuncPtr_glGetMultiTexEnvfvEXT=GLee_Lazy_glGetMultiTexEnvfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexEnvivEXT
+#define GLEE_C_DEFINED_glGetMultiTexEnvivEXT
+ void __stdcall GLee_Lazy_glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexEnvivEXT(texunit, target, pname, params);}
+ GLEEPFNGLGETMULTITEXENVIVEXTPROC GLeeFuncPtr_glGetMultiTexEnvivEXT=GLee_Lazy_glGetMultiTexEnvivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexGendvEXT
+#define GLEE_C_DEFINED_glGetMultiTexGendvEXT
+ void __stdcall GLee_Lazy_glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetMultiTexGendvEXT(texunit, coord, pname, params);}
+ GLEEPFNGLGETMULTITEXGENDVEXTPROC GLeeFuncPtr_glGetMultiTexGendvEXT=GLee_Lazy_glGetMultiTexGendvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexGenfvEXT
+#define GLEE_C_DEFINED_glGetMultiTexGenfvEXT
+ void __stdcall GLee_Lazy_glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexGenfvEXT(texunit, coord, pname, params);}
+ GLEEPFNGLGETMULTITEXGENFVEXTPROC GLeeFuncPtr_glGetMultiTexGenfvEXT=GLee_Lazy_glGetMultiTexGenfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexGenivEXT
+#define GLEE_C_DEFINED_glGetMultiTexGenivEXT
+ void __stdcall GLee_Lazy_glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexGenivEXT(texunit, coord, pname, params);}
+ GLEEPFNGLGETMULTITEXGENIVEXTPROC GLeeFuncPtr_glGetMultiTexGenivEXT=GLee_Lazy_glGetMultiTexGenivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFloatIndexedvEXT
+#define GLEE_C_DEFINED_glGetFloatIndexedvEXT
+ void __stdcall GLee_Lazy_glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data) {if (GLeeInit()) glGetFloatIndexedvEXT(target, index, data);}
+ GLEEPFNGLGETFLOATINDEXEDVEXTPROC GLeeFuncPtr_glGetFloatIndexedvEXT=GLee_Lazy_glGetFloatIndexedvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetDoubleIndexedvEXT
+#define GLEE_C_DEFINED_glGetDoubleIndexedvEXT
+ void __stdcall GLee_Lazy_glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data) {if (GLeeInit()) glGetDoubleIndexedvEXT(target, index, data);}
+ GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC GLeeFuncPtr_glGetDoubleIndexedvEXT=GLee_Lazy_glGetDoubleIndexedvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetPointerIndexedvEXT
+#define GLEE_C_DEFINED_glGetPointerIndexedvEXT
+ void __stdcall GLee_Lazy_glGetPointerIndexedvEXT(GLenum target, GLuint index, GLvoid* * data) {if (GLeeInit()) glGetPointerIndexedvEXT(target, index, data);}
+ GLEEPFNGLGETPOINTERINDEXEDVEXTPROC GLeeFuncPtr_glGetPointerIndexedvEXT=GLee_Lazy_glGetPointerIndexedvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTextureImage3DEXT
+#define GLEE_C_DEFINED_glCompressedTextureImage3DEXT
+ void __stdcall GLee_Lazy_glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureImage3DEXT=GLee_Lazy_glCompressedTextureImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTextureImage2DEXT
+#define GLEE_C_DEFINED_glCompressedTextureImage2DEXT
+ void __stdcall GLee_Lazy_glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureImage2DEXT=GLee_Lazy_glCompressedTextureImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTextureImage1DEXT
+#define GLEE_C_DEFINED_glCompressedTextureImage1DEXT
+ void __stdcall GLee_Lazy_glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureImage1DEXT=GLee_Lazy_glCompressedTextureImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
+#define GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
+ void __stdcall GLee_Lazy_glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage3DEXT=GLee_Lazy_glCompressedTextureSubImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
+#define GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
+ void __stdcall GLee_Lazy_glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage2DEXT=GLee_Lazy_glCompressedTextureSubImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
+#define GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
+ void __stdcall GLee_Lazy_glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage1DEXT=GLee_Lazy_glCompressedTextureSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCompressedTextureImageEXT
+#define GLEE_C_DEFINED_glGetCompressedTextureImageEXT
+ void __stdcall GLee_Lazy_glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img) {if (GLeeInit()) glGetCompressedTextureImageEXT(texture, target, lod, img);}
+ GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetCompressedTextureImageEXT=GLee_Lazy_glGetCompressedTextureImageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
+#define GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
+ void __stdcall GLee_Lazy_glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage3DEXT=GLee_Lazy_glCompressedMultiTexImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
+#define GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
+ void __stdcall GLee_Lazy_glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage2DEXT=GLee_Lazy_glCompressedMultiTexImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
+#define GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
+ void __stdcall GLee_Lazy_glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage1DEXT=GLee_Lazy_glCompressedMultiTexImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
+#define GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
+ void __stdcall GLee_Lazy_glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT=GLee_Lazy_glCompressedMultiTexSubImage3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
+#define GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
+ void __stdcall GLee_Lazy_glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT=GLee_Lazy_glCompressedMultiTexSubImage2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
+#define GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
+ void __stdcall GLee_Lazy_glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits);}
+ GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT=GLee_Lazy_glCompressedMultiTexSubImage1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
+#define GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
+ void __stdcall GLee_Lazy_glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img) {if (GLeeInit()) glGetCompressedMultiTexImageEXT(texunit, target, lod, img);}
+ GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetCompressedMultiTexImageEXT=GLee_Lazy_glGetCompressedMultiTexImageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramStringEXT
+#define GLEE_C_DEFINED_glNamedProgramStringEXT
+ void __stdcall GLee_Lazy_glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string) {if (GLeeInit()) glNamedProgramStringEXT(program, target, format, len, string);}
+ GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glNamedProgramStringEXT=GLee_Lazy_glNamedProgramStringEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dEXT=GLee_Lazy_glNamedProgramLocalParameter4dEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glNamedProgramLocalParameter4dvEXT(program, target, index, params);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT=GLee_Lazy_glNamedProgramLocalParameter4dvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fEXT=GLee_Lazy_glNamedProgramLocalParameter4fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glNamedProgramLocalParameter4fvEXT(program, target, index, params);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT=GLee_Lazy_glNamedProgramLocalParameter4fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
+#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
+ void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetNamedProgramLocalParameterdvEXT(program, target, index, params);}
+ GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT=GLee_Lazy_glGetNamedProgramLocalParameterdvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
+#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
+ void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetNamedProgramLocalParameterfvEXT(program, target, index, params);}
+ GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT=GLee_Lazy_glGetNamedProgramLocalParameterfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedProgramivEXT
+#define GLEE_C_DEFINED_glGetNamedProgramivEXT
+ void __stdcall GLee_Lazy_glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedProgramivEXT(program, target, pname, params);}
+ GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC GLeeFuncPtr_glGetNamedProgramivEXT=GLee_Lazy_glGetNamedProgramivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedProgramStringEXT
+#define GLEE_C_DEFINED_glGetNamedProgramStringEXT
+ void __stdcall GLee_Lazy_glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string) {if (GLeeInit()) glGetNamedProgramStringEXT(program, target, pname, string);}
+ GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glGetNamedProgramStringEXT=GLee_Lazy_glGetNamedProgramStringEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glNamedProgramLocalParameters4fvEXT(program, target, index, count, params);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT=GLee_Lazy_glNamedProgramLocalParameters4fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT=GLee_Lazy_glNamedProgramLocalParameterI4iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params) {if (GLeeInit()) glNamedProgramLocalParameterI4ivEXT(program, target, index, params);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT=GLee_Lazy_glNamedProgramLocalParameterI4ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT=GLee_Lazy_glNamedProgramLocalParametersI4ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT=GLee_Lazy_glNamedProgramLocalParameterI4uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params) {if (GLeeInit()) glNamedProgramLocalParameterI4uivEXT(program, target, index, params);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT=GLee_Lazy_glNamedProgramLocalParameterI4uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
+#define GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
+ void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params);}
+ GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT=GLee_Lazy_glNamedProgramLocalParametersI4uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
+#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
+ void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params) {if (GLeeInit()) glGetNamedProgramLocalParameterIivEXT(program, target, index, params);}
+ GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
+#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
+ void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params) {if (GLeeInit()) glGetNamedProgramLocalParameterIuivEXT(program, target, index, params);}
+ GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureParameterIivEXT
+#define GLEE_C_DEFINED_glTextureParameterIivEXT
+ void __stdcall GLee_Lazy_glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTextureParameterIivEXT(texture, target, pname, params);}
+ GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glTextureParameterIivEXT=GLee_Lazy_glTextureParameterIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureParameterIuivEXT
+#define GLEE_C_DEFINED_glTextureParameterIuivEXT
+ void __stdcall GLee_Lazy_glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTextureParameterIuivEXT(texture, target, pname, params);}
+ GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glTextureParameterIuivEXT=GLee_Lazy_glTextureParameterIuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTextureParameterIivEXT
+#define GLEE_C_DEFINED_glGetTextureParameterIivEXT
+ void __stdcall GLee_Lazy_glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureParameterIivEXT(texture, target, pname, params);}
+ GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTextureParameterIivEXT=GLee_Lazy_glGetTextureParameterIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetTextureParameterIuivEXT
+#define GLEE_C_DEFINED_glGetTextureParameterIuivEXT
+ void __stdcall GLee_Lazy_glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTextureParameterIuivEXT(texture, target, pname, params);}
+ GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTextureParameterIuivEXT=GLee_Lazy_glGetTextureParameterIuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexParameterIivEXT
+#define GLEE_C_DEFINED_glMultiTexParameterIivEXT
+ void __stdcall GLee_Lazy_glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexParameterIivEXT(texunit, target, pname, params);}
+ GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glMultiTexParameterIivEXT=GLee_Lazy_glMultiTexParameterIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexParameterIuivEXT
+#define GLEE_C_DEFINED_glMultiTexParameterIuivEXT
+ void __stdcall GLee_Lazy_glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glMultiTexParameterIuivEXT(texunit, target, pname, params);}
+ GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glMultiTexParameterIuivEXT=GLee_Lazy_glMultiTexParameterIuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
+#define GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
+ void __stdcall GLee_Lazy_glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexParameterIivEXT(texunit, target, pname, params);}
+ GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIivEXT=GLee_Lazy_glGetMultiTexParameterIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
+#define GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
+ void __stdcall GLee_Lazy_glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetMultiTexParameterIuivEXT(texunit, target, pname, params);}
+ GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIuivEXT=GLee_Lazy_glGetMultiTexParameterIuivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform1fEXT
+#define GLEE_C_DEFINED_glProgramUniform1fEXT
+ void __stdcall GLee_Lazy_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0) {if (GLeeInit()) glProgramUniform1fEXT(program, location, v0);}
+ GLEEPFNGLPROGRAMUNIFORM1FEXTPROC GLeeFuncPtr_glProgramUniform1fEXT=GLee_Lazy_glProgramUniform1fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform2fEXT
+#define GLEE_C_DEFINED_glProgramUniform2fEXT
+ void __stdcall GLee_Lazy_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glProgramUniform2fEXT(program, location, v0, v1);}
+ GLEEPFNGLPROGRAMUNIFORM2FEXTPROC GLeeFuncPtr_glProgramUniform2fEXT=GLee_Lazy_glProgramUniform2fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform3fEXT
+#define GLEE_C_DEFINED_glProgramUniform3fEXT
+ void __stdcall GLee_Lazy_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glProgramUniform3fEXT(program, location, v0, v1, v2);}
+ GLEEPFNGLPROGRAMUNIFORM3FEXTPROC GLeeFuncPtr_glProgramUniform3fEXT=GLee_Lazy_glProgramUniform3fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform4fEXT
+#define GLEE_C_DEFINED_glProgramUniform4fEXT
+ void __stdcall GLee_Lazy_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glProgramUniform4fEXT(program, location, v0, v1, v2, v3);}
+ GLEEPFNGLPROGRAMUNIFORM4FEXTPROC GLeeFuncPtr_glProgramUniform4fEXT=GLee_Lazy_glProgramUniform4fEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform1iEXT
+#define GLEE_C_DEFINED_glProgramUniform1iEXT
+ void __stdcall GLee_Lazy_glProgramUniform1iEXT(GLuint program, GLint location, GLint v0) {if (GLeeInit()) glProgramUniform1iEXT(program, location, v0);}
+ GLEEPFNGLPROGRAMUNIFORM1IEXTPROC GLeeFuncPtr_glProgramUniform1iEXT=GLee_Lazy_glProgramUniform1iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform2iEXT
+#define GLEE_C_DEFINED_glProgramUniform2iEXT
+ void __stdcall GLee_Lazy_glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1) {if (GLeeInit()) glProgramUniform2iEXT(program, location, v0, v1);}
+ GLEEPFNGLPROGRAMUNIFORM2IEXTPROC GLeeFuncPtr_glProgramUniform2iEXT=GLee_Lazy_glProgramUniform2iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform3iEXT
+#define GLEE_C_DEFINED_glProgramUniform3iEXT
+ void __stdcall GLee_Lazy_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glProgramUniform3iEXT(program, location, v0, v1, v2);}
+ GLEEPFNGLPROGRAMUNIFORM3IEXTPROC GLeeFuncPtr_glProgramUniform3iEXT=GLee_Lazy_glProgramUniform3iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform4iEXT
+#define GLEE_C_DEFINED_glProgramUniform4iEXT
+ void __stdcall GLee_Lazy_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glProgramUniform4iEXT(program, location, v0, v1, v2, v3);}
+ GLEEPFNGLPROGRAMUNIFORM4IEXTPROC GLeeFuncPtr_glProgramUniform4iEXT=GLee_Lazy_glProgramUniform4iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform1fvEXT
+#define GLEE_C_DEFINED_glProgramUniform1fvEXT
+ void __stdcall GLee_Lazy_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform1fvEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC GLeeFuncPtr_glProgramUniform1fvEXT=GLee_Lazy_glProgramUniform1fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform2fvEXT
+#define GLEE_C_DEFINED_glProgramUniform2fvEXT
+ void __stdcall GLee_Lazy_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform2fvEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC GLeeFuncPtr_glProgramUniform2fvEXT=GLee_Lazy_glProgramUniform2fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform3fvEXT
+#define GLEE_C_DEFINED_glProgramUniform3fvEXT
+ void __stdcall GLee_Lazy_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform3fvEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC GLeeFuncPtr_glProgramUniform3fvEXT=GLee_Lazy_glProgramUniform3fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform4fvEXT
+#define GLEE_C_DEFINED_glProgramUniform4fvEXT
+ void __stdcall GLee_Lazy_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform4fvEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC GLeeFuncPtr_glProgramUniform4fvEXT=GLee_Lazy_glProgramUniform4fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform1ivEXT
+#define GLEE_C_DEFINED_glProgramUniform1ivEXT
+ void __stdcall GLee_Lazy_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform1ivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC GLeeFuncPtr_glProgramUniform1ivEXT=GLee_Lazy_glProgramUniform1ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform2ivEXT
+#define GLEE_C_DEFINED_glProgramUniform2ivEXT
+ void __stdcall GLee_Lazy_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform2ivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC GLeeFuncPtr_glProgramUniform2ivEXT=GLee_Lazy_glProgramUniform2ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform3ivEXT
+#define GLEE_C_DEFINED_glProgramUniform3ivEXT
+ void __stdcall GLee_Lazy_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform3ivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC GLeeFuncPtr_glProgramUniform3ivEXT=GLee_Lazy_glProgramUniform3ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform4ivEXT
+#define GLEE_C_DEFINED_glProgramUniform4ivEXT
+ void __stdcall GLee_Lazy_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform4ivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC GLeeFuncPtr_glProgramUniform4ivEXT=GLee_Lazy_glProgramUniform4ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2fvEXT=GLee_Lazy_glProgramUniformMatrix2fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3fvEXT=GLee_Lazy_glProgramUniformMatrix3fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4fvEXT=GLee_Lazy_glProgramUniformMatrix4fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT=GLee_Lazy_glProgramUniformMatrix2x3fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT=GLee_Lazy_glProgramUniformMatrix3x2fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT=GLee_Lazy_glProgramUniformMatrix2x4fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT=GLee_Lazy_glProgramUniformMatrix4x2fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT=GLee_Lazy_glProgramUniformMatrix3x4fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
+#define GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
+ void __stdcall GLee_Lazy_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value);}
+ GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT=GLee_Lazy_glProgramUniformMatrix4x3fvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform1uiEXT
+#define GLEE_C_DEFINED_glProgramUniform1uiEXT
+ void __stdcall GLee_Lazy_glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0) {if (GLeeInit()) glProgramUniform1uiEXT(program, location, v0);}
+ GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC GLeeFuncPtr_glProgramUniform1uiEXT=GLee_Lazy_glProgramUniform1uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform2uiEXT
+#define GLEE_C_DEFINED_glProgramUniform2uiEXT
+ void __stdcall GLee_Lazy_glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glProgramUniform2uiEXT(program, location, v0, v1);}
+ GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC GLeeFuncPtr_glProgramUniform2uiEXT=GLee_Lazy_glProgramUniform2uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform3uiEXT
+#define GLEE_C_DEFINED_glProgramUniform3uiEXT
+ void __stdcall GLee_Lazy_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glProgramUniform3uiEXT(program, location, v0, v1, v2);}
+ GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC GLeeFuncPtr_glProgramUniform3uiEXT=GLee_Lazy_glProgramUniform3uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform4uiEXT
+#define GLEE_C_DEFINED_glProgramUniform4uiEXT
+ void __stdcall GLee_Lazy_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glProgramUniform4uiEXT(program, location, v0, v1, v2, v3);}
+ GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC GLeeFuncPtr_glProgramUniform4uiEXT=GLee_Lazy_glProgramUniform4uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform1uivEXT
+#define GLEE_C_DEFINED_glProgramUniform1uivEXT
+ void __stdcall GLee_Lazy_glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform1uivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC GLeeFuncPtr_glProgramUniform1uivEXT=GLee_Lazy_glProgramUniform1uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform2uivEXT
+#define GLEE_C_DEFINED_glProgramUniform2uivEXT
+ void __stdcall GLee_Lazy_glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform2uivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC GLeeFuncPtr_glProgramUniform2uivEXT=GLee_Lazy_glProgramUniform2uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform3uivEXT
+#define GLEE_C_DEFINED_glProgramUniform3uivEXT
+ void __stdcall GLee_Lazy_glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform3uivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC GLeeFuncPtr_glProgramUniform3uivEXT=GLee_Lazy_glProgramUniform3uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramUniform4uivEXT
+#define GLEE_C_DEFINED_glProgramUniform4uivEXT
+ void __stdcall GLee_Lazy_glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform4uivEXT(program, location, count, value);}
+ GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC GLeeFuncPtr_glProgramUniform4uivEXT=GLee_Lazy_glProgramUniform4uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedBufferDataEXT
+#define GLEE_C_DEFINED_glNamedBufferDataEXT
+ void __stdcall GLee_Lazy_glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glNamedBufferDataEXT(buffer, size, data, usage);}
+ GLEEPFNGLNAMEDBUFFERDATAEXTPROC GLeeFuncPtr_glNamedBufferDataEXT=GLee_Lazy_glNamedBufferDataEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedBufferSubDataEXT
+#define GLEE_C_DEFINED_glNamedBufferSubDataEXT
+ void __stdcall GLee_Lazy_glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data) {if (GLeeInit()) glNamedBufferSubDataEXT(buffer, offset, size, data);}
+ GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedBufferSubDataEXT=GLee_Lazy_glNamedBufferSubDataEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMapNamedBufferEXT
+#define GLEE_C_DEFINED_glMapNamedBufferEXT
+ GLvoid* __stdcall GLee_Lazy_glMapNamedBufferEXT(GLuint buffer, GLenum access) {if (GLeeInit()) return glMapNamedBufferEXT(buffer, access); return (GLvoid*)0;}
+ GLEEPFNGLMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glMapNamedBufferEXT=GLee_Lazy_glMapNamedBufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glUnmapNamedBufferEXT
+#define GLEE_C_DEFINED_glUnmapNamedBufferEXT
+ GLboolean __stdcall GLee_Lazy_glUnmapNamedBufferEXT(GLuint buffer) {if (GLeeInit()) return glUnmapNamedBufferEXT(buffer); return (GLboolean)0;}
+ GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glUnmapNamedBufferEXT=GLee_Lazy_glUnmapNamedBufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
+#define GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
+ void __stdcall GLee_Lazy_glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedBufferParameterivEXT(buffer, pname, params);}
+ GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedBufferParameterivEXT=GLee_Lazy_glGetNamedBufferParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedBufferPointervEXT
+#define GLEE_C_DEFINED_glGetNamedBufferPointervEXT
+ void __stdcall GLee_Lazy_glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetNamedBufferPointervEXT(buffer, pname, params);}
+ GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC GLeeFuncPtr_glGetNamedBufferPointervEXT=GLee_Lazy_glGetNamedBufferPointervEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
+#define GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
+ void __stdcall GLee_Lazy_glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data) {if (GLeeInit()) glGetNamedBufferSubDataEXT(buffer, offset, size, data);}
+ GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glGetNamedBufferSubDataEXT=GLee_Lazy_glGetNamedBufferSubDataEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureBufferEXT
+#define GLEE_C_DEFINED_glTextureBufferEXT
+ void __stdcall GLee_Lazy_glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTextureBufferEXT(texture, target, internalformat, buffer);}
+ GLEEPFNGLTEXTUREBUFFEREXTPROC GLeeFuncPtr_glTextureBufferEXT=GLee_Lazy_glTextureBufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexBufferEXT
+#define GLEE_C_DEFINED_glMultiTexBufferEXT
+ void __stdcall GLee_Lazy_glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glMultiTexBufferEXT(texunit, target, internalformat, buffer);}
+ GLEEPFNGLMULTITEXBUFFEREXTPROC GLeeFuncPtr_glMultiTexBufferEXT=GLee_Lazy_glMultiTexBufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
+#define GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
+ void __stdcall GLee_Lazy_glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height);}
+ GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageEXT=GLee_Lazy_glNamedRenderbufferStorageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
+#define GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
+ void __stdcall GLee_Lazy_glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params);}
+ GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT=GLee_Lazy_glGetNamedRenderbufferParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
+#define GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
+ GLenum __stdcall GLee_Lazy_glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target) {if (GLeeInit()) return glCheckNamedFramebufferStatusEXT(framebuffer, target); return (GLenum)0;}
+ GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckNamedFramebufferStatusEXT=GLee_Lazy_glCheckNamedFramebufferStatusEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
+#define GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
+ void __stdcall GLee_Lazy_glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level);}
+ GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture1DEXT=GLee_Lazy_glNamedFramebufferTexture1DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
+#define GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
+ void __stdcall GLee_Lazy_glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level);}
+ GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture2DEXT=GLee_Lazy_glNamedFramebufferTexture2DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
+#define GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
+ void __stdcall GLee_Lazy_glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);}
+ GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture3DEXT=GLee_Lazy_glNamedFramebufferTexture3DEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
+#define GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
+ void __stdcall GLee_Lazy_glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);}
+ GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glNamedFramebufferRenderbufferEXT=GLee_Lazy_glNamedFramebufferRenderbufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
+#define GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
+ void __stdcall GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);}
+ GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenerateTextureMipmapEXT
+#define GLEE_C_DEFINED_glGenerateTextureMipmapEXT
+ void __stdcall GLee_Lazy_glGenerateTextureMipmapEXT(GLuint texture, GLenum target) {if (GLeeInit()) glGenerateTextureMipmapEXT(texture, target);}
+ GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC GLeeFuncPtr_glGenerateTextureMipmapEXT=GLee_Lazy_glGenerateTextureMipmapEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
+#define GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
+ void __stdcall GLee_Lazy_glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target) {if (GLeeInit()) glGenerateMultiTexMipmapEXT(texunit, target);}
+ GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC GLeeFuncPtr_glGenerateMultiTexMipmapEXT=GLee_Lazy_glGenerateMultiTexMipmapEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferDrawBufferEXT
+#define GLEE_C_DEFINED_glFramebufferDrawBufferEXT
+ void __stdcall GLee_Lazy_glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode) {if (GLeeInit()) glFramebufferDrawBufferEXT(framebuffer, mode);}
+ GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC GLeeFuncPtr_glFramebufferDrawBufferEXT=GLee_Lazy_glFramebufferDrawBufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
+#define GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
+ void __stdcall GLee_Lazy_glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs) {if (GLeeInit()) glFramebufferDrawBuffersEXT(framebuffer, n, bufs);}
+ GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC GLeeFuncPtr_glFramebufferDrawBuffersEXT=GLee_Lazy_glFramebufferDrawBuffersEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferReadBufferEXT
+#define GLEE_C_DEFINED_glFramebufferReadBufferEXT
+ void __stdcall GLee_Lazy_glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode) {if (GLeeInit()) glFramebufferReadBufferEXT(framebuffer, mode);}
+ GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC GLeeFuncPtr_glFramebufferReadBufferEXT=GLee_Lazy_glFramebufferReadBufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFramebufferParameterivEXT
+#define GLEE_C_DEFINED_glGetFramebufferParameterivEXT
+ void __stdcall GLee_Lazy_glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferParameterivEXT(framebuffer, pname, params);}
+ GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferParameterivEXT=GLee_Lazy_glGetFramebufferParameterivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
+#define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
+ void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height);}
+ GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
+#define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
+ void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height);}
+ GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedFramebufferTextureEXT
+#define GLEE_C_DEFINED_glNamedFramebufferTextureEXT
+ void __stdcall GLee_Lazy_glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level);}
+ GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glNamedFramebufferTextureEXT=GLee_Lazy_glNamedFramebufferTextureEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
+#define GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
+ void __stdcall GLee_Lazy_glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);}
+ GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glNamedFramebufferTextureLayerEXT=GLee_Lazy_glNamedFramebufferTextureLayerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
+#define GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
+ void __stdcall GLee_Lazy_glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face);}
+ GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glNamedFramebufferTextureFaceEXT=GLee_Lazy_glNamedFramebufferTextureFaceEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glTextureRenderbufferEXT
+#define GLEE_C_DEFINED_glTextureRenderbufferEXT
+ void __stdcall GLee_Lazy_glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer) {if (GLeeInit()) glTextureRenderbufferEXT(texture, target, renderbuffer);}
+ GLEEPFNGLTEXTURERENDERBUFFEREXTPROC GLeeFuncPtr_glTextureRenderbufferEXT=GLee_Lazy_glTextureRenderbufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glMultiTexRenderbufferEXT
+#define GLEE_C_DEFINED_glMultiTexRenderbufferEXT
+ void __stdcall GLee_Lazy_glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer) {if (GLeeInit()) glMultiTexRenderbufferEXT(texunit, target, renderbuffer);}
+ GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC GLeeFuncPtr_glMultiTexRenderbufferEXT=GLee_Lazy_glMultiTexRenderbufferEXT;
+#endif
+#endif
+
+/* GL_EXT_vertex_array_bgra */
+
+#ifdef __GLEE_GL_EXT_vertex_array_bgra
+#endif
+
+/* GL_EXT_texture_swizzle */
+
+#ifdef __GLEE_GL_EXT_texture_swizzle
+#endif
+
+/* GL_NV_explicit_multisample */
+
+#ifdef __GLEE_GL_NV_explicit_multisample
+#ifndef GLEE_C_DEFINED_glGetMultisamplefvNV
+#define GLEE_C_DEFINED_glGetMultisamplefvNV
+ void __stdcall GLee_Lazy_glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val) {if (GLeeInit()) glGetMultisamplefvNV(pname, index, val);}
+ GLEEPFNGLGETMULTISAMPLEFVNVPROC GLeeFuncPtr_glGetMultisamplefvNV=GLee_Lazy_glGetMultisamplefvNV;
+#endif
+#ifndef GLEE_C_DEFINED_glSampleMaskIndexedNV
+#define GLEE_C_DEFINED_glSampleMaskIndexedNV
+ void __stdcall GLee_Lazy_glSampleMaskIndexedNV(GLuint index, GLbitfield mask) {if (GLeeInit()) glSampleMaskIndexedNV(index, mask);}
+ GLEEPFNGLSAMPLEMASKINDEXEDNVPROC GLeeFuncPtr_glSampleMaskIndexedNV=GLee_Lazy_glSampleMaskIndexedNV;
+#endif
+#ifndef GLEE_C_DEFINED_glTexRenderbufferNV
+#define GLEE_C_DEFINED_glTexRenderbufferNV
+ void __stdcall GLee_Lazy_glTexRenderbufferNV(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glTexRenderbufferNV(target, renderbuffer);}
+ GLEEPFNGLTEXRENDERBUFFERNVPROC GLeeFuncPtr_glTexRenderbufferNV=GLee_Lazy_glTexRenderbufferNV;
+#endif
+#endif
+
+/* GL_NV_transform_feedback2 */
+
+#ifdef __GLEE_GL_NV_transform_feedback2
+#ifndef GLEE_C_DEFINED_glBindTransformFeedbackNV
+#define GLEE_C_DEFINED_glBindTransformFeedbackNV
+ void __stdcall GLee_Lazy_glBindTransformFeedbackNV(GLenum target, GLuint id) {if (GLeeInit()) glBindTransformFeedbackNV(target, id);}
+ GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBindTransformFeedbackNV=GLee_Lazy_glBindTransformFeedbackNV;
+#endif
+#ifndef GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
+#define GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
+ void __stdcall GLee_Lazy_glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteTransformFeedbacksNV(n, ids);}
+ GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glDeleteTransformFeedbacksNV=GLee_Lazy_glDeleteTransformFeedbacksNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGenTransformFeedbacksNV
+#define GLEE_C_DEFINED_glGenTransformFeedbacksNV
+ void __stdcall GLee_Lazy_glGenTransformFeedbacksNV(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenTransformFeedbacksNV(n, ids);}
+ GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glGenTransformFeedbacksNV=GLee_Lazy_glGenTransformFeedbacksNV;
+#endif
+#ifndef GLEE_C_DEFINED_glIsTransformFeedbackNV
+#define GLEE_C_DEFINED_glIsTransformFeedbackNV
+ GLboolean __stdcall GLee_Lazy_glIsTransformFeedbackNV(GLuint id) {if (GLeeInit()) return glIsTransformFeedbackNV(id); return (GLboolean)0;}
+ GLEEPFNGLISTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glIsTransformFeedbackNV=GLee_Lazy_glIsTransformFeedbackNV;
+#endif
+#ifndef GLEE_C_DEFINED_glPauseTransformFeedbackNV
+#define GLEE_C_DEFINED_glPauseTransformFeedbackNV
+ void __stdcall GLee_Lazy_glPauseTransformFeedbackNV(void) {if (GLeeInit()) glPauseTransformFeedbackNV();}
+ GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glPauseTransformFeedbackNV=GLee_Lazy_glPauseTransformFeedbackNV;
+#endif
+#ifndef GLEE_C_DEFINED_glResumeTransformFeedbackNV
+#define GLEE_C_DEFINED_glResumeTransformFeedbackNV
+ void __stdcall GLee_Lazy_glResumeTransformFeedbackNV(void) {if (GLeeInit()) glResumeTransformFeedbackNV();}
+ GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glResumeTransformFeedbackNV=GLee_Lazy_glResumeTransformFeedbackNV;
+#endif
+#ifndef GLEE_C_DEFINED_glDrawTransformFeedbackNV
+#define GLEE_C_DEFINED_glDrawTransformFeedbackNV
+ void __stdcall GLee_Lazy_glDrawTransformFeedbackNV(GLenum mode, GLuint id) {if (GLeeInit()) glDrawTransformFeedbackNV(mode, id);}
+ GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glDrawTransformFeedbackNV=GLee_Lazy_glDrawTransformFeedbackNV;
+#endif
+#endif
+
+/* GL_SGIX_texture_select */
+
+#ifdef __GLEE_GL_SGIX_texture_select
+#endif
+
+/* GL_INGR_blend_func_separate */
+
+#ifdef __GLEE_GL_INGR_blend_func_separate
+#ifndef GLEE_C_DEFINED_glBlendFuncSeparateINGR
+#define GLEE_C_DEFINED_glBlendFuncSeparateINGR
+ void __stdcall GLee_Lazy_glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparateINGR(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
+ GLEEPFNGLBLENDFUNCSEPARATEINGRPROC GLeeFuncPtr_glBlendFuncSeparateINGR=GLee_Lazy_glBlendFuncSeparateINGR;
+#endif
+#endif
+
+/* GL_SGIX_depth_pass_instrument */
+
+#ifdef __GLEE_GL_SGIX_depth_pass_instrument
+#endif
+
+/* GL_SGIX_igloo_interface */
+
+#ifdef __GLEE_GL_SGIX_igloo_interface
+#ifndef GLEE_C_DEFINED_glIglooInterfaceSGIX
+#define GLEE_C_DEFINED_glIglooInterfaceSGIX
+ void __stdcall GLee_Lazy_glIglooInterfaceSGIX(GLenum pname, const GLvoid * params) {if (GLeeInit()) glIglooInterfaceSGIX(pname, params);}
+ GLEEPFNGLIGLOOINTERFACESGIXPROC GLeeFuncPtr_glIglooInterfaceSGIX=GLee_Lazy_glIglooInterfaceSGIX;
+#endif
+#endif
+
+/* GL_EXT_fragment_lighting */
+
+#ifdef __GLEE_GL_EXT_fragment_lighting
+#ifndef GLEE_C_DEFINED_glFragmentLightModeliEXT
+#define GLEE_C_DEFINED_glFragmentLightModeliEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightModeliEXT(GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightModeliEXT(pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTMODELIEXTPROC GLeeFuncPtr_glFragmentLightModeliEXT=GLee_Lazy_glFragmentLightModeliEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightModelfEXT
+#define GLEE_C_DEFINED_glFragmentLightModelfEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightModelfEXT(GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightModelfEXT(pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTMODELFEXTPROC GLeeFuncPtr_glFragmentLightModelfEXT=GLee_Lazy_glFragmentLightModelfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightModelivEXT
+#define GLEE_C_DEFINED_glFragmentLightModelivEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightModelivEXT(GLenum pname, GLint * params) {if (GLeeInit()) glFragmentLightModelivEXT(pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTMODELIVEXTPROC GLeeFuncPtr_glFragmentLightModelivEXT=GLee_Lazy_glFragmentLightModelivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightModelfvEXT
+#define GLEE_C_DEFINED_glFragmentLightModelfvEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightModelfvEXT(GLenum pname, GLfloat * params) {if (GLeeInit()) glFragmentLightModelfvEXT(pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTMODELFVEXTPROC GLeeFuncPtr_glFragmentLightModelfvEXT=GLee_Lazy_glFragmentLightModelfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightiEXT
+#define GLEE_C_DEFINED_glFragmentLightiEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightiEXT(GLenum light, GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightiEXT(light, pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTIEXTPROC GLeeFuncPtr_glFragmentLightiEXT=GLee_Lazy_glFragmentLightiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightfEXT
+#define GLEE_C_DEFINED_glFragmentLightfEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightfEXT(GLenum light, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightfEXT(light, pname, param);}
+ GLEEPFNGLFRAGMENTLIGHTFEXTPROC GLeeFuncPtr_glFragmentLightfEXT=GLee_Lazy_glFragmentLightfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightivEXT
+#define GLEE_C_DEFINED_glFragmentLightivEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightivEXT(GLenum light, GLenum pname, GLint * params) {if (GLeeInit()) glFragmentLightivEXT(light, pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTIVEXTPROC GLeeFuncPtr_glFragmentLightivEXT=GLee_Lazy_glFragmentLightivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentLightfvEXT
+#define GLEE_C_DEFINED_glFragmentLightfvEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat * params) {if (GLeeInit()) glFragmentLightfvEXT(light, pname, params);}
+ GLEEPFNGLFRAGMENTLIGHTFVEXTPROC GLeeFuncPtr_glFragmentLightfvEXT=GLee_Lazy_glFragmentLightfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentLightivEXT
+#define GLEE_C_DEFINED_glGetFragmentLightivEXT
+ GLvoid __stdcall GLee_Lazy_glGetFragmentLightivEXT(GLenum light, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentLightivEXT(light, pname, params);}
+ GLEEPFNGLGETFRAGMENTLIGHTIVEXTPROC GLeeFuncPtr_glGetFragmentLightivEXT=GLee_Lazy_glGetFragmentLightivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentLightfvEXT
+#define GLEE_C_DEFINED_glGetFragmentLightfvEXT
+ GLvoid __stdcall GLee_Lazy_glGetFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentLightfvEXT(light, pname, params);}
+ GLEEPFNGLGETFRAGMENTLIGHTFVEXTPROC GLeeFuncPtr_glGetFragmentLightfvEXT=GLee_Lazy_glGetFragmentLightfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialfEXT
+#define GLEE_C_DEFINED_glFragmentMaterialfEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentMaterialfEXT(GLenum face, GLenum pname, const GLfloat param) {if (GLeeInit()) glFragmentMaterialfEXT(face, pname, param);}
+ GLEEPFNGLFRAGMENTMATERIALFEXTPROC GLeeFuncPtr_glFragmentMaterialfEXT=GLee_Lazy_glFragmentMaterialfEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialiEXT
+#define GLEE_C_DEFINED_glFragmentMaterialiEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentMaterialiEXT(GLenum face, GLenum pname, const GLint param) {if (GLeeInit()) glFragmentMaterialiEXT(face, pname, param);}
+ GLEEPFNGLFRAGMENTMATERIALIEXTPROC GLeeFuncPtr_glFragmentMaterialiEXT=GLee_Lazy_glFragmentMaterialiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialfvEXT
+#define GLEE_C_DEFINED_glFragmentMaterialfvEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentMaterialfvEXT(face, pname, params);}
+ GLEEPFNGLFRAGMENTMATERIALFVEXTPROC GLeeFuncPtr_glFragmentMaterialfvEXT=GLee_Lazy_glFragmentMaterialfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentMaterialivEXT
+#define GLEE_C_DEFINED_glFragmentMaterialivEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentMaterialivEXT(face, pname, params);}
+ GLEEPFNGLFRAGMENTMATERIALIVEXTPROC GLeeFuncPtr_glFragmentMaterialivEXT=GLee_Lazy_glFragmentMaterialivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFragmentColorMaterialEXT
+#define GLEE_C_DEFINED_glFragmentColorMaterialEXT
+ GLvoid __stdcall GLee_Lazy_glFragmentColorMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glFragmentColorMaterialEXT(face, mode);}
+ GLEEPFNGLFRAGMENTCOLORMATERIALEXTPROC GLeeFuncPtr_glFragmentColorMaterialEXT=GLee_Lazy_glFragmentColorMaterialEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentMaterialfvEXT
+#define GLEE_C_DEFINED_glGetFragmentMaterialfvEXT
+ GLvoid __stdcall GLee_Lazy_glGetFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat * params) {if (GLeeInit()) glGetFragmentMaterialfvEXT(face, pname, params);}
+ GLEEPFNGLGETFRAGMENTMATERIALFVEXTPROC GLeeFuncPtr_glGetFragmentMaterialfvEXT=GLee_Lazy_glGetFragmentMaterialfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetFragmentMaterialivEXT
+#define GLEE_C_DEFINED_glGetFragmentMaterialivEXT
+ GLvoid __stdcall GLee_Lazy_glGetFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint * params) {if (GLeeInit()) glGetFragmentMaterialivEXT(face, pname, params);}
+ GLEEPFNGLGETFRAGMENTMATERIALIVEXTPROC GLeeFuncPtr_glGetFragmentMaterialivEXT=GLee_Lazy_glGetFragmentMaterialivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glLightEnviEXT
+#define GLEE_C_DEFINED_glLightEnviEXT
+ GLvoid __stdcall GLee_Lazy_glLightEnviEXT(GLenum pname, GLint param) {if (GLeeInit()) glLightEnviEXT(pname, param);}
+ GLEEPFNGLLIGHTENVIEXTPROC GLeeFuncPtr_glLightEnviEXT=GLee_Lazy_glLightEnviEXT;
+#endif
+#endif
+
+/* GL_EXT_geometry_shader4 */
+
+#ifdef __GLEE_GL_EXT_geometry_shader4
+#ifndef GLEE_C_DEFINED_glProgramParameteriEXT
+#define GLEE_C_DEFINED_glProgramParameteriEXT
+ GLvoid __stdcall GLee_Lazy_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value) {if (GLeeInit()) glProgramParameteriEXT(program, pname, value);}
+ GLEEPFNGLPROGRAMPARAMETERIEXTPROC GLeeFuncPtr_glProgramParameteriEXT=GLee_Lazy_glProgramParameteriEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureEXT
+#define GLEE_C_DEFINED_glFramebufferTextureEXT
+ GLvoid __stdcall GLee_Lazy_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTextureEXT(target, attachment, texture, level);}
+ GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glFramebufferTextureEXT=GLee_Lazy_glFramebufferTextureEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureLayerEXT
+#define GLEE_C_DEFINED_glFramebufferTextureLayerEXT
+ GLvoid __stdcall GLee_Lazy_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayerEXT(target, attachment, texture, level, layer);}
+ GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glFramebufferTextureLayerEXT=GLee_Lazy_glFramebufferTextureLayerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureFaceEXT
+#define GLEE_C_DEFINED_glFramebufferTextureFaceEXT
+ GLvoid __stdcall GLee_Lazy_glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glFramebufferTextureFaceEXT(target, attachment, texture, level, face);}
+ GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glFramebufferTextureFaceEXT=GLee_Lazy_glFramebufferTextureFaceEXT;
+#endif
+#endif
+
+/* GL_EXT_scene_marker */
+
+#ifdef __GLEE_GL_EXT_scene_marker
+#ifndef GLEE_C_DEFINED_glBeginSceneEXT
+#define GLEE_C_DEFINED_glBeginSceneEXT
+ GLvoid __stdcall GLee_Lazy_glBeginSceneEXT(void) {if (GLeeInit()) glBeginSceneEXT();}
+ GLEEPFNGLBEGINSCENEEXTPROC GLeeFuncPtr_glBeginSceneEXT=GLee_Lazy_glBeginSceneEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glEndSceneEXT
+#define GLEE_C_DEFINED_glEndSceneEXT
+ GLvoid __stdcall GLee_Lazy_glEndSceneEXT(void) {if (GLeeInit()) glEndSceneEXT();}
+ GLEEPFNGLENDSCENEEXTPROC GLeeFuncPtr_glEndSceneEXT=GLee_Lazy_glEndSceneEXT;
+#endif
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+
+#ifdef __GLEE_GL_EXT_texture_compression_dxt1
+#endif
+
+/* GL_EXT_texture_env */
+
+#ifdef __GLEE_GL_EXT_texture_env
+#endif
+
+/* GL_IBM_static_data */
+
+#ifdef __GLEE_GL_IBM_static_data
+#endif
+
+/* GL_NV_gpu_program4 */
+
+#ifdef __GLEE_GL_NV_gpu_program4
+#ifndef GLEE_C_DEFINED_glProgramLocalParameterI4iNV
+#define GLEE_C_DEFINED_glProgramLocalParameterI4iNV
+ GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glProgramLocalParameterI4iNV(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMLOCALPARAMETERI4INVPROC GLeeFuncPtr_glProgramLocalParameterI4iNV=GLee_Lazy_glProgramLocalParameterI4iNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameterI4ivNV
+#define GLEE_C_DEFINED_glProgramLocalParameterI4ivNV
+ GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params) {if (GLeeInit()) glProgramLocalParameterI4ivNV(target, index, params);}
+ GLEEPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC GLeeFuncPtr_glProgramLocalParameterI4ivNV=GLee_Lazy_glProgramLocalParameterI4ivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParametersI4ivNV
+#define GLEE_C_DEFINED_glProgramLocalParametersI4ivNV
+ GLvoid __stdcall GLee_Lazy_glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glProgramLocalParametersI4ivNV(target, index, count, params);}
+ GLEEPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC GLeeFuncPtr_glProgramLocalParametersI4ivNV=GLee_Lazy_glProgramLocalParametersI4ivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameterI4uiNV
+#define GLEE_C_DEFINED_glProgramLocalParameterI4uiNV
+ GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glProgramLocalParameterI4uiNV(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMLOCALPARAMETERI4UINVPROC GLeeFuncPtr_glProgramLocalParameterI4uiNV=GLee_Lazy_glProgramLocalParameterI4uiNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParameterI4uivNV
+#define GLEE_C_DEFINED_glProgramLocalParameterI4uivNV
+ GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params) {if (GLeeInit()) glProgramLocalParameterI4uivNV(target, index, params);}
+ GLEEPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC GLeeFuncPtr_glProgramLocalParameterI4uivNV=GLee_Lazy_glProgramLocalParameterI4uivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramLocalParametersI4uivNV
+#define GLEE_C_DEFINED_glProgramLocalParametersI4uivNV
+ GLvoid __stdcall GLee_Lazy_glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramLocalParametersI4uivNV(target, index, count, params);}
+ GLEEPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC GLeeFuncPtr_glProgramLocalParametersI4uivNV=GLee_Lazy_glProgramLocalParametersI4uivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameterI4iNV
+#define GLEE_C_DEFINED_glProgramEnvParameterI4iNV
+ GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glProgramEnvParameterI4iNV(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMENVPARAMETERI4INVPROC GLeeFuncPtr_glProgramEnvParameterI4iNV=GLee_Lazy_glProgramEnvParameterI4iNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameterI4ivNV
+#define GLEE_C_DEFINED_glProgramEnvParameterI4ivNV
+ GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params) {if (GLeeInit()) glProgramEnvParameterI4ivNV(target, index, params);}
+ GLEEPFNGLPROGRAMENVPARAMETERI4IVNVPROC GLeeFuncPtr_glProgramEnvParameterI4ivNV=GLee_Lazy_glProgramEnvParameterI4ivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParametersI4ivNV
+#define GLEE_C_DEFINED_glProgramEnvParametersI4ivNV
+ GLvoid __stdcall GLee_Lazy_glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glProgramEnvParametersI4ivNV(target, index, count, params);}
+ GLEEPFNGLPROGRAMENVPARAMETERSI4IVNVPROC GLeeFuncPtr_glProgramEnvParametersI4ivNV=GLee_Lazy_glProgramEnvParametersI4ivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameterI4uiNV
+#define GLEE_C_DEFINED_glProgramEnvParameterI4uiNV
+ GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glProgramEnvParameterI4uiNV(target, index, x, y, z, w);}
+ GLEEPFNGLPROGRAMENVPARAMETERI4UINVPROC GLeeFuncPtr_glProgramEnvParameterI4uiNV=GLee_Lazy_glProgramEnvParameterI4uiNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParameterI4uivNV
+#define GLEE_C_DEFINED_glProgramEnvParameterI4uivNV
+ GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params) {if (GLeeInit()) glProgramEnvParameterI4uivNV(target, index, params);}
+ GLEEPFNGLPROGRAMENVPARAMETERI4UIVNVPROC GLeeFuncPtr_glProgramEnvParameterI4uivNV=GLee_Lazy_glProgramEnvParameterI4uivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glProgramEnvParametersI4uivNV
+#define GLEE_C_DEFINED_glProgramEnvParametersI4uivNV
+ GLvoid __stdcall GLee_Lazy_glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramEnvParametersI4uivNV(target, index, count, params);}
+ GLEEPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC GLeeFuncPtr_glProgramEnvParametersI4uivNV=GLee_Lazy_glProgramEnvParametersI4uivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramLocalParameterIivNV
+#define GLEE_C_DEFINED_glGetProgramLocalParameterIivNV
+ GLvoid __stdcall GLee_Lazy_glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params) {if (GLeeInit()) glGetProgramLocalParameterIivNV(target, index, params);}
+ GLEEPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC GLeeFuncPtr_glGetProgramLocalParameterIivNV=GLee_Lazy_glGetProgramLocalParameterIivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramLocalParameterIuivNV
+#define GLEE_C_DEFINED_glGetProgramLocalParameterIuivNV
+ GLvoid __stdcall GLee_Lazy_glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params) {if (GLeeInit()) glGetProgramLocalParameterIuivNV(target, index, params);}
+ GLEEPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC GLeeFuncPtr_glGetProgramLocalParameterIuivNV=GLee_Lazy_glGetProgramLocalParameterIuivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramEnvParameterIivNV
+#define GLEE_C_DEFINED_glGetProgramEnvParameterIivNV
+ GLvoid __stdcall GLee_Lazy_glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params) {if (GLeeInit()) glGetProgramEnvParameterIivNV(target, index, params);}
+ GLEEPFNGLGETPROGRAMENVPARAMETERIIVNVPROC GLeeFuncPtr_glGetProgramEnvParameterIivNV=GLee_Lazy_glGetProgramEnvParameterIivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glGetProgramEnvParameterIuivNV
+#define GLEE_C_DEFINED_glGetProgramEnvParameterIuivNV
+ GLvoid __stdcall GLee_Lazy_glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params) {if (GLeeInit()) glGetProgramEnvParameterIuivNV(target, index, params);}
+ GLEEPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC GLeeFuncPtr_glGetProgramEnvParameterIuivNV=GLee_Lazy_glGetProgramEnvParameterIuivNV;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureEXT
+#define GLEE_C_DEFINED_glFramebufferTextureEXT
+ GLvoid __stdcall GLee_Lazy_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTextureEXT(target, attachment, texture, level);}
+ GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glFramebufferTextureEXT=GLee_Lazy_glFramebufferTextureEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureLayerEXT
+#define GLEE_C_DEFINED_glFramebufferTextureLayerEXT
+ GLvoid __stdcall GLee_Lazy_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayerEXT(target, attachment, texture, level, layer);}
+ GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glFramebufferTextureLayerEXT=GLee_Lazy_glFramebufferTextureLayerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glFramebufferTextureFaceEXT
+#define GLEE_C_DEFINED_glFramebufferTextureFaceEXT
+ GLvoid __stdcall GLee_Lazy_glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glFramebufferTextureFaceEXT(target, attachment, texture, level, face);}
+ GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glFramebufferTextureFaceEXT=GLee_Lazy_glFramebufferTextureFaceEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2iEXT
+#define GLEE_C_DEFINED_glVertexAttribI2iEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI2iEXT(GLuint index, GLint x, GLint y) {if (GLeeInit()) glVertexAttribI2iEXT(index, x, y);}
+ GLEEPFNGLVERTEXATTRIBI2IEXTPROC GLeeFuncPtr_glVertexAttribI2iEXT=GLee_Lazy_glVertexAttribI2iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3iEXT
+#define GLEE_C_DEFINED_glVertexAttribI3iEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexAttribI3iEXT(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIBI3IEXTPROC GLeeFuncPtr_glVertexAttribI3iEXT=GLee_Lazy_glVertexAttribI3iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4iEXT
+#define GLEE_C_DEFINED_glVertexAttribI4iEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexAttribI4iEXT(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIBI4IEXTPROC GLeeFuncPtr_glVertexAttribI4iEXT=GLee_Lazy_glVertexAttribI4iEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI1uiEXT
+#define GLEE_C_DEFINED_glVertexAttribI1uiEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI1uiEXT(GLuint index, GLuint x) {if (GLeeInit()) glVertexAttribI1uiEXT(index, x);}
+ GLEEPFNGLVERTEXATTRIBI1UIEXTPROC GLeeFuncPtr_glVertexAttribI1uiEXT=GLee_Lazy_glVertexAttribI1uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2uiEXT
+#define GLEE_C_DEFINED_glVertexAttribI2uiEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y) {if (GLeeInit()) glVertexAttribI2uiEXT(index, x, y);}
+ GLEEPFNGLVERTEXATTRIBI2UIEXTPROC GLeeFuncPtr_glVertexAttribI2uiEXT=GLee_Lazy_glVertexAttribI2uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3uiEXT
+#define GLEE_C_DEFINED_glVertexAttribI3uiEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z) {if (GLeeInit()) glVertexAttribI3uiEXT(index, x, y, z);}
+ GLEEPFNGLVERTEXATTRIBI3UIEXTPROC GLeeFuncPtr_glVertexAttribI3uiEXT=GLee_Lazy_glVertexAttribI3uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4uiEXT
+#define GLEE_C_DEFINED_glVertexAttribI4uiEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glVertexAttribI4uiEXT(index, x, y, z, w);}
+ GLEEPFNGLVERTEXATTRIBI4UIEXTPROC GLeeFuncPtr_glVertexAttribI4uiEXT=GLee_Lazy_glVertexAttribI4uiEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI1ivEXT
+#define GLEE_C_DEFINED_glVertexAttribI1ivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI1ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI1ivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI1IVEXTPROC GLeeFuncPtr_glVertexAttribI1ivEXT=GLee_Lazy_glVertexAttribI1ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2ivEXT
+#define GLEE_C_DEFINED_glVertexAttribI2ivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI2ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI2ivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI2IVEXTPROC GLeeFuncPtr_glVertexAttribI2ivEXT=GLee_Lazy_glVertexAttribI2ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3ivEXT
+#define GLEE_C_DEFINED_glVertexAttribI3ivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI3ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI3ivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI3IVEXTPROC GLeeFuncPtr_glVertexAttribI3ivEXT=GLee_Lazy_glVertexAttribI3ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4ivEXT
+#define GLEE_C_DEFINED_glVertexAttribI4ivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI4ivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4IVEXTPROC GLeeFuncPtr_glVertexAttribI4ivEXT=GLee_Lazy_glVertexAttribI4ivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI1uivEXT
+#define GLEE_C_DEFINED_glVertexAttribI1uivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI1uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI1uivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI1UIVEXTPROC GLeeFuncPtr_glVertexAttribI1uivEXT=GLee_Lazy_glVertexAttribI1uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI2uivEXT
+#define GLEE_C_DEFINED_glVertexAttribI2uivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI2uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI2uivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI2UIVEXTPROC GLeeFuncPtr_glVertexAttribI2uivEXT=GLee_Lazy_glVertexAttribI2uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI3uivEXT
+#define GLEE_C_DEFINED_glVertexAttribI3uivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI3uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI3uivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI3UIVEXTPROC GLeeFuncPtr_glVertexAttribI3uivEXT=GLee_Lazy_glVertexAttribI3uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4uivEXT
+#define GLEE_C_DEFINED_glVertexAttribI4uivEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI4uivEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4UIVEXTPROC GLeeFuncPtr_glVertexAttribI4uivEXT=GLee_Lazy_glVertexAttribI4uivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4bvEXT
+#define GLEE_C_DEFINED_glVertexAttribI4bvEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4bvEXT(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttribI4bvEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4BVEXTPROC GLeeFuncPtr_glVertexAttribI4bvEXT=GLee_Lazy_glVertexAttribI4bvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4svEXT
+#define GLEE_C_DEFINED_glVertexAttribI4svEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4svEXT(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttribI4svEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4SVEXTPROC GLeeFuncPtr_glVertexAttribI4svEXT=GLee_Lazy_glVertexAttribI4svEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4ubvEXT
+#define GLEE_C_DEFINED_glVertexAttribI4ubvEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttribI4ubvEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4UBVEXTPROC GLeeFuncPtr_glVertexAttribI4ubvEXT=GLee_Lazy_glVertexAttribI4ubvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribI4usvEXT
+#define GLEE_C_DEFINED_glVertexAttribI4usvEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribI4usvEXT(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttribI4usvEXT(index, v);}
+ GLEEPFNGLVERTEXATTRIBI4USVEXTPROC GLeeFuncPtr_glVertexAttribI4usvEXT=GLee_Lazy_glVertexAttribI4usvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glVertexAttribIPointerEXT
+#define GLEE_C_DEFINED_glVertexAttribIPointerEXT
+ GLvoid __stdcall GLee_Lazy_glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribIPointerEXT(index, size, type, stride, pointer);}
+ GLEEPFNGLVERTEXATTRIBIPOINTEREXTPROC GLeeFuncPtr_glVertexAttribIPointerEXT=GLee_Lazy_glVertexAttribIPointerEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribIivEXT
+#define GLEE_C_DEFINED_glGetVertexAttribIivEXT
+ GLvoid __stdcall GLee_Lazy_glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribIivEXT(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBIIVEXTPROC GLeeFuncPtr_glGetVertexAttribIivEXT=GLee_Lazy_glGetVertexAttribIivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glGetVertexAttribIuivEXT
+#define GLEE_C_DEFINED_glGetVertexAttribIuivEXT
+ GLvoid __stdcall GLee_Lazy_glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params) {if (GLeeInit()) glGetVertexAttribIuivEXT(index, pname, params);}
+ GLEEPFNGLGETVERTEXATTRIBIUIVEXTPROC GLeeFuncPtr_glGetVertexAttribIuivEXT=GLee_Lazy_glGetVertexAttribIuivEXT;
+#endif
+#endif
+
+/* GL_OES_byte_coordinates */
+
+#ifdef __GLEE_GL_OES_byte_coordinates
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+
+#ifdef __GLEE_GL_OES_compressed_paletted_texture
+#endif
+
+/* GL_OES_single_precision */
+
+#ifdef __GLEE_GL_OES_single_precision
+#ifndef GLEE_C_DEFINED_glDepthRangefOES
+#define GLEE_C_DEFINED_glDepthRangefOES
+ GLvoid __stdcall GLee_Lazy_glDepthRangefOES(GLclampf n, GLclampf f) {if (GLeeInit()) glDepthRangefOES(n, f);}
+ GLEEPFNGLDEPTHRANGEFOESPROC GLeeFuncPtr_glDepthRangefOES=GLee_Lazy_glDepthRangefOES;
+#endif
+#ifndef GLEE_C_DEFINED_glFrustumfOES
+#define GLEE_C_DEFINED_glFrustumfOES
+ GLvoid __stdcall GLee_Lazy_glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {if (GLeeInit()) glFrustumfOES(l, r, b, t, n, f);}
+ GLEEPFNGLFRUSTUMFOESPROC GLeeFuncPtr_glFrustumfOES=GLee_Lazy_glFrustumfOES;
+#endif
+#ifndef GLEE_C_DEFINED_glOrthofOES
+#define GLEE_C_DEFINED_glOrthofOES
+ GLvoid __stdcall GLee_Lazy_glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {if (GLeeInit()) glOrthofOES(l, r, b, t, n, f);}
+ GLEEPFNGLORTHOFOESPROC GLeeFuncPtr_glOrthofOES=GLee_Lazy_glOrthofOES;
+#endif
+#ifndef GLEE_C_DEFINED_glClipPlanefOES
+#define GLEE_C_DEFINED_glClipPlanefOES
+ GLvoid __stdcall GLee_Lazy_glClipPlanefOES(GLenum plane, const GLfloat* equation) {if (GLeeInit()) glClipPlanefOES(plane, equation);}
+ GLEEPFNGLCLIPPLANEFOESPROC GLeeFuncPtr_glClipPlanefOES=GLee_Lazy_glClipPlanefOES;
+#endif
+#ifndef GLEE_C_DEFINED_glGetClipPlanefOES
+#define GLEE_C_DEFINED_glGetClipPlanefOES
+ GLvoid __stdcall GLee_Lazy_glGetClipPlanefOES(GLenum plane, GLfloat* equation) {if (GLeeInit()) glGetClipPlanefOES(plane, equation);}
+ GLEEPFNGLGETCLIPPLANEFOESPROC GLeeFuncPtr_glGetClipPlanefOES=GLee_Lazy_glGetClipPlanefOES;
+#endif
+#ifndef GLEE_C_DEFINED_glClearDepthfOES
+#define GLEE_C_DEFINED_glClearDepthfOES
+ GLvoid __stdcall GLee_Lazy_glClearDepthfOES(GLclampd depth) {if (GLeeInit()) glClearDepthfOES(depth);}
+ GLEEPFNGLCLEARDEPTHFOESPROC GLeeFuncPtr_glClearDepthfOES=GLee_Lazy_glClearDepthfOES;
+#endif
+#endif
+
+/* GL_SGIX_pixel_texture_bits */
+
+#ifdef __GLEE_GL_SGIX_pixel_texture_bits
+#endif
+
+/* GL_SGIX_texture_range */
+
+#ifdef __GLEE_GL_SGIX_texture_range
+#endif
+
+/* WGL */
+
+#ifdef WIN32
+
+/* Extension querying variables */
+
+GLboolean _GLEE_WGL_ARB_buffer_region = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_multisample = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_extensions_string = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_pixel_format = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_make_current_read = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_pbuffer = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_render_texture = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_pixel_format_float = GL_FALSE;
+GLboolean _GLEE_WGL_ARB_create_context = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_make_current_read = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_pixel_format = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_pbuffer = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_depth_float = GL_FALSE;
+GLboolean _GLEE_WGL_3DFX_multisample = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_multisample = GL_FALSE;
+GLboolean _GLEE_WGL_I3D_digital_video_control = GL_FALSE;
+GLboolean _GLEE_WGL_I3D_gamma = GL_FALSE;
+GLboolean _GLEE_WGL_I3D_genlock = GL_FALSE;
+GLboolean _GLEE_WGL_I3D_image_buffer = GL_FALSE;
+GLboolean _GLEE_WGL_I3D_swap_frame_lock = GL_FALSE;
+GLboolean _GLEE_WGL_NV_render_depth_texture = GL_FALSE;
+GLboolean _GLEE_WGL_NV_render_texture_rectangle = GL_FALSE;
+GLboolean _GLEE_WGL_ATI_pixel_format_float = GL_FALSE;
+GLboolean _GLEE_WGL_NV_float_buffer = GL_FALSE;
+GLboolean _GLEE_WGL_3DL_stereo_control = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_pixel_format_packed_float = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean _GLEE_WGL_NV_present_video = GL_FALSE;
+GLboolean _GLEE_WGL_NV_swap_group = GL_FALSE;
+GLboolean _GLEE_WGL_NV_gpu_affinity = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_display_color_table = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_extensions_string = GL_FALSE;
+GLboolean _GLEE_WGL_EXT_swap_control = GL_FALSE;
+GLboolean _GLEE_WGL_NV_vertex_array_range = GL_FALSE;
+GLboolean _GLEE_WGL_OML_sync_control = GL_FALSE;
+GLboolean _GLEE_WGL_I3D_swap_frame_usage = GL_FALSE;
+GLboolean _GLEE_WGL_NV_video_output = GL_FALSE;
+
+/* WGL Extension names */
+
+char __GLeeWGLExtensionNames[37][34]={
+ "WGL_ARB_buffer_region",
+ "WGL_ARB_multisample",
+ "WGL_ARB_extensions_string",
+ "WGL_ARB_pixel_format",
+ "WGL_ARB_make_current_read",
+ "WGL_ARB_pbuffer",
+ "WGL_ARB_render_texture",
+ "WGL_ARB_pixel_format_float",
+ "WGL_ARB_create_context",
+ "WGL_EXT_make_current_read",
+ "WGL_EXT_pixel_format",
+ "WGL_EXT_pbuffer",
+ "WGL_EXT_depth_float",
+ "WGL_3DFX_multisample",
+ "WGL_EXT_multisample",
+ "WGL_I3D_digital_video_control",
+ "WGL_I3D_gamma",
+ "WGL_I3D_genlock",
+ "WGL_I3D_image_buffer",
+ "WGL_I3D_swap_frame_lock",
+ "WGL_NV_render_depth_texture",
+ "WGL_NV_render_texture_rectangle",
+ "WGL_ATI_pixel_format_float",
+ "WGL_NV_float_buffer",
+ "WGL_3DL_stereo_control",
+ "WGL_EXT_pixel_format_packed_float",
+ "WGL_EXT_framebuffer_sRGB",
+ "WGL_NV_present_video",
+ "WGL_NV_swap_group",
+ "WGL_NV_gpu_affinity",
+ "WGL_EXT_display_color_table",
+ "WGL_EXT_extensions_string",
+ "WGL_EXT_swap_control",
+ "WGL_NV_vertex_array_range",
+ "WGL_OML_sync_control",
+ "WGL_I3D_swap_frame_usage",
+ "WGL_NV_video_output"
+};
+int __GLeeWGLNumExtensions=37;
+
+/* WGL_ARB_buffer_region */
+
+#ifdef __GLEE_WGL_ARB_buffer_region
+#ifndef GLEE_C_DEFINED_wglCreateBufferRegionARB
+#define GLEE_C_DEFINED_wglCreateBufferRegionARB
+ HANDLE __stdcall GLee_Lazy_wglCreateBufferRegionARB(HDC hDC, int iLayerPlane, UINT uType) {if (GLeeInit()) return wglCreateBufferRegionARB(hDC, iLayerPlane, uType); return (HANDLE)0;}
+ GLEEPFNWGLCREATEBUFFERREGIONARBPROC GLeeFuncPtr_wglCreateBufferRegionARB=GLee_Lazy_wglCreateBufferRegionARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglDeleteBufferRegionARB
+#define GLEE_C_DEFINED_wglDeleteBufferRegionARB
+ VOID __stdcall GLee_Lazy_wglDeleteBufferRegionARB(HANDLE hRegion) {if (GLeeInit()) wglDeleteBufferRegionARB(hRegion);}
+ GLEEPFNWGLDELETEBUFFERREGIONARBPROC GLeeFuncPtr_wglDeleteBufferRegionARB=GLee_Lazy_wglDeleteBufferRegionARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglSaveBufferRegionARB
+#define GLEE_C_DEFINED_wglSaveBufferRegionARB
+ BOOL __stdcall GLee_Lazy_wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height) {if (GLeeInit()) return wglSaveBufferRegionARB(hRegion, x, y, width, height); return (BOOL)0;}
+ GLEEPFNWGLSAVEBUFFERREGIONARBPROC GLeeFuncPtr_wglSaveBufferRegionARB=GLee_Lazy_wglSaveBufferRegionARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglRestoreBufferRegionARB
+#define GLEE_C_DEFINED_wglRestoreBufferRegionARB
+ BOOL __stdcall GLee_Lazy_wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc) {if (GLeeInit()) return wglRestoreBufferRegionARB(hRegion, x, y, width, height, xSrc, ySrc); return (BOOL)0;}
+ GLEEPFNWGLRESTOREBUFFERREGIONARBPROC GLeeFuncPtr_wglRestoreBufferRegionARB=GLee_Lazy_wglRestoreBufferRegionARB;
+#endif
+#endif
+
+/* WGL_ARB_multisample */
+
+#ifdef __GLEE_WGL_ARB_multisample
+#endif
+
+/* WGL_ARB_extensions_string */
+
+#ifdef __GLEE_WGL_ARB_extensions_string
+#ifndef GLEE_C_DEFINED_wglGetExtensionsStringARB
+#define GLEE_C_DEFINED_wglGetExtensionsStringARB
+ const char * __stdcall GLee_Lazy_wglGetExtensionsStringARB(HDC hdc) {if (GLeeInit()) return wglGetExtensionsStringARB(hdc); return (const char *)0;}
+ GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC GLeeFuncPtr_wglGetExtensionsStringARB=GLee_Lazy_wglGetExtensionsStringARB;
+#endif
+#endif
+
+/* WGL_ARB_pixel_format */
+
+#ifdef __GLEE_WGL_ARB_pixel_format
+#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
+#define GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
+ BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues) {if (GLeeInit()) return wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
+ GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribivARB=GLee_Lazy_wglGetPixelFormatAttribivARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
+#define GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
+ BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues) {if (GLeeInit()) return wglGetPixelFormatAttribfvARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
+ GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribfvARB=GLee_Lazy_wglGetPixelFormatAttribfvARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglChoosePixelFormatARB
+#define GLEE_C_DEFINED_wglChoosePixelFormatARB
+ BOOL __stdcall GLee_Lazy_wglChoosePixelFormatARB(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats) {if (GLeeInit()) return wglChoosePixelFormatARB(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
+ GLEEPFNWGLCHOOSEPIXELFORMATARBPROC GLeeFuncPtr_wglChoosePixelFormatARB=GLee_Lazy_wglChoosePixelFormatARB;
+#endif
+#endif
+
+/* WGL_ARB_make_current_read */
+
+#ifdef __GLEE_WGL_ARB_make_current_read
+#ifndef GLEE_C_DEFINED_wglMakeContextCurrentARB
+#define GLEE_C_DEFINED_wglMakeContextCurrentARB
+ BOOL __stdcall GLee_Lazy_wglMakeContextCurrentARB(HDC hDrawDC, HDC hReadDC, HGLRC hglrc) {if (GLeeInit()) return wglMakeContextCurrentARB(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
+ GLEEPFNWGLMAKECONTEXTCURRENTARBPROC GLeeFuncPtr_wglMakeContextCurrentARB=GLee_Lazy_wglMakeContextCurrentARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetCurrentReadDCARB
+#define GLEE_C_DEFINED_wglGetCurrentReadDCARB
+ HDC __stdcall GLee_Lazy_wglGetCurrentReadDCARB(void) {if (GLeeInit()) return wglGetCurrentReadDCARB(); return (HDC)0;}
+ GLEEPFNWGLGETCURRENTREADDCARBPROC GLeeFuncPtr_wglGetCurrentReadDCARB=GLee_Lazy_wglGetCurrentReadDCARB;
+#endif
+#endif
+
+/* WGL_ARB_pbuffer */
+
+#ifdef __GLEE_WGL_ARB_pbuffer
+#ifndef GLEE_C_DEFINED_wglCreatePbufferARB
+#define GLEE_C_DEFINED_wglCreatePbufferARB
+ HPBUFFERARB __stdcall GLee_Lazy_wglCreatePbufferARB(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList) {if (GLeeInit()) return wglCreatePbufferARB(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFERARB)0;}
+ GLEEPFNWGLCREATEPBUFFERARBPROC GLeeFuncPtr_wglCreatePbufferARB=GLee_Lazy_wglCreatePbufferARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetPbufferDCARB
+#define GLEE_C_DEFINED_wglGetPbufferDCARB
+ HDC __stdcall GLee_Lazy_wglGetPbufferDCARB(HPBUFFERARB hPbuffer) {if (GLeeInit()) return wglGetPbufferDCARB(hPbuffer); return (HDC)0;}
+ GLEEPFNWGLGETPBUFFERDCARBPROC GLeeFuncPtr_wglGetPbufferDCARB=GLee_Lazy_wglGetPbufferDCARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglReleasePbufferDCARB
+#define GLEE_C_DEFINED_wglReleasePbufferDCARB
+ int __stdcall GLee_Lazy_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hDC) {if (GLeeInit()) return wglReleasePbufferDCARB(hPbuffer, hDC); return (int)0;}
+ GLEEPFNWGLRELEASEPBUFFERDCARBPROC GLeeFuncPtr_wglReleasePbufferDCARB=GLee_Lazy_wglReleasePbufferDCARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglDestroyPbufferARB
+#define GLEE_C_DEFINED_wglDestroyPbufferARB
+ BOOL __stdcall GLee_Lazy_wglDestroyPbufferARB(HPBUFFERARB hPbuffer) {if (GLeeInit()) return wglDestroyPbufferARB(hPbuffer); return (BOOL)0;}
+ GLEEPFNWGLDESTROYPBUFFERARBPROC GLeeFuncPtr_wglDestroyPbufferARB=GLee_Lazy_wglDestroyPbufferARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryPbufferARB
+#define GLEE_C_DEFINED_wglQueryPbufferARB
+ BOOL __stdcall GLee_Lazy_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryPbufferARB(hPbuffer, iAttribute, piValue); return (BOOL)0;}
+ GLEEPFNWGLQUERYPBUFFERARBPROC GLeeFuncPtr_wglQueryPbufferARB=GLee_Lazy_wglQueryPbufferARB;
+#endif
+#endif
+
+/* WGL_ARB_render_texture */
+
+#ifdef __GLEE_WGL_ARB_render_texture
+#ifndef GLEE_C_DEFINED_wglBindTexImageARB
+#define GLEE_C_DEFINED_wglBindTexImageARB
+ BOOL __stdcall GLee_Lazy_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer) {if (GLeeInit()) return wglBindTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
+ GLEEPFNWGLBINDTEXIMAGEARBPROC GLeeFuncPtr_wglBindTexImageARB=GLee_Lazy_wglBindTexImageARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglReleaseTexImageARB
+#define GLEE_C_DEFINED_wglReleaseTexImageARB
+ BOOL __stdcall GLee_Lazy_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer) {if (GLeeInit()) return wglReleaseTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
+ GLEEPFNWGLRELEASETEXIMAGEARBPROC GLeeFuncPtr_wglReleaseTexImageARB=GLee_Lazy_wglReleaseTexImageARB;
+#endif
+#ifndef GLEE_C_DEFINED_wglSetPbufferAttribARB
+#define GLEE_C_DEFINED_wglSetPbufferAttribARB
+ BOOL __stdcall GLee_Lazy_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int * piAttribList) {if (GLeeInit()) return wglSetPbufferAttribARB(hPbuffer, piAttribList); return (BOOL)0;}
+ GLEEPFNWGLSETPBUFFERATTRIBARBPROC GLeeFuncPtr_wglSetPbufferAttribARB=GLee_Lazy_wglSetPbufferAttribARB;
+#endif
+#endif
+
+/* WGL_ARB_pixel_format_float */
+
+#ifdef __GLEE_WGL_ARB_pixel_format_float
+#endif
+
+/* WGL_ARB_create_context */
+
+#ifdef __GLEE_WGL_ARB_create_context
+#ifndef GLEE_C_DEFINED_wglCreateContextAttribsARB
+#define GLEE_C_DEFINED_wglCreateContextAttribsARB
+ HGLRC __stdcall GLee_Lazy_wglCreateContextAttribsARB(HDC hDC, HGLRC hShareContext, const int * attribList) {if (GLeeInit()) return wglCreateContextAttribsARB(hDC, hShareContext, attribList); return (HGLRC)0;}
+ GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_wglCreateContextAttribsARB=GLee_Lazy_wglCreateContextAttribsARB;
+#endif
+#endif
+
+/* WGL_EXT_make_current_read */
+
+#ifdef __GLEE_WGL_EXT_make_current_read
+#ifndef GLEE_C_DEFINED_wglMakeContextCurrentEXT
+#define GLEE_C_DEFINED_wglMakeContextCurrentEXT
+ BOOL __stdcall GLee_Lazy_wglMakeContextCurrentEXT(HDC hDrawDC, HDC hReadDC, HGLRC hglrc) {if (GLeeInit()) return wglMakeContextCurrentEXT(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
+ GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC GLeeFuncPtr_wglMakeContextCurrentEXT=GLee_Lazy_wglMakeContextCurrentEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetCurrentReadDCEXT
+#define GLEE_C_DEFINED_wglGetCurrentReadDCEXT
+ HDC __stdcall GLee_Lazy_wglGetCurrentReadDCEXT(void) {if (GLeeInit()) return wglGetCurrentReadDCEXT(); return (HDC)0;}
+ GLEEPFNWGLGETCURRENTREADDCEXTPROC GLeeFuncPtr_wglGetCurrentReadDCEXT=GLee_Lazy_wglGetCurrentReadDCEXT;
+#endif
+#endif
+
+/* WGL_EXT_pixel_format */
+
+#ifdef __GLEE_WGL_EXT_pixel_format
+#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
+#define GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
+ BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivEXT(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues) {if (GLeeInit()) return wglGetPixelFormatAttribivEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
+ GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribivEXT=GLee_Lazy_wglGetPixelFormatAttribivEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
+#define GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
+ BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvEXT(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues) {if (GLeeInit()) return wglGetPixelFormatAttribfvEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
+ GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribfvEXT=GLee_Lazy_wglGetPixelFormatAttribfvEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglChoosePixelFormatEXT
+#define GLEE_C_DEFINED_wglChoosePixelFormatEXT
+ BOOL __stdcall GLee_Lazy_wglChoosePixelFormatEXT(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats) {if (GLeeInit()) return wglChoosePixelFormatEXT(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
+ GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC GLeeFuncPtr_wglChoosePixelFormatEXT=GLee_Lazy_wglChoosePixelFormatEXT;
+#endif
+#endif
+
+/* WGL_EXT_pbuffer */
+
+#ifdef __GLEE_WGL_EXT_pbuffer
+#ifndef GLEE_C_DEFINED_wglCreatePbufferEXT
+#define GLEE_C_DEFINED_wglCreatePbufferEXT
+ HPBUFFEREXT __stdcall GLee_Lazy_wglCreatePbufferEXT(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList) {if (GLeeInit()) return wglCreatePbufferEXT(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFEREXT)0;}
+ GLEEPFNWGLCREATEPBUFFEREXTPROC GLeeFuncPtr_wglCreatePbufferEXT=GLee_Lazy_wglCreatePbufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetPbufferDCEXT
+#define GLEE_C_DEFINED_wglGetPbufferDCEXT
+ HDC __stdcall GLee_Lazy_wglGetPbufferDCEXT(HPBUFFEREXT hPbuffer) {if (GLeeInit()) return wglGetPbufferDCEXT(hPbuffer); return (HDC)0;}
+ GLEEPFNWGLGETPBUFFERDCEXTPROC GLeeFuncPtr_wglGetPbufferDCEXT=GLee_Lazy_wglGetPbufferDCEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglReleasePbufferDCEXT
+#define GLEE_C_DEFINED_wglReleasePbufferDCEXT
+ int __stdcall GLee_Lazy_wglReleasePbufferDCEXT(HPBUFFEREXT hPbuffer, HDC hDC) {if (GLeeInit()) return wglReleasePbufferDCEXT(hPbuffer, hDC); return (int)0;}
+ GLEEPFNWGLRELEASEPBUFFERDCEXTPROC GLeeFuncPtr_wglReleasePbufferDCEXT=GLee_Lazy_wglReleasePbufferDCEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglDestroyPbufferEXT
+#define GLEE_C_DEFINED_wglDestroyPbufferEXT
+ BOOL __stdcall GLee_Lazy_wglDestroyPbufferEXT(HPBUFFEREXT hPbuffer) {if (GLeeInit()) return wglDestroyPbufferEXT(hPbuffer); return (BOOL)0;}
+ GLEEPFNWGLDESTROYPBUFFEREXTPROC GLeeFuncPtr_wglDestroyPbufferEXT=GLee_Lazy_wglDestroyPbufferEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryPbufferEXT
+#define GLEE_C_DEFINED_wglQueryPbufferEXT
+ BOOL __stdcall GLee_Lazy_wglQueryPbufferEXT(HPBUFFEREXT hPbuffer, int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryPbufferEXT(hPbuffer, iAttribute, piValue); return (BOOL)0;}
+ GLEEPFNWGLQUERYPBUFFEREXTPROC GLeeFuncPtr_wglQueryPbufferEXT=GLee_Lazy_wglQueryPbufferEXT;
+#endif
+#endif
+
+/* WGL_EXT_depth_float */
+
+#ifdef __GLEE_WGL_EXT_depth_float
+#endif
+
+/* WGL_3DFX_multisample */
+
+#ifdef __GLEE_WGL_3DFX_multisample
+#endif
+
+/* WGL_EXT_multisample */
+
+#ifdef __GLEE_WGL_EXT_multisample
+#endif
+
+/* WGL_I3D_digital_video_control */
+
+#ifdef __GLEE_WGL_I3D_digital_video_control
+#ifndef GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
+#define GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
+ BOOL __stdcall GLee_Lazy_wglGetDigitalVideoParametersI3D(HDC hDC, int iAttribute, int * piValue) {if (GLeeInit()) return wglGetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
+ GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglGetDigitalVideoParametersI3D=GLee_Lazy_wglGetDigitalVideoParametersI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
+#define GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
+ BOOL __stdcall GLee_Lazy_wglSetDigitalVideoParametersI3D(HDC hDC, int iAttribute, const int * piValue) {if (GLeeInit()) return wglSetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
+ GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglSetDigitalVideoParametersI3D=GLee_Lazy_wglSetDigitalVideoParametersI3D;
+#endif
+#endif
+
+/* WGL_I3D_gamma */
+
+#ifdef __GLEE_WGL_I3D_gamma
+#ifndef GLEE_C_DEFINED_wglGetGammaTableParametersI3D
+#define GLEE_C_DEFINED_wglGetGammaTableParametersI3D
+ BOOL __stdcall GLee_Lazy_wglGetGammaTableParametersI3D(HDC hDC, int iAttribute, int * piValue) {if (GLeeInit()) return wglGetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
+ GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglGetGammaTableParametersI3D=GLee_Lazy_wglGetGammaTableParametersI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglSetGammaTableParametersI3D
+#define GLEE_C_DEFINED_wglSetGammaTableParametersI3D
+ BOOL __stdcall GLee_Lazy_wglSetGammaTableParametersI3D(HDC hDC, int iAttribute, const int * piValue) {if (GLeeInit()) return wglSetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
+ GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglSetGammaTableParametersI3D=GLee_Lazy_wglSetGammaTableParametersI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetGammaTableI3D
+#define GLEE_C_DEFINED_wglGetGammaTableI3D
+ BOOL __stdcall GLee_Lazy_wglGetGammaTableI3D(HDC hDC, int iEntries, USHORT * puRed, USHORT * puGreen, USHORT * puBlue) {if (GLeeInit()) return wglGetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
+ GLEEPFNWGLGETGAMMATABLEI3DPROC GLeeFuncPtr_wglGetGammaTableI3D=GLee_Lazy_wglGetGammaTableI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglSetGammaTableI3D
+#define GLEE_C_DEFINED_wglSetGammaTableI3D
+ BOOL __stdcall GLee_Lazy_wglSetGammaTableI3D(HDC hDC, int iEntries, const USHORT * puRed, const USHORT * puGreen, const USHORT * puBlue) {if (GLeeInit()) return wglSetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
+ GLEEPFNWGLSETGAMMATABLEI3DPROC GLeeFuncPtr_wglSetGammaTableI3D=GLee_Lazy_wglSetGammaTableI3D;
+#endif
+#endif
+
+/* WGL_I3D_genlock */
+
+#ifdef __GLEE_WGL_I3D_genlock
+#ifndef GLEE_C_DEFINED_wglEnableGenlockI3D
+#define GLEE_C_DEFINED_wglEnableGenlockI3D
+ BOOL __stdcall GLee_Lazy_wglEnableGenlockI3D(HDC hDC) {if (GLeeInit()) return wglEnableGenlockI3D(hDC); return (BOOL)0;}
+ GLEEPFNWGLENABLEGENLOCKI3DPROC GLeeFuncPtr_wglEnableGenlockI3D=GLee_Lazy_wglEnableGenlockI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglDisableGenlockI3D
+#define GLEE_C_DEFINED_wglDisableGenlockI3D
+ BOOL __stdcall GLee_Lazy_wglDisableGenlockI3D(HDC hDC) {if (GLeeInit()) return wglDisableGenlockI3D(hDC); return (BOOL)0;}
+ GLEEPFNWGLDISABLEGENLOCKI3DPROC GLeeFuncPtr_wglDisableGenlockI3D=GLee_Lazy_wglDisableGenlockI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglIsEnabledGenlockI3D
+#define GLEE_C_DEFINED_wglIsEnabledGenlockI3D
+ BOOL __stdcall GLee_Lazy_wglIsEnabledGenlockI3D(HDC hDC, BOOL * pFlag) {if (GLeeInit()) return wglIsEnabledGenlockI3D(hDC, pFlag); return (BOOL)0;}
+ GLEEPFNWGLISENABLEDGENLOCKI3DPROC GLeeFuncPtr_wglIsEnabledGenlockI3D=GLee_Lazy_wglIsEnabledGenlockI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGenlockSourceI3D
+#define GLEE_C_DEFINED_wglGenlockSourceI3D
+ BOOL __stdcall GLee_Lazy_wglGenlockSourceI3D(HDC hDC, UINT uSource) {if (GLeeInit()) return wglGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
+ GLEEPFNWGLGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGenlockSourceI3D=GLee_Lazy_wglGenlockSourceI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetGenlockSourceI3D
+#define GLEE_C_DEFINED_wglGetGenlockSourceI3D
+ BOOL __stdcall GLee_Lazy_wglGetGenlockSourceI3D(HDC hDC, UINT * uSource) {if (GLeeInit()) return wglGetGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
+ GLEEPFNWGLGETGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGetGenlockSourceI3D=GLee_Lazy_wglGetGenlockSourceI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
+#define GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
+ BOOL __stdcall GLee_Lazy_wglGenlockSourceEdgeI3D(HDC hDC, UINT uEdge) {if (GLeeInit()) return wglGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
+ GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGenlockSourceEdgeI3D=GLee_Lazy_wglGenlockSourceEdgeI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
+#define GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
+ BOOL __stdcall GLee_Lazy_wglGetGenlockSourceEdgeI3D(HDC hDC, UINT * uEdge) {if (GLeeInit()) return wglGetGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
+ GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGetGenlockSourceEdgeI3D=GLee_Lazy_wglGetGenlockSourceEdgeI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGenlockSampleRateI3D
+#define GLEE_C_DEFINED_wglGenlockSampleRateI3D
+ BOOL __stdcall GLee_Lazy_wglGenlockSampleRateI3D(HDC hDC, UINT uRate) {if (GLeeInit()) return wglGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
+ GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGenlockSampleRateI3D=GLee_Lazy_wglGenlockSampleRateI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
+#define GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
+ BOOL __stdcall GLee_Lazy_wglGetGenlockSampleRateI3D(HDC hDC, UINT * uRate) {if (GLeeInit()) return wglGetGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
+ GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGetGenlockSampleRateI3D=GLee_Lazy_wglGetGenlockSampleRateI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGenlockSourceDelayI3D
+#define GLEE_C_DEFINED_wglGenlockSourceDelayI3D
+ BOOL __stdcall GLee_Lazy_wglGenlockSourceDelayI3D(HDC hDC, UINT uDelay) {if (GLeeInit()) return wglGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
+ GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGenlockSourceDelayI3D=GLee_Lazy_wglGenlockSourceDelayI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
+#define GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
+ BOOL __stdcall GLee_Lazy_wglGetGenlockSourceDelayI3D(HDC hDC, UINT * uDelay) {if (GLeeInit()) return wglGetGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
+ GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGetGenlockSourceDelayI3D=GLee_Lazy_wglGetGenlockSourceDelayI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
+#define GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
+ BOOL __stdcall GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D(HDC hDC, UINT * uMaxLineDelay, UINT * uMaxPixelDelay) {if (GLeeInit()) return wglQueryGenlockMaxSourceDelayI3D(hDC, uMaxLineDelay, uMaxPixelDelay); return (BOOL)0;}
+ GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D=GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D;
+#endif
+#endif
+
+/* WGL_I3D_image_buffer */
+
+#ifdef __GLEE_WGL_I3D_image_buffer
+#ifndef GLEE_C_DEFINED_wglCreateImageBufferI3D
+#define GLEE_C_DEFINED_wglCreateImageBufferI3D
+ LPVOID __stdcall GLee_Lazy_wglCreateImageBufferI3D(HDC hDC, DWORD dwSize, UINT uFlags) {if (GLeeInit()) return wglCreateImageBufferI3D(hDC, dwSize, uFlags); return (LPVOID)0;}
+ GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC GLeeFuncPtr_wglCreateImageBufferI3D=GLee_Lazy_wglCreateImageBufferI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglDestroyImageBufferI3D
+#define GLEE_C_DEFINED_wglDestroyImageBufferI3D
+ BOOL __stdcall GLee_Lazy_wglDestroyImageBufferI3D(HDC hDC, LPVOID pAddress) {if (GLeeInit()) return wglDestroyImageBufferI3D(hDC, pAddress); return (BOOL)0;}
+ GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC GLeeFuncPtr_wglDestroyImageBufferI3D=GLee_Lazy_wglDestroyImageBufferI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
+#define GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
+ BOOL __stdcall GLee_Lazy_wglAssociateImageBufferEventsI3D(HDC hDC, const HANDLE * pEvent, const LPVOID * pAddress, const DWORD * pSize, UINT count) {if (GLeeInit()) return wglAssociateImageBufferEventsI3D(hDC, pEvent, pAddress, pSize, count); return (BOOL)0;}
+ GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglAssociateImageBufferEventsI3D=GLee_Lazy_wglAssociateImageBufferEventsI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
+#define GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
+ BOOL __stdcall GLee_Lazy_wglReleaseImageBufferEventsI3D(HDC hDC, const LPVOID * pAddress, UINT count) {if (GLeeInit()) return wglReleaseImageBufferEventsI3D(hDC, pAddress, count); return (BOOL)0;}
+ GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglReleaseImageBufferEventsI3D=GLee_Lazy_wglReleaseImageBufferEventsI3D;
+#endif
+#endif
+
+/* WGL_I3D_swap_frame_lock */
+
+#ifdef __GLEE_WGL_I3D_swap_frame_lock
+#ifndef GLEE_C_DEFINED_wglEnableFrameLockI3D
+#define GLEE_C_DEFINED_wglEnableFrameLockI3D
+ BOOL __stdcall GLee_Lazy_wglEnableFrameLockI3D(void) {if (GLeeInit()) return wglEnableFrameLockI3D(); return (BOOL)0;}
+ GLEEPFNWGLENABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglEnableFrameLockI3D=GLee_Lazy_wglEnableFrameLockI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglDisableFrameLockI3D
+#define GLEE_C_DEFINED_wglDisableFrameLockI3D
+ BOOL __stdcall GLee_Lazy_wglDisableFrameLockI3D(void) {if (GLeeInit()) return wglDisableFrameLockI3D(); return (BOOL)0;}
+ GLEEPFNWGLDISABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglDisableFrameLockI3D=GLee_Lazy_wglDisableFrameLockI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
+#define GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
+ BOOL __stdcall GLee_Lazy_wglIsEnabledFrameLockI3D(BOOL * pFlag) {if (GLeeInit()) return wglIsEnabledFrameLockI3D(pFlag); return (BOOL)0;}
+ GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC GLeeFuncPtr_wglIsEnabledFrameLockI3D=GLee_Lazy_wglIsEnabledFrameLockI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
+#define GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
+ BOOL __stdcall GLee_Lazy_wglQueryFrameLockMasterI3D(BOOL * pFlag) {if (GLeeInit()) return wglQueryFrameLockMasterI3D(pFlag); return (BOOL)0;}
+ GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC GLeeFuncPtr_wglQueryFrameLockMasterI3D=GLee_Lazy_wglQueryFrameLockMasterI3D;
+#endif
+#endif
+
+/* WGL_NV_render_depth_texture */
+
+#ifdef __GLEE_WGL_NV_render_depth_texture
+#endif
+
+/* WGL_NV_render_texture_rectangle */
+
+#ifdef __GLEE_WGL_NV_render_texture_rectangle
+#endif
+
+/* WGL_ATI_pixel_format_float */
+
+#ifdef __GLEE_WGL_ATI_pixel_format_float
+#endif
+
+/* WGL_NV_float_buffer */
+
+#ifdef __GLEE_WGL_NV_float_buffer
+#endif
+
+/* WGL_3DL_stereo_control */
+
+#ifdef __GLEE_WGL_3DL_stereo_control
+#endif
+
+/* WGL_EXT_pixel_format_packed_float */
+
+#ifdef __GLEE_WGL_EXT_pixel_format_packed_float
+#endif
+
+/* WGL_EXT_framebuffer_sRGB */
+
+#ifdef __GLEE_WGL_EXT_framebuffer_sRGB
+#endif
+
+/* WGL_NV_present_video */
+
+#ifdef __GLEE_WGL_NV_present_video
+#ifndef GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
+#define GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
+ int __stdcall GLee_Lazy_wglEnumerateVideoDevicesNV(HDC hDC, HVIDEOOUTPUTDEVICENV * phDeviceList) {if (GLeeInit()) return wglEnumerateVideoDevicesNV(hDC, phDeviceList); return (int)0;}
+ GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_wglEnumerateVideoDevicesNV=GLee_Lazy_wglEnumerateVideoDevicesNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglBindVideoDeviceNV
+#define GLEE_C_DEFINED_wglBindVideoDeviceNV
+ BOOL __stdcall GLee_Lazy_wglBindVideoDeviceNV(HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int * piAttribList) {if (GLeeInit()) return wglBindVideoDeviceNV(hDC, uVideoSlot, hVideoDevice, piAttribList); return (BOOL)0;}
+ GLEEPFNWGLBINDVIDEODEVICENVPROC GLeeFuncPtr_wglBindVideoDeviceNV=GLee_Lazy_wglBindVideoDeviceNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryCurrentContextNV
+#define GLEE_C_DEFINED_wglQueryCurrentContextNV
+ BOOL __stdcall GLee_Lazy_wglQueryCurrentContextNV(int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryCurrentContextNV(iAttribute, piValue); return (BOOL)0;}
+ GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC GLeeFuncPtr_wglQueryCurrentContextNV=GLee_Lazy_wglQueryCurrentContextNV;
+#endif
+#endif
+
+/* WGL_NV_swap_group */
+
+#ifdef __GLEE_WGL_NV_swap_group
+#ifndef GLEE_C_DEFINED_wglJoinSwapGroupNV
+#define GLEE_C_DEFINED_wglJoinSwapGroupNV
+ BOOL __stdcall GLee_Lazy_wglJoinSwapGroupNV(HDC hDC, GLuint group) {if (GLeeInit()) return wglJoinSwapGroupNV(hDC, group); return (BOOL)0;}
+ GLEEPFNWGLJOINSWAPGROUPNVPROC GLeeFuncPtr_wglJoinSwapGroupNV=GLee_Lazy_wglJoinSwapGroupNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglBindSwapBarrierNV
+#define GLEE_C_DEFINED_wglBindSwapBarrierNV
+ BOOL __stdcall GLee_Lazy_wglBindSwapBarrierNV(GLuint group, GLuint barrier) {if (GLeeInit()) return wglBindSwapBarrierNV(group, barrier); return (BOOL)0;}
+ GLEEPFNWGLBINDSWAPBARRIERNVPROC GLeeFuncPtr_wglBindSwapBarrierNV=GLee_Lazy_wglBindSwapBarrierNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglQuerySwapGroupNV
+#define GLEE_C_DEFINED_wglQuerySwapGroupNV
+ BOOL __stdcall GLee_Lazy_wglQuerySwapGroupNV(HDC hDC, GLuint * group, GLuint * barrier) {if (GLeeInit()) return wglQuerySwapGroupNV(hDC, group, barrier); return (BOOL)0;}
+ GLEEPFNWGLQUERYSWAPGROUPNVPROC GLeeFuncPtr_wglQuerySwapGroupNV=GLee_Lazy_wglQuerySwapGroupNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
+#define GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
+ BOOL __stdcall GLee_Lazy_wglQueryMaxSwapGroupsNV(HDC hDC, GLuint * maxGroups, GLuint * maxBarriers) {if (GLeeInit()) return wglQueryMaxSwapGroupsNV(hDC, maxGroups, maxBarriers); return (BOOL)0;}
+ GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_wglQueryMaxSwapGroupsNV=GLee_Lazy_wglQueryMaxSwapGroupsNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryFrameCountNV
+#define GLEE_C_DEFINED_wglQueryFrameCountNV
+ BOOL __stdcall GLee_Lazy_wglQueryFrameCountNV(HDC hDC, GLuint * count) {if (GLeeInit()) return wglQueryFrameCountNV(hDC, count); return (BOOL)0;}
+ GLEEPFNWGLQUERYFRAMECOUNTNVPROC GLeeFuncPtr_wglQueryFrameCountNV=GLee_Lazy_wglQueryFrameCountNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglResetFrameCountNV
+#define GLEE_C_DEFINED_wglResetFrameCountNV
+ BOOL __stdcall GLee_Lazy_wglResetFrameCountNV(HDC hDC) {if (GLeeInit()) return wglResetFrameCountNV(hDC); return (BOOL)0;}
+ GLEEPFNWGLRESETFRAMECOUNTNVPROC GLeeFuncPtr_wglResetFrameCountNV=GLee_Lazy_wglResetFrameCountNV;
+#endif
+#endif
+
+/* WGL_NV_gpu_affinity */
+
+#ifdef __GLEE_WGL_NV_gpu_affinity
+#ifndef GLEE_C_DEFINED_wglEnumGpusNV
+#define GLEE_C_DEFINED_wglEnumGpusNV
+ BOOL __stdcall GLee_Lazy_wglEnumGpusNV(UINT iGpuIndex, HGPUNV * phGpu) {if (GLeeInit()) return wglEnumGpusNV(iGpuIndex, phGpu); return (BOOL)0;}
+ GLEEPFNWGLENUMGPUSNVPROC GLeeFuncPtr_wglEnumGpusNV=GLee_Lazy_wglEnumGpusNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglEnumGpuDevicesNV
+#define GLEE_C_DEFINED_wglEnumGpuDevicesNV
+ BOOL __stdcall GLee_Lazy_wglEnumGpuDevicesNV(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) {if (GLeeInit()) return wglEnumGpuDevicesNV(hGpu, iDeviceIndex, lpGpuDevice); return (BOOL)0;}
+ GLEEPFNWGLENUMGPUDEVICESNVPROC GLeeFuncPtr_wglEnumGpuDevicesNV=GLee_Lazy_wglEnumGpuDevicesNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglCreateAffinityDCNV
+#define GLEE_C_DEFINED_wglCreateAffinityDCNV
+ HDC __stdcall GLee_Lazy_wglCreateAffinityDCNV(const HGPUNV * phGpuList) {if (GLeeInit()) return wglCreateAffinityDCNV(phGpuList); return (HDC)0;}
+ GLEEPFNWGLCREATEAFFINITYDCNVPROC GLeeFuncPtr_wglCreateAffinityDCNV=GLee_Lazy_wglCreateAffinityDCNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
+#define GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
+ BOOL __stdcall GLee_Lazy_wglEnumGpusFromAffinityDCNV(HDC hAffinityDC, UINT iGpuIndex, HGPUNV * hGpu) {if (GLeeInit()) return wglEnumGpusFromAffinityDCNV(hAffinityDC, iGpuIndex, hGpu); return (BOOL)0;}
+ GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC GLeeFuncPtr_wglEnumGpusFromAffinityDCNV=GLee_Lazy_wglEnumGpusFromAffinityDCNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglDeleteDCNV
+#define GLEE_C_DEFINED_wglDeleteDCNV
+ BOOL __stdcall GLee_Lazy_wglDeleteDCNV(HDC hdc) {if (GLeeInit()) return wglDeleteDCNV(hdc); return (BOOL)0;}
+ GLEEPFNWGLDELETEDCNVPROC GLeeFuncPtr_wglDeleteDCNV=GLee_Lazy_wglDeleteDCNV;
+#endif
+#endif
+
+/* WGL_EXT_display_color_table */
+
+#ifdef __GLEE_WGL_EXT_display_color_table
+#ifndef GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
+#define GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
+ GLboolean __stdcall GLee_Lazy_wglCreateDisplayColorTableEXT(GLushort id) {if (GLeeInit()) return wglCreateDisplayColorTableEXT(id); return (GLboolean)0;}
+ GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglCreateDisplayColorTableEXT=GLee_Lazy_wglCreateDisplayColorTableEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
+#define GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
+ GLboolean __stdcall GLee_Lazy_wglLoadDisplayColorTableEXT(const GLushort * table, GLuint length) {if (GLeeInit()) return wglLoadDisplayColorTableEXT(table, length); return (GLboolean)0;}
+ GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglLoadDisplayColorTableEXT=GLee_Lazy_wglLoadDisplayColorTableEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglBindDisplayColorTableEXT
+#define GLEE_C_DEFINED_wglBindDisplayColorTableEXT
+ GLboolean __stdcall GLee_Lazy_wglBindDisplayColorTableEXT(GLushort id) {if (GLeeInit()) return wglBindDisplayColorTableEXT(id); return (GLboolean)0;}
+ GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglBindDisplayColorTableEXT=GLee_Lazy_wglBindDisplayColorTableEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
+#define GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
+ VOID __stdcall GLee_Lazy_wglDestroyDisplayColorTableEXT(GLushort id) {if (GLeeInit()) wglDestroyDisplayColorTableEXT(id);}
+ GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglDestroyDisplayColorTableEXT=GLee_Lazy_wglDestroyDisplayColorTableEXT;
+#endif
+#endif
+
+/* WGL_EXT_extensions_string */
+
+#ifdef __GLEE_WGL_EXT_extensions_string
+#ifndef GLEE_C_DEFINED_wglGetExtensionsStringEXT
+#define GLEE_C_DEFINED_wglGetExtensionsStringEXT
+ const char * __stdcall GLee_Lazy_wglGetExtensionsStringEXT(void) {if (GLeeInit()) return wglGetExtensionsStringEXT(); return (const char *)0;}
+ GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC GLeeFuncPtr_wglGetExtensionsStringEXT=GLee_Lazy_wglGetExtensionsStringEXT;
+#endif
+#endif
+
+/* WGL_EXT_swap_control */
+
+#ifdef __GLEE_WGL_EXT_swap_control
+#ifndef GLEE_C_DEFINED_wglSwapIntervalEXT
+#define GLEE_C_DEFINED_wglSwapIntervalEXT
+ BOOL __stdcall GLee_Lazy_wglSwapIntervalEXT(int interval) {if (GLeeInit()) return wglSwapIntervalEXT(interval); return (BOOL)0;}
+ GLEEPFNWGLSWAPINTERVALEXTPROC GLeeFuncPtr_wglSwapIntervalEXT=GLee_Lazy_wglSwapIntervalEXT;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetSwapIntervalEXT
+#define GLEE_C_DEFINED_wglGetSwapIntervalEXT
+ int __stdcall GLee_Lazy_wglGetSwapIntervalEXT(void) {if (GLeeInit()) return wglGetSwapIntervalEXT(); return (int)0;}
+ GLEEPFNWGLGETSWAPINTERVALEXTPROC GLeeFuncPtr_wglGetSwapIntervalEXT=GLee_Lazy_wglGetSwapIntervalEXT;
+#endif
+#endif
+
+/* WGL_NV_vertex_array_range */
+
+#ifdef __GLEE_WGL_NV_vertex_array_range
+#ifndef GLEE_C_DEFINED_wglAllocateMemoryNV
+#define GLEE_C_DEFINED_wglAllocateMemoryNV
+ void* __stdcall GLee_Lazy_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {if (GLeeInit()) return wglAllocateMemoryNV(size, readfreq, writefreq, priority); return (void*)0;}
+ GLEEPFNWGLALLOCATEMEMORYNVPROC GLeeFuncPtr_wglAllocateMemoryNV=GLee_Lazy_wglAllocateMemoryNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglFreeMemoryNV
+#define GLEE_C_DEFINED_wglFreeMemoryNV
+ void __stdcall GLee_Lazy_wglFreeMemoryNV(void * pointer) {if (GLeeInit()) wglFreeMemoryNV(pointer);}
+ GLEEPFNWGLFREEMEMORYNVPROC GLeeFuncPtr_wglFreeMemoryNV=GLee_Lazy_wglFreeMemoryNV;
+#endif
+#endif
+
+/* WGL_OML_sync_control */
+
+#ifdef __GLEE_WGL_OML_sync_control
+#ifndef GLEE_C_DEFINED_wglGetSyncValuesOML
+#define GLEE_C_DEFINED_wglGetSyncValuesOML
+ BOOL __stdcall GLee_Lazy_wglGetSyncValuesOML(HDC hdc, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglGetSyncValuesOML(hdc, ust, msc, sbc); return (BOOL)0;}
+ GLEEPFNWGLGETSYNCVALUESOMLPROC GLeeFuncPtr_wglGetSyncValuesOML=GLee_Lazy_wglGetSyncValuesOML;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetMscRateOML
+#define GLEE_C_DEFINED_wglGetMscRateOML
+ BOOL __stdcall GLee_Lazy_wglGetMscRateOML(HDC hdc, INT32 * numerator, INT32 * denominator) {if (GLeeInit()) return wglGetMscRateOML(hdc, numerator, denominator); return (BOOL)0;}
+ GLEEPFNWGLGETMSCRATEOMLPROC GLeeFuncPtr_wglGetMscRateOML=GLee_Lazy_wglGetMscRateOML;
+#endif
+#ifndef GLEE_C_DEFINED_wglSwapBuffersMscOML
+#define GLEE_C_DEFINED_wglSwapBuffersMscOML
+ INT64 __stdcall GLee_Lazy_wglSwapBuffersMscOML(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder) {if (GLeeInit()) return wglSwapBuffersMscOML(hdc, target_msc, divisor, remainder); return (INT64)0;}
+ GLEEPFNWGLSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapBuffersMscOML=GLee_Lazy_wglSwapBuffersMscOML;
+#endif
+#ifndef GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
+#define GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
+ INT64 __stdcall GLee_Lazy_wglSwapLayerBuffersMscOML(HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder) {if (GLeeInit()) return wglSwapLayerBuffersMscOML(hdc, fuPlanes, target_msc, divisor, remainder); return (INT64)0;}
+ GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapLayerBuffersMscOML=GLee_Lazy_wglSwapLayerBuffersMscOML;
+#endif
+#ifndef GLEE_C_DEFINED_wglWaitForMscOML
+#define GLEE_C_DEFINED_wglWaitForMscOML
+ BOOL __stdcall GLee_Lazy_wglWaitForMscOML(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglWaitForMscOML(hdc, target_msc, divisor, remainder, ust, msc, sbc); return (BOOL)0;}
+ GLEEPFNWGLWAITFORMSCOMLPROC GLeeFuncPtr_wglWaitForMscOML=GLee_Lazy_wglWaitForMscOML;
+#endif
+#ifndef GLEE_C_DEFINED_wglWaitForSbcOML
+#define GLEE_C_DEFINED_wglWaitForSbcOML
+ BOOL __stdcall GLee_Lazy_wglWaitForSbcOML(HDC hdc, INT64 target_sbc, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglWaitForSbcOML(hdc, target_sbc, ust, msc, sbc); return (BOOL)0;}
+ GLEEPFNWGLWAITFORSBCOMLPROC GLeeFuncPtr_wglWaitForSbcOML=GLee_Lazy_wglWaitForSbcOML;
+#endif
+#endif
+
+/* WGL_I3D_swap_frame_usage */
+
+#ifdef __GLEE_WGL_I3D_swap_frame_usage
+#ifndef GLEE_C_DEFINED_wglGetFrameUsageI3D
+#define GLEE_C_DEFINED_wglGetFrameUsageI3D
+ BOOL __stdcall GLee_Lazy_wglGetFrameUsageI3D(float * pUsage) {if (GLeeInit()) return wglGetFrameUsageI3D(pUsage); return (BOOL)0;}
+ GLEEPFNWGLGETFRAMEUSAGEI3DPROC GLeeFuncPtr_wglGetFrameUsageI3D=GLee_Lazy_wglGetFrameUsageI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglBeginFrameTrackingI3D
+#define GLEE_C_DEFINED_wglBeginFrameTrackingI3D
+ BOOL __stdcall GLee_Lazy_wglBeginFrameTrackingI3D(void) {if (GLeeInit()) return wglBeginFrameTrackingI3D(); return (BOOL)0;}
+ GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC GLeeFuncPtr_wglBeginFrameTrackingI3D=GLee_Lazy_wglBeginFrameTrackingI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglEndFrameTrackingI3D
+#define GLEE_C_DEFINED_wglEndFrameTrackingI3D
+ BOOL __stdcall GLee_Lazy_wglEndFrameTrackingI3D(void) {if (GLeeInit()) return wglEndFrameTrackingI3D(); return (BOOL)0;}
+ GLEEPFNWGLENDFRAMETRACKINGI3DPROC GLeeFuncPtr_wglEndFrameTrackingI3D=GLee_Lazy_wglEndFrameTrackingI3D;
+#endif
+#ifndef GLEE_C_DEFINED_wglQueryFrameTrackingI3D
+#define GLEE_C_DEFINED_wglQueryFrameTrackingI3D
+ BOOL __stdcall GLee_Lazy_wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage) {if (GLeeInit()) return wglQueryFrameTrackingI3D(pFrameCount, pMissedFrames, pLastMissedUsage); return (BOOL)0;}
+ GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC GLeeFuncPtr_wglQueryFrameTrackingI3D=GLee_Lazy_wglQueryFrameTrackingI3D;
+#endif
+#endif
+
+/* WGL_NV_video_output */
+
+#ifdef __GLEE_WGL_NV_video_output
+#ifndef GLEE_C_DEFINED_wglGetVideoDeviceNV
+#define GLEE_C_DEFINED_wglGetVideoDeviceNV
+ BOOL __stdcall GLee_Lazy_wglGetVideoDeviceNV(HDC hDC, int numDevices, HPVIDEODEV * hVideoDevice) {if (GLeeInit()) return wglGetVideoDeviceNV(hDC, numDevices, hVideoDevice); return (BOOL)0;}
+ GLEEPFNWGLGETVIDEODEVICENVPROC GLeeFuncPtr_wglGetVideoDeviceNV=GLee_Lazy_wglGetVideoDeviceNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglReleaseVideoDeviceNV
+#define GLEE_C_DEFINED_wglReleaseVideoDeviceNV
+ BOOL __stdcall GLee_Lazy_wglReleaseVideoDeviceNV(HPVIDEODEV hVideoDevice) {if (GLeeInit()) return wglReleaseVideoDeviceNV(hVideoDevice); return (BOOL)0;}
+ GLEEPFNWGLRELEASEVIDEODEVICENVPROC GLeeFuncPtr_wglReleaseVideoDeviceNV=GLee_Lazy_wglReleaseVideoDeviceNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglBindVideoImageNV
+#define GLEE_C_DEFINED_wglBindVideoImageNV
+ BOOL __stdcall GLee_Lazy_wglBindVideoImageNV(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer) {if (GLeeInit()) return wglBindVideoImageNV(hVideoDevice, hPbuffer, iVideoBuffer); return (BOOL)0;}
+ GLEEPFNWGLBINDVIDEOIMAGENVPROC GLeeFuncPtr_wglBindVideoImageNV=GLee_Lazy_wglBindVideoImageNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglReleaseVideoImageNV
+#define GLEE_C_DEFINED_wglReleaseVideoImageNV
+ BOOL __stdcall GLee_Lazy_wglReleaseVideoImageNV(HPBUFFERARB hPbuffer, int iVideoBuffer) {if (GLeeInit()) return wglReleaseVideoImageNV(hPbuffer, iVideoBuffer); return (BOOL)0;}
+ GLEEPFNWGLRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_wglReleaseVideoImageNV=GLee_Lazy_wglReleaseVideoImageNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglSendPbufferToVideoNV
+#define GLEE_C_DEFINED_wglSendPbufferToVideoNV
+ BOOL __stdcall GLee_Lazy_wglSendPbufferToVideoNV(HPBUFFERARB hPbuffer, int iBufferType, unsigned long * pulCounterPbuffer, BOOL bBlock) {if (GLeeInit()) return wglSendPbufferToVideoNV(hPbuffer, iBufferType, pulCounterPbuffer, bBlock); return (BOOL)0;}
+ GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_wglSendPbufferToVideoNV=GLee_Lazy_wglSendPbufferToVideoNV;
+#endif
+#ifndef GLEE_C_DEFINED_wglGetVideoInfoNV
+#define GLEE_C_DEFINED_wglGetVideoInfoNV
+ BOOL __stdcall GLee_Lazy_wglGetVideoInfoNV(HPVIDEODEV hpVideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo) {if (GLeeInit()) return wglGetVideoInfoNV(hpVideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (BOOL)0;}
+ GLEEPFNWGLGETVIDEOINFONVPROC GLeeFuncPtr_wglGetVideoInfoNV=GLee_Lazy_wglGetVideoInfoNV;
+#endif
+#endif
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else /* GLX */
+
+/* Extension querying variables */
+
+GLboolean _GLEE_GLX_VERSION_1_3 = GL_FALSE;
+GLboolean _GLEE_GLX_VERSION_1_4 = GL_FALSE;
+GLboolean _GLEE_GLX_ARB_multisample = GL_FALSE;
+GLboolean _GLEE_GLX_ARB_fbconfig_float = GL_FALSE;
+GLboolean _GLEE_GLX_ARB_create_context = GL_FALSE;
+GLboolean _GLEE_GLX_SGIS_multisample = GL_FALSE;
+GLboolean _GLEE_GLX_EXT_visual_info = GL_FALSE;
+GLboolean _GLEE_GLX_SGI_swap_control = GL_FALSE;
+GLboolean _GLEE_GLX_SGI_video_sync = GL_FALSE;
+GLboolean _GLEE_GLX_SGI_make_current_read = GL_FALSE;
+GLboolean _GLEE_GLX_EXT_visual_rating = GL_FALSE;
+GLboolean _GLEE_GLX_EXT_import_context = GL_FALSE;
+GLboolean _GLEE_GLX_SGIX_fbconfig = GL_FALSE;
+GLboolean _GLEE_GLX_SGIX_pbuffer = GL_FALSE;
+GLboolean _GLEE_GLX_SGI_cushion = GL_FALSE;
+GLboolean _GLEE_GLX_SGIX_video_resize = GL_FALSE;
+GLboolean _GLEE_GLX_SGIX_swap_group = GL_FALSE;
+GLboolean _GLEE_GLX_SGIX_swap_barrier = GL_FALSE;
+GLboolean _GLEE_GLX_SGIS_blended_overlay = GL_FALSE;
+GLboolean _GLEE_GLX_SGIS_shared_multisample = GL_FALSE;
+GLboolean _GLEE_GLX_SUN_get_transparent_index = GL_FALSE;
+GLboolean _GLEE_GLX_3DFX_multisample = GL_FALSE;
+GLboolean _GLEE_GLX_MESA_copy_sub_buffer = GL_FALSE;
+GLboolean _GLEE_GLX_MESA_pixmap_colormap = GL_FALSE;
+GLboolean _GLEE_GLX_MESA_release_buffers = GL_FALSE;
+GLboolean _GLEE_GLX_MESA_set_3dfx_mode = GL_FALSE;
+GLboolean _GLEE_GLX_SGIX_visual_select_group = GL_FALSE;
+GLboolean _GLEE_GLX_OML_swap_method = GL_FALSE;
+GLboolean _GLEE_GLX_OML_sync_control = GL_FALSE;
+GLboolean _GLEE_GLX_NV_float_buffer = GL_FALSE;
+GLboolean _GLEE_GLX_SGIX_hyperpipe = GL_FALSE;
+GLboolean _GLEE_GLX_MESA_agp_offset = GL_FALSE;
+GLboolean _GLEE_GLX_EXT_fbconfig_packed_float = GL_FALSE;
+GLboolean _GLEE_GLX_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean _GLEE_GLX_EXT_texture_from_pixmap = GL_FALSE;
+GLboolean _GLEE_GLX_NV_present_video = GL_FALSE;
+GLboolean _GLEE_GLX_NV_video_out = GL_FALSE;
+GLboolean _GLEE_GLX_NV_swap_group = GL_FALSE;
+GLboolean _GLEE_GLX_EXT_scene_marker = GL_FALSE;
+GLboolean _GLEE_GLX_NV_video_output = GL_FALSE;
+
+/* GLX Extension names */
+
+char __GLeeGLXExtensionNames[40][30]={
+ "GLX_VERSION_1_3",
+ "GLX_VERSION_1_4",
+ "GLX_ARB_multisample",
+ "GLX_ARB_fbconfig_float",
+ "GLX_ARB_create_context",
+ "GLX_SGIS_multisample",
+ "GLX_EXT_visual_info",
+ "GLX_SGI_swap_control",
+ "GLX_SGI_video_sync",
+ "GLX_SGI_make_current_read",
+ "GLX_EXT_visual_rating",
+ "GLX_EXT_import_context",
+ "GLX_SGIX_fbconfig",
+ "GLX_SGIX_pbuffer",
+ "GLX_SGI_cushion",
+ "GLX_SGIX_video_resize",
+ "GLX_SGIX_swap_group",
+ "GLX_SGIX_swap_barrier",
+ "GLX_SGIS_blended_overlay",
+ "GLX_SGIS_shared_multisample",
+ "GLX_SUN_get_transparent_index",
+ "GLX_3DFX_multisample",
+ "GLX_MESA_copy_sub_buffer",
+ "GLX_MESA_pixmap_colormap",
+ "GLX_MESA_release_buffers",
+ "GLX_MESA_set_3dfx_mode",
+ "GLX_SGIX_visual_select_group",
+ "GLX_OML_swap_method",
+ "GLX_OML_sync_control",
+ "GLX_NV_float_buffer",
+ "GLX_SGIX_hyperpipe",
+ "GLX_MESA_agp_offset",
+ "GLX_EXT_fbconfig_packed_float",
+ "GLX_EXT_framebuffer_sRGB",
+ "GLX_EXT_texture_from_pixmap",
+ "GLX_NV_present_video",
+ "GLX_NV_video_out",
+ "GLX_NV_swap_group",
+ "GLX_EXT_scene_marker",
+ "GLX_NV_video_output"
+};
+int __GLeeGLXNumExtensions=40;
+
+/* GLX_VERSION_1_3 */
+
+#ifdef __GLEE_GLX_VERSION_1_3
+#ifndef GLEE_C_DEFINED_glXGetFBConfigs
+#define GLEE_C_DEFINED_glXGetFBConfigs
+ GLXFBConfig * __stdcall GLee_Lazy_glXGetFBConfigs(Display * dpy, int screen, int * nelements) {if (GLeeInit()) return glXGetFBConfigs(dpy, screen, nelements); return (GLXFBConfig *)0;}
+ GLEEPFNGLXGETFBCONFIGSPROC GLeeFuncPtr_glXGetFBConfigs=GLee_Lazy_glXGetFBConfigs;
+#endif
+#ifndef GLEE_C_DEFINED_glXChooseFBConfig
+#define GLEE_C_DEFINED_glXChooseFBConfig
+ GLXFBConfig * __stdcall GLee_Lazy_glXChooseFBConfig(Display * dpy, int screen, const int * attrib_list, int * nelements) {if (GLeeInit()) return glXChooseFBConfig(dpy, screen, attrib_list, nelements); return (GLXFBConfig *)0;}
+ GLEEPFNGLXCHOOSEFBCONFIGPROC GLeeFuncPtr_glXChooseFBConfig=GLee_Lazy_glXChooseFBConfig;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetFBConfigAttrib
+#define GLEE_C_DEFINED_glXGetFBConfigAttrib
+ int __stdcall GLee_Lazy_glXGetFBConfigAttrib(Display * dpy, GLXFBConfig config, int attribute, int * value) {if (GLeeInit()) return glXGetFBConfigAttrib(dpy, config, attribute, value); return (int)0;}
+ GLEEPFNGLXGETFBCONFIGATTRIBPROC GLeeFuncPtr_glXGetFBConfigAttrib=GLee_Lazy_glXGetFBConfigAttrib;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfig
+#define GLEE_C_DEFINED_glXGetVisualFromFBConfig
+ XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfig(Display * dpy, GLXFBConfig config) {if (GLeeInit()) return glXGetVisualFromFBConfig(dpy, config); return (XVisualInfo *)0;}
+ GLEEPFNGLXGETVISUALFROMFBCONFIGPROC GLeeFuncPtr_glXGetVisualFromFBConfig=GLee_Lazy_glXGetVisualFromFBConfig;
+#endif
+#ifndef GLEE_C_DEFINED_glXCreateWindow
+#define GLEE_C_DEFINED_glXCreateWindow
+ GLXWindow __stdcall GLee_Lazy_glXCreateWindow(Display * dpy, GLXFBConfig config, Window win, const int * attrib_list) {if (GLeeInit()) return glXCreateWindow(dpy, config, win, attrib_list); return (GLXWindow)0;}
+ GLEEPFNGLXCREATEWINDOWPROC GLeeFuncPtr_glXCreateWindow=GLee_Lazy_glXCreateWindow;
+#endif
+#ifndef GLEE_C_DEFINED_glXDestroyWindow
+#define GLEE_C_DEFINED_glXDestroyWindow
+ void __stdcall GLee_Lazy_glXDestroyWindow(Display * dpy, GLXWindow win) {if (GLeeInit()) glXDestroyWindow(dpy, win);}
+ GLEEPFNGLXDESTROYWINDOWPROC GLeeFuncPtr_glXDestroyWindow=GLee_Lazy_glXDestroyWindow;
+#endif
+#ifndef GLEE_C_DEFINED_glXCreatePixmap
+#define GLEE_C_DEFINED_glXCreatePixmap
+ GLXPixmap __stdcall GLee_Lazy_glXCreatePixmap(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list) {if (GLeeInit()) return glXCreatePixmap(dpy, config, pixmap, attrib_list); return (GLXPixmap)0;}
+ GLEEPFNGLXCREATEPIXMAPPROC GLeeFuncPtr_glXCreatePixmap=GLee_Lazy_glXCreatePixmap;
+#endif
+#ifndef GLEE_C_DEFINED_glXDestroyPixmap
+#define GLEE_C_DEFINED_glXDestroyPixmap
+ void __stdcall GLee_Lazy_glXDestroyPixmap(Display * dpy, GLXPixmap pixmap) {if (GLeeInit()) glXDestroyPixmap(dpy, pixmap);}
+ GLEEPFNGLXDESTROYPIXMAPPROC GLeeFuncPtr_glXDestroyPixmap=GLee_Lazy_glXDestroyPixmap;
+#endif
+#ifndef GLEE_C_DEFINED_glXCreatePbuffer
+#define GLEE_C_DEFINED_glXCreatePbuffer
+ GLXPbuffer __stdcall GLee_Lazy_glXCreatePbuffer(Display * dpy, GLXFBConfig config, const int * attrib_list) {if (GLeeInit()) return glXCreatePbuffer(dpy, config, attrib_list); return (GLXPbuffer)0;}
+ GLEEPFNGLXCREATEPBUFFERPROC GLeeFuncPtr_glXCreatePbuffer=GLee_Lazy_glXCreatePbuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glXDestroyPbuffer
+#define GLEE_C_DEFINED_glXDestroyPbuffer
+ void __stdcall GLee_Lazy_glXDestroyPbuffer(Display * dpy, GLXPbuffer pbuf) {if (GLeeInit()) glXDestroyPbuffer(dpy, pbuf);}
+ GLEEPFNGLXDESTROYPBUFFERPROC GLeeFuncPtr_glXDestroyPbuffer=GLee_Lazy_glXDestroyPbuffer;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryDrawable
+#define GLEE_C_DEFINED_glXQueryDrawable
+ void __stdcall GLee_Lazy_glXQueryDrawable(Display * dpy, GLXDrawable draw, int attribute, unsigned int * value) {if (GLeeInit()) glXQueryDrawable(dpy, draw, attribute, value);}
+ GLEEPFNGLXQUERYDRAWABLEPROC GLeeFuncPtr_glXQueryDrawable=GLee_Lazy_glXQueryDrawable;
+#endif
+#ifndef GLEE_C_DEFINED_glXCreateNewContext
+#define GLEE_C_DEFINED_glXCreateNewContext
+ GLXContext __stdcall GLee_Lazy_glXCreateNewContext(Display * dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) {if (GLeeInit()) return glXCreateNewContext(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
+ GLEEPFNGLXCREATENEWCONTEXTPROC GLeeFuncPtr_glXCreateNewContext=GLee_Lazy_glXCreateNewContext;
+#endif
+#ifndef GLEE_C_DEFINED_glXMakeContextCurrent
+#define GLEE_C_DEFINED_glXMakeContextCurrent
+ Bool __stdcall GLee_Lazy_glXMakeContextCurrent(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) {if (GLeeInit()) return glXMakeContextCurrent(dpy, draw, read, ctx); return (Bool)0;}
+ GLEEPFNGLXMAKECONTEXTCURRENTPROC GLeeFuncPtr_glXMakeContextCurrent=GLee_Lazy_glXMakeContextCurrent;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawable
+#define GLEE_C_DEFINED_glXGetCurrentReadDrawable
+ GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawable(void) {if (GLeeInit()) return glXGetCurrentReadDrawable(); return (GLXDrawable)0;}
+ GLEEPFNGLXGETCURRENTREADDRAWABLEPROC GLeeFuncPtr_glXGetCurrentReadDrawable=GLee_Lazy_glXGetCurrentReadDrawable;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetCurrentDisplay
+#define GLEE_C_DEFINED_glXGetCurrentDisplay
+ Display * __stdcall GLee_Lazy_glXGetCurrentDisplay(void) {if (GLeeInit()) return glXGetCurrentDisplay(); return (Display *)0;}
+ GLEEPFNGLXGETCURRENTDISPLAYPROC GLeeFuncPtr_glXGetCurrentDisplay=GLee_Lazy_glXGetCurrentDisplay;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryContext
+#define GLEE_C_DEFINED_glXQueryContext
+ int __stdcall GLee_Lazy_glXQueryContext(Display * dpy, GLXContext ctx, int attribute, int * value) {if (GLeeInit()) return glXQueryContext(dpy, ctx, attribute, value); return (int)0;}
+ GLEEPFNGLXQUERYCONTEXTPROC GLeeFuncPtr_glXQueryContext=GLee_Lazy_glXQueryContext;
+#endif
+#ifndef GLEE_C_DEFINED_glXSelectEvent
+#define GLEE_C_DEFINED_glXSelectEvent
+ void __stdcall GLee_Lazy_glXSelectEvent(Display * dpy, GLXDrawable draw, unsigned long event_mask) {if (GLeeInit()) glXSelectEvent(dpy, draw, event_mask);}
+ GLEEPFNGLXSELECTEVENTPROC GLeeFuncPtr_glXSelectEvent=GLee_Lazy_glXSelectEvent;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetSelectedEvent
+#define GLEE_C_DEFINED_glXGetSelectedEvent
+ void __stdcall GLee_Lazy_glXGetSelectedEvent(Display * dpy, GLXDrawable draw, unsigned long * event_mask) {if (GLeeInit()) glXGetSelectedEvent(dpy, draw, event_mask);}
+ GLEEPFNGLXGETSELECTEDEVENTPROC GLeeFuncPtr_glXGetSelectedEvent=GLee_Lazy_glXGetSelectedEvent;
+#endif
+#endif
+
+/* GLX_VERSION_1_4 */
+
+#ifdef __GLEE_GLX_VERSION_1_4
+#ifndef GLEE_C_DEFINED_glXGetProcAddress
+#define GLEE_C_DEFINED_glXGetProcAddress
+ __GLXextFuncPtr __stdcall GLee_Lazy_glXGetProcAddress(const GLubyte * procName) {if (GLeeInit()) return glXGetProcAddress(procName); return (__GLXextFuncPtr)0;}
+ GLEEPFNGLXGETPROCADDRESSPROC GLeeFuncPtr_glXGetProcAddress=GLee_Lazy_glXGetProcAddress;
+#endif
+#endif
+
+/* GLX_ARB_multisample */
+
+#ifdef __GLEE_GLX_ARB_multisample
+#endif
+
+/* GLX_ARB_fbconfig_float */
+
+#ifdef __GLEE_GLX_ARB_fbconfig_float
+#endif
+
+/* GLX_ARB_create_context */
+
+#ifdef __GLEE_GLX_ARB_create_context
+#ifndef GLEE_C_DEFINED_glXCreateContextAttribsARB
+#define GLEE_C_DEFINED_glXCreateContextAttribsARB
+ GLXContext __stdcall GLee_Lazy_glXCreateContextAttribsARB(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list) {if (GLeeInit()) return glXCreateContextAttribsARB(dpy, config, share_context, direct, attrib_list); return (GLXContext)0;}
+ GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_glXCreateContextAttribsARB=GLee_Lazy_glXCreateContextAttribsARB;
+#endif
+#endif
+
+/* GLX_SGIS_multisample */
+
+#ifdef __GLEE_GLX_SGIS_multisample
+#endif
+
+/* GLX_EXT_visual_info */
+
+#ifdef __GLEE_GLX_EXT_visual_info
+#endif
+
+/* GLX_SGI_swap_control */
+
+#ifdef __GLEE_GLX_SGI_swap_control
+#ifndef GLEE_C_DEFINED_glXSwapIntervalSGI
+#define GLEE_C_DEFINED_glXSwapIntervalSGI
+ int __stdcall GLee_Lazy_glXSwapIntervalSGI(int interval) {if (GLeeInit()) return glXSwapIntervalSGI(interval); return (int)0;}
+ GLEEPFNGLXSWAPINTERVALSGIPROC GLeeFuncPtr_glXSwapIntervalSGI=GLee_Lazy_glXSwapIntervalSGI;
+#endif
+#endif
+
+/* GLX_SGI_video_sync */
+
+#ifdef __GLEE_GLX_SGI_video_sync
+#ifndef GLEE_C_DEFINED_glXGetVideoSyncSGI
+#define GLEE_C_DEFINED_glXGetVideoSyncSGI
+ int __stdcall GLee_Lazy_glXGetVideoSyncSGI(unsigned int * count) {if (GLeeInit()) return glXGetVideoSyncSGI(count); return (int)0;}
+ GLEEPFNGLXGETVIDEOSYNCSGIPROC GLeeFuncPtr_glXGetVideoSyncSGI=GLee_Lazy_glXGetVideoSyncSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glXWaitVideoSyncSGI
+#define GLEE_C_DEFINED_glXWaitVideoSyncSGI
+ int __stdcall GLee_Lazy_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int * count) {if (GLeeInit()) return glXWaitVideoSyncSGI(divisor, remainder, count); return (int)0;}
+ GLEEPFNGLXWAITVIDEOSYNCSGIPROC GLeeFuncPtr_glXWaitVideoSyncSGI=GLee_Lazy_glXWaitVideoSyncSGI;
+#endif
+#endif
+
+/* GLX_SGI_make_current_read */
+
+#ifdef __GLEE_GLX_SGI_make_current_read
+#ifndef GLEE_C_DEFINED_glXMakeCurrentReadSGI
+#define GLEE_C_DEFINED_glXMakeCurrentReadSGI
+ Bool __stdcall GLee_Lazy_glXMakeCurrentReadSGI(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) {if (GLeeInit()) return glXMakeCurrentReadSGI(dpy, draw, read, ctx); return (Bool)0;}
+ GLEEPFNGLXMAKECURRENTREADSGIPROC GLeeFuncPtr_glXMakeCurrentReadSGI=GLee_Lazy_glXMakeCurrentReadSGI;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
+#define GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
+ GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawableSGI(void) {if (GLeeInit()) return glXGetCurrentReadDrawableSGI(); return (GLXDrawable)0;}
+ GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC GLeeFuncPtr_glXGetCurrentReadDrawableSGI=GLee_Lazy_glXGetCurrentReadDrawableSGI;
+#endif
+#endif
+
+/* GLX_EXT_visual_rating */
+
+#ifdef __GLEE_GLX_EXT_visual_rating
+#endif
+
+/* GLX_EXT_import_context */
+
+#ifdef __GLEE_GLX_EXT_import_context
+#ifndef GLEE_C_DEFINED_glXGetCurrentDisplayEXT
+#define GLEE_C_DEFINED_glXGetCurrentDisplayEXT
+ Display * __stdcall GLee_Lazy_glXGetCurrentDisplayEXT(void) {if (GLeeInit()) return glXGetCurrentDisplayEXT(); return (Display *)0;}
+ GLEEPFNGLXGETCURRENTDISPLAYEXTPROC GLeeFuncPtr_glXGetCurrentDisplayEXT=GLee_Lazy_glXGetCurrentDisplayEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryContextInfoEXT
+#define GLEE_C_DEFINED_glXQueryContextInfoEXT
+ int __stdcall GLee_Lazy_glXQueryContextInfoEXT(Display * dpy, GLXContext context, int attribute, int * value) {if (GLeeInit()) return glXQueryContextInfoEXT(dpy, context, attribute, value); return (int)0;}
+ GLEEPFNGLXQUERYCONTEXTINFOEXTPROC GLeeFuncPtr_glXQueryContextInfoEXT=GLee_Lazy_glXQueryContextInfoEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetContextIDEXT
+#define GLEE_C_DEFINED_glXGetContextIDEXT
+ GLXContextID __stdcall GLee_Lazy_glXGetContextIDEXT(const GLXContext context) {if (GLeeInit()) return glXGetContextIDEXT(context); return (GLXContextID)0;}
+ GLEEPFNGLXGETCONTEXTIDEXTPROC GLeeFuncPtr_glXGetContextIDEXT=GLee_Lazy_glXGetContextIDEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glXImportContextEXT
+#define GLEE_C_DEFINED_glXImportContextEXT
+ GLXContext __stdcall GLee_Lazy_glXImportContextEXT(Display * dpy, GLXContextID contextID) {if (GLeeInit()) return glXImportContextEXT(dpy, contextID); return (GLXContext)0;}
+ GLEEPFNGLXIMPORTCONTEXTEXTPROC GLeeFuncPtr_glXImportContextEXT=GLee_Lazy_glXImportContextEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glXFreeContextEXT
+#define GLEE_C_DEFINED_glXFreeContextEXT
+ void __stdcall GLee_Lazy_glXFreeContextEXT(Display * dpy, GLXContext context) {if (GLeeInit()) glXFreeContextEXT(dpy, context);}
+ GLEEPFNGLXFREECONTEXTEXTPROC GLeeFuncPtr_glXFreeContextEXT=GLee_Lazy_glXFreeContextEXT;
+#endif
+#endif
+
+/* GLX_SGIX_fbconfig */
+
+#ifdef __GLEE_GLX_SGIX_fbconfig
+#ifndef GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
+#define GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
+ int __stdcall GLee_Lazy_glXGetFBConfigAttribSGIX(Display * dpy, GLXFBConfigSGIX config, int attribute, int * value) {if (GLeeInit()) return glXGetFBConfigAttribSGIX(dpy, config, attribute, value); return (int)0;}
+ GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC GLeeFuncPtr_glXGetFBConfigAttribSGIX=GLee_Lazy_glXGetFBConfigAttribSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXChooseFBConfigSGIX
+#define GLEE_C_DEFINED_glXChooseFBConfigSGIX
+ GLXFBConfigSGIX * __stdcall GLee_Lazy_glXChooseFBConfigSGIX(Display * dpy, int screen, int * attrib_list, int * nelements) {if (GLeeInit()) return glXChooseFBConfigSGIX(dpy, screen, attrib_list, nelements); return (GLXFBConfigSGIX *)0;}
+ GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC GLeeFuncPtr_glXChooseFBConfigSGIX=GLee_Lazy_glXChooseFBConfigSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
+#define GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
+ GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX(Display * dpy, GLXFBConfigSGIX config, Pixmap pixmap) {if (GLeeInit()) return glXCreateGLXPixmapWithConfigSGIX(dpy, config, pixmap); return (GLXPixmap)0;}
+ GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX=GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
+#define GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
+ GLXContext __stdcall GLee_Lazy_glXCreateContextWithConfigSGIX(Display * dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct) {if (GLeeInit()) return glXCreateContextWithConfigSGIX(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
+ GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateContextWithConfigSGIX=GLee_Lazy_glXCreateContextWithConfigSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
+#define GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
+ XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfigSGIX(Display * dpy, GLXFBConfigSGIX config) {if (GLeeInit()) return glXGetVisualFromFBConfigSGIX(dpy, config); return (XVisualInfo *)0;}
+ GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC GLeeFuncPtr_glXGetVisualFromFBConfigSGIX=GLee_Lazy_glXGetVisualFromFBConfigSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
+#define GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
+ GLXFBConfigSGIX __stdcall GLee_Lazy_glXGetFBConfigFromVisualSGIX(Display * dpy, XVisualInfo * vis) {if (GLeeInit()) return glXGetFBConfigFromVisualSGIX(dpy, vis); return (GLXFBConfigSGIX)0;}
+ GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC GLeeFuncPtr_glXGetFBConfigFromVisualSGIX=GLee_Lazy_glXGetFBConfigFromVisualSGIX;
+#endif
+#endif
+
+/* GLX_SGIX_pbuffer */
+
+#ifdef __GLEE_GLX_SGIX_pbuffer
+#ifndef GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
+#define GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
+ GLXPbufferSGIX __stdcall GLee_Lazy_glXCreateGLXPbufferSGIX(Display * dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int * attrib_list) {if (GLeeInit()) return glXCreateGLXPbufferSGIX(dpy, config, width, height, attrib_list); return (GLXPbufferSGIX)0;}
+ GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC GLeeFuncPtr_glXCreateGLXPbufferSGIX=GLee_Lazy_glXCreateGLXPbufferSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
+#define GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
+ void __stdcall GLee_Lazy_glXDestroyGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX pbuf) {if (GLeeInit()) glXDestroyGLXPbufferSGIX(dpy, pbuf);}
+ GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXDestroyGLXPbufferSGIX=GLee_Lazy_glXDestroyGLXPbufferSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
+#define GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
+ int __stdcall GLee_Lazy_glXQueryGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int * value) {if (GLeeInit()) return glXQueryGLXPbufferSGIX(dpy, pbuf, attribute, value); return (int)0;}
+ GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXQueryGLXPbufferSGIX=GLee_Lazy_glXQueryGLXPbufferSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXSelectEventSGIX
+#define GLEE_C_DEFINED_glXSelectEventSGIX
+ void __stdcall GLee_Lazy_glXSelectEventSGIX(Display * dpy, GLXDrawable drawable, unsigned long mask) {if (GLeeInit()) glXSelectEventSGIX(dpy, drawable, mask);}
+ GLEEPFNGLXSELECTEVENTSGIXPROC GLeeFuncPtr_glXSelectEventSGIX=GLee_Lazy_glXSelectEventSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetSelectedEventSGIX
+#define GLEE_C_DEFINED_glXGetSelectedEventSGIX
+ void __stdcall GLee_Lazy_glXGetSelectedEventSGIX(Display * dpy, GLXDrawable drawable, unsigned long * mask) {if (GLeeInit()) glXGetSelectedEventSGIX(dpy, drawable, mask);}
+ GLEEPFNGLXGETSELECTEDEVENTSGIXPROC GLeeFuncPtr_glXGetSelectedEventSGIX=GLee_Lazy_glXGetSelectedEventSGIX;
+#endif
+#endif
+
+/* GLX_SGI_cushion */
+
+#ifdef __GLEE_GLX_SGI_cushion
+#ifndef GLEE_C_DEFINED_glXCushionSGI
+#define GLEE_C_DEFINED_glXCushionSGI
+ void __stdcall GLee_Lazy_glXCushionSGI(Display * dpy, Window window, float cushion) {if (GLeeInit()) glXCushionSGI(dpy, window, cushion);}
+ GLEEPFNGLXCUSHIONSGIPROC GLeeFuncPtr_glXCushionSGI=GLee_Lazy_glXCushionSGI;
+#endif
+#endif
+
+/* GLX_SGIX_video_resize */
+
+#ifdef __GLEE_GLX_SGIX_video_resize
+#ifndef GLEE_C_DEFINED_glXBindChannelToWindowSGIX
+#define GLEE_C_DEFINED_glXBindChannelToWindowSGIX
+ int __stdcall GLee_Lazy_glXBindChannelToWindowSGIX(Display * display, int screen, int channel, Window window) {if (GLeeInit()) return glXBindChannelToWindowSGIX(display, screen, channel, window); return (int)0;}
+ GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC GLeeFuncPtr_glXBindChannelToWindowSGIX=GLee_Lazy_glXBindChannelToWindowSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXChannelRectSGIX
+#define GLEE_C_DEFINED_glXChannelRectSGIX
+ int __stdcall GLee_Lazy_glXChannelRectSGIX(Display * display, int screen, int channel, int x, int y, int w, int h) {if (GLeeInit()) return glXChannelRectSGIX(display, screen, channel, x, y, w, h); return (int)0;}
+ GLEEPFNGLXCHANNELRECTSGIXPROC GLeeFuncPtr_glXChannelRectSGIX=GLee_Lazy_glXChannelRectSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryChannelRectSGIX
+#define GLEE_C_DEFINED_glXQueryChannelRectSGIX
+ int __stdcall GLee_Lazy_glXQueryChannelRectSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh) {if (GLeeInit()) return glXQueryChannelRectSGIX(display, screen, channel, dx, dy, dw, dh); return (int)0;}
+ GLEEPFNGLXQUERYCHANNELRECTSGIXPROC GLeeFuncPtr_glXQueryChannelRectSGIX=GLee_Lazy_glXQueryChannelRectSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
+#define GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
+ int __stdcall GLee_Lazy_glXQueryChannelDeltasSGIX(Display * display, int screen, int channel, int * x, int * y, int * w, int * h) {if (GLeeInit()) return glXQueryChannelDeltasSGIX(display, screen, channel, x, y, w, h); return (int)0;}
+ GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC GLeeFuncPtr_glXQueryChannelDeltasSGIX=GLee_Lazy_glXQueryChannelDeltasSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXChannelRectSyncSGIX
+#define GLEE_C_DEFINED_glXChannelRectSyncSGIX
+ int __stdcall GLee_Lazy_glXChannelRectSyncSGIX(Display * display, int screen, int channel, GLenum synctype) {if (GLeeInit()) return glXChannelRectSyncSGIX(display, screen, channel, synctype); return (int)0;}
+ GLEEPFNGLXCHANNELRECTSYNCSGIXPROC GLeeFuncPtr_glXChannelRectSyncSGIX=GLee_Lazy_glXChannelRectSyncSGIX;
+#endif
+#endif
+
+/* GLX_SGIX_swap_group */
+
+#ifdef __GLEE_GLX_SGIX_swap_group
+#ifndef GLEE_C_DEFINED_glXJoinSwapGroupSGIX
+#define GLEE_C_DEFINED_glXJoinSwapGroupSGIX
+ void __stdcall GLee_Lazy_glXJoinSwapGroupSGIX(Display * dpy, GLXDrawable drawable, GLXDrawable member) {if (GLeeInit()) glXJoinSwapGroupSGIX(dpy, drawable, member);}
+ GLEEPFNGLXJOINSWAPGROUPSGIXPROC GLeeFuncPtr_glXJoinSwapGroupSGIX=GLee_Lazy_glXJoinSwapGroupSGIX;
+#endif
+#endif
+
+/* GLX_SGIX_swap_barrier */
+
+#ifdef __GLEE_GLX_SGIX_swap_barrier
+#ifndef GLEE_C_DEFINED_glXBindSwapBarrierSGIX
+#define GLEE_C_DEFINED_glXBindSwapBarrierSGIX
+ void __stdcall GLee_Lazy_glXBindSwapBarrierSGIX(Display * dpy, GLXDrawable drawable, int barrier) {if (GLeeInit()) glXBindSwapBarrierSGIX(dpy, drawable, barrier);}
+ GLEEPFNGLXBINDSWAPBARRIERSGIXPROC GLeeFuncPtr_glXBindSwapBarrierSGIX=GLee_Lazy_glXBindSwapBarrierSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
+#define GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
+ Bool __stdcall GLee_Lazy_glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int * max) {if (GLeeInit()) return glXQueryMaxSwapBarriersSGIX(dpy, screen, max); return (Bool)0;}
+ GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX=GLee_Lazy_glXQueryMaxSwapBarriersSGIX;
+#endif
+#endif
+
+/* GLX_SGIS_blended_overlay */
+
+#ifdef __GLEE_GLX_SGIS_blended_overlay
+#endif
+
+/* GLX_SGIS_shared_multisample */
+
+#ifdef __GLEE_GLX_SGIS_shared_multisample
+#endif
+
+/* GLX_SUN_get_transparent_index */
+
+#ifdef __GLEE_GLX_SUN_get_transparent_index
+#ifndef GLEE_C_DEFINED_glXGetTransparentIndexSUN
+#define GLEE_C_DEFINED_glXGetTransparentIndexSUN
+ Status __stdcall GLee_Lazy_glXGetTransparentIndexSUN(Display * dpy, Window overlay, Window underlay, long * pTransparentIndex) {if (GLeeInit()) return glXGetTransparentIndexSUN(dpy, overlay, underlay, pTransparentIndex); return (Status)0;}
+ GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC GLeeFuncPtr_glXGetTransparentIndexSUN=GLee_Lazy_glXGetTransparentIndexSUN;
+#endif
+#endif
+
+/* GLX_3DFX_multisample */
+
+#ifdef __GLEE_GLX_3DFX_multisample
+#endif
+
+/* GLX_MESA_copy_sub_buffer */
+
+#ifdef __GLEE_GLX_MESA_copy_sub_buffer
+#ifndef GLEE_C_DEFINED_glXCopySubBufferMESA
+#define GLEE_C_DEFINED_glXCopySubBufferMESA
+ void __stdcall GLee_Lazy_glXCopySubBufferMESA(Display * dpy, GLXDrawable drawable, int x, int y, int width, int height) {if (GLeeInit()) glXCopySubBufferMESA(dpy, drawable, x, y, width, height);}
+ GLEEPFNGLXCOPYSUBBUFFERMESAPROC GLeeFuncPtr_glXCopySubBufferMESA=GLee_Lazy_glXCopySubBufferMESA;
+#endif
+#endif
+
+/* GLX_MESA_pixmap_colormap */
+
+#ifdef __GLEE_GLX_MESA_pixmap_colormap
+#ifndef GLEE_C_DEFINED_glXCreateGLXPixmapMESA
+#define GLEE_C_DEFINED_glXCreateGLXPixmapMESA
+ GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapMESA(Display * dpy, XVisualInfo * visual, Pixmap pixmap, Colormap cmap) {if (GLeeInit()) return glXCreateGLXPixmapMESA(dpy, visual, pixmap, cmap); return (GLXPixmap)0;}
+ GLEEPFNGLXCREATEGLXPIXMAPMESAPROC GLeeFuncPtr_glXCreateGLXPixmapMESA=GLee_Lazy_glXCreateGLXPixmapMESA;
+#endif
+#endif
+
+/* GLX_MESA_release_buffers */
+
+#ifdef __GLEE_GLX_MESA_release_buffers
+#ifndef GLEE_C_DEFINED_glXReleaseBuffersMESA
+#define GLEE_C_DEFINED_glXReleaseBuffersMESA
+ Bool __stdcall GLee_Lazy_glXReleaseBuffersMESA(Display * dpy, GLXDrawable drawable) {if (GLeeInit()) return glXReleaseBuffersMESA(dpy, drawable); return (Bool)0;}
+ GLEEPFNGLXRELEASEBUFFERSMESAPROC GLeeFuncPtr_glXReleaseBuffersMESA=GLee_Lazy_glXReleaseBuffersMESA;
+#endif
+#endif
+
+/* GLX_MESA_set_3dfx_mode */
+
+#ifdef __GLEE_GLX_MESA_set_3dfx_mode
+#ifndef GLEE_C_DEFINED_glXSet3DfxModeMESA
+#define GLEE_C_DEFINED_glXSet3DfxModeMESA
+ Bool __stdcall GLee_Lazy_glXSet3DfxModeMESA(int mode) {if (GLeeInit()) return glXSet3DfxModeMESA(mode); return (Bool)0;}
+ GLEEPFNGLXSET3DFXMODEMESAPROC GLeeFuncPtr_glXSet3DfxModeMESA=GLee_Lazy_glXSet3DfxModeMESA;
+#endif
+#endif
+
+/* GLX_SGIX_visual_select_group */
+
+#ifdef __GLEE_GLX_SGIX_visual_select_group
+#endif
+
+/* GLX_OML_swap_method */
+
+#ifdef __GLEE_GLX_OML_swap_method
+#endif
+
+/* GLX_OML_sync_control */
+
+#ifdef __GLEE_GLX_OML_sync_control
+#ifndef GLEE_C_DEFINED_glXGetSyncValuesOML
+#define GLEE_C_DEFINED_glXGetSyncValuesOML
+ Bool __stdcall GLee_Lazy_glXGetSyncValuesOML(Display * dpy, GLXDrawable drawable, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXGetSyncValuesOML(dpy, drawable, ust, msc, sbc); return (Bool)0;}
+ GLEEPFNGLXGETSYNCVALUESOMLPROC GLeeFuncPtr_glXGetSyncValuesOML=GLee_Lazy_glXGetSyncValuesOML;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetMscRateOML
+#define GLEE_C_DEFINED_glXGetMscRateOML
+ Bool __stdcall GLee_Lazy_glXGetMscRateOML(Display * dpy, GLXDrawable drawable, int32_t * numerator, int32_t * denominator) {if (GLeeInit()) return glXGetMscRateOML(dpy, drawable, numerator, denominator); return (Bool)0;}
+ GLEEPFNGLXGETMSCRATEOMLPROC GLeeFuncPtr_glXGetMscRateOML=GLee_Lazy_glXGetMscRateOML;
+#endif
+#ifndef GLEE_C_DEFINED_glXSwapBuffersMscOML
+#define GLEE_C_DEFINED_glXSwapBuffersMscOML
+ int64_t __stdcall GLee_Lazy_glXSwapBuffersMscOML(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder) {if (GLeeInit()) return glXSwapBuffersMscOML(dpy, drawable, target_msc, divisor, remainder); return (int64_t)0;}
+ GLEEPFNGLXSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_glXSwapBuffersMscOML=GLee_Lazy_glXSwapBuffersMscOML;
+#endif
+#ifndef GLEE_C_DEFINED_glXWaitForMscOML
+#define GLEE_C_DEFINED_glXWaitForMscOML
+ Bool __stdcall GLee_Lazy_glXWaitForMscOML(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXWaitForMscOML(dpy, drawable, target_msc, divisor, remainder, ust, msc, sbc); return (Bool)0;}
+ GLEEPFNGLXWAITFORMSCOMLPROC GLeeFuncPtr_glXWaitForMscOML=GLee_Lazy_glXWaitForMscOML;
+#endif
+#ifndef GLEE_C_DEFINED_glXWaitForSbcOML
+#define GLEE_C_DEFINED_glXWaitForSbcOML
+ Bool __stdcall GLee_Lazy_glXWaitForSbcOML(Display * dpy, GLXDrawable drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXWaitForSbcOML(dpy, drawable, target_sbc, ust, msc, sbc); return (Bool)0;}
+ GLEEPFNGLXWAITFORSBCOMLPROC GLeeFuncPtr_glXWaitForSbcOML=GLee_Lazy_glXWaitForSbcOML;
+#endif
+#endif
+
+/* GLX_NV_float_buffer */
+
+#ifdef __GLEE_GLX_NV_float_buffer
+#endif
+
+/* GLX_SGIX_hyperpipe */
+
+#ifdef __GLEE_GLX_SGIX_hyperpipe
+#ifndef GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
+#define GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
+ GLXHyperpipeNetworkSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeNetworkSGIX(Display * dpy, int * npipes) {if (GLeeInit()) return glXQueryHyperpipeNetworkSGIX(dpy, npipes); return (GLXHyperpipeNetworkSGIX *)0;}
+ GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX=GLee_Lazy_glXQueryHyperpipeNetworkSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXHyperpipeConfigSGIX
+#define GLEE_C_DEFINED_glXHyperpipeConfigSGIX
+ int __stdcall GLee_Lazy_glXHyperpipeConfigSGIX(Display * dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX * cfg, int * hpId) {if (GLeeInit()) return glXHyperpipeConfigSGIX(dpy, networkId, npipes, cfg, hpId); return (int)0;}
+ GLEEPFNGLXHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXHyperpipeConfigSGIX=GLee_Lazy_glXHyperpipeConfigSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
+#define GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
+ GLXHyperpipeConfigSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeConfigSGIX(Display * dpy, int hpId, int * npipes) {if (GLeeInit()) return glXQueryHyperpipeConfigSGIX(dpy, hpId, npipes); return (GLXHyperpipeConfigSGIX *)0;}
+ GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXQueryHyperpipeConfigSGIX=GLee_Lazy_glXQueryHyperpipeConfigSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
+#define GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
+ int __stdcall GLee_Lazy_glXDestroyHyperpipeConfigSGIX(Display * dpy, int hpId) {if (GLeeInit()) return glXDestroyHyperpipeConfigSGIX(dpy, hpId); return (int)0;}
+ GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX=GLee_Lazy_glXDestroyHyperpipeConfigSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXBindHyperpipeSGIX
+#define GLEE_C_DEFINED_glXBindHyperpipeSGIX
+ int __stdcall GLee_Lazy_glXBindHyperpipeSGIX(Display * dpy, int hpId) {if (GLeeInit()) return glXBindHyperpipeSGIX(dpy, hpId); return (int)0;}
+ GLEEPFNGLXBINDHYPERPIPESGIXPROC GLeeFuncPtr_glXBindHyperpipeSGIX=GLee_Lazy_glXBindHyperpipeSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
+#define GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
+ int __stdcall GLee_Lazy_glXQueryHyperpipeBestAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * attribList, void * returnAttribList) {if (GLeeInit()) return glXQueryHyperpipeBestAttribSGIX(dpy, timeSlice, attrib, size, attribList, returnAttribList); return (int)0;}
+ GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX=GLee_Lazy_glXQueryHyperpipeBestAttribSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXHyperpipeAttribSGIX
+#define GLEE_C_DEFINED_glXHyperpipeAttribSGIX
+ int __stdcall GLee_Lazy_glXHyperpipeAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * attribList) {if (GLeeInit()) return glXHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, attribList); return (int)0;}
+ GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXHyperpipeAttribSGIX=GLee_Lazy_glXHyperpipeAttribSGIX;
+#endif
+#ifndef GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
+#define GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
+ int __stdcall GLee_Lazy_glXQueryHyperpipeAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * returnAttribList) {if (GLeeInit()) return glXQueryHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, returnAttribList); return (int)0;}
+ GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeAttribSGIX=GLee_Lazy_glXQueryHyperpipeAttribSGIX;
+#endif
+#endif
+
+/* GLX_MESA_agp_offset */
+
+#ifdef __GLEE_GLX_MESA_agp_offset
+#ifndef GLEE_C_DEFINED_glXGetAGPOffsetMESA
+#define GLEE_C_DEFINED_glXGetAGPOffsetMESA
+ unsigned int __stdcall GLee_Lazy_glXGetAGPOffsetMESA(const void * pointer) {if (GLeeInit()) return glXGetAGPOffsetMESA(pointer); return (unsigned int)0;}
+ GLEEPFNGLXGETAGPOFFSETMESAPROC GLeeFuncPtr_glXGetAGPOffsetMESA=GLee_Lazy_glXGetAGPOffsetMESA;
+#endif
+#endif
+
+/* GLX_EXT_fbconfig_packed_float */
+
+#ifdef __GLEE_GLX_EXT_fbconfig_packed_float
+#endif
+
+/* GLX_EXT_framebuffer_sRGB */
+
+#ifdef __GLEE_GLX_EXT_framebuffer_sRGB
+#endif
+
+/* GLX_EXT_texture_from_pixmap */
+
+#ifdef __GLEE_GLX_EXT_texture_from_pixmap
+#ifndef GLEE_C_DEFINED_glXBindTexImageEXT
+#define GLEE_C_DEFINED_glXBindTexImageEXT
+ void __stdcall GLee_Lazy_glXBindTexImageEXT(Display * dpy, GLXDrawable drawable, int buffer, const int * attrib_list) {if (GLeeInit()) glXBindTexImageEXT(dpy, drawable, buffer, attrib_list);}
+ GLEEPFNGLXBINDTEXIMAGEEXTPROC GLeeFuncPtr_glXBindTexImageEXT=GLee_Lazy_glXBindTexImageEXT;
+#endif
+#ifndef GLEE_C_DEFINED_glXReleaseTexImageEXT
+#define GLEE_C_DEFINED_glXReleaseTexImageEXT
+ void __stdcall GLee_Lazy_glXReleaseTexImageEXT(Display * dpy, GLXDrawable drawable, int buffer) {if (GLeeInit()) glXReleaseTexImageEXT(dpy, drawable, buffer);}
+ GLEEPFNGLXRELEASETEXIMAGEEXTPROC GLeeFuncPtr_glXReleaseTexImageEXT=GLee_Lazy_glXReleaseTexImageEXT;
+#endif
+#endif
+
+/* GLX_NV_present_video */
+
+#ifdef __GLEE_GLX_NV_present_video
+#endif
+
+/* GLX_NV_video_out */
+
+#ifdef __GLEE_GLX_NV_video_out
+#endif
+
+/* GLX_NV_swap_group */
+
+#ifdef __GLEE_GLX_NV_swap_group
+#endif
+
+/* GLX_EXT_scene_marker */
+
+#ifdef __GLEE_GLX_EXT_scene_marker
+#endif
+
+/* GLX_NV_video_output */
+
+#ifdef __GLEE_GLX_NV_video_output
+#ifndef GLEE_C_DEFINED_glXGetVideoDeviceNV
+#define GLEE_C_DEFINED_glXGetVideoDeviceNV
+ int __stdcall GLee_Lazy_glXGetVideoDeviceNV(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice) {if (GLeeInit()) return glXGetVideoDeviceNV(dpy, screen, numVideoDevices, pVideoDevice); return (int)0;}
+ GLEEPFNGLXGETVIDEODEVICENVPROC GLeeFuncPtr_glXGetVideoDeviceNV=GLee_Lazy_glXGetVideoDeviceNV;
+#endif
+#ifndef GLEE_C_DEFINED_glXReleaseVideoDeviceNV
+#define GLEE_C_DEFINED_glXReleaseVideoDeviceNV
+ int __stdcall GLee_Lazy_glXReleaseVideoDeviceNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice) {if (GLeeInit()) return glXReleaseVideoDeviceNV(dpy, screen, VideoDevice); return (int)0;}
+ GLEEPFNGLXRELEASEVIDEODEVICENVPROC GLeeFuncPtr_glXReleaseVideoDeviceNV=GLee_Lazy_glXReleaseVideoDeviceNV;
+#endif
+#ifndef GLEE_C_DEFINED_glXBindVideoImageNV
+#define GLEE_C_DEFINED_glXBindVideoImageNV
+ int __stdcall GLee_Lazy_glXBindVideoImageNV(Display * dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer) {if (GLeeInit()) return glXBindVideoImageNV(dpy, VideoDevice, pbuf, iVideoBuffer); return (int)0;}
+ GLEEPFNGLXBINDVIDEOIMAGENVPROC GLeeFuncPtr_glXBindVideoImageNV=GLee_Lazy_glXBindVideoImageNV;
+#endif
+#ifndef GLEE_C_DEFINED_glXReleaseVideoImageNV
+#define GLEE_C_DEFINED_glXReleaseVideoImageNV
+ int __stdcall GLee_Lazy_glXReleaseVideoImageNV(Display * dpy, GLXPbuffer pbuf) {if (GLeeInit()) return glXReleaseVideoImageNV(dpy, pbuf); return (int)0;}
+ GLEEPFNGLXRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_glXReleaseVideoImageNV=GLee_Lazy_glXReleaseVideoImageNV;
+#endif
+#ifndef GLEE_C_DEFINED_glXSendPbufferToVideoNV
+#define GLEE_C_DEFINED_glXSendPbufferToVideoNV
+ int __stdcall GLee_Lazy_glXSendPbufferToVideoNV(Display * dpy, GLXPbuffer pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock) {if (GLeeInit()) return glXSendPbufferToVideoNV(dpy, pbuf, iBufferType, pulCounterPbuffer, bBlock); return (int)0;}
+ GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_glXSendPbufferToVideoNV=GLee_Lazy_glXSendPbufferToVideoNV;
+#endif
+#ifndef GLEE_C_DEFINED_glXGetVideoInfoNV
+#define GLEE_C_DEFINED_glXGetVideoInfoNV
+ int __stdcall GLee_Lazy_glXGetVideoInfoNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo) {if (GLeeInit()) return glXGetVideoInfoNV(dpy, screen, VideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (int)0;}
+ GLEEPFNGLXGETVIDEOINFONVPROC GLeeFuncPtr_glXGetVideoInfoNV=GLee_Lazy_glXGetVideoInfoNV;
+#endif
+#endif
+#endif /* end GLX */
+/*****************************************************************
+* Extension link functions
+*****************************************************************/
+
+GLuint __GLeeLink_GL_VERSION_1_2(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_VERSION_1_2
+ if ((GLeeFuncPtr_glBlendColor = (GLEEPFNGLBLENDCOLORPROC) __GLeeGetProcAddress("glBlendColor"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBlendEquation = (GLEEPFNGLBLENDEQUATIONPROC) __GLeeGetProcAddress("glBlendEquation"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawRangeElements = (GLEEPFNGLDRAWRANGEELEMENTSPROC) __GLeeGetProcAddress("glDrawRangeElements"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorTable = (GLEEPFNGLCOLORTABLEPROC) __GLeeGetProcAddress("glColorTable"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorTableParameterfv = (GLEEPFNGLCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glColorTableParameterfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorTableParameteriv = (GLEEPFNGLCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glColorTableParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyColorTable = (GLEEPFNGLCOPYCOLORTABLEPROC) __GLeeGetProcAddress("glCopyColorTable"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTable = (GLEEPFNGLGETCOLORTABLEPROC) __GLeeGetProcAddress("glGetColorTable"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableParameterfv = (GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glGetColorTableParameterfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableParameteriv = (GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glGetColorTableParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorSubTable = (GLEEPFNGLCOLORSUBTABLEPROC) __GLeeGetProcAddress("glColorSubTable"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyColorSubTable = (GLEEPFNGLCOPYCOLORSUBTABLEPROC) __GLeeGetProcAddress("glCopyColorSubTable"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionFilter1D = (GLEEPFNGLCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glConvolutionFilter1D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionFilter2D = (GLEEPFNGLCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glConvolutionFilter2D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameterf = (GLEEPFNGLCONVOLUTIONPARAMETERFPROC) __GLeeGetProcAddress("glConvolutionParameterf"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameterfv = (GLEEPFNGLCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glConvolutionParameterfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameteri = (GLEEPFNGLCONVOLUTIONPARAMETERIPROC) __GLeeGetProcAddress("glConvolutionParameteri"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameteriv = (GLEEPFNGLCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glConvolutionParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyConvolutionFilter1D = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyConvolutionFilter2D = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetConvolutionFilter = (GLEEPFNGLGETCONVOLUTIONFILTERPROC) __GLeeGetProcAddress("glGetConvolutionFilter"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetConvolutionParameterfv = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glGetConvolutionParameterfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetConvolutionParameteriv = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glGetConvolutionParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetSeparableFilter = (GLEEPFNGLGETSEPARABLEFILTERPROC) __GLeeGetProcAddress("glGetSeparableFilter"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSeparableFilter2D = (GLEEPFNGLSEPARABLEFILTER2DPROC) __GLeeGetProcAddress("glSeparableFilter2D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetHistogram = (GLEEPFNGLGETHISTOGRAMPROC) __GLeeGetProcAddress("glGetHistogram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetHistogramParameterfv = (GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC) __GLeeGetProcAddress("glGetHistogramParameterfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetHistogramParameteriv = (GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC) __GLeeGetProcAddress("glGetHistogramParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMinmax = (GLEEPFNGLGETMINMAXPROC) __GLeeGetProcAddress("glGetMinmax"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMinmaxParameterfv = (GLEEPFNGLGETMINMAXPARAMETERFVPROC) __GLeeGetProcAddress("glGetMinmaxParameterfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMinmaxParameteriv = (GLEEPFNGLGETMINMAXPARAMETERIVPROC) __GLeeGetProcAddress("glGetMinmaxParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glHistogram = (GLEEPFNGLHISTOGRAMPROC) __GLeeGetProcAddress("glHistogram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMinmax = (GLEEPFNGLMINMAXPROC) __GLeeGetProcAddress("glMinmax"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glResetHistogram = (GLEEPFNGLRESETHISTOGRAMPROC) __GLeeGetProcAddress("glResetHistogram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glResetMinmax = (GLEEPFNGLRESETMINMAXPROC) __GLeeGetProcAddress("glResetMinmax"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexImage3D = (GLEEPFNGLTEXIMAGE3DPROC) __GLeeGetProcAddress("glTexImage3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexSubImage3D = (GLEEPFNGLTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glTexSubImage3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTexSubImage3D = (GLEEPFNGLCOPYTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCopyTexSubImage3D"))!=0) nLinked++;
+#endif
+ if (nLinked==38) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_imaging(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_VERSION_1_3(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_VERSION_1_3
+ if ((GLeeFuncPtr_glActiveTexture = (GLEEPFNGLACTIVETEXTUREPROC) __GLeeGetProcAddress("glActiveTexture"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClientActiveTexture = (GLEEPFNGLCLIENTACTIVETEXTUREPROC) __GLeeGetProcAddress("glClientActiveTexture"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1d = (GLEEPFNGLMULTITEXCOORD1DPROC) __GLeeGetProcAddress("glMultiTexCoord1d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1dv = (GLEEPFNGLMULTITEXCOORD1DVPROC) __GLeeGetProcAddress("glMultiTexCoord1dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1f = (GLEEPFNGLMULTITEXCOORD1FPROC) __GLeeGetProcAddress("glMultiTexCoord1f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1fv = (GLEEPFNGLMULTITEXCOORD1FVPROC) __GLeeGetProcAddress("glMultiTexCoord1fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1i = (GLEEPFNGLMULTITEXCOORD1IPROC) __GLeeGetProcAddress("glMultiTexCoord1i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1iv = (GLEEPFNGLMULTITEXCOORD1IVPROC) __GLeeGetProcAddress("glMultiTexCoord1iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1s = (GLEEPFNGLMULTITEXCOORD1SPROC) __GLeeGetProcAddress("glMultiTexCoord1s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1sv = (GLEEPFNGLMULTITEXCOORD1SVPROC) __GLeeGetProcAddress("glMultiTexCoord1sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2d = (GLEEPFNGLMULTITEXCOORD2DPROC) __GLeeGetProcAddress("glMultiTexCoord2d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2dv = (GLEEPFNGLMULTITEXCOORD2DVPROC) __GLeeGetProcAddress("glMultiTexCoord2dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2f = (GLEEPFNGLMULTITEXCOORD2FPROC) __GLeeGetProcAddress("glMultiTexCoord2f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2fv = (GLEEPFNGLMULTITEXCOORD2FVPROC) __GLeeGetProcAddress("glMultiTexCoord2fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2i = (GLEEPFNGLMULTITEXCOORD2IPROC) __GLeeGetProcAddress("glMultiTexCoord2i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2iv = (GLEEPFNGLMULTITEXCOORD2IVPROC) __GLeeGetProcAddress("glMultiTexCoord2iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2s = (GLEEPFNGLMULTITEXCOORD2SPROC) __GLeeGetProcAddress("glMultiTexCoord2s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2sv = (GLEEPFNGLMULTITEXCOORD2SVPROC) __GLeeGetProcAddress("glMultiTexCoord2sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3d = (GLEEPFNGLMULTITEXCOORD3DPROC) __GLeeGetProcAddress("glMultiTexCoord3d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3dv = (GLEEPFNGLMULTITEXCOORD3DVPROC) __GLeeGetProcAddress("glMultiTexCoord3dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3f = (GLEEPFNGLMULTITEXCOORD3FPROC) __GLeeGetProcAddress("glMultiTexCoord3f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3fv = (GLEEPFNGLMULTITEXCOORD3FVPROC) __GLeeGetProcAddress("glMultiTexCoord3fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3i = (GLEEPFNGLMULTITEXCOORD3IPROC) __GLeeGetProcAddress("glMultiTexCoord3i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3iv = (GLEEPFNGLMULTITEXCOORD3IVPROC) __GLeeGetProcAddress("glMultiTexCoord3iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3s = (GLEEPFNGLMULTITEXCOORD3SPROC) __GLeeGetProcAddress("glMultiTexCoord3s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3sv = (GLEEPFNGLMULTITEXCOORD3SVPROC) __GLeeGetProcAddress("glMultiTexCoord3sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4d = (GLEEPFNGLMULTITEXCOORD4DPROC) __GLeeGetProcAddress("glMultiTexCoord4d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4dv = (GLEEPFNGLMULTITEXCOORD4DVPROC) __GLeeGetProcAddress("glMultiTexCoord4dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4f = (GLEEPFNGLMULTITEXCOORD4FPROC) __GLeeGetProcAddress("glMultiTexCoord4f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4fv = (GLEEPFNGLMULTITEXCOORD4FVPROC) __GLeeGetProcAddress("glMultiTexCoord4fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4i = (GLEEPFNGLMULTITEXCOORD4IPROC) __GLeeGetProcAddress("glMultiTexCoord4i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4iv = (GLEEPFNGLMULTITEXCOORD4IVPROC) __GLeeGetProcAddress("glMultiTexCoord4iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4s = (GLEEPFNGLMULTITEXCOORD4SPROC) __GLeeGetProcAddress("glMultiTexCoord4s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4sv = (GLEEPFNGLMULTITEXCOORD4SVPROC) __GLeeGetProcAddress("glMultiTexCoord4sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLoadTransposeMatrixf = (GLEEPFNGLLOADTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glLoadTransposeMatrixf"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLoadTransposeMatrixd = (GLEEPFNGLLOADTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glLoadTransposeMatrixd"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultTransposeMatrixf = (GLEEPFNGLMULTTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glMultTransposeMatrixf"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultTransposeMatrixd = (GLEEPFNGLMULTTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glMultTransposeMatrixd"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSampleCoverage = (GLEEPFNGLSAMPLECOVERAGEPROC) __GLeeGetProcAddress("glSampleCoverage"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexImage3D = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexImage3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexImage2D = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexImage2D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexImage1D = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexImage1D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexSubImage3D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexSubImage3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexSubImage2D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexSubImage2D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexSubImage1D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexSubImage1D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCompressedTexImage = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC) __GLeeGetProcAddress("glGetCompressedTexImage"))!=0) nLinked++;
+#endif
+ if (nLinked==46) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_VERSION_1_4(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_VERSION_1_4
+ if ((GLeeFuncPtr_glBlendFuncSeparate = (GLEEPFNGLBLENDFUNCSEPARATEPROC) __GLeeGetProcAddress("glBlendFuncSeparate"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordf = (GLEEPFNGLFOGCOORDFPROC) __GLeeGetProcAddress("glFogCoordf"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordfv = (GLEEPFNGLFOGCOORDFVPROC) __GLeeGetProcAddress("glFogCoordfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordd = (GLEEPFNGLFOGCOORDDPROC) __GLeeGetProcAddress("glFogCoordd"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoorddv = (GLEEPFNGLFOGCOORDDVPROC) __GLeeGetProcAddress("glFogCoorddv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordPointer = (GLEEPFNGLFOGCOORDPOINTERPROC) __GLeeGetProcAddress("glFogCoordPointer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiDrawArrays = (GLEEPFNGLMULTIDRAWARRAYSPROC) __GLeeGetProcAddress("glMultiDrawArrays"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiDrawElements = (GLEEPFNGLMULTIDRAWELEMENTSPROC) __GLeeGetProcAddress("glMultiDrawElements"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameterf = (GLEEPFNGLPOINTPARAMETERFPROC) __GLeeGetProcAddress("glPointParameterf"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameterfv = (GLEEPFNGLPOINTPARAMETERFVPROC) __GLeeGetProcAddress("glPointParameterfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameteri = (GLEEPFNGLPOINTPARAMETERIPROC) __GLeeGetProcAddress("glPointParameteri"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameteriv = (GLEEPFNGLPOINTPARAMETERIVPROC) __GLeeGetProcAddress("glPointParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3b = (GLEEPFNGLSECONDARYCOLOR3BPROC) __GLeeGetProcAddress("glSecondaryColor3b"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3bv = (GLEEPFNGLSECONDARYCOLOR3BVPROC) __GLeeGetProcAddress("glSecondaryColor3bv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3d = (GLEEPFNGLSECONDARYCOLOR3DPROC) __GLeeGetProcAddress("glSecondaryColor3d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3dv = (GLEEPFNGLSECONDARYCOLOR3DVPROC) __GLeeGetProcAddress("glSecondaryColor3dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3f = (GLEEPFNGLSECONDARYCOLOR3FPROC) __GLeeGetProcAddress("glSecondaryColor3f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3fv = (GLEEPFNGLSECONDARYCOLOR3FVPROC) __GLeeGetProcAddress("glSecondaryColor3fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3i = (GLEEPFNGLSECONDARYCOLOR3IPROC) __GLeeGetProcAddress("glSecondaryColor3i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3iv = (GLEEPFNGLSECONDARYCOLOR3IVPROC) __GLeeGetProcAddress("glSecondaryColor3iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3s = (GLEEPFNGLSECONDARYCOLOR3SPROC) __GLeeGetProcAddress("glSecondaryColor3s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3sv = (GLEEPFNGLSECONDARYCOLOR3SVPROC) __GLeeGetProcAddress("glSecondaryColor3sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3ub = (GLEEPFNGLSECONDARYCOLOR3UBPROC) __GLeeGetProcAddress("glSecondaryColor3ub"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3ubv = (GLEEPFNGLSECONDARYCOLOR3UBVPROC) __GLeeGetProcAddress("glSecondaryColor3ubv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3ui = (GLEEPFNGLSECONDARYCOLOR3UIPROC) __GLeeGetProcAddress("glSecondaryColor3ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3uiv = (GLEEPFNGLSECONDARYCOLOR3UIVPROC) __GLeeGetProcAddress("glSecondaryColor3uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3us = (GLEEPFNGLSECONDARYCOLOR3USPROC) __GLeeGetProcAddress("glSecondaryColor3us"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3usv = (GLEEPFNGLSECONDARYCOLOR3USVPROC) __GLeeGetProcAddress("glSecondaryColor3usv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColorPointer = (GLEEPFNGLSECONDARYCOLORPOINTERPROC) __GLeeGetProcAddress("glSecondaryColorPointer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2d = (GLEEPFNGLWINDOWPOS2DPROC) __GLeeGetProcAddress("glWindowPos2d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2dv = (GLEEPFNGLWINDOWPOS2DVPROC) __GLeeGetProcAddress("glWindowPos2dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2f = (GLEEPFNGLWINDOWPOS2FPROC) __GLeeGetProcAddress("glWindowPos2f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2fv = (GLEEPFNGLWINDOWPOS2FVPROC) __GLeeGetProcAddress("glWindowPos2fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2i = (GLEEPFNGLWINDOWPOS2IPROC) __GLeeGetProcAddress("glWindowPos2i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2iv = (GLEEPFNGLWINDOWPOS2IVPROC) __GLeeGetProcAddress("glWindowPos2iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2s = (GLEEPFNGLWINDOWPOS2SPROC) __GLeeGetProcAddress("glWindowPos2s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2sv = (GLEEPFNGLWINDOWPOS2SVPROC) __GLeeGetProcAddress("glWindowPos2sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3d = (GLEEPFNGLWINDOWPOS3DPROC) __GLeeGetProcAddress("glWindowPos3d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3dv = (GLEEPFNGLWINDOWPOS3DVPROC) __GLeeGetProcAddress("glWindowPos3dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3f = (GLEEPFNGLWINDOWPOS3FPROC) __GLeeGetProcAddress("glWindowPos3f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3fv = (GLEEPFNGLWINDOWPOS3FVPROC) __GLeeGetProcAddress("glWindowPos3fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3i = (GLEEPFNGLWINDOWPOS3IPROC) __GLeeGetProcAddress("glWindowPos3i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3iv = (GLEEPFNGLWINDOWPOS3IVPROC) __GLeeGetProcAddress("glWindowPos3iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3s = (GLEEPFNGLWINDOWPOS3SPROC) __GLeeGetProcAddress("glWindowPos3s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3sv = (GLEEPFNGLWINDOWPOS3SVPROC) __GLeeGetProcAddress("glWindowPos3sv"))!=0) nLinked++;
+#endif
+ if (nLinked==45) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_VERSION_1_5(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_VERSION_1_5
+ if ((GLeeFuncPtr_glGenQueries = (GLEEPFNGLGENQUERIESPROC) __GLeeGetProcAddress("glGenQueries"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteQueries = (GLEEPFNGLDELETEQUERIESPROC) __GLeeGetProcAddress("glDeleteQueries"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsQuery = (GLEEPFNGLISQUERYPROC) __GLeeGetProcAddress("glIsQuery"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBeginQuery = (GLEEPFNGLBEGINQUERYPROC) __GLeeGetProcAddress("glBeginQuery"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndQuery = (GLEEPFNGLENDQUERYPROC) __GLeeGetProcAddress("glEndQuery"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetQueryiv = (GLEEPFNGLGETQUERYIVPROC) __GLeeGetProcAddress("glGetQueryiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetQueryObjectiv = (GLEEPFNGLGETQUERYOBJECTIVPROC) __GLeeGetProcAddress("glGetQueryObjectiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetQueryObjectuiv = (GLEEPFNGLGETQUERYOBJECTUIVPROC) __GLeeGetProcAddress("glGetQueryObjectuiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBuffer = (GLEEPFNGLBINDBUFFERPROC) __GLeeGetProcAddress("glBindBuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteBuffers = (GLEEPFNGLDELETEBUFFERSPROC) __GLeeGetProcAddress("glDeleteBuffers"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenBuffers = (GLEEPFNGLGENBUFFERSPROC) __GLeeGetProcAddress("glGenBuffers"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsBuffer = (GLEEPFNGLISBUFFERPROC) __GLeeGetProcAddress("glIsBuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBufferData = (GLEEPFNGLBUFFERDATAPROC) __GLeeGetProcAddress("glBufferData"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBufferSubData = (GLEEPFNGLBUFFERSUBDATAPROC) __GLeeGetProcAddress("glBufferSubData"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBufferSubData = (GLEEPFNGLGETBUFFERSUBDATAPROC) __GLeeGetProcAddress("glGetBufferSubData"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMapBuffer = (GLEEPFNGLMAPBUFFERPROC) __GLeeGetProcAddress("glMapBuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUnmapBuffer = (GLEEPFNGLUNMAPBUFFERPROC) __GLeeGetProcAddress("glUnmapBuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBufferParameteriv = (GLEEPFNGLGETBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetBufferParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBufferPointerv = (GLEEPFNGLGETBUFFERPOINTERVPROC) __GLeeGetProcAddress("glGetBufferPointerv"))!=0) nLinked++;
+#endif
+ if (nLinked==19) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_VERSION_2_0(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_VERSION_2_0
+ if ((GLeeFuncPtr_glBlendEquationSeparate = (GLEEPFNGLBLENDEQUATIONSEPARATEPROC) __GLeeGetProcAddress("glBlendEquationSeparate"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawBuffers = (GLEEPFNGLDRAWBUFFERSPROC) __GLeeGetProcAddress("glDrawBuffers"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glStencilOpSeparate = (GLEEPFNGLSTENCILOPSEPARATEPROC) __GLeeGetProcAddress("glStencilOpSeparate"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glStencilFuncSeparate = (GLEEPFNGLSTENCILFUNCSEPARATEPROC) __GLeeGetProcAddress("glStencilFuncSeparate"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glStencilMaskSeparate = (GLEEPFNGLSTENCILMASKSEPARATEPROC) __GLeeGetProcAddress("glStencilMaskSeparate"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glAttachShader = (GLEEPFNGLATTACHSHADERPROC) __GLeeGetProcAddress("glAttachShader"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindAttribLocation = (GLEEPFNGLBINDATTRIBLOCATIONPROC) __GLeeGetProcAddress("glBindAttribLocation"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompileShader = (GLEEPFNGLCOMPILESHADERPROC) __GLeeGetProcAddress("glCompileShader"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCreateProgram = (GLEEPFNGLCREATEPROGRAMPROC) __GLeeGetProcAddress("glCreateProgram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCreateShader = (GLEEPFNGLCREATESHADERPROC) __GLeeGetProcAddress("glCreateShader"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteProgram = (GLEEPFNGLDELETEPROGRAMPROC) __GLeeGetProcAddress("glDeleteProgram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteShader = (GLEEPFNGLDELETESHADERPROC) __GLeeGetProcAddress("glDeleteShader"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDetachShader = (GLEEPFNGLDETACHSHADERPROC) __GLeeGetProcAddress("glDetachShader"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDisableVertexAttribArray = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glDisableVertexAttribArray"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEnableVertexAttribArray = (GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glEnableVertexAttribArray"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetActiveAttrib = (GLEEPFNGLGETACTIVEATTRIBPROC) __GLeeGetProcAddress("glGetActiveAttrib"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetActiveUniform = (GLEEPFNGLGETACTIVEUNIFORMPROC) __GLeeGetProcAddress("glGetActiveUniform"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetAttachedShaders = (GLEEPFNGLGETATTACHEDSHADERSPROC) __GLeeGetProcAddress("glGetAttachedShaders"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetAttribLocation = (GLEEPFNGLGETATTRIBLOCATIONPROC) __GLeeGetProcAddress("glGetAttribLocation"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramiv = (GLEEPFNGLGETPROGRAMIVPROC) __GLeeGetProcAddress("glGetProgramiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramInfoLog = (GLEEPFNGLGETPROGRAMINFOLOGPROC) __GLeeGetProcAddress("glGetProgramInfoLog"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetShaderiv = (GLEEPFNGLGETSHADERIVPROC) __GLeeGetProcAddress("glGetShaderiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetShaderInfoLog = (GLEEPFNGLGETSHADERINFOLOGPROC) __GLeeGetProcAddress("glGetShaderInfoLog"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetShaderSource = (GLEEPFNGLGETSHADERSOURCEPROC) __GLeeGetProcAddress("glGetShaderSource"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformLocation = (GLEEPFNGLGETUNIFORMLOCATIONPROC) __GLeeGetProcAddress("glGetUniformLocation"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformfv = (GLEEPFNGLGETUNIFORMFVPROC) __GLeeGetProcAddress("glGetUniformfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformiv = (GLEEPFNGLGETUNIFORMIVPROC) __GLeeGetProcAddress("glGetUniformiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribdv = (GLEEPFNGLGETVERTEXATTRIBDVPROC) __GLeeGetProcAddress("glGetVertexAttribdv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribfv = (GLEEPFNGLGETVERTEXATTRIBFVPROC) __GLeeGetProcAddress("glGetVertexAttribfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribiv = (GLEEPFNGLGETVERTEXATTRIBIVPROC) __GLeeGetProcAddress("glGetVertexAttribiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribPointerv = (GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC) __GLeeGetProcAddress("glGetVertexAttribPointerv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsProgram = (GLEEPFNGLISPROGRAMPROC) __GLeeGetProcAddress("glIsProgram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsShader = (GLEEPFNGLISSHADERPROC) __GLeeGetProcAddress("glIsShader"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLinkProgram = (GLEEPFNGLLINKPROGRAMPROC) __GLeeGetProcAddress("glLinkProgram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glShaderSource = (GLEEPFNGLSHADERSOURCEPROC) __GLeeGetProcAddress("glShaderSource"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUseProgram = (GLEEPFNGLUSEPROGRAMPROC) __GLeeGetProcAddress("glUseProgram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1f = (GLEEPFNGLUNIFORM1FPROC) __GLeeGetProcAddress("glUniform1f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2f = (GLEEPFNGLUNIFORM2FPROC) __GLeeGetProcAddress("glUniform2f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3f = (GLEEPFNGLUNIFORM3FPROC) __GLeeGetProcAddress("glUniform3f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4f = (GLEEPFNGLUNIFORM4FPROC) __GLeeGetProcAddress("glUniform4f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1i = (GLEEPFNGLUNIFORM1IPROC) __GLeeGetProcAddress("glUniform1i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2i = (GLEEPFNGLUNIFORM2IPROC) __GLeeGetProcAddress("glUniform2i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3i = (GLEEPFNGLUNIFORM3IPROC) __GLeeGetProcAddress("glUniform3i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4i = (GLEEPFNGLUNIFORM4IPROC) __GLeeGetProcAddress("glUniform4i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1fv = (GLEEPFNGLUNIFORM1FVPROC) __GLeeGetProcAddress("glUniform1fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2fv = (GLEEPFNGLUNIFORM2FVPROC) __GLeeGetProcAddress("glUniform2fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3fv = (GLEEPFNGLUNIFORM3FVPROC) __GLeeGetProcAddress("glUniform3fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4fv = (GLEEPFNGLUNIFORM4FVPROC) __GLeeGetProcAddress("glUniform4fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1iv = (GLEEPFNGLUNIFORM1IVPROC) __GLeeGetProcAddress("glUniform1iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2iv = (GLEEPFNGLUNIFORM2IVPROC) __GLeeGetProcAddress("glUniform2iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3iv = (GLEEPFNGLUNIFORM3IVPROC) __GLeeGetProcAddress("glUniform3iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4iv = (GLEEPFNGLUNIFORM4IVPROC) __GLeeGetProcAddress("glUniform4iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix2fv = (GLEEPFNGLUNIFORMMATRIX2FVPROC) __GLeeGetProcAddress("glUniformMatrix2fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix3fv = (GLEEPFNGLUNIFORMMATRIX3FVPROC) __GLeeGetProcAddress("glUniformMatrix3fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix4fv = (GLEEPFNGLUNIFORMMATRIX4FVPROC) __GLeeGetProcAddress("glUniformMatrix4fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glValidateProgram = (GLEEPFNGLVALIDATEPROGRAMPROC) __GLeeGetProcAddress("glValidateProgram"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1d = (GLEEPFNGLVERTEXATTRIB1DPROC) __GLeeGetProcAddress("glVertexAttrib1d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1dv = (GLEEPFNGLVERTEXATTRIB1DVPROC) __GLeeGetProcAddress("glVertexAttrib1dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1f = (GLEEPFNGLVERTEXATTRIB1FPROC) __GLeeGetProcAddress("glVertexAttrib1f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1fv = (GLEEPFNGLVERTEXATTRIB1FVPROC) __GLeeGetProcAddress("glVertexAttrib1fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1s = (GLEEPFNGLVERTEXATTRIB1SPROC) __GLeeGetProcAddress("glVertexAttrib1s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1sv = (GLEEPFNGLVERTEXATTRIB1SVPROC) __GLeeGetProcAddress("glVertexAttrib1sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2d = (GLEEPFNGLVERTEXATTRIB2DPROC) __GLeeGetProcAddress("glVertexAttrib2d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2dv = (GLEEPFNGLVERTEXATTRIB2DVPROC) __GLeeGetProcAddress("glVertexAttrib2dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2f = (GLEEPFNGLVERTEXATTRIB2FPROC) __GLeeGetProcAddress("glVertexAttrib2f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2fv = (GLEEPFNGLVERTEXATTRIB2FVPROC) __GLeeGetProcAddress("glVertexAttrib2fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2s = (GLEEPFNGLVERTEXATTRIB2SPROC) __GLeeGetProcAddress("glVertexAttrib2s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2sv = (GLEEPFNGLVERTEXATTRIB2SVPROC) __GLeeGetProcAddress("glVertexAttrib2sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3d = (GLEEPFNGLVERTEXATTRIB3DPROC) __GLeeGetProcAddress("glVertexAttrib3d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3dv = (GLEEPFNGLVERTEXATTRIB3DVPROC) __GLeeGetProcAddress("glVertexAttrib3dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3f = (GLEEPFNGLVERTEXATTRIB3FPROC) __GLeeGetProcAddress("glVertexAttrib3f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3fv = (GLEEPFNGLVERTEXATTRIB3FVPROC) __GLeeGetProcAddress("glVertexAttrib3fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3s = (GLEEPFNGLVERTEXATTRIB3SPROC) __GLeeGetProcAddress("glVertexAttrib3s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3sv = (GLEEPFNGLVERTEXATTRIB3SVPROC) __GLeeGetProcAddress("glVertexAttrib3sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4Nbv = (GLEEPFNGLVERTEXATTRIB4NBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nbv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4Niv = (GLEEPFNGLVERTEXATTRIB4NIVPROC) __GLeeGetProcAddress("glVertexAttrib4Niv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4Nsv = (GLEEPFNGLVERTEXATTRIB4NSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nsv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4Nub = (GLEEPFNGLVERTEXATTRIB4NUBPROC) __GLeeGetProcAddress("glVertexAttrib4Nub"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4Nubv = (GLEEPFNGLVERTEXATTRIB4NUBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nubv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4Nuiv = (GLEEPFNGLVERTEXATTRIB4NUIVPROC) __GLeeGetProcAddress("glVertexAttrib4Nuiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4Nusv = (GLEEPFNGLVERTEXATTRIB4NUSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nusv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4bv = (GLEEPFNGLVERTEXATTRIB4BVPROC) __GLeeGetProcAddress("glVertexAttrib4bv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4d = (GLEEPFNGLVERTEXATTRIB4DPROC) __GLeeGetProcAddress("glVertexAttrib4d"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4dv = (GLEEPFNGLVERTEXATTRIB4DVPROC) __GLeeGetProcAddress("glVertexAttrib4dv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4f = (GLEEPFNGLVERTEXATTRIB4FPROC) __GLeeGetProcAddress("glVertexAttrib4f"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4fv = (GLEEPFNGLVERTEXATTRIB4FVPROC) __GLeeGetProcAddress("glVertexAttrib4fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4iv = (GLEEPFNGLVERTEXATTRIB4IVPROC) __GLeeGetProcAddress("glVertexAttrib4iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4s = (GLEEPFNGLVERTEXATTRIB4SPROC) __GLeeGetProcAddress("glVertexAttrib4s"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4sv = (GLEEPFNGLVERTEXATTRIB4SVPROC) __GLeeGetProcAddress("glVertexAttrib4sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4ubv = (GLEEPFNGLVERTEXATTRIB4UBVPROC) __GLeeGetProcAddress("glVertexAttrib4ubv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4uiv = (GLEEPFNGLVERTEXATTRIB4UIVPROC) __GLeeGetProcAddress("glVertexAttrib4uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4usv = (GLEEPFNGLVERTEXATTRIB4USVPROC) __GLeeGetProcAddress("glVertexAttrib4usv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribPointer = (GLEEPFNGLVERTEXATTRIBPOINTERPROC) __GLeeGetProcAddress("glVertexAttribPointer"))!=0) nLinked++;
+#endif
+ if (nLinked==93) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_VERSION_2_1(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_VERSION_2_1
+ if ((GLeeFuncPtr_glUniformMatrix2x3fv = (GLEEPFNGLUNIFORMMATRIX2X3FVPROC) __GLeeGetProcAddress("glUniformMatrix2x3fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix3x2fv = (GLEEPFNGLUNIFORMMATRIX3X2FVPROC) __GLeeGetProcAddress("glUniformMatrix3x2fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix2x4fv = (GLEEPFNGLUNIFORMMATRIX2X4FVPROC) __GLeeGetProcAddress("glUniformMatrix2x4fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix4x2fv = (GLEEPFNGLUNIFORMMATRIX4X2FVPROC) __GLeeGetProcAddress("glUniformMatrix4x2fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix3x4fv = (GLEEPFNGLUNIFORMMATRIX3X4FVPROC) __GLeeGetProcAddress("glUniformMatrix3x4fv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix4x3fv = (GLEEPFNGLUNIFORMMATRIX4X3FVPROC) __GLeeGetProcAddress("glUniformMatrix4x3fv"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_VERSION_3_0(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_VERSION_3_0
+ if ((GLeeFuncPtr_glColorMaski = (GLEEPFNGLCOLORMASKIPROC) __GLeeGetProcAddress("glColorMaski"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBooleani_v = (GLEEPFNGLGETBOOLEANI_VPROC) __GLeeGetProcAddress("glGetBooleani_v"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetIntegeri_v = (GLEEPFNGLGETINTEGERI_VPROC) __GLeeGetProcAddress("glGetIntegeri_v"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEnablei = (GLEEPFNGLENABLEIPROC) __GLeeGetProcAddress("glEnablei"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDisablei = (GLEEPFNGLDISABLEIPROC) __GLeeGetProcAddress("glDisablei"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsEnabledi = (GLEEPFNGLISENABLEDIPROC) __GLeeGetProcAddress("glIsEnabledi"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBeginTransformFeedback = (GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glBeginTransformFeedback"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndTransformFeedback = (GLEEPFNGLENDTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glEndTransformFeedback"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferRange = (GLEEPFNGLBINDBUFFERRANGEPROC) __GLeeGetProcAddress("glBindBufferRange"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferBase = (GLEEPFNGLBINDBUFFERBASEPROC) __GLeeGetProcAddress("glBindBufferBase"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTransformFeedbackVaryings = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC) __GLeeGetProcAddress("glTransformFeedbackVaryings"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTransformFeedbackVarying = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC) __GLeeGetProcAddress("glGetTransformFeedbackVarying"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClampColor = (GLEEPFNGLCLAMPCOLORPROC) __GLeeGetProcAddress("glClampColor"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBeginConditionalRender = (GLEEPFNGLBEGINCONDITIONALRENDERPROC) __GLeeGetProcAddress("glBeginConditionalRender"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndConditionalRender = (GLEEPFNGLENDCONDITIONALRENDERPROC) __GLeeGetProcAddress("glEndConditionalRender"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI1i = (GLEEPFNGLVERTEXATTRIBI1IPROC) __GLeeGetProcAddress("glVertexAttribI1i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2i = (GLEEPFNGLVERTEXATTRIBI2IPROC) __GLeeGetProcAddress("glVertexAttribI2i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3i = (GLEEPFNGLVERTEXATTRIBI3IPROC) __GLeeGetProcAddress("glVertexAttribI3i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4i = (GLEEPFNGLVERTEXATTRIBI4IPROC) __GLeeGetProcAddress("glVertexAttribI4i"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI1ui = (GLEEPFNGLVERTEXATTRIBI1UIPROC) __GLeeGetProcAddress("glVertexAttribI1ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2ui = (GLEEPFNGLVERTEXATTRIBI2UIPROC) __GLeeGetProcAddress("glVertexAttribI2ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3ui = (GLEEPFNGLVERTEXATTRIBI3UIPROC) __GLeeGetProcAddress("glVertexAttribI3ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4ui = (GLEEPFNGLVERTEXATTRIBI4UIPROC) __GLeeGetProcAddress("glVertexAttribI4ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI1iv = (GLEEPFNGLVERTEXATTRIBI1IVPROC) __GLeeGetProcAddress("glVertexAttribI1iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2iv = (GLEEPFNGLVERTEXATTRIBI2IVPROC) __GLeeGetProcAddress("glVertexAttribI2iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3iv = (GLEEPFNGLVERTEXATTRIBI3IVPROC) __GLeeGetProcAddress("glVertexAttribI3iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4iv = (GLEEPFNGLVERTEXATTRIBI4IVPROC) __GLeeGetProcAddress("glVertexAttribI4iv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI1uiv = (GLEEPFNGLVERTEXATTRIBI1UIVPROC) __GLeeGetProcAddress("glVertexAttribI1uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2uiv = (GLEEPFNGLVERTEXATTRIBI2UIVPROC) __GLeeGetProcAddress("glVertexAttribI2uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3uiv = (GLEEPFNGLVERTEXATTRIBI3UIVPROC) __GLeeGetProcAddress("glVertexAttribI3uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4uiv = (GLEEPFNGLVERTEXATTRIBI4UIVPROC) __GLeeGetProcAddress("glVertexAttribI4uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4bv = (GLEEPFNGLVERTEXATTRIBI4BVPROC) __GLeeGetProcAddress("glVertexAttribI4bv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4sv = (GLEEPFNGLVERTEXATTRIBI4SVPROC) __GLeeGetProcAddress("glVertexAttribI4sv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4ubv = (GLEEPFNGLVERTEXATTRIBI4UBVPROC) __GLeeGetProcAddress("glVertexAttribI4ubv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4usv = (GLEEPFNGLVERTEXATTRIBI4USVPROC) __GLeeGetProcAddress("glVertexAttribI4usv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribIPointer = (GLEEPFNGLVERTEXATTRIBIPOINTERPROC) __GLeeGetProcAddress("glVertexAttribIPointer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribIiv = (GLEEPFNGLGETVERTEXATTRIBIIVPROC) __GLeeGetProcAddress("glGetVertexAttribIiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribIuiv = (GLEEPFNGLGETVERTEXATTRIBIUIVPROC) __GLeeGetProcAddress("glGetVertexAttribIuiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformuiv = (GLEEPFNGLGETUNIFORMUIVPROC) __GLeeGetProcAddress("glGetUniformuiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindFragDataLocation = (GLEEPFNGLBINDFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glBindFragDataLocation"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragDataLocation = (GLEEPFNGLGETFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glGetFragDataLocation"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1ui = (GLEEPFNGLUNIFORM1UIPROC) __GLeeGetProcAddress("glUniform1ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2ui = (GLEEPFNGLUNIFORM2UIPROC) __GLeeGetProcAddress("glUniform2ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3ui = (GLEEPFNGLUNIFORM3UIPROC) __GLeeGetProcAddress("glUniform3ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4ui = (GLEEPFNGLUNIFORM4UIPROC) __GLeeGetProcAddress("glUniform4ui"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1uiv = (GLEEPFNGLUNIFORM1UIVPROC) __GLeeGetProcAddress("glUniform1uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2uiv = (GLEEPFNGLUNIFORM2UIVPROC) __GLeeGetProcAddress("glUniform2uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3uiv = (GLEEPFNGLUNIFORM3UIVPROC) __GLeeGetProcAddress("glUniform3uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4uiv = (GLEEPFNGLUNIFORM4UIVPROC) __GLeeGetProcAddress("glUniform4uiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexParameterIiv = (GLEEPFNGLTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glTexParameterIiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexParameterIuiv = (GLEEPFNGLTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glTexParameterIuiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTexParameterIiv = (GLEEPFNGLGETTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glGetTexParameterIiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTexParameterIuiv = (GLEEPFNGLGETTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glGetTexParameterIuiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearBufferiv = (GLEEPFNGLCLEARBUFFERIVPROC) __GLeeGetProcAddress("glClearBufferiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearBufferuiv = (GLEEPFNGLCLEARBUFFERUIVPROC) __GLeeGetProcAddress("glClearBufferuiv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearBufferfv = (GLEEPFNGLCLEARBUFFERFVPROC) __GLeeGetProcAddress("glClearBufferfv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearBufferfi = (GLEEPFNGLCLEARBUFFERFIPROC) __GLeeGetProcAddress("glClearBufferfi"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetStringi = (GLEEPFNGLGETSTRINGIPROC) __GLeeGetProcAddress("glGetStringi"))!=0) nLinked++;
+#endif
+ if (nLinked==58) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_multitexture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_multitexture
+ if ((GLeeFuncPtr_glActiveTextureARB = (GLEEPFNGLACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glActiveTextureARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClientActiveTextureARB = (GLEEPFNGLCLIENTACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glClientActiveTextureARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1dARB = (GLEEPFNGLMULTITEXCOORD1DARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1dvARB = (GLEEPFNGLMULTITEXCOORD1DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1fARB = (GLEEPFNGLMULTITEXCOORD1FARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1fvARB = (GLEEPFNGLMULTITEXCOORD1FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1iARB = (GLEEPFNGLMULTITEXCOORD1IARBPROC) __GLeeGetProcAddress("glMultiTexCoord1iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1ivARB = (GLEEPFNGLMULTITEXCOORD1IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1sARB = (GLEEPFNGLMULTITEXCOORD1SARBPROC) __GLeeGetProcAddress("glMultiTexCoord1sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1svARB = (GLEEPFNGLMULTITEXCOORD1SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2dARB = (GLEEPFNGLMULTITEXCOORD2DARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2dvARB = (GLEEPFNGLMULTITEXCOORD2DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2fARB = (GLEEPFNGLMULTITEXCOORD2FARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2fvARB = (GLEEPFNGLMULTITEXCOORD2FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2iARB = (GLEEPFNGLMULTITEXCOORD2IARBPROC) __GLeeGetProcAddress("glMultiTexCoord2iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2ivARB = (GLEEPFNGLMULTITEXCOORD2IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2sARB = (GLEEPFNGLMULTITEXCOORD2SARBPROC) __GLeeGetProcAddress("glMultiTexCoord2sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2svARB = (GLEEPFNGLMULTITEXCOORD2SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3dARB = (GLEEPFNGLMULTITEXCOORD3DARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3dvARB = (GLEEPFNGLMULTITEXCOORD3DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3fARB = (GLEEPFNGLMULTITEXCOORD3FARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3fvARB = (GLEEPFNGLMULTITEXCOORD3FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3iARB = (GLEEPFNGLMULTITEXCOORD3IARBPROC) __GLeeGetProcAddress("glMultiTexCoord3iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3ivARB = (GLEEPFNGLMULTITEXCOORD3IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3sARB = (GLEEPFNGLMULTITEXCOORD3SARBPROC) __GLeeGetProcAddress("glMultiTexCoord3sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3svARB = (GLEEPFNGLMULTITEXCOORD3SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4dARB = (GLEEPFNGLMULTITEXCOORD4DARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4dvARB = (GLEEPFNGLMULTITEXCOORD4DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4fARB = (GLEEPFNGLMULTITEXCOORD4FARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4fvARB = (GLEEPFNGLMULTITEXCOORD4FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4iARB = (GLEEPFNGLMULTITEXCOORD4IARBPROC) __GLeeGetProcAddress("glMultiTexCoord4iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4ivARB = (GLEEPFNGLMULTITEXCOORD4IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4sARB = (GLEEPFNGLMULTITEXCOORD4SARBPROC) __GLeeGetProcAddress("glMultiTexCoord4sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4svARB = (GLEEPFNGLMULTITEXCOORD4SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4svARB"))!=0) nLinked++;
+#endif
+ if (nLinked==34) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_transpose_matrix(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_transpose_matrix
+ if ((GLeeFuncPtr_glLoadTransposeMatrixfARB = (GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixfARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLoadTransposeMatrixdARB = (GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixdARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultTransposeMatrixfARB = (GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixfARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultTransposeMatrixdARB = (GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixdARB"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_multisample(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_multisample
+ if ((GLeeFuncPtr_glSampleCoverageARB = (GLEEPFNGLSAMPLECOVERAGEARBPROC) __GLeeGetProcAddress("glSampleCoverageARB"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_texture_env_add(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_compression(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_texture_compression
+ if ((GLeeFuncPtr_glCompressedTexImage3DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexImage3DARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexImage2DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexImage2DARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexImage1DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexImage1DARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexSubImage3DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage3DARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexSubImage2DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage2DARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTexSubImage1DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage1DARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCompressedTexImageARB = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetCompressedTexImageARB"))!=0) nLinked++;
+#endif
+ if (nLinked==7) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_point_parameters(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_point_parameters
+ if ((GLeeFuncPtr_glPointParameterfARB = (GLEEPFNGLPOINTPARAMETERFARBPROC) __GLeeGetProcAddress("glPointParameterfARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameterfvARB = (GLEEPFNGLPOINTPARAMETERFVARBPROC) __GLeeGetProcAddress("glPointParameterfvARB"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_vertex_blend(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_vertex_blend
+ if ((GLeeFuncPtr_glWeightbvARB = (GLEEPFNGLWEIGHTBVARBPROC) __GLeeGetProcAddress("glWeightbvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightsvARB = (GLEEPFNGLWEIGHTSVARBPROC) __GLeeGetProcAddress("glWeightsvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightivARB = (GLEEPFNGLWEIGHTIVARBPROC) __GLeeGetProcAddress("glWeightivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightfvARB = (GLEEPFNGLWEIGHTFVARBPROC) __GLeeGetProcAddress("glWeightfvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightdvARB = (GLEEPFNGLWEIGHTDVARBPROC) __GLeeGetProcAddress("glWeightdvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightubvARB = (GLEEPFNGLWEIGHTUBVARBPROC) __GLeeGetProcAddress("glWeightubvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightusvARB = (GLEEPFNGLWEIGHTUSVARBPROC) __GLeeGetProcAddress("glWeightusvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightuivARB = (GLEEPFNGLWEIGHTUIVARBPROC) __GLeeGetProcAddress("glWeightuivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWeightPointerARB = (GLEEPFNGLWEIGHTPOINTERARBPROC) __GLeeGetProcAddress("glWeightPointerARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexBlendARB = (GLEEPFNGLVERTEXBLENDARBPROC) __GLeeGetProcAddress("glVertexBlendARB"))!=0) nLinked++;
+#endif
+ if (nLinked==10) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_matrix_palette(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_matrix_palette
+ if ((GLeeFuncPtr_glCurrentPaletteMatrixARB = (GLEEPFNGLCURRENTPALETTEMATRIXARBPROC) __GLeeGetProcAddress("glCurrentPaletteMatrixARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixIndexubvARB = (GLEEPFNGLMATRIXINDEXUBVARBPROC) __GLeeGetProcAddress("glMatrixIndexubvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixIndexusvARB = (GLEEPFNGLMATRIXINDEXUSVARBPROC) __GLeeGetProcAddress("glMatrixIndexusvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixIndexuivARB = (GLEEPFNGLMATRIXINDEXUIVARBPROC) __GLeeGetProcAddress("glMatrixIndexuivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixIndexPointerARB = (GLEEPFNGLMATRIXINDEXPOINTERARBPROC) __GLeeGetProcAddress("glMatrixIndexPointerARB"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_env_crossbar(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_depth_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_shadow(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_window_pos(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_window_pos
+ if ((GLeeFuncPtr_glWindowPos2dARB = (GLEEPFNGLWINDOWPOS2DARBPROC) __GLeeGetProcAddress("glWindowPos2dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2dvARB = (GLEEPFNGLWINDOWPOS2DVARBPROC) __GLeeGetProcAddress("glWindowPos2dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2fARB = (GLEEPFNGLWINDOWPOS2FARBPROC) __GLeeGetProcAddress("glWindowPos2fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2fvARB = (GLEEPFNGLWINDOWPOS2FVARBPROC) __GLeeGetProcAddress("glWindowPos2fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2iARB = (GLEEPFNGLWINDOWPOS2IARBPROC) __GLeeGetProcAddress("glWindowPos2iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2ivARB = (GLEEPFNGLWINDOWPOS2IVARBPROC) __GLeeGetProcAddress("glWindowPos2ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2sARB = (GLEEPFNGLWINDOWPOS2SARBPROC) __GLeeGetProcAddress("glWindowPos2sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2svARB = (GLEEPFNGLWINDOWPOS2SVARBPROC) __GLeeGetProcAddress("glWindowPos2svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3dARB = (GLEEPFNGLWINDOWPOS3DARBPROC) __GLeeGetProcAddress("glWindowPos3dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3dvARB = (GLEEPFNGLWINDOWPOS3DVARBPROC) __GLeeGetProcAddress("glWindowPos3dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3fARB = (GLEEPFNGLWINDOWPOS3FARBPROC) __GLeeGetProcAddress("glWindowPos3fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3fvARB = (GLEEPFNGLWINDOWPOS3FVARBPROC) __GLeeGetProcAddress("glWindowPos3fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3iARB = (GLEEPFNGLWINDOWPOS3IARBPROC) __GLeeGetProcAddress("glWindowPos3iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3ivARB = (GLEEPFNGLWINDOWPOS3IVARBPROC) __GLeeGetProcAddress("glWindowPos3ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3sARB = (GLEEPFNGLWINDOWPOS3SARBPROC) __GLeeGetProcAddress("glWindowPos3sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3svARB = (GLEEPFNGLWINDOWPOS3SVARBPROC) __GLeeGetProcAddress("glWindowPos3svARB"))!=0) nLinked++;
+#endif
+ if (nLinked==16) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_vertex_program(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_vertex_program
+ if ((GLeeFuncPtr_glVertexAttrib1dARB = (GLEEPFNGLVERTEXATTRIB1DARBPROC) __GLeeGetProcAddress("glVertexAttrib1dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1dvARB = (GLEEPFNGLVERTEXATTRIB1DVARBPROC) __GLeeGetProcAddress("glVertexAttrib1dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1fARB = (GLEEPFNGLVERTEXATTRIB1FARBPROC) __GLeeGetProcAddress("glVertexAttrib1fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1fvARB = (GLEEPFNGLVERTEXATTRIB1FVARBPROC) __GLeeGetProcAddress("glVertexAttrib1fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1sARB = (GLEEPFNGLVERTEXATTRIB1SARBPROC) __GLeeGetProcAddress("glVertexAttrib1sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1svARB = (GLEEPFNGLVERTEXATTRIB1SVARBPROC) __GLeeGetProcAddress("glVertexAttrib1svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2dARB = (GLEEPFNGLVERTEXATTRIB2DARBPROC) __GLeeGetProcAddress("glVertexAttrib2dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2dvARB = (GLEEPFNGLVERTEXATTRIB2DVARBPROC) __GLeeGetProcAddress("glVertexAttrib2dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2fARB = (GLEEPFNGLVERTEXATTRIB2FARBPROC) __GLeeGetProcAddress("glVertexAttrib2fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2fvARB = (GLEEPFNGLVERTEXATTRIB2FVARBPROC) __GLeeGetProcAddress("glVertexAttrib2fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2sARB = (GLEEPFNGLVERTEXATTRIB2SARBPROC) __GLeeGetProcAddress("glVertexAttrib2sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2svARB = (GLEEPFNGLVERTEXATTRIB2SVARBPROC) __GLeeGetProcAddress("glVertexAttrib2svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3dARB = (GLEEPFNGLVERTEXATTRIB3DARBPROC) __GLeeGetProcAddress("glVertexAttrib3dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3dvARB = (GLEEPFNGLVERTEXATTRIB3DVARBPROC) __GLeeGetProcAddress("glVertexAttrib3dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3fARB = (GLEEPFNGLVERTEXATTRIB3FARBPROC) __GLeeGetProcAddress("glVertexAttrib3fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3fvARB = (GLEEPFNGLVERTEXATTRIB3FVARBPROC) __GLeeGetProcAddress("glVertexAttrib3fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3sARB = (GLEEPFNGLVERTEXATTRIB3SARBPROC) __GLeeGetProcAddress("glVertexAttrib3sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3svARB = (GLEEPFNGLVERTEXATTRIB3SVARBPROC) __GLeeGetProcAddress("glVertexAttrib3svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4NbvARB = (GLEEPFNGLVERTEXATTRIB4NBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NbvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4NivARB = (GLEEPFNGLVERTEXATTRIB4NIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4NsvARB = (GLEEPFNGLVERTEXATTRIB4NSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NsvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4NubARB = (GLEEPFNGLVERTEXATTRIB4NUBARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4NubvARB = (GLEEPFNGLVERTEXATTRIB4NUBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4NuivARB = (GLEEPFNGLVERTEXATTRIB4NUIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NuivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4NusvARB = (GLEEPFNGLVERTEXATTRIB4NUSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NusvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4bvARB = (GLEEPFNGLVERTEXATTRIB4BVARBPROC) __GLeeGetProcAddress("glVertexAttrib4bvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4dARB = (GLEEPFNGLVERTEXATTRIB4DARBPROC) __GLeeGetProcAddress("glVertexAttrib4dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4dvARB = (GLEEPFNGLVERTEXATTRIB4DVARBPROC) __GLeeGetProcAddress("glVertexAttrib4dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4fARB = (GLEEPFNGLVERTEXATTRIB4FARBPROC) __GLeeGetProcAddress("glVertexAttrib4fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4fvARB = (GLEEPFNGLVERTEXATTRIB4FVARBPROC) __GLeeGetProcAddress("glVertexAttrib4fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4ivARB = (GLEEPFNGLVERTEXATTRIB4IVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4sARB = (GLEEPFNGLVERTEXATTRIB4SARBPROC) __GLeeGetProcAddress("glVertexAttrib4sARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4svARB = (GLEEPFNGLVERTEXATTRIB4SVARBPROC) __GLeeGetProcAddress("glVertexAttrib4svARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4ubvARB = (GLEEPFNGLVERTEXATTRIB4UBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ubvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4uivARB = (GLEEPFNGLVERTEXATTRIB4UIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4uivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4usvARB = (GLEEPFNGLVERTEXATTRIB4USVARBPROC) __GLeeGetProcAddress("glVertexAttrib4usvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribPointerARB = (GLEEPFNGLVERTEXATTRIBPOINTERARBPROC) __GLeeGetProcAddress("glVertexAttribPointerARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEnableVertexAttribArrayARB = (GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glEnableVertexAttribArrayARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDisableVertexAttribArrayARB = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glDisableVertexAttribArrayARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramStringARB = (GLEEPFNGLPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glProgramStringARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindProgramARB = (GLEEPFNGLBINDPROGRAMARBPROC) __GLeeGetProcAddress("glBindProgramARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteProgramsARB = (GLEEPFNGLDELETEPROGRAMSARBPROC) __GLeeGetProcAddress("glDeleteProgramsARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenProgramsARB = (GLEEPFNGLGENPROGRAMSARBPROC) __GLeeGetProcAddress("glGenProgramsARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameter4dARB = (GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameter4dvARB = (GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameter4fARB = (GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameter4fvARB = (GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameter4dARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameter4dvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameter4fARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameter4fvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramEnvParameterdvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterdvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramEnvParameterfvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterfvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramLocalParameterdvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterdvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramLocalParameterfvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterfvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramivARB = (GLEEPFNGLGETPROGRAMIVARBPROC) __GLeeGetProcAddress("glGetProgramivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramStringARB = (GLEEPFNGLGETPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glGetProgramStringARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribdvARB = (GLEEPFNGLGETVERTEXATTRIBDVARBPROC) __GLeeGetProcAddress("glGetVertexAttribdvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribfvARB = (GLEEPFNGLGETVERTEXATTRIBFVARBPROC) __GLeeGetProcAddress("glGetVertexAttribfvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribivARB = (GLEEPFNGLGETVERTEXATTRIBIVARBPROC) __GLeeGetProcAddress("glGetVertexAttribivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribPointervARB = (GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC) __GLeeGetProcAddress("glGetVertexAttribPointervARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsProgramARB = (GLEEPFNGLISPROGRAMARBPROC) __GLeeGetProcAddress("glIsProgramARB"))!=0) nLinked++;
+#endif
+ if (nLinked==62) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_fragment_program(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_vertex_buffer_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_vertex_buffer_object
+ if ((GLeeFuncPtr_glBindBufferARB = (GLEEPFNGLBINDBUFFERARBPROC) __GLeeGetProcAddress("glBindBufferARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteBuffersARB = (GLEEPFNGLDELETEBUFFERSARBPROC) __GLeeGetProcAddress("glDeleteBuffersARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenBuffersARB = (GLEEPFNGLGENBUFFERSARBPROC) __GLeeGetProcAddress("glGenBuffersARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsBufferARB = (GLEEPFNGLISBUFFERARBPROC) __GLeeGetProcAddress("glIsBufferARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBufferDataARB = (GLEEPFNGLBUFFERDATAARBPROC) __GLeeGetProcAddress("glBufferDataARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBufferSubDataARB = (GLEEPFNGLBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glBufferSubDataARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBufferSubDataARB = (GLEEPFNGLGETBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glGetBufferSubDataARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMapBufferARB = (GLEEPFNGLMAPBUFFERARBPROC) __GLeeGetProcAddress("glMapBufferARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUnmapBufferARB = (GLEEPFNGLUNMAPBUFFERARBPROC) __GLeeGetProcAddress("glUnmapBufferARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBufferParameterivARB = (GLEEPFNGLGETBUFFERPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetBufferParameterivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBufferPointervARB = (GLEEPFNGLGETBUFFERPOINTERVARBPROC) __GLeeGetProcAddress("glGetBufferPointervARB"))!=0) nLinked++;
+#endif
+ if (nLinked==11) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_occlusion_query(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_occlusion_query
+ if ((GLeeFuncPtr_glGenQueriesARB = (GLEEPFNGLGENQUERIESARBPROC) __GLeeGetProcAddress("glGenQueriesARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteQueriesARB = (GLEEPFNGLDELETEQUERIESARBPROC) __GLeeGetProcAddress("glDeleteQueriesARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsQueryARB = (GLEEPFNGLISQUERYARBPROC) __GLeeGetProcAddress("glIsQueryARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBeginQueryARB = (GLEEPFNGLBEGINQUERYARBPROC) __GLeeGetProcAddress("glBeginQueryARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndQueryARB = (GLEEPFNGLENDQUERYARBPROC) __GLeeGetProcAddress("glEndQueryARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetQueryivARB = (GLEEPFNGLGETQUERYIVARBPROC) __GLeeGetProcAddress("glGetQueryivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetQueryObjectivARB = (GLEEPFNGLGETQUERYOBJECTIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetQueryObjectuivARB = (GLEEPFNGLGETQUERYOBJECTUIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectuivARB"))!=0) nLinked++;
+#endif
+ if (nLinked==8) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_shader_objects(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_shader_objects
+ if ((GLeeFuncPtr_glDeleteObjectARB = (GLEEPFNGLDELETEOBJECTARBPROC) __GLeeGetProcAddress("glDeleteObjectARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetHandleARB = (GLEEPFNGLGETHANDLEARBPROC) __GLeeGetProcAddress("glGetHandleARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDetachObjectARB = (GLEEPFNGLDETACHOBJECTARBPROC) __GLeeGetProcAddress("glDetachObjectARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCreateShaderObjectARB = (GLEEPFNGLCREATESHADEROBJECTARBPROC) __GLeeGetProcAddress("glCreateShaderObjectARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glShaderSourceARB = (GLEEPFNGLSHADERSOURCEARBPROC) __GLeeGetProcAddress("glShaderSourceARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompileShaderARB = (GLEEPFNGLCOMPILESHADERARBPROC) __GLeeGetProcAddress("glCompileShaderARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCreateProgramObjectARB = (GLEEPFNGLCREATEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glCreateProgramObjectARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glAttachObjectARB = (GLEEPFNGLATTACHOBJECTARBPROC) __GLeeGetProcAddress("glAttachObjectARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLinkProgramARB = (GLEEPFNGLLINKPROGRAMARBPROC) __GLeeGetProcAddress("glLinkProgramARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUseProgramObjectARB = (GLEEPFNGLUSEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glUseProgramObjectARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glValidateProgramARB = (GLEEPFNGLVALIDATEPROGRAMARBPROC) __GLeeGetProcAddress("glValidateProgramARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1fARB = (GLEEPFNGLUNIFORM1FARBPROC) __GLeeGetProcAddress("glUniform1fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2fARB = (GLEEPFNGLUNIFORM2FARBPROC) __GLeeGetProcAddress("glUniform2fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3fARB = (GLEEPFNGLUNIFORM3FARBPROC) __GLeeGetProcAddress("glUniform3fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4fARB = (GLEEPFNGLUNIFORM4FARBPROC) __GLeeGetProcAddress("glUniform4fARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1iARB = (GLEEPFNGLUNIFORM1IARBPROC) __GLeeGetProcAddress("glUniform1iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2iARB = (GLEEPFNGLUNIFORM2IARBPROC) __GLeeGetProcAddress("glUniform2iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3iARB = (GLEEPFNGLUNIFORM3IARBPROC) __GLeeGetProcAddress("glUniform3iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4iARB = (GLEEPFNGLUNIFORM4IARBPROC) __GLeeGetProcAddress("glUniform4iARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1fvARB = (GLEEPFNGLUNIFORM1FVARBPROC) __GLeeGetProcAddress("glUniform1fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2fvARB = (GLEEPFNGLUNIFORM2FVARBPROC) __GLeeGetProcAddress("glUniform2fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3fvARB = (GLEEPFNGLUNIFORM3FVARBPROC) __GLeeGetProcAddress("glUniform3fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4fvARB = (GLEEPFNGLUNIFORM4FVARBPROC) __GLeeGetProcAddress("glUniform4fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1ivARB = (GLEEPFNGLUNIFORM1IVARBPROC) __GLeeGetProcAddress("glUniform1ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2ivARB = (GLEEPFNGLUNIFORM2IVARBPROC) __GLeeGetProcAddress("glUniform2ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3ivARB = (GLEEPFNGLUNIFORM3IVARBPROC) __GLeeGetProcAddress("glUniform3ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4ivARB = (GLEEPFNGLUNIFORM4IVARBPROC) __GLeeGetProcAddress("glUniform4ivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix2fvARB = (GLEEPFNGLUNIFORMMATRIX2FVARBPROC) __GLeeGetProcAddress("glUniformMatrix2fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix3fvARB = (GLEEPFNGLUNIFORMMATRIX3FVARBPROC) __GLeeGetProcAddress("glUniformMatrix3fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniformMatrix4fvARB = (GLEEPFNGLUNIFORMMATRIX4FVARBPROC) __GLeeGetProcAddress("glUniformMatrix4fvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetObjectParameterfvARB = (GLEEPFNGLGETOBJECTPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetObjectParameterfvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetObjectParameterivARB = (GLEEPFNGLGETOBJECTPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetObjectParameterivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetInfoLogARB = (GLEEPFNGLGETINFOLOGARBPROC) __GLeeGetProcAddress("glGetInfoLogARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetAttachedObjectsARB = (GLEEPFNGLGETATTACHEDOBJECTSARBPROC) __GLeeGetProcAddress("glGetAttachedObjectsARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformLocationARB = (GLEEPFNGLGETUNIFORMLOCATIONARBPROC) __GLeeGetProcAddress("glGetUniformLocationARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetActiveUniformARB = (GLEEPFNGLGETACTIVEUNIFORMARBPROC) __GLeeGetProcAddress("glGetActiveUniformARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformfvARB = (GLEEPFNGLGETUNIFORMFVARBPROC) __GLeeGetProcAddress("glGetUniformfvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformivARB = (GLEEPFNGLGETUNIFORMIVARBPROC) __GLeeGetProcAddress("glGetUniformivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetShaderSourceARB = (GLEEPFNGLGETSHADERSOURCEARBPROC) __GLeeGetProcAddress("glGetShaderSourceARB"))!=0) nLinked++;
+#endif
+ if (nLinked==39) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_vertex_shader(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_vertex_shader
+ if ((GLeeFuncPtr_glBindAttribLocationARB = (GLEEPFNGLBINDATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glBindAttribLocationARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetActiveAttribARB = (GLEEPFNGLGETACTIVEATTRIBARBPROC) __GLeeGetProcAddress("glGetActiveAttribARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetAttribLocationARB = (GLEEPFNGLGETATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glGetAttribLocationARB"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_fragment_shader(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_shading_language_100(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_non_power_of_two(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_point_sprite(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_fragment_program_shadow(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_draw_buffers(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_draw_buffers
+ if ((GLeeFuncPtr_glDrawBuffersARB = (GLEEPFNGLDRAWBUFFERSARBPROC) __GLeeGetProcAddress("glDrawBuffersARB"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_color_buffer_float(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_color_buffer_float
+ if ((GLeeFuncPtr_glClampColorARB = (GLEEPFNGLCLAMPCOLORARBPROC) __GLeeGetProcAddress("glClampColorARB"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_half_float_pixel(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_depth_buffer_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_draw_instanced(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_draw_instanced
+ if ((GLeeFuncPtr_glDrawArraysInstancedARB = (GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawArraysInstancedARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawElementsInstancedARB = (GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawElementsInstancedARB"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_framebuffer_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_framebuffer_object
+ if ((GLeeFuncPtr_glIsRenderbuffer = (GLEEPFNGLISRENDERBUFFERPROC) __GLeeGetProcAddress("glIsRenderbuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindRenderbuffer = (GLEEPFNGLBINDRENDERBUFFERPROC) __GLeeGetProcAddress("glBindRenderbuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteRenderbuffers = (GLEEPFNGLDELETERENDERBUFFERSPROC) __GLeeGetProcAddress("glDeleteRenderbuffers"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenRenderbuffers = (GLEEPFNGLGENRENDERBUFFERSPROC) __GLeeGetProcAddress("glGenRenderbuffers"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glRenderbufferStorage = (GLEEPFNGLRENDERBUFFERSTORAGEPROC) __GLeeGetProcAddress("glRenderbufferStorage"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetRenderbufferParameteriv = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetRenderbufferParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsFramebuffer = (GLEEPFNGLISFRAMEBUFFERPROC) __GLeeGetProcAddress("glIsFramebuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindFramebuffer = (GLEEPFNGLBINDFRAMEBUFFERPROC) __GLeeGetProcAddress("glBindFramebuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteFramebuffers = (GLEEPFNGLDELETEFRAMEBUFFERSPROC) __GLeeGetProcAddress("glDeleteFramebuffers"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenFramebuffers = (GLEEPFNGLGENFRAMEBUFFERSPROC) __GLeeGetProcAddress("glGenFramebuffers"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCheckFramebufferStatus = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC) __GLeeGetProcAddress("glCheckFramebufferStatus"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTexture1D = (GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC) __GLeeGetProcAddress("glFramebufferTexture1D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTexture2D = (GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC) __GLeeGetProcAddress("glFramebufferTexture2D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTexture3D = (GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC) __GLeeGetProcAddress("glFramebufferTexture3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferRenderbuffer = (GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC) __GLeeGetProcAddress("glFramebufferRenderbuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFramebufferAttachmentParameteriv = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameteriv"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenerateMipmap = (GLEEPFNGLGENERATEMIPMAPPROC) __GLeeGetProcAddress("glGenerateMipmap"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBlitFramebuffer = (GLEEPFNGLBLITFRAMEBUFFERPROC) __GLeeGetProcAddress("glBlitFramebuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glRenderbufferStorageMultisample = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisample"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureLayer = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC) __GLeeGetProcAddress("glFramebufferTextureLayer"))!=0) nLinked++;
+#endif
+ if (nLinked==20) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_geometry_shader4(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_geometry_shader4
+ if ((GLeeFuncPtr_glProgramParameteriARB = (GLEEPFNGLPROGRAMPARAMETERIARBPROC) __GLeeGetProcAddress("glProgramParameteriARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureARB = (GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC) __GLeeGetProcAddress("glFramebufferTextureARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureLayerARB = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC) __GLeeGetProcAddress("glFramebufferTextureLayerARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureFaceARB = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC) __GLeeGetProcAddress("glFramebufferTextureFaceARB"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_half_float_vertex(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_instanced_arrays(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_instanced_arrays
+ if ((GLeeFuncPtr_glVertexAttribDivisor = (GLEEPFNGLVERTEXATTRIBDIVISORPROC) __GLeeGetProcAddress("glVertexAttribDivisor"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_map_buffer_range(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_map_buffer_range
+ if ((GLeeFuncPtr_glMapBufferRange = (GLEEPFNGLMAPBUFFERRANGEPROC) __GLeeGetProcAddress("glMapBufferRange"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFlushMappedBufferRange = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC) __GLeeGetProcAddress("glFlushMappedBufferRange"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_texture_buffer_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_texture_buffer_object
+ if ((GLeeFuncPtr_glTexBufferARB = (GLEEPFNGLTEXBUFFERARBPROC) __GLeeGetProcAddress("glTexBufferARB"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ARB_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_texture_rg(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ARB_vertex_array_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ARB_vertex_array_object
+ if ((GLeeFuncPtr_glBindVertexArray = (GLEEPFNGLBINDVERTEXARRAYPROC) __GLeeGetProcAddress("glBindVertexArray"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteVertexArrays = (GLEEPFNGLDELETEVERTEXARRAYSPROC) __GLeeGetProcAddress("glDeleteVertexArrays"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenVertexArrays = (GLEEPFNGLGENVERTEXARRAYSPROC) __GLeeGetProcAddress("glGenVertexArrays"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsVertexArray = (GLEEPFNGLISVERTEXARRAYPROC) __GLeeGetProcAddress("glIsVertexArray"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_abgr(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_blend_color(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_blend_color
+ if ((GLeeFuncPtr_glBlendColorEXT = (GLEEPFNGLBLENDCOLOREXTPROC) __GLeeGetProcAddress("glBlendColorEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_polygon_offset(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_polygon_offset
+ if ((GLeeFuncPtr_glPolygonOffsetEXT = (GLEEPFNGLPOLYGONOFFSETEXTPROC) __GLeeGetProcAddress("glPolygonOffsetEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture3D(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_texture3D
+ if ((GLeeFuncPtr_glTexImage3DEXT = (GLEEPFNGLTEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexSubImage3DEXT = (GLEEPFNGLTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexSubImage3DEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIS_texture_filter4(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_texture_filter4
+ if ((GLeeFuncPtr_glGetTexFilterFuncSGIS = (GLEEPFNGLGETTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glGetTexFilterFuncSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexFilterFuncSGIS = (GLEEPFNGLTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glTexFilterFuncSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_subtexture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_subtexture
+ if ((GLeeFuncPtr_glTexSubImage1DEXT = (GLEEPFNGLTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTexSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexSubImage2DEXT = (GLEEPFNGLTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTexSubImage2DEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_copy_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_copy_texture
+ if ((GLeeFuncPtr_glCopyTexImage1DEXT = (GLEEPFNGLCOPYTEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTexImage2DEXT = (GLEEPFNGLCOPYTEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTexSubImage1DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTexSubImage2DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTexSubImage3DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage3DEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_histogram(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_histogram
+ if ((GLeeFuncPtr_glGetHistogramEXT = (GLEEPFNGLGETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glGetHistogramEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetHistogramParameterfvEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetHistogramParameterivEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMinmaxEXT = (GLEEPFNGLGETMINMAXEXTPROC) __GLeeGetProcAddress("glGetMinmaxEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMinmaxParameterfvEXT = (GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMinmaxParameterivEXT = (GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glHistogramEXT = (GLEEPFNGLHISTOGRAMEXTPROC) __GLeeGetProcAddress("glHistogramEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMinmaxEXT = (GLEEPFNGLMINMAXEXTPROC) __GLeeGetProcAddress("glMinmaxEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glResetHistogramEXT = (GLEEPFNGLRESETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glResetHistogramEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glResetMinmaxEXT = (GLEEPFNGLRESETMINMAXEXTPROC) __GLeeGetProcAddress("glResetMinmaxEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==10) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_convolution(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_convolution
+ if ((GLeeFuncPtr_glConvolutionFilter1DEXT = (GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionFilter2DEXT = (GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameterfEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameterfvEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameteriEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC) __GLeeGetProcAddress("glConvolutionParameteriEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glConvolutionParameterivEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyConvolutionFilter1DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyConvolutionFilter2DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetConvolutionFilterEXT = (GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC) __GLeeGetProcAddress("glGetConvolutionFilterEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetConvolutionParameterfvEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetConvolutionParameterivEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetSeparableFilterEXT = (GLEEPFNGLGETSEPARABLEFILTEREXTPROC) __GLeeGetProcAddress("glGetSeparableFilterEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSeparableFilter2DEXT = (GLEEPFNGLSEPARABLEFILTER2DEXTPROC) __GLeeGetProcAddress("glSeparableFilter2DEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==13) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGI_color_matrix(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGI_color_table(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGI_color_table
+ if ((GLeeFuncPtr_glColorTableSGI = (GLEEPFNGLCOLORTABLESGIPROC) __GLeeGetProcAddress("glColorTableSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorTableParameterfvSGI = (GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glColorTableParameterfvSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorTableParameterivSGI = (GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glColorTableParameterivSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyColorTableSGI = (GLEEPFNGLCOPYCOLORTABLESGIPROC) __GLeeGetProcAddress("glCopyColorTableSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableSGI = (GLEEPFNGLGETCOLORTABLESGIPROC) __GLeeGetProcAddress("glGetColorTableSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableParameterfvSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterfvSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableParameterivSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterivSGI"))!=0) nLinked++;
+#endif
+ if (nLinked==7) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIS_pixel_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_pixel_texture
+ if ((GLeeFuncPtr_glPixelTexGenParameteriSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC) __GLeeGetProcAddress("glPixelTexGenParameteriSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPixelTexGenParameterivSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterivSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPixelTexGenParameterfSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPixelTexGenParameterfvSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfvSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetPixelTexGenParameterivSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterivSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterfvSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_pixel_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_pixel_texture
+ if ((GLeeFuncPtr_glPixelTexGenSGIX = (GLEEPFNGLPIXELTEXGENSGIXPROC) __GLeeGetProcAddress("glPixelTexGenSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIS_texture4D(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_texture4D
+ if ((GLeeFuncPtr_glTexImage4DSGIS = (GLEEPFNGLTEXIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexImage4DSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexSubImage4DSGIS = (GLEEPFNGLTEXSUBIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexSubImage4DSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGI_texture_color_table(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_cmyka(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_texture_object
+ if ((GLeeFuncPtr_glAreTexturesResidentEXT = (GLEEPFNGLARETEXTURESRESIDENTEXTPROC) __GLeeGetProcAddress("glAreTexturesResidentEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindTextureEXT = (GLEEPFNGLBINDTEXTUREEXTPROC) __GLeeGetProcAddress("glBindTextureEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteTexturesEXT = (GLEEPFNGLDELETETEXTURESEXTPROC) __GLeeGetProcAddress("glDeleteTexturesEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenTexturesEXT = (GLEEPFNGLGENTEXTURESEXTPROC) __GLeeGetProcAddress("glGenTexturesEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsTextureEXT = (GLEEPFNGLISTEXTUREEXTPROC) __GLeeGetProcAddress("glIsTextureEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPrioritizeTexturesEXT = (GLEEPFNGLPRIORITIZETEXTURESEXTPROC) __GLeeGetProcAddress("glPrioritizeTexturesEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIS_detail_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_detail_texture
+ if ((GLeeFuncPtr_glDetailTexFuncSGIS = (GLEEPFNGLDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glDetailTexFuncSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetDetailTexFuncSGIS = (GLEEPFNGLGETDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetDetailTexFuncSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIS_sharpen_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_sharpen_texture
+ if ((GLeeFuncPtr_glSharpenTexFuncSGIS = (GLEEPFNGLSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glSharpenTexFuncSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetSharpenTexFuncSGIS = (GLEEPFNGLGETSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetSharpenTexFuncSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_packed_pixels(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_texture_lod(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_multisample(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_multisample
+ if ((GLeeFuncPtr_glSampleMaskSGIS = (GLEEPFNGLSAMPLEMASKSGISPROC) __GLeeGetProcAddress("glSampleMaskSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSamplePatternSGIS = (GLEEPFNGLSAMPLEPATTERNSGISPROC) __GLeeGetProcAddress("glSamplePatternSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_rescale_normal(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_vertex_array(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_vertex_array
+ if ((GLeeFuncPtr_glArrayElementEXT = (GLEEPFNGLARRAYELEMENTEXTPROC) __GLeeGetProcAddress("glArrayElementEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorPointerEXT = (GLEEPFNGLCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glColorPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawArraysEXT = (GLEEPFNGLDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glDrawArraysEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEdgeFlagPointerEXT = (GLEEPFNGLEDGEFLAGPOINTEREXTPROC) __GLeeGetProcAddress("glEdgeFlagPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetPointervEXT = (GLEEPFNGLGETPOINTERVEXTPROC) __GLeeGetProcAddress("glGetPointervEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIndexPointerEXT = (GLEEPFNGLINDEXPOINTEREXTPROC) __GLeeGetProcAddress("glIndexPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalPointerEXT = (GLEEPFNGLNORMALPOINTEREXTPROC) __GLeeGetProcAddress("glNormalPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoordPointerEXT = (GLEEPFNGLTEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glTexCoordPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexPointerEXT = (GLEEPFNGLVERTEXPOINTEREXTPROC) __GLeeGetProcAddress("glVertexPointerEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==9) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_misc_attribute(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_generate_mipmap(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_clipmap(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_shadow(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_texture_edge_clamp(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_blend_minmax(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_blend_minmax
+ if ((GLeeFuncPtr_glBlendEquationEXT = (GLEEPFNGLBLENDEQUATIONEXTPROC) __GLeeGetProcAddress("glBlendEquationEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_blend_subtract(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_blend_logic_op(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_interlace(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_pixel_tiles(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_texture_select(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_sprite(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_sprite
+ if ((GLeeFuncPtr_glSpriteParameterfSGIX = (GLEEPFNGLSPRITEPARAMETERFSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSpriteParameterfvSGIX = (GLEEPFNGLSPRITEPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSpriteParameteriSGIX = (GLEEPFNGLSPRITEPARAMETERISGIXPROC) __GLeeGetProcAddress("glSpriteParameteriSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSpriteParameterivSGIX = (GLEEPFNGLSPRITEPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterivSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_texture_multi_buffer(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_point_parameters(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_point_parameters
+ if ((GLeeFuncPtr_glPointParameterfEXT = (GLEEPFNGLPOINTPARAMETERFEXTPROC) __GLeeGetProcAddress("glPointParameterfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameterfvEXT = (GLEEPFNGLPOINTPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPointParameterfvEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIS_point_parameters(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_point_parameters
+ if ((GLeeFuncPtr_glPointParameterfSGIS = (GLEEPFNGLPOINTPARAMETERFSGISPROC) __GLeeGetProcAddress("glPointParameterfSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameterfvSGIS = (GLEEPFNGLPOINTPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPointParameterfvSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_instruments(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_instruments
+ if ((GLeeFuncPtr_glGetInstrumentsSGIX = (GLEEPFNGLGETINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glGetInstrumentsSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glInstrumentsBufferSGIX = (GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC) __GLeeGetProcAddress("glInstrumentsBufferSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPollInstrumentsSGIX = (GLEEPFNGLPOLLINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glPollInstrumentsSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReadInstrumentsSGIX = (GLEEPFNGLREADINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glReadInstrumentsSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glStartInstrumentsSGIX = (GLEEPFNGLSTARTINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStartInstrumentsSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glStopInstrumentsSGIX = (GLEEPFNGLSTOPINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStopInstrumentsSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_texture_scale_bias(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_framezoom(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_framezoom
+ if ((GLeeFuncPtr_glFrameZoomSGIX = (GLEEPFNGLFRAMEZOOMSGIXPROC) __GLeeGetProcAddress("glFrameZoomSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_tag_sample_buffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_tag_sample_buffer
+ if ((GLeeFuncPtr_glTagSampleBufferSGIX = (GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC) __GLeeGetProcAddress("glTagSampleBufferSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_FfdMaskSGIX(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_polynomial_ffd(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_polynomial_ffd
+ if ((GLeeFuncPtr_glDeformationMap3dSGIX = (GLEEPFNGLDEFORMATIONMAP3DSGIXPROC) __GLeeGetProcAddress("glDeformationMap3dSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeformationMap3fSGIX = (GLEEPFNGLDEFORMATIONMAP3FSGIXPROC) __GLeeGetProcAddress("glDeformationMap3fSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeformSGIX = (GLEEPFNGLDEFORMSGIXPROC) __GLeeGetProcAddress("glDeformSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLoadIdentityDeformationMapSGIX = (GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) __GLeeGetProcAddress("glLoadIdentityDeformationMapSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_reference_plane(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_reference_plane
+ if ((GLeeFuncPtr_glReferencePlaneSGIX = (GLEEPFNGLREFERENCEPLANESGIXPROC) __GLeeGetProcAddress("glReferencePlaneSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_flush_raster(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_flush_raster
+ if ((GLeeFuncPtr_glFlushRasterSGIX = (GLEEPFNGLFLUSHRASTERSGIXPROC) __GLeeGetProcAddress("glFlushRasterSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_depth_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_fog_function(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_fog_function
+ if ((GLeeFuncPtr_glFogFuncSGIS = (GLEEPFNGLFOGFUNCSGISPROC) __GLeeGetProcAddress("glFogFuncSGIS"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFogFuncSGIS = (GLEEPFNGLGETFOGFUNCSGISPROC) __GLeeGetProcAddress("glGetFogFuncSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_fog_offset(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_HP_image_transform(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_HP_image_transform
+ if ((GLeeFuncPtr_glImageTransformParameteriHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC) __GLeeGetProcAddress("glImageTransformParameteriHP"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glImageTransformParameterfHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC) __GLeeGetProcAddress("glImageTransformParameterfHP"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glImageTransformParameterivHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glImageTransformParameterivHP"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glImageTransformParameterfvHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glImageTransformParameterfvHP"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetImageTransformParameterivHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterivHP"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetImageTransformParameterfvHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterfvHP"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_HP_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_INGR_palette_buffer(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_texture_add_env(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_color_subtable(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_color_subtable
+ if ((GLeeFuncPtr_glColorSubTableEXT = (GLEEPFNGLCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glColorSubTableEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyColorSubTableEXT = (GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glCopyColorSubTableEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_PGI_vertex_hints(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_PGI_misc_hints(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_PGI_misc_hints
+ if ((GLeeFuncPtr_glHintPGI = (GLEEPFNGLHINTPGIPROC) __GLeeGetProcAddress("glHintPGI"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_paletted_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_paletted_texture
+ if ((GLeeFuncPtr_glColorTableEXT = (GLEEPFNGLCOLORTABLEEXTPROC) __GLeeGetProcAddress("glColorTableEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableEXT = (GLEEPFNGLGETCOLORTABLEEXTPROC) __GLeeGetProcAddress("glGetColorTableEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableParameterivEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetColorTableParameterfvEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterfvEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_clip_volume_hint(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_list_priority(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_list_priority
+ if ((GLeeFuncPtr_glGetListParameterfvSGIX = (GLEEPFNGLGETLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glGetListParameterfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetListParameterivSGIX = (GLEEPFNGLGETLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glGetListParameterivSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glListParameterfSGIX = (GLEEPFNGLLISTPARAMETERFSGIXPROC) __GLeeGetProcAddress("glListParameterfSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glListParameterfvSGIX = (GLEEPFNGLLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glListParameterfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glListParameteriSGIX = (GLEEPFNGLLISTPARAMETERISGIXPROC) __GLeeGetProcAddress("glListParameteriSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glListParameterivSGIX = (GLEEPFNGLLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glListParameterivSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_ir_instrument1(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_calligraphic_fragment(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_index_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_index_material(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_index_material
+ if ((GLeeFuncPtr_glIndexMaterialEXT = (GLEEPFNGLINDEXMATERIALEXTPROC) __GLeeGetProcAddress("glIndexMaterialEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_index_func(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_index_func
+ if ((GLeeFuncPtr_glIndexFuncEXT = (GLEEPFNGLINDEXFUNCEXTPROC) __GLeeGetProcAddress("glIndexFuncEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_index_array_formats(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_compiled_vertex_array(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_compiled_vertex_array
+ if ((GLeeFuncPtr_glLockArraysEXT = (GLEEPFNGLLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glLockArraysEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUnlockArraysEXT = (GLEEPFNGLUNLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glUnlockArraysEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_cull_vertex(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_cull_vertex
+ if ((GLeeFuncPtr_glCullParameterdvEXT = (GLEEPFNGLCULLPARAMETERDVEXTPROC) __GLeeGetProcAddress("glCullParameterdvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCullParameterfvEXT = (GLEEPFNGLCULLPARAMETERFVEXTPROC) __GLeeGetProcAddress("glCullParameterfvEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_ycrcb(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_fragment_lighting(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_fragment_lighting
+ if ((GLeeFuncPtr_glFragmentColorMaterialSGIX = (GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC) __GLeeGetProcAddress("glFragmentColorMaterialSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightfSGIX = (GLEEPFNGLFRAGMENTLIGHTFSGIXPROC) __GLeeGetProcAddress("glFragmentLightfSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightfvSGIX = (GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightiSGIX = (GLEEPFNGLFRAGMENTLIGHTISGIXPROC) __GLeeGetProcAddress("glFragmentLightiSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightivSGIX = (GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightivSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightModelfSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightModelfvSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightModeliSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC) __GLeeGetProcAddress("glFragmentLightModeliSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightModelivSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelivSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialfSGIX = (GLEEPFNGLFRAGMENTMATERIALFSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialfvSGIX = (GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialiSGIX = (GLEEPFNGLFRAGMENTMATERIALISGIXPROC) __GLeeGetProcAddress("glFragmentMaterialiSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialivSGIX = (GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialivSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentLightfvSGIX = (GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentLightivSGIX = (GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightivSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentMaterialfvSGIX = (GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialfvSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentMaterialivSGIX = (GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialivSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLightEnviSGIX = (GLEEPFNGLLIGHTENVISGIXPROC) __GLeeGetProcAddress("glLightEnviSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==18) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_IBM_rasterpos_clip(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_HP_texture_lighting(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_draw_range_elements(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_draw_range_elements
+ if ((GLeeFuncPtr_glDrawRangeElementsEXT = (GLEEPFNGLDRAWRANGEELEMENTSEXTPROC) __GLeeGetProcAddress("glDrawRangeElementsEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_WIN_phong_shading(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_WIN_specular_fog(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_light_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_light_texture
+ if ((GLeeFuncPtr_glApplyTextureEXT = (GLEEPFNGLAPPLYTEXTUREEXTPROC) __GLeeGetProcAddress("glApplyTextureEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureLightEXT = (GLEEPFNGLTEXTURELIGHTEXTPROC) __GLeeGetProcAddress("glTextureLightEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureMaterialEXT = (GLEEPFNGLTEXTUREMATERIALEXTPROC) __GLeeGetProcAddress("glTextureMaterialEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_blend_alpha_minmax(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_impact_pixel_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_bgra(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_async(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_async
+ if ((GLeeFuncPtr_glAsyncMarkerSGIX = (GLEEPFNGLASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glAsyncMarkerSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFinishAsyncSGIX = (GLEEPFNGLFINISHASYNCSGIXPROC) __GLeeGetProcAddress("glFinishAsyncSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPollAsyncSGIX = (GLEEPFNGLPOLLASYNCSGIXPROC) __GLeeGetProcAddress("glPollAsyncSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenAsyncMarkersSGIX = (GLEEPFNGLGENASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glGenAsyncMarkersSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteAsyncMarkersSGIX = (GLEEPFNGLDELETEASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glDeleteAsyncMarkersSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsAsyncMarkerSGIX = (GLEEPFNGLISASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glIsAsyncMarkerSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_async_pixel(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_async_histogram(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_INTEL_texture_scissor(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_INTEL_parallel_arrays(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_INTEL_parallel_arrays
+ if ((GLeeFuncPtr_glVertexPointervINTEL = (GLEEPFNGLVERTEXPOINTERVINTELPROC) __GLeeGetProcAddress("glVertexPointervINTEL"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalPointervINTEL = (GLEEPFNGLNORMALPOINTERVINTELPROC) __GLeeGetProcAddress("glNormalPointervINTEL"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorPointervINTEL = (GLEEPFNGLCOLORPOINTERVINTELPROC) __GLeeGetProcAddress("glColorPointervINTEL"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoordPointervINTEL = (GLEEPFNGLTEXCOORDPOINTERVINTELPROC) __GLeeGetProcAddress("glTexCoordPointervINTEL"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_HP_occlusion_test(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_pixel_transform(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_pixel_transform
+ if ((GLeeFuncPtr_glPixelTransformParameteriEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC) __GLeeGetProcAddress("glPixelTransformParameteriEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPixelTransformParameterfEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPixelTransformParameterivEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPixelTransformParameterfvEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfvEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_pixel_transform_color_table(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_shared_texture_palette(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_separate_specular_color(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_secondary_color(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_secondary_color
+ if ((GLeeFuncPtr_glSecondaryColor3bEXT = (GLEEPFNGLSECONDARYCOLOR3BEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3bvEXT = (GLEEPFNGLSECONDARYCOLOR3BVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3dEXT = (GLEEPFNGLSECONDARYCOLOR3DEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3dvEXT = (GLEEPFNGLSECONDARYCOLOR3DVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3fEXT = (GLEEPFNGLSECONDARYCOLOR3FEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3fvEXT = (GLEEPFNGLSECONDARYCOLOR3FVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3iEXT = (GLEEPFNGLSECONDARYCOLOR3IEXTPROC) __GLeeGetProcAddress("glSecondaryColor3iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3ivEXT = (GLEEPFNGLSECONDARYCOLOR3IVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3sEXT = (GLEEPFNGLSECONDARYCOLOR3SEXTPROC) __GLeeGetProcAddress("glSecondaryColor3sEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3svEXT = (GLEEPFNGLSECONDARYCOLOR3SVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3svEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3ubEXT = (GLEEPFNGLSECONDARYCOLOR3UBEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3ubvEXT = (GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3uiEXT = (GLEEPFNGLSECONDARYCOLOR3UIEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3uivEXT = (GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3usEXT = (GLEEPFNGLSECONDARYCOLOR3USEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3usvEXT = (GLEEPFNGLSECONDARYCOLOR3USVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColorPointerEXT = (GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glSecondaryColorPointerEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==17) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_perturb_normal(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_texture_perturb_normal
+ if ((GLeeFuncPtr_glTextureNormalEXT = (GLEEPFNGLTEXTURENORMALEXTPROC) __GLeeGetProcAddress("glTextureNormalEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_multi_draw_arrays(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_multi_draw_arrays
+ if ((GLeeFuncPtr_glMultiDrawArraysEXT = (GLEEPFNGLMULTIDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glMultiDrawArraysEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiDrawElementsEXT = (GLEEPFNGLMULTIDRAWELEMENTSEXTPROC) __GLeeGetProcAddress("glMultiDrawElementsEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_fog_coord(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_fog_coord
+ if ((GLeeFuncPtr_glFogCoordfEXT = (GLEEPFNGLFOGCOORDFEXTPROC) __GLeeGetProcAddress("glFogCoordfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordfvEXT = (GLEEPFNGLFOGCOORDFVEXTPROC) __GLeeGetProcAddress("glFogCoordfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoorddEXT = (GLEEPFNGLFOGCOORDDEXTPROC) __GLeeGetProcAddress("glFogCoorddEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoorddvEXT = (GLEEPFNGLFOGCOORDDVEXTPROC) __GLeeGetProcAddress("glFogCoorddvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordPointerEXT = (GLEEPFNGLFOGCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glFogCoordPointerEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_REND_screen_coordinates(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_coordinate_frame(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_coordinate_frame
+ if ((GLeeFuncPtr_glTangent3bEXT = (GLEEPFNGLTANGENT3BEXTPROC) __GLeeGetProcAddress("glTangent3bEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3bvEXT = (GLEEPFNGLTANGENT3BVEXTPROC) __GLeeGetProcAddress("glTangent3bvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3dEXT = (GLEEPFNGLTANGENT3DEXTPROC) __GLeeGetProcAddress("glTangent3dEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3dvEXT = (GLEEPFNGLTANGENT3DVEXTPROC) __GLeeGetProcAddress("glTangent3dvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3fEXT = (GLEEPFNGLTANGENT3FEXTPROC) __GLeeGetProcAddress("glTangent3fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3fvEXT = (GLEEPFNGLTANGENT3FVEXTPROC) __GLeeGetProcAddress("glTangent3fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3iEXT = (GLEEPFNGLTANGENT3IEXTPROC) __GLeeGetProcAddress("glTangent3iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3ivEXT = (GLEEPFNGLTANGENT3IVEXTPROC) __GLeeGetProcAddress("glTangent3ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3sEXT = (GLEEPFNGLTANGENT3SEXTPROC) __GLeeGetProcAddress("glTangent3sEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangent3svEXT = (GLEEPFNGLTANGENT3SVEXTPROC) __GLeeGetProcAddress("glTangent3svEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3bEXT = (GLEEPFNGLBINORMAL3BEXTPROC) __GLeeGetProcAddress("glBinormal3bEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3bvEXT = (GLEEPFNGLBINORMAL3BVEXTPROC) __GLeeGetProcAddress("glBinormal3bvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3dEXT = (GLEEPFNGLBINORMAL3DEXTPROC) __GLeeGetProcAddress("glBinormal3dEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3dvEXT = (GLEEPFNGLBINORMAL3DVEXTPROC) __GLeeGetProcAddress("glBinormal3dvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3fEXT = (GLEEPFNGLBINORMAL3FEXTPROC) __GLeeGetProcAddress("glBinormal3fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3fvEXT = (GLEEPFNGLBINORMAL3FVEXTPROC) __GLeeGetProcAddress("glBinormal3fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3iEXT = (GLEEPFNGLBINORMAL3IEXTPROC) __GLeeGetProcAddress("glBinormal3iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3ivEXT = (GLEEPFNGLBINORMAL3IVEXTPROC) __GLeeGetProcAddress("glBinormal3ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3sEXT = (GLEEPFNGLBINORMAL3SEXTPROC) __GLeeGetProcAddress("glBinormal3sEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormal3svEXT = (GLEEPFNGLBINORMAL3SVEXTPROC) __GLeeGetProcAddress("glBinormal3svEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTangentPointerEXT = (GLEEPFNGLTANGENTPOINTEREXTPROC) __GLeeGetProcAddress("glTangentPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBinormalPointerEXT = (GLEEPFNGLBINORMALPOINTEREXTPROC) __GLeeGetProcAddress("glBinormalPointerEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==22) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_APPLE_specular_vector(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_APPLE_transform_hint(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_fog_scale(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SUNX_constant_data(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SUNX_constant_data
+ if ((GLeeFuncPtr_glFinishTextureSUNX = (GLEEPFNGLFINISHTEXTURESUNXPROC) __GLeeGetProcAddress("glFinishTextureSUNX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SUN_global_alpha(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SUN_global_alpha
+ if ((GLeeFuncPtr_glGlobalAlphaFactorbSUN = (GLEEPFNGLGLOBALALPHAFACTORBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorbSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGlobalAlphaFactorsSUN = (GLEEPFNGLGLOBALALPHAFACTORSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorsSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGlobalAlphaFactoriSUN = (GLEEPFNGLGLOBALALPHAFACTORISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoriSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGlobalAlphaFactorfSUN = (GLEEPFNGLGLOBALALPHAFACTORFSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorfSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGlobalAlphaFactordSUN = (GLEEPFNGLGLOBALALPHAFACTORDSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactordSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGlobalAlphaFactorubSUN = (GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorubSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGlobalAlphaFactorusSUN = (GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorusSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGlobalAlphaFactoruiSUN = (GLEEPFNGLGLOBALALPHAFACTORUISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoruiSUN"))!=0) nLinked++;
+#endif
+ if (nLinked==8) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SUN_triangle_list(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SUN_triangle_list
+ if ((GLeeFuncPtr_glReplacementCodeuiSUN = (GLEEPFNGLREPLACEMENTCODEUISUNPROC) __GLeeGetProcAddress("glReplacementCodeuiSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeusSUN = (GLEEPFNGLREPLACEMENTCODEUSSUNPROC) __GLeeGetProcAddress("glReplacementCodeusSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeubSUN = (GLEEPFNGLREPLACEMENTCODEUBSUNPROC) __GLeeGetProcAddress("glReplacementCodeubSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuivSUN = (GLEEPFNGLREPLACEMENTCODEUIVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuivSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeusvSUN = (GLEEPFNGLREPLACEMENTCODEUSVSUNPROC) __GLeeGetProcAddress("glReplacementCodeusvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeubvSUN = (GLEEPFNGLREPLACEMENTCODEUBVSUNPROC) __GLeeGetProcAddress("glReplacementCodeubvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodePointerSUN = (GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC) __GLeeGetProcAddress("glReplacementCodePointerSUN"))!=0) nLinked++;
+#endif
+ if (nLinked==7) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SUN_vertex(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SUN_vertex
+ if ((GLeeFuncPtr_glColor4ubVertex2fSUN = (GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor4ubVertex2fvSUN = (GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor4ubVertex3fSUN = (GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor4ubVertex3fvSUN = (GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor3fVertex3fSUN = (GLEEPFNGLCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor3fVertex3fvSUN = (GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormal3fVertex3fSUN = (GLEEPFNGLNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormal3fVertex3fvSUN = (GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor4fNormal3fVertex3fSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fVertex3fSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord4fVertex4fSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord4fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
+#endif
+ if (nLinked==40) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_blend_func_separate(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_blend_func_separate
+ if ((GLeeFuncPtr_glBlendFuncSeparateEXT = (GLEEPFNGLBLENDFUNCSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendFuncSeparateEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_INGR_color_clamp(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_INGR_interlace_read(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_stencil_wrap(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_422_pixels(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_texgen_reflection(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SUN_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_env_add(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_filter_anisotropic(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_vertex_weighting(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_vertex_weighting
+ if ((GLeeFuncPtr_glVertexWeightfEXT = (GLEEPFNGLVERTEXWEIGHTFEXTPROC) __GLeeGetProcAddress("glVertexWeightfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexWeightfvEXT = (GLEEPFNGLVERTEXWEIGHTFVEXTPROC) __GLeeGetProcAddress("glVertexWeightfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexWeightPointerEXT = (GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC) __GLeeGetProcAddress("glVertexWeightPointerEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_light_max_exponent(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_vertex_array_range(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_vertex_array_range
+ if ((GLeeFuncPtr_glFlushVertexArrayRangeNV = (GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexArrayRangeNV = (GLEEPFNGLVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glVertexArrayRangeNV"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_register_combiners(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_register_combiners
+ if ((GLeeFuncPtr_glCombinerParameterfvNV = (GLEEPFNGLCOMBINERPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCombinerParameterfNV = (GLEEPFNGLCOMBINERPARAMETERFNVPROC) __GLeeGetProcAddress("glCombinerParameterfNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCombinerParameterivNV = (GLEEPFNGLCOMBINERPARAMETERIVNVPROC) __GLeeGetProcAddress("glCombinerParameterivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCombinerParameteriNV = (GLEEPFNGLCOMBINERPARAMETERINVPROC) __GLeeGetProcAddress("glCombinerParameteriNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCombinerInputNV = (GLEEPFNGLCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glCombinerInputNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCombinerOutputNV = (GLEEPFNGLCOMBINEROUTPUTNVPROC) __GLeeGetProcAddress("glCombinerOutputNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFinalCombinerInputNV = (GLEEPFNGLFINALCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glFinalCombinerInputNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCombinerInputParameterfvNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCombinerInputParameterivNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCombinerOutputParameterfvNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCombinerOutputParameterivNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFinalCombinerInputParameterivNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterivNV"))!=0) nLinked++;
+#endif
+ if (nLinked==13) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_fog_distance(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_texgen_emboss(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_blend_square(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_texture_env_combine4(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_MESA_resize_buffers(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_MESA_resize_buffers
+ if ((GLeeFuncPtr_glResizeBuffersMESA = (GLEEPFNGLRESIZEBUFFERSMESAPROC) __GLeeGetProcAddress("glResizeBuffersMESA"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_MESA_window_pos(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_MESA_window_pos
+ if ((GLeeFuncPtr_glWindowPos2dMESA = (GLEEPFNGLWINDOWPOS2DMESAPROC) __GLeeGetProcAddress("glWindowPos2dMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2dvMESA = (GLEEPFNGLWINDOWPOS2DVMESAPROC) __GLeeGetProcAddress("glWindowPos2dvMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2fMESA = (GLEEPFNGLWINDOWPOS2FMESAPROC) __GLeeGetProcAddress("glWindowPos2fMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2fvMESA = (GLEEPFNGLWINDOWPOS2FVMESAPROC) __GLeeGetProcAddress("glWindowPos2fvMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2iMESA = (GLEEPFNGLWINDOWPOS2IMESAPROC) __GLeeGetProcAddress("glWindowPos2iMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2ivMESA = (GLEEPFNGLWINDOWPOS2IVMESAPROC) __GLeeGetProcAddress("glWindowPos2ivMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2sMESA = (GLEEPFNGLWINDOWPOS2SMESAPROC) __GLeeGetProcAddress("glWindowPos2sMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos2svMESA = (GLEEPFNGLWINDOWPOS2SVMESAPROC) __GLeeGetProcAddress("glWindowPos2svMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3dMESA = (GLEEPFNGLWINDOWPOS3DMESAPROC) __GLeeGetProcAddress("glWindowPos3dMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3dvMESA = (GLEEPFNGLWINDOWPOS3DVMESAPROC) __GLeeGetProcAddress("glWindowPos3dvMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3fMESA = (GLEEPFNGLWINDOWPOS3FMESAPROC) __GLeeGetProcAddress("glWindowPos3fMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3fvMESA = (GLEEPFNGLWINDOWPOS3FVMESAPROC) __GLeeGetProcAddress("glWindowPos3fvMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3iMESA = (GLEEPFNGLWINDOWPOS3IMESAPROC) __GLeeGetProcAddress("glWindowPos3iMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3ivMESA = (GLEEPFNGLWINDOWPOS3IVMESAPROC) __GLeeGetProcAddress("glWindowPos3ivMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3sMESA = (GLEEPFNGLWINDOWPOS3SMESAPROC) __GLeeGetProcAddress("glWindowPos3sMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos3svMESA = (GLEEPFNGLWINDOWPOS3SVMESAPROC) __GLeeGetProcAddress("glWindowPos3svMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4dMESA = (GLEEPFNGLWINDOWPOS4DMESAPROC) __GLeeGetProcAddress("glWindowPos4dMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4dvMESA = (GLEEPFNGLWINDOWPOS4DVMESAPROC) __GLeeGetProcAddress("glWindowPos4dvMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4fMESA = (GLEEPFNGLWINDOWPOS4FMESAPROC) __GLeeGetProcAddress("glWindowPos4fMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4fvMESA = (GLEEPFNGLWINDOWPOS4FVMESAPROC) __GLeeGetProcAddress("glWindowPos4fvMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4iMESA = (GLEEPFNGLWINDOWPOS4IMESAPROC) __GLeeGetProcAddress("glWindowPos4iMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4ivMESA = (GLEEPFNGLWINDOWPOS4IVMESAPROC) __GLeeGetProcAddress("glWindowPos4ivMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4sMESA = (GLEEPFNGLWINDOWPOS4SMESAPROC) __GLeeGetProcAddress("glWindowPos4sMESA"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWindowPos4svMESA = (GLEEPFNGLWINDOWPOS4SVMESAPROC) __GLeeGetProcAddress("glWindowPos4svMESA"))!=0) nLinked++;
+#endif
+ if (nLinked==24) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_compression_s3tc(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_IBM_cull_vertex(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_IBM_multimode_draw_arrays(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_IBM_multimode_draw_arrays
+ if ((GLeeFuncPtr_glMultiModeDrawArraysIBM = (GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawArraysIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiModeDrawElementsIBM = (GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawElementsIBM"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_IBM_vertex_array_lists(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_IBM_vertex_array_lists
+ if ((GLeeFuncPtr_glColorPointerListIBM = (GLEEPFNGLCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glColorPointerListIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColorPointerListIBM = (GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glSecondaryColorPointerListIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEdgeFlagPointerListIBM = (GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC) __GLeeGetProcAddress("glEdgeFlagPointerListIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordPointerListIBM = (GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glFogCoordPointerListIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIndexPointerListIBM = (GLEEPFNGLINDEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glIndexPointerListIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalPointerListIBM = (GLEEPFNGLNORMALPOINTERLISTIBMPROC) __GLeeGetProcAddress("glNormalPointerListIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoordPointerListIBM = (GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glTexCoordPointerListIBM"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexPointerListIBM = (GLEEPFNGLVERTEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glVertexPointerListIBM"))!=0) nLinked++;
+#endif
+ if (nLinked==8) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_subsample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_ycrcb_subsample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_ycrcba(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGI_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_3DFX_texture_compression_FXT1(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_3DFX_tbuffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_3DFX_tbuffer
+ if ((GLeeFuncPtr_glTbufferMask3DFX = (GLEEPFNGLTBUFFERMASK3DFXPROC) __GLeeGetProcAddress("glTbufferMask3DFX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_multisample(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_multisample
+ if ((GLeeFuncPtr_glSampleMaskEXT = (GLEEPFNGLSAMPLEMASKEXTPROC) __GLeeGetProcAddress("glSampleMaskEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSamplePatternEXT = (GLEEPFNGLSAMPLEPATTERNEXTPROC) __GLeeGetProcAddress("glSamplePatternEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_vertex_preclip(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_convolution_accuracy(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_resample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_point_line_texgen(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIS_texture_color_mask(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIS_texture_color_mask
+ if ((GLeeFuncPtr_glTextureColorMaskSGIS = (GLEEPFNGLTEXTURECOLORMASKSGISPROC) __GLeeGetProcAddress("glTextureColorMaskSGIS"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ATI_texture_mirror_once(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_fence(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_fence
+ if ((GLeeFuncPtr_glDeleteFencesNV = (GLEEPFNGLDELETEFENCESNVPROC) __GLeeGetProcAddress("glDeleteFencesNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenFencesNV = (GLEEPFNGLGENFENCESNVPROC) __GLeeGetProcAddress("glGenFencesNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsFenceNV = (GLEEPFNGLISFENCENVPROC) __GLeeGetProcAddress("glIsFenceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTestFenceNV = (GLEEPFNGLTESTFENCENVPROC) __GLeeGetProcAddress("glTestFenceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFenceivNV = (GLEEPFNGLGETFENCEIVNVPROC) __GLeeGetProcAddress("glGetFenceivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFinishFenceNV = (GLEEPFNGLFINISHFENCENVPROC) __GLeeGetProcAddress("glFinishFenceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSetFenceNV = (GLEEPFNGLSETFENCENVPROC) __GLeeGetProcAddress("glSetFenceNV"))!=0) nLinked++;
+#endif
+ if (nLinked==7) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_IBM_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_evaluators(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_evaluators
+ if ((GLeeFuncPtr_glMapControlPointsNV = (GLEEPFNGLMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glMapControlPointsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMapParameterivNV = (GLEEPFNGLMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glMapParameterivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMapParameterfvNV = (GLEEPFNGLMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glMapParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMapControlPointsNV = (GLEEPFNGLGETMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glGetMapControlPointsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMapParameterivNV = (GLEEPFNGLGETMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapParameterivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMapParameterfvNV = (GLEEPFNGLGETMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMapAttribParameterivNV = (GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMapAttribParameterfvNV = (GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEvalMapsNV = (GLEEPFNGLEVALMAPSNVPROC) __GLeeGetProcAddress("glEvalMapsNV"))!=0) nLinked++;
+#endif
+ if (nLinked==9) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_register_combiners2(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_register_combiners2
+ if ((GLeeFuncPtr_glCombinerStageParameterfvNV = (GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerStageParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCombinerStageParameterfvNV = (GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerStageParameterfvNV"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_texture_compression_vtc(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_texture_shader(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_texture_shader2(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_vertex_array_range2(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_vertex_program(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_vertex_program
+ if ((GLeeFuncPtr_glAreProgramsResidentNV = (GLEEPFNGLAREPROGRAMSRESIDENTNVPROC) __GLeeGetProcAddress("glAreProgramsResidentNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindProgramNV = (GLEEPFNGLBINDPROGRAMNVPROC) __GLeeGetProcAddress("glBindProgramNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteProgramsNV = (GLEEPFNGLDELETEPROGRAMSNVPROC) __GLeeGetProcAddress("glDeleteProgramsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glExecuteProgramNV = (GLEEPFNGLEXECUTEPROGRAMNVPROC) __GLeeGetProcAddress("glExecuteProgramNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenProgramsNV = (GLEEPFNGLGENPROGRAMSNVPROC) __GLeeGetProcAddress("glGenProgramsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramParameterdvNV = (GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramParameterdvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramParameterfvNV = (GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramivNV = (GLEEPFNGLGETPROGRAMIVNVPROC) __GLeeGetProcAddress("glGetProgramivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramStringNV = (GLEEPFNGLGETPROGRAMSTRINGNVPROC) __GLeeGetProcAddress("glGetProgramStringNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTrackMatrixivNV = (GLEEPFNGLGETTRACKMATRIXIVNVPROC) __GLeeGetProcAddress("glGetTrackMatrixivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribdvNV = (GLEEPFNGLGETVERTEXATTRIBDVNVPROC) __GLeeGetProcAddress("glGetVertexAttribdvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribfvNV = (GLEEPFNGLGETVERTEXATTRIBFVNVPROC) __GLeeGetProcAddress("glGetVertexAttribfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribivNV = (GLEEPFNGLGETVERTEXATTRIBIVNVPROC) __GLeeGetProcAddress("glGetVertexAttribivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribPointervNV = (GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC) __GLeeGetProcAddress("glGetVertexAttribPointervNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsProgramNV = (GLEEPFNGLISPROGRAMNVPROC) __GLeeGetProcAddress("glIsProgramNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLoadProgramNV = (GLEEPFNGLLOADPROGRAMNVPROC) __GLeeGetProcAddress("glLoadProgramNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramParameter4dNV = (GLEEPFNGLPROGRAMPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramParameter4dNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramParameter4dvNV = (GLEEPFNGLPROGRAMPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramParameter4dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramParameter4fNV = (GLEEPFNGLPROGRAMPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramParameter4fNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramParameter4fvNV = (GLEEPFNGLPROGRAMPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramParameter4fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramParameters4dvNV = (GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC) __GLeeGetProcAddress("glProgramParameters4dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramParameters4fvNV = (GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC) __GLeeGetProcAddress("glProgramParameters4fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glRequestResidentProgramsNV = (GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC) __GLeeGetProcAddress("glRequestResidentProgramsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTrackMatrixNV = (GLEEPFNGLTRACKMATRIXNVPROC) __GLeeGetProcAddress("glTrackMatrixNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribPointerNV = (GLEEPFNGLVERTEXATTRIBPOINTERNVPROC) __GLeeGetProcAddress("glVertexAttribPointerNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1dNV = (GLEEPFNGLVERTEXATTRIB1DNVPROC) __GLeeGetProcAddress("glVertexAttrib1dNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1dvNV = (GLEEPFNGLVERTEXATTRIB1DVNVPROC) __GLeeGetProcAddress("glVertexAttrib1dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1fNV = (GLEEPFNGLVERTEXATTRIB1FNVPROC) __GLeeGetProcAddress("glVertexAttrib1fNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1fvNV = (GLEEPFNGLVERTEXATTRIB1FVNVPROC) __GLeeGetProcAddress("glVertexAttrib1fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1sNV = (GLEEPFNGLVERTEXATTRIB1SNVPROC) __GLeeGetProcAddress("glVertexAttrib1sNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1svNV = (GLEEPFNGLVERTEXATTRIB1SVNVPROC) __GLeeGetProcAddress("glVertexAttrib1svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2dNV = (GLEEPFNGLVERTEXATTRIB2DNVPROC) __GLeeGetProcAddress("glVertexAttrib2dNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2dvNV = (GLEEPFNGLVERTEXATTRIB2DVNVPROC) __GLeeGetProcAddress("glVertexAttrib2dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2fNV = (GLEEPFNGLVERTEXATTRIB2FNVPROC) __GLeeGetProcAddress("glVertexAttrib2fNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2fvNV = (GLEEPFNGLVERTEXATTRIB2FVNVPROC) __GLeeGetProcAddress("glVertexAttrib2fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2sNV = (GLEEPFNGLVERTEXATTRIB2SNVPROC) __GLeeGetProcAddress("glVertexAttrib2sNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2svNV = (GLEEPFNGLVERTEXATTRIB2SVNVPROC) __GLeeGetProcAddress("glVertexAttrib2svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3dNV = (GLEEPFNGLVERTEXATTRIB3DNVPROC) __GLeeGetProcAddress("glVertexAttrib3dNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3dvNV = (GLEEPFNGLVERTEXATTRIB3DVNVPROC) __GLeeGetProcAddress("glVertexAttrib3dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3fNV = (GLEEPFNGLVERTEXATTRIB3FNVPROC) __GLeeGetProcAddress("glVertexAttrib3fNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3fvNV = (GLEEPFNGLVERTEXATTRIB3FVNVPROC) __GLeeGetProcAddress("glVertexAttrib3fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3sNV = (GLEEPFNGLVERTEXATTRIB3SNVPROC) __GLeeGetProcAddress("glVertexAttrib3sNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3svNV = (GLEEPFNGLVERTEXATTRIB3SVNVPROC) __GLeeGetProcAddress("glVertexAttrib3svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4dNV = (GLEEPFNGLVERTEXATTRIB4DNVPROC) __GLeeGetProcAddress("glVertexAttrib4dNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4dvNV = (GLEEPFNGLVERTEXATTRIB4DVNVPROC) __GLeeGetProcAddress("glVertexAttrib4dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4fNV = (GLEEPFNGLVERTEXATTRIB4FNVPROC) __GLeeGetProcAddress("glVertexAttrib4fNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4fvNV = (GLEEPFNGLVERTEXATTRIB4FVNVPROC) __GLeeGetProcAddress("glVertexAttrib4fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4sNV = (GLEEPFNGLVERTEXATTRIB4SNVPROC) __GLeeGetProcAddress("glVertexAttrib4sNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4svNV = (GLEEPFNGLVERTEXATTRIB4SVNVPROC) __GLeeGetProcAddress("glVertexAttrib4svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4ubNV = (GLEEPFNGLVERTEXATTRIB4UBNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4ubvNV = (GLEEPFNGLVERTEXATTRIB4UBVNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs1dvNV = (GLEEPFNGLVERTEXATTRIBS1DVNVPROC) __GLeeGetProcAddress("glVertexAttribs1dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs1fvNV = (GLEEPFNGLVERTEXATTRIBS1FVNVPROC) __GLeeGetProcAddress("glVertexAttribs1fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs1svNV = (GLEEPFNGLVERTEXATTRIBS1SVNVPROC) __GLeeGetProcAddress("glVertexAttribs1svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs2dvNV = (GLEEPFNGLVERTEXATTRIBS2DVNVPROC) __GLeeGetProcAddress("glVertexAttribs2dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs2fvNV = (GLEEPFNGLVERTEXATTRIBS2FVNVPROC) __GLeeGetProcAddress("glVertexAttribs2fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs2svNV = (GLEEPFNGLVERTEXATTRIBS2SVNVPROC) __GLeeGetProcAddress("glVertexAttribs2svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs3dvNV = (GLEEPFNGLVERTEXATTRIBS3DVNVPROC) __GLeeGetProcAddress("glVertexAttribs3dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs3fvNV = (GLEEPFNGLVERTEXATTRIBS3FVNVPROC) __GLeeGetProcAddress("glVertexAttribs3fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs3svNV = (GLEEPFNGLVERTEXATTRIBS3SVNVPROC) __GLeeGetProcAddress("glVertexAttribs3svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs4dvNV = (GLEEPFNGLVERTEXATTRIBS4DVNVPROC) __GLeeGetProcAddress("glVertexAttribs4dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs4fvNV = (GLEEPFNGLVERTEXATTRIBS4FVNVPROC) __GLeeGetProcAddress("glVertexAttribs4fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs4svNV = (GLEEPFNGLVERTEXATTRIBS4SVNVPROC) __GLeeGetProcAddress("glVertexAttribs4svNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs4ubvNV = (GLEEPFNGLVERTEXATTRIBS4UBVNVPROC) __GLeeGetProcAddress("glVertexAttribs4ubvNV"))!=0) nLinked++;
+#endif
+ if (nLinked==64) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_texture_coordinate_clamp(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_scalebias_hint(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_OML_interlace(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_OML_subsample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_OML_resample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_copy_depth_to_color(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ATI_envmap_bumpmap(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_envmap_bumpmap
+ if ((GLeeFuncPtr_glTexBumpParameterivATI = (GLEEPFNGLTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glTexBumpParameterivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexBumpParameterfvATI = (GLEEPFNGLTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glTexBumpParameterfvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTexBumpParameterivATI = (GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTexBumpParameterfvATI = (GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterfvATI"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_fragment_shader(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_fragment_shader
+ if ((GLeeFuncPtr_glGenFragmentShadersATI = (GLEEPFNGLGENFRAGMENTSHADERSATIPROC) __GLeeGetProcAddress("glGenFragmentShadersATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindFragmentShaderATI = (GLEEPFNGLBINDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBindFragmentShaderATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteFragmentShaderATI = (GLEEPFNGLDELETEFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glDeleteFragmentShaderATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBeginFragmentShaderATI = (GLEEPFNGLBEGINFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBeginFragmentShaderATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndFragmentShaderATI = (GLEEPFNGLENDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glEndFragmentShaderATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPassTexCoordATI = (GLEEPFNGLPASSTEXCOORDATIPROC) __GLeeGetProcAddress("glPassTexCoordATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSampleMapATI = (GLEEPFNGLSAMPLEMAPATIPROC) __GLeeGetProcAddress("glSampleMapATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorFragmentOp1ATI = (GLEEPFNGLCOLORFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glColorFragmentOp1ATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorFragmentOp2ATI = (GLEEPFNGLCOLORFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glColorFragmentOp2ATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColorFragmentOp3ATI = (GLEEPFNGLCOLORFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glColorFragmentOp3ATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glAlphaFragmentOp1ATI = (GLEEPFNGLALPHAFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp1ATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glAlphaFragmentOp2ATI = (GLEEPFNGLALPHAFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp2ATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glAlphaFragmentOp3ATI = (GLEEPFNGLALPHAFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp3ATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSetFragmentShaderConstantATI = (GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC) __GLeeGetProcAddress("glSetFragmentShaderConstantATI"))!=0) nLinked++;
+#endif
+ if (nLinked==14) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_pn_triangles(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_pn_triangles
+ if ((GLeeFuncPtr_glPNTrianglesiATI = (GLEEPFNGLPNTRIANGLESIATIPROC) __GLeeGetProcAddress("glPNTrianglesiATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPNTrianglesfATI = (GLEEPFNGLPNTRIANGLESFATIPROC) __GLeeGetProcAddress("glPNTrianglesfATI"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_vertex_array_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_vertex_array_object
+ if ((GLeeFuncPtr_glNewObjectBufferATI = (GLEEPFNGLNEWOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glNewObjectBufferATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsObjectBufferATI = (GLEEPFNGLISOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glIsObjectBufferATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUpdateObjectBufferATI = (GLEEPFNGLUPDATEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUpdateObjectBufferATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetObjectBufferfvATI = (GLEEPFNGLGETOBJECTBUFFERFVATIPROC) __GLeeGetProcAddress("glGetObjectBufferfvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetObjectBufferivATI = (GLEEPFNGLGETOBJECTBUFFERIVATIPROC) __GLeeGetProcAddress("glGetObjectBufferivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFreeObjectBufferATI = (GLEEPFNGLFREEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glFreeObjectBufferATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glArrayObjectATI = (GLEEPFNGLARRAYOBJECTATIPROC) __GLeeGetProcAddress("glArrayObjectATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetArrayObjectfvATI = (GLEEPFNGLGETARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetArrayObjectfvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetArrayObjectivATI = (GLEEPFNGLGETARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetArrayObjectivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantArrayObjectATI = (GLEEPFNGLVARIANTARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVariantArrayObjectATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVariantArrayObjectfvATI = (GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectfvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVariantArrayObjectivATI = (GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectivATI"))!=0) nLinked++;
+#endif
+ if (nLinked==12) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_vertex_shader(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_vertex_shader
+ if ((GLeeFuncPtr_glBeginVertexShaderEXT = (GLEEPFNGLBEGINVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBeginVertexShaderEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndVertexShaderEXT = (GLEEPFNGLENDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glEndVertexShaderEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindVertexShaderEXT = (GLEEPFNGLBINDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBindVertexShaderEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenVertexShadersEXT = (GLEEPFNGLGENVERTEXSHADERSEXTPROC) __GLeeGetProcAddress("glGenVertexShadersEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteVertexShaderEXT = (GLEEPFNGLDELETEVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glDeleteVertexShaderEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glShaderOp1EXT = (GLEEPFNGLSHADEROP1EXTPROC) __GLeeGetProcAddress("glShaderOp1EXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glShaderOp2EXT = (GLEEPFNGLSHADEROP2EXTPROC) __GLeeGetProcAddress("glShaderOp2EXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glShaderOp3EXT = (GLEEPFNGLSHADEROP3EXTPROC) __GLeeGetProcAddress("glShaderOp3EXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSwizzleEXT = (GLEEPFNGLSWIZZLEEXTPROC) __GLeeGetProcAddress("glSwizzleEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glWriteMaskEXT = (GLEEPFNGLWRITEMASKEXTPROC) __GLeeGetProcAddress("glWriteMaskEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glInsertComponentEXT = (GLEEPFNGLINSERTCOMPONENTEXTPROC) __GLeeGetProcAddress("glInsertComponentEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glExtractComponentEXT = (GLEEPFNGLEXTRACTCOMPONENTEXTPROC) __GLeeGetProcAddress("glExtractComponentEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenSymbolsEXT = (GLEEPFNGLGENSYMBOLSEXTPROC) __GLeeGetProcAddress("glGenSymbolsEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSetInvariantEXT = (GLEEPFNGLSETINVARIANTEXTPROC) __GLeeGetProcAddress("glSetInvariantEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSetLocalConstantEXT = (GLEEPFNGLSETLOCALCONSTANTEXTPROC) __GLeeGetProcAddress("glSetLocalConstantEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantbvEXT = (GLEEPFNGLVARIANTBVEXTPROC) __GLeeGetProcAddress("glVariantbvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantsvEXT = (GLEEPFNGLVARIANTSVEXTPROC) __GLeeGetProcAddress("glVariantsvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantivEXT = (GLEEPFNGLVARIANTIVEXTPROC) __GLeeGetProcAddress("glVariantivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantfvEXT = (GLEEPFNGLVARIANTFVEXTPROC) __GLeeGetProcAddress("glVariantfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantdvEXT = (GLEEPFNGLVARIANTDVEXTPROC) __GLeeGetProcAddress("glVariantdvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantubvEXT = (GLEEPFNGLVARIANTUBVEXTPROC) __GLeeGetProcAddress("glVariantubvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantusvEXT = (GLEEPFNGLVARIANTUSVEXTPROC) __GLeeGetProcAddress("glVariantusvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantuivEXT = (GLEEPFNGLVARIANTUIVEXTPROC) __GLeeGetProcAddress("glVariantuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVariantPointerEXT = (GLEEPFNGLVARIANTPOINTEREXTPROC) __GLeeGetProcAddress("glVariantPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEnableVariantClientStateEXT = (GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glEnableVariantClientStateEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDisableVariantClientStateEXT = (GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glDisableVariantClientStateEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindLightParameterEXT = (GLEEPFNGLBINDLIGHTPARAMETEREXTPROC) __GLeeGetProcAddress("glBindLightParameterEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindMaterialParameterEXT = (GLEEPFNGLBINDMATERIALPARAMETEREXTPROC) __GLeeGetProcAddress("glBindMaterialParameterEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindTexGenParameterEXT = (GLEEPFNGLBINDTEXGENPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTexGenParameterEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindTextureUnitParameterEXT = (GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTextureUnitParameterEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindParameterEXT = (GLEEPFNGLBINDPARAMETEREXTPROC) __GLeeGetProcAddress("glBindParameterEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsVariantEnabledEXT = (GLEEPFNGLISVARIANTENABLEDEXTPROC) __GLeeGetProcAddress("glIsVariantEnabledEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVariantBooleanvEXT = (GLEEPFNGLGETVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetVariantBooleanvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVariantIntegervEXT = (GLEEPFNGLGETVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetVariantIntegervEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVariantFloatvEXT = (GLEEPFNGLGETVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetVariantFloatvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVariantPointervEXT = (GLEEPFNGLGETVARIANTPOINTERVEXTPROC) __GLeeGetProcAddress("glGetVariantPointervEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetInvariantBooleanvEXT = (GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetInvariantBooleanvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetInvariantIntegervEXT = (GLEEPFNGLGETINVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetInvariantIntegervEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetInvariantFloatvEXT = (GLEEPFNGLGETINVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetInvariantFloatvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetLocalConstantBooleanvEXT = (GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantBooleanvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetLocalConstantIntegervEXT = (GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantIntegervEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetLocalConstantFloatvEXT = (GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantFloatvEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==42) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_vertex_streams(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_vertex_streams
+ if ((GLeeFuncPtr_glVertexStream1sATI = (GLEEPFNGLVERTEXSTREAM1SATIPROC) __GLeeGetProcAddress("glVertexStream1sATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream1svATI = (GLEEPFNGLVERTEXSTREAM1SVATIPROC) __GLeeGetProcAddress("glVertexStream1svATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream1iATI = (GLEEPFNGLVERTEXSTREAM1IATIPROC) __GLeeGetProcAddress("glVertexStream1iATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream1ivATI = (GLEEPFNGLVERTEXSTREAM1IVATIPROC) __GLeeGetProcAddress("glVertexStream1ivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream1fATI = (GLEEPFNGLVERTEXSTREAM1FATIPROC) __GLeeGetProcAddress("glVertexStream1fATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream1fvATI = (GLEEPFNGLVERTEXSTREAM1FVATIPROC) __GLeeGetProcAddress("glVertexStream1fvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream1dATI = (GLEEPFNGLVERTEXSTREAM1DATIPROC) __GLeeGetProcAddress("glVertexStream1dATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream1dvATI = (GLEEPFNGLVERTEXSTREAM1DVATIPROC) __GLeeGetProcAddress("glVertexStream1dvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2sATI = (GLEEPFNGLVERTEXSTREAM2SATIPROC) __GLeeGetProcAddress("glVertexStream2sATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2svATI = (GLEEPFNGLVERTEXSTREAM2SVATIPROC) __GLeeGetProcAddress("glVertexStream2svATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2iATI = (GLEEPFNGLVERTEXSTREAM2IATIPROC) __GLeeGetProcAddress("glVertexStream2iATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2ivATI = (GLEEPFNGLVERTEXSTREAM2IVATIPROC) __GLeeGetProcAddress("glVertexStream2ivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2fATI = (GLEEPFNGLVERTEXSTREAM2FATIPROC) __GLeeGetProcAddress("glVertexStream2fATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2fvATI = (GLEEPFNGLVERTEXSTREAM2FVATIPROC) __GLeeGetProcAddress("glVertexStream2fvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2dATI = (GLEEPFNGLVERTEXSTREAM2DATIPROC) __GLeeGetProcAddress("glVertexStream2dATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream2dvATI = (GLEEPFNGLVERTEXSTREAM2DVATIPROC) __GLeeGetProcAddress("glVertexStream2dvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3sATI = (GLEEPFNGLVERTEXSTREAM3SATIPROC) __GLeeGetProcAddress("glVertexStream3sATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3svATI = (GLEEPFNGLVERTEXSTREAM3SVATIPROC) __GLeeGetProcAddress("glVertexStream3svATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3iATI = (GLEEPFNGLVERTEXSTREAM3IATIPROC) __GLeeGetProcAddress("glVertexStream3iATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3ivATI = (GLEEPFNGLVERTEXSTREAM3IVATIPROC) __GLeeGetProcAddress("glVertexStream3ivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3fATI = (GLEEPFNGLVERTEXSTREAM3FATIPROC) __GLeeGetProcAddress("glVertexStream3fATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3fvATI = (GLEEPFNGLVERTEXSTREAM3FVATIPROC) __GLeeGetProcAddress("glVertexStream3fvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3dATI = (GLEEPFNGLVERTEXSTREAM3DATIPROC) __GLeeGetProcAddress("glVertexStream3dATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream3dvATI = (GLEEPFNGLVERTEXSTREAM3DVATIPROC) __GLeeGetProcAddress("glVertexStream3dvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4sATI = (GLEEPFNGLVERTEXSTREAM4SATIPROC) __GLeeGetProcAddress("glVertexStream4sATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4svATI = (GLEEPFNGLVERTEXSTREAM4SVATIPROC) __GLeeGetProcAddress("glVertexStream4svATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4iATI = (GLEEPFNGLVERTEXSTREAM4IATIPROC) __GLeeGetProcAddress("glVertexStream4iATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4ivATI = (GLEEPFNGLVERTEXSTREAM4IVATIPROC) __GLeeGetProcAddress("glVertexStream4ivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4fATI = (GLEEPFNGLVERTEXSTREAM4FATIPROC) __GLeeGetProcAddress("glVertexStream4fATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4fvATI = (GLEEPFNGLVERTEXSTREAM4FVATIPROC) __GLeeGetProcAddress("glVertexStream4fvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4dATI = (GLEEPFNGLVERTEXSTREAM4DATIPROC) __GLeeGetProcAddress("glVertexStream4dATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexStream4dvATI = (GLEEPFNGLVERTEXSTREAM4DVATIPROC) __GLeeGetProcAddress("glVertexStream4dvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3bATI = (GLEEPFNGLNORMALSTREAM3BATIPROC) __GLeeGetProcAddress("glNormalStream3bATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3bvATI = (GLEEPFNGLNORMALSTREAM3BVATIPROC) __GLeeGetProcAddress("glNormalStream3bvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3sATI = (GLEEPFNGLNORMALSTREAM3SATIPROC) __GLeeGetProcAddress("glNormalStream3sATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3svATI = (GLEEPFNGLNORMALSTREAM3SVATIPROC) __GLeeGetProcAddress("glNormalStream3svATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3iATI = (GLEEPFNGLNORMALSTREAM3IATIPROC) __GLeeGetProcAddress("glNormalStream3iATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3ivATI = (GLEEPFNGLNORMALSTREAM3IVATIPROC) __GLeeGetProcAddress("glNormalStream3ivATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3fATI = (GLEEPFNGLNORMALSTREAM3FATIPROC) __GLeeGetProcAddress("glNormalStream3fATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3fvATI = (GLEEPFNGLNORMALSTREAM3FVATIPROC) __GLeeGetProcAddress("glNormalStream3fvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3dATI = (GLEEPFNGLNORMALSTREAM3DATIPROC) __GLeeGetProcAddress("glNormalStream3dATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormalStream3dvATI = (GLEEPFNGLNORMALSTREAM3DVATIPROC) __GLeeGetProcAddress("glNormalStream3dvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClientActiveVertexStreamATI = (GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) __GLeeGetProcAddress("glClientActiveVertexStreamATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexBlendEnviATI = (GLEEPFNGLVERTEXBLENDENVIATIPROC) __GLeeGetProcAddress("glVertexBlendEnviATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexBlendEnvfATI = (GLEEPFNGLVERTEXBLENDENVFATIPROC) __GLeeGetProcAddress("glVertexBlendEnvfATI"))!=0) nLinked++;
+#endif
+ if (nLinked==45) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_element_array(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_element_array
+ if ((GLeeFuncPtr_glElementPointerATI = (GLEEPFNGLELEMENTPOINTERATIPROC) __GLeeGetProcAddress("glElementPointerATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawElementArrayATI = (GLEEPFNGLDRAWELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawElementArrayATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawRangeElementArrayATI = (GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawRangeElementArrayATI"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SUN_mesh_array(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SUN_mesh_array
+ if ((GLeeFuncPtr_glDrawMeshArraysSUN = (GLEEPFNGLDRAWMESHARRAYSSUNPROC) __GLeeGetProcAddress("glDrawMeshArraysSUN"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SUN_slice_accum(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_multisample_filter_hint(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_depth_clamp(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_occlusion_query(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_occlusion_query
+ if ((GLeeFuncPtr_glGenOcclusionQueriesNV = (GLEEPFNGLGENOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glGenOcclusionQueriesNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteOcclusionQueriesNV = (GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glDeleteOcclusionQueriesNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsOcclusionQueryNV = (GLEEPFNGLISOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glIsOcclusionQueryNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBeginOcclusionQueryNV = (GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glBeginOcclusionQueryNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndOcclusionQueryNV = (GLEEPFNGLENDOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glEndOcclusionQueryNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetOcclusionQueryivNV = (GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetOcclusionQueryuivNV = (GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryuivNV"))!=0) nLinked++;
+#endif
+ if (nLinked==7) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_point_sprite(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_point_sprite
+ if ((GLeeFuncPtr_glPointParameteriNV = (GLEEPFNGLPOINTPARAMETERINVPROC) __GLeeGetProcAddress("glPointParameteriNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPointParameterivNV = (GLEEPFNGLPOINTPARAMETERIVNVPROC) __GLeeGetProcAddress("glPointParameterivNV"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_texture_shader3(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_vertex_program1_1(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_shadow_funcs(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_stencil_two_side(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_stencil_two_side
+ if ((GLeeFuncPtr_glActiveStencilFaceEXT = (GLEEPFNGLACTIVESTENCILFACEEXTPROC) __GLeeGetProcAddress("glActiveStencilFaceEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_text_fragment_shader(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_APPLE_client_storage(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_APPLE_element_array(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_APPLE_element_array
+ if ((GLeeFuncPtr_glElementPointerAPPLE = (GLEEPFNGLELEMENTPOINTERAPPLEPROC) __GLeeGetProcAddress("glElementPointerAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawElementArrayAPPLE = (GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawElementArrayAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawRangeElementArrayAPPLE = (GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawRangeElementArrayAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiDrawElementArrayAPPLE = (GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawElementArrayAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE = (GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawRangeElementArrayAPPLE"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_APPLE_fence(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_APPLE_fence
+ if ((GLeeFuncPtr_glGenFencesAPPLE = (GLEEPFNGLGENFENCESAPPLEPROC) __GLeeGetProcAddress("glGenFencesAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteFencesAPPLE = (GLEEPFNGLDELETEFENCESAPPLEPROC) __GLeeGetProcAddress("glDeleteFencesAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSetFenceAPPLE = (GLEEPFNGLSETFENCEAPPLEPROC) __GLeeGetProcAddress("glSetFenceAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsFenceAPPLE = (GLEEPFNGLISFENCEAPPLEPROC) __GLeeGetProcAddress("glIsFenceAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTestFenceAPPLE = (GLEEPFNGLTESTFENCEAPPLEPROC) __GLeeGetProcAddress("glTestFenceAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFinishFenceAPPLE = (GLEEPFNGLFINISHFENCEAPPLEPROC) __GLeeGetProcAddress("glFinishFenceAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTestObjectAPPLE = (GLEEPFNGLTESTOBJECTAPPLEPROC) __GLeeGetProcAddress("glTestObjectAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFinishObjectAPPLE = (GLEEPFNGLFINISHOBJECTAPPLEPROC) __GLeeGetProcAddress("glFinishObjectAPPLE"))!=0) nLinked++;
+#endif
+ if (nLinked==8) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_APPLE_vertex_array_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_APPLE_vertex_array_object
+ if ((GLeeFuncPtr_glBindVertexArrayAPPLE = (GLEEPFNGLBINDVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glBindVertexArrayAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteVertexArraysAPPLE = (GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glDeleteVertexArraysAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenVertexArraysAPPLE = (GLEEPFNGLGENVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glGenVertexArraysAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsVertexArrayAPPLE = (GLEEPFNGLISVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glIsVertexArrayAPPLE"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_APPLE_vertex_array_range(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_APPLE_vertex_array_range
+ if ((GLeeFuncPtr_glVertexArrayRangeAPPLE = (GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glVertexArrayRangeAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFlushVertexArrayRangeAPPLE = (GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexArrayParameteriAPPLE = (GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glVertexArrayParameteriAPPLE"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_APPLE_ycbcr_422(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_S3_s3tc(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ATI_draw_buffers(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_draw_buffers
+ if ((GLeeFuncPtr_glDrawBuffersATI = (GLEEPFNGLDRAWBUFFERSATIPROC) __GLeeGetProcAddress("glDrawBuffersATI"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ATI_texture_env_combine3(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ATI_texture_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_fragment_program(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_fragment_program
+ if ((GLeeFuncPtr_glProgramNamedParameter4fNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramNamedParameter4dNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramNamedParameter4fvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramNamedParameter4dvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramNamedParameterfvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramNamedParameterdvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterdvNV"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_half_float(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_half_float
+ if ((GLeeFuncPtr_glVertex2hNV = (GLEEPFNGLVERTEX2HNVPROC) __GLeeGetProcAddress("glVertex2hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertex2hvNV = (GLEEPFNGLVERTEX2HVNVPROC) __GLeeGetProcAddress("glVertex2hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertex3hNV = (GLEEPFNGLVERTEX3HNVPROC) __GLeeGetProcAddress("glVertex3hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertex3hvNV = (GLEEPFNGLVERTEX3HVNVPROC) __GLeeGetProcAddress("glVertex3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertex4hNV = (GLEEPFNGLVERTEX4HNVPROC) __GLeeGetProcAddress("glVertex4hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertex4hvNV = (GLEEPFNGLVERTEX4HVNVPROC) __GLeeGetProcAddress("glVertex4hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormal3hNV = (GLEEPFNGLNORMAL3HNVPROC) __GLeeGetProcAddress("glNormal3hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNormal3hvNV = (GLEEPFNGLNORMAL3HVNVPROC) __GLeeGetProcAddress("glNormal3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor3hNV = (GLEEPFNGLCOLOR3HNVPROC) __GLeeGetProcAddress("glColor3hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor3hvNV = (GLEEPFNGLCOLOR3HVNVPROC) __GLeeGetProcAddress("glColor3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor4hNV = (GLEEPFNGLCOLOR4HNVPROC) __GLeeGetProcAddress("glColor4hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glColor4hvNV = (GLEEPFNGLCOLOR4HVNVPROC) __GLeeGetProcAddress("glColor4hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord1hNV = (GLEEPFNGLTEXCOORD1HNVPROC) __GLeeGetProcAddress("glTexCoord1hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord1hvNV = (GLEEPFNGLTEXCOORD1HVNVPROC) __GLeeGetProcAddress("glTexCoord1hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2hNV = (GLEEPFNGLTEXCOORD2HNVPROC) __GLeeGetProcAddress("glTexCoord2hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord2hvNV = (GLEEPFNGLTEXCOORD2HVNVPROC) __GLeeGetProcAddress("glTexCoord2hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord3hNV = (GLEEPFNGLTEXCOORD3HNVPROC) __GLeeGetProcAddress("glTexCoord3hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord3hvNV = (GLEEPFNGLTEXCOORD3HVNVPROC) __GLeeGetProcAddress("glTexCoord3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord4hNV = (GLEEPFNGLTEXCOORD4HNVPROC) __GLeeGetProcAddress("glTexCoord4hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexCoord4hvNV = (GLEEPFNGLTEXCOORD4HVNVPROC) __GLeeGetProcAddress("glTexCoord4hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1hNV = (GLEEPFNGLMULTITEXCOORD1HNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord1hvNV = (GLEEPFNGLMULTITEXCOORD1HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2hNV = (GLEEPFNGLMULTITEXCOORD2HNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord2hvNV = (GLEEPFNGLMULTITEXCOORD2HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3hNV = (GLEEPFNGLMULTITEXCOORD3HNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord3hvNV = (GLEEPFNGLMULTITEXCOORD3HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4hNV = (GLEEPFNGLMULTITEXCOORD4HNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoord4hvNV = (GLEEPFNGLMULTITEXCOORD4HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordhNV = (GLEEPFNGLFOGCOORDHNVPROC) __GLeeGetProcAddress("glFogCoordhNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFogCoordhvNV = (GLEEPFNGLFOGCOORDHVNVPROC) __GLeeGetProcAddress("glFogCoordhvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3hNV = (GLEEPFNGLSECONDARYCOLOR3HNVPROC) __GLeeGetProcAddress("glSecondaryColor3hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSecondaryColor3hvNV = (GLEEPFNGLSECONDARYCOLOR3HVNVPROC) __GLeeGetProcAddress("glSecondaryColor3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexWeighthNV = (GLEEPFNGLVERTEXWEIGHTHNVPROC) __GLeeGetProcAddress("glVertexWeighthNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexWeighthvNV = (GLEEPFNGLVERTEXWEIGHTHVNVPROC) __GLeeGetProcAddress("glVertexWeighthvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1hNV = (GLEEPFNGLVERTEXATTRIB1HNVPROC) __GLeeGetProcAddress("glVertexAttrib1hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib1hvNV = (GLEEPFNGLVERTEXATTRIB1HVNVPROC) __GLeeGetProcAddress("glVertexAttrib1hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2hNV = (GLEEPFNGLVERTEXATTRIB2HNVPROC) __GLeeGetProcAddress("glVertexAttrib2hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib2hvNV = (GLEEPFNGLVERTEXATTRIB2HVNVPROC) __GLeeGetProcAddress("glVertexAttrib2hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3hNV = (GLEEPFNGLVERTEXATTRIB3HNVPROC) __GLeeGetProcAddress("glVertexAttrib3hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib3hvNV = (GLEEPFNGLVERTEXATTRIB3HVNVPROC) __GLeeGetProcAddress("glVertexAttrib3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4hNV = (GLEEPFNGLVERTEXATTRIB4HNVPROC) __GLeeGetProcAddress("glVertexAttrib4hNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttrib4hvNV = (GLEEPFNGLVERTEXATTRIB4HVNVPROC) __GLeeGetProcAddress("glVertexAttrib4hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs1hvNV = (GLEEPFNGLVERTEXATTRIBS1HVNVPROC) __GLeeGetProcAddress("glVertexAttribs1hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs2hvNV = (GLEEPFNGLVERTEXATTRIBS2HVNVPROC) __GLeeGetProcAddress("glVertexAttribs2hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs3hvNV = (GLEEPFNGLVERTEXATTRIBS3HVNVPROC) __GLeeGetProcAddress("glVertexAttribs3hvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribs4hvNV = (GLEEPFNGLVERTEXATTRIBS4HVNVPROC) __GLeeGetProcAddress("glVertexAttribs4hvNV"))!=0) nLinked++;
+#endif
+ if (nLinked==46) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_pixel_data_range(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_pixel_data_range
+ if ((GLeeFuncPtr_glPixelDataRangeNV = (GLEEPFNGLPIXELDATARANGENVPROC) __GLeeGetProcAddress("glPixelDataRangeNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFlushPixelDataRangeNV = (GLEEPFNGLFLUSHPIXELDATARANGENVPROC) __GLeeGetProcAddress("glFlushPixelDataRangeNV"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_primitive_restart(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_primitive_restart
+ if ((GLeeFuncPtr_glPrimitiveRestartNV = (GLEEPFNGLPRIMITIVERESTARTNVPROC) __GLeeGetProcAddress("glPrimitiveRestartNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPrimitiveRestartIndexNV = (GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC) __GLeeGetProcAddress("glPrimitiveRestartIndexNV"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_texture_expand_normal(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_vertex_program2(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_ATI_map_object_buffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_map_object_buffer
+ if ((GLeeFuncPtr_glMapObjectBufferATI = (GLEEPFNGLMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glMapObjectBufferATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUnmapObjectBufferATI = (GLEEPFNGLUNMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUnmapObjectBufferATI"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_separate_stencil(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_separate_stencil
+ if ((GLeeFuncPtr_glStencilOpSeparateATI = (GLEEPFNGLSTENCILOPSEPARATEATIPROC) __GLeeGetProcAddress("glStencilOpSeparateATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glStencilFuncSeparateATI = (GLEEPFNGLSTENCILFUNCSEPARATEATIPROC) __GLeeGetProcAddress("glStencilFuncSeparateATI"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_ATI_vertex_attrib_array_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_ATI_vertex_attrib_array_object
+ if ((GLeeFuncPtr_glVertexAttribArrayObjectATI = (GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVertexAttribArrayObjectATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectfvATI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribArrayObjectivATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectivATI"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_OES_read_format(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_depth_bounds_test(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_depth_bounds_test
+ if ((GLeeFuncPtr_glDepthBoundsEXT = (GLEEPFNGLDEPTHBOUNDSEXTPROC) __GLeeGetProcAddress("glDepthBoundsEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_mirror_clamp(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_blend_equation_separate(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_blend_equation_separate
+ if ((GLeeFuncPtr_glBlendEquationSeparateEXT = (GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendEquationSeparateEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_MESA_pack_invert(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_MESA_ycbcr_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_fragment_program_option(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_fragment_program2(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_vertex_program2_option(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_vertex_program3(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_framebuffer_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_framebuffer_object
+ if ((GLeeFuncPtr_glIsRenderbufferEXT = (GLEEPFNGLISRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glIsRenderbufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindRenderbufferEXT = (GLEEPFNGLBINDRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glBindRenderbufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteRenderbuffersEXT = (GLEEPFNGLDELETERENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteRenderbuffersEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenRenderbuffersEXT = (GLEEPFNGLGENRENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glGenRenderbuffersEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glRenderbufferStorageEXT = (GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetRenderbufferParameterivEXT = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetRenderbufferParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsFramebufferEXT = (GLEEPFNGLISFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glIsFramebufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindFramebufferEXT = (GLEEPFNGLBINDFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBindFramebufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteFramebuffersEXT = (GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteFramebuffersEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenFramebuffersEXT = (GLEEPFNGLGENFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glGenFramebuffersEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCheckFramebufferStatusEXT = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckFramebufferStatusEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTexture1DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTexture2DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTexture3DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferRenderbufferEXT = (GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferRenderbufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenerateMipmapEXT = (GLEEPFNGLGENERATEMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMipmapEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==17) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_GREMEDY_string_marker(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_GREMEDY_string_marker
+ if ((GLeeFuncPtr_glStringMarkerGREMEDY = (GLEEPFNGLSTRINGMARKERGREMEDYPROC) __GLeeGetProcAddress("glStringMarkerGREMEDY"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_stencil_clear_tag(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_stencil_clear_tag
+ if ((GLeeFuncPtr_glStencilClearTagEXT = (GLEEPFNGLSTENCILCLEARTAGEXTPROC) __GLeeGetProcAddress("glStencilClearTagEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_sRGB(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_framebuffer_blit(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_framebuffer_blit
+ if ((GLeeFuncPtr_glBlitFramebufferEXT = (GLEEPFNGLBLITFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBlitFramebufferEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_framebuffer_multisample(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_framebuffer_multisample
+ if ((GLeeFuncPtr_glRenderbufferStorageMultisampleEXT = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_MESAX_texture_stack(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_timer_query(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_timer_query
+ if ((GLeeFuncPtr_glGetQueryObjecti64vEXT = (GLEEPFNGLGETQUERYOBJECTI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjecti64vEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetQueryObjectui64vEXT = (GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjectui64vEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_gpu_program_parameters(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_gpu_program_parameters
+ if ((GLeeFuncPtr_glProgramEnvParameters4fvEXT = (GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramEnvParameters4fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameters4fvEXT = (GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramLocalParameters4fvEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_APPLE_flush_buffer_range(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_APPLE_flush_buffer_range
+ if ((GLeeFuncPtr_glBufferParameteriAPPLE = (GLEEPFNGLBUFFERPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glBufferParameteriAPPLE"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFlushMappedBufferRangeAPPLE = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushMappedBufferRangeAPPLE"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_gpu_shader4(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_gpu_shader4
+ if ((GLeeFuncPtr_glGetUniformuivEXT = (GLEEPFNGLGETUNIFORMUIVEXTPROC) __GLeeGetProcAddress("glGetUniformuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindFragDataLocationEXT = (GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glBindFragDataLocationEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragDataLocationEXT = (GLEEPFNGLGETFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glGetFragDataLocationEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1uiEXT = (GLEEPFNGLUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glUniform1uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2uiEXT = (GLEEPFNGLUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glUniform2uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3uiEXT = (GLEEPFNGLUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glUniform3uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4uiEXT = (GLEEPFNGLUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glUniform4uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform1uivEXT = (GLEEPFNGLUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glUniform1uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform2uivEXT = (GLEEPFNGLUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glUniform2uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform3uivEXT = (GLEEPFNGLUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glUniform3uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUniform4uivEXT = (GLEEPFNGLUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glUniform4uivEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==11) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_draw_instanced(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_draw_instanced
+ if ((GLeeFuncPtr_glDrawArraysInstancedEXT = (GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawArraysInstancedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawElementsInstancedEXT = (GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawElementsInstancedEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_packed_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_array(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_buffer_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_texture_buffer_object
+ if ((GLeeFuncPtr_glTexBufferEXT = (GLEEPFNGLTEXBUFFEREXTPROC) __GLeeGetProcAddress("glTexBufferEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_compression_latc(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_shared_exponent(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_depth_buffer_float(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_depth_buffer_float
+ if ((GLeeFuncPtr_glDepthRangedNV = (GLEEPFNGLDEPTHRANGEDNVPROC) __GLeeGetProcAddress("glDepthRangedNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearDepthdNV = (GLEEPFNGLCLEARDEPTHDNVPROC) __GLeeGetProcAddress("glClearDepthdNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDepthBoundsdNV = (GLEEPFNGLDEPTHBOUNDSDNVPROC) __GLeeGetProcAddress("glDepthBoundsdNV"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_framebuffer_multisample_coverage(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
+ if ((GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleCoverageNV"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_geometry_shader4(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_parameter_buffer_object(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_parameter_buffer_object
+ if ((GLeeFuncPtr_glProgramBufferParametersfvNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersfvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramBufferParametersIivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramBufferParametersIuivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIuivNV"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_draw_buffers2(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_draw_buffers2
+ if ((GLeeFuncPtr_glColorMaskIndexedEXT = (GLEEPFNGLCOLORMASKINDEXEDEXTPROC) __GLeeGetProcAddress("glColorMaskIndexedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetBooleanIndexedvEXT = (GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetBooleanIndexedvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetIntegerIndexedvEXT = (GLEEPFNGLGETINTEGERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetIntegerIndexedvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEnableIndexedEXT = (GLEEPFNGLENABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableIndexedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDisableIndexedEXT = (GLEEPFNGLDISABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableIndexedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsEnabledIndexedEXT = (GLEEPFNGLISENABLEDINDEXEDEXTPROC) __GLeeGetProcAddress("glIsEnabledIndexedEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_transform_feedback(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_transform_feedback
+ if ((GLeeFuncPtr_glBeginTransformFeedbackNV = (GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBeginTransformFeedbackNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndTransformFeedbackNV = (GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glEndTransformFeedbackNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTransformFeedbackAttribsNV = (GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) __GLeeGetProcAddress("glTransformFeedbackAttribsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferRangeNV = (GLEEPFNGLBINDBUFFERRANGENVPROC) __GLeeGetProcAddress("glBindBufferRangeNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferOffsetNV = (GLEEPFNGLBINDBUFFEROFFSETNVPROC) __GLeeGetProcAddress("glBindBufferOffsetNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferBaseNV = (GLEEPFNGLBINDBUFFERBASENVPROC) __GLeeGetProcAddress("glBindBufferBaseNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTransformFeedbackVaryingsNV = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glActiveVaryingNV = (GLEEPFNGLACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glActiveVaryingNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVaryingLocationNV = (GLEEPFNGLGETVARYINGLOCATIONNVPROC) __GLeeGetProcAddress("glGetVaryingLocationNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetActiveVaryingNV = (GLEEPFNGLGETACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glGetActiveVaryingNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTransformFeedbackVaryingNV = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingNV"))!=0) nLinked++;
+#endif
+ if (nLinked==11) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_bindable_uniform(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_bindable_uniform
+ if ((GLeeFuncPtr_glUniformBufferEXT = (GLEEPFNGLUNIFORMBUFFEREXTPROC) __GLeeGetProcAddress("glUniformBufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformBufferSizeEXT = (GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC) __GLeeGetProcAddress("glGetUniformBufferSizeEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetUniformOffsetEXT = (GLEEPFNGLGETUNIFORMOFFSETEXTPROC) __GLeeGetProcAddress("glGetUniformOffsetEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_integer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_texture_integer
+ if ((GLeeFuncPtr_glTexParameterIivEXT = (GLEEPFNGLTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTexParameterIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexParameterIuivEXT = (GLEEPFNGLTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTexParameterIuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTexParameterIivEXT = (GLEEPFNGLGETTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTexParameterIuivEXT = (GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearColorIiEXT = (GLEEPFNGLCLEARCOLORIIEXTPROC) __GLeeGetProcAddress("glClearColorIiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearColorIuiEXT = (GLEEPFNGLCLEARCOLORIUIEXTPROC) __GLeeGetProcAddress("glClearColorIuiEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_GREMEDY_frame_terminator(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_GREMEDY_frame_terminator
+ if ((GLeeFuncPtr_glFrameTerminatorGREMEDY = (GLEEPFNGLFRAMETERMINATORGREMEDYPROC) __GLeeGetProcAddress("glFrameTerminatorGREMEDY"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_conditional_render(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_conditional_render
+ if ((GLeeFuncPtr_glBeginConditionalRenderNV = (GLEEPFNGLBEGINCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glBeginConditionalRenderNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndConditionalRenderNV = (GLEEPFNGLENDCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glEndConditionalRenderNV"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_present_video(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_transform_feedback(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_transform_feedback
+ if ((GLeeFuncPtr_glBeginTransformFeedbackEXT = (GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glBeginTransformFeedbackEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndTransformFeedbackEXT = (GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glEndTransformFeedbackEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferRangeEXT = (GLEEPFNGLBINDBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glBindBufferRangeEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferOffsetEXT = (GLEEPFNGLBINDBUFFEROFFSETEXTPROC) __GLeeGetProcAddress("glBindBufferOffsetEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindBufferBaseEXT = (GLEEPFNGLBINDBUFFERBASEEXTPROC) __GLeeGetProcAddress("glBindBufferBaseEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTransformFeedbackVaryingsEXT = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTransformFeedbackVaryingEXT = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==7) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_direct_state_access(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_direct_state_access
+ if ((GLeeFuncPtr_glClientAttribDefaultEXT = (GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glClientAttribDefaultEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPushClientAttribDefaultEXT = (GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glPushClientAttribDefaultEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixLoadfEXT = (GLEEPFNGLMATRIXLOADFEXTPROC) __GLeeGetProcAddress("glMatrixLoadfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixLoaddEXT = (GLEEPFNGLMATRIXLOADDEXTPROC) __GLeeGetProcAddress("glMatrixLoaddEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixMultfEXT = (GLEEPFNGLMATRIXMULTFEXTPROC) __GLeeGetProcAddress("glMatrixMultfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixMultdEXT = (GLEEPFNGLMATRIXMULTDEXTPROC) __GLeeGetProcAddress("glMatrixMultdEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixLoadIdentityEXT = (GLEEPFNGLMATRIXLOADIDENTITYEXTPROC) __GLeeGetProcAddress("glMatrixLoadIdentityEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixRotatefEXT = (GLEEPFNGLMATRIXROTATEFEXTPROC) __GLeeGetProcAddress("glMatrixRotatefEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixRotatedEXT = (GLEEPFNGLMATRIXROTATEDEXTPROC) __GLeeGetProcAddress("glMatrixRotatedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixScalefEXT = (GLEEPFNGLMATRIXSCALEFEXTPROC) __GLeeGetProcAddress("glMatrixScalefEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixScaledEXT = (GLEEPFNGLMATRIXSCALEDEXTPROC) __GLeeGetProcAddress("glMatrixScaledEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixTranslatefEXT = (GLEEPFNGLMATRIXTRANSLATEFEXTPROC) __GLeeGetProcAddress("glMatrixTranslatefEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixTranslatedEXT = (GLEEPFNGLMATRIXTRANSLATEDEXTPROC) __GLeeGetProcAddress("glMatrixTranslatedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixFrustumEXT = (GLEEPFNGLMATRIXFRUSTUMEXTPROC) __GLeeGetProcAddress("glMatrixFrustumEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixOrthoEXT = (GLEEPFNGLMATRIXORTHOEXTPROC) __GLeeGetProcAddress("glMatrixOrthoEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixPopEXT = (GLEEPFNGLMATRIXPOPEXTPROC) __GLeeGetProcAddress("glMatrixPopEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixPushEXT = (GLEEPFNGLMATRIXPUSHEXTPROC) __GLeeGetProcAddress("glMatrixPushEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixLoadTransposefEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposefEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixLoadTransposedEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixMultTransposefEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposefEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMatrixMultTransposedEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureParameterfEXT = (GLEEPFNGLTEXTUREPARAMETERFEXTPROC) __GLeeGetProcAddress("glTextureParameterfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureParameterfvEXT = (GLEEPFNGLTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glTextureParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureParameteriEXT = (GLEEPFNGLTEXTUREPARAMETERIEXTPROC) __GLeeGetProcAddress("glTextureParameteriEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureParameterivEXT = (GLEEPFNGLTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glTextureParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureImage1DEXT = (GLEEPFNGLTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureImage2DEXT = (GLEEPFNGLTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureSubImage1DEXT = (GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureSubImage2DEXT = (GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureSubImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTextureImage1DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTextureImage2DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTextureSubImage1DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTextureSubImage2DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTextureImageEXT = (GLEEPFNGLGETTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetTextureImageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTextureParameterfvEXT = (GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTextureParameterivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTextureLevelParameterfvEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTextureLevelParameterivEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureImage3DEXT = (GLEEPFNGLTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureSubImage3DEXT = (GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureSubImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyTextureSubImage3DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexParameterfEXT = (GLEEPFNGLMULTITEXPARAMETERFEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexParameterfvEXT = (GLEEPFNGLMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexParameteriEXT = (GLEEPFNGLMULTITEXPARAMETERIEXTPROC) __GLeeGetProcAddress("glMultiTexParameteriEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexParameterivEXT = (GLEEPFNGLMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexImage1DEXT = (GLEEPFNGLMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexImage2DEXT = (GLEEPFNGLMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexSubImage1DEXT = (GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexSubImage2DEXT = (GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyMultiTexImage1DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyMultiTexImage2DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyMultiTexSubImage1DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyMultiTexSubImage2DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexImageEXT = (GLEEPFNGLGETMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetMultiTexImageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexParameterfvEXT = (GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexParameterivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexLevelParameterivEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexImage3DEXT = (GLEEPFNGLMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexSubImage3DEXT = (GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCopyMultiTexSubImage3DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glBindMultiTextureEXT = (GLEEPFNGLBINDMULTITEXTUREEXTPROC) __GLeeGetProcAddress("glBindMultiTextureEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEnableClientStateIndexedEXT = (GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableClientStateIndexedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDisableClientStateIndexedEXT = (GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableClientStateIndexedEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexCoordPointerEXT = (GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glMultiTexCoordPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexEnvfEXT = (GLEEPFNGLMULTITEXENVFEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexEnvfvEXT = (GLEEPFNGLMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexEnviEXT = (GLEEPFNGLMULTITEXENVIEXTPROC) __GLeeGetProcAddress("glMultiTexEnviEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexEnvivEXT = (GLEEPFNGLMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexGendEXT = (GLEEPFNGLMULTITEXGENDEXTPROC) __GLeeGetProcAddress("glMultiTexGendEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexGendvEXT = (GLEEPFNGLMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glMultiTexGendvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexGenfEXT = (GLEEPFNGLMULTITEXGENFEXTPROC) __GLeeGetProcAddress("glMultiTexGenfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexGenfvEXT = (GLEEPFNGLMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glMultiTexGenfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexGeniEXT = (GLEEPFNGLMULTITEXGENIEXTPROC) __GLeeGetProcAddress("glMultiTexGeniEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexGenivEXT = (GLEEPFNGLMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glMultiTexGenivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexEnvfvEXT = (GLEEPFNGLGETMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexEnvivEXT = (GLEEPFNGLGETMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexGendvEXT = (GLEEPFNGLGETMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGendvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexGenfvEXT = (GLEEPFNGLGETMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexGenivEXT = (GLEEPFNGLGETMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFloatIndexedvEXT = (GLEEPFNGLGETFLOATINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetFloatIndexedvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetDoubleIndexedvEXT = (GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetDoubleIndexedvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetPointerIndexedvEXT = (GLEEPFNGLGETPOINTERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetPointerIndexedvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTextureImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTextureImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTextureImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTextureSubImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTextureSubImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedTextureSubImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCompressedTextureImageEXT = (GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedTextureImageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedMultiTexImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedMultiTexImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedMultiTexImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetCompressedMultiTexImageEXT = (GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedMultiTexImageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramStringEXT = (GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glNamedProgramStringEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameter4dEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameter4fEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterdvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedProgramivEXT = (GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedProgramStringEXT = (GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glGetNamedProgramStringEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameters4fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureParameterIivEXT = (GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureParameterIuivEXT = (GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTextureParameterIivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetTextureParameterIuivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexParameterIivEXT = (GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexParameterIuivEXT = (GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexParameterIivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetMultiTexParameterIuivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIuivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform1fEXT = (GLEEPFNGLPROGRAMUNIFORM1FEXTPROC) __GLeeGetProcAddress("glProgramUniform1fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform2fEXT = (GLEEPFNGLPROGRAMUNIFORM2FEXTPROC) __GLeeGetProcAddress("glProgramUniform2fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform3fEXT = (GLEEPFNGLPROGRAMUNIFORM3FEXTPROC) __GLeeGetProcAddress("glProgramUniform3fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform4fEXT = (GLEEPFNGLPROGRAMUNIFORM4FEXTPROC) __GLeeGetProcAddress("glProgramUniform4fEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform1iEXT = (GLEEPFNGLPROGRAMUNIFORM1IEXTPROC) __GLeeGetProcAddress("glProgramUniform1iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform2iEXT = (GLEEPFNGLPROGRAMUNIFORM2IEXTPROC) __GLeeGetProcAddress("glProgramUniform2iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform3iEXT = (GLEEPFNGLPROGRAMUNIFORM3IEXTPROC) __GLeeGetProcAddress("glProgramUniform3iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform4iEXT = (GLEEPFNGLPROGRAMUNIFORM4IEXTPROC) __GLeeGetProcAddress("glProgramUniform4iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform1fvEXT = (GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC) __GLeeGetProcAddress("glProgramUniform1fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform2fvEXT = (GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC) __GLeeGetProcAddress("glProgramUniform2fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform3fvEXT = (GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC) __GLeeGetProcAddress("glProgramUniform3fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform4fvEXT = (GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC) __GLeeGetProcAddress("glProgramUniform4fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform1ivEXT = (GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC) __GLeeGetProcAddress("glProgramUniform1ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform2ivEXT = (GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC) __GLeeGetProcAddress("glProgramUniform2ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform3ivEXT = (GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC) __GLeeGetProcAddress("glProgramUniform3ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform4ivEXT = (GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC) __GLeeGetProcAddress("glProgramUniform4ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3fvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform1uiEXT = (GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glProgramUniform1uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform2uiEXT = (GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glProgramUniform2uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform3uiEXT = (GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glProgramUniform3uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform4uiEXT = (GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glProgramUniform4uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform1uivEXT = (GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform1uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform2uivEXT = (GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform2uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform3uivEXT = (GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform3uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramUniform4uivEXT = (GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform4uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedBufferDataEXT = (GLEEPFNGLNAMEDBUFFERDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferDataEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedBufferSubDataEXT = (GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferSubDataEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMapNamedBufferEXT = (GLEEPFNGLMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glMapNamedBufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glUnmapNamedBufferEXT = (GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glUnmapNamedBufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedBufferParameterivEXT = (GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedBufferPointervEXT = (GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferPointervEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedBufferSubDataEXT = (GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glGetNamedBufferSubDataEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureBufferEXT = (GLEEPFNGLTEXTUREBUFFEREXTPROC) __GLeeGetProcAddress("glTextureBufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexBufferEXT = (GLEEPFNGLMULTITEXBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexBufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedRenderbufferStorageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT = (GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedRenderbufferParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glCheckNamedFramebufferStatusEXT = (GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckNamedFramebufferStatusEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedFramebufferTexture1DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture1DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedFramebufferTexture2DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture2DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedFramebufferTexture3DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture3DEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedFramebufferRenderbufferEXT = (GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferRenderbufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenerateTextureMipmapEXT = (GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateTextureMipmapEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenerateMultiTexMipmapEXT = (GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMultiTexMipmapEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferDrawBufferEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferDrawBufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferDrawBuffersEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) __GLeeGetProcAddress("glFramebufferDrawBuffersEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferReadBufferEXT = (GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferReadBufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFramebufferParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferParameterivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedFramebufferTextureEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedFramebufferTextureLayerEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureLayerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glNamedFramebufferTextureFaceEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureFaceEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTextureRenderbufferEXT = (GLEEPFNGLTEXTURERENDERBUFFEREXTPROC) __GLeeGetProcAddress("glTextureRenderbufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glMultiTexRenderbufferEXT = (GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexRenderbufferEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==186) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_vertex_array_bgra(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_swizzle(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_explicit_multisample(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_explicit_multisample
+ if ((GLeeFuncPtr_glGetMultisamplefvNV = (GLEEPFNGLGETMULTISAMPLEFVNVPROC) __GLeeGetProcAddress("glGetMultisamplefvNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glSampleMaskIndexedNV = (GLEEPFNGLSAMPLEMASKINDEXEDNVPROC) __GLeeGetProcAddress("glSampleMaskIndexedNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glTexRenderbufferNV = (GLEEPFNGLTEXRENDERBUFFERNVPROC) __GLeeGetProcAddress("glTexRenderbufferNV"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_NV_transform_feedback2(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_transform_feedback2
+ if ((GLeeFuncPtr_glBindTransformFeedbackNV = (GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBindTransformFeedbackNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDeleteTransformFeedbacksNV = (GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glDeleteTransformFeedbacksNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGenTransformFeedbacksNV = (GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glGenTransformFeedbacksNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glIsTransformFeedbackNV = (GLEEPFNGLISTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glIsTransformFeedbackNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glPauseTransformFeedbackNV = (GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glPauseTransformFeedbackNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glResumeTransformFeedbackNV = (GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glResumeTransformFeedbackNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glDrawTransformFeedbackNV = (GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glDrawTransformFeedbackNV"))!=0) nLinked++;
+#endif
+ if (nLinked==7) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_texture_select(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_INGR_blend_func_separate(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_INGR_blend_func_separate
+ if ((GLeeFuncPtr_glBlendFuncSeparateINGR = (GLEEPFNGLBLENDFUNCSEPARATEINGRPROC) __GLeeGetProcAddress("glBlendFuncSeparateINGR"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_igloo_interface(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_SGIX_igloo_interface
+ if ((GLeeFuncPtr_glIglooInterfaceSGIX = (GLEEPFNGLIGLOOINTERFACESGIXPROC) __GLeeGetProcAddress("glIglooInterfaceSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_fragment_lighting(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_fragment_lighting
+ if ((GLeeFuncPtr_glFragmentLightModeliEXT = (GLEEPFNGLFRAGMENTLIGHTMODELIEXTPROC) __GLeeGetProcAddress("glFragmentLightModeliEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightModelfEXT = (GLEEPFNGLFRAGMENTLIGHTMODELFEXTPROC) __GLeeGetProcAddress("glFragmentLightModelfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightModelivEXT = (GLEEPFNGLFRAGMENTLIGHTMODELIVEXTPROC) __GLeeGetProcAddress("glFragmentLightModelivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightModelfvEXT = (GLEEPFNGLFRAGMENTLIGHTMODELFVEXTPROC) __GLeeGetProcAddress("glFragmentLightModelfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightiEXT = (GLEEPFNGLFRAGMENTLIGHTIEXTPROC) __GLeeGetProcAddress("glFragmentLightiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightfEXT = (GLEEPFNGLFRAGMENTLIGHTFEXTPROC) __GLeeGetProcAddress("glFragmentLightfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightivEXT = (GLEEPFNGLFRAGMENTLIGHTIVEXTPROC) __GLeeGetProcAddress("glFragmentLightivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentLightfvEXT = (GLEEPFNGLFRAGMENTLIGHTFVEXTPROC) __GLeeGetProcAddress("glFragmentLightfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentLightivEXT = (GLEEPFNGLGETFRAGMENTLIGHTIVEXTPROC) __GLeeGetProcAddress("glGetFragmentLightivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentLightfvEXT = (GLEEPFNGLGETFRAGMENTLIGHTFVEXTPROC) __GLeeGetProcAddress("glGetFragmentLightfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialfEXT = (GLEEPFNGLFRAGMENTMATERIALFEXTPROC) __GLeeGetProcAddress("glFragmentMaterialfEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialiEXT = (GLEEPFNGLFRAGMENTMATERIALIEXTPROC) __GLeeGetProcAddress("glFragmentMaterialiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialfvEXT = (GLEEPFNGLFRAGMENTMATERIALFVEXTPROC) __GLeeGetProcAddress("glFragmentMaterialfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentMaterialivEXT = (GLEEPFNGLFRAGMENTMATERIALIVEXTPROC) __GLeeGetProcAddress("glFragmentMaterialivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFragmentColorMaterialEXT = (GLEEPFNGLFRAGMENTCOLORMATERIALEXTPROC) __GLeeGetProcAddress("glFragmentColorMaterialEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentMaterialfvEXT = (GLEEPFNGLGETFRAGMENTMATERIALFVEXTPROC) __GLeeGetProcAddress("glGetFragmentMaterialfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetFragmentMaterialivEXT = (GLEEPFNGLGETFRAGMENTMATERIALIVEXTPROC) __GLeeGetProcAddress("glGetFragmentMaterialivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glLightEnviEXT = (GLEEPFNGLLIGHTENVIEXTPROC) __GLeeGetProcAddress("glLightEnviEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==18) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_geometry_shader4(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_geometry_shader4
+ if ((GLeeFuncPtr_glProgramParameteriEXT = (GLEEPFNGLPROGRAMPARAMETERIEXTPROC) __GLeeGetProcAddress("glProgramParameteriEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glFramebufferTextureEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureLayerEXT = (GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glFramebufferTextureLayerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureFaceEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glFramebufferTextureFaceEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_scene_marker(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_EXT_scene_marker
+ if ((GLeeFuncPtr_glBeginSceneEXT = (GLEEPFNGLBEGINSCENEEXTPROC) __GLeeGetProcAddress("glBeginSceneEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glEndSceneEXT = (GLEEPFNGLENDSCENEEXTPROC) __GLeeGetProcAddress("glEndSceneEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_EXT_texture_compression_dxt1(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_EXT_texture_env(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_IBM_static_data(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_NV_gpu_program4(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_NV_gpu_program4
+ if ((GLeeFuncPtr_glProgramLocalParameterI4iNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4INVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4iNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameterI4ivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4ivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParametersI4ivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) __GLeeGetProcAddress("glProgramLocalParametersI4ivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameterI4uiNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4UINVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4uiNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParameterI4uivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4uivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramLocalParametersI4uivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) __GLeeGetProcAddress("glProgramLocalParametersI4uivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameterI4iNV = (GLEEPFNGLPROGRAMENVPARAMETERI4INVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4iNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameterI4ivNV = (GLEEPFNGLPROGRAMENVPARAMETERI4IVNVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4ivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParametersI4ivNV = (GLEEPFNGLPROGRAMENVPARAMETERSI4IVNVPROC) __GLeeGetProcAddress("glProgramEnvParametersI4ivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameterI4uiNV = (GLEEPFNGLPROGRAMENVPARAMETERI4UINVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4uiNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParameterI4uivNV = (GLEEPFNGLPROGRAMENVPARAMETERI4UIVNVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4uivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glProgramEnvParametersI4uivNV = (GLEEPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) __GLeeGetProcAddress("glProgramEnvParametersI4uivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramLocalParameterIivNV = (GLEEPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) __GLeeGetProcAddress("glGetProgramLocalParameterIivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramLocalParameterIuivNV = (GLEEPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) __GLeeGetProcAddress("glGetProgramLocalParameterIuivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramEnvParameterIivNV = (GLEEPFNGLGETPROGRAMENVPARAMETERIIVNVPROC) __GLeeGetProcAddress("glGetProgramEnvParameterIivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetProgramEnvParameterIuivNV = (GLEEPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) __GLeeGetProcAddress("glGetProgramEnvParameterIuivNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glFramebufferTextureEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureLayerEXT = (GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glFramebufferTextureLayerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFramebufferTextureFaceEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glFramebufferTextureFaceEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2iEXT = (GLEEPFNGLVERTEXATTRIBI2IEXTPROC) __GLeeGetProcAddress("glVertexAttribI2iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3iEXT = (GLEEPFNGLVERTEXATTRIBI3IEXTPROC) __GLeeGetProcAddress("glVertexAttribI3iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4iEXT = (GLEEPFNGLVERTEXATTRIBI4IEXTPROC) __GLeeGetProcAddress("glVertexAttribI4iEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI1uiEXT = (GLEEPFNGLVERTEXATTRIBI1UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI1uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2uiEXT = (GLEEPFNGLVERTEXATTRIBI2UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI2uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3uiEXT = (GLEEPFNGLVERTEXATTRIBI3UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI3uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4uiEXT = (GLEEPFNGLVERTEXATTRIBI4UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI4uiEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI1ivEXT = (GLEEPFNGLVERTEXATTRIBI1IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI1ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2ivEXT = (GLEEPFNGLVERTEXATTRIBI2IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI2ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3ivEXT = (GLEEPFNGLVERTEXATTRIBI3IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI3ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4ivEXT = (GLEEPFNGLVERTEXATTRIBI4IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4ivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI1uivEXT = (GLEEPFNGLVERTEXATTRIBI1UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI1uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI2uivEXT = (GLEEPFNGLVERTEXATTRIBI2UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI2uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI3uivEXT = (GLEEPFNGLVERTEXATTRIBI3UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI3uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4uivEXT = (GLEEPFNGLVERTEXATTRIBI4UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4uivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4bvEXT = (GLEEPFNGLVERTEXATTRIBI4BVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4bvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4svEXT = (GLEEPFNGLVERTEXATTRIBI4SVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4svEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4ubvEXT = (GLEEPFNGLVERTEXATTRIBI4UBVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4ubvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribI4usvEXT = (GLEEPFNGLVERTEXATTRIBI4USVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4usvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glVertexAttribIPointerEXT = (GLEEPFNGLVERTEXATTRIBIPOINTEREXTPROC) __GLeeGetProcAddress("glVertexAttribIPointerEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribIivEXT = (GLEEPFNGLGETVERTEXATTRIBIIVEXTPROC) __GLeeGetProcAddress("glGetVertexAttribIivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetVertexAttribIuivEXT = (GLEEPFNGLGETVERTEXATTRIBIUIVEXTPROC) __GLeeGetProcAddress("glGetVertexAttribIuivEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==41) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_OES_byte_coordinates(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_OES_compressed_paletted_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_OES_single_precision(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GL_OES_single_precision
+ if ((GLeeFuncPtr_glDepthRangefOES = (GLEEPFNGLDEPTHRANGEFOESPROC) __GLeeGetProcAddress("glDepthRangefOES"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glFrustumfOES = (GLEEPFNGLFRUSTUMFOESPROC) __GLeeGetProcAddress("glFrustumfOES"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glOrthofOES = (GLEEPFNGLORTHOFOESPROC) __GLeeGetProcAddress("glOrthofOES"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClipPlanefOES = (GLEEPFNGLCLIPPLANEFOESPROC) __GLeeGetProcAddress("glClipPlanefOES"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glGetClipPlanefOES = (GLEEPFNGLGETCLIPPLANEFOESPROC) __GLeeGetProcAddress("glGetClipPlanefOES"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glClearDepthfOES = (GLEEPFNGLCLEARDEPTHFOESPROC) __GLeeGetProcAddress("glClearDepthfOES"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GL_SGIX_pixel_texture_bits(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GL_SGIX_texture_range(void) {return GLEE_LINK_COMPLETE;}
+
+GLEE_LINK_FUNCTION __GLeeGLLoadFunction[322];
+
+void initGLLoadFunctions(void)
+{
+ __GLeeGLLoadFunction[0]=__GLeeLink_GL_VERSION_1_2;
+ __GLeeGLLoadFunction[1]=__GLeeLink_GL_ARB_imaging;
+ __GLeeGLLoadFunction[2]=__GLeeLink_GL_VERSION_1_3;
+ __GLeeGLLoadFunction[3]=__GLeeLink_GL_VERSION_1_4;
+ __GLeeGLLoadFunction[4]=__GLeeLink_GL_VERSION_1_5;
+ __GLeeGLLoadFunction[5]=__GLeeLink_GL_VERSION_2_0;
+ __GLeeGLLoadFunction[6]=__GLeeLink_GL_VERSION_2_1;
+ __GLeeGLLoadFunction[7]=__GLeeLink_GL_VERSION_3_0;
+ __GLeeGLLoadFunction[8]=__GLeeLink_GL_ARB_multitexture;
+ __GLeeGLLoadFunction[9]=__GLeeLink_GL_ARB_transpose_matrix;
+ __GLeeGLLoadFunction[10]=__GLeeLink_GL_ARB_multisample;
+ __GLeeGLLoadFunction[11]=__GLeeLink_GL_ARB_texture_env_add;
+ __GLeeGLLoadFunction[12]=__GLeeLink_GL_ARB_texture_cube_map;
+ __GLeeGLLoadFunction[13]=__GLeeLink_GL_ARB_texture_compression;
+ __GLeeGLLoadFunction[14]=__GLeeLink_GL_ARB_texture_border_clamp;
+ __GLeeGLLoadFunction[15]=__GLeeLink_GL_ARB_point_parameters;
+ __GLeeGLLoadFunction[16]=__GLeeLink_GL_ARB_vertex_blend;
+ __GLeeGLLoadFunction[17]=__GLeeLink_GL_ARB_matrix_palette;
+ __GLeeGLLoadFunction[18]=__GLeeLink_GL_ARB_texture_env_combine;
+ __GLeeGLLoadFunction[19]=__GLeeLink_GL_ARB_texture_env_crossbar;
+ __GLeeGLLoadFunction[20]=__GLeeLink_GL_ARB_texture_env_dot3;
+ __GLeeGLLoadFunction[21]=__GLeeLink_GL_ARB_texture_mirrored_repeat;
+ __GLeeGLLoadFunction[22]=__GLeeLink_GL_ARB_depth_texture;
+ __GLeeGLLoadFunction[23]=__GLeeLink_GL_ARB_shadow;
+ __GLeeGLLoadFunction[24]=__GLeeLink_GL_ARB_shadow_ambient;
+ __GLeeGLLoadFunction[25]=__GLeeLink_GL_ARB_window_pos;
+ __GLeeGLLoadFunction[26]=__GLeeLink_GL_ARB_vertex_program;
+ __GLeeGLLoadFunction[27]=__GLeeLink_GL_ARB_fragment_program;
+ __GLeeGLLoadFunction[28]=__GLeeLink_GL_ARB_vertex_buffer_object;
+ __GLeeGLLoadFunction[29]=__GLeeLink_GL_ARB_occlusion_query;
+ __GLeeGLLoadFunction[30]=__GLeeLink_GL_ARB_shader_objects;
+ __GLeeGLLoadFunction[31]=__GLeeLink_GL_ARB_vertex_shader;
+ __GLeeGLLoadFunction[32]=__GLeeLink_GL_ARB_fragment_shader;
+ __GLeeGLLoadFunction[33]=__GLeeLink_GL_ARB_shading_language_100;
+ __GLeeGLLoadFunction[34]=__GLeeLink_GL_ARB_texture_non_power_of_two;
+ __GLeeGLLoadFunction[35]=__GLeeLink_GL_ARB_point_sprite;
+ __GLeeGLLoadFunction[36]=__GLeeLink_GL_ARB_fragment_program_shadow;
+ __GLeeGLLoadFunction[37]=__GLeeLink_GL_ARB_draw_buffers;
+ __GLeeGLLoadFunction[38]=__GLeeLink_GL_ARB_texture_rectangle;
+ __GLeeGLLoadFunction[39]=__GLeeLink_GL_ARB_color_buffer_float;
+ __GLeeGLLoadFunction[40]=__GLeeLink_GL_ARB_half_float_pixel;
+ __GLeeGLLoadFunction[41]=__GLeeLink_GL_ARB_texture_float;
+ __GLeeGLLoadFunction[42]=__GLeeLink_GL_ARB_pixel_buffer_object;
+ __GLeeGLLoadFunction[43]=__GLeeLink_GL_ARB_depth_buffer_float;
+ __GLeeGLLoadFunction[44]=__GLeeLink_GL_ARB_draw_instanced;
+ __GLeeGLLoadFunction[45]=__GLeeLink_GL_ARB_framebuffer_object;
+ __GLeeGLLoadFunction[46]=__GLeeLink_GL_ARB_framebuffer_sRGB;
+ __GLeeGLLoadFunction[47]=__GLeeLink_GL_ARB_geometry_shader4;
+ __GLeeGLLoadFunction[48]=__GLeeLink_GL_ARB_half_float_vertex;
+ __GLeeGLLoadFunction[49]=__GLeeLink_GL_ARB_instanced_arrays;
+ __GLeeGLLoadFunction[50]=__GLeeLink_GL_ARB_map_buffer_range;
+ __GLeeGLLoadFunction[51]=__GLeeLink_GL_ARB_texture_buffer_object;
+ __GLeeGLLoadFunction[52]=__GLeeLink_GL_ARB_texture_compression_rgtc;
+ __GLeeGLLoadFunction[53]=__GLeeLink_GL_ARB_texture_rg;
+ __GLeeGLLoadFunction[54]=__GLeeLink_GL_ARB_vertex_array_object;
+ __GLeeGLLoadFunction[55]=__GLeeLink_GL_EXT_abgr;
+ __GLeeGLLoadFunction[56]=__GLeeLink_GL_EXT_blend_color;
+ __GLeeGLLoadFunction[57]=__GLeeLink_GL_EXT_polygon_offset;
+ __GLeeGLLoadFunction[58]=__GLeeLink_GL_EXT_texture;
+ __GLeeGLLoadFunction[59]=__GLeeLink_GL_EXT_texture3D;
+ __GLeeGLLoadFunction[60]=__GLeeLink_GL_SGIS_texture_filter4;
+ __GLeeGLLoadFunction[61]=__GLeeLink_GL_EXT_subtexture;
+ __GLeeGLLoadFunction[62]=__GLeeLink_GL_EXT_copy_texture;
+ __GLeeGLLoadFunction[63]=__GLeeLink_GL_EXT_histogram;
+ __GLeeGLLoadFunction[64]=__GLeeLink_GL_EXT_convolution;
+ __GLeeGLLoadFunction[65]=__GLeeLink_GL_SGI_color_matrix;
+ __GLeeGLLoadFunction[66]=__GLeeLink_GL_SGI_color_table;
+ __GLeeGLLoadFunction[67]=__GLeeLink_GL_SGIS_pixel_texture;
+ __GLeeGLLoadFunction[68]=__GLeeLink_GL_SGIX_pixel_texture;
+ __GLeeGLLoadFunction[69]=__GLeeLink_GL_SGIS_texture4D;
+ __GLeeGLLoadFunction[70]=__GLeeLink_GL_SGI_texture_color_table;
+ __GLeeGLLoadFunction[71]=__GLeeLink_GL_EXT_cmyka;
+ __GLeeGLLoadFunction[72]=__GLeeLink_GL_EXT_texture_object;
+ __GLeeGLLoadFunction[73]=__GLeeLink_GL_SGIS_detail_texture;
+ __GLeeGLLoadFunction[74]=__GLeeLink_GL_SGIS_sharpen_texture;
+ __GLeeGLLoadFunction[75]=__GLeeLink_GL_EXT_packed_pixels;
+ __GLeeGLLoadFunction[76]=__GLeeLink_GL_SGIS_texture_lod;
+ __GLeeGLLoadFunction[77]=__GLeeLink_GL_SGIS_multisample;
+ __GLeeGLLoadFunction[78]=__GLeeLink_GL_EXT_rescale_normal;
+ __GLeeGLLoadFunction[79]=__GLeeLink_GL_EXT_vertex_array;
+ __GLeeGLLoadFunction[80]=__GLeeLink_GL_EXT_misc_attribute;
+ __GLeeGLLoadFunction[81]=__GLeeLink_GL_SGIS_generate_mipmap;
+ __GLeeGLLoadFunction[82]=__GLeeLink_GL_SGIX_clipmap;
+ __GLeeGLLoadFunction[83]=__GLeeLink_GL_SGIX_shadow;
+ __GLeeGLLoadFunction[84]=__GLeeLink_GL_SGIS_texture_edge_clamp;
+ __GLeeGLLoadFunction[85]=__GLeeLink_GL_SGIS_texture_border_clamp;
+ __GLeeGLLoadFunction[86]=__GLeeLink_GL_EXT_blend_minmax;
+ __GLeeGLLoadFunction[87]=__GLeeLink_GL_EXT_blend_subtract;
+ __GLeeGLLoadFunction[88]=__GLeeLink_GL_EXT_blend_logic_op;
+ __GLeeGLLoadFunction[89]=__GLeeLink_GL_SGIX_interlace;
+ __GLeeGLLoadFunction[90]=__GLeeLink_GL_SGIX_pixel_tiles;
+ __GLeeGLLoadFunction[91]=__GLeeLink_GL_SGIS_texture_select;
+ __GLeeGLLoadFunction[92]=__GLeeLink_GL_SGIX_sprite;
+ __GLeeGLLoadFunction[93]=__GLeeLink_GL_SGIX_texture_multi_buffer;
+ __GLeeGLLoadFunction[94]=__GLeeLink_GL_EXT_point_parameters;
+ __GLeeGLLoadFunction[95]=__GLeeLink_GL_SGIS_point_parameters;
+ __GLeeGLLoadFunction[96]=__GLeeLink_GL_SGIX_instruments;
+ __GLeeGLLoadFunction[97]=__GLeeLink_GL_SGIX_texture_scale_bias;
+ __GLeeGLLoadFunction[98]=__GLeeLink_GL_SGIX_framezoom;
+ __GLeeGLLoadFunction[99]=__GLeeLink_GL_SGIX_tag_sample_buffer;
+ __GLeeGLLoadFunction[100]=__GLeeLink_GL_FfdMaskSGIX;
+ __GLeeGLLoadFunction[101]=__GLeeLink_GL_SGIX_polynomial_ffd;
+ __GLeeGLLoadFunction[102]=__GLeeLink_GL_SGIX_reference_plane;
+ __GLeeGLLoadFunction[103]=__GLeeLink_GL_SGIX_flush_raster;
+ __GLeeGLLoadFunction[104]=__GLeeLink_GL_SGIX_depth_texture;
+ __GLeeGLLoadFunction[105]=__GLeeLink_GL_SGIS_fog_function;
+ __GLeeGLLoadFunction[106]=__GLeeLink_GL_SGIX_fog_offset;
+ __GLeeGLLoadFunction[107]=__GLeeLink_GL_HP_image_transform;
+ __GLeeGLLoadFunction[108]=__GLeeLink_GL_HP_convolution_border_modes;
+ __GLeeGLLoadFunction[109]=__GLeeLink_GL_INGR_palette_buffer;
+ __GLeeGLLoadFunction[110]=__GLeeLink_GL_SGIX_texture_add_env;
+ __GLeeGLLoadFunction[111]=__GLeeLink_GL_EXT_color_subtable;
+ __GLeeGLLoadFunction[112]=__GLeeLink_GL_PGI_vertex_hints;
+ __GLeeGLLoadFunction[113]=__GLeeLink_GL_PGI_misc_hints;
+ __GLeeGLLoadFunction[114]=__GLeeLink_GL_EXT_paletted_texture;
+ __GLeeGLLoadFunction[115]=__GLeeLink_GL_EXT_clip_volume_hint;
+ __GLeeGLLoadFunction[116]=__GLeeLink_GL_SGIX_list_priority;
+ __GLeeGLLoadFunction[117]=__GLeeLink_GL_SGIX_ir_instrument1;
+ __GLeeGLLoadFunction[118]=__GLeeLink_GL_SGIX_calligraphic_fragment;
+ __GLeeGLLoadFunction[119]=__GLeeLink_GL_SGIX_texture_lod_bias;
+ __GLeeGLLoadFunction[120]=__GLeeLink_GL_SGIX_shadow_ambient;
+ __GLeeGLLoadFunction[121]=__GLeeLink_GL_EXT_index_texture;
+ __GLeeGLLoadFunction[122]=__GLeeLink_GL_EXT_index_material;
+ __GLeeGLLoadFunction[123]=__GLeeLink_GL_EXT_index_func;
+ __GLeeGLLoadFunction[124]=__GLeeLink_GL_EXT_index_array_formats;
+ __GLeeGLLoadFunction[125]=__GLeeLink_GL_EXT_compiled_vertex_array;
+ __GLeeGLLoadFunction[126]=__GLeeLink_GL_EXT_cull_vertex;
+ __GLeeGLLoadFunction[127]=__GLeeLink_GL_SGIX_ycrcb;
+ __GLeeGLLoadFunction[128]=__GLeeLink_GL_SGIX_fragment_lighting;
+ __GLeeGLLoadFunction[129]=__GLeeLink_GL_IBM_rasterpos_clip;
+ __GLeeGLLoadFunction[130]=__GLeeLink_GL_HP_texture_lighting;
+ __GLeeGLLoadFunction[131]=__GLeeLink_GL_EXT_draw_range_elements;
+ __GLeeGLLoadFunction[132]=__GLeeLink_GL_WIN_phong_shading;
+ __GLeeGLLoadFunction[133]=__GLeeLink_GL_WIN_specular_fog;
+ __GLeeGLLoadFunction[134]=__GLeeLink_GL_EXT_light_texture;
+ __GLeeGLLoadFunction[135]=__GLeeLink_GL_SGIX_blend_alpha_minmax;
+ __GLeeGLLoadFunction[136]=__GLeeLink_GL_SGIX_impact_pixel_texture;
+ __GLeeGLLoadFunction[137]=__GLeeLink_GL_EXT_bgra;
+ __GLeeGLLoadFunction[138]=__GLeeLink_GL_SGIX_async;
+ __GLeeGLLoadFunction[139]=__GLeeLink_GL_SGIX_async_pixel;
+ __GLeeGLLoadFunction[140]=__GLeeLink_GL_SGIX_async_histogram;
+ __GLeeGLLoadFunction[141]=__GLeeLink_GL_INTEL_texture_scissor;
+ __GLeeGLLoadFunction[142]=__GLeeLink_GL_INTEL_parallel_arrays;
+ __GLeeGLLoadFunction[143]=__GLeeLink_GL_HP_occlusion_test;
+ __GLeeGLLoadFunction[144]=__GLeeLink_GL_EXT_pixel_transform;
+ __GLeeGLLoadFunction[145]=__GLeeLink_GL_EXT_pixel_transform_color_table;
+ __GLeeGLLoadFunction[146]=__GLeeLink_GL_EXT_shared_texture_palette;
+ __GLeeGLLoadFunction[147]=__GLeeLink_GL_EXT_separate_specular_color;
+ __GLeeGLLoadFunction[148]=__GLeeLink_GL_EXT_secondary_color;
+ __GLeeGLLoadFunction[149]=__GLeeLink_GL_EXT_texture_perturb_normal;
+ __GLeeGLLoadFunction[150]=__GLeeLink_GL_EXT_multi_draw_arrays;
+ __GLeeGLLoadFunction[151]=__GLeeLink_GL_EXT_fog_coord;
+ __GLeeGLLoadFunction[152]=__GLeeLink_GL_REND_screen_coordinates;
+ __GLeeGLLoadFunction[153]=__GLeeLink_GL_EXT_coordinate_frame;
+ __GLeeGLLoadFunction[154]=__GLeeLink_GL_EXT_texture_env_combine;
+ __GLeeGLLoadFunction[155]=__GLeeLink_GL_APPLE_specular_vector;
+ __GLeeGLLoadFunction[156]=__GLeeLink_GL_APPLE_transform_hint;
+ __GLeeGLLoadFunction[157]=__GLeeLink_GL_SGIX_fog_scale;
+ __GLeeGLLoadFunction[158]=__GLeeLink_GL_SUNX_constant_data;
+ __GLeeGLLoadFunction[159]=__GLeeLink_GL_SUN_global_alpha;
+ __GLeeGLLoadFunction[160]=__GLeeLink_GL_SUN_triangle_list;
+ __GLeeGLLoadFunction[161]=__GLeeLink_GL_SUN_vertex;
+ __GLeeGLLoadFunction[162]=__GLeeLink_GL_EXT_blend_func_separate;
+ __GLeeGLLoadFunction[163]=__GLeeLink_GL_INGR_color_clamp;
+ __GLeeGLLoadFunction[164]=__GLeeLink_GL_INGR_interlace_read;
+ __GLeeGLLoadFunction[165]=__GLeeLink_GL_EXT_stencil_wrap;
+ __GLeeGLLoadFunction[166]=__GLeeLink_GL_EXT_422_pixels;
+ __GLeeGLLoadFunction[167]=__GLeeLink_GL_NV_texgen_reflection;
+ __GLeeGLLoadFunction[168]=__GLeeLink_GL_EXT_texture_cube_map;
+ __GLeeGLLoadFunction[169]=__GLeeLink_GL_SUN_convolution_border_modes;
+ __GLeeGLLoadFunction[170]=__GLeeLink_GL_EXT_texture_env_add;
+ __GLeeGLLoadFunction[171]=__GLeeLink_GL_EXT_texture_lod_bias;
+ __GLeeGLLoadFunction[172]=__GLeeLink_GL_EXT_texture_filter_anisotropic;
+ __GLeeGLLoadFunction[173]=__GLeeLink_GL_EXT_vertex_weighting;
+ __GLeeGLLoadFunction[174]=__GLeeLink_GL_NV_light_max_exponent;
+ __GLeeGLLoadFunction[175]=__GLeeLink_GL_NV_vertex_array_range;
+ __GLeeGLLoadFunction[176]=__GLeeLink_GL_NV_register_combiners;
+ __GLeeGLLoadFunction[177]=__GLeeLink_GL_NV_fog_distance;
+ __GLeeGLLoadFunction[178]=__GLeeLink_GL_NV_texgen_emboss;
+ __GLeeGLLoadFunction[179]=__GLeeLink_GL_NV_blend_square;
+ __GLeeGLLoadFunction[180]=__GLeeLink_GL_NV_texture_env_combine4;
+ __GLeeGLLoadFunction[181]=__GLeeLink_GL_MESA_resize_buffers;
+ __GLeeGLLoadFunction[182]=__GLeeLink_GL_MESA_window_pos;
+ __GLeeGLLoadFunction[183]=__GLeeLink_GL_EXT_texture_compression_s3tc;
+ __GLeeGLLoadFunction[184]=__GLeeLink_GL_IBM_cull_vertex;
+ __GLeeGLLoadFunction[185]=__GLeeLink_GL_IBM_multimode_draw_arrays;
+ __GLeeGLLoadFunction[186]=__GLeeLink_GL_IBM_vertex_array_lists;
+ __GLeeGLLoadFunction[187]=__GLeeLink_GL_SGIX_subsample;
+ __GLeeGLLoadFunction[188]=__GLeeLink_GL_SGIX_ycrcb_subsample;
+ __GLeeGLLoadFunction[189]=__GLeeLink_GL_SGIX_ycrcba;
+ __GLeeGLLoadFunction[190]=__GLeeLink_GL_SGI_depth_pass_instrument;
+ __GLeeGLLoadFunction[191]=__GLeeLink_GL_3DFX_texture_compression_FXT1;
+ __GLeeGLLoadFunction[192]=__GLeeLink_GL_3DFX_multisample;
+ __GLeeGLLoadFunction[193]=__GLeeLink_GL_3DFX_tbuffer;
+ __GLeeGLLoadFunction[194]=__GLeeLink_GL_EXT_multisample;
+ __GLeeGLLoadFunction[195]=__GLeeLink_GL_SGIX_vertex_preclip;
+ __GLeeGLLoadFunction[196]=__GLeeLink_GL_SGIX_convolution_accuracy;
+ __GLeeGLLoadFunction[197]=__GLeeLink_GL_SGIX_resample;
+ __GLeeGLLoadFunction[198]=__GLeeLink_GL_SGIS_point_line_texgen;
+ __GLeeGLLoadFunction[199]=__GLeeLink_GL_SGIS_texture_color_mask;
+ __GLeeGLLoadFunction[200]=__GLeeLink_GL_EXT_texture_env_dot3;
+ __GLeeGLLoadFunction[201]=__GLeeLink_GL_ATI_texture_mirror_once;
+ __GLeeGLLoadFunction[202]=__GLeeLink_GL_NV_fence;
+ __GLeeGLLoadFunction[203]=__GLeeLink_GL_IBM_texture_mirrored_repeat;
+ __GLeeGLLoadFunction[204]=__GLeeLink_GL_NV_evaluators;
+ __GLeeGLLoadFunction[205]=__GLeeLink_GL_NV_packed_depth_stencil;
+ __GLeeGLLoadFunction[206]=__GLeeLink_GL_NV_register_combiners2;
+ __GLeeGLLoadFunction[207]=__GLeeLink_GL_NV_texture_compression_vtc;
+ __GLeeGLLoadFunction[208]=__GLeeLink_GL_NV_texture_rectangle;
+ __GLeeGLLoadFunction[209]=__GLeeLink_GL_NV_texture_shader;
+ __GLeeGLLoadFunction[210]=__GLeeLink_GL_NV_texture_shader2;
+ __GLeeGLLoadFunction[211]=__GLeeLink_GL_NV_vertex_array_range2;
+ __GLeeGLLoadFunction[212]=__GLeeLink_GL_NV_vertex_program;
+ __GLeeGLLoadFunction[213]=__GLeeLink_GL_SGIX_texture_coordinate_clamp;
+ __GLeeGLLoadFunction[214]=__GLeeLink_GL_SGIX_scalebias_hint;
+ __GLeeGLLoadFunction[215]=__GLeeLink_GL_OML_interlace;
+ __GLeeGLLoadFunction[216]=__GLeeLink_GL_OML_subsample;
+ __GLeeGLLoadFunction[217]=__GLeeLink_GL_OML_resample;
+ __GLeeGLLoadFunction[218]=__GLeeLink_GL_NV_copy_depth_to_color;
+ __GLeeGLLoadFunction[219]=__GLeeLink_GL_ATI_envmap_bumpmap;
+ __GLeeGLLoadFunction[220]=__GLeeLink_GL_ATI_fragment_shader;
+ __GLeeGLLoadFunction[221]=__GLeeLink_GL_ATI_pn_triangles;
+ __GLeeGLLoadFunction[222]=__GLeeLink_GL_ATI_vertex_array_object;
+ __GLeeGLLoadFunction[223]=__GLeeLink_GL_EXT_vertex_shader;
+ __GLeeGLLoadFunction[224]=__GLeeLink_GL_ATI_vertex_streams;
+ __GLeeGLLoadFunction[225]=__GLeeLink_GL_ATI_element_array;
+ __GLeeGLLoadFunction[226]=__GLeeLink_GL_SUN_mesh_array;
+ __GLeeGLLoadFunction[227]=__GLeeLink_GL_SUN_slice_accum;
+ __GLeeGLLoadFunction[228]=__GLeeLink_GL_NV_multisample_filter_hint;
+ __GLeeGLLoadFunction[229]=__GLeeLink_GL_NV_depth_clamp;
+ __GLeeGLLoadFunction[230]=__GLeeLink_GL_NV_occlusion_query;
+ __GLeeGLLoadFunction[231]=__GLeeLink_GL_NV_point_sprite;
+ __GLeeGLLoadFunction[232]=__GLeeLink_GL_NV_texture_shader3;
+ __GLeeGLLoadFunction[233]=__GLeeLink_GL_NV_vertex_program1_1;
+ __GLeeGLLoadFunction[234]=__GLeeLink_GL_EXT_shadow_funcs;
+ __GLeeGLLoadFunction[235]=__GLeeLink_GL_EXT_stencil_two_side;
+ __GLeeGLLoadFunction[236]=__GLeeLink_GL_ATI_text_fragment_shader;
+ __GLeeGLLoadFunction[237]=__GLeeLink_GL_APPLE_client_storage;
+ __GLeeGLLoadFunction[238]=__GLeeLink_GL_APPLE_element_array;
+ __GLeeGLLoadFunction[239]=__GLeeLink_GL_APPLE_fence;
+ __GLeeGLLoadFunction[240]=__GLeeLink_GL_APPLE_vertex_array_object;
+ __GLeeGLLoadFunction[241]=__GLeeLink_GL_APPLE_vertex_array_range;
+ __GLeeGLLoadFunction[242]=__GLeeLink_GL_APPLE_ycbcr_422;
+ __GLeeGLLoadFunction[243]=__GLeeLink_GL_S3_s3tc;
+ __GLeeGLLoadFunction[244]=__GLeeLink_GL_ATI_draw_buffers;
+ __GLeeGLLoadFunction[245]=__GLeeLink_GL_ATI_pixel_format_float;
+ __GLeeGLLoadFunction[246]=__GLeeLink_GL_ATI_texture_env_combine3;
+ __GLeeGLLoadFunction[247]=__GLeeLink_GL_ATI_texture_float;
+ __GLeeGLLoadFunction[248]=__GLeeLink_GL_NV_float_buffer;
+ __GLeeGLLoadFunction[249]=__GLeeLink_GL_NV_fragment_program;
+ __GLeeGLLoadFunction[250]=__GLeeLink_GL_NV_half_float;
+ __GLeeGLLoadFunction[251]=__GLeeLink_GL_NV_pixel_data_range;
+ __GLeeGLLoadFunction[252]=__GLeeLink_GL_NV_primitive_restart;
+ __GLeeGLLoadFunction[253]=__GLeeLink_GL_NV_texture_expand_normal;
+ __GLeeGLLoadFunction[254]=__GLeeLink_GL_NV_vertex_program2;
+ __GLeeGLLoadFunction[255]=__GLeeLink_GL_ATI_map_object_buffer;
+ __GLeeGLLoadFunction[256]=__GLeeLink_GL_ATI_separate_stencil;
+ __GLeeGLLoadFunction[257]=__GLeeLink_GL_ATI_vertex_attrib_array_object;
+ __GLeeGLLoadFunction[258]=__GLeeLink_GL_OES_read_format;
+ __GLeeGLLoadFunction[259]=__GLeeLink_GL_EXT_depth_bounds_test;
+ __GLeeGLLoadFunction[260]=__GLeeLink_GL_EXT_texture_mirror_clamp;
+ __GLeeGLLoadFunction[261]=__GLeeLink_GL_EXT_blend_equation_separate;
+ __GLeeGLLoadFunction[262]=__GLeeLink_GL_MESA_pack_invert;
+ __GLeeGLLoadFunction[263]=__GLeeLink_GL_MESA_ycbcr_texture;
+ __GLeeGLLoadFunction[264]=__GLeeLink_GL_EXT_pixel_buffer_object;
+ __GLeeGLLoadFunction[265]=__GLeeLink_GL_NV_fragment_program_option;
+ __GLeeGLLoadFunction[266]=__GLeeLink_GL_NV_fragment_program2;
+ __GLeeGLLoadFunction[267]=__GLeeLink_GL_NV_vertex_program2_option;
+ __GLeeGLLoadFunction[268]=__GLeeLink_GL_NV_vertex_program3;
+ __GLeeGLLoadFunction[269]=__GLeeLink_GL_EXT_framebuffer_object;
+ __GLeeGLLoadFunction[270]=__GLeeLink_GL_GREMEDY_string_marker;
+ __GLeeGLLoadFunction[271]=__GLeeLink_GL_EXT_packed_depth_stencil;
+ __GLeeGLLoadFunction[272]=__GLeeLink_GL_EXT_stencil_clear_tag;
+ __GLeeGLLoadFunction[273]=__GLeeLink_GL_EXT_texture_sRGB;
+ __GLeeGLLoadFunction[274]=__GLeeLink_GL_EXT_framebuffer_blit;
+ __GLeeGLLoadFunction[275]=__GLeeLink_GL_EXT_framebuffer_multisample;
+ __GLeeGLLoadFunction[276]=__GLeeLink_GL_MESAX_texture_stack;
+ __GLeeGLLoadFunction[277]=__GLeeLink_GL_EXT_timer_query;
+ __GLeeGLLoadFunction[278]=__GLeeLink_GL_EXT_gpu_program_parameters;
+ __GLeeGLLoadFunction[279]=__GLeeLink_GL_APPLE_flush_buffer_range;
+ __GLeeGLLoadFunction[280]=__GLeeLink_GL_EXT_gpu_shader4;
+ __GLeeGLLoadFunction[281]=__GLeeLink_GL_EXT_draw_instanced;
+ __GLeeGLLoadFunction[282]=__GLeeLink_GL_EXT_packed_float;
+ __GLeeGLLoadFunction[283]=__GLeeLink_GL_EXT_texture_array;
+ __GLeeGLLoadFunction[284]=__GLeeLink_GL_EXT_texture_buffer_object;
+ __GLeeGLLoadFunction[285]=__GLeeLink_GL_EXT_texture_compression_latc;
+ __GLeeGLLoadFunction[286]=__GLeeLink_GL_EXT_texture_compression_rgtc;
+ __GLeeGLLoadFunction[287]=__GLeeLink_GL_EXT_texture_shared_exponent;
+ __GLeeGLLoadFunction[288]=__GLeeLink_GL_NV_depth_buffer_float;
+ __GLeeGLLoadFunction[289]=__GLeeLink_GL_NV_framebuffer_multisample_coverage;
+ __GLeeGLLoadFunction[290]=__GLeeLink_GL_EXT_framebuffer_sRGB;
+ __GLeeGLLoadFunction[291]=__GLeeLink_GL_NV_geometry_shader4;
+ __GLeeGLLoadFunction[292]=__GLeeLink_GL_NV_parameter_buffer_object;
+ __GLeeGLLoadFunction[293]=__GLeeLink_GL_EXT_draw_buffers2;
+ __GLeeGLLoadFunction[294]=__GLeeLink_GL_NV_transform_feedback;
+ __GLeeGLLoadFunction[295]=__GLeeLink_GL_EXT_bindable_uniform;
+ __GLeeGLLoadFunction[296]=__GLeeLink_GL_EXT_texture_integer;
+ __GLeeGLLoadFunction[297]=__GLeeLink_GL_GREMEDY_frame_terminator;
+ __GLeeGLLoadFunction[298]=__GLeeLink_GL_NV_conditional_render;
+ __GLeeGLLoadFunction[299]=__GLeeLink_GL_NV_present_video;
+ __GLeeGLLoadFunction[300]=__GLeeLink_GL_EXT_transform_feedback;
+ __GLeeGLLoadFunction[301]=__GLeeLink_GL_EXT_direct_state_access;
+ __GLeeGLLoadFunction[302]=__GLeeLink_GL_EXT_vertex_array_bgra;
+ __GLeeGLLoadFunction[303]=__GLeeLink_GL_EXT_texture_swizzle;
+ __GLeeGLLoadFunction[304]=__GLeeLink_GL_NV_explicit_multisample;
+ __GLeeGLLoadFunction[305]=__GLeeLink_GL_NV_transform_feedback2;
+ __GLeeGLLoadFunction[306]=__GLeeLink_GL_SGIX_texture_select;
+ __GLeeGLLoadFunction[307]=__GLeeLink_GL_INGR_blend_func_separate;
+ __GLeeGLLoadFunction[308]=__GLeeLink_GL_SGIX_depth_pass_instrument;
+ __GLeeGLLoadFunction[309]=__GLeeLink_GL_SGIX_igloo_interface;
+ __GLeeGLLoadFunction[310]=__GLeeLink_GL_EXT_fragment_lighting;
+ __GLeeGLLoadFunction[311]=__GLeeLink_GL_EXT_geometry_shader4;
+ __GLeeGLLoadFunction[312]=__GLeeLink_GL_EXT_scene_marker;
+ __GLeeGLLoadFunction[313]=__GLeeLink_GL_EXT_texture_compression_dxt1;
+ __GLeeGLLoadFunction[314]=__GLeeLink_GL_EXT_texture_env;
+ __GLeeGLLoadFunction[315]=__GLeeLink_GL_IBM_static_data;
+ __GLeeGLLoadFunction[316]=__GLeeLink_GL_NV_gpu_program4;
+ __GLeeGLLoadFunction[317]=__GLeeLink_GL_OES_byte_coordinates;
+ __GLeeGLLoadFunction[318]=__GLeeLink_GL_OES_compressed_paletted_texture;
+ __GLeeGLLoadFunction[319]=__GLeeLink_GL_OES_single_precision;
+ __GLeeGLLoadFunction[320]=__GLeeLink_GL_SGIX_pixel_texture_bits;
+ __GLeeGLLoadFunction[321]=__GLeeLink_GL_SGIX_texture_range;
+}
+
+#ifdef WIN32
+GLuint __GLeeLink_WGL_ARB_buffer_region(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_ARB_buffer_region
+ if ((GLeeFuncPtr_wglCreateBufferRegionARB = (GLEEPFNWGLCREATEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglCreateBufferRegionARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDeleteBufferRegionARB = (GLEEPFNWGLDELETEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglDeleteBufferRegionARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSaveBufferRegionARB = (GLEEPFNWGLSAVEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglSaveBufferRegionARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglRestoreBufferRegionARB = (GLEEPFNWGLRESTOREBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglRestoreBufferRegionARB"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_ARB_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_ARB_extensions_string(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_ARB_extensions_string
+ if ((GLeeFuncPtr_wglGetExtensionsStringARB = (GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) __GLeeGetProcAddress("wglGetExtensionsStringARB"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_ARB_pixel_format(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_ARB_pixel_format
+ if ((GLeeFuncPtr_wglGetPixelFormatAttribivARB = (GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribivARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetPixelFormatAttribfvARB = (GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribfvARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglChoosePixelFormatARB = (GLEEPFNWGLCHOOSEPIXELFORMATARBPROC) __GLeeGetProcAddress("wglChoosePixelFormatARB"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_ARB_make_current_read(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_ARB_make_current_read
+ if ((GLeeFuncPtr_wglMakeContextCurrentARB = (GLEEPFNWGLMAKECONTEXTCURRENTARBPROC) __GLeeGetProcAddress("wglMakeContextCurrentARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetCurrentReadDCARB = (GLEEPFNWGLGETCURRENTREADDCARBPROC) __GLeeGetProcAddress("wglGetCurrentReadDCARB"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_ARB_pbuffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_ARB_pbuffer
+ if ((GLeeFuncPtr_wglCreatePbufferARB = (GLEEPFNWGLCREATEPBUFFERARBPROC) __GLeeGetProcAddress("wglCreatePbufferARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetPbufferDCARB = (GLEEPFNWGLGETPBUFFERDCARBPROC) __GLeeGetProcAddress("wglGetPbufferDCARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglReleasePbufferDCARB = (GLEEPFNWGLRELEASEPBUFFERDCARBPROC) __GLeeGetProcAddress("wglReleasePbufferDCARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDestroyPbufferARB = (GLEEPFNWGLDESTROYPBUFFERARBPROC) __GLeeGetProcAddress("wglDestroyPbufferARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryPbufferARB = (GLEEPFNWGLQUERYPBUFFERARBPROC) __GLeeGetProcAddress("wglQueryPbufferARB"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_ARB_render_texture(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_ARB_render_texture
+ if ((GLeeFuncPtr_wglBindTexImageARB = (GLEEPFNWGLBINDTEXIMAGEARBPROC) __GLeeGetProcAddress("wglBindTexImageARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglReleaseTexImageARB = (GLEEPFNWGLRELEASETEXIMAGEARBPROC) __GLeeGetProcAddress("wglReleaseTexImageARB"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSetPbufferAttribARB = (GLEEPFNWGLSETPBUFFERATTRIBARBPROC) __GLeeGetProcAddress("wglSetPbufferAttribARB"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_ARB_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_ARB_create_context(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_ARB_create_context
+ if ((GLeeFuncPtr_wglCreateContextAttribsARB = (GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("wglCreateContextAttribsARB"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_EXT_make_current_read(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_EXT_make_current_read
+ if ((GLeeFuncPtr_wglMakeContextCurrentEXT = (GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC) __GLeeGetProcAddress("wglMakeContextCurrentEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetCurrentReadDCEXT = (GLEEPFNWGLGETCURRENTREADDCEXTPROC) __GLeeGetProcAddress("wglGetCurrentReadDCEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_EXT_pixel_format(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_EXT_pixel_format
+ if ((GLeeFuncPtr_wglGetPixelFormatAttribivEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribivEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetPixelFormatAttribfvEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribfvEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglChoosePixelFormatEXT = (GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC) __GLeeGetProcAddress("wglChoosePixelFormatEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_EXT_pbuffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_EXT_pbuffer
+ if ((GLeeFuncPtr_wglCreatePbufferEXT = (GLEEPFNWGLCREATEPBUFFEREXTPROC) __GLeeGetProcAddress("wglCreatePbufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetPbufferDCEXT = (GLEEPFNWGLGETPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglGetPbufferDCEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglReleasePbufferDCEXT = (GLEEPFNWGLRELEASEPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglReleasePbufferDCEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDestroyPbufferEXT = (GLEEPFNWGLDESTROYPBUFFEREXTPROC) __GLeeGetProcAddress("wglDestroyPbufferEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryPbufferEXT = (GLEEPFNWGLQUERYPBUFFEREXTPROC) __GLeeGetProcAddress("wglQueryPbufferEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_EXT_depth_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_EXT_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_I3D_digital_video_control(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_I3D_digital_video_control
+ if ((GLeeFuncPtr_wglGetDigitalVideoParametersI3D = (GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglGetDigitalVideoParametersI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSetDigitalVideoParametersI3D = (GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglSetDigitalVideoParametersI3D"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_I3D_gamma(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_I3D_gamma
+ if ((GLeeFuncPtr_wglGetGammaTableParametersI3D = (GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC) __GLeeGetProcAddress("wglGetGammaTableParametersI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSetGammaTableParametersI3D = (GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC) __GLeeGetProcAddress("wglSetGammaTableParametersI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetGammaTableI3D = (GLEEPFNWGLGETGAMMATABLEI3DPROC) __GLeeGetProcAddress("wglGetGammaTableI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSetGammaTableI3D = (GLEEPFNWGLSETGAMMATABLEI3DPROC) __GLeeGetProcAddress("wglSetGammaTableI3D"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_I3D_genlock(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_I3D_genlock
+ if ((GLeeFuncPtr_wglEnableGenlockI3D = (GLEEPFNWGLENABLEGENLOCKI3DPROC) __GLeeGetProcAddress("wglEnableGenlockI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDisableGenlockI3D = (GLEEPFNWGLDISABLEGENLOCKI3DPROC) __GLeeGetProcAddress("wglDisableGenlockI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglIsEnabledGenlockI3D = (GLEEPFNWGLISENABLEDGENLOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledGenlockI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGenlockSourceI3D = (GLEEPFNWGLGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetGenlockSourceI3D = (GLEEPFNWGLGETGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGenlockSourceEdgeI3D = (GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceEdgeI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetGenlockSourceEdgeI3D = (GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceEdgeI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGenlockSampleRateI3D = (GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGenlockSampleRateI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetGenlockSampleRateI3D = (GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSampleRateI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGenlockSourceDelayI3D = (GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGenlockSourceDelayI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetGenlockSourceDelayI3D = (GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceDelayI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D = (GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglQueryGenlockMaxSourceDelayI3D"))!=0) nLinked++;
+#endif
+ if (nLinked==12) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_I3D_image_buffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_I3D_image_buffer
+ if ((GLeeFuncPtr_wglCreateImageBufferI3D = (GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglCreateImageBufferI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDestroyImageBufferI3D = (GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglDestroyImageBufferI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglAssociateImageBufferEventsI3D = (GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglAssociateImageBufferEventsI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglReleaseImageBufferEventsI3D = (GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglReleaseImageBufferEventsI3D"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_I3D_swap_frame_lock(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_I3D_swap_frame_lock
+ if ((GLeeFuncPtr_wglEnableFrameLockI3D = (GLEEPFNWGLENABLEFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglEnableFrameLockI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDisableFrameLockI3D = (GLEEPFNWGLDISABLEFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglDisableFrameLockI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglIsEnabledFrameLockI3D = (GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledFrameLockI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryFrameLockMasterI3D = (GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC) __GLeeGetProcAddress("wglQueryFrameLockMasterI3D"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_NV_render_depth_texture(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_NV_render_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_3DL_stereo_control(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_EXT_pixel_format_packed_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_WGL_NV_present_video(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_NV_present_video
+ if ((GLeeFuncPtr_wglEnumerateVideoDevicesNV = (GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC) __GLeeGetProcAddress("wglEnumerateVideoDevicesNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglBindVideoDeviceNV = (GLEEPFNWGLBINDVIDEODEVICENVPROC) __GLeeGetProcAddress("wglBindVideoDeviceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryCurrentContextNV = (GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC) __GLeeGetProcAddress("wglQueryCurrentContextNV"))!=0) nLinked++;
+#endif
+ if (nLinked==3) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_NV_swap_group(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_NV_swap_group
+ if ((GLeeFuncPtr_wglJoinSwapGroupNV = (GLEEPFNWGLJOINSWAPGROUPNVPROC) __GLeeGetProcAddress("wglJoinSwapGroupNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglBindSwapBarrierNV = (GLEEPFNWGLBINDSWAPBARRIERNVPROC) __GLeeGetProcAddress("wglBindSwapBarrierNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQuerySwapGroupNV = (GLEEPFNWGLQUERYSWAPGROUPNVPROC) __GLeeGetProcAddress("wglQuerySwapGroupNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryMaxSwapGroupsNV = (GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC) __GLeeGetProcAddress("wglQueryMaxSwapGroupsNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryFrameCountNV = (GLEEPFNWGLQUERYFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglQueryFrameCountNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglResetFrameCountNV = (GLEEPFNWGLRESETFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglResetFrameCountNV"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_NV_gpu_affinity(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_NV_gpu_affinity
+ if ((GLeeFuncPtr_wglEnumGpusNV = (GLEEPFNWGLENUMGPUSNVPROC) __GLeeGetProcAddress("wglEnumGpusNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglEnumGpuDevicesNV = (GLEEPFNWGLENUMGPUDEVICESNVPROC) __GLeeGetProcAddress("wglEnumGpuDevicesNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglCreateAffinityDCNV = (GLEEPFNWGLCREATEAFFINITYDCNVPROC) __GLeeGetProcAddress("wglCreateAffinityDCNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglEnumGpusFromAffinityDCNV = (GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC) __GLeeGetProcAddress("wglEnumGpusFromAffinityDCNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDeleteDCNV = (GLEEPFNWGLDELETEDCNVPROC) __GLeeGetProcAddress("wglDeleteDCNV"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_EXT_display_color_table(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_EXT_display_color_table
+ if ((GLeeFuncPtr_wglCreateDisplayColorTableEXT = (GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglCreateDisplayColorTableEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglLoadDisplayColorTableEXT = (GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglLoadDisplayColorTableEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglBindDisplayColorTableEXT = (GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglBindDisplayColorTableEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglDestroyDisplayColorTableEXT = (GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglDestroyDisplayColorTableEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_EXT_extensions_string(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_EXT_extensions_string
+ if ((GLeeFuncPtr_wglGetExtensionsStringEXT = (GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC) __GLeeGetProcAddress("wglGetExtensionsStringEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_EXT_swap_control(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_EXT_swap_control
+ if ((GLeeFuncPtr_wglSwapIntervalEXT = (GLEEPFNWGLSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglSwapIntervalEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetSwapIntervalEXT = (GLEEPFNWGLGETSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglGetSwapIntervalEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_NV_vertex_array_range(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_NV_vertex_array_range
+ if ((GLeeFuncPtr_wglAllocateMemoryNV = (GLEEPFNWGLALLOCATEMEMORYNVPROC) __GLeeGetProcAddress("wglAllocateMemoryNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglFreeMemoryNV = (GLEEPFNWGLFREEMEMORYNVPROC) __GLeeGetProcAddress("wglFreeMemoryNV"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_OML_sync_control(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_OML_sync_control
+ if ((GLeeFuncPtr_wglGetSyncValuesOML = (GLEEPFNWGLGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("wglGetSyncValuesOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetMscRateOML = (GLEEPFNWGLGETMSCRATEOMLPROC) __GLeeGetProcAddress("wglGetMscRateOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSwapBuffersMscOML = (GLEEPFNWGLSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapBuffersMscOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSwapLayerBuffersMscOML = (GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapLayerBuffersMscOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglWaitForMscOML = (GLEEPFNWGLWAITFORMSCOMLPROC) __GLeeGetProcAddress("wglWaitForMscOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglWaitForSbcOML = (GLEEPFNWGLWAITFORSBCOMLPROC) __GLeeGetProcAddress("wglWaitForSbcOML"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_I3D_swap_frame_usage(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_I3D_swap_frame_usage
+ if ((GLeeFuncPtr_wglGetFrameUsageI3D = (GLEEPFNWGLGETFRAMEUSAGEI3DPROC) __GLeeGetProcAddress("wglGetFrameUsageI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglBeginFrameTrackingI3D = (GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglBeginFrameTrackingI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglEndFrameTrackingI3D = (GLEEPFNWGLENDFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglEndFrameTrackingI3D"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglQueryFrameTrackingI3D = (GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglQueryFrameTrackingI3D"))!=0) nLinked++;
+#endif
+ if (nLinked==4) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_WGL_NV_video_output(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_WGL_NV_video_output
+ if ((GLeeFuncPtr_wglGetVideoDeviceNV = (GLEEPFNWGLGETVIDEODEVICENVPROC) __GLeeGetProcAddress("wglGetVideoDeviceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglReleaseVideoDeviceNV = (GLEEPFNWGLRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("wglReleaseVideoDeviceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglBindVideoImageNV = (GLEEPFNWGLBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglBindVideoImageNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglReleaseVideoImageNV = (GLEEPFNWGLRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglReleaseVideoImageNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglSendPbufferToVideoNV = (GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("wglSendPbufferToVideoNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_wglGetVideoInfoNV = (GLEEPFNWGLGETVIDEOINFONVPROC) __GLeeGetProcAddress("wglGetVideoInfoNV"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLEE_LINK_FUNCTION __GLeeWGLLoadFunction[37];
+
+void initWGLLoadFunctions(void)
+{
+ __GLeeWGLLoadFunction[0]=__GLeeLink_WGL_ARB_buffer_region;
+ __GLeeWGLLoadFunction[1]=__GLeeLink_WGL_ARB_multisample;
+ __GLeeWGLLoadFunction[2]=__GLeeLink_WGL_ARB_extensions_string;
+ __GLeeWGLLoadFunction[3]=__GLeeLink_WGL_ARB_pixel_format;
+ __GLeeWGLLoadFunction[4]=__GLeeLink_WGL_ARB_make_current_read;
+ __GLeeWGLLoadFunction[5]=__GLeeLink_WGL_ARB_pbuffer;
+ __GLeeWGLLoadFunction[6]=__GLeeLink_WGL_ARB_render_texture;
+ __GLeeWGLLoadFunction[7]=__GLeeLink_WGL_ARB_pixel_format_float;
+ __GLeeWGLLoadFunction[8]=__GLeeLink_WGL_ARB_create_context;
+ __GLeeWGLLoadFunction[9]=__GLeeLink_WGL_EXT_make_current_read;
+ __GLeeWGLLoadFunction[10]=__GLeeLink_WGL_EXT_pixel_format;
+ __GLeeWGLLoadFunction[11]=__GLeeLink_WGL_EXT_pbuffer;
+ __GLeeWGLLoadFunction[12]=__GLeeLink_WGL_EXT_depth_float;
+ __GLeeWGLLoadFunction[13]=__GLeeLink_WGL_3DFX_multisample;
+ __GLeeWGLLoadFunction[14]=__GLeeLink_WGL_EXT_multisample;
+ __GLeeWGLLoadFunction[15]=__GLeeLink_WGL_I3D_digital_video_control;
+ __GLeeWGLLoadFunction[16]=__GLeeLink_WGL_I3D_gamma;
+ __GLeeWGLLoadFunction[17]=__GLeeLink_WGL_I3D_genlock;
+ __GLeeWGLLoadFunction[18]=__GLeeLink_WGL_I3D_image_buffer;
+ __GLeeWGLLoadFunction[19]=__GLeeLink_WGL_I3D_swap_frame_lock;
+ __GLeeWGLLoadFunction[20]=__GLeeLink_WGL_NV_render_depth_texture;
+ __GLeeWGLLoadFunction[21]=__GLeeLink_WGL_NV_render_texture_rectangle;
+ __GLeeWGLLoadFunction[22]=__GLeeLink_WGL_ATI_pixel_format_float;
+ __GLeeWGLLoadFunction[23]=__GLeeLink_WGL_NV_float_buffer;
+ __GLeeWGLLoadFunction[24]=__GLeeLink_WGL_3DL_stereo_control;
+ __GLeeWGLLoadFunction[25]=__GLeeLink_WGL_EXT_pixel_format_packed_float;
+ __GLeeWGLLoadFunction[26]=__GLeeLink_WGL_EXT_framebuffer_sRGB;
+ __GLeeWGLLoadFunction[27]=__GLeeLink_WGL_NV_present_video;
+ __GLeeWGLLoadFunction[28]=__GLeeLink_WGL_NV_swap_group;
+ __GLeeWGLLoadFunction[29]=__GLeeLink_WGL_NV_gpu_affinity;
+ __GLeeWGLLoadFunction[30]=__GLeeLink_WGL_EXT_display_color_table;
+ __GLeeWGLLoadFunction[31]=__GLeeLink_WGL_EXT_extensions_string;
+ __GLeeWGLLoadFunction[32]=__GLeeLink_WGL_EXT_swap_control;
+ __GLeeWGLLoadFunction[33]=__GLeeLink_WGL_NV_vertex_array_range;
+ __GLeeWGLLoadFunction[34]=__GLeeLink_WGL_OML_sync_control;
+ __GLeeWGLLoadFunction[35]=__GLeeLink_WGL_I3D_swap_frame_usage;
+ __GLeeWGLLoadFunction[36]=__GLeeLink_WGL_NV_video_output;
+}
+
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else /* Linux */
+GLuint __GLeeLink_GLX_VERSION_1_3(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_VERSION_1_3
+ if ((GLeeFuncPtr_glXGetFBConfigs = (GLEEPFNGLXGETFBCONFIGSPROC) __GLeeGetProcAddress("glXGetFBConfigs"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXChooseFBConfig = (GLEEPFNGLXCHOOSEFBCONFIGPROC) __GLeeGetProcAddress("glXChooseFBConfig"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetFBConfigAttrib = (GLEEPFNGLXGETFBCONFIGATTRIBPROC) __GLeeGetProcAddress("glXGetFBConfigAttrib"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetVisualFromFBConfig = (GLEEPFNGLXGETVISUALFROMFBCONFIGPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfig"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXCreateWindow = (GLEEPFNGLXCREATEWINDOWPROC) __GLeeGetProcAddress("glXCreateWindow"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXDestroyWindow = (GLEEPFNGLXDESTROYWINDOWPROC) __GLeeGetProcAddress("glXDestroyWindow"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXCreatePixmap = (GLEEPFNGLXCREATEPIXMAPPROC) __GLeeGetProcAddress("glXCreatePixmap"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXDestroyPixmap = (GLEEPFNGLXDESTROYPIXMAPPROC) __GLeeGetProcAddress("glXDestroyPixmap"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXCreatePbuffer = (GLEEPFNGLXCREATEPBUFFERPROC) __GLeeGetProcAddress("glXCreatePbuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXDestroyPbuffer = (GLEEPFNGLXDESTROYPBUFFERPROC) __GLeeGetProcAddress("glXDestroyPbuffer"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryDrawable = (GLEEPFNGLXQUERYDRAWABLEPROC) __GLeeGetProcAddress("glXQueryDrawable"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXCreateNewContext = (GLEEPFNGLXCREATENEWCONTEXTPROC) __GLeeGetProcAddress("glXCreateNewContext"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXMakeContextCurrent = (GLEEPFNGLXMAKECONTEXTCURRENTPROC) __GLeeGetProcAddress("glXMakeContextCurrent"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetCurrentReadDrawable = (GLEEPFNGLXGETCURRENTREADDRAWABLEPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawable"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetCurrentDisplay = (GLEEPFNGLXGETCURRENTDISPLAYPROC) __GLeeGetProcAddress("glXGetCurrentDisplay"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryContext = (GLEEPFNGLXQUERYCONTEXTPROC) __GLeeGetProcAddress("glXQueryContext"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXSelectEvent = (GLEEPFNGLXSELECTEVENTPROC) __GLeeGetProcAddress("glXSelectEvent"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetSelectedEvent = (GLEEPFNGLXGETSELECTEDEVENTPROC) __GLeeGetProcAddress("glXGetSelectedEvent"))!=0) nLinked++;
+#endif
+ if (nLinked==18) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_VERSION_1_4(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_VERSION_1_4
+ if ((GLeeFuncPtr_glXGetProcAddress = (GLEEPFNGLXGETPROCADDRESSPROC) __GLeeGetProcAddress("glXGetProcAddress"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_ARB_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_ARB_fbconfig_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_ARB_create_context(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_ARB_create_context
+ if ((GLeeFuncPtr_glXCreateContextAttribsARB = (GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("glXCreateContextAttribsARB"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIS_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_EXT_visual_info(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_SGI_swap_control(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGI_swap_control
+ if ((GLeeFuncPtr_glXSwapIntervalSGI = (GLEEPFNGLXSWAPINTERVALSGIPROC) __GLeeGetProcAddress("glXSwapIntervalSGI"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGI_video_sync(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGI_video_sync
+ if ((GLeeFuncPtr_glXGetVideoSyncSGI = (GLEEPFNGLXGETVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXGetVideoSyncSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXWaitVideoSyncSGI = (GLEEPFNGLXWAITVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXWaitVideoSyncSGI"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGI_make_current_read(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGI_make_current_read
+ if ((GLeeFuncPtr_glXMakeCurrentReadSGI = (GLEEPFNGLXMAKECURRENTREADSGIPROC) __GLeeGetProcAddress("glXMakeCurrentReadSGI"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetCurrentReadDrawableSGI = (GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawableSGI"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_EXT_visual_rating(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_EXT_import_context(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_EXT_import_context
+ if ((GLeeFuncPtr_glXGetCurrentDisplayEXT = (GLEEPFNGLXGETCURRENTDISPLAYEXTPROC) __GLeeGetProcAddress("glXGetCurrentDisplayEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryContextInfoEXT = (GLEEPFNGLXQUERYCONTEXTINFOEXTPROC) __GLeeGetProcAddress("glXQueryContextInfoEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetContextIDEXT = (GLEEPFNGLXGETCONTEXTIDEXTPROC) __GLeeGetProcAddress("glXGetContextIDEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXImportContextEXT = (GLEEPFNGLXIMPORTCONTEXTEXTPROC) __GLeeGetProcAddress("glXImportContextEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXFreeContextEXT = (GLEEPFNGLXFREECONTEXTEXTPROC) __GLeeGetProcAddress("glXFreeContextEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIX_fbconfig(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGIX_fbconfig
+ if ((GLeeFuncPtr_glXGetFBConfigAttribSGIX = (GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigAttribSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXChooseFBConfigSGIX = (GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXChooseFBConfigSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX = (GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPixmapWithConfigSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXCreateContextWithConfigSGIX = (GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateContextWithConfigSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetVisualFromFBConfigSGIX = (GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfigSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetFBConfigFromVisualSGIX = (GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigFromVisualSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIX_pbuffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGIX_pbuffer
+ if ((GLeeFuncPtr_glXCreateGLXPbufferSGIX = (GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPbufferSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXDestroyGLXPbufferSGIX = (GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXDestroyGLXPbufferSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryGLXPbufferSGIX = (GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXQueryGLXPbufferSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXSelectEventSGIX = (GLEEPFNGLXSELECTEVENTSGIXPROC) __GLeeGetProcAddress("glXSelectEventSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetSelectedEventSGIX = (GLEEPFNGLXGETSELECTEDEVENTSGIXPROC) __GLeeGetProcAddress("glXGetSelectedEventSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGI_cushion(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGI_cushion
+ if ((GLeeFuncPtr_glXCushionSGI = (GLEEPFNGLXCUSHIONSGIPROC) __GLeeGetProcAddress("glXCushionSGI"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIX_video_resize(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGIX_video_resize
+ if ((GLeeFuncPtr_glXBindChannelToWindowSGIX = (GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC) __GLeeGetProcAddress("glXBindChannelToWindowSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXChannelRectSGIX = (GLEEPFNGLXCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXChannelRectSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryChannelRectSGIX = (GLEEPFNGLXQUERYCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXQueryChannelRectSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryChannelDeltasSGIX = (GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC) __GLeeGetProcAddress("glXQueryChannelDeltasSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXChannelRectSyncSGIX = (GLEEPFNGLXCHANNELRECTSYNCSGIXPROC) __GLeeGetProcAddress("glXChannelRectSyncSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIX_swap_group(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGIX_swap_group
+ if ((GLeeFuncPtr_glXJoinSwapGroupSGIX = (GLEEPFNGLXJOINSWAPGROUPSGIXPROC) __GLeeGetProcAddress("glXJoinSwapGroupSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIX_swap_barrier(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGIX_swap_barrier
+ if ((GLeeFuncPtr_glXBindSwapBarrierSGIX = (GLEEPFNGLXBINDSWAPBARRIERSGIXPROC) __GLeeGetProcAddress("glXBindSwapBarrierSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX = (GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) __GLeeGetProcAddress("glXQueryMaxSwapBarriersSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIS_blended_overlay(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_SGIS_shared_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_SUN_get_transparent_index(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SUN_get_transparent_index
+ if ((GLeeFuncPtr_glXGetTransparentIndexSUN = (GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC) __GLeeGetProcAddress("glXGetTransparentIndexSUN"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_MESA_copy_sub_buffer(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_MESA_copy_sub_buffer
+ if ((GLeeFuncPtr_glXCopySubBufferMESA = (GLEEPFNGLXCOPYSUBBUFFERMESAPROC) __GLeeGetProcAddress("glXCopySubBufferMESA"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_MESA_pixmap_colormap(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_MESA_pixmap_colormap
+ if ((GLeeFuncPtr_glXCreateGLXPixmapMESA = (GLEEPFNGLXCREATEGLXPIXMAPMESAPROC) __GLeeGetProcAddress("glXCreateGLXPixmapMESA"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_MESA_release_buffers(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_MESA_release_buffers
+ if ((GLeeFuncPtr_glXReleaseBuffersMESA = (GLEEPFNGLXRELEASEBUFFERSMESAPROC) __GLeeGetProcAddress("glXReleaseBuffersMESA"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_MESA_set_3dfx_mode(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_MESA_set_3dfx_mode
+ if ((GLeeFuncPtr_glXSet3DfxModeMESA = (GLEEPFNGLXSET3DFXMODEMESAPROC) __GLeeGetProcAddress("glXSet3DfxModeMESA"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_SGIX_visual_select_group(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_OML_swap_method(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_OML_sync_control(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_OML_sync_control
+ if ((GLeeFuncPtr_glXGetSyncValuesOML = (GLEEPFNGLXGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("glXGetSyncValuesOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetMscRateOML = (GLEEPFNGLXGETMSCRATEOMLPROC) __GLeeGetProcAddress("glXGetMscRateOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXSwapBuffersMscOML = (GLEEPFNGLXSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("glXSwapBuffersMscOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXWaitForMscOML = (GLEEPFNGLXWAITFORMSCOMLPROC) __GLeeGetProcAddress("glXWaitForMscOML"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXWaitForSbcOML = (GLEEPFNGLXWAITFORSBCOMLPROC) __GLeeGetProcAddress("glXWaitForSbcOML"))!=0) nLinked++;
+#endif
+ if (nLinked==5) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_SGIX_hyperpipe(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_SGIX_hyperpipe
+ if ((GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX = (GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeNetworkSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXHyperpipeConfigSGIX = (GLEEPFNGLXHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXHyperpipeConfigSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryHyperpipeConfigSGIX = (GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeConfigSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX = (GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXDestroyHyperpipeConfigSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXBindHyperpipeSGIX = (GLEEPFNGLXBINDHYPERPIPESGIXPROC) __GLeeGetProcAddress("glXBindHyperpipeSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeBestAttribSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXHyperpipeAttribSGIX = (GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXHyperpipeAttribSGIX"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXQueryHyperpipeAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeAttribSGIX"))!=0) nLinked++;
+#endif
+ if (nLinked==8) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_MESA_agp_offset(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_MESA_agp_offset
+ if ((GLeeFuncPtr_glXGetAGPOffsetMESA = (GLEEPFNGLXGETAGPOFFSETMESAPROC) __GLeeGetProcAddress("glXGetAGPOffsetMESA"))!=0) nLinked++;
+#endif
+ if (nLinked==1) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_EXT_fbconfig_packed_float(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_EXT_texture_from_pixmap(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_EXT_texture_from_pixmap
+ if ((GLeeFuncPtr_glXBindTexImageEXT = (GLEEPFNGLXBINDTEXIMAGEEXTPROC) __GLeeGetProcAddress("glXBindTexImageEXT"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXReleaseTexImageEXT = (GLEEPFNGLXRELEASETEXIMAGEEXTPROC) __GLeeGetProcAddress("glXReleaseTexImageEXT"))!=0) nLinked++;
+#endif
+ if (nLinked==2) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLuint __GLeeLink_GLX_NV_present_video(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_NV_video_out(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_NV_swap_group(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_EXT_scene_marker(void) {return GLEE_LINK_COMPLETE;}
+
+GLuint __GLeeLink_GLX_NV_video_output(void)
+{
+ GLint nLinked=0;
+#ifdef __GLEE_GLX_NV_video_output
+ if ((GLeeFuncPtr_glXGetVideoDeviceNV = (GLEEPFNGLXGETVIDEODEVICENVPROC) __GLeeGetProcAddress("glXGetVideoDeviceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXReleaseVideoDeviceNV = (GLEEPFNGLXRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("glXReleaseVideoDeviceNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXBindVideoImageNV = (GLEEPFNGLXBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXBindVideoImageNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXReleaseVideoImageNV = (GLEEPFNGLXRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXReleaseVideoImageNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXSendPbufferToVideoNV = (GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("glXSendPbufferToVideoNV"))!=0) nLinked++;
+ if ((GLeeFuncPtr_glXGetVideoInfoNV = (GLEEPFNGLXGETVIDEOINFONVPROC) __GLeeGetProcAddress("glXGetVideoInfoNV"))!=0) nLinked++;
+#endif
+ if (nLinked==6) return GLEE_LINK_COMPLETE;
+ if (nLinked==0) return GLEE_LINK_FAIL;
+ return GLEE_LINK_PARTIAL;
+}
+
+GLEE_LINK_FUNCTION __GLeeGLXLoadFunction[40];
+
+void initGLXLoadFunctions(void)
+{
+ __GLeeGLXLoadFunction[0]=__GLeeLink_GLX_VERSION_1_3;
+ __GLeeGLXLoadFunction[1]=__GLeeLink_GLX_VERSION_1_4;
+ __GLeeGLXLoadFunction[2]=__GLeeLink_GLX_ARB_multisample;
+ __GLeeGLXLoadFunction[3]=__GLeeLink_GLX_ARB_fbconfig_float;
+ __GLeeGLXLoadFunction[4]=__GLeeLink_GLX_ARB_create_context;
+ __GLeeGLXLoadFunction[5]=__GLeeLink_GLX_SGIS_multisample;
+ __GLeeGLXLoadFunction[6]=__GLeeLink_GLX_EXT_visual_info;
+ __GLeeGLXLoadFunction[7]=__GLeeLink_GLX_SGI_swap_control;
+ __GLeeGLXLoadFunction[8]=__GLeeLink_GLX_SGI_video_sync;
+ __GLeeGLXLoadFunction[9]=__GLeeLink_GLX_SGI_make_current_read;
+ __GLeeGLXLoadFunction[10]=__GLeeLink_GLX_EXT_visual_rating;
+ __GLeeGLXLoadFunction[11]=__GLeeLink_GLX_EXT_import_context;
+ __GLeeGLXLoadFunction[12]=__GLeeLink_GLX_SGIX_fbconfig;
+ __GLeeGLXLoadFunction[13]=__GLeeLink_GLX_SGIX_pbuffer;
+ __GLeeGLXLoadFunction[14]=__GLeeLink_GLX_SGI_cushion;
+ __GLeeGLXLoadFunction[15]=__GLeeLink_GLX_SGIX_video_resize;
+ __GLeeGLXLoadFunction[16]=__GLeeLink_GLX_SGIX_swap_group;
+ __GLeeGLXLoadFunction[17]=__GLeeLink_GLX_SGIX_swap_barrier;
+ __GLeeGLXLoadFunction[18]=__GLeeLink_GLX_SGIS_blended_overlay;
+ __GLeeGLXLoadFunction[19]=__GLeeLink_GLX_SGIS_shared_multisample;
+ __GLeeGLXLoadFunction[20]=__GLeeLink_GLX_SUN_get_transparent_index;
+ __GLeeGLXLoadFunction[21]=__GLeeLink_GLX_3DFX_multisample;
+ __GLeeGLXLoadFunction[22]=__GLeeLink_GLX_MESA_copy_sub_buffer;
+ __GLeeGLXLoadFunction[23]=__GLeeLink_GLX_MESA_pixmap_colormap;
+ __GLeeGLXLoadFunction[24]=__GLeeLink_GLX_MESA_release_buffers;
+ __GLeeGLXLoadFunction[25]=__GLeeLink_GLX_MESA_set_3dfx_mode;
+ __GLeeGLXLoadFunction[26]=__GLeeLink_GLX_SGIX_visual_select_group;
+ __GLeeGLXLoadFunction[27]=__GLeeLink_GLX_OML_swap_method;
+ __GLeeGLXLoadFunction[28]=__GLeeLink_GLX_OML_sync_control;
+ __GLeeGLXLoadFunction[29]=__GLeeLink_GLX_NV_float_buffer;
+ __GLeeGLXLoadFunction[30]=__GLeeLink_GLX_SGIX_hyperpipe;
+ __GLeeGLXLoadFunction[31]=__GLeeLink_GLX_MESA_agp_offset;
+ __GLeeGLXLoadFunction[32]=__GLeeLink_GLX_EXT_fbconfig_packed_float;
+ __GLeeGLXLoadFunction[33]=__GLeeLink_GLX_EXT_framebuffer_sRGB;
+ __GLeeGLXLoadFunction[34]=__GLeeLink_GLX_EXT_texture_from_pixmap;
+ __GLeeGLXLoadFunction[35]=__GLeeLink_GLX_NV_present_video;
+ __GLeeGLXLoadFunction[36]=__GLeeLink_GLX_NV_video_out;
+ __GLeeGLXLoadFunction[37]=__GLeeLink_GLX_NV_swap_group;
+ __GLeeGLXLoadFunction[38]=__GLeeLink_GLX_EXT_scene_marker;
+ __GLeeGLXLoadFunction[39]=__GLeeLink_GLX_NV_video_output;
+}
+
+#endif /* end Linux */
+
+
+/*****************************************************************
+ * GLee internal types
+ *****************************************************************/
+typedef struct
+{
+ char ** names;
+ int * lengths;
+ int numNames;
+}ExtensionList;
+
+
+/*****************************************************************
+ * GLee internal variables
+ *****************************************************************/
+char GLeeErrorString[256]="";
+
+
+/*****************************************************************
+ * GLee internal functions
+ *****************************************************************/
+
+void __GLeeExtList_init(ExtensionList *extList)
+{
+ extList->names=0;
+ extList->lengths=0;
+ extList->numNames=0;
+}
+
+void __GLeeExtList_clean(ExtensionList *extList)
+{
+ int a;
+ for (a=0;a<extList->numNames;a++)
+ {
+ if (extList->names[a]!=0) free((void *)extList->names[a]);
+ }
+ if (extList->names!=0) free((void *)extList->names);
+ if (extList->lengths!=0) free((void *)extList->lengths);
+ extList->names=0;
+ extList->lengths=0;
+ extList->numNames=0;
+}
+
+void __GLeeExtList_add(ExtensionList *extList, const char * extName)
+{
+ int length=strlen(extName)+1;
+ int i=extList->numNames;
+ int n=i+1;
+ if (i==0)
+ {
+ extList->lengths=(int *)malloc(sizeof(int));
+ extList->names=(char **)malloc(sizeof(char *));
+ }else
+ {
+ extList->lengths=(int *)realloc((void *)extList->lengths, n*sizeof(int));
+ extList->names=(char **)realloc((void *)extList->names, n*sizeof(char *));
+ }
+ extList->names[i]=(char *)malloc(length*sizeof(char));
+ strcpy(extList->names[i],extName);
+ extList->lengths[i]=length;
+ extList->numNames++;
+}
+
+const char *__GLeeGetExtStrPlat( void )
+{
+#ifdef WIN32
+ if (!_GLEE_WGL_ARB_extensions_string)
+ wglGetExtensionsStringARB = (GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");
+
+ if (wglGetExtensionsStringARB)
+ return (const char *)wglGetExtensionsStringARB(wglGetCurrentDC());
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else
+ Display *dpy=glXGetCurrentDisplay();
+ if(dpy)
+ {
+ int dpynr=DefaultScreen(dpy);
+ return (const char*)glXQueryExtensionsString(dpy,dpynr);
+ }
+#endif
+ return 0;
+}
+
+void __GLeeWriteError(const char * errorStr)
+{
+ int a=0;
+ for (a=0;a<256;a++)
+ {
+ GLeeErrorString[a]=errorStr[a];
+ }
+ GLeeErrorString[255]='\0';
+}
+
+int __GLeeGetVersionNumber(char *versionStr)
+{
+ int major=(int)versionStr[0]-(int)'0';
+ int minor=(int)versionStr[2]-(int)'0';
+ return major<<8 | minor;
+}
+
+GLboolean __GLeeGetExtensions(ExtensionList* extList)
+{
+ const char * platExtStr;
+ const char * glExtStr;
+ char * extStr;
+ char emptyString[1] = "";
+ char extensionName[1024];
+ int a,b;
+ int totalExtStrLen;
+ int platExtStrLen;
+ int addASpace;
+
+ /* read the platform specific extension string */
+ platExtStr=__GLeeGetExtStrPlat();
+ if (!platExtStr) platExtStr=emptyString;
+
+ glExtStr=(const char *)glGetString(GL_EXTENSIONS);
+ if (glExtStr==0)
+ {
+ __GLeeWriteError("glGetString(GL_EXTENSIONS) failed.");
+ return GL_FALSE;
+ }
+
+ /* allocate the extension string */
+ platExtStrLen = strlen(platExtStr);
+ totalExtStrLen = platExtStrLen + strlen(glExtStr);
+ extStr=(char *)malloc( (totalExtStrLen+2) * sizeof(char) ); /* we add 2 to allow for an extra space and a null terminator */
+
+ /* If the last character of platExtStr is not a space, we need to add one when we concatenate the extension strings*/
+ addASpace = 0;
+ if ( platExtStrLen > 2 )
+ {
+ if ( platExtStr[ platExtStrLen-1 ] != ' ')
+ {
+ addASpace = 1;
+ }
+ }
+
+ /* concatenate the two extension strings */
+ if ( addASpace )
+ {
+ sprintf(extStr,"%s %s",platExtStr,glExtStr);
+ }
+ else
+ {
+ sprintf(extStr,"%s%s",platExtStr,glExtStr);
+ }
+
+ /* extract the extensions */
+ for ( a=0;a<totalExtStrLen;a++ )
+ {
+ b=0;
+ while (extStr[a]!=' ' && a<totalExtStrLen && b<1022)
+ {
+ extensionName[b]=extStr[a];
+ b++; a++;
+ }
+ if (b==1023)
+ {
+ __GLeeWriteError("Extension name exceeds 1023 characters.");
+ free((void *)extStr);
+ return GL_FALSE;
+ }
+
+ extensionName[b]='\0';
+
+ /* add the extension */
+ __GLeeExtList_add(extList,extensionName);
+ }
+ free((void *)extStr);
+ return GL_TRUE;
+}
+
+GLboolean __GLeeCheckExtension(const char * name, ExtensionList *extensionNames)
+{
+ int n=extensionNames->numNames;
+ int a;
+ for (a=0;a<n;a++)
+ {
+ if (strcmp(extensionNames->names[a],name)==0)
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+GLEE_EXTERN GLint __GLeeGetExtensionNumber(const char *extensionName, int type)
+{
+ int a;
+ switch (type)
+ {
+ case 0:
+ for (a=0;a<__GLeeGLNumExtensions;a++)
+ if (strcmp(extensionName,__GLeeGLExtensionNames[a])==0) return a;
+ return -1;
+#ifdef WIN32
+ case 1:
+ for (a=0;a<__GLeeWGLNumExtensions;a++)
+ if (strcmp(extensionName,__GLeeWGLExtensionNames[a])==0) return a;
+ return -1;
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else
+ case 2:
+ for (a=0;a<__GLeeGLXNumExtensions;a++)
+ if (strcmp(extensionName,__GLeeGLXExtensionNames[a])==0) return a;
+ return -1;
+#endif
+ }
+ return -1;
+}
+
+/*****************************************************************
+ * GLee external functions
+ *****************************************************************/
+
+#ifdef WIN32
+GLEE_EXTERN const char * GLeeGetExtStrWGL( void )
+{
+ return __GLeeGetExtStrPlat();
+}
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else
+GLEE_EXTERN const char * GLeeGetExtStrGLX( void )
+{
+ return __GLeeGetExtStrPlat();
+}
+#endif
+
+GLEE_EXTERN const char * GLeeGetExtStrGL( void )
+{
+ return (const char *)glGetString(GL_EXTENSIONS);
+}
+
+GLEE_EXTERN const char * GLeeGetErrorString( void )
+{
+ return GLeeErrorString;
+}
+
+GLboolean __GLeeInitedLoadFunctions=GL_FALSE;
+
+GLEE_EXTERN GLint GLeeForceLink(const char * extensionName)
+{
+ int type=0;
+ int extNum;
+ int len=strlen(extensionName);
+ if (len<5) return GLEE_LINK_FAIL;
+ if (!__GLeeInitedLoadFunctions)
+ {
+ if (!__GLeeInited) GLeeInit();
+ initGLLoadFunctions();
+#ifdef WIN32
+ initWGLLoadFunctions();
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else
+ initGLXLoadFunctions();
+#endif
+ __GLeeInitedLoadFunctions=GL_TRUE;
+ }
+ if (extensionName[0]=='W') type=1;
+ else if (extensionName[2]=='X') type=2;
+ extNum=__GLeeGetExtensionNumber(extensionName,type);
+ if (extNum==-1) return GLEE_LINK_FAIL;
+ if (type==0) return __GLeeGLLoadFunction[extNum]();
+#ifdef WIN32
+ if (type==1) return __GLeeWGLLoadFunction[extNum]();
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else
+ if (type==2) return __GLeeGLXLoadFunction[extNum]();
+#endif
+ return GLEE_LINK_FAIL;
+}
+
+GLEE_EXTERN GLboolean GLeeEnabled(GLboolean * extensionQueryingVariable)
+{
+ if (!__GLeeInited) GLeeInit();
+ return *extensionQueryingVariable;
+}
+
+GLEE_EXTERN GLboolean GLeeInit( void )
+{
+ int version;
+ ExtensionList extensionNames;
+
+ if (__GLeeInited)
+ {
+ return GL_FALSE;
+ }
+
+ __GLeeExtList_init(&extensionNames);
+ if (!__GLeeGetExtensions(&extensionNames))
+ {
+ __GLeeWriteError("GL extension querying failed.");
+ __GLeeExtList_clean(&extensionNames);
+ return GL_FALSE;
+ }
+
+ version=__GLeeGetVersionNumber((char *)glGetString(GL_VERSION));
+
+ __GLeeInited = GL_TRUE;
+
+
+/*****************************************************************
+ * Autogenerated linking functions
+ *****************************************************************/
+ if (version>=258)
+ {
+ _GLEE_VERSION_1_2 = GL_TRUE;
+ __GLeeLink_GL_VERSION_1_2();
+ }
+ if (__GLeeCheckExtension("GL_ARB_imaging", &extensionNames) )
+ {
+ _GLEE_ARB_imaging = GL_TRUE;
+ __GLeeLink_GL_ARB_imaging();
+ }
+ if (version>=259)
+ {
+ _GLEE_VERSION_1_3 = GL_TRUE;
+ __GLeeLink_GL_VERSION_1_3();
+ }
+ if (version>=260)
+ {
+ _GLEE_VERSION_1_4 = GL_TRUE;
+ __GLeeLink_GL_VERSION_1_4();
+ }
+ if (version>=261)
+ {
+ _GLEE_VERSION_1_5 = GL_TRUE;
+ __GLeeLink_GL_VERSION_1_5();
+ }
+ if (version>=512)
+ {
+ _GLEE_VERSION_2_0 = GL_TRUE;
+ __GLeeLink_GL_VERSION_2_0();
+ }
+ if (version>=513)
+ {
+ _GLEE_VERSION_2_1 = GL_TRUE;
+ __GLeeLink_GL_VERSION_2_1();
+ }
+ if (version>=768)
+ {
+ _GLEE_VERSION_3_0 = GL_TRUE;
+ __GLeeLink_GL_VERSION_3_0();
+ }
+ if (__GLeeCheckExtension("GL_ARB_multitexture", &extensionNames) )
+ {
+ _GLEE_ARB_multitexture = GL_TRUE;
+ __GLeeLink_GL_ARB_multitexture();
+ }
+ if (__GLeeCheckExtension("GL_ARB_transpose_matrix", &extensionNames) )
+ {
+ _GLEE_ARB_transpose_matrix = GL_TRUE;
+ __GLeeLink_GL_ARB_transpose_matrix();
+ }
+ if (__GLeeCheckExtension("GL_ARB_multisample", &extensionNames) )
+ {
+ _GLEE_ARB_multisample = GL_TRUE;
+ __GLeeLink_GL_ARB_multisample();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_env_add", &extensionNames) )
+ {
+ _GLEE_ARB_texture_env_add = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_env_add();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_cube_map", &extensionNames) )
+ {
+ _GLEE_ARB_texture_cube_map = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_cube_map();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_compression", &extensionNames) )
+ {
+ _GLEE_ARB_texture_compression = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_compression();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_border_clamp", &extensionNames) )
+ {
+ _GLEE_ARB_texture_border_clamp = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_border_clamp();
+ }
+ if (__GLeeCheckExtension("GL_ARB_point_parameters", &extensionNames) )
+ {
+ _GLEE_ARB_point_parameters = GL_TRUE;
+ __GLeeLink_GL_ARB_point_parameters();
+ }
+ if (__GLeeCheckExtension("GL_ARB_vertex_blend", &extensionNames) )
+ {
+ _GLEE_ARB_vertex_blend = GL_TRUE;
+ __GLeeLink_GL_ARB_vertex_blend();
+ }
+ if (__GLeeCheckExtension("GL_ARB_matrix_palette", &extensionNames) )
+ {
+ _GLEE_ARB_matrix_palette = GL_TRUE;
+ __GLeeLink_GL_ARB_matrix_palette();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_env_combine", &extensionNames) )
+ {
+ _GLEE_ARB_texture_env_combine = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_env_combine();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_env_crossbar", &extensionNames) )
+ {
+ _GLEE_ARB_texture_env_crossbar = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_env_crossbar();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_env_dot3", &extensionNames) )
+ {
+ _GLEE_ARB_texture_env_dot3 = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_env_dot3();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_mirrored_repeat", &extensionNames) )
+ {
+ _GLEE_ARB_texture_mirrored_repeat = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_mirrored_repeat();
+ }
+ if (__GLeeCheckExtension("GL_ARB_depth_texture", &extensionNames) )
+ {
+ _GLEE_ARB_depth_texture = GL_TRUE;
+ __GLeeLink_GL_ARB_depth_texture();
+ }
+ if (__GLeeCheckExtension("GL_ARB_shadow", &extensionNames) )
+ {
+ _GLEE_ARB_shadow = GL_TRUE;
+ __GLeeLink_GL_ARB_shadow();
+ }
+ if (__GLeeCheckExtension("GL_ARB_shadow_ambient", &extensionNames) )
+ {
+ _GLEE_ARB_shadow_ambient = GL_TRUE;
+ __GLeeLink_GL_ARB_shadow_ambient();
+ }
+ if (__GLeeCheckExtension("GL_ARB_window_pos", &extensionNames) )
+ {
+ _GLEE_ARB_window_pos = GL_TRUE;
+ __GLeeLink_GL_ARB_window_pos();
+ }
+ if (__GLeeCheckExtension("GL_ARB_vertex_program", &extensionNames) )
+ {
+ _GLEE_ARB_vertex_program = GL_TRUE;
+ __GLeeLink_GL_ARB_vertex_program();
+ }
+ if (__GLeeCheckExtension("GL_ARB_fragment_program", &extensionNames) )
+ {
+ _GLEE_ARB_fragment_program = GL_TRUE;
+ __GLeeLink_GL_ARB_fragment_program();
+ }
+ if (__GLeeCheckExtension("GL_ARB_vertex_buffer_object", &extensionNames) )
+ {
+ _GLEE_ARB_vertex_buffer_object = GL_TRUE;
+ __GLeeLink_GL_ARB_vertex_buffer_object();
+ }
+ if (__GLeeCheckExtension("GL_ARB_occlusion_query", &extensionNames) )
+ {
+ _GLEE_ARB_occlusion_query = GL_TRUE;
+ __GLeeLink_GL_ARB_occlusion_query();
+ }
+ if (__GLeeCheckExtension("GL_ARB_shader_objects", &extensionNames) )
+ {
+ _GLEE_ARB_shader_objects = GL_TRUE;
+ __GLeeLink_GL_ARB_shader_objects();
+ }
+ if (__GLeeCheckExtension("GL_ARB_vertex_shader", &extensionNames) )
+ {
+ _GLEE_ARB_vertex_shader = GL_TRUE;
+ __GLeeLink_GL_ARB_vertex_shader();
+ }
+ if (__GLeeCheckExtension("GL_ARB_fragment_shader", &extensionNames) )
+ {
+ _GLEE_ARB_fragment_shader = GL_TRUE;
+ __GLeeLink_GL_ARB_fragment_shader();
+ }
+ if (__GLeeCheckExtension("GL_ARB_shading_language_100", &extensionNames) )
+ {
+ _GLEE_ARB_shading_language_100 = GL_TRUE;
+ __GLeeLink_GL_ARB_shading_language_100();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_non_power_of_two", &extensionNames) )
+ {
+ _GLEE_ARB_texture_non_power_of_two = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_non_power_of_two();
+ }
+ if (__GLeeCheckExtension("GL_ARB_point_sprite", &extensionNames) )
+ {
+ _GLEE_ARB_point_sprite = GL_TRUE;
+ __GLeeLink_GL_ARB_point_sprite();
+ }
+ if (__GLeeCheckExtension("GL_ARB_fragment_program_shadow", &extensionNames) )
+ {
+ _GLEE_ARB_fragment_program_shadow = GL_TRUE;
+ __GLeeLink_GL_ARB_fragment_program_shadow();
+ }
+ if (__GLeeCheckExtension("GL_ARB_draw_buffers", &extensionNames) )
+ {
+ _GLEE_ARB_draw_buffers = GL_TRUE;
+ __GLeeLink_GL_ARB_draw_buffers();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_rectangle", &extensionNames) )
+ {
+ _GLEE_ARB_texture_rectangle = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_rectangle();
+ }
+ if (__GLeeCheckExtension("GL_ARB_color_buffer_float", &extensionNames) )
+ {
+ _GLEE_ARB_color_buffer_float = GL_TRUE;
+ __GLeeLink_GL_ARB_color_buffer_float();
+ }
+ if (__GLeeCheckExtension("GL_ARB_half_float_pixel", &extensionNames) )
+ {
+ _GLEE_ARB_half_float_pixel = GL_TRUE;
+ __GLeeLink_GL_ARB_half_float_pixel();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_float", &extensionNames) )
+ {
+ _GLEE_ARB_texture_float = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_float();
+ }
+ if (__GLeeCheckExtension("GL_ARB_pixel_buffer_object", &extensionNames) )
+ {
+ _GLEE_ARB_pixel_buffer_object = GL_TRUE;
+ __GLeeLink_GL_ARB_pixel_buffer_object();
+ }
+ if (__GLeeCheckExtension("GL_ARB_depth_buffer_float", &extensionNames) )
+ {
+ _GLEE_ARB_depth_buffer_float = GL_TRUE;
+ __GLeeLink_GL_ARB_depth_buffer_float();
+ }
+ if (__GLeeCheckExtension("GL_ARB_draw_instanced", &extensionNames) )
+ {
+ _GLEE_ARB_draw_instanced = GL_TRUE;
+ __GLeeLink_GL_ARB_draw_instanced();
+ }
+ if (__GLeeCheckExtension("GL_ARB_framebuffer_object", &extensionNames) )
+ {
+ _GLEE_ARB_framebuffer_object = GL_TRUE;
+ __GLeeLink_GL_ARB_framebuffer_object();
+ }
+ if (__GLeeCheckExtension("GL_ARB_framebuffer_sRGB", &extensionNames) )
+ {
+ _GLEE_ARB_framebuffer_sRGB = GL_TRUE;
+ __GLeeLink_GL_ARB_framebuffer_sRGB();
+ }
+ if (__GLeeCheckExtension("GL_ARB_geometry_shader4", &extensionNames) )
+ {
+ _GLEE_ARB_geometry_shader4 = GL_TRUE;
+ __GLeeLink_GL_ARB_geometry_shader4();
+ }
+ if (__GLeeCheckExtension("GL_ARB_half_float_vertex", &extensionNames) )
+ {
+ _GLEE_ARB_half_float_vertex = GL_TRUE;
+ __GLeeLink_GL_ARB_half_float_vertex();
+ }
+ if (__GLeeCheckExtension("GL_ARB_instanced_arrays", &extensionNames) )
+ {
+ _GLEE_ARB_instanced_arrays = GL_TRUE;
+ __GLeeLink_GL_ARB_instanced_arrays();
+ }
+ if (__GLeeCheckExtension("GL_ARB_map_buffer_range", &extensionNames) )
+ {
+ _GLEE_ARB_map_buffer_range = GL_TRUE;
+ __GLeeLink_GL_ARB_map_buffer_range();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_buffer_object", &extensionNames) )
+ {
+ _GLEE_ARB_texture_buffer_object = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_buffer_object();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_compression_rgtc", &extensionNames) )
+ {
+ _GLEE_ARB_texture_compression_rgtc = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_compression_rgtc();
+ }
+ if (__GLeeCheckExtension("GL_ARB_texture_rg", &extensionNames) )
+ {
+ _GLEE_ARB_texture_rg = GL_TRUE;
+ __GLeeLink_GL_ARB_texture_rg();
+ }
+ if (__GLeeCheckExtension("GL_ARB_vertex_array_object", &extensionNames) )
+ {
+ _GLEE_ARB_vertex_array_object = GL_TRUE;
+ __GLeeLink_GL_ARB_vertex_array_object();
+ }
+ if (__GLeeCheckExtension("GL_EXT_abgr", &extensionNames) )
+ {
+ _GLEE_EXT_abgr = GL_TRUE;
+ __GLeeLink_GL_EXT_abgr();
+ }
+ if (__GLeeCheckExtension("GL_EXT_blend_color", &extensionNames) )
+ {
+ _GLEE_EXT_blend_color = GL_TRUE;
+ __GLeeLink_GL_EXT_blend_color();
+ }
+ if (__GLeeCheckExtension("GL_EXT_polygon_offset", &extensionNames) )
+ {
+ _GLEE_EXT_polygon_offset = GL_TRUE;
+ __GLeeLink_GL_EXT_polygon_offset();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture", &extensionNames) )
+ {
+ _GLEE_EXT_texture = GL_TRUE;
+ __GLeeLink_GL_EXT_texture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture3D", &extensionNames) )
+ {
+ _GLEE_EXT_texture3D = GL_TRUE;
+ __GLeeLink_GL_EXT_texture3D();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_texture_filter4", &extensionNames) )
+ {
+ _GLEE_SGIS_texture_filter4 = GL_TRUE;
+ __GLeeLink_GL_SGIS_texture_filter4();
+ }
+ if (__GLeeCheckExtension("GL_EXT_subtexture", &extensionNames) )
+ {
+ _GLEE_EXT_subtexture = GL_TRUE;
+ __GLeeLink_GL_EXT_subtexture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_copy_texture", &extensionNames) )
+ {
+ _GLEE_EXT_copy_texture = GL_TRUE;
+ __GLeeLink_GL_EXT_copy_texture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_histogram", &extensionNames) )
+ {
+ _GLEE_EXT_histogram = GL_TRUE;
+ __GLeeLink_GL_EXT_histogram();
+ }
+ if (__GLeeCheckExtension("GL_EXT_convolution", &extensionNames) )
+ {
+ _GLEE_EXT_convolution = GL_TRUE;
+ __GLeeLink_GL_EXT_convolution();
+ }
+ if (__GLeeCheckExtension("GL_SGI_color_matrix", &extensionNames) )
+ {
+ _GLEE_SGI_color_matrix = GL_TRUE;
+ __GLeeLink_GL_SGI_color_matrix();
+ }
+ if (__GLeeCheckExtension("GL_SGI_color_table", &extensionNames) )
+ {
+ _GLEE_SGI_color_table = GL_TRUE;
+ __GLeeLink_GL_SGI_color_table();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_pixel_texture", &extensionNames) )
+ {
+ _GLEE_SGIS_pixel_texture = GL_TRUE;
+ __GLeeLink_GL_SGIS_pixel_texture();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_pixel_texture", &extensionNames) )
+ {
+ _GLEE_SGIX_pixel_texture = GL_TRUE;
+ __GLeeLink_GL_SGIX_pixel_texture();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_texture4D", &extensionNames) )
+ {
+ _GLEE_SGIS_texture4D = GL_TRUE;
+ __GLeeLink_GL_SGIS_texture4D();
+ }
+ if (__GLeeCheckExtension("GL_SGI_texture_color_table", &extensionNames) )
+ {
+ _GLEE_SGI_texture_color_table = GL_TRUE;
+ __GLeeLink_GL_SGI_texture_color_table();
+ }
+ if (__GLeeCheckExtension("GL_EXT_cmyka", &extensionNames) )
+ {
+ _GLEE_EXT_cmyka = GL_TRUE;
+ __GLeeLink_GL_EXT_cmyka();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_object", &extensionNames) )
+ {
+ _GLEE_EXT_texture_object = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_object();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_detail_texture", &extensionNames) )
+ {
+ _GLEE_SGIS_detail_texture = GL_TRUE;
+ __GLeeLink_GL_SGIS_detail_texture();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_sharpen_texture", &extensionNames) )
+ {
+ _GLEE_SGIS_sharpen_texture = GL_TRUE;
+ __GLeeLink_GL_SGIS_sharpen_texture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_packed_pixels", &extensionNames) )
+ {
+ _GLEE_EXT_packed_pixels = GL_TRUE;
+ __GLeeLink_GL_EXT_packed_pixels();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_texture_lod", &extensionNames) )
+ {
+ _GLEE_SGIS_texture_lod = GL_TRUE;
+ __GLeeLink_GL_SGIS_texture_lod();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_multisample", &extensionNames) )
+ {
+ _GLEE_SGIS_multisample = GL_TRUE;
+ __GLeeLink_GL_SGIS_multisample();
+ }
+ if (__GLeeCheckExtension("GL_EXT_rescale_normal", &extensionNames) )
+ {
+ _GLEE_EXT_rescale_normal = GL_TRUE;
+ __GLeeLink_GL_EXT_rescale_normal();
+ }
+ if (__GLeeCheckExtension("GL_EXT_vertex_array", &extensionNames) )
+ {
+ _GLEE_EXT_vertex_array = GL_TRUE;
+ __GLeeLink_GL_EXT_vertex_array();
+ }
+ if (__GLeeCheckExtension("GL_EXT_misc_attribute", &extensionNames) )
+ {
+ _GLEE_EXT_misc_attribute = GL_TRUE;
+ __GLeeLink_GL_EXT_misc_attribute();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_generate_mipmap", &extensionNames) )
+ {
+ _GLEE_SGIS_generate_mipmap = GL_TRUE;
+ __GLeeLink_GL_SGIS_generate_mipmap();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_clipmap", &extensionNames) )
+ {
+ _GLEE_SGIX_clipmap = GL_TRUE;
+ __GLeeLink_GL_SGIX_clipmap();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_shadow", &extensionNames) )
+ {
+ _GLEE_SGIX_shadow = GL_TRUE;
+ __GLeeLink_GL_SGIX_shadow();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_texture_edge_clamp", &extensionNames) )
+ {
+ _GLEE_SGIS_texture_edge_clamp = GL_TRUE;
+ __GLeeLink_GL_SGIS_texture_edge_clamp();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_texture_border_clamp", &extensionNames) )
+ {
+ _GLEE_SGIS_texture_border_clamp = GL_TRUE;
+ __GLeeLink_GL_SGIS_texture_border_clamp();
+ }
+ if (__GLeeCheckExtension("GL_EXT_blend_minmax", &extensionNames) )
+ {
+ _GLEE_EXT_blend_minmax = GL_TRUE;
+ __GLeeLink_GL_EXT_blend_minmax();
+ }
+ if (__GLeeCheckExtension("GL_EXT_blend_subtract", &extensionNames) )
+ {
+ _GLEE_EXT_blend_subtract = GL_TRUE;
+ __GLeeLink_GL_EXT_blend_subtract();
+ }
+ if (__GLeeCheckExtension("GL_EXT_blend_logic_op", &extensionNames) )
+ {
+ _GLEE_EXT_blend_logic_op = GL_TRUE;
+ __GLeeLink_GL_EXT_blend_logic_op();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_interlace", &extensionNames) )
+ {
+ _GLEE_SGIX_interlace = GL_TRUE;
+ __GLeeLink_GL_SGIX_interlace();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_pixel_tiles", &extensionNames) )
+ {
+ _GLEE_SGIX_pixel_tiles = GL_TRUE;
+ __GLeeLink_GL_SGIX_pixel_tiles();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_texture_select", &extensionNames) )
+ {
+ _GLEE_SGIS_texture_select = GL_TRUE;
+ __GLeeLink_GL_SGIS_texture_select();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_sprite", &extensionNames) )
+ {
+ _GLEE_SGIX_sprite = GL_TRUE;
+ __GLeeLink_GL_SGIX_sprite();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_texture_multi_buffer", &extensionNames) )
+ {
+ _GLEE_SGIX_texture_multi_buffer = GL_TRUE;
+ __GLeeLink_GL_SGIX_texture_multi_buffer();
+ }
+ if (__GLeeCheckExtension("GL_EXT_point_parameters", &extensionNames) )
+ {
+ _GLEE_EXT_point_parameters = GL_TRUE;
+ __GLeeLink_GL_EXT_point_parameters();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_point_parameters", &extensionNames) )
+ {
+ _GLEE_SGIS_point_parameters = GL_TRUE;
+ __GLeeLink_GL_SGIS_point_parameters();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_instruments", &extensionNames) )
+ {
+ _GLEE_SGIX_instruments = GL_TRUE;
+ __GLeeLink_GL_SGIX_instruments();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_texture_scale_bias", &extensionNames) )
+ {
+ _GLEE_SGIX_texture_scale_bias = GL_TRUE;
+ __GLeeLink_GL_SGIX_texture_scale_bias();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_framezoom", &extensionNames) )
+ {
+ _GLEE_SGIX_framezoom = GL_TRUE;
+ __GLeeLink_GL_SGIX_framezoom();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_tag_sample_buffer", &extensionNames) )
+ {
+ _GLEE_SGIX_tag_sample_buffer = GL_TRUE;
+ __GLeeLink_GL_SGIX_tag_sample_buffer();
+ }
+ if (__GLeeCheckExtension("GL_FfdMaskSGIX", &extensionNames) )
+ {
+ _GLEE_FfdMaskSGIX = GL_TRUE;
+ __GLeeLink_GL_FfdMaskSGIX();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_polynomial_ffd", &extensionNames) )
+ {
+ _GLEE_SGIX_polynomial_ffd = GL_TRUE;
+ __GLeeLink_GL_SGIX_polynomial_ffd();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_reference_plane", &extensionNames) )
+ {
+ _GLEE_SGIX_reference_plane = GL_TRUE;
+ __GLeeLink_GL_SGIX_reference_plane();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_flush_raster", &extensionNames) )
+ {
+ _GLEE_SGIX_flush_raster = GL_TRUE;
+ __GLeeLink_GL_SGIX_flush_raster();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_depth_texture", &extensionNames) )
+ {
+ _GLEE_SGIX_depth_texture = GL_TRUE;
+ __GLeeLink_GL_SGIX_depth_texture();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_fog_function", &extensionNames) )
+ {
+ _GLEE_SGIS_fog_function = GL_TRUE;
+ __GLeeLink_GL_SGIS_fog_function();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_fog_offset", &extensionNames) )
+ {
+ _GLEE_SGIX_fog_offset = GL_TRUE;
+ __GLeeLink_GL_SGIX_fog_offset();
+ }
+ if (__GLeeCheckExtension("GL_HP_image_transform", &extensionNames) )
+ {
+ _GLEE_HP_image_transform = GL_TRUE;
+ __GLeeLink_GL_HP_image_transform();
+ }
+ if (__GLeeCheckExtension("GL_HP_convolution_border_modes", &extensionNames) )
+ {
+ _GLEE_HP_convolution_border_modes = GL_TRUE;
+ __GLeeLink_GL_HP_convolution_border_modes();
+ }
+ if (__GLeeCheckExtension("GL_INGR_palette_buffer", &extensionNames) )
+ {
+ _GLEE_INGR_palette_buffer = GL_TRUE;
+ __GLeeLink_GL_INGR_palette_buffer();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_texture_add_env", &extensionNames) )
+ {
+ _GLEE_SGIX_texture_add_env = GL_TRUE;
+ __GLeeLink_GL_SGIX_texture_add_env();
+ }
+ if (__GLeeCheckExtension("GL_EXT_color_subtable", &extensionNames) )
+ {
+ _GLEE_EXT_color_subtable = GL_TRUE;
+ __GLeeLink_GL_EXT_color_subtable();
+ }
+ if (__GLeeCheckExtension("GL_PGI_vertex_hints", &extensionNames) )
+ {
+ _GLEE_PGI_vertex_hints = GL_TRUE;
+ __GLeeLink_GL_PGI_vertex_hints();
+ }
+ if (__GLeeCheckExtension("GL_PGI_misc_hints", &extensionNames) )
+ {
+ _GLEE_PGI_misc_hints = GL_TRUE;
+ __GLeeLink_GL_PGI_misc_hints();
+ }
+ if (__GLeeCheckExtension("GL_EXT_paletted_texture", &extensionNames) )
+ {
+ _GLEE_EXT_paletted_texture = GL_TRUE;
+ __GLeeLink_GL_EXT_paletted_texture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_clip_volume_hint", &extensionNames) )
+ {
+ _GLEE_EXT_clip_volume_hint = GL_TRUE;
+ __GLeeLink_GL_EXT_clip_volume_hint();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_list_priority", &extensionNames) )
+ {
+ _GLEE_SGIX_list_priority = GL_TRUE;
+ __GLeeLink_GL_SGIX_list_priority();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_ir_instrument1", &extensionNames) )
+ {
+ _GLEE_SGIX_ir_instrument1 = GL_TRUE;
+ __GLeeLink_GL_SGIX_ir_instrument1();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_calligraphic_fragment", &extensionNames) )
+ {
+ _GLEE_SGIX_calligraphic_fragment = GL_TRUE;
+ __GLeeLink_GL_SGIX_calligraphic_fragment();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_texture_lod_bias", &extensionNames) )
+ {
+ _GLEE_SGIX_texture_lod_bias = GL_TRUE;
+ __GLeeLink_GL_SGIX_texture_lod_bias();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_shadow_ambient", &extensionNames) )
+ {
+ _GLEE_SGIX_shadow_ambient = GL_TRUE;
+ __GLeeLink_GL_SGIX_shadow_ambient();
+ }
+ if (__GLeeCheckExtension("GL_EXT_index_texture", &extensionNames) )
+ {
+ _GLEE_EXT_index_texture = GL_TRUE;
+ __GLeeLink_GL_EXT_index_texture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_index_material", &extensionNames) )
+ {
+ _GLEE_EXT_index_material = GL_TRUE;
+ __GLeeLink_GL_EXT_index_material();
+ }
+ if (__GLeeCheckExtension("GL_EXT_index_func", &extensionNames) )
+ {
+ _GLEE_EXT_index_func = GL_TRUE;
+ __GLeeLink_GL_EXT_index_func();
+ }
+ if (__GLeeCheckExtension("GL_EXT_index_array_formats", &extensionNames) )
+ {
+ _GLEE_EXT_index_array_formats = GL_TRUE;
+ __GLeeLink_GL_EXT_index_array_formats();
+ }
+ if (__GLeeCheckExtension("GL_EXT_compiled_vertex_array", &extensionNames) )
+ {
+ _GLEE_EXT_compiled_vertex_array = GL_TRUE;
+ __GLeeLink_GL_EXT_compiled_vertex_array();
+ }
+ if (__GLeeCheckExtension("GL_EXT_cull_vertex", &extensionNames) )
+ {
+ _GLEE_EXT_cull_vertex = GL_TRUE;
+ __GLeeLink_GL_EXT_cull_vertex();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_ycrcb", &extensionNames) )
+ {
+ _GLEE_SGIX_ycrcb = GL_TRUE;
+ __GLeeLink_GL_SGIX_ycrcb();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_fragment_lighting", &extensionNames) )
+ {
+ _GLEE_SGIX_fragment_lighting = GL_TRUE;
+ __GLeeLink_GL_SGIX_fragment_lighting();
+ }
+ if (__GLeeCheckExtension("GL_IBM_rasterpos_clip", &extensionNames) )
+ {
+ _GLEE_IBM_rasterpos_clip = GL_TRUE;
+ __GLeeLink_GL_IBM_rasterpos_clip();
+ }
+ if (__GLeeCheckExtension("GL_HP_texture_lighting", &extensionNames) )
+ {
+ _GLEE_HP_texture_lighting = GL_TRUE;
+ __GLeeLink_GL_HP_texture_lighting();
+ }
+ if (__GLeeCheckExtension("GL_EXT_draw_range_elements", &extensionNames) )
+ {
+ _GLEE_EXT_draw_range_elements = GL_TRUE;
+ __GLeeLink_GL_EXT_draw_range_elements();
+ }
+ if (__GLeeCheckExtension("GL_WIN_phong_shading", &extensionNames) )
+ {
+ _GLEE_WIN_phong_shading = GL_TRUE;
+ __GLeeLink_GL_WIN_phong_shading();
+ }
+ if (__GLeeCheckExtension("GL_WIN_specular_fog", &extensionNames) )
+ {
+ _GLEE_WIN_specular_fog = GL_TRUE;
+ __GLeeLink_GL_WIN_specular_fog();
+ }
+ if (__GLeeCheckExtension("GL_EXT_light_texture", &extensionNames) )
+ {
+ _GLEE_EXT_light_texture = GL_TRUE;
+ __GLeeLink_GL_EXT_light_texture();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_blend_alpha_minmax", &extensionNames) )
+ {
+ _GLEE_SGIX_blend_alpha_minmax = GL_TRUE;
+ __GLeeLink_GL_SGIX_blend_alpha_minmax();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_impact_pixel_texture", &extensionNames) )
+ {
+ _GLEE_SGIX_impact_pixel_texture = GL_TRUE;
+ __GLeeLink_GL_SGIX_impact_pixel_texture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_bgra", &extensionNames) )
+ {
+ _GLEE_EXT_bgra = GL_TRUE;
+ __GLeeLink_GL_EXT_bgra();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_async", &extensionNames) )
+ {
+ _GLEE_SGIX_async = GL_TRUE;
+ __GLeeLink_GL_SGIX_async();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_async_pixel", &extensionNames) )
+ {
+ _GLEE_SGIX_async_pixel = GL_TRUE;
+ __GLeeLink_GL_SGIX_async_pixel();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_async_histogram", &extensionNames) )
+ {
+ _GLEE_SGIX_async_histogram = GL_TRUE;
+ __GLeeLink_GL_SGIX_async_histogram();
+ }
+ if (__GLeeCheckExtension("GL_INTEL_texture_scissor", &extensionNames) )
+ {
+ _GLEE_INTEL_texture_scissor = GL_TRUE;
+ __GLeeLink_GL_INTEL_texture_scissor();
+ }
+ if (__GLeeCheckExtension("GL_INTEL_parallel_arrays", &extensionNames) )
+ {
+ _GLEE_INTEL_parallel_arrays = GL_TRUE;
+ __GLeeLink_GL_INTEL_parallel_arrays();
+ }
+ if (__GLeeCheckExtension("GL_HP_occlusion_test", &extensionNames) )
+ {
+ _GLEE_HP_occlusion_test = GL_TRUE;
+ __GLeeLink_GL_HP_occlusion_test();
+ }
+ if (__GLeeCheckExtension("GL_EXT_pixel_transform", &extensionNames) )
+ {
+ _GLEE_EXT_pixel_transform = GL_TRUE;
+ __GLeeLink_GL_EXT_pixel_transform();
+ }
+ if (__GLeeCheckExtension("GL_EXT_pixel_transform_color_table", &extensionNames) )
+ {
+ _GLEE_EXT_pixel_transform_color_table = GL_TRUE;
+ __GLeeLink_GL_EXT_pixel_transform_color_table();
+ }
+ if (__GLeeCheckExtension("GL_EXT_shared_texture_palette", &extensionNames) )
+ {
+ _GLEE_EXT_shared_texture_palette = GL_TRUE;
+ __GLeeLink_GL_EXT_shared_texture_palette();
+ }
+ if (__GLeeCheckExtension("GL_EXT_separate_specular_color", &extensionNames) )
+ {
+ _GLEE_EXT_separate_specular_color = GL_TRUE;
+ __GLeeLink_GL_EXT_separate_specular_color();
+ }
+ if (__GLeeCheckExtension("GL_EXT_secondary_color", &extensionNames) )
+ {
+ _GLEE_EXT_secondary_color = GL_TRUE;
+ __GLeeLink_GL_EXT_secondary_color();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_perturb_normal", &extensionNames) )
+ {
+ _GLEE_EXT_texture_perturb_normal = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_perturb_normal();
+ }
+ if (__GLeeCheckExtension("GL_EXT_multi_draw_arrays", &extensionNames) )
+ {
+ _GLEE_EXT_multi_draw_arrays = GL_TRUE;
+ __GLeeLink_GL_EXT_multi_draw_arrays();
+ }
+ if (__GLeeCheckExtension("GL_EXT_fog_coord", &extensionNames) )
+ {
+ _GLEE_EXT_fog_coord = GL_TRUE;
+ __GLeeLink_GL_EXT_fog_coord();
+ }
+ if (__GLeeCheckExtension("GL_REND_screen_coordinates", &extensionNames) )
+ {
+ _GLEE_REND_screen_coordinates = GL_TRUE;
+ __GLeeLink_GL_REND_screen_coordinates();
+ }
+ if (__GLeeCheckExtension("GL_EXT_coordinate_frame", &extensionNames) )
+ {
+ _GLEE_EXT_coordinate_frame = GL_TRUE;
+ __GLeeLink_GL_EXT_coordinate_frame();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_env_combine", &extensionNames) )
+ {
+ _GLEE_EXT_texture_env_combine = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_env_combine();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_specular_vector", &extensionNames) )
+ {
+ _GLEE_APPLE_specular_vector = GL_TRUE;
+ __GLeeLink_GL_APPLE_specular_vector();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_transform_hint", &extensionNames) )
+ {
+ _GLEE_APPLE_transform_hint = GL_TRUE;
+ __GLeeLink_GL_APPLE_transform_hint();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_fog_scale", &extensionNames) )
+ {
+ _GLEE_SGIX_fog_scale = GL_TRUE;
+ __GLeeLink_GL_SGIX_fog_scale();
+ }
+ if (__GLeeCheckExtension("GL_SUNX_constant_data", &extensionNames) )
+ {
+ _GLEE_SUNX_constant_data = GL_TRUE;
+ __GLeeLink_GL_SUNX_constant_data();
+ }
+ if (__GLeeCheckExtension("GL_SUN_global_alpha", &extensionNames) )
+ {
+ _GLEE_SUN_global_alpha = GL_TRUE;
+ __GLeeLink_GL_SUN_global_alpha();
+ }
+ if (__GLeeCheckExtension("GL_SUN_triangle_list", &extensionNames) )
+ {
+ _GLEE_SUN_triangle_list = GL_TRUE;
+ __GLeeLink_GL_SUN_triangle_list();
+ }
+ if (__GLeeCheckExtension("GL_SUN_vertex", &extensionNames) )
+ {
+ _GLEE_SUN_vertex = GL_TRUE;
+ __GLeeLink_GL_SUN_vertex();
+ }
+ if (__GLeeCheckExtension("GL_EXT_blend_func_separate", &extensionNames) )
+ {
+ _GLEE_EXT_blend_func_separate = GL_TRUE;
+ __GLeeLink_GL_EXT_blend_func_separate();
+ }
+ if (__GLeeCheckExtension("GL_INGR_color_clamp", &extensionNames) )
+ {
+ _GLEE_INGR_color_clamp = GL_TRUE;
+ __GLeeLink_GL_INGR_color_clamp();
+ }
+ if (__GLeeCheckExtension("GL_INGR_interlace_read", &extensionNames) )
+ {
+ _GLEE_INGR_interlace_read = GL_TRUE;
+ __GLeeLink_GL_INGR_interlace_read();
+ }
+ if (__GLeeCheckExtension("GL_EXT_stencil_wrap", &extensionNames) )
+ {
+ _GLEE_EXT_stencil_wrap = GL_TRUE;
+ __GLeeLink_GL_EXT_stencil_wrap();
+ }
+ if (__GLeeCheckExtension("GL_EXT_422_pixels", &extensionNames) )
+ {
+ _GLEE_EXT_422_pixels = GL_TRUE;
+ __GLeeLink_GL_EXT_422_pixels();
+ }
+ if (__GLeeCheckExtension("GL_NV_texgen_reflection", &extensionNames) )
+ {
+ _GLEE_NV_texgen_reflection = GL_TRUE;
+ __GLeeLink_GL_NV_texgen_reflection();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_cube_map", &extensionNames) )
+ {
+ _GLEE_EXT_texture_cube_map = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_cube_map();
+ }
+ if (__GLeeCheckExtension("GL_SUN_convolution_border_modes", &extensionNames) )
+ {
+ _GLEE_SUN_convolution_border_modes = GL_TRUE;
+ __GLeeLink_GL_SUN_convolution_border_modes();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_env_add", &extensionNames) )
+ {
+ _GLEE_EXT_texture_env_add = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_env_add();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_lod_bias", &extensionNames) )
+ {
+ _GLEE_EXT_texture_lod_bias = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_lod_bias();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_filter_anisotropic", &extensionNames) )
+ {
+ _GLEE_EXT_texture_filter_anisotropic = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_filter_anisotropic();
+ }
+ if (__GLeeCheckExtension("GL_EXT_vertex_weighting", &extensionNames) )
+ {
+ _GLEE_EXT_vertex_weighting = GL_TRUE;
+ __GLeeLink_GL_EXT_vertex_weighting();
+ }
+ if (__GLeeCheckExtension("GL_NV_light_max_exponent", &extensionNames) )
+ {
+ _GLEE_NV_light_max_exponent = GL_TRUE;
+ __GLeeLink_GL_NV_light_max_exponent();
+ }
+ if (__GLeeCheckExtension("GL_NV_vertex_array_range", &extensionNames) )
+ {
+ _GLEE_NV_vertex_array_range = GL_TRUE;
+ __GLeeLink_GL_NV_vertex_array_range();
+ }
+ if (__GLeeCheckExtension("GL_NV_register_combiners", &extensionNames) )
+ {
+ _GLEE_NV_register_combiners = GL_TRUE;
+ __GLeeLink_GL_NV_register_combiners();
+ }
+ if (__GLeeCheckExtension("GL_NV_fog_distance", &extensionNames) )
+ {
+ _GLEE_NV_fog_distance = GL_TRUE;
+ __GLeeLink_GL_NV_fog_distance();
+ }
+ if (__GLeeCheckExtension("GL_NV_texgen_emboss", &extensionNames) )
+ {
+ _GLEE_NV_texgen_emboss = GL_TRUE;
+ __GLeeLink_GL_NV_texgen_emboss();
+ }
+ if (__GLeeCheckExtension("GL_NV_blend_square", &extensionNames) )
+ {
+ _GLEE_NV_blend_square = GL_TRUE;
+ __GLeeLink_GL_NV_blend_square();
+ }
+ if (__GLeeCheckExtension("GL_NV_texture_env_combine4", &extensionNames) )
+ {
+ _GLEE_NV_texture_env_combine4 = GL_TRUE;
+ __GLeeLink_GL_NV_texture_env_combine4();
+ }
+ if (__GLeeCheckExtension("GL_MESA_resize_buffers", &extensionNames) )
+ {
+ _GLEE_MESA_resize_buffers = GL_TRUE;
+ __GLeeLink_GL_MESA_resize_buffers();
+ }
+ if (__GLeeCheckExtension("GL_MESA_window_pos", &extensionNames) )
+ {
+ _GLEE_MESA_window_pos = GL_TRUE;
+ __GLeeLink_GL_MESA_window_pos();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_compression_s3tc", &extensionNames) )
+ {
+ _GLEE_EXT_texture_compression_s3tc = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_compression_s3tc();
+ }
+ if (__GLeeCheckExtension("GL_IBM_cull_vertex", &extensionNames) )
+ {
+ _GLEE_IBM_cull_vertex = GL_TRUE;
+ __GLeeLink_GL_IBM_cull_vertex();
+ }
+ if (__GLeeCheckExtension("GL_IBM_multimode_draw_arrays", &extensionNames) )
+ {
+ _GLEE_IBM_multimode_draw_arrays = GL_TRUE;
+ __GLeeLink_GL_IBM_multimode_draw_arrays();
+ }
+ if (__GLeeCheckExtension("GL_IBM_vertex_array_lists", &extensionNames) )
+ {
+ _GLEE_IBM_vertex_array_lists = GL_TRUE;
+ __GLeeLink_GL_IBM_vertex_array_lists();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_subsample", &extensionNames) )
+ {
+ _GLEE_SGIX_subsample = GL_TRUE;
+ __GLeeLink_GL_SGIX_subsample();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_ycrcb_subsample", &extensionNames) )
+ {
+ _GLEE_SGIX_ycrcb_subsample = GL_TRUE;
+ __GLeeLink_GL_SGIX_ycrcb_subsample();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_ycrcba", &extensionNames) )
+ {
+ _GLEE_SGIX_ycrcba = GL_TRUE;
+ __GLeeLink_GL_SGIX_ycrcba();
+ }
+ if (__GLeeCheckExtension("GL_SGI_depth_pass_instrument", &extensionNames) )
+ {
+ _GLEE_SGI_depth_pass_instrument = GL_TRUE;
+ __GLeeLink_GL_SGI_depth_pass_instrument();
+ }
+ if (__GLeeCheckExtension("GL_3DFX_texture_compression_FXT1", &extensionNames) )
+ {
+ _GLEE_3DFX_texture_compression_FXT1 = GL_TRUE;
+ __GLeeLink_GL_3DFX_texture_compression_FXT1();
+ }
+ if (__GLeeCheckExtension("GL_3DFX_multisample", &extensionNames) )
+ {
+ _GLEE_3DFX_multisample = GL_TRUE;
+ __GLeeLink_GL_3DFX_multisample();
+ }
+ if (__GLeeCheckExtension("GL_3DFX_tbuffer", &extensionNames) )
+ {
+ _GLEE_3DFX_tbuffer = GL_TRUE;
+ __GLeeLink_GL_3DFX_tbuffer();
+ }
+ if (__GLeeCheckExtension("GL_EXT_multisample", &extensionNames) )
+ {
+ _GLEE_EXT_multisample = GL_TRUE;
+ __GLeeLink_GL_EXT_multisample();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_vertex_preclip", &extensionNames) )
+ {
+ _GLEE_SGIX_vertex_preclip = GL_TRUE;
+ __GLeeLink_GL_SGIX_vertex_preclip();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_convolution_accuracy", &extensionNames) )
+ {
+ _GLEE_SGIX_convolution_accuracy = GL_TRUE;
+ __GLeeLink_GL_SGIX_convolution_accuracy();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_resample", &extensionNames) )
+ {
+ _GLEE_SGIX_resample = GL_TRUE;
+ __GLeeLink_GL_SGIX_resample();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_point_line_texgen", &extensionNames) )
+ {
+ _GLEE_SGIS_point_line_texgen = GL_TRUE;
+ __GLeeLink_GL_SGIS_point_line_texgen();
+ }
+ if (__GLeeCheckExtension("GL_SGIS_texture_color_mask", &extensionNames) )
+ {
+ _GLEE_SGIS_texture_color_mask = GL_TRUE;
+ __GLeeLink_GL_SGIS_texture_color_mask();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_env_dot3", &extensionNames) )
+ {
+ _GLEE_EXT_texture_env_dot3 = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_env_dot3();
+ }
+ if (__GLeeCheckExtension("GL_ATI_texture_mirror_once", &extensionNames) )
+ {
+ _GLEE_ATI_texture_mirror_once = GL_TRUE;
+ __GLeeLink_GL_ATI_texture_mirror_once();
+ }
+ if (__GLeeCheckExtension("GL_NV_fence", &extensionNames) )
+ {
+ _GLEE_NV_fence = GL_TRUE;
+ __GLeeLink_GL_NV_fence();
+ }
+ if (__GLeeCheckExtension("GL_IBM_texture_mirrored_repeat", &extensionNames) )
+ {
+ _GLEE_IBM_texture_mirrored_repeat = GL_TRUE;
+ __GLeeLink_GL_IBM_texture_mirrored_repeat();
+ }
+ if (__GLeeCheckExtension("GL_NV_evaluators", &extensionNames) )
+ {
+ _GLEE_NV_evaluators = GL_TRUE;
+ __GLeeLink_GL_NV_evaluators();
+ }
+ if (__GLeeCheckExtension("GL_NV_packed_depth_stencil", &extensionNames) )
+ {
+ _GLEE_NV_packed_depth_stencil = GL_TRUE;
+ __GLeeLink_GL_NV_packed_depth_stencil();
+ }
+ if (__GLeeCheckExtension("GL_NV_register_combiners2", &extensionNames) )
+ {
+ _GLEE_NV_register_combiners2 = GL_TRUE;
+ __GLeeLink_GL_NV_register_combiners2();
+ }
+ if (__GLeeCheckExtension("GL_NV_texture_compression_vtc", &extensionNames) )
+ {
+ _GLEE_NV_texture_compression_vtc = GL_TRUE;
+ __GLeeLink_GL_NV_texture_compression_vtc();
+ }
+ if (__GLeeCheckExtension("GL_NV_texture_rectangle", &extensionNames) )
+ {
+ _GLEE_NV_texture_rectangle = GL_TRUE;
+ __GLeeLink_GL_NV_texture_rectangle();
+ }
+ if (__GLeeCheckExtension("GL_NV_texture_shader", &extensionNames) )
+ {
+ _GLEE_NV_texture_shader = GL_TRUE;
+ __GLeeLink_GL_NV_texture_shader();
+ }
+ if (__GLeeCheckExtension("GL_NV_texture_shader2", &extensionNames) )
+ {
+ _GLEE_NV_texture_shader2 = GL_TRUE;
+ __GLeeLink_GL_NV_texture_shader2();
+ }
+ if (__GLeeCheckExtension("GL_NV_vertex_array_range2", &extensionNames) )
+ {
+ _GLEE_NV_vertex_array_range2 = GL_TRUE;
+ __GLeeLink_GL_NV_vertex_array_range2();
+ }
+ if (__GLeeCheckExtension("GL_NV_vertex_program", &extensionNames) )
+ {
+ _GLEE_NV_vertex_program = GL_TRUE;
+ __GLeeLink_GL_NV_vertex_program();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_texture_coordinate_clamp", &extensionNames) )
+ {
+ _GLEE_SGIX_texture_coordinate_clamp = GL_TRUE;
+ __GLeeLink_GL_SGIX_texture_coordinate_clamp();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_scalebias_hint", &extensionNames) )
+ {
+ _GLEE_SGIX_scalebias_hint = GL_TRUE;
+ __GLeeLink_GL_SGIX_scalebias_hint();
+ }
+ if (__GLeeCheckExtension("GL_OML_interlace", &extensionNames) )
+ {
+ _GLEE_OML_interlace = GL_TRUE;
+ __GLeeLink_GL_OML_interlace();
+ }
+ if (__GLeeCheckExtension("GL_OML_subsample", &extensionNames) )
+ {
+ _GLEE_OML_subsample = GL_TRUE;
+ __GLeeLink_GL_OML_subsample();
+ }
+ if (__GLeeCheckExtension("GL_OML_resample", &extensionNames) )
+ {
+ _GLEE_OML_resample = GL_TRUE;
+ __GLeeLink_GL_OML_resample();
+ }
+ if (__GLeeCheckExtension("GL_NV_copy_depth_to_color", &extensionNames) )
+ {
+ _GLEE_NV_copy_depth_to_color = GL_TRUE;
+ __GLeeLink_GL_NV_copy_depth_to_color();
+ }
+ if (__GLeeCheckExtension("GL_ATI_envmap_bumpmap", &extensionNames) )
+ {
+ _GLEE_ATI_envmap_bumpmap = GL_TRUE;
+ __GLeeLink_GL_ATI_envmap_bumpmap();
+ }
+ if (__GLeeCheckExtension("GL_ATI_fragment_shader", &extensionNames) )
+ {
+ _GLEE_ATI_fragment_shader = GL_TRUE;
+ __GLeeLink_GL_ATI_fragment_shader();
+ }
+ if (__GLeeCheckExtension("GL_ATI_pn_triangles", &extensionNames) )
+ {
+ _GLEE_ATI_pn_triangles = GL_TRUE;
+ __GLeeLink_GL_ATI_pn_triangles();
+ }
+ if (__GLeeCheckExtension("GL_ATI_vertex_array_object", &extensionNames) )
+ {
+ _GLEE_ATI_vertex_array_object = GL_TRUE;
+ __GLeeLink_GL_ATI_vertex_array_object();
+ }
+ if (__GLeeCheckExtension("GL_EXT_vertex_shader", &extensionNames) )
+ {
+ _GLEE_EXT_vertex_shader = GL_TRUE;
+ __GLeeLink_GL_EXT_vertex_shader();
+ }
+ if (__GLeeCheckExtension("GL_ATI_vertex_streams", &extensionNames) )
+ {
+ _GLEE_ATI_vertex_streams = GL_TRUE;
+ __GLeeLink_GL_ATI_vertex_streams();
+ }
+ if (__GLeeCheckExtension("GL_ATI_element_array", &extensionNames) )
+ {
+ _GLEE_ATI_element_array = GL_TRUE;
+ __GLeeLink_GL_ATI_element_array();
+ }
+ if (__GLeeCheckExtension("GL_SUN_mesh_array", &extensionNames) )
+ {
+ _GLEE_SUN_mesh_array = GL_TRUE;
+ __GLeeLink_GL_SUN_mesh_array();
+ }
+ if (__GLeeCheckExtension("GL_SUN_slice_accum", &extensionNames) )
+ {
+ _GLEE_SUN_slice_accum = GL_TRUE;
+ __GLeeLink_GL_SUN_slice_accum();
+ }
+ if (__GLeeCheckExtension("GL_NV_multisample_filter_hint", &extensionNames) )
+ {
+ _GLEE_NV_multisample_filter_hint = GL_TRUE;
+ __GLeeLink_GL_NV_multisample_filter_hint();
+ }
+ if (__GLeeCheckExtension("GL_NV_depth_clamp", &extensionNames) )
+ {
+ _GLEE_NV_depth_clamp = GL_TRUE;
+ __GLeeLink_GL_NV_depth_clamp();
+ }
+ if (__GLeeCheckExtension("GL_NV_occlusion_query", &extensionNames) )
+ {
+ _GLEE_NV_occlusion_query = GL_TRUE;
+ __GLeeLink_GL_NV_occlusion_query();
+ }
+ if (__GLeeCheckExtension("GL_NV_point_sprite", &extensionNames) )
+ {
+ _GLEE_NV_point_sprite = GL_TRUE;
+ __GLeeLink_GL_NV_point_sprite();
+ }
+ if (__GLeeCheckExtension("GL_NV_texture_shader3", &extensionNames) )
+ {
+ _GLEE_NV_texture_shader3 = GL_TRUE;
+ __GLeeLink_GL_NV_texture_shader3();
+ }
+ if (__GLeeCheckExtension("GL_NV_vertex_program1_1", &extensionNames) )
+ {
+ _GLEE_NV_vertex_program1_1 = GL_TRUE;
+ __GLeeLink_GL_NV_vertex_program1_1();
+ }
+ if (__GLeeCheckExtension("GL_EXT_shadow_funcs", &extensionNames) )
+ {
+ _GLEE_EXT_shadow_funcs = GL_TRUE;
+ __GLeeLink_GL_EXT_shadow_funcs();
+ }
+ if (__GLeeCheckExtension("GL_EXT_stencil_two_side", &extensionNames) )
+ {
+ _GLEE_EXT_stencil_two_side = GL_TRUE;
+ __GLeeLink_GL_EXT_stencil_two_side();
+ }
+ if (__GLeeCheckExtension("GL_ATI_text_fragment_shader", &extensionNames) )
+ {
+ _GLEE_ATI_text_fragment_shader = GL_TRUE;
+ __GLeeLink_GL_ATI_text_fragment_shader();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_client_storage", &extensionNames) )
+ {
+ _GLEE_APPLE_client_storage = GL_TRUE;
+ __GLeeLink_GL_APPLE_client_storage();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_element_array", &extensionNames) )
+ {
+ _GLEE_APPLE_element_array = GL_TRUE;
+ __GLeeLink_GL_APPLE_element_array();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_fence", &extensionNames) )
+ {
+ _GLEE_APPLE_fence = GL_TRUE;
+ __GLeeLink_GL_APPLE_fence();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_vertex_array_object", &extensionNames) )
+ {
+ _GLEE_APPLE_vertex_array_object = GL_TRUE;
+ __GLeeLink_GL_APPLE_vertex_array_object();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_vertex_array_range", &extensionNames) )
+ {
+ _GLEE_APPLE_vertex_array_range = GL_TRUE;
+ __GLeeLink_GL_APPLE_vertex_array_range();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_ycbcr_422", &extensionNames) )
+ {
+ _GLEE_APPLE_ycbcr_422 = GL_TRUE;
+ __GLeeLink_GL_APPLE_ycbcr_422();
+ }
+ if (__GLeeCheckExtension("GL_S3_s3tc", &extensionNames) )
+ {
+ _GLEE_S3_s3tc = GL_TRUE;
+ __GLeeLink_GL_S3_s3tc();
+ }
+ if (__GLeeCheckExtension("GL_ATI_draw_buffers", &extensionNames) )
+ {
+ _GLEE_ATI_draw_buffers = GL_TRUE;
+ __GLeeLink_GL_ATI_draw_buffers();
+ }
+ if (__GLeeCheckExtension("GL_ATI_pixel_format_float", &extensionNames) )
+ {
+ _GLEE_ATI_pixel_format_float = GL_TRUE;
+ __GLeeLink_GL_ATI_pixel_format_float();
+ }
+ if (__GLeeCheckExtension("GL_ATI_texture_env_combine3", &extensionNames) )
+ {
+ _GLEE_ATI_texture_env_combine3 = GL_TRUE;
+ __GLeeLink_GL_ATI_texture_env_combine3();
+ }
+ if (__GLeeCheckExtension("GL_ATI_texture_float", &extensionNames) )
+ {
+ _GLEE_ATI_texture_float = GL_TRUE;
+ __GLeeLink_GL_ATI_texture_float();
+ }
+ if (__GLeeCheckExtension("GL_NV_float_buffer", &extensionNames) )
+ {
+ _GLEE_NV_float_buffer = GL_TRUE;
+ __GLeeLink_GL_NV_float_buffer();
+ }
+ if (__GLeeCheckExtension("GL_NV_fragment_program", &extensionNames) )
+ {
+ _GLEE_NV_fragment_program = GL_TRUE;
+ __GLeeLink_GL_NV_fragment_program();
+ }
+ if (__GLeeCheckExtension("GL_NV_half_float", &extensionNames) )
+ {
+ _GLEE_NV_half_float = GL_TRUE;
+ __GLeeLink_GL_NV_half_float();
+ }
+ if (__GLeeCheckExtension("GL_NV_pixel_data_range", &extensionNames) )
+ {
+ _GLEE_NV_pixel_data_range = GL_TRUE;
+ __GLeeLink_GL_NV_pixel_data_range();
+ }
+ if (__GLeeCheckExtension("GL_NV_primitive_restart", &extensionNames) )
+ {
+ _GLEE_NV_primitive_restart = GL_TRUE;
+ __GLeeLink_GL_NV_primitive_restart();
+ }
+ if (__GLeeCheckExtension("GL_NV_texture_expand_normal", &extensionNames) )
+ {
+ _GLEE_NV_texture_expand_normal = GL_TRUE;
+ __GLeeLink_GL_NV_texture_expand_normal();
+ }
+ if (__GLeeCheckExtension("GL_NV_vertex_program2", &extensionNames) )
+ {
+ _GLEE_NV_vertex_program2 = GL_TRUE;
+ __GLeeLink_GL_NV_vertex_program2();
+ }
+ if (__GLeeCheckExtension("GL_ATI_map_object_buffer", &extensionNames) )
+ {
+ _GLEE_ATI_map_object_buffer = GL_TRUE;
+ __GLeeLink_GL_ATI_map_object_buffer();
+ }
+ if (__GLeeCheckExtension("GL_ATI_separate_stencil", &extensionNames) )
+ {
+ _GLEE_ATI_separate_stencil = GL_TRUE;
+ __GLeeLink_GL_ATI_separate_stencil();
+ }
+ if (__GLeeCheckExtension("GL_ATI_vertex_attrib_array_object", &extensionNames) )
+ {
+ _GLEE_ATI_vertex_attrib_array_object = GL_TRUE;
+ __GLeeLink_GL_ATI_vertex_attrib_array_object();
+ }
+ if (__GLeeCheckExtension("GL_OES_read_format", &extensionNames) )
+ {
+ _GLEE_OES_read_format = GL_TRUE;
+ __GLeeLink_GL_OES_read_format();
+ }
+ if (__GLeeCheckExtension("GL_EXT_depth_bounds_test", &extensionNames) )
+ {
+ _GLEE_EXT_depth_bounds_test = GL_TRUE;
+ __GLeeLink_GL_EXT_depth_bounds_test();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_mirror_clamp", &extensionNames) )
+ {
+ _GLEE_EXT_texture_mirror_clamp = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_mirror_clamp();
+ }
+ if (__GLeeCheckExtension("GL_EXT_blend_equation_separate", &extensionNames) )
+ {
+ _GLEE_EXT_blend_equation_separate = GL_TRUE;
+ __GLeeLink_GL_EXT_blend_equation_separate();
+ }
+ if (__GLeeCheckExtension("GL_MESA_pack_invert", &extensionNames) )
+ {
+ _GLEE_MESA_pack_invert = GL_TRUE;
+ __GLeeLink_GL_MESA_pack_invert();
+ }
+ if (__GLeeCheckExtension("GL_MESA_ycbcr_texture", &extensionNames) )
+ {
+ _GLEE_MESA_ycbcr_texture = GL_TRUE;
+ __GLeeLink_GL_MESA_ycbcr_texture();
+ }
+ if (__GLeeCheckExtension("GL_EXT_pixel_buffer_object", &extensionNames) )
+ {
+ _GLEE_EXT_pixel_buffer_object = GL_TRUE;
+ __GLeeLink_GL_EXT_pixel_buffer_object();
+ }
+ if (__GLeeCheckExtension("GL_NV_fragment_program_option", &extensionNames) )
+ {
+ _GLEE_NV_fragment_program_option = GL_TRUE;
+ __GLeeLink_GL_NV_fragment_program_option();
+ }
+ if (__GLeeCheckExtension("GL_NV_fragment_program2", &extensionNames) )
+ {
+ _GLEE_NV_fragment_program2 = GL_TRUE;
+ __GLeeLink_GL_NV_fragment_program2();
+ }
+ if (__GLeeCheckExtension("GL_NV_vertex_program2_option", &extensionNames) )
+ {
+ _GLEE_NV_vertex_program2_option = GL_TRUE;
+ __GLeeLink_GL_NV_vertex_program2_option();
+ }
+ if (__GLeeCheckExtension("GL_NV_vertex_program3", &extensionNames) )
+ {
+ _GLEE_NV_vertex_program3 = GL_TRUE;
+ __GLeeLink_GL_NV_vertex_program3();
+ }
+ if (__GLeeCheckExtension("GL_EXT_framebuffer_object", &extensionNames) )
+ {
+ _GLEE_EXT_framebuffer_object = GL_TRUE;
+ __GLeeLink_GL_EXT_framebuffer_object();
+ }
+ if (__GLeeCheckExtension("GL_GREMEDY_string_marker", &extensionNames) )
+ {
+ _GLEE_GREMEDY_string_marker = GL_TRUE;
+ __GLeeLink_GL_GREMEDY_string_marker();
+ }
+ if (__GLeeCheckExtension("GL_EXT_packed_depth_stencil", &extensionNames) )
+ {
+ _GLEE_EXT_packed_depth_stencil = GL_TRUE;
+ __GLeeLink_GL_EXT_packed_depth_stencil();
+ }
+ if (__GLeeCheckExtension("GL_EXT_stencil_clear_tag", &extensionNames) )
+ {
+ _GLEE_EXT_stencil_clear_tag = GL_TRUE;
+ __GLeeLink_GL_EXT_stencil_clear_tag();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_sRGB", &extensionNames) )
+ {
+ _GLEE_EXT_texture_sRGB = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_sRGB();
+ }
+ if (__GLeeCheckExtension("GL_EXT_framebuffer_blit", &extensionNames) )
+ {
+ _GLEE_EXT_framebuffer_blit = GL_TRUE;
+ __GLeeLink_GL_EXT_framebuffer_blit();
+ }
+ if (__GLeeCheckExtension("GL_EXT_framebuffer_multisample", &extensionNames) )
+ {
+ _GLEE_EXT_framebuffer_multisample = GL_TRUE;
+ __GLeeLink_GL_EXT_framebuffer_multisample();
+ }
+ if (__GLeeCheckExtension("GL_MESAX_texture_stack", &extensionNames) )
+ {
+ _GLEE_MESAX_texture_stack = GL_TRUE;
+ __GLeeLink_GL_MESAX_texture_stack();
+ }
+ if (__GLeeCheckExtension("GL_EXT_timer_query", &extensionNames) )
+ {
+ _GLEE_EXT_timer_query = GL_TRUE;
+ __GLeeLink_GL_EXT_timer_query();
+ }
+ if (__GLeeCheckExtension("GL_EXT_gpu_program_parameters", &extensionNames) )
+ {
+ _GLEE_EXT_gpu_program_parameters = GL_TRUE;
+ __GLeeLink_GL_EXT_gpu_program_parameters();
+ }
+ if (__GLeeCheckExtension("GL_APPLE_flush_buffer_range", &extensionNames) )
+ {
+ _GLEE_APPLE_flush_buffer_range = GL_TRUE;
+ __GLeeLink_GL_APPLE_flush_buffer_range();
+ }
+ if (__GLeeCheckExtension("GL_EXT_gpu_shader4", &extensionNames) )
+ {
+ _GLEE_EXT_gpu_shader4 = GL_TRUE;
+ __GLeeLink_GL_EXT_gpu_shader4();
+ }
+ if (__GLeeCheckExtension("GL_EXT_draw_instanced", &extensionNames) )
+ {
+ _GLEE_EXT_draw_instanced = GL_TRUE;
+ __GLeeLink_GL_EXT_draw_instanced();
+ }
+ if (__GLeeCheckExtension("GL_EXT_packed_float", &extensionNames) )
+ {
+ _GLEE_EXT_packed_float = GL_TRUE;
+ __GLeeLink_GL_EXT_packed_float();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_array", &extensionNames) )
+ {
+ _GLEE_EXT_texture_array = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_array();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_buffer_object", &extensionNames) )
+ {
+ _GLEE_EXT_texture_buffer_object = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_buffer_object();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_compression_latc", &extensionNames) )
+ {
+ _GLEE_EXT_texture_compression_latc = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_compression_latc();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_compression_rgtc", &extensionNames) )
+ {
+ _GLEE_EXT_texture_compression_rgtc = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_compression_rgtc();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_shared_exponent", &extensionNames) )
+ {
+ _GLEE_EXT_texture_shared_exponent = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_shared_exponent();
+ }
+ if (__GLeeCheckExtension("GL_NV_depth_buffer_float", &extensionNames) )
+ {
+ _GLEE_NV_depth_buffer_float = GL_TRUE;
+ __GLeeLink_GL_NV_depth_buffer_float();
+ }
+ if (__GLeeCheckExtension("GL_NV_framebuffer_multisample_coverage", &extensionNames) )
+ {
+ _GLEE_NV_framebuffer_multisample_coverage = GL_TRUE;
+ __GLeeLink_GL_NV_framebuffer_multisample_coverage();
+ }
+ if (__GLeeCheckExtension("GL_EXT_framebuffer_sRGB", &extensionNames) )
+ {
+ _GLEE_EXT_framebuffer_sRGB = GL_TRUE;
+ __GLeeLink_GL_EXT_framebuffer_sRGB();
+ }
+ if (__GLeeCheckExtension("GL_NV_geometry_shader4", &extensionNames) )
+ {
+ _GLEE_NV_geometry_shader4 = GL_TRUE;
+ __GLeeLink_GL_NV_geometry_shader4();
+ }
+ if (__GLeeCheckExtension("GL_NV_parameter_buffer_object", &extensionNames) )
+ {
+ _GLEE_NV_parameter_buffer_object = GL_TRUE;
+ __GLeeLink_GL_NV_parameter_buffer_object();
+ }
+ if (__GLeeCheckExtension("GL_EXT_draw_buffers2", &extensionNames) )
+ {
+ _GLEE_EXT_draw_buffers2 = GL_TRUE;
+ __GLeeLink_GL_EXT_draw_buffers2();
+ }
+ if (__GLeeCheckExtension("GL_NV_transform_feedback", &extensionNames) )
+ {
+ _GLEE_NV_transform_feedback = GL_TRUE;
+ __GLeeLink_GL_NV_transform_feedback();
+ }
+ if (__GLeeCheckExtension("GL_EXT_bindable_uniform", &extensionNames) )
+ {
+ _GLEE_EXT_bindable_uniform = GL_TRUE;
+ __GLeeLink_GL_EXT_bindable_uniform();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_integer", &extensionNames) )
+ {
+ _GLEE_EXT_texture_integer = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_integer();
+ }
+ if (__GLeeCheckExtension("GL_GREMEDY_frame_terminator", &extensionNames) )
+ {
+ _GLEE_GREMEDY_frame_terminator = GL_TRUE;
+ __GLeeLink_GL_GREMEDY_frame_terminator();
+ }
+ if (__GLeeCheckExtension("GL_NV_conditional_render", &extensionNames) )
+ {
+ _GLEE_NV_conditional_render = GL_TRUE;
+ __GLeeLink_GL_NV_conditional_render();
+ }
+ if (__GLeeCheckExtension("GL_NV_present_video", &extensionNames) )
+ {
+ _GLEE_NV_present_video = GL_TRUE;
+ __GLeeLink_GL_NV_present_video();
+ }
+ if (__GLeeCheckExtension("GL_EXT_transform_feedback", &extensionNames) )
+ {
+ _GLEE_EXT_transform_feedback = GL_TRUE;
+ __GLeeLink_GL_EXT_transform_feedback();
+ }
+ if (__GLeeCheckExtension("GL_EXT_direct_state_access", &extensionNames) )
+ {
+ _GLEE_EXT_direct_state_access = GL_TRUE;
+ __GLeeLink_GL_EXT_direct_state_access();
+ }
+ if (__GLeeCheckExtension("GL_EXT_vertex_array_bgra", &extensionNames) )
+ {
+ _GLEE_EXT_vertex_array_bgra = GL_TRUE;
+ __GLeeLink_GL_EXT_vertex_array_bgra();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_swizzle", &extensionNames) )
+ {
+ _GLEE_EXT_texture_swizzle = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_swizzle();
+ }
+ if (__GLeeCheckExtension("GL_NV_explicit_multisample", &extensionNames) )
+ {
+ _GLEE_NV_explicit_multisample = GL_TRUE;
+ __GLeeLink_GL_NV_explicit_multisample();
+ }
+ if (__GLeeCheckExtension("GL_NV_transform_feedback2", &extensionNames) )
+ {
+ _GLEE_NV_transform_feedback2 = GL_TRUE;
+ __GLeeLink_GL_NV_transform_feedback2();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_texture_select", &extensionNames) )
+ {
+ _GLEE_SGIX_texture_select = GL_TRUE;
+ __GLeeLink_GL_SGIX_texture_select();
+ }
+ if (__GLeeCheckExtension("GL_INGR_blend_func_separate", &extensionNames) )
+ {
+ _GLEE_INGR_blend_func_separate = GL_TRUE;
+ __GLeeLink_GL_INGR_blend_func_separate();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_depth_pass_instrument", &extensionNames) )
+ {
+ _GLEE_SGIX_depth_pass_instrument = GL_TRUE;
+ __GLeeLink_GL_SGIX_depth_pass_instrument();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_igloo_interface", &extensionNames) )
+ {
+ _GLEE_SGIX_igloo_interface = GL_TRUE;
+ __GLeeLink_GL_SGIX_igloo_interface();
+ }
+ if (__GLeeCheckExtension("GL_EXT_fragment_lighting", &extensionNames) )
+ {
+ _GLEE_EXT_fragment_lighting = GL_TRUE;
+ __GLeeLink_GL_EXT_fragment_lighting();
+ }
+ if (__GLeeCheckExtension("GL_EXT_geometry_shader4", &extensionNames) )
+ {
+ _GLEE_EXT_geometry_shader4 = GL_TRUE;
+ __GLeeLink_GL_EXT_geometry_shader4();
+ }
+ if (__GLeeCheckExtension("GL_EXT_scene_marker", &extensionNames) )
+ {
+ _GLEE_EXT_scene_marker = GL_TRUE;
+ __GLeeLink_GL_EXT_scene_marker();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_compression_dxt1", &extensionNames) )
+ {
+ _GLEE_EXT_texture_compression_dxt1 = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_compression_dxt1();
+ }
+ if (__GLeeCheckExtension("GL_EXT_texture_env", &extensionNames) )
+ {
+ _GLEE_EXT_texture_env = GL_TRUE;
+ __GLeeLink_GL_EXT_texture_env();
+ }
+ if (__GLeeCheckExtension("GL_IBM_static_data", &extensionNames) )
+ {
+ _GLEE_IBM_static_data = GL_TRUE;
+ __GLeeLink_GL_IBM_static_data();
+ }
+ if (__GLeeCheckExtension("GL_NV_gpu_program4", &extensionNames) )
+ {
+ _GLEE_NV_gpu_program4 = GL_TRUE;
+ __GLeeLink_GL_NV_gpu_program4();
+ }
+ if (__GLeeCheckExtension("GL_OES_byte_coordinates", &extensionNames) )
+ {
+ _GLEE_OES_byte_coordinates = GL_TRUE;
+ __GLeeLink_GL_OES_byte_coordinates();
+ }
+ if (__GLeeCheckExtension("GL_OES_compressed_paletted_texture", &extensionNames) )
+ {
+ _GLEE_OES_compressed_paletted_texture = GL_TRUE;
+ __GLeeLink_GL_OES_compressed_paletted_texture();
+ }
+ if (__GLeeCheckExtension("GL_OES_single_precision", &extensionNames) )
+ {
+ _GLEE_OES_single_precision = GL_TRUE;
+ __GLeeLink_GL_OES_single_precision();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_pixel_texture_bits", &extensionNames) )
+ {
+ _GLEE_SGIX_pixel_texture_bits = GL_TRUE;
+ __GLeeLink_GL_SGIX_pixel_texture_bits();
+ }
+ if (__GLeeCheckExtension("GL_SGIX_texture_range", &extensionNames) )
+ {
+ _GLEE_SGIX_texture_range = GL_TRUE;
+ __GLeeLink_GL_SGIX_texture_range();
+ }
+#ifdef WIN32
+ if (__GLeeCheckExtension("WGL_ARB_buffer_region", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_buffer_region = GL_TRUE;
+ __GLeeLink_WGL_ARB_buffer_region();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_multisample", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_multisample = GL_TRUE;
+ __GLeeLink_WGL_ARB_multisample();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_extensions_string", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_extensions_string = GL_TRUE;
+ __GLeeLink_WGL_ARB_extensions_string();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_pixel_format", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_pixel_format = GL_TRUE;
+ __GLeeLink_WGL_ARB_pixel_format();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_make_current_read", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_make_current_read = GL_TRUE;
+ __GLeeLink_WGL_ARB_make_current_read();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_pbuffer", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_pbuffer = GL_TRUE;
+ __GLeeLink_WGL_ARB_pbuffer();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_render_texture", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_render_texture = GL_TRUE;
+ __GLeeLink_WGL_ARB_render_texture();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_pixel_format_float", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_pixel_format_float = GL_TRUE;
+ __GLeeLink_WGL_ARB_pixel_format_float();
+ }
+ if (__GLeeCheckExtension("WGL_ARB_create_context", &extensionNames) )
+ {
+ _GLEE_WGL_ARB_create_context = GL_TRUE;
+ __GLeeLink_WGL_ARB_create_context();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_make_current_read", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_make_current_read = GL_TRUE;
+ __GLeeLink_WGL_EXT_make_current_read();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_pixel_format", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_pixel_format = GL_TRUE;
+ __GLeeLink_WGL_EXT_pixel_format();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_pbuffer", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_pbuffer = GL_TRUE;
+ __GLeeLink_WGL_EXT_pbuffer();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_depth_float", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_depth_float = GL_TRUE;
+ __GLeeLink_WGL_EXT_depth_float();
+ }
+ if (__GLeeCheckExtension("WGL_3DFX_multisample", &extensionNames) )
+ {
+ _GLEE_WGL_3DFX_multisample = GL_TRUE;
+ __GLeeLink_WGL_3DFX_multisample();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_multisample", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_multisample = GL_TRUE;
+ __GLeeLink_WGL_EXT_multisample();
+ }
+ if (__GLeeCheckExtension("WGL_I3D_digital_video_control", &extensionNames) )
+ {
+ _GLEE_WGL_I3D_digital_video_control = GL_TRUE;
+ __GLeeLink_WGL_I3D_digital_video_control();
+ }
+ if (__GLeeCheckExtension("WGL_I3D_gamma", &extensionNames) )
+ {
+ _GLEE_WGL_I3D_gamma = GL_TRUE;
+ __GLeeLink_WGL_I3D_gamma();
+ }
+ if (__GLeeCheckExtension("WGL_I3D_genlock", &extensionNames) )
+ {
+ _GLEE_WGL_I3D_genlock = GL_TRUE;
+ __GLeeLink_WGL_I3D_genlock();
+ }
+ if (__GLeeCheckExtension("WGL_I3D_image_buffer", &extensionNames) )
+ {
+ _GLEE_WGL_I3D_image_buffer = GL_TRUE;
+ __GLeeLink_WGL_I3D_image_buffer();
+ }
+ if (__GLeeCheckExtension("WGL_I3D_swap_frame_lock", &extensionNames) )
+ {
+ _GLEE_WGL_I3D_swap_frame_lock = GL_TRUE;
+ __GLeeLink_WGL_I3D_swap_frame_lock();
+ }
+ if (__GLeeCheckExtension("WGL_NV_render_depth_texture", &extensionNames) )
+ {
+ _GLEE_WGL_NV_render_depth_texture = GL_TRUE;
+ __GLeeLink_WGL_NV_render_depth_texture();
+ }
+ if (__GLeeCheckExtension("WGL_NV_render_texture_rectangle", &extensionNames) )
+ {
+ _GLEE_WGL_NV_render_texture_rectangle = GL_TRUE;
+ __GLeeLink_WGL_NV_render_texture_rectangle();
+ }
+ if (__GLeeCheckExtension("WGL_ATI_pixel_format_float", &extensionNames) )
+ {
+ _GLEE_WGL_ATI_pixel_format_float = GL_TRUE;
+ __GLeeLink_WGL_ATI_pixel_format_float();
+ }
+ if (__GLeeCheckExtension("WGL_NV_float_buffer", &extensionNames) )
+ {
+ _GLEE_WGL_NV_float_buffer = GL_TRUE;
+ __GLeeLink_WGL_NV_float_buffer();
+ }
+ if (__GLeeCheckExtension("WGL_3DL_stereo_control", &extensionNames) )
+ {
+ _GLEE_WGL_3DL_stereo_control = GL_TRUE;
+ __GLeeLink_WGL_3DL_stereo_control();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_pixel_format_packed_float", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_pixel_format_packed_float = GL_TRUE;
+ __GLeeLink_WGL_EXT_pixel_format_packed_float();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_framebuffer_sRGB", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_framebuffer_sRGB = GL_TRUE;
+ __GLeeLink_WGL_EXT_framebuffer_sRGB();
+ }
+ if (__GLeeCheckExtension("WGL_NV_present_video", &extensionNames) )
+ {
+ _GLEE_WGL_NV_present_video = GL_TRUE;
+ __GLeeLink_WGL_NV_present_video();
+ }
+ if (__GLeeCheckExtension("WGL_NV_swap_group", &extensionNames) )
+ {
+ _GLEE_WGL_NV_swap_group = GL_TRUE;
+ __GLeeLink_WGL_NV_swap_group();
+ }
+ if (__GLeeCheckExtension("WGL_NV_gpu_affinity", &extensionNames) )
+ {
+ _GLEE_WGL_NV_gpu_affinity = GL_TRUE;
+ __GLeeLink_WGL_NV_gpu_affinity();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_display_color_table", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_display_color_table = GL_TRUE;
+ __GLeeLink_WGL_EXT_display_color_table();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_extensions_string", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_extensions_string = GL_TRUE;
+ __GLeeLink_WGL_EXT_extensions_string();
+ }
+ if (__GLeeCheckExtension("WGL_EXT_swap_control", &extensionNames) )
+ {
+ _GLEE_WGL_EXT_swap_control = GL_TRUE;
+ __GLeeLink_WGL_EXT_swap_control();
+ }
+ if (__GLeeCheckExtension("WGL_NV_vertex_array_range", &extensionNames) )
+ {
+ _GLEE_WGL_NV_vertex_array_range = GL_TRUE;
+ __GLeeLink_WGL_NV_vertex_array_range();
+ }
+ if (__GLeeCheckExtension("WGL_OML_sync_control", &extensionNames) )
+ {
+ _GLEE_WGL_OML_sync_control = GL_TRUE;
+ __GLeeLink_WGL_OML_sync_control();
+ }
+ if (__GLeeCheckExtension("WGL_I3D_swap_frame_usage", &extensionNames) )
+ {
+ _GLEE_WGL_I3D_swap_frame_usage = GL_TRUE;
+ __GLeeLink_WGL_I3D_swap_frame_usage();
+ }
+ if (__GLeeCheckExtension("WGL_NV_video_output", &extensionNames) )
+ {
+ _GLEE_WGL_NV_video_output = GL_TRUE;
+ __GLeeLink_WGL_NV_video_output();
+ }
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#else /* GLX */
+ if (__GLeeCheckExtension("GLX_VERSION_1_3", &extensionNames) )
+ {
+ _GLEE_GLX_VERSION_1_3 = GL_TRUE;
+ __GLeeLink_GLX_VERSION_1_3();
+ }
+ if (__GLeeCheckExtension("GLX_VERSION_1_4", &extensionNames) )
+ {
+ _GLEE_GLX_VERSION_1_4 = GL_TRUE;
+ __GLeeLink_GLX_VERSION_1_4();
+ }
+ if (__GLeeCheckExtension("GLX_ARB_multisample", &extensionNames) )
+ {
+ _GLEE_GLX_ARB_multisample = GL_TRUE;
+ __GLeeLink_GLX_ARB_multisample();
+ }
+ if (__GLeeCheckExtension("GLX_ARB_fbconfig_float", &extensionNames) )
+ {
+ _GLEE_GLX_ARB_fbconfig_float = GL_TRUE;
+ __GLeeLink_GLX_ARB_fbconfig_float();
+ }
+ if (__GLeeCheckExtension("GLX_ARB_create_context", &extensionNames) )
+ {
+ _GLEE_GLX_ARB_create_context = GL_TRUE;
+ __GLeeLink_GLX_ARB_create_context();
+ }
+ if (__GLeeCheckExtension("GLX_SGIS_multisample", &extensionNames) )
+ {
+ _GLEE_GLX_SGIS_multisample = GL_TRUE;
+ __GLeeLink_GLX_SGIS_multisample();
+ }
+ if (__GLeeCheckExtension("GLX_EXT_visual_info", &extensionNames) )
+ {
+ _GLEE_GLX_EXT_visual_info = GL_TRUE;
+ __GLeeLink_GLX_EXT_visual_info();
+ }
+ if (__GLeeCheckExtension("GLX_SGI_swap_control", &extensionNames) )
+ {
+ _GLEE_GLX_SGI_swap_control = GL_TRUE;
+ __GLeeLink_GLX_SGI_swap_control();
+ }
+ if (__GLeeCheckExtension("GLX_SGI_video_sync", &extensionNames) )
+ {
+ _GLEE_GLX_SGI_video_sync = GL_TRUE;
+ __GLeeLink_GLX_SGI_video_sync();
+ }
+ if (__GLeeCheckExtension("GLX_SGI_make_current_read", &extensionNames) )
+ {
+ _GLEE_GLX_SGI_make_current_read = GL_TRUE;
+ __GLeeLink_GLX_SGI_make_current_read();
+ }
+ if (__GLeeCheckExtension("GLX_EXT_visual_rating", &extensionNames) )
+ {
+ _GLEE_GLX_EXT_visual_rating = GL_TRUE;
+ __GLeeLink_GLX_EXT_visual_rating();
+ }
+ if (__GLeeCheckExtension("GLX_EXT_import_context", &extensionNames) )
+ {
+ _GLEE_GLX_EXT_import_context = GL_TRUE;
+ __GLeeLink_GLX_EXT_import_context();
+ }
+ if (__GLeeCheckExtension("GLX_SGIX_fbconfig", &extensionNames) )
+ {
+ _GLEE_GLX_SGIX_fbconfig = GL_TRUE;
+ __GLeeLink_GLX_SGIX_fbconfig();
+ }
+ if (__GLeeCheckExtension("GLX_SGIX_pbuffer", &extensionNames) )
+ {
+ _GLEE_GLX_SGIX_pbuffer = GL_TRUE;
+ __GLeeLink_GLX_SGIX_pbuffer();
+ }
+ if (__GLeeCheckExtension("GLX_SGI_cushion", &extensionNames) )
+ {
+ _GLEE_GLX_SGI_cushion = GL_TRUE;
+ __GLeeLink_GLX_SGI_cushion();
+ }
+ if (__GLeeCheckExtension("GLX_SGIX_video_resize", &extensionNames) )
+ {
+ _GLEE_GLX_SGIX_video_resize = GL_TRUE;
+ __GLeeLink_GLX_SGIX_video_resize();
+ }
+ if (__GLeeCheckExtension("GLX_SGIX_swap_group", &extensionNames) )
+ {
+ _GLEE_GLX_SGIX_swap_group = GL_TRUE;
+ __GLeeLink_GLX_SGIX_swap_group();
+ }
+ if (__GLeeCheckExtension("GLX_SGIX_swap_barrier", &extensionNames) )
+ {
+ _GLEE_GLX_SGIX_swap_barrier = GL_TRUE;
+ __GLeeLink_GLX_SGIX_swap_barrier();
+ }
+ if (__GLeeCheckExtension("GLX_SGIS_blended_overlay", &extensionNames) )
+ {
+ _GLEE_GLX_SGIS_blended_overlay = GL_TRUE;
+ __GLeeLink_GLX_SGIS_blended_overlay();
+ }
+ if (__GLeeCheckExtension("GLX_SGIS_shared_multisample", &extensionNames) )
+ {
+ _GLEE_GLX_SGIS_shared_multisample = GL_TRUE;
+ __GLeeLink_GLX_SGIS_shared_multisample();
+ }
+ if (__GLeeCheckExtension("GLX_SUN_get_transparent_index", &extensionNames) )
+ {
+ _GLEE_GLX_SUN_get_transparent_index = GL_TRUE;
+ __GLeeLink_GLX_SUN_get_transparent_index();
+ }
+ if (__GLeeCheckExtension("GLX_3DFX_multisample", &extensionNames) )
+ {
+ _GLEE_GLX_3DFX_multisample = GL_TRUE;
+ __GLeeLink_GLX_3DFX_multisample();
+ }
+ if (__GLeeCheckExtension("GLX_MESA_copy_sub_buffer", &extensionNames) )
+ {
+ _GLEE_GLX_MESA_copy_sub_buffer = GL_TRUE;
+ __GLeeLink_GLX_MESA_copy_sub_buffer();
+ }
+ if (__GLeeCheckExtension("GLX_MESA_pixmap_colormap", &extensionNames) )
+ {
+ _GLEE_GLX_MESA_pixmap_colormap = GL_TRUE;
+ __GLeeLink_GLX_MESA_pixmap_colormap();
+ }
+ if (__GLeeCheckExtension("GLX_MESA_release_buffers", &extensionNames) )
+ {
+ _GLEE_GLX_MESA_release_buffers = GL_TRUE;
+ __GLeeLink_GLX_MESA_release_buffers();
+ }
+ if (__GLeeCheckExtension("GLX_MESA_set_3dfx_mode", &extensionNames) )
+ {
+ _GLEE_GLX_MESA_set_3dfx_mode = GL_TRUE;
+ __GLeeLink_GLX_MESA_set_3dfx_mode();
+ }
+ if (__GLeeCheckExtension("GLX_SGIX_visual_select_group", &extensionNames) )
+ {
+ _GLEE_GLX_SGIX_visual_select_group = GL_TRUE;
+ __GLeeLink_GLX_SGIX_visual_select_group();
+ }
+ if (__GLeeCheckExtension("GLX_OML_swap_method", &extensionNames) )
+ {
+ _GLEE_GLX_OML_swap_method = GL_TRUE;
+ __GLeeLink_GLX_OML_swap_method();
+ }
+ if (__GLeeCheckExtension("GLX_OML_sync_control", &extensionNames) )
+ {
+ _GLEE_GLX_OML_sync_control = GL_TRUE;
+ __GLeeLink_GLX_OML_sync_control();
+ }
+ if (__GLeeCheckExtension("GLX_NV_float_buffer", &extensionNames) )
+ {
+ _GLEE_GLX_NV_float_buffer = GL_TRUE;
+ __GLeeLink_GLX_NV_float_buffer();
+ }
+ if (__GLeeCheckExtension("GLX_SGIX_hyperpipe", &extensionNames) )
+ {
+ _GLEE_GLX_SGIX_hyperpipe = GL_TRUE;
+ __GLeeLink_GLX_SGIX_hyperpipe();
+ }
+ if (__GLeeCheckExtension("GLX_MESA_agp_offset", &extensionNames) )
+ {
+ _GLEE_GLX_MESA_agp_offset = GL_TRUE;
+ __GLeeLink_GLX_MESA_agp_offset();
+ }
+ if (__GLeeCheckExtension("GLX_EXT_fbconfig_packed_float", &extensionNames) )
+ {
+ _GLEE_GLX_EXT_fbconfig_packed_float = GL_TRUE;
+ __GLeeLink_GLX_EXT_fbconfig_packed_float();
+ }
+ if (__GLeeCheckExtension("GLX_EXT_framebuffer_sRGB", &extensionNames) )
+ {
+ _GLEE_GLX_EXT_framebuffer_sRGB = GL_TRUE;
+ __GLeeLink_GLX_EXT_framebuffer_sRGB();
+ }
+ if (__GLeeCheckExtension("GLX_EXT_texture_from_pixmap", &extensionNames) )
+ {
+ _GLEE_GLX_EXT_texture_from_pixmap = GL_TRUE;
+ __GLeeLink_GLX_EXT_texture_from_pixmap();
+ }
+ if (__GLeeCheckExtension("GLX_NV_present_video", &extensionNames) )
+ {
+ _GLEE_GLX_NV_present_video = GL_TRUE;
+ __GLeeLink_GLX_NV_present_video();
+ }
+ if (__GLeeCheckExtension("GLX_NV_video_out", &extensionNames) )
+ {
+ _GLEE_GLX_NV_video_out = GL_TRUE;
+ __GLeeLink_GLX_NV_video_out();
+ }
+ if (__GLeeCheckExtension("GLX_NV_swap_group", &extensionNames) )
+ {
+ _GLEE_GLX_NV_swap_group = GL_TRUE;
+ __GLeeLink_GLX_NV_swap_group();
+ }
+ if (__GLeeCheckExtension("GLX_EXT_scene_marker", &extensionNames) )
+ {
+ _GLEE_GLX_EXT_scene_marker = GL_TRUE;
+ __GLeeLink_GLX_EXT_scene_marker();
+ }
+ if (__GLeeCheckExtension("GLX_NV_video_output", &extensionNames) )
+ {
+ _GLEE_GLX_NV_video_output = GL_TRUE;
+ __GLeeLink_GLX_NV_video_output();
+ }
+#endif /* end GLX */
+
+ __GLeeExtList_clean(&extensionNames);
+ return GL_TRUE;
+}

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