#include "set_ortho.h"
#include "../view/exp004state0.h"
#include <GL/glut.h>

#define S exp004state0

void
set_ortho (void)
{
  if (S.zoom.active)
    {
      gluOrtho2D (S.zoom.coords[0],
		  S.zoom.coords[1], S.zoom.coords[2], S.zoom.coords[3]);
    }
  else
    {
      gluOrtho2D (S.ortho.min_x, S.ortho.max_x, S.ortho.min_y, S.ortho.max_y);
    }

  return;
}