path:
root/
src/
controller/
actions/
clear_selection.sqc (
plain)
blob: 5736068145604810e21ef7d31ac3c191a64dad56
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#define GL_GLEXT_PROTOTYPES
#include "clear_selection.h"
#include "../../model/geometry/map_geometry.h"
#include "../../view/state0.h"
#include "../../GLee5_4/GLee.h"
#include "sqlca.h"
extern struct sqlca sqlca;
/*
* A simple alias to make the code more readable.
*/
#define S state0
void
clear_selection (void)
{
/*
* WHERE gi IS NOT NULL is added to prevent the PRECOMPILE command
* from throwing a warning about modifying an entire table. Since
* gi is defined as NOT NULL this will clear the entire table.
*/
EXEC SQL DELETE FROM vis_selection WHERE gi IS NOT NULL;
EXEC SQL COMMIT;
for (unsigned int i = 0; i < S.rows; i++)
{
S.selection.set[i] = false;
float *c = S.base_colors_data + (i * 4);
*c = DEFAULT_COLOR_R;
c++;
*c = DEFAULT_COLOR_G;
c++;
*c = DEFAULT_COLOR_B;
c++;
*c = DEFAULT_COLOR_A;
}
glBindBuffer (GL_ARRAY_BUFFER, S.buffers[BASE_COLORS]);
glColorPointer (4, GL_FLOAT, 0, 0);
glBufferData (GL_ARRAY_BUFFER,
sizeof (S.base_colors_data), S.base_colors_data,
GL_STATIC_DRAW);
/*
* Rebuild the display list for the map.
*/
map_geometry ();
glutPostRedisplay ();
return;
}
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