#define GL_GLEXT_PROTOTYPES
#include "exp004geometry.h"
#include "exp004state0.h"
#include <GL/glut.h>

#define S exp004state0

void
exp004geometry (GLenum mode)
{
  glMatrixMode (GL_MODELVIEW);
  glLoadIdentity ();

  /*
   * Draw the map.
   */
  glCallList (S.list_offset + MAP_GEOMETRY);

  /*
   * Draw the legend.
   */
  if (S.legend)
    glCallList (S.list_offset + DENSITY_LEGEND_GEOMETRY);

  return;
}