path:
root/
src/
controller/
callbacks/
mouse_wheel.c (
plain)
blob: 52d3c8b27634493f4b78f4688354d93f0bd5276c
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#include "mouse_wheel.h"
#include "../actions/zoom.h"
#include <GL/glut.h>
void
mouse_wheel (int button, int dir, int x, int y)
{
/*
* Get the current coordinates, substract some fixed amount and
* then perform the zoom.
*/
GLint viewport[4];
glGetIntegerv (GL_VIEWPORT, viewport);
/*
* The step size could be either a fixed number of pixels or a percentage.
*/
// int step = 5;
int step = (viewport[3] - viewport[1]) * 0.10;
/*
* Not that the focus of the zoom is currently the center of the
* window but could alternatively be the mouse pointer's position.
*/
// Zoom in
if (dir > 0)
{
zoom (step,
step,
viewport[3] - step,
viewport[3] - step);
}
// Zoom out
else
{
zoom (-step,
-step,
viewport[3] + step,
viewport[3] + step);
}
return;
}
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