#define GL_GLEXT_PROTOTYPES #include "../../GLee5_4/GLee.h" #include "../../view/state0.h" #include "../../model/geometry/map_geometry.h" #include "process_hits.h" #include "sel_save.h" /* * A simple alias to make the code more readable. */ #define S state0 /* * The implementation of this function is based on * [Angel,2008,pp80-81]. */ void process_hits (const GLint hits, const GLuint * hitlist) { for (unsigned int i = 0; i < hits; i++) { hitlist += 3; /* * Add the hits to the selection. */ S.selection.set[*hitlist] = true; hitlist++; } sel_save (); glBindBuffer (GL_ARRAY_BUFFER, S.buffers[BASE_COLORS]); glColorPointer (4, GL_FLOAT, 0, 0); glBufferData (GL_ARRAY_BUFFER, sizeof (S.base_colors_data), S.base_colors_data, GL_STATIC_DRAW); /* * Rebuild the display list for the map. */ map_geometry (); return; }